mirror of
https://github.com/TwilitRealm/dusklight
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08321699cd
* Start game execution as soon as a disk image is available * Do not update dDemo_c if prelaunch document is visible * Prevent intro music until prelaunch has popped * Replace "Start Game" references with "Play" * Make prelaunch layout respect mirror mode * Add drop shadow to prelaunch disk-status and version-info * Remove ImGui prelaunch * Add "Change Disk Image" button to prelaunch options * Actually validate discs and make prelaunch very betterer :) * Check your build before pushing dumbass, and go to sleep * "Disc" consistency, adjust restart notice logic * Better LanguageSelect logic * Add restart notice to SaveTypeSelect * Added wind sounds to the pre-launch menu * Add Modal document, use it for disc verification * Consolidate Modal and PresetWindow * Squash various bugs, rearrange document flow * Allow Window inheritors to opt-out of being toggleable * Tweak focus behavior/syntax * Implement "Restart Now" option * Tweaks * Remove a bunch of dynamic_cast * Update README.md --------- Co-authored-by: Luke Street <luke@street.dev>
29 lines
656 B
C++
29 lines
656 B
C++
#ifndef DUSK_MAIN_H
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#define DUSK_MAIN_H
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#if defined(__APPLE__)
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#include <TargetConditionals.h>
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#endif
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#include <filesystem>
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namespace dusk {
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extern bool IsRunning;
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extern bool IsShuttingDown;
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extern bool IsGameLaunched;
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extern bool IsFocusPaused;
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extern bool RestartRequested;
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extern std::filesystem::path ConfigPath;
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#if defined(__ANDROID__) || (defined(TARGET_OS_IOS) && TARGET_OS_IOS) || \
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(defined(TARGET_OS_TV) && TARGET_OS_TV)
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inline constexpr bool SupportsProcessRestart = false;
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#else
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inline constexpr bool SupportsProcessRestart = true;
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#endif
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void RequestRestart() noexcept;
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}
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#endif // DUSK_MAIN_H
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