Files
dusklight/include/dusk/frame_interpolation.h
T
2026-04-21 22:45:18 -06:00

53 lines
1.3 KiB
C++

#pragma once
#include <dolphin/mtx.h>
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
class camera_process_class;
class view_class;
#ifdef __cplusplus
namespace dusk {
namespace frame_interp {
void ensure_initialized();
void begin_record();
void end_record();
void begin_sim_tick();
void begin_frame(bool enabled, bool is_sim_frame, float step);
void interpolate();
float get_interpolation_step();
void request_presentation_sync();
bool presentation_sync_active();
bool is_enabled();
// TODO: These should be phased out as UI is progressively updated to use game_clock
void set_ui_tick_pending(bool value);
bool get_ui_tick_pending();
bool is_sim_frame();
void record_camera(::camera_process_class* cam, int camera_id);
void interp_view(::view_class* view);
void record_final_mtx(Mtx m, const void *key);
void record_final_mtx(Mtx m);
bool lookup_replacement(const void* key, Mtx out);
bool lookup_concat_replacement(const void* lhs, const void* rhs, Mtx out);
typedef void (*InterpolationCallBack)(bool isSimFrame, void* pUserWork);
// call on a sim tick, will get called during presentation
void add_interpolation_callback(InterpolationCallBack pCallBack, void* pUserWork);
void begin_presentation_camera();
void end_presentation_camera();
} // namespace frame_interp
} // namespace dusk
#endif