mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-26 07:18:47 -04:00
165 lines
4.9 KiB
C++
165 lines
4.9 KiB
C++
//
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// Generated By: dol2asm
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// Translation Unit: m_Do/m_Do_controller_pad
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//
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#include "m_Do/m_Do_controller_pad.h"
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#include "dol2asm.h"
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#include "dolphin/types.h"
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//
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// Types:
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//
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struct mDoRst {
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static u8 mResetData[4 + 4 /* padding */];
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};
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struct interface_of_controller_pad {};
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struct JUTGamePad {
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struct EPadPort {};
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struct CRumble {
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/* 802E19D8 */ void setEnabled(u32);
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};
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struct C3ButtonReset {
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static u8 sCallback[4];
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static u8 sCallbackArg[4 + 4 /* padding */];
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};
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/* 802E06DC */ JUTGamePad(JUTGamePad::EPadPort);
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/* 802E08E4 */ void read();
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/* 802E1024 */ void clearForReset();
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/* 802E199C */ void getGamePad(int);
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static u8 sAnalogMode[4];
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};
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struct mDoCPd_c {
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/* 80007954 */ void create();
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/* 80007A94 */ void read();
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/* 80007B7C */ void convert(interface_of_controller_pad*, JUTGamePad*);
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/* 80007CD0 */ void LRlockCheck(interface_of_controller_pad*);
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/* 80007D74 */ void recalibrate();
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static u8 m_gamePad[16];
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static u8 m_cpadInfo[256];
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};
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//
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// Forward References:
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//
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extern "C" void create__8mDoCPd_cFv();
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extern "C" void read__8mDoCPd_cFv();
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extern "C" void convert__8mDoCPd_cFP27interface_of_controller_padP10JUTGamePad();
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extern "C" void LRlockCheck__8mDoCPd_cFP27interface_of_controller_pad();
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extern "C" void recalibrate__8mDoCPd_cFv();
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extern "C" u8 m_gamePad__8mDoCPd_c[16];
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extern "C" u8 m_cpadInfo__8mDoCPd_c[256];
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//
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// External References:
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//
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extern "C" void mDoRst_resetCallBack__FiPv();
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extern "C" void cLib_memSet__FPviUl();
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extern "C" void* __nw__FUl();
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extern "C" void __ct__10JUTGamePadFQ210JUTGamePad8EPadPort();
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extern "C" void read__10JUTGamePadFv();
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extern "C" void clearForReset__10JUTGamePadFv();
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extern "C" void getGamePad__10JUTGamePadFi();
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extern "C" void setEnabled__Q210JUTGamePad7CRumbleFUl();
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extern "C" void PADSetAnalogMode();
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extern "C" void _savegpr_29();
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extern "C" void _restgpr_29();
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extern "C" extern u8 g_HIO[64 + 4 /* padding */];
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extern "C" extern u32 data_80450580;
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extern "C" u8 mResetData__6mDoRst[4 + 4 /* padding */];
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extern "C" u8 sAnalogMode__10JUTGamePad[4];
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extern "C" u8 sCallback__Q210JUTGamePad13C3ButtonReset[4];
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extern "C" u8 sCallbackArg__Q210JUTGamePad13C3ButtonReset[4 + 4 /* padding */];
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extern "C" extern u8 struct_80451500[4];
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//
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// Declarations:
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//
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/* ############################################################################################## */
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/* 803DD2D8-803DD2E8 009FF8 0010+00 2/2 6/6 0/0 .bss m_gamePad__8mDoCPd_c */
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u8 mDoCPd_c::m_gamePad[16];
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/* 803DD2E8-803DD3E8 00A008 0100+00 2/2 84/84 37/37 .bss m_cpadInfo__8mDoCPd_c */
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u8 mDoCPd_c::m_cpadInfo[256];
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/* 80007954-80007A94 002294 0140+00 0/0 1/1 0/0 .text create__8mDoCPd_cFv */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void mDoCPd_c::create() {
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nofralloc
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#include "asm/m_Do/m_Do_controller_pad/create__8mDoCPd_cFv.s"
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}
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#pragma pop
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/* 80007A94-80007B7C 0023D4 00E8+00 0/0 1/1 0/0 .text read__8mDoCPd_cFv */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void mDoCPd_c::read() {
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nofralloc
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#include "asm/m_Do/m_Do_controller_pad/read__8mDoCPd_cFv.s"
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}
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#pragma pop
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/* ############################################################################################## */
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/* 80451A20-80451A24 000020 0004+00 1/1 0/0 0/0 .sdata2 @3709 */
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SECTION_SDATA2 static f32 lit_3709 = 1.0f / 15.0f;
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/* 80451A24-80451A28 000024 0004+00 1/1 0/0 0/0 .sdata2 @3710 */
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SECTION_SDATA2 static f32 lit_3710 = 1.0f;
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/* 80451A28-80451A30 000028 0004+04 1/1 0/0 0/0 .sdata2 @3711 */
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SECTION_SDATA2 static f32 lit_3711[1 + 1 /* padding */] = {
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0.0071428571827709675f,
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/* padding */
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0.0f,
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};
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/* 80451A30-80451A38 000030 0008+00 1/1 0/0 0/0 .sdata2 @3713 */
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SECTION_SDATA2 static f64 lit_3713 = 4503599627370496.0 /* cast u32 to float */;
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/* 80007B7C-80007CD0 0024BC 0154+00 1/1 0/0 0/0 .text
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* convert__8mDoCPd_cFP27interface_of_controller_padP10JUTGamePad */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void mDoCPd_c::convert(interface_of_controller_pad* param_0, JUTGamePad* param_1) {
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nofralloc
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#include "asm/m_Do/m_Do_controller_pad/convert__8mDoCPd_cFP27interface_of_controller_padP10JUTGamePad.s"
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}
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#pragma pop
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/* 80007CD0-80007D74 002610 00A4+00 1/1 0/0 0/0 .text
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* LRlockCheck__8mDoCPd_cFP27interface_of_controller_pad */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void mDoCPd_c::LRlockCheck(interface_of_controller_pad* param_0) {
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nofralloc
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#include "asm/m_Do/m_Do_controller_pad/LRlockCheck__8mDoCPd_cFP27interface_of_controller_pad.s"
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}
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#pragma pop
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/* 80007D74-80007D9C 0026B4 0028+00 0/0 1/1 0/0 .text recalibrate__8mDoCPd_cFv */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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asm void mDoCPd_c::recalibrate() {
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nofralloc
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#include "asm/m_Do/m_Do_controller_pad/recalibrate__8mDoCPd_cFv.s"
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}
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#pragma pop
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