mirror of
https://github.com/TwilitRealm/dusklight
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e1c5bdb539
* d_a_e_yd_leaf done * d_a_e_ph OK * remove asm * some e_ph doc * match dBgS_Acch, fix f_op_actor_mng weak funcs * dBgS_Acch done * cleanup dBgS Chk TUs * d_a_obj done
19 lines
485 B
C++
19 lines
485 B
C++
/**
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* d_bg_s_sph_chk.cpp
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* BG Collision Sphere Check
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*/
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#include "d/bg/d_bg_s_sph_chk.h"
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/* 80078A14-80078AC0 073354 00AC+00 0/0 1/1 1/1 .text __ct__11dBgS_SphChkFv */
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dBgS_SphChk::dBgS_SphChk() {
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SetPolyPassChk(GetPolyPassChkInfo());
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SetGrpPassChk(GetGrpPassChkInfo());
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SetActorPid(0xFFFFFFFF);
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ClearPi();
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mCallback = NULL;
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}
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/* 80078AC0-80078B70 073400 00B0+00 5/4 2/2 0/0 .text __dt__11dBgS_SphChkFv */
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dBgS_SphChk::~dBgS_SphChk() {}
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