Files
dusklight/files.cmake
T
PJB3005 a00fb1c05c Config system v1
Roughly inspired by what I've learned from my work on Space Station 14, without some of the unnecessary cruft and complexity.

Implementation is relatively simple once I figured out all the template order shenanigans.
2026-04-04 22:47:48 +02:00

1372 lines
52 KiB
CMake

set(DOLZEL_FILES
src/m_Do/m_Do_main.cpp
src/m_Do/m_Do_printf.cpp
src/m_Do/m_Do_audio.cpp
src/m_Do/m_Do_controller_pad.cpp
#src/m_Do/m_Re_controller_pad.cpp
src/m_Do/m_Do_graphic.cpp
src/m_Do/m_Do_machine.cpp
src/m_Do/m_Do_mtx.cpp
src/m_Do/m_Do_ext.cpp
src/m_Do/m_Do_lib.cpp
src/m_Do/m_Do_Reset.cpp
src/m_Do/m_Do_dvd_thread.cpp
src/m_Do/m_Do_DVDError.cpp
src/m_Do/m_Do_MemCard.cpp
src/m_Do/m_Do_MemCardRWmng.cpp
src/m_Do/m_Do_machine_exception.cpp
src/m_Do/m_Do_hostIO.cpp
src/c/c_damagereaction.cpp
src/c/c_dylink.cpp
src/f_ap/f_ap_game.cpp
src/f_op/f_op_actor.cpp
src/f_op/f_op_actor_iter.cpp
src/f_op/f_op_actor_tag.cpp
src/f_op/f_op_camera.cpp
src/f_op/f_op_actor_mng.cpp
src/f_op/f_op_camera_mng.cpp
src/f_op/f_op_overlap.cpp
src/f_op/f_op_overlap_mng.cpp
src/f_op/f_op_overlap_req.cpp
src/f_op/f_op_scene.cpp
src/f_op/f_op_scene_iter.cpp
src/f_op/f_op_scene_mng.cpp
src/f_op/f_op_scene_req.cpp
src/f_op/f_op_scene_tag.cpp
src/f_op/f_op_view.cpp
src/f_op/f_op_kankyo.cpp
src/f_op/f_op_msg.cpp
src/f_op/f_op_kankyo_mng.cpp
src/f_op/f_op_msg_mng.cpp
src/f_op/f_op_draw_iter.cpp
src/f_op/f_op_draw_tag.cpp
src/f_op/f_op_scene_pause.cpp
src/f_pc/f_pc_base.cpp
src/f_pc/f_pc_create_iter.cpp
src/f_pc/f_pc_create_req.cpp
src/f_pc/f_pc_create_tag.cpp
src/f_pc/f_pc_creator.cpp
src/f_pc/f_pc_delete_tag.cpp
src/f_pc/f_pc_deletor.cpp
src/f_pc/f_pc_draw_priority.cpp
src/f_pc/f_pc_executor.cpp
src/f_pc/f_pc_layer.cpp
src/f_pc/f_pc_leaf.cpp
src/f_pc/f_pc_layer_iter.cpp
src/f_pc/f_pc_layer_tag.cpp
src/f_pc/f_pc_line.cpp
src/f_pc/f_pc_load.cpp
src/f_pc/f_pc_manager.cpp
src/f_pc/f_pc_method.cpp
src/f_pc/f_pc_node.cpp
src/f_pc/f_pc_node_req.cpp
src/f_pc/f_pc_priority.cpp
src/f_pc/f_pc_profile.cpp
src/f_pc/f_pc_searcher.cpp
src/f_pc/f_pc_line_tag.cpp
src/f_pc/f_pc_line_iter.cpp
src/f_pc/f_pc_method_iter.cpp
src/f_pc/f_pc_method_tag.cpp
src/f_pc/f_pc_pause.cpp
src/f_pc/f_pc_draw.cpp
src/f_pc/f_pc_fstcreate_req.cpp
src/f_pc/f_pc_stdcreate_req.cpp
src/f_pc/f_pc_debug_sv.cpp
src/d/d_stage.cpp
src/d/d_map.cpp
src/d/d_com_inf_game.cpp
src/d/d_com_static.cpp
src/d/d_com_inf_actor.cpp
src/d/d_bomb.cpp
src/d/d_lib.cpp
src/d/d_save.cpp
src/d/d_save_init.cpp
src/d/d_jnt_col.cpp
src/d/d_a_obj.cpp
src/d/d_a_itembase_static.cpp
src/d/d_a_item_static.cpp
src/d/d_a_shop_item_static.cpp
src/d/d_a_horse_static.cpp
src/d/d_demo.cpp
src/d/d_door_param2.cpp
src/d/d_resorce.cpp
src/d/d_map_path.cpp
src/d/d_map_path_fmap.cpp
src/d/d_map_path_dmap.cpp
src/d/d_event.cpp
src/d/d_event_data.cpp
src/d/d_event_manager.cpp
src/d/d_event_lib.cpp
src/d/d_simple_model.cpp
src/d/d_particle.cpp
src/d/d_particle_name.cpp
src/d/d_particle_copoly.cpp
src/d/d_path.cpp
src/d/d_drawlist.cpp
src/d/d_kankyo_data.cpp
src/d/d_kankyo_wether.cpp
src/d/d_kankyo_rain.cpp
src/d/d_kankyo_debug.cpp
src/d/d_vibration.cpp
src/d/d_vib_pattern.cpp
src/d/d_attention.cpp
src/d/d_bg_parts.cpp
src/d/d_bg_pc.cpp
src/d/d_att_dist.cpp
src/d/d_bg_plc.cpp
src/d/d_bg_s.cpp
src/d/d_bg_s_acch.cpp
src/d/d_bg_s_capt_poly.cpp
src/d/d_bg_s_chk.cpp
src/d/d_bg_s_gnd_chk.cpp
src/d/d_bg_s_grp_pass_chk.cpp
src/d/d_bg_s_lin_chk.cpp
src/d/d_bg_s_movebg_actor.cpp
src/d/d_bg_s_sph_chk.cpp
src/d/d_bg_s_spl_grp_chk.cpp
src/d/d_bg_s_poly_pass_chk.cpp
src/d/d_bg_s_roof_chk.cpp
src/d/d_bg_s_wtr_chk.cpp
src/d/d_bg_w.cpp
src/d/d_bg_w_base.cpp
src/d/d_bg_w_kcol.cpp
src/d/d_bg_w_sv.cpp
src/d/d_cc_d.cpp
src/d/d_cc_mass_s.cpp
src/d/d_cc_s.cpp
src/d/d_cc_uty.cpp
src/d/d_cam_param.cpp
src/d/d_ev_camera.cpp
src/d/d_spline_path.cpp
src/d/d_item_data.cpp
src/d/d_item.cpp
src/d/d_tresure.cpp
src/d/d_model.cpp
src/d/d_eye_hl.cpp
src/d/d_error_msg.cpp
src/d/d_debug_viewer.cpp
src/d/d_debug_camera.cpp
src/d/actor/d_a_alink.cpp
src/d/actor/d_a_itembase.cpp
src/d/actor/d_a_no_chg_room.cpp
src/d/actor/d_a_npc.cpp
src/d/actor/d_a_npc_cd.cpp
src/d/actor/d_a_npc_cd2.cpp
src/d/actor/d_a_obj_item.cpp
src/d/d_insect.cpp
src/d/actor/d_a_obj_ss_base.cpp
src/d/actor/d_a_player.cpp
src/d/d_camera.cpp
src/d/d_envse.cpp
src/d/d_file_select.cpp
src/d/d_file_sel_warning.cpp
src/d/d_file_sel_info.cpp
src/d/d_bright_check.cpp
src/d/d_scope.cpp
src/d/d_select_cursor.cpp
src/d/d_select_icon.cpp
src/d/d_shop_camera.cpp
src/d/d_shop_item_ctrl.cpp
src/d/d_shop_system.cpp
src/d/d_gameover.cpp
src/d/d_kankyo.cpp
src/d/d_kyeff.cpp
src/d/d_kyeff2.cpp
src/d/d_ky_thunder.cpp
src/d/d_kantera_icon_meter.cpp
src/d/d_menu_calibration.cpp
src/d/d_menu_collect.cpp
src/d/d_menu_dmap.cpp
src/d/d_menu_dmap_map.cpp
src/d/d_menu_map_common.cpp
src/d/d_menu_fishing.cpp
src/d/d_menu_fmap.cpp
src/d/d_menu_fmap_map.cpp
src/d/d_menu_fmap2D.cpp
src/d/d_menu_insect.cpp
src/d/d_menu_item_explain.cpp
src/d/d_menu_letter.cpp
src/d/d_menu_option.cpp
src/d/d_menu_ring.cpp
src/d/d_menu_save.cpp
src/d/d_menu_skill.cpp
src/d/d_menu_window_HIO.cpp
src/d/d_menu_window.cpp
src/d/d_meter_HIO.cpp
src/d/d_meter_button.cpp
src/d/d_meter_haihai.cpp
src/d/d_meter_hakusha.cpp
src/d/d_meter_map.cpp
src/d/d_meter_string.cpp
src/d/d_meter2_draw.cpp
src/d/d_meter2_info.cpp
src/d/d_meter2.cpp
src/d/d_msg_out_font.cpp
src/d/d_msg_class.cpp
src/d/d_msg_object.cpp
src/d/d_msg_unit.cpp
