mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-31 00:45:24 -04:00
dfa8efa97b
* some wii OS fixes * remove old dol2asm comments * remove dol2asm.h * remove function address comments * normalize ATTRIBUTE_ALIGN usage * DECL_WEAK macro * fix gcc attribute weak macro * wrap more mwcc specific things in ifdefs * fixes * fix revo sdk version flags * fixes
27 lines
678 B
C++
27 lines
678 B
C++
#ifndef D_BG_D_BG_W_SV_H
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#define D_BG_D_BG_W_SV_H
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#include "d/d_bg_w.h"
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class dBgWSv : public dBgW {
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public:
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dBgWSv() {
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field_0xc0 = NULL;
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}
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u8 Set(cBgD_t*, u32);
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void CopyBackVtx();
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bool CrrPosWork(cXyz*, int, int, int);
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bool TransPosWork(cXyz*, int, int, int);
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virtual ~dBgWSv() {}
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virtual void CrrPos(cBgS_PolyInfo const&, void*, bool, cXyz*, csXyz*, csXyz*);
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virtual void TransPos(cBgS_PolyInfo const&, void*, bool, cXyz*, csXyz*, csXyz*);
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virtual void MatrixCrrPos(cBgS_PolyInfo const&, void*, bool, cXyz*, csXyz*, csXyz*);
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/* 0xC0 */ Vec* field_0xc0;
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/* 0xC4 */ u8 field_0xc4;
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};
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#endif /* D_BG_D_BG_W_SV_H */
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