mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-09 03:59:34 -04:00
56890c32e8
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
227 lines
5.5 KiB
C++
227 lines
5.5 KiB
C++
#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_npc_fguard.h"
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int daNpcFgd_c::createHeap() {
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int rv = NpcCreate(m_type);
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if (rv != 0) {
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if (mObjNum != 0) {
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rv = (field_0xac8 = ObjCreate(mObjNum)) != NULL;
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if (rv == 0) {
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mpMorf->stopZelAnime();
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}
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} else {
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field_0xac8 = NULL;
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rv = 1;
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}
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}
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return rv;
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}
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static int createHeapCallBack(fopAc_ac_c* a_this) {
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daNpcFgd_c* i_this = (daNpcFgd_c*)a_this;
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return i_this->createHeap();
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}
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void daNpcFgd_c::initPosAngle(Vec& i_pos, s16 param_2) {
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current.pos.set(i_pos);
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field_0xad4 = current.pos.y;
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shape_angle.y = param_2;
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}
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static int daNpcFgd_Create(void* a_this) {
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return static_cast<daNpcFgd_c*>(a_this)->create();
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}
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cPhs_Step daNpcFgd_c::create() {
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fopAcM_ct(this, daNpcFgd_c);
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mIsDarkWorld = dKy_darkworld_check();
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m_type = getType();
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mObjNum = getObjNum();
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cPhs_Step phase = loadResrc(m_type, mObjNum);
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if (phase == cPhs_COMPLEATE_e) {
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if (!fopAcM_entrySolidHeap(this, createHeapCallBack, 0x1910)) {
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OS_REPORT("隊列兵士アクター生成失敗しました!\n"); // Failed to generate the squad soldier actor!
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return cPhs_ERROR_e;
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}
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create_init();
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}
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return phase;
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}
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void daNpcFgd_c::initCollision() {
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mStts.Init(0xFF, 0xFF, this);
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mStts.SetRoomId(fopAcM_GetRoomNo(this));
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mCyl.SetStts(&mStts);
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mCyl.Set(m_cylDat);
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mCyl.SetR(Cd2_HIO_cylR(m_type));
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mCyl.SetH(Cd2_HIO_cylH(m_type));
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}
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void daNpcFgd_c::setBaseMtx() {
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mDoMtx_stack_c::transS(current.pos.x, field_0xad4, current.pos.z);
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mDoMtx_stack_c::YrotM(shape_angle.y);
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mpMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get());
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mpMorf->modelCalc();
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setAttention(m_type);
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}
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void daNpcFgd_c::create_init() {
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gravity = -3.0f;
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maxFallSpeed = -21.0f;
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fopAcM_SetMtx(this, mpMorf->getModel()->getBaseTRMtx());
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fopAcM_setCullSizeBox(this, -50.0f, -10.0f, -90.0f, 50.0f, 290.0f, 60.0f);
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f32 chkWallR = Cd2_HIO_chkWallR(m_type);
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f32 chkWallH = Cd2_HIO_chkWallH(m_type);
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mAcchCir.SetWall(chkWallH, chkWallR);
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mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir,
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fopAcM_GetSpeed_p(this), fopAcM_GetAngle_p(this), fopAcM_GetShapeAngle_p(this));
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mAcch.SetRoofNone();
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mAcch.SetWaterNone();
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mAcch.CrrPos(dComIfG_Bgsp());
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setEnvTevCol();
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setRoomNo();
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f32 groundH = mAcch.GetGroundH();
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current.pos.y = groundH;
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field_0xad4 = groundH;
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initCollision();
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mFlag = getFirstFlag();
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if (mFlag != 0) {
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setAnime(2);
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} else {
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setAnime(0);
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}
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mpMorf->setMorf(0.0f);
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setBaseMtx();
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}
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static int daNpcFgd_Delete(void* a_this) {
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static_cast<daNpcFgd_c*>(a_this)->~daNpcFgd_c();
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return 1;
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}
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daNpcFgd_c::~daNpcFgd_c() {
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removeResrc(m_type, mObjNum);
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if (heap != NULL) {
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mpMorf->stopZelAnime();
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}
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}
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void daNpcFgd_c::checkGroundHeight() {
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speed.y += gravity;
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if (speed.y < maxFallSpeed) {
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speed.y = maxFallSpeed;
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}
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current.pos.y += speed.y;
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mAcch.CrrPos(dComIfG_Bgsp());
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s16 sVar1 = 0;
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cM3dGPla plane;
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bool bVar1 = dComIfG_Bgsp().GetTriPla(mAcch.m_gnd, &plane);
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if (bVar1) {
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sVar1 = fopAcM_getPolygonAngle(&plane, shape_angle.y);
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}
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if (sVar1) {
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field_0xad4 = current.pos.y;
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}
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cLib_addCalc2(&field_0xad4, current.pos.y, 0.4f, 25.0f);
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}
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void daNpcFgd_c::setCollision() {
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#if DEBUG
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mCyl.SetR(Cd2_HIO_cylR(m_type));
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mCyl.SetH(Cd2_HIO_cylH(m_type));
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#endif
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cXyz sp18(current.pos.x, field_0xad4, current.pos.z);
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mCyl.SetC(sp18);
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dComIfG_Ccsp()->Set(&mCyl);
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}
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int daNpcFgd_c::execute() {
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mAcchCir.SetWallH(Cd2_HIO_chkWallH(m_type));
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mAcchCir.SetWallR(Cd2_HIO_chkWallR(m_type));
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if (mFlag) {
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fopAcM_OffStatus(this, fopAcStts_UNK_0x8000000_e);
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} else {
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fopAcM_OnStatus(this, fopAcStts_UNK_0x8000000_e);
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return 1;
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}
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checkGroundHeight();
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animation(-1);
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setCollision();
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setBaseMtx();
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return 1;
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}
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static int daNpcFgd_Execute(void* a_this) {
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return static_cast<daNpcFgd_c*>(a_this)->execute();
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}
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int daNpcFgd_c::draw() {
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if (mFlag == 0) {
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return 1;
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}
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drawNpc();
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drawObj(mObjNum, field_0xac8, Cd2_HIO_objScale(m_type));
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drawShadow(40.0f);
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return 1;
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}
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static int daNpcFgd_Draw(void* a_this) {
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return static_cast<daNpcFgd_c*>(a_this)->draw();
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}
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static int daNpcFgd_IsDelete(void* pa_this) {
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return 1;
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}
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static actor_method_class daNpcFgd_METHODS = {
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(process_method_func)daNpcFgd_Create,
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(process_method_func)daNpcFgd_Delete,
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(process_method_func)daNpcFgd_Execute,
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(process_method_func)daNpcFgd_IsDelete,
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(process_method_func)daNpcFgd_Draw,
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};
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actor_process_profile_definition g_profile_NPC_FGUARD = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_NPC_FGUARD_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daNpcFgd_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_NPC_FGUARD_e,
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/* Actor SubMtd */ &daNpcFgd_METHODS,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e | fopAcStts_UNK_0x4_e | fopAcStts_UNK_0x2_e | fopAcStts_UNK_0x1_e,
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/* Group */ fopAc_NPC_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e // cullType,
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};
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