Files
dusklight/src/d/actor/d_a_alink_hook.inc
T
Pieter-Jan Briers b289dece80 26 02 27 pjb dev 2 (#41)
* fix kankyo UB

* Fix TEV Stage DL writing

BE issue

* BE Fixes in materials/shapes

* Move to Aurora GD impl

* JUTDataFileHeader

* j3d: load vertex and texture not through GD

* Endian swap vertex data (mostly)

* Just exit(0) when closing the game

Fix crashes :godo:

* fix fopAcM_ct_placement and remove memcpy

* J3D: track vertex arrays correctly, swap work

* fix visibility, turn off overridden new/delete when we call into aurora

* event: cut name be

* Default window improvements

Double size, allow OS to decide position

* survive TParse::parseHeader_next

* color swap fix

* swap endian/fixes oob function pointer

* Remove GXGetViewportv stub

Aurora has it now

* Set array pointers via GD again

Relies on https://github.com/encounter/aurora/pull/35

* Let Aurora decide graphics backend

* disable procbar drawing

* Fix TColor endianness conversion issues

Fixes the wrong color for the flashing logo

* cam param swap

* simplify vtx loading, mat/amb color fix

* endian swap stb/fvb data

* aurora stat changes

* fix storage buffer crash

dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things

* set bgobj spec fix

* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped

* JKRExpHeap: fix bad allocator slowdown

* solid tex

* texture caching

* log level

* fix window aspect ratio, disable bloom, endian swap camera type data

camera is now actually playing opening cutscene!!!!

* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs

* endian swap joint weight envelope data

* move to dusk config

* verbose arg errors

* better stub logging (for now)

* less logging, more BE

* more stubbing, move logging stuff around

* move all logging to aurora logging

* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.

* update aurora

* fix heap alignment mismatch and always head align for now

* prevent them from fucking up my shit

* forward jut warning to DuskLog

* remove report logging

* maybe and i must emphasize maybe fix JMessage parsing

* this was a dumb idea

* preserve negative alignment for JKRHeap

* use normal free on macos and linux

* ^

* fix JMAHermiteInterpolation c impl

* endian swap J2DScreen mColor (oops)

* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm

* typo fix

* Fix aligned_alloc() size issues on POSIX

aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.

Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.

* _Exit instead of exit()

Seriously I don't want destructors to run. Let the OS reclaim that shit.

* Reapply "Isolate JKRHeap operator overloads" (#39)

This reverts commit 3623b27f37.

* Fix some oopsies

* Fix hardcoded pointer size in JUTCacheFont::allocArray

* More operator overload fixes

Add void template specialization for jkrDelete

Add new[] placement overload. Apparently.

* Fix delete macros on nullptr

TIL C++ allows that.

* fix delete[]

* fix new(std::nothrow) overload

* fix avoid ub

* swap remaining anim data needed for title logo

* get rid of op 7

* move aurora_end_frame to correct spot

* juttexture destroy tex

* j2d animation be

* shutdown crash

* link warp material fix

* mDoExt_3DlineMat1_c fix

* hacky keyboard controls

* endian swap J2DResReference, add kb_pad to files.cmake

* fix some missing endian swaps in J2D, remove addr alignment check

* Remove heap unsetting in aurora calls

Never worked properly and not the right solution even if it did

* Don't print in DC stubs

They're fine to never implement

* Fix alignment stuff again

* Compile GF from dolphin lib

Doesn't seem to break anything and shuts up some stub warnings

* j3dtexture tlut obj fix

* addTexMtxIndexInDL fix

* don't recreate null tex data every frame

* the actual fix i wanted to push

* its kinda fakematch city over here

* insert hte efb copy

* limited window size / viewport support

* IsDelete FIX

---------

Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <2795933+Lurs@users.noreply.github.com>
2026-03-08 15:27:15 -07:00