src/d/d_msg_scrn_3select.cpp
src/d/d_msg_scrn_arrow.cpp
src/d/d_msg_scrn_base.cpp
src/d/d_msg_scrn_boss.cpp
src/d/d_msg_scrn_explain.cpp
src/d/d_msg_scrn_item.cpp
src/d/d_msg_scrn_howl.cpp
src/d/d_msg_scrn_jimaku.cpp
src/d/d_msg_scrn_kanban.cpp
src/d/d_msg_scrn_light.cpp
src/d/d_msg_scrn_place.cpp
src/d/d_msg_scrn_staff.cpp
src/d/d_msg_scrn_talk.cpp
src/d/d_msg_scrn_tree.cpp
src/d/d_msg_string_base.cpp
src/d/d_msg_string.cpp
src/d/d_msg_flow.cpp
src/d/d_name.cpp
src/d/d_npc_lib.cpp
src/d/d_ovlp_fade.cpp
src/d/d_ovlp_fade2.cpp
src/d/d_ovlp_fade3.cpp
src/d/d_pane_class.cpp
src/d/d_pane_class_alpha.cpp
src/d/d_pane_class_ex.cpp
src/d/d_s_logo.cpp
src/d/d_s_menu.cpp
src/d/d_s_name.cpp
src/d/d_s_play.cpp
src/d/d_s_room.cpp
src/d/d_s_title.cpp
src/d/d_save_HIO.cpp
src/d/d_timer.cpp
src/d/d_k_wmark.cpp
src/d/d_k_wpillar.cpp
src/DynamicLink.cpp
src/CaptureScreen.cpp
)
if(DEBUG)
list(APPEND DOLZEL_FILES src/d/d_event_debug.cpp)
endif(DEBUG)
set(Z2AUDIOLIB_FILES
src/Z2AudioLib/Z2Calc.cpp
src/Z2AudioLib/Z2AudioArcLoader.cpp
src/Z2AudioLib/Z2Param.cpp
src/Z2AudioLib/Z2SoundMgr.cpp
src/Z2AudioLib/Z2SoundStarter.cpp
src/Z2AudioLib/Z2SoundHandles.cpp
src/Z2AudioLib/Z2SeMgr.cpp
src/Z2AudioLib/Z2SeqMgr.cpp
src/Z2AudioLib/Z2StatusMgr.cpp
src/Z2AudioLib/Z2SceneMgr.cpp
src/Z2AudioLib/Z2FxLineMgr.cpp
src/Z2AudioLib/Z2SoundInfo.cpp
src/Z2AudioLib/Z2Audience.cpp
src/Z2AudioLib/Z2SoundObject.cpp
src/Z2AudioLib/Z2SoundObjMgr.cpp
src/Z2AudioLib/Z2Creature.cpp
src/Z2AudioLib/Z2LinkMgr.cpp
src/Z2AudioLib/Z2EnvSeMgr.cpp
src/Z2AudioLib/Z2WolfHowlMgr.cpp
src/Z2AudioLib/Z2SpeechMgr2.cpp
src/Z2AudioLib/Z2AudioMgr.cpp
)
set(SSYSTEM_FILES
src/SSystem/SComponent/c_malloc.cpp
src/SSystem/SComponent/c_API.cpp
src/SSystem/SComponent/c_API_controller_pad.cpp
src/SSystem/SComponent/c_API_graphic.cpp
src/SSystem/SComponent/c_cc_d.cpp
src/SSystem/SComponent/c_cc_s.cpp
src/SSystem/SComponent/c_counter.cpp
src/SSystem/SComponent/c_list.cpp
src/SSystem/SComponent/c_list_iter.cpp
src/SSystem/SComponent/c_node.cpp
src/SSystem/SComponent/c_node_iter.cpp
src/SSystem/SComponent/c_tree.cpp
src/SSystem/SComponent/c_tree_iter.cpp
src/SSystem/SComponent/c_phase.cpp
src/SSystem/SComponent/c_request.cpp
src/SSystem/SComponent/c_tag.cpp
src/SSystem/SComponent/c_tag_iter.cpp
src/SSystem/SComponent/c_xyz.cpp
src/SSystem/SComponent/c_sxyz.cpp
src/SSystem/SComponent/c_math.cpp
src/SSystem/SComponent/c_bg_s_chk.cpp
src/SSystem/SComponent/c_bg_s_gnd_chk.cpp
src/SSystem/SComponent/c_bg_s_lin_chk.cpp
src/SSystem/SComponent/c_bg_s_shdw_draw.cpp
src/SSystem/SComponent/c_bg_s_poly_info.cpp
src/SSystem/SComponent/c_bg_w.cpp
src/SSystem/SComponent/c_m2d.cpp
src/SSystem/SComponent/c_m3d.cpp
src/SSystem/SComponent/c_m3d_g_aab.cpp
src/SSystem/SComponent/c_m3d_g_cir.cpp
src/SSystem/SComponent/c_m3d_g_cps.cpp
src/SSystem/SComponent/c_m3d_g_cyl.cpp
src/SSystem/SComponent/c_m3d_g_lin.cpp
src/SSystem/SComponent/c_m3d_g_pla.cpp
src/SSystem/SComponent/c_m3d_g_sph.cpp
src/SSystem/SComponent/c_m3d_g_tri.cpp
src/SSystem/SComponent/c_m3d_g_vtx.cpp
src/SSystem/SComponent/c_lib.cpp
src/SSystem/SComponent/c_angle.cpp
src/SSystem/SStandard/s_basic.cpp
)
set(JSYSTEM_DEBUG_FILES
libs/JSystem/src/JParticle/JPAResourceManager.cpp
libs/JSystem/src/JParticle/JPAResource.cpp
libs/JSystem/src/JParticle/JPABaseShape.cpp
libs/JSystem/src/JParticle/JPAExtraShape.cpp
libs/JSystem/src/JParticle/JPAChildShape.cpp
libs/JSystem/src/JParticle/JPAExTexShape.cpp
libs/JSystem/src/JParticle/JPADynamicsBlock.cpp
libs/JSystem/src/JParticle/JPAFieldBlock.cpp
libs/JSystem/src/JParticle/JPAKeyBlock.cpp
libs/JSystem/src/JParticle/JPATexture.cpp
libs/JSystem/src/JParticle/JPAResourceLoader.cpp
libs/JSystem/src/JParticle/JPAEmitterManager.cpp
libs/JSystem/src/JParticle/JPAEmitter.cpp
libs/JSystem/src/JParticle/JPAParticle.cpp
libs/JSystem/src/JParticle/JPAMath.cpp
libs/JSystem/src/JFramework/JFWSystem.cpp
libs/JSystem/src/JFramework/JFWDisplay.cpp
libs/JSystem/src/J3DU/J3DUClipper.cpp
libs/JSystem/src/J3DU/J3DUDL.cpp
libs/JSystem/src/JKernel/JKRHeap.cpp
libs/JSystem/src/JKernel/JKRExpHeap.cpp
libs/JSystem/src/JKernel/JKRSolidHeap.cpp
libs/JSystem/src/JKernel/JKRAssertHeap.cpp
libs/JSystem/src/JKernel/JKRDisposer.cpp
libs/JSystem/src/JKernel/JKRThread.cpp
libs/JSystem/src/JKernel/JKRAram.cpp
libs/JSystem/src/JKernel/JKRAramHeap.cpp
libs/JSystem/src/JKernel/JKRAramBlock.cpp
libs/JSystem/src/JKernel/JKRAramPiece.cpp
libs/JSystem/src/JKernel/JKRAramStream.cpp
libs/JSystem/src/JKernel/JKRFileLoader.cpp
libs/JSystem/src/JKernel/JKRFileFinder.cpp
libs/JSystem/src/JKernel/JKRFileCache.cpp
libs/JSystem/src/JKernel/JKRArchivePub.cpp
libs/JSystem/src/JKernel/JKRArchivePri.cpp
libs/JSystem/src/JKernel/JKRMemArchive.cpp
libs/JSystem/src/JKernel/JKRAramArchive.cpp
libs/JSystem/src/JKernel/JKRDvdArchive.cpp
libs/JSystem/src/JKernel/JKRCompArchive.cpp
libs/JSystem/src/JKernel/JKRFile.cpp
libs/JSystem/src/JKernel/JKRDvdFile.cpp
libs/JSystem/src/JKernel/JKRDvdRipper.cpp
libs/JSystem/src/JKernel/JKRDvdAramRipper.cpp
libs/JSystem/src/JKernel/JKRDecomp.cpp
libs/JSystem/src/JMath/JMath.cpp
libs/JSystem/src/JMath/random.cpp
libs/JSystem/src/JMath/JMATrigonometric.cpp
libs/JSystem/src/JSupport/JSUList.cpp
libs/JSystem/src/JSupport/JSUInputStream.cpp
libs/JSystem/src/JSupport/JSUOutputStream.cpp
libs/JSystem/src/JSupport/JSUMemoryStream.cpp
libs/JSystem/src/JSupport/JSUFileStream.cpp
libs/JSystem/src/JUtility/JUTCacheFont.cpp
