Files
dusklight/src/d/actor/d_a_obj_sWallShutter.cpp
T
TakaRikka a6e76c0841 project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

256 lines
7.2 KiB
C++

/**
* @file d_a_obj_sWallShutter.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_sWallShutter.h"
#include "SSystem/SComponent/c_math.h"
#include "d/d_com_inf_game.h"
static char* l_resNameIdx[2] = {
"P_Rgate",
"SDGate",
};
daSwShutter_HIO_c::daSwShutter_HIO_c() {
mInitSpeed = 0.0f;
mMaxSpeed = 100.0f;
mAcceleration = 0.2f;
mVibrationStrength = 4;
mShakeAmpZ = 90.0f;
mShakeAmpY = 45.0f;
mShakeStrength = 150.0f;
mShakeAtten = 0.1f;
mMaxAtten = 5.0f;
mMinAtten = 0.1f;
}
void daSwShutter_c::setBaseMtx() {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y, current.pos.z);
mDoMtx_stack_c::ZXYrotM(shape_angle.x, shape_angle.y, shape_angle.z);
mDoMtx_stack_c::ZXYrotM(mShakeRot.x, mShakeRot.y, mShakeRot.z);
mpModel->setBaseScale(scale);
mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
}
static const int l_bmdIdx[2] = {4, 4};
int daSwShutter_c::CreateHeap() {
J3DModelData* modelData =
(J3DModelData*)dComIfG_getObjectRes(l_resNameIdx[mModelType], l_bmdIdx[mModelType]);
JUT_ASSERT(199, modelData != NULL);
mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
if (mpModel == NULL) {
return 0;
}
return 1;
}
static const int l_dzbIdx[2] = {7, 7};
int daSwShutter_c::create() {
fopAcM_ct(this, daSwShutter_c);
mModelType = getModelType();
if (mModelType == 0xF) {
mModelType = TYPE_ROCKWALL_e;
}
int phase_state = dComIfG_resLoad(&mPhase, l_resNameIdx[mModelType]);
if (phase_state == cPhs_COMPLEATE_e) {
if (MoveBGCreate(l_resNameIdx[mModelType], l_dzbIdx[mModelType],
dBgS_MoveBGProc_TypicalRotY, 0x1000, NULL) == cPhs_ERROR_e)
{
return cPhs_ERROR_e;
}
fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
fopAcM_setCullSizeBox2(this, mpModel->getModelData());
mCounter = 0;
field_0x5b0 = 0.0f;
if (fopAcM_isSwitch(this, getSwBit())) {
current.pos.y += -450.0f;
init_modeMoveDownEnd();
} else {
mShakeRot.x = 0;
mShakeRot.y = 0;
mShakeRot.z = 0;
mShakeStrength = 0.0f;
mShakeAmpY = 0.0f;
mShakeAmpZ = 0.0f;
mShakeAtten = 0.0f;
mMaxAtten = 0.0f;
mMinAtten = 0.0f;
init_modeWait();
}
setBaseMtx();
}
return phase_state;
}
int daSwShutter_c::Execute(Mtx** param_0) {
moveMain();
*param_0 = &mpModel->getBaseTRMtx();
setBaseMtx();
return 1;
}
static daSwShutter_HIO_c l_HIO;
void daSwShutter_c::moveMain() {
typedef void (daSwShutter_c::*modeFunc)();
static modeFunc mode_proc[] = {
&daSwShutter_c::modeWait,
&daSwShutter_c::modeMoveDownInit,
&daSwShutter_c::modeMoveDown,
&daSwShutter_c::modeMoveDownEnd,
};
(this->*mode_proc[mMode])();
mShakeRot.z = mShakeStrength * cM_scos(mCounter * (s16)cM_deg2s(mShakeAmpY));
mShakeRot.y = mShakeStrength * cM_ssin(mCounter * (s16)cM_deg2s(mShakeAmpZ));
cLib_addCalc(&mShakeStrength, 0.0f, mShakeAtten, mMaxAtten, mMinAtten);
mCounter++;
}
void daSwShutter_c::init_modeWait() {
mMode = MODE_WAIT;
}
void daSwShutter_c::modeWait() {
if (fopAcM_isSwitch(this, getSwBit())) {
init_modeMoveDownInit();
}
}
void daSwShutter_c::init_modeMoveDownInit() {
mShakeStrength = l_HIO.mShakeStrength;
mShakeAmpY = l_HIO.mShakeAmpY;
mShakeAmpZ = l_HIO.mShakeAmpZ;
mShakeAtten = l_HIO.mShakeAtten;