2129 lines
67 KiB
C++

/**
* d_a_alink_hook.inc
* Player Clawshot action handling
*/
#include "d/actor/d_a_alink.h"
#include "d/actor/d_a_b_dr.h"
#include "d/actor/d_a_obj_swhang.h"
#include "d/actor/d_a_obj_chandelier.h"
#include "JSystem/J3DGraphBase/J3DMaterial.h"
enum {
HS_MODE_NONE_e,
HS_MODE_READY_e,
HS_MODE_SHOOT_e = 3,
HS_MODE_FLY_e,
HS_MODE_RETURN_e = 6,
};
void daAlink_c::hsChainShape_c::draw() {
static const int dummy = 0;
daAlink_c* alink = (daAlink_c*)getUserArea();
J3DModelData* modelData = alink->getItemModelData();
J3DMaterial* material = modelData->getMaterialNodePointer(0);
daAlink_hsChainLight_c* chainLight = (daAlink_hsChainLight_c*)&alink->tevStr;
j3dSys.setVtxPos(modelData->getVtxPosArray(), modelData->getVtxNum());
j3dSys.setVtxNrm(modelData->getVtxNrmArray(), modelData->getNrmNum());
j3dSys.setVtxCol(modelData->getVtxColorArray(0), modelData->getColNum());
J3DShape::resetVcdVatCache();
material->loadSharedDL();
material->getShape()->loadPreDrawSetting();
GXColor ambColor;
ambColor.r = chainLight->AmbCol.r;
ambColor.g = chainLight->AmbCol.g;
ambColor.b = chainLight->AmbCol.b;
ambColor.a = chainLight->AmbCol.a;
GXSetChanAmbColor(GX_COLOR0A0, ambColor);
GXSetChanMatColor(GX_COLOR0A0, g_whiteColor);
dKy_setLight_again();
dKy_GxFog_tevstr_set(chainLight);
GXLoadLightObjImm(chainLight->getLightObj(), GX_LIGHT0);
if (alink->checkIronBallEquip()) {
cXyz* ppos = alink->getIronBallChainPos();
csXyz* pangle = alink->getIronBallChainAngle();
ppos++;
pangle++;
int i;
for (i = 0; i < 101; i++, ppos++, pangle++) {
mDoMtx_stack_c::copy(j3dSys.getViewMtx());
mDoMtx_stack_c::transM(*ppos);
mDoMtx_stack_c::ZXYrotM(*pangle);
mDoMtx_stack_c::scaleM(2.0f, 2.0f, 2.0f);
GXLoadPosMtxImm(mDoMtx_stack_c::get(), GX_PNMTX0);
GXLoadNrmMtxImm(mDoMtx_stack_c::get(), GX_PNMTX0);
material->getShape()->simpleDrawCache();
}
cXyz spC8;
cXyz spBC;
for (i = 0; i < 2; i++) {
cXyz* sp48;
csXyz* sp44;
s16 sp14;
s16 sp12;
s16 sp10;
s16 spE;
if (i == 0) {
sp48 = alink->getIronBallChainPos() + alink->getIronBallHandChainNum();
spC8 = alink->getIronBallChainHandRootPos() - *sp48;
sp44 = alink->getIronBallChainAngle() + alink->getIronBallHandChainNum();
spE = 0x3000;
} else {
sp48 = alink->getIronBallChainPos();
mDoMtx_stack_c::transS(*(alink->getIronBallChainPos() + 1));
mDoMtx_stack_c::ZXYrotM(*(alink->getIronBallChainAngle() + 1));
mDoMtx_stack_c::multVec(&l_ironBallChainVec, &spC8);
spC8 -= *sp48;
sp44 = alink->getIronBallChainAngle() + 1;
spE = -0x3000;
}
sp10 = (s16)sp44->y;
sp14 = sp44->z + spE;
f32 var_f29 = spC8.abs();
spBC = *sp48;
if (var_f29 > 5.0f) {
f32 sp40 = spC8.absXZ();
if (sp40 >= 1.0f) {
sp10 = spC8.atan2sX_Z();
}
sp12 = spC8.atan2sY_XZ();
cXyz spB0 = spC8 * (10.0f / var_f29);
while (var_f29 > 5.0f) {