libs/JSystem/src/JUtility/JUTResource.cpp
libs/JSystem/src/JUtility/JUTTexture.cpp
libs/JSystem/src/JUtility/JUTPalette.cpp
libs/JSystem/src/JUtility/JUTNameTab.cpp
libs/JSystem/src/JUtility/JUTGraphFifo.cpp
libs/JSystem/src/JUtility/JUTFont.cpp
libs/JSystem/src/JUtility/JUTResFont.cpp
libs/JSystem/src/JUtility/JUTDbPrint.cpp
libs/JSystem/src/JUtility/JUTGamePad.cpp
libs/JSystem/src/JUtility/JUTException.cpp
libs/JSystem/src/JUtility/JUTDirectPrint.cpp
libs/JSystem/src/JUtility/JUTAssert.cpp
libs/JSystem/src/JUtility/JUTVideo.cpp
libs/JSystem/src/JUtility/JUTXfb.cpp
libs/JSystem/src/JUtility/JUTFader.cpp
libs/JSystem/src/JUtility/JUTProcBar.cpp
libs/JSystem/src/JUtility/JUTConsole.cpp
libs/JSystem/src/JUtility/JUTDirectFile.cpp
libs/JSystem/src/JUtility/JUTFontData_Ascfont_fix12.cpp
libs/JSystem/src/JStage/JSGActor.cpp
libs/JSystem/src/JStage/JSGAmbientLight.cpp
libs/JSystem/src/JStage/JSGCamera.cpp
libs/JSystem/src/JStage/JSGFog.cpp
libs/JSystem/src/JStage/JSGLight.cpp
libs/JSystem/src/JStage/JSGObject.cpp
libs/JSystem/src/JStage/JSGSystem.cpp
libs/JSystem/src/J2DGraph/J2DGrafContext.cpp
libs/JSystem/src/J2DGraph/J2DOrthoGraph.cpp
libs/JSystem/src/J2DGraph/J2DTevs.cpp
libs/JSystem/src/J2DGraph/J2DMaterial.cpp
libs/JSystem/src/J2DGraph/J2DMatBlock.cpp
libs/JSystem/src/J2DGraph/J2DMaterialFactory.cpp
libs/JSystem/src/J2DGraph/J2DPrint.cpp
libs/JSystem/src/J2DGraph/J2DPane.cpp
libs/JSystem/src/J2DGraph/J2DScreen.cpp
libs/JSystem/src/J2DGraph/J2DWindow.cpp
libs/JSystem/src/J2DGraph/J2DPicture.cpp
libs/JSystem/src/J2DGraph/J2DTextBox.cpp
libs/JSystem/src/J2DGraph/J2DWindowEx.cpp
libs/JSystem/src/J2DGraph/J2DPictureEx.cpp
libs/JSystem/src/J2DGraph/J2DTextBoxEx.cpp
libs/JSystem/src/J2DGraph/J2DAnmLoader.cpp
libs/JSystem/src/J2DGraph/J2DAnimation.cpp
libs/JSystem/src/J2DGraph/J2DManage.cpp
libs/JSystem/src/J3DGraphBase/J3DGD.cpp
libs/JSystem/src/J3DGraphBase/J3DSys.cpp
libs/JSystem/src/J3DGraphBase/J3DVertex.cpp
libs/JSystem/src/J3DGraphBase/J3DTransform.cpp
libs/JSystem/src/J3DGraphBase/J3DTexture.cpp
libs/JSystem/src/J3DGraphBase/J3DPacket.cpp
libs/JSystem/src/J3DGraphBase/J3DShapeMtx.cpp
libs/JSystem/src/J3DGraphBase/J3DShapeDraw.cpp
libs/JSystem/src/J3DGraphBase/J3DShape.cpp
libs/JSystem/src/J3DGraphBase/J3DMaterial.cpp
libs/JSystem/src/J3DGraphBase/J3DMatBlock.cpp
libs/JSystem/src/J3DGraphBase/J3DTevs.cpp
libs/JSystem/src/J3DGraphBase/J3DDrawBuffer.cpp
libs/JSystem/src/J3DGraphBase/J3DStruct.cpp
libs/JSystem/src/J3DGraphAnimator/J3DShapeTable.cpp
libs/JSystem/src/J3DGraphAnimator/J3DJointTree.cpp
libs/JSystem/src/J3DGraphAnimator/J3DModelData.cpp
libs/JSystem/src/J3DGraphAnimator/J3DMtxBuffer.cpp
libs/JSystem/src/J3DGraphAnimator/J3DModel.cpp
libs/JSystem/src/J3DGraphAnimator/J3DAnimation.cpp
libs/JSystem/src/J3DGraphAnimator/J3DMaterialAnm.cpp
libs/JSystem/src/J3DGraphAnimator/J3DSkinDeform.cpp
libs/JSystem/src/J3DGraphAnimator/J3DCluster.cpp
libs/JSystem/src/J3DGraphAnimator/J3DJoint.cpp
libs/JSystem/src/J3DGraphAnimator/J3DMaterialAttach.cpp
libs/JSystem/src/J3DGraphLoader/J3DMaterialFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DMaterialFactory_v21.cpp
libs/JSystem/src/J3DGraphLoader/J3DClusterLoader.cpp
libs/JSystem/src/J3DGraphLoader/J3DModelLoader.cpp
libs/JSystem/src/J3DGraphLoader/J3DModelLoaderCalcSize.cpp
libs/JSystem/src/J3DGraphLoader/J3DJointFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DShapeFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DAnmLoader.cpp
libs/JSystem/src/JStudio/JStudio/ctb.cpp
libs/JSystem/src/JStudio/JStudio/ctb-data.cpp
libs/JSystem/src/JStudio/JStudio/functionvalue.cpp
libs/JSystem/src/JStudio/JStudio/fvb.cpp
libs/JSystem/src/JStudio/JStudio/fvb-data.cpp
libs/JSystem/src/JStudio/JStudio/fvb-data-parse.cpp
libs/JSystem/src/JStudio/JStudio/jstudio-control.cpp
libs/JSystem/src/JStudio/JStudio/jstudio-data.cpp
libs/JSystem/src/JStudio/JStudio/jstudio-math.cpp
libs/JSystem/src/JStudio/JStudio/jstudio-object.cpp
libs/JSystem/src/JStudio/JStudio/object-id.cpp
libs/JSystem/src/JStudio/JStudio/stb.cpp
libs/JSystem/src/JStudio/JStudio/stb-data-parse.cpp
libs/JSystem/src/JStudio/JStudio/stb-data.cpp
libs/JSystem/src/JStudio/JStudio_JStage/control.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-actor.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-ambientlight.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-camera.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-fog.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-light.cpp
libs/JSystem/src/JStudio/JStudio_JAudio2/control.cpp
libs/JSystem/src/JStudio/JStudio_JAudio2/object-sound.cpp
libs/JSystem/src/JStudio/JStudio_JParticle/control.cpp
libs/JSystem/src/JStudio/JStudio_JParticle/object-particle.cpp
libs/JSystem/src/JAudio2/JASCalc.cpp
libs/JSystem/src/JAudio2/JASTaskThread.cpp
libs/JSystem/src/JAudio2/JASDvdThread.cpp
libs/JSystem/src/JAudio2/JASCallback.cpp
libs/JSystem/src/JAudio2/JASHeapCtrl.cpp
libs/JSystem/src/JAudio2/JASResArcLoader.cpp
libs/JSystem/src/JAudio2/JASProbe.cpp
libs/JSystem/src/JAudio2/JASReport.cpp
libs/JSystem/src/JAudio2/JASCmdStack.cpp
libs/JSystem/src/JAudio2/JASTrack.cpp
libs/JSystem/src/JAudio2/JASTrackPort.cpp
libs/JSystem/src/JAudio2/JASRegisterParam.cpp
libs/JSystem/src/JAudio2/JASSeqCtrl.cpp
libs/JSystem/src/JAudio2/JASSeqParser.cpp
libs/JSystem/src/JAudio2/JASSeqReader.cpp
libs/JSystem/src/JAudio2/JASAramStream.cpp
libs/JSystem/src/JAudio2/JASBank.cpp
