Files
dusklight/include/f_pc/f_pc_profile.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

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1010 B
C

#ifndef F_PC_PROFILE_H_
#define F_PC_PROFILE_H_
#include <types.h>
#include "global.h"
// Putting const on these profiles make them have internal linkage. Make sure they're extern!
#define DUSK_PROFILE IF_DUSK(extern) DUSK_GAME_DATA
typedef struct nodedraw_method_class nodedraw_method_class;
typedef struct leafdraw_method_class leafdraw_method_class;
typedef struct process_method_class process_method_class;
typedef struct process_profile_definition {
/* 0x00 */ unsigned int layer_id;
/* 0x04 */ u16 list_id;
/* 0x06 */ u16 list_priority;
/* 0x08 */ s16 name;
/* 0x0C */ process_method_class DUSK_CONST* methods;
/* 0x10 */ u32 process_size;
/* 0x14 */ u32 unk_size;
/* 0x18 */ u32 parameters;
} process_profile_definition;
#define LAYER_DEFAULT (-2)
struct leaf_process_profile_definition;
process_profile_definition DUSK_CONST* fpcPf_Get(s16 i_profname);
DUSK_GAME_EXTERN process_profile_definition DUSK_CONST* DUSK_CONST* DUSK_CONST g_fpcPf_ProfileList_p;
#endif