Files
dusklight/include/d/d_debug_pad.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

35 lines
619 B
C++

#ifndef D_DEBUG_PAD_H
#define D_DEBUG_PAD_H
#include "JSystem/JUtility/TColor.h"
class dDebugPad_c {
public:
enum Mode_e {
MODE_CAMERA_e,
MODE_LIGHT_e,
MODE_WINDTEST_e,
MODE_SDCARD_e,
MODE_MAX_e,
};
dDebugPad_c();
bool Active() { return mIsActive; }
bool Update();
bool Report(int, int, JUtility::TColor, const char*, ...);
bool Enable(s32);
bool Trigger();
static const char mode_name[MODE_MAX_e][9];
/* 0x0 */ bool mIsActive;
/* 0x1 */ u8 mTrigger;
/* 0x4 */ s32 mMode;
};
DUSK_GAME_EXTERN dDebugPad_c dDebugPad;
#endif