libs/JSystem/src/JAudio2/JASBasicBank.cpp
libs/JSystem/src/JAudio2/JASVoiceBank.cpp
libs/JSystem/src/JAudio2/JASBasicInst.cpp
libs/JSystem/src/JAudio2/JASDrumSet.cpp
libs/JSystem/src/JAudio2/JASBasicWaveBank.cpp
libs/JSystem/src/JAudio2/JASSimpleWaveBank.cpp
libs/JSystem/src/JAudio2/JASWSParser.cpp
libs/JSystem/src/JAudio2/JASBNKParser.cpp
libs/JSystem/src/JAudio2/JASWaveArcLoader.cpp
libs/JSystem/src/JAudio2/JASChannel.cpp
libs/JSystem/src/JAudio2/JASLfo.cpp
libs/JSystem/src/JAudio2/JASOscillator.cpp
libs/JSystem/src/JAudio2/JASAiCtrl.cpp
libs/JSystem/src/JAudio2/JASAudioThread.cpp
libs/JSystem/src/JAudio2/JASAudioReseter.cpp
libs/JSystem/src/JAudio2/JASDSPChannel.cpp
libs/JSystem/src/JAudio2/JASDSPInterface.cpp
libs/JSystem/src/JAudio2/JASDriverIF.cpp
libs/JSystem/src/JAudio2/JASSoundParams.cpp
libs/JSystem/src/JAudio2/JAIAudible.cpp
libs/JSystem/src/JAudio2/JAIAudience.cpp
libs/JSystem/src/JAudio2/JAISe.cpp
libs/JSystem/src/JAudio2/JAISeMgr.cpp
libs/JSystem/src/JAudio2/JAISeq.cpp
libs/JSystem/src/JAudio2/JAISeqDataMgr.cpp
libs/JSystem/src/JAudio2/JAISeqMgr.cpp
libs/JSystem/src/JAudio2/JAISound.cpp
libs/JSystem/src/JAudio2/JAISoundChild.cpp
libs/JSystem/src/JAudio2/JAISoundHandles.cpp
libs/JSystem/src/JAudio2/JAISoundInfo.cpp
libs/JSystem/src/JAudio2/JAISoundParams.cpp
libs/JSystem/src/JAudio2/JAISoundStarter.cpp
libs/JSystem/src/JAudio2/JAIStream.cpp
libs/JSystem/src/JAudio2/JAIStreamDataMgr.cpp
libs/JSystem/src/JAudio2/JAIStreamMgr.cpp
libs/JSystem/src/JAudio2/JAUAudioArcInterpreter.cpp
libs/JSystem/src/JAudio2/JAUAudioArcLoader.cpp
libs/JSystem/src/JAudio2/JAUAudioMgr.cpp
libs/JSystem/src/JAudio2/JAUBankTable.cpp
libs/JSystem/src/JAudio2/JAUClusterSound.cpp
libs/JSystem/src/JAudio2/JAUInitializer.cpp
libs/JSystem/src/JAudio2/JAUSectionHeap.cpp
libs/JSystem/src/JAudio2/JAUSeqCollection.cpp
libs/JSystem/src/JAudio2/JAUSeqDataBlockMgr.cpp
libs/JSystem/src/JAudio2/JAUSoundAnimator.cpp
libs/JSystem/src/JAudio2/JAUSoundTable.cpp
libs/JSystem/src/JAudio2/JAUStreamFileTable.cpp
libs/JSystem/src/JMessage/control.cpp
libs/JSystem/src/JMessage/data.cpp
libs/JSystem/src/JMessage/processor.cpp
libs/JSystem/src/JMessage/resource.cpp
libs/JSystem/src/JMessage/locale.cpp
libs/JSystem/src/JGadget/binary.cpp
libs/JSystem/src/JGadget/define.cpp
libs/JSystem/src/JGadget/linklist.cpp
libs/JSystem/src/JGadget/search.cpp
libs/JSystem/src/JGadget/std-vector.cpp
libs/JSystem/src/JAHostIO/JAHFrameNode.cpp
libs/JSystem/src/JAHostIO/JAHioMessage.cpp
libs/JSystem/src/JAHostIO/JAHioMgr.cpp
libs/JSystem/src/JAHostIO/JAHioNode.cpp
libs/JSystem/src/JAHostIO/JAHioUtil.cpp
libs/JSystem/src/JAHostIO/JAHVirtualNode.cpp
libs/JSystem/src/JHostIO/JORFile.cpp
libs/JSystem/src/JHostIO/JORHostInfo.cpp
libs/JSystem/src/JHostIO/JORMessageBox.cpp
libs/JSystem/src/JHostIO/JORServer.cpp
libs/JSystem/src/JHostIO/JHIhioASync.cpp
libs/JSystem/src/JHostIO/JHIRMcc.cpp
libs/JSystem/src/JHostIO/JHIMccBuf.cpp
)
set(JSYSTEM_FILES
)
set(REL_FILES
src/f_pc/f_pc_profile_lst.cpp
src/d/actor/d_a_andsw.cpp
src/d/actor/d_a_bg.cpp
src/d/actor/d_a_bg_obj.cpp
src/d/actor/d_a_dmidna.cpp
src/d/actor/d_a_door_dbdoor00.cpp
src/d/actor/d_a_door_knob00.cpp
src/d/actor/d_a_door_shutter.cpp
src/d/actor/d_a_door_spiral.cpp
src/d/actor/d_a_dshutter.cpp
src/d/actor/d_a_ep.cpp
src/d/actor/d_a_hitobj.cpp
src/d/actor/d_a_kytag00.cpp
src/d/actor/d_a_kytag04.cpp
src/d/actor/d_a_kytag17.cpp
src/d/actor/d_a_obj_brakeeff.cpp
src/d/actor/d_a_obj_burnbox.cpp
src/d/actor/d_a_obj_carry.cpp
src/d/actor/d_a_obj_ito.cpp
src/d/actor/d_a_obj_movebox.cpp
src/d/actor/d_a_obj_swpush.cpp
src/d/actor/d_a_obj_timer.cpp
src/d/actor/d_a_path_line.cpp
src/d/actor/d_a_scene_exit.cpp
src/d/actor/d_a_set_bgobj.cpp
src/d/actor/d_a_swhit0.cpp
src/d/actor/d_a_tag_allmato.cpp
src/d/actor/d_a_tag_camera.cpp
src/d/actor/d_a_tag_chkpoint.cpp
src/d/actor/d_a_tag_event.cpp
src/d/actor/d_a_tag_evt.cpp
src/d/actor/d_a_tag_evtarea.cpp
src/d/actor/d_a_tag_evtmsg.cpp
src/d/actor/d_a_tag_howl.cpp
src/d/actor/d_a_tag_kmsg.cpp
src/d/actor/d_a_tag_lantern.cpp
src/d/actor/d_a_tag_mist.cpp
src/d/actor/d_a_tag_msg.cpp
src/d/actor/d_a_tag_push.cpp
src/d/actor/d_a_tag_telop.cpp
src/d/actor/d_a_tbox.cpp
src/d/actor/d_a_tbox2.cpp
src/d/actor/d_a_vrbox.cpp
src/d/actor/d_a_vrbox2.cpp
src/d/actor/d_a_arrow.cpp
src/d/actor/d_a_boomerang.cpp
src/d/actor/d_a_crod.cpp
src/d/actor/d_a_demo00.cpp
src/d/actor/d_a_disappear.cpp
src/d/actor/d_a_mg_rod.cpp
src/d/actor/d_a_midna.cpp
src/d/actor/d_a_nbomb.cpp
src/d/actor/d_a_obj_life_container.cpp
src/d/actor/d_a_obj_yousei.cpp
src/d/actor/d_a_spinner.cpp
src/d/actor/d_a_suspend.cpp
src/d/actor/d_a_tag_attention.cpp
src/d/actor/d_a_alldie.cpp
src/d/actor/d_a_andsw2.cpp
src/d/actor/d_a_bd.cpp
src/d/actor/d_a_canoe.cpp
src/d/actor/d_a_cstaF.cpp
src/d/actor/d_a_demo_item.cpp
src/d/actor/d_a_door_bossL1.cpp
src/d/actor/d_a_e_dn.cpp
src/d/actor/d_a_e_fm.cpp
src/d/actor/d_a_e_ga.cpp
src/d/actor/d_a_e_hb.cpp
src/d/actor/d_a_e_nest.cpp
src/d/actor/d_a_e_rd.cpp
src/d/actor/d_a_econt.cpp
src/d/actor/d_a_fr.cpp
src/d/actor/d_a_grass.cpp
src/d/actor/d_a_kytag05.cpp
src/d/actor/d_a_kytag10.cpp
src/d/actor/d_a_kytag11.cpp
src/d/actor/d_a_kytag14.cpp
src/d/actor/d_a_mg_fish.cpp
src/d/actor/d_a_npc_besu.cpp
src/d/actor/d_a_npc_fairy_seirei.cpp
src/d/actor/d_a_npc_fish.cpp
src/d/actor/d_a_npc_henna.cpp
src/d/actor/d_a_npc_kakashi.cpp
src/d/actor/d_a_npc_kkri.cpp
src/d/actor/d_a_npc_kolin.cpp
src/d/actor/d_a_npc_maro.cpp
