mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-19 14:30:29 -04:00
945ce3e4bc
* Alternate RMLUI Menu Sounds Those fit more the game I feel like. * swapped tab sounds * pressing A on tab button plays the OK sound * Fix tab sound + Added menu sounds to prelaunch menu * Centralize UI sound definitions * Improvements * Add "Play" button sound * Use kSoundItemFocus in prelaunch * Oops * Update play/enable/disable sounds --------- Co-authored-by: MelonSpeedruns <melonspeedruns@stratobox.net> Co-authored-by: Luke Street <luke@street.dev>
67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
#include "button.hpp"
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#include "ui.hpp"
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#include "Z2AudioLib/Z2SeMgr.h"
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#include "m_Do/m_Do_audio.h"
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#include <utility>
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namespace dusk::ui {
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namespace {
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Rml::Element* createRoot(Rml::Element* parent, const Rml::String& tagName) {
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auto* doc = parent->GetOwnerDocument();
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auto elem = doc->CreateElement(tagName);
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return parent->AppendChild(std::move(elem));
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}
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} // namespace
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Button::Button(Rml::Element* parent, Props props, const Rml::String& tagName)
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: FluentComponent(createRoot(parent, tagName)) {
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update_props(std::move(props));
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}
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void Button::set_text(const Rml::String& text) {
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if (mProps.text != text) {
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mRoot->SetInnerRML(escape(text));
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mProps.text = text;
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}
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}
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Button& Button::on_pressed(ButtonCallback callback) {
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if (!callback) {
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return *this;
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}
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// TODO: convert this to a FluentComponent method?
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on_nav_command([callback = std::move(callback)](Rml::Event&, NavCommand cmd) {
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if (cmd == NavCommand::Confirm) {
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callback();
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return true;
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}
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return false;
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});
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return *this;
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}
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void Button::update_props(Props props) {
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set_text(props.text);
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mProps = std::move(props);
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}
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void ControlledButton::update() {
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if (mIsSelected) {
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set_selected(mIsSelected());
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}
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Button::update();
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}
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bool ControlledButton::selected() const {
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if (mIsSelected) {
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return mIsSelected();
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}
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return Button::selected();
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}
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} // namespace dusk::ui
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