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https://github.com/TwilitRealm/dusklight
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4df8ccc871
* Reorganize files into libs/{dolphin,JSystem,PowerPC_EABI_Support,revolution,TRK_MINNOW_DOLPHIN}
* Update configure.py and project.py for new libs structure
* Refactor `#include <dolphin/x.h>` -> `<x.h>`
* Remove `__REVOLUTION_SDK__` forwards from dolphin
* Fix dolphin/ references in revolution
* Wrap `#include <dolphin.h>` in `!__REVOLUTION_SDK__`
* Always build TRK against dolphin headers
* Resolve revolution SDK header resolution issues
26 lines
762 B
C++
26 lines
762 B
C++
#include "JSystem/JSystem.h" // IWYU pragma: keep
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#include "JSystem/J3DU/J3DUFur.h"
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#include "JSystem/J3DGraphAnimator/J3DModel.h"
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#include "JSystem/J3DGraphBase/J3DMaterial.h"
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#include "JSystem/J3DGraphBase/J3DVertex.h"
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static void dummy(J3DShape* shape, J3DVertexBuffer* vtxBuf, J3DModel* model, J3DModelData* modelData) {
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J3DMaterial* material = shape->getMaterial();
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J3DJoint* joint = material->getJoint();
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vtxBuf->swapTransformedVtxPos();
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J3DVertexData* vtxData = vtxBuf->getVertexData();
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vtxBuf->getTransformedVtxPos(0);
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vtxBuf->getCurrentVtxNrm();
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vtxBuf->setCurrentVtxPos(NULL);
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model->getVertexBuffer();
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vtxData->getNrmNum();
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modelData->getNrmNum();
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vtxData->getVtxNum();
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modelData->getVtxNum();
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}
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