src/d/actor/d_a_npc_taro.cpp
src/d/actor/d_a_npc_tkj.cpp
src/d/actor/d_a_obj_bhashi.cpp
src/d/actor/d_a_obj_bkdoor.cpp
src/d/actor/d_a_obj_bosswarp.cpp
src/d/actor/d_a_obj_cboard.cpp
src/d/actor/d_a_obj_digplace.cpp
src/d/actor/d_a_obj_eff.cpp
src/d/actor/d_a_obj_fmobj.cpp
src/d/actor/d_a_obj_gpTaru.cpp
src/d/actor/d_a_obj_hhashi.cpp
src/d/actor/d_a_obj_kanban2.cpp
src/d/actor/d_a_obj_kbacket.cpp
src/d/actor/d_a_obj_kgate.cpp
src/d/actor/d_a_obj_klift00.cpp
src/d/actor/d_a_obj_ktOnFire.cpp
src/d/actor/d_a_obj_ladder.cpp
src/d/actor/d_a_obj_lv2Candle.cpp
src/d/actor/d_a_obj_magne_arm.cpp
src/d/actor/d_a_obj_metalbox.cpp
src/d/actor/d_a_obj_mgate.cpp
src/d/actor/d_a_obj_nameplate.cpp
src/d/actor/d_a_obj_ornament_cloth.cpp
src/d/actor/d_a_obj_rope_bridge.cpp
src/d/actor/d_a_obj_sWallShutter.cpp
src/d/actor/d_a_obj_stick.cpp
src/d/actor/d_a_obj_stoneMark.cpp
src/d/actor/d_a_obj_swpropeller.cpp
src/d/actor/d_a_obj_swpush5.cpp
src/d/actor/d_a_obj_yobikusa.cpp
src/d/actor/d_a_scene_exit2.cpp
src/d/actor/d_a_shop_item.cpp
src/d/actor/d_a_sq.cpp
src/d/actor/d_a_swc00.cpp
src/d/actor/d_a_tag_CstaSw.cpp
src/d/actor/d_a_tag_ajnot.cpp
src/d/actor/d_a_tag_attack_item.cpp
src/d/actor/d_a_tag_gstart.cpp
src/d/actor/d_a_tag_hinit.cpp
src/d/actor/d_a_tag_hjump.cpp
src/d/actor/d_a_tag_hstop.cpp
src/d/actor/d_a_tag_lv2prchk.cpp
src/d/actor/d_a_tag_magne.cpp
src/d/actor/d_a_tag_mhint.cpp
src/d/actor/d_a_tag_mstop.cpp
src/d/actor/d_a_tag_spring.cpp
src/d/actor/d_a_tag_statue_evt.cpp
src/d/actor/d_a_ykgr.cpp
src/d/actor/d_a_L7demo_dr.cpp
src/d/actor/d_a_L7low_dr.cpp
src/d/actor/d_a_L7op_demo_dr.cpp
src/d/actor/d_a_b_bh.cpp
src/d/actor/d_a_b_bq.cpp
src/d/actor/d_a_b_dr.cpp
src/d/actor/d_a_b_dre.cpp
src/d/actor/d_a_b_ds.cpp
src/d/actor/d_a_b_gg.cpp
src/d/actor/d_a_b_gm.cpp
src/d/actor/d_a_b_gnd.cpp
src/d/actor/d_a_b_go.cpp
src/d/actor/d_a_b_gos.cpp
src/d/actor/d_a_b_mgn.cpp
src/d/actor/d_a_b_ob.cpp
src/d/actor/d_a_b_oh.cpp
src/d/actor/d_a_b_oh2.cpp
src/d/actor/d_a_b_tn.cpp
src/d/actor/d_a_b_yo.cpp
src/d/actor/d_a_b_yo_ice.cpp
src/d/actor/d_a_b_zant.cpp
src/d/actor/d_a_b_zant_magic.cpp
src/d/actor/d_a_b_zant_mobile.cpp
src/d/actor/d_a_b_zant_sima.cpp
src/d/actor/d_a_balloon_2D.cpp
src/d/actor/d_a_bullet.cpp
src/d/actor/d_a_coach_2D.cpp
src/d/actor/d_a_coach_fire.cpp
src/d/actor/d_a_cow.cpp
src/d/actor/d_a_cstatue.cpp
src/d/actor/d_a_do.cpp
src/d/actor/d_a_door_boss.cpp
src/d/actor/d_a_door_bossL5.cpp
src/d/actor/d_a_door_mbossL1.cpp
src/d/actor/d_a_door_push.cpp
src/d/actor/d_a_e_ai.cpp
src/d/actor/d_a_e_arrow.cpp
src/d/actor/d_a_e_ba.cpp
src/d/actor/d_a_e_bee.cpp
src/d/actor/d_a_e_bg.cpp
src/d/actor/d_a_e_bi.cpp
src/d/actor/d_a_e_bi_leaf.cpp
src/d/actor/d_a_e_bs.cpp
src/d/actor/d_a_e_bu.cpp
src/d/actor/d_a_e_bug.cpp
src/d/actor/d_a_e_cr.cpp
src/d/actor/d_a_e_cr_egg.cpp
src/d/actor/d_a_e_db.cpp
src/d/actor/d_a_e_db_leaf.cpp
src/d/actor/d_a_e_dd.cpp
src/d/actor/d_a_e_df.cpp
src/d/actor/d_a_e_dk.cpp
src/d/actor/d_a_e_dt.cpp
src/d/actor/d_a_e_fb.cpp
src/d/actor/d_a_e_fk.cpp
src/d/actor/d_a_e_fs.cpp
src/d/actor/d_a_e_fz.cpp
src/d/actor/d_a_e_gb.cpp
src/d/actor/d_a_e_ge.cpp
src/d/actor/d_a_e_gi.cpp
src/d/actor/d_a_e_gm.cpp
src/d/actor/d_a_e_gob.cpp
src/d/actor/d_a_e_gs.cpp
src/d/actor/d_a_e_hb_leaf.cpp
src/d/actor/d_a_e_hm.cpp
src/d/actor/d_a_e_hp.cpp
src/d/actor/d_a_e_hz.cpp
src/d/actor/d_a_e_hzelda.cpp
src/d/actor/d_a_e_is.cpp
src/d/actor/d_a_e_kg.cpp
src/d/actor/d_a_e_kk.cpp
src/d/actor/d_a_e_kr.cpp
src/d/actor/d_a_e_mb.cpp
src/d/actor/d_a_e_md.cpp
src/d/actor/d_a_e_mf.cpp
src/d/actor/d_a_e_mk.cpp
src/d/actor/d_a_e_mk_bo.cpp
src/d/actor/d_a_e_mm.cpp
src/d/actor/d_a_e_mm_mt.cpp
src/d/actor/d_a_e_ms.cpp
src/d/actor/d_a_e_nz.cpp
src/d/actor/d_a_e_oc.cpp
src/d/actor/d_a_e_oct_bg.cpp
src/d/actor/d_a_e_ot.cpp
src/d/actor/d_a_e_ph.cpp
src/d/actor/d_a_e_pm.cpp
src/d/actor/d_a_e_po.cpp
src/d/actor/d_a_e_pz.cpp
src/d/actor/d_a_e_rb.cpp
src/d/actor/d_a_e_rdb.cpp
src/d/actor/d_a_e_rdy.cpp
src/d/actor/d_a_e_s1.cpp
src/d/actor/d_a_e_sb.cpp
src/d/actor/d_a_e_sf.cpp
src/d/actor/d_a_e_sg.cpp
src/d/actor/d_a_e_sh.cpp
src/d/actor/d_a_e_sm.cpp
src/d/actor/d_a_e_sm2.cpp
src/d/actor/d_a_e_st.cpp
src/d/actor/d_a_e_st_line.cpp
src/d/actor/d_a_e_sw.cpp
src/d/actor/d_a_e_th.cpp
src/d/actor/d_a_e_th_ball.cpp
src/d/actor/d_a_e_tk.cpp
src/d/actor/d_a_e_tk2.cpp
src/d/actor/d_a_e_tk_ball.cpp
src/d/actor/d_a_e_tt.cpp
src/d/actor/d_a_e_vt.cpp
src/d/actor/d_a_e_warpappear.cpp
src/d/actor/d_a_e_wb.cpp
src/d/actor/d_a_e_ws.cpp
src/d/actor/d_a_e_ww.cpp
src/d/actor/d_a_e_yc.cpp
src/d/actor/d_a_e_yd.cpp
src/d/actor/d_a_e_yd_leaf.cpp
src/d/actor/d_a_e_yg.cpp
src/d/actor/d_a_e_yh.cpp
src/d/actor/d_a_e_yk.cpp
src/d/actor/d_a_e_ym.cpp
src/d/actor/d_a_e_ym_tag.cpp
src/d/actor/d_a_e_ymb.cpp
src/d/actor/d_a_e_yr.cpp
src/d/actor/d_a_e_zh.cpp
src/d/actor/d_a_e_zm.cpp
src/d/actor/d_a_e_zs.cpp
src/d/actor/d_a_formation_mng.cpp
src/d/actor/d_a_guard_mng.cpp
src/d/actor/d_a_horse.cpp
src/d/actor/d_a_hozelda.cpp
src/d/actor/d_a_izumi_gate.cpp
src/d/actor/d_a_kago.cpp
src/d/actor/d_a_kytag01.cpp
src/d/actor/d_a_kytag02.cpp
src/d/actor/d_a_kytag03.cpp
src/d/actor/d_a_kytag06.cpp
src/d/actor/d_a_kytag07.cpp
src/d/actor/d_a_kytag08.cpp
src/d/actor/d_a_kytag09.cpp
src/d/actor/d_a_kytag12.cpp
src/d/actor/d_a_kytag13.cpp
src/d/actor/d_a_kytag15.cpp
src/d/actor/d_a_kytag16.cpp
src/d/actor/d_a_mant.cpp
src/d/actor/d_a_mg_fshop.cpp
src/d/actor/d_a_mirror.cpp
src/d/actor/d_a_movie_player.cpp
