Files
dusklight/src/d/actor/d_a_obj_onsenFire.cpp
T
Huitzi 56890c32e8 Actor status consolidation & process profile definition editing (#3117)
* Consolidate fopAcM_STATUS into fopAc_Status_e

* Add _e suffix to fopAcStts enums

* Prepare for profile enumeration
* Correct typo in scene_process_profile_definition
* Manually handle g_profile_Obj_DamCps (inline preprocessing)
* Correct g_profile_TAG_LV5SOUP procname to enum
* Create d_priority.h

* Update process profile definitions
* Moved inline comments to the left
* Add missing fopAcStts enums
* Add d_priority.h include in f_pc_leaf.h
* Manually update d_a_obj_damCps profile

* Replace fopAcStts enums replacing and anticipatory profile size correction
* Changed profile size from literal to sizeof() in anticipation of PR #3116
* Provided putative names to staff-related status enums
* Replaced appropriate literals with fopAcStts enums

* Fix borked merge

* Rename item number enums and move to d_item_data.h

* Rename process profile name & draw priority enums

* Move process profile name & draw priority enums to appropriate files
* Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h
* Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h

* ACTUALLY (whoops) stage merge

* Correct item mistranslation

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>

---------

Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
2026-03-09 18:33:31 -07:00

63 lines
2.0 KiB
C++

/**
* d_a_obj_onsenFire.cpp
* Object - Hotspring Fire
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_onsenFire.h"
#include "f_pc/f_pc_name.h"
int daObjOnsenFire_c::create() {
fopAcM_ct(this, daObjOnsenFire_c);
/* dSv_event_flag_c::F_0377 - Castle Town - Goron spring water shop open! */
if (!dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[377])) {
return cPhs_ERROR_e;
}
return cPhs_COMPLEATE_e;
}
int daObjOnsenFire_c::execute() {
dComIfGp_particle_setSimple(0x100,&current.pos,0xff,g_whiteColor,g_whiteColor,0,0.0f);
dComIfGp_particle_setSimple(0x101,&current.pos,0xff,g_whiteColor,g_whiteColor,0,0.0f);
dComIfGp_particle_setSimple(0x103,&current.pos,0xff,g_whiteColor,g_whiteColor,0,0.0f);
Z2GetAudioMgr()->seStartLevel(Z2SE_OBJ_ONSEN_WARM_FIRE,&current.pos,0,0,1.0f,1.0f,-1.0f,-1.0f,0);
return 1;
}
static int daObjOnsenFire_Create(fopAc_ac_c* i_this) {
return static_cast<daObjOnsenFire_c*>(i_this)->create();
}
static int daObjOnsenFire_Execute(daObjOnsenFire_c* i_this) {
return i_this->execute();
}
static int daObjOnsenFire_Delete(daObjOnsenFire_c* i_this) {
i_this->~daObjOnsenFire_c();
return 1;
}
static actor_method_class l_daObjOnsenFire_Method = {
(process_method_func)daObjOnsenFire_Create,
(process_method_func)daObjOnsenFire_Delete,
(process_method_func)daObjOnsenFire_Execute
};
actor_process_profile_definition g_profile_OBJ_ONSEN_FIRE = {
/* Layer ID */ fpcLy_CURRENT_e,
/* List ID */ 3,
/* List Prio */ fpcPi_CURRENT_e,
/* Proc Name */ fpcNm_OBJ_ONSEN_FIRE_e,
/* Proc SubMtd */ &g_fpcLf_Method.base,
/* Size */ sizeof(daObjOnsenFire_c),
/* Size Other */ 0,
/* Parameters */ 0,
/* Leaf SubMtd */ &g_fopAc_Method.base,
/* Draw Prio */ fpcDwPi_OBJ_ONSEN_FIRE_e,
/* Actor SubMtd */ &l_daObjOnsenFire_Method,
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e,
/* Group */ fopAc_ACTOR_e,
/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
};