Files
dusklight/include/d/d_bg_w_sv.h
T
TakaRikka dfa8efa97b project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

27 lines
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C++

#ifndef D_BG_D_BG_W_SV_H
#define D_BG_D_BG_W_SV_H
#include "d/d_bg_w.h"
class dBgWSv : public dBgW {
public:
dBgWSv() {
field_0xc0 = NULL;
}
u8 Set(cBgD_t*, u32);
void CopyBackVtx();
bool CrrPosWork(cXyz*, int, int, int);
bool TransPosWork(cXyz*, int, int, int);
virtual ~dBgWSv() {}
virtual void CrrPos(cBgS_PolyInfo const&, void*, bool, cXyz*, csXyz*, csXyz*);
virtual void TransPos(cBgS_PolyInfo const&, void*, bool, cXyz*, csXyz*, csXyz*);
virtual void MatrixCrrPos(cBgS_PolyInfo const&, void*, bool, cXyz*, csXyz*, csXyz*);
/* 0xC0 */ Vec* field_0xc0;
/* 0xC4 */ u8 field_0xc4;
};
#endif /* D_BG_D_BG_W_SV_H */