Files
dusklight/src/dusk/file_select.cpp
T
Lurs aa23ae244f Lurs' squashed commits
* first tphd wip

* fix CMakeLists.txt after rebase

* fix mipmapping (I hope) thanks to decaf-emu. Skipped a few textures in favor of GC assets and added new HD asset file formats

* added third hook into dusk for second JKRMemArchive constructor (e.g. for sign textures). skip texture load for textures with imageoffset = 0 to get STG.arc loaded instead. And small refactorings/rebasings. added a few parameters in logging
2026-05-08 19:43:48 -04:00

109 lines
3.0 KiB
C++

#include "file_select.hpp"
#include <memory>
#include <SDL3/SDL_dialog.h>
#include <SDL3/SDL_error.h>
#if defined(__APPLE__)
#include <TargetConditionals.h>
#endif
#if defined(__APPLE__) && TARGET_OS_IOS && !TARGET_OS_MACCATALYST
#define USE_IOS_DIALOG 1
#include "ios/FileSelectDialog.h"
#else
#define USE_IOS_DIALOG 0
#endif
namespace dusk {
namespace {
#if USE_IOS_DIALOG
struct IOSDialogCallbackState {
FileCallback callback;
void* userdata;
};
void onIOSDialogFinished(void* userdata, const char* path, const char* error) {
std::unique_ptr<IOSDialogCallbackState> state(static_cast<IOSDialogCallbackState*>(userdata));
if (error != nullptr) {
state->callback(state->userdata, nullptr, error);
return;
}
if (path == nullptr) {
state->callback(state->userdata, nullptr, nullptr);
return;
}
state->callback(state->userdata, path, nullptr);
}
#else
struct SDLDialogCallbackState {
FileCallback callback;
void* userdata;
};
void onSDLDialogFinished(void* userdata, const char* const* filelist, [[maybe_unused]] int filter) {
std::unique_ptr<SDLDialogCallbackState> state(static_cast<SDLDialogCallbackState*>(userdata));
if (filelist == nullptr) {
state->callback(state->userdata, nullptr, SDL_GetError());
return;
}
if (filelist[0] == nullptr) {
state->callback(state->userdata, nullptr, nullptr);
return;
}
state->callback(state->userdata, filelist[0], nullptr);
}
#endif
} // namespace
void ShowFileSelect(FileCallback callback, void* userdata, SDL_Window* window,
const SDL_DialogFileFilter* filters, int nfilters, const char* default_location,
bool allow_many) {
if (callback == nullptr) {
return;
}
#if USE_IOS_DIALOG
auto state = std::make_unique<IOSDialogCallbackState>();
state->callback = callback;
state->userdata = userdata;
Dusk_iOS_ShowFileSelect(&onIOSDialogFinished, state.release(), window, filters, nfilters,
default_location, allow_many);
#else
auto state = std::make_unique<SDLDialogCallbackState>();
state->callback = callback;
state->userdata = userdata;
SDL_ShowOpenFileDialog(&onSDLDialogFinished, state.release(), window, filters, nfilters,
default_location, allow_many);
#endif
}
void ShowFolderSelect(FileCallback callback, void* userdata, SDL_Window* window,
const char* default_location) {
if (callback == nullptr) {
return;
}
#if USE_IOS_DIALOG
// iOS doesn't expose a folder picker — report unsupported.
callback(userdata, nullptr, "Folder selection is not supported on this platform");
#else
auto state = std::make_unique<SDLDialogCallbackState>();
state->callback = callback;
state->userdata = userdata;
SDL_ShowOpenFolderDialog(&onSDLDialogFinished, state.release(), window, default_location, false);
#endif
}
} // namespace dusk