mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-04 02:16:03 -04:00
56890c32e8
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
207 lines
4.6 KiB
C++
207 lines
4.6 KiB
C++
/**
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* d_a_startAndGoal.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_startAndGoal.h"
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#include "d/d_timer.h"
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#include "d/d_meter2_info.h"
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#include "f_op/f_op_actor_mng.h"
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BOOL daStartAndGoal_Path_c::chkPassed2(cXyz i_checkPos) {
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int var_r31 = 0;
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while (var_r31 < 1) {
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if (!chkPassed(i_checkPos)) {
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break;
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}
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var_r31 = 1;
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if (setNextIdx()) {
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var_r31 = 2;
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}
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}
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return var_r31 > 0;
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}
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int daStartAndGoal_c::getType() {
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switch (fopAcM_GetParam(this) & 0xFF) {
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case 0:
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return 0;
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case 1:
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return 1;
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default:
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return 2;
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}
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}
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struct timer_info {
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/* 0x0 */ s32 mode;
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/* 0x4 */ u8 type;
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/* 0x5 */ u8 field_0x5;
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};
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static timer_info l_timerType[] = {
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{3, 0, 1},
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{4, 2, 0},
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{3, 1, 1},
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};
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int daStartAndGoal_c::Create() {
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fopAcM_ct(this, daStartAndGoal_c);
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init();
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return cPhs_COMPLEATE_e;
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}
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daStartAndGoal_Path_c::~daStartAndGoal_Path_c() {}
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static const u8 l_DATA[1] = {0}; // unused
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void daStartAndGoal_c::init() {
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field_0xb98 = 1;
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mStarted = false;
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mType = getType();
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mPath.initialize();
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mPath.setPathInfo(fopAcM_GetParam(this) >> 8, fopAcM_GetRoomNo(this), 0);
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JUT_ASSERT(0, NULL != mPath.getPathInfo());
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if (dComIfG_getTimerPtr() == NULL) {
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dTimer_createTimer(l_timerType[mType].mode, 9999000, l_timerType[mType].type, 0, 210.0f,
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410.0f, 32.0f, 419.0f);
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}
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mAction = 0;
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}
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void daStartAndGoal_c::actorPosCheck() {
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cXyz pos(daPy_getPlayerActorClass()->current.pos);
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if (mPath.chkPassed2(pos)) {
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int idx = mPath.getIdx();
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int next_idx = mPath.getNextIdx();
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if (idx == next_idx) {
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mAction = 3;
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dComIfG_TimerEnd(l_timerType[mType].mode, -1);
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dMeter2Info_setMsgTimeMs(dComIfG_getTimerNowTimeMs());
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}
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}
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}
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int daStartAndGoal_c::readyStartTimer() {
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if (dComIfG_TimerStart(l_timerType[mType].mode, 0)) {
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mAction = 1;
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field_0xb98 = l_timerType[mType].field_0x5;
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return 1;
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}
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return 0;
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}
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BOOL daStartAndGoal_c::isStartCheck() {
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return dTimer_isStart();
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}
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BOOL daStartAndGoal_c::isReadyCheck() {
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if (mStarted) {
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return TRUE;
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}
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if (dTimer_isReadyFlag()) {
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mStarted = true;
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if (mType == 1) {
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Z2GetAudioMgr()->subBgmStart(Z2BGM_RIVER_GAME);
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}
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}
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return dTimer_isStart();
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}
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int daStartAndGoal_c::Execute() {
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switch (mAction) {
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case 0:
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break;
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case 1:
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if (isStartCheck()) {
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mAction = 2;
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if (mType == 0) {
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Z2GetAudioMgr()->subBgmStart(Z2BGM_RIVER_GAME_00);
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}
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} else {
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isReadyCheck();
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break;
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}
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case 2:
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actorPosCheck();
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break;
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case 3:
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break;
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}
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return 1;
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}
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int daStartAndGoal_c::Draw() {
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return 1;
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}
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int daStartAndGoal_c::Delete() {
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if (field_0xb98 == 1) {
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dComIfG_TimerDeleteRequest(l_timerType[mType].mode);
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}
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if (mStarted == true && (mType == 0 || mType == 1)) {
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Z2GetAudioMgr()->subBgmStop();
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}
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return 1;
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}
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static int daStartAndGoal_Execute(daStartAndGoal_c* i_this) {
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return i_this->Execute();
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}
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static int daStartAndGoal_Draw(daStartAndGoal_c* i_this) {
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return i_this->Draw();
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}
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static int daStartAndGoal_IsDelete(daStartAndGoal_c* i_this) {
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return 1;
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}
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static int daStartAndGoal_Delete(daStartAndGoal_c* i_this) {
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return i_this->Delete();
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}
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static int daStartAndGoal_create(fopAc_ac_c* i_this) {
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return static_cast<daStartAndGoal_c*>(i_this)->Create();
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}
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static actor_method_class l_daStartAndGoal_Method = {
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(process_method_func)daStartAndGoal_create, (process_method_func)daStartAndGoal_Delete,
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(process_method_func)daStartAndGoal_Execute, (process_method_func)daStartAndGoal_IsDelete,
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(process_method_func)daStartAndGoal_Draw,
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};
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actor_process_profile_definition g_profile_START_AND_GOAL = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 9,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_START_AND_GOAL_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daStartAndGoal_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_START_AND_GOAL_e,
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/* Actor SubMtd */ &l_daStartAndGoal_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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