mMaxAtten = l_HIO.mMaxAtten;
mMinAtten = l_HIO.mMinAtten;
if (mModelType == TYPE_SUBDAN_e) {
dComIfGp_particle_set(0x8C73, &current.pos, &shape_angle, NULL);
dComIfGp_particle_set(0x8C74, &current.pos, &shape_angle, NULL);
} else {
dComIfGp_particle_set(0x8709, &current.pos, &shape_angle, NULL);
dComIfGp_particle_set(0x870A, &current.pos, &shape_angle, NULL);
}
mDoAud_seStart(Z2SE_OBJ_WALLSHUTTER_OPEN, &current.pos, 0,
dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
dComIfGp_getVibration().StartQuake(2, 15, cXyz(0.0f, 1.0f, 0.0f));
mMode = MODE_MOVE_DOWN_INIT;
}
void daSwShutter_c::modeMoveDownInit() {
if (mShakeStrength == 0.0f) {
init_modeMoveDown();
}
}
void daSwShutter_c::init_modeMoveDown() {
fopAcM_SetSpeedF(this, l_HIO.mInitSpeed);
if (mModelType == TYPE_SUBDAN_e) {
dComIfGp_particle_set(0x8C77, &current.pos, &shape_angle, NULL);
} else {
dComIfGp_particle_set(0x870D, &current.pos, &shape_angle, NULL);
}
mMode = MODE_MOVE_DOWN;
}
void daSwShutter_c::modeMoveDown() {
cLib_chaseF(&speedF, l_HIO.mMaxSpeed, l_HIO.mAcceleration);
f32 target_dist =
cLib_addCalc(&current.pos.y, home.pos.y + -450.0f, 1.0f, fopAcM_GetSpeedF(this), 1.0f);
if (mModelType == TYPE_SUBDAN_e) {
mEmitterID0 = dComIfGp_particle_set(mEmitterID0, 0x8C75, &current.pos, &shape_angle, NULL);
mEmitterID1 = dComIfGp_particle_set(mEmitterID1, 0x8C76, &current.pos, &shape_angle, NULL);
} else {
mEmitterID0 = dComIfGp_particle_set(mEmitterID0, 0x870B, &current.pos, &shape_angle, NULL);
mEmitterID1 = dComIfGp_particle_set(mEmitterID1, 0x870C, &current.pos, &shape_angle, NULL);
}
if (target_dist == 0.0f) {
dComIfGp_getVibration().StopQuake(15);
dComIfGp_getVibration().StartShock(l_HIO.mVibrationStrength, 15, cXyz(0.0f, 1.0f, 0.0f));
init_modeMoveDownEnd();
}
}
void daSwShutter_c::init_modeMoveDownEnd() {
mMode = MODE_MOVE_DOWN_END;
}
void daSwShutter_c::modeMoveDownEnd() {}
int daSwShutter_c::Draw() {
g_env_light.settingTevStruct(16, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
dComIfGd_setListBG();
mDoExt_modelUpdateDL(mpModel);
dComIfGd_setList();
return 1;
}
int daSwShutter_c::Delete() {
dComIfG_resDelete(&mPhase, l_resNameIdx[mModelType]);
return 1;
}
static int daSwShutter_Draw(daSwShutter_c* i_this) {
return i_this->MoveBGDraw();
}
static int daSwShutter_Execute(daSwShutter_c* i_this) {
return i_this->MoveBGExecute();
}
static int daSwShutter_Delete(daSwShutter_c* i_this) {
return i_this->MoveBGDelete();
}
static int daSwShutter_Create(fopAc_ac_c* i_this) {
return ((daSwShutter_c*)i_this)->create();
}
static actor_method_class l_daSwShutter_Method = {
(process_method_func)daSwShutter_Create, (process_method_func)daSwShutter_Delete,
(process_method_func)daSwShutter_Execute, (process_method_func)NULL,
(process_method_func)daSwShutter_Draw,
};
extern actor_process_profile_definition g_profile_Obj_SwallShutter = {
fpcLy_CURRENT_e, // mLayerID
3, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_Obj_SwallShutter, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(daSwShutter_c), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
619, // mPriority
&l_daSwShutter_Method, // sub_method
0x00044000, // mStatus
fopAc_ACTOR_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};