src/d/actor/d_a_myna.cpp
src/d/actor/d_a_ni.cpp
src/d/actor/d_a_npc_aru.cpp
src/d/actor/d_a_npc_ash.cpp
src/d/actor/d_a_npc_ashB.cpp
src/d/actor/d_a_npc_bans.cpp
src/d/actor/d_a_npc_blue_ns.cpp
src/d/actor/d_a_npc_bou.cpp
src/d/actor/d_a_npc_bouS.cpp
src/d/actor/d_a_npc_cdn3.cpp
src/d/actor/d_a_npc_chat.cpp
src/d/actor/d_a_npc_chin.cpp
src/d/actor/d_a_npc_clerka.cpp
src/d/actor/d_a_npc_clerkb.cpp
src/d/actor/d_a_npc_clerkt.cpp
src/d/actor/d_a_npc_coach.cpp
src/d/actor/d_a_npc_df.cpp
src/d/actor/d_a_npc_doc.cpp
src/d/actor/d_a_npc_doorboy.cpp
src/d/actor/d_a_npc_drainSol.cpp
src/d/actor/d_a_npc_du.cpp
src/d/actor/d_a_npc_fairy.cpp
src/d/actor/d_a_npc_fguard.cpp
src/d/actor/d_a_npc_gnd.cpp
src/d/actor/d_a_npc_gra.cpp
src/d/actor/d_a_npc_grc.cpp
src/d/actor/d_a_npc_grd.cpp
src/d/actor/d_a_npc_grm.cpp
src/d/actor/d_a_npc_grmc.cpp
src/d/actor/d_a_npc_gro.cpp
src/d/actor/d_a_npc_grr.cpp
src/d/actor/d_a_npc_grs.cpp
src/d/actor/d_a_npc_grz.cpp
src/d/actor/d_a_npc_guard.cpp
src/d/actor/d_a_npc_gwolf.cpp
src/d/actor/d_a_npc_hanjo.cpp
src/d/actor/d_a_npc_henna0.cpp
src/d/actor/d_a_npc_hoz.cpp
src/d/actor/d_a_npc_impal.cpp
src/d/actor/d_a_npc_inko.cpp
src/d/actor/d_a_npc_ins.cpp
src/d/actor/d_a_npc_jagar.cpp
src/d/actor/d_a_npc_kasi_hana.cpp
src/d/actor/d_a_npc_kasi_kyu.cpp
src/d/actor/d_a_npc_kasi_mich.cpp
src/d/actor/d_a_npc_kdk.cpp
src/d/actor/d_a_npc_kn.cpp
src/d/actor/d_a_npc_knj.cpp
src/d/actor/d_a_npc_kolinb.cpp
src/d/actor/d_a_npc_ks.cpp
src/d/actor/d_a_npc_kyury.cpp
src/d/actor/d_a_npc_len.cpp
src/d/actor/d_a_npc_lf.cpp
src/d/actor/d_a_npc_lud.cpp
src/d/actor/d_a_npc_midp.cpp
src/d/actor/d_a_npc_mk.cpp
src/d/actor/d_a_npc_moi.cpp
src/d/actor/d_a_npc_moir.cpp
src/d/actor/d_a_npc_myna2.cpp
src/d/actor/d_a_npc_ne.cpp
src/d/actor/d_a_npc_p2.cpp
src/d/actor/d_a_npc_pachi_besu.cpp
src/d/actor/d_a_npc_pachi_maro.cpp
src/d/actor/d_a_npc_pachi_taro.cpp
src/d/actor/d_a_npc_passer.cpp
src/d/actor/d_a_npc_passer2.cpp
src/d/actor/d_a_npc_post.cpp
src/d/actor/d_a_npc_pouya.cpp
src/d/actor/d_a_npc_prayer.cpp
src/d/actor/d_a_npc_raca.cpp
src/d/actor/d_a_npc_rafrel.cpp
src/d/actor/d_a_npc_saru.cpp
src/d/actor/d_a_npc_seib.cpp
src/d/actor/d_a_npc_seic.cpp
src/d/actor/d_a_npc_seid.cpp
src/d/actor/d_a_npc_seira.cpp
src/d/actor/d_a_npc_seira2.cpp
src/d/actor/d_a_npc_seirei.cpp
src/d/actor/d_a_npc_shad.cpp
src/d/actor/d_a_npc_shaman.cpp
src/d/actor/d_a_npc_shoe.cpp
src/d/actor/d_a_npc_shop0.cpp
src/d/actor/d_a_npc_shop_maro.cpp
src/d/actor/d_a_npc_sola.cpp
src/d/actor/d_a_npc_soldierA.cpp
src/d/actor/d_a_npc_soldierB.cpp
src/d/actor/d_a_npc_sq.cpp
src/d/actor/d_a_npc_the.cpp
src/d/actor/d_a_npc_theB.cpp
src/d/actor/d_a_npc_tk.cpp
src/d/actor/d_a_npc_tkc.cpp
src/d/actor/d_a_npc_tkj2.cpp
src/d/actor/d_a_npc_tks.cpp
src/d/actor/d_a_npc_toby.cpp
src/d/actor/d_a_npc_tr.cpp
src/d/actor/d_a_npc_uri.cpp
src/d/actor/d_a_npc_worm.cpp
src/d/actor/d_a_npc_wrestler.cpp
src/d/actor/d_a_npc_yamid.cpp
src/d/actor/d_a_npc_yamis.cpp
src/d/actor/d_a_npc_yamit.cpp
src/d/actor/d_a_npc_yelia.cpp
src/d/actor/d_a_npc_ykm.cpp
src/d/actor/d_a_npc_ykw.cpp
src/d/actor/d_a_npc_zanb.cpp
src/d/actor/d_a_npc_zant.cpp
src/d/actor/d_a_npc_zelR.cpp
src/d/actor/d_a_npc_zelRo.cpp
src/d/actor/d_a_npc_zelda.cpp
src/d/actor/d_a_npc_zra.cpp
src/d/actor/d_a_npc_zrc.cpp
src/d/actor/d_a_npc_zrz.cpp
src/d/actor/d_a_obj_Lv5Key.cpp
src/d/actor/d_a_obj_Turara.cpp
src/d/actor/d_a_obj_TvCdlst.cpp
src/d/actor/d_a_obj_Y_taihou.cpp
src/d/actor/d_a_obj_amiShutter.cpp
src/d/actor/d_a_obj_ari.cpp
src/d/actor/d_a_obj_automata.cpp
src/d/actor/d_a_obj_avalanche.cpp
src/d/actor/d_a_obj_balloon.cpp
src/d/actor/d_a_obj_barDesk.cpp
src/d/actor/d_a_obj_batta.cpp
src/d/actor/d_a_obj_bbox.cpp
src/d/actor/d_a_obj_bed.cpp
src/d/actor/d_a_obj_bemos.cpp
src/d/actor/d_a_obj_bhbridge.cpp
src/d/actor/d_a_obj_bk_leaf.cpp
src/d/actor/d_a_obj_bky_rock.cpp
src/d/actor/d_a_obj_bmWindow.cpp
src/d/actor/d_a_obj_bmshutter.cpp
src/d/actor/d_a_obj_bombf.cpp
src/d/actor/d_a_obj_boumato.cpp
src/d/actor/d_a_obj_brg.cpp
src/d/actor/d_a_obj_bsGate.cpp
src/d/actor/d_a_obj_bubblePilar.cpp
src/d/actor/d_a_obj_catdoor.cpp
src/d/actor/d_a_obj_cb.cpp
src/d/actor/d_a_obj_cblock.cpp
src/d/actor/d_a_obj_cdoor.cpp
src/d/actor/d_a_obj_chandelier.cpp
src/d/actor/d_a_obj_chest.cpp
src/d/actor/d_a_obj_cho.cpp
src/d/actor/d_a_obj_cowdoor.cpp
src/d/actor/d_a_obj_crope.cpp
src/d/actor/d_a_obj_crvfence.cpp
src/d/actor/d_a_obj_crvgate.cpp
src/d/actor/d_a_obj_crvhahen.cpp
src/d/actor/d_a_obj_crvlh_down.cpp
src/d/actor/d_a_obj_crvlh_up.cpp
src/d/actor/d_a_obj_crvsteel.cpp
src/d/actor/d_a_obj_crystal.cpp
src/d/actor/d_a_obj_cwall.cpp
src/d/actor/d_a_obj_damCps.cpp
src/d/actor/d_a_obj_dan.cpp
src/d/actor/d_a_obj_digholl.cpp
src/d/actor/d_a_obj_digsnow.cpp
src/d/actor/d_a_obj_dmelevator.cpp
src/d/actor/d_a_obj_drop.cpp
src/d/actor/d_a_obj_dust.cpp
src/d/actor/d_a_obj_enemy_create.cpp
src/d/actor/d_a_obj_fallobj.cpp
src/d/actor/d_a_obj_fan.cpp
src/d/actor/d_a_obj_fchain.cpp
src/d/actor/d_a_obj_fireWood.cpp
src/d/actor/d_a_obj_fireWood2.cpp
src/d/actor/d_a_obj_firepillar.cpp
src/d/actor/d_a_obj_firepillar2.cpp
src/d/actor/d_a_obj_flag.cpp
src/d/actor/d_a_obj_flag2.cpp
src/d/actor/d_a_obj_flag3.cpp
src/d/actor/d_a_obj_food.cpp
src/d/actor/d_a_obj_fw.cpp
src/d/actor/d_a_obj_gadget.cpp
src/d/actor/d_a_obj_ganonwall.cpp
src/d/actor/d_a_obj_ganonwall2.cpp
src/d/actor/d_a_obj_gb.cpp
src/d/actor/d_a_obj_geyser.cpp
src/d/actor/d_a_obj_glowSphere.cpp
src/d/actor/d_a_obj_gm.cpp
src/d/actor/d_a_obj_goGate.cpp
src/d/actor/d_a_obj_gomikabe.cpp
src/d/actor/d_a_obj_gra2.cpp
src/d/actor/d_a_obj_graWall.cpp
src/d/actor/d_a_obj_gra_rock.cpp
src/d/actor/d_a_obj_grave_stone.cpp
src/d/actor/d_a_obj_groundwater.cpp
src/d/actor/d_a_obj_grz_rock.cpp
src/d/actor/d_a_obj_h_saku.cpp
src/d/actor/d_a_obj_hakai_brl.cpp
src/d/actor/d_a_obj_hakai_ftr.cpp
src/d/actor/d_a_obj_hasu2.cpp
src/d/actor/d_a_obj_hata.cpp
src/d/actor/d_a_obj_hb.cpp
src/d/actor/d_a_obj_hbombkoya.cpp
src/d/actor/d_a_obj_heavySw.cpp
src/d/actor/d_a_obj_hfuta.cpp
src/d/actor/d_a_obj_hsTarget.cpp
src/d/actor/d_a_obj_ice_l.cpp
src/d/actor/d_a_obj_ice_s.cpp
src/d/actor/d_a_obj_iceblock.cpp
src/d/actor/d_a_obj_iceleaf.cpp
src/d/actor/d_a_obj_ihasi.cpp
src/d/actor/d_a_obj_ikada.cpp
src/d/actor/d_a_obj_inobone.cpp
src/d/actor/d_a_obj_ita.cpp
src/d/actor/d_a_obj_itamato.cpp
src/d/actor/d_a_obj_kabuto.cpp
src/d/actor/d_a_obj_kag.cpp
src/d/actor/d_a_obj_kage.cpp
src/d/actor/d_a_obj_kago.cpp
src/d/actor/d_a_obj_kaisou.cpp
src/d/actor/d_a_obj_kamakiri.cpp
src/d/actor/d_a_obj_kantera.cpp
src/d/actor/d_a_obj_katatsumuri.cpp
src/d/actor/d_a_obj_kazeneko.cpp
src/d/actor/d_a_obj_kbox.cpp
src/d/actor/d_a_obj_key.cpp
src/d/actor/d_a_obj_keyhole.cpp
src/d/actor/d_a_obj_ki.cpp
src/d/actor/d_a_obj_kiPot.cpp
src/d/actor/d_a_obj_kita.cpp
src/d/actor/d_a_obj_kjgjs.cpp
src/d/actor/d_a_obj_kkanban.cpp
src/d/actor/d_a_obj_knBullet.cpp
src/d/actor/d_a_obj_kshutter.cpp
src/d/actor/d_a_obj_kuwagata.cpp
src/d/actor/d_a_obj_kwheel00.cpp
src/d/actor/d_a_obj_kwheel01.cpp
src/d/actor/d_a_obj_kznkarm.cpp
src/d/actor/d_a_obj_laundry.cpp
src/d/actor/d_a_obj_laundry_rope.cpp
src/d/actor/d_a_obj_lbox.cpp
src/d/actor/d_a_obj_lp.cpp
src/d/actor/d_a_obj_lv1Candle00.cpp
src/d/actor/d_a_obj_lv1Candle01.cpp
src/d/actor/d_a_obj_lv3Candle.cpp
src/d/actor/d_a_obj_lv3Water.cpp
src/d/actor/d_a_obj_lv3Water2.cpp
src/d/actor/d_a_obj_lv3WaterB.cpp
src/d/actor/d_a_obj_lv3saka00.cpp
src/d/actor/d_a_obj_lv3waterEff.cpp
src/d/actor/d_a_obj_lv4CandleDemoTag.cpp
src/d/actor/d_a_obj_lv4CandleTag.cpp
src/d/actor/d_a_obj_lv4EdShutter.cpp
src/d/actor/d_a_obj_lv4Gate.cpp
src/d/actor/d_a_obj_lv4HsTarget.cpp
src/d/actor/d_a_obj_lv4PoGate.cpp
src/d/actor/d_a_obj_lv4RailWall.cpp
src/d/actor/d_a_obj_lv4SlideWall.cpp
src/d/actor/d_a_obj_lv4bridge.cpp
src/d/actor/d_a_obj_lv4chandelier.cpp
src/d/actor/d_a_obj_lv4digsand.cpp
src/d/actor/d_a_obj_lv4floor.cpp
src/d/actor/d_a_obj_lv4gear.cpp
src/d/actor/d_a_obj_lv4prelvtr.cpp
src/d/actor/d_a_obj_lv4prwall.cpp
src/d/actor/d_a_obj_lv4sand.cpp
src/d/actor/d_a_obj_lv5FloorBoard.cpp
src/d/actor/d_a_obj_lv5IceWall.cpp
src/d/actor/d_a_obj_lv5SwIce.cpp
src/d/actor/d_a_obj_lv5ychndlr.cpp
src/d/actor/d_a_obj_lv5yiblltray.cpp
src/d/actor/d_a_obj_lv6ChangeGate.cpp
src/d/actor/d_a_obj_lv6FurikoTrap.cpp
src/d/actor/d_a_obj_lv6Lblock.cpp
src/d/actor/d_a_obj_lv6SwGate.cpp
src/d/actor/d_a_obj_lv6SzGate.cpp
src/d/actor/d_a_obj_lv6Tenbin.cpp
src/d/actor/d_a_obj_lv6TogeRoll.cpp
src/d/actor/d_a_obj_lv6TogeTrap.cpp
src/d/actor/d_a_obj_lv6bemos.cpp
src/d/actor/d_a_obj_lv6bemos2.cpp
src/d/actor/d_a_obj_lv6egate.cpp
src/d/actor/d_a_obj_lv6elevta.cpp
src/d/actor/d_a_obj_lv6swturn.cpp
src/d/actor/d_a_obj_lv7BsGate.cpp
src/d/actor/d_a_obj_lv7PropellerY.cpp
src/d/actor/d_a_obj_lv7bridge.cpp
src/d/actor/d_a_obj_lv8KekkaiTrap.cpp
src/d/actor/d_a_obj_lv8Lift.cpp
src/d/actor/d_a_obj_lv8OptiLift.cpp
src/d/actor/d_a_obj_lv8UdFloor.cpp
src/d/actor/d_a_obj_lv9SwShutter.cpp
src/d/actor/d_a_obj_magLift.cpp
src/d/actor/d_a_obj_magLiftRot.cpp
src/d/actor/d_a_obj_maki.cpp
src/d/actor/d_a_obj_master_sword.cpp
src/d/actor/d_a_obj_mato.cpp
src/d/actor/d_a_obj_mhole.cpp
src/d/actor/d_a_obj_mie.cpp
src/d/actor/d_a_obj_mirror_6pole.cpp
src/d/actor/d_a_obj_mirror_chain.cpp
src/d/actor/d_a_obj_mirror_sand.cpp
src/d/actor/d_a_obj_mirror_screw.cpp
src/d/actor/d_a_obj_mirror_table.cpp
src/d/actor/d_a_obj_msima.cpp
src/d/actor/d_a_obj_mvstair.cpp
src/d/actor/d_a_obj_myogan.cpp
src/d/actor/d_a_obj_nagaisu.cpp
src/d/actor/d_a_obj_nan.cpp
src/d/actor/d_a_obj_ndoor.cpp
src/d/actor/d_a_obj_nougu.cpp
src/d/actor/d_a_obj_octhashi.cpp
src/d/actor/d_a_obj_oiltubo.cpp
src/d/actor/d_a_obj_onsen.cpp
src/d/actor/d_a_obj_onsenFire.cpp
src/d/actor/d_a_obj_onsenTaru.cpp
src/d/actor/d_a_obj_pdoor.cpp
src/d/actor/d_a_obj_pdtile.cpp
src/d/actor/d_a_obj_pdwall.cpp
src/d/actor/d_a_obj_picture.cpp
src/d/actor/d_a_obj_pillar.cpp
src/d/actor/d_a_obj_pleaf.cpp
src/d/actor/d_a_obj_poCandle.cpp
src/d/actor/d_a_obj_poFire.cpp
src/d/actor/d_a_obj_poTbox.cpp
src/d/actor/d_a_obj_prop.cpp
src/d/actor/d_a_obj_pumpkin.cpp
src/d/actor/d_a_obj_rcircle.cpp
src/d/actor/d_a_obj_rfHole.cpp
src/d/actor/d_a_obj_rgate.cpp
src/d/actor/d_a_obj_riverrock.cpp
src/d/actor/d_a_obj_rock.cpp
src/d/actor/d_a_obj_rotBridge.cpp
src/d/actor/d_a_obj_rotTrap.cpp
src/d/actor/d_a_obj_roten.cpp
src/d/actor/d_a_obj_rstair.cpp
src/d/actor/d_a_obj_rw.cpp
src/d/actor/d_a_obj_saidan.cpp
src/d/actor/d_a_obj_sakuita.cpp
src/d/actor/d_a_obj_sakuita_rope.cpp
src/d/actor/d_a_obj_scannon.cpp
src/d/actor/d_a_obj_scannon_crs.cpp
src/d/actor/d_a_obj_scannon_ten.cpp
src/d/actor/d_a_obj_sekidoor.cpp
src/d/actor/d_a_obj_sekizo.cpp
src/d/actor/d_a_obj_sekizoa.cpp
src/d/actor/d_a_obj_shield.cpp
src/d/actor/d_a_obj_sm_door.cpp
src/d/actor/d_a_obj_smallkey.cpp
src/d/actor/d_a_obj_smgdoor.cpp
src/d/actor/d_a_obj_smoke.cpp
src/d/actor/d_a_obj_smtile.cpp
src/d/actor/d_a_obj_smw_stone.cpp
src/d/actor/d_a_obj_snowEffTag.cpp
src/d/actor/d_a_obj_snow_soup.cpp
src/d/actor/d_a_obj_so.cpp
src/d/actor/d_a_obj_spinLift.cpp
src/d/actor/d_a_obj_ss_drink.cpp
src/d/actor/d_a_obj_ss_item.cpp
src/d/actor/d_a_obj_stairBlock.cpp
src/d/actor/d_a_obj_stone.cpp
src/d/actor/d_a_obj_stopper.cpp
src/d/actor/d_a_obj_stopper2.cpp
src/d/actor/d_a_obj_suisya.cpp
src/d/actor/d_a_obj_sw.cpp
src/d/actor/d_a_obj_swBallA.cpp
src/d/actor/d_a_obj_swBallB.cpp
src/d/actor/d_a_obj_swBallC.cpp
src/d/actor/d_a_obj_swLight.cpp
src/d/actor/d_a_obj_swchain.cpp
src/d/actor/d_a_obj_swhang.cpp
src/d/actor/d_a_obj_sword.cpp
src/d/actor/d_a_obj_swpush2.cpp
src/d/actor/d_a_obj_swspinner.cpp
src/d/actor/d_a_obj_swturn.cpp
src/d/actor/d_a_obj_syRock.cpp
src/d/actor/d_a_obj_szbridge.cpp
src/d/actor/d_a_obj_taFence.cpp
src/d/actor/d_a_obj_table.cpp
src/d/actor/d_a_obj_takaraDai.cpp
src/d/actor/d_a_obj_tatigi.cpp
src/d/actor/d_a_obj_ten.cpp
src/d/actor/d_a_obj_testcube.cpp
src/d/actor/d_a_obj_tgake.cpp
src/d/actor/d_a_obj_thashi.cpp
src/d/actor/d_a_obj_thdoor.cpp
src/d/actor/d_a_obj_timeFire.cpp
src/d/actor/d_a_obj_tks.cpp
src/d/actor/d_a_obj_tmoon.cpp
src/d/actor/d_a_obj_toaru_maki.cpp
src/d/actor/d_a_obj_toby.cpp
src/d/actor/d_a_obj_tobyhouse.cpp
src/d/actor/d_a_obj_togeTrap.cpp
src/d/actor/d_a_obj_tombo.cpp
src/d/actor/d_a_obj_tornado.cpp
src/d/actor/d_a_obj_tornado2.cpp
src/d/actor/d_a_obj_tp.cpp
src/d/actor/d_a_obj_treesh.cpp
src/d/actor/d_a_obj_twGate.cpp
src/d/actor/d_a_obj_udoor.cpp
src/d/actor/d_a_obj_usaku.cpp
src/d/actor/d_a_obj_vground.cpp
src/d/actor/d_a_obj_volcball.cpp
src/d/actor/d_a_obj_volcbom.cpp
src/d/actor/d_a_obj_warp_kbrg.cpp
src/d/actor/d_a_obj_warp_obrg.cpp
src/d/actor/d_a_obj_waterGate.cpp
src/d/actor/d_a_obj_waterPillar.cpp
src/d/actor/d_a_obj_waterfall.cpp
src/d/actor/d_a_obj_wchain.cpp
src/d/actor/d_a_obj_wdStick.cpp
src/d/actor/d_a_obj_web0.cpp
src/d/actor/d_a_obj_web1.cpp
src/d/actor/d_a_obj_well_cover.cpp
src/d/actor/d_a_obj_wflag.cpp
src/d/actor/d_a_obj_wind_stone.cpp
src/d/actor/d_a_obj_window.cpp
src/d/actor/d_a_obj_wood_pendulum.cpp
src/d/actor/d_a_obj_wood_statue.cpp
src/d/actor/d_a_obj_wsword.cpp
src/d/actor/d_a_obj_yel_bag.cpp
src/d/actor/d_a_obj_ystone.cpp
src/d/actor/d_a_obj_zcloth.cpp
src/d/actor/d_a_obj_zdoor.cpp
src/d/actor/d_a_obj_zrTurara.cpp
src/d/actor/d_a_obj_zrTuraraRock.cpp
src/d/actor/d_a_obj_zraMark.cpp
src/d/actor/d_a_obj_zra_freeze.cpp
src/d/actor/d_a_obj_zra_rock.cpp
src/d/actor/d_a_passer_mng.cpp
src/d/actor/d_a_tag_arena.cpp
src/d/actor/d_a_peru.cpp
src/d/actor/d_a_ppolamp.cpp
src/d/actor/d_a_skip_2D.cpp
src/d/actor/d_a_startAndGoal.cpp
src/d/actor/d_a_swBall.cpp
src/d/actor/d_a_swLBall.cpp
src/d/actor/d_a_swTime.cpp
src/d/actor/d_a_tag_Lv6Gate.cpp
src/d/actor/d_a_tag_Lv7Gate.cpp
src/d/actor/d_a_tag_Lv8Gate.cpp
src/d/actor/d_a_tag_TWgate.cpp
src/d/actor/d_a_tag_lv6CstaSw.cpp
src/d/actor/d_a_tag_assistance.cpp
src/d/actor/d_a_tag_bottle_item.cpp
src/d/actor/d_a_tag_chgrestart.cpp
src/d/actor/d_a_tag_csw.cpp
src/d/actor/d_a_tag_escape.cpp
src/d/actor/d_a_tag_firewall.cpp
src/d/actor/d_a_tag_gra.cpp
src/d/actor/d_a_tag_guard.cpp
src/d/actor/d_a_tag_instruction.cpp
src/d/actor/d_a_tag_kago_fall.cpp
src/d/actor/d_a_tag_lightball.cpp
src/d/actor/d_a_tag_lv5soup.cpp
src/d/actor/d_a_tag_mmsg.cpp
src/d/actor/d_a_tag_mwait.cpp
src/d/actor/d_a_tag_myna2.cpp
src/d/actor/d_a_tag_myna_light.cpp
src/d/actor/d_a_tag_pachi.cpp
src/d/actor/d_a_tag_poFire.cpp
src/d/actor/d_a_tag_qs.cpp
src/d/actor/d_a_tag_ret_room.cpp
src/d/actor/d_a_tag_river_back.cpp
src/d/actor/d_a_tag_rmbit_sw.cpp
src/d/actor/d_a_tag_schedule.cpp
src/d/actor/d_a_tag_setBall.cpp
src/d/actor/d_a_tag_setrestart.cpp
src/d/actor/d_a_tag_shop_camera.cpp
src/d/actor/d_a_tag_shop_item.cpp
src/d/actor/d_a_tag_smk_emt.cpp
src/d/actor/d_a_tag_spinner.cpp
src/d/actor/d_a_tag_sppath.cpp
src/d/actor/d_a_tag_ss_drink.cpp
src/d/actor/d_a_tag_stream.cpp
src/d/actor/d_a_tag_theB_hint.cpp
src/d/actor/d_a_tag_wara_howl.cpp
src/d/actor/d_a_tag_watchge.cpp
src/d/actor/d_a_tag_waterfall.cpp
src/d/actor/d_a_tag_wljump.cpp
src/d/actor/d_a_tag_yami.cpp
src/d/actor/d_a_talk.cpp
src/d/actor/d_a_tboxSw.cpp
src/d/actor/d_a_title.cpp
src/d/actor/d_a_warp_bug.cpp
)
set(DOLPHIN_FILES
libs/dolphin/src/gf/GFGeometry.cpp
libs/dolphin/src/gf/GFLight.cpp
libs/dolphin/src/gf/GFPixel.cpp
libs/dolphin/src/gf/GFTev.cpp
)
set(DUSK_FILES
include/dusk/endian_gx.hpp
include/dusk/config.hpp
include/dusk/settings.hpp
src/d/actor/d_a_alink_dusk.cpp
src/dusk/asserts.cpp
src/dusk/config.cpp
src/dusk/settings.cpp
src/dusk/logging.cpp
src/dusk/layout.cpp
src/dusk/stubs.cpp
src/dusk/endian.cpp
src/dusk/extras.c
src/dusk/extras.cpp
src/dusk/io.cpp
src/dusk/globals.cpp
#src/dusk/m_Do_ext_dusk.cpp
src/dusk/imgui/ImGuiConfig.hpp
src/dusk/imgui/ImGuiConsole.hpp
src/dusk/imgui/ImGuiConsole.cpp
src/dusk/imgui/ImGuiMenuGame.cpp
src/dusk/imgui/ImGuiMenuGame.hpp
src/dusk/imgui/ImGuiMenuTools.cpp
src/dusk/imgui/ImGuiMenuTools.hpp
src/dusk/imgui/ImGuiMenuEnhancements.cpp
src/dusk/imgui/ImGuiMenuEnhancements.hpp
src/dusk/imgui/ImGuiProcessOverlay.cpp
src/dusk/imgui/ImGuiCameraOverlay.cpp
src/dusk/imgui/ImGuiHeapOverlay.cpp
src/dusk/imgui/ImGuiDebugPad.cpp
src/dusk/imgui/ImGuiControllerOverlay.cpp
src/dusk/imgui/ImGuiStubLog.cpp
src/dusk/imgui/ImGuiMapLoader.cpp
src/dusk/imgui/ImGuiSaveEditor.cpp
src/dusk/offset_ptr.cpp
src/dusk/OSContext.cpp
src/dusk/OSThread.cpp
src/dusk/OSMutex.cpp
)