mDoMtx_stack_c::copy(j3dSys.getViewMtx());
mDoMtx_stack_c::transM(spBC);
mDoMtx_stack_c::ZXYrotM(sp12, sp10, sp14);
mDoMtx_stack_c::scaleM(2.0f, 2.0f, 2.0f);
GXLoadPosMtxImm(mDoMtx_stack_c::get(), GX_PNMTX0);
GXLoadNrmMtxImm(mDoMtx_stack_c::get(), GX_PNMTX0);
material->getShape()->simpleDrawCache();
spBC += spB0;
var_f29 -= 10.0f;
sp14 += spE;
}
}
}
} else {
const cXyz& chainRootPos = alink->getHsChainRootPos();
const cXyz& chainTopPos = alink->getHsChainTopPos();
cXyz maxDistance = chainRootPos - chainTopPos;
f32 maxDistanceF = maxDistance.abs();
f32 var_f30;
cXyz sp98;
csXyz sp6C;
if (maxDistanceF > 1.0f) {
maxDistance *= (1.0f / maxDistanceF);
var_f30 = 0.0f;
sp98 = chainTopPos;
sp6C.set(maxDistance.atan2sY_XZ(), maxDistance.atan2sX_Z(), 0);
sp98 = chainTopPos;
csXyz sp64(sp6C);
f32 sp34 = M_PI / maxDistanceF;
f32 temp_f27;
f32 var_f26 = 0.0f;
f32 var_f28;
var_f28 = 2.5f * alink->getHookshotStopTime();
if (alink->getHookshotStopTime() & 1) {
var_f28 *= -1.0f;
}
(void)0;
while (maxDistanceF > var_f30) {
temp_f27 = var_f28 * cM_fsin(sp34 * var_f30);
s16 spC = cM_atan2s(temp_f27 - var_f26, 5.0f);
sp64.x = sp6C.x + spC;
mDoMtx_stack_c::transS(sp98);
mDoMtx_stack_c::ZXYrotM(sp64);
static const Vec hsVec = {0.0f, 0.0f, 5.0f};
mDoMtx_stack_c::multVec(&hsVec, &sp98);
mDoMtx_stack_c::revConcat(j3dSys.getViewMtx());
GXLoadPosMtxImm(mDoMtx_stack_c::get(), GX_PNMTX0);
GXLoadNrmMtxImm(mDoMtx_stack_c::get(), GX_PNMTX0);
material->getShape()->simpleDrawCache();
ANGLE_ADD_2(sp64.z, 0x3000);
var_f26 = temp_f27;
var_f30 += fabsf(cM_scos(spC)) * 5.0f;
}
}
const cXyz& subChainRootPos = alink->getHsSubChainRootPos();
const cXyz& subChainTopPos = alink->getHsSubChainTopPos();
maxDistance = subChainRootPos - subChainTopPos;
maxDistanceF = maxDistance.abs();
if (maxDistanceF > 1.0f) {
maxDistance *= (1.0f / maxDistanceF);
var_f30 = 0.0f;
sp98 = subChainTopPos;
sp6C.set(maxDistance.atan2sY_XZ(), maxDistance.atan2sX_Z(), 0);
while (maxDistanceF > var_f30) {
mDoMtx_stack_c::copy(j3dSys.getViewMtx());
mDoMtx_stack_c::transM(sp98);
mDoMtx_stack_c::ZXYrotM(sp6C);
GXLoadPosMtxImm(mDoMtx_stack_c::get(), GX_PNMTX0);
GXLoadNrmMtxImm(mDoMtx_stack_c::get(), GX_PNMTX0);
material->getShape()->simpleDrawCache();
sp98 += maxDistance * 5.0f;
ANGLE_ADD_2(sp6C.z, 0x3000);
var_f30 += 5.0f;
}
}
}
}
void daAlink_c::hookshotAtHitCallBack(dCcD_GObjInf* i_atObjInf, fopAc_ac_c* i_tgActor,
dCcD_GObjInf* i_tgObjInf) {
if (i_tgActor != NULL && fopAcM_IsActor(i_tgActor) && !i_tgObjInf->ChkTgHookshotThrough()) {
f32 dist_to_hitpos = getHsChainTopPos().abs(*i_atObjInf->GetAtHitPosP());
if (dist_to_hitpos < mSearchBallScale) {
mSearchBallScale = dist_to_hitpos;
if (checkHookshotWait()) {
if (fopAcM_CheckStatus(i_tgActor, 0x280000)) {
mHookTargetAcKeep.setData(i_tgActor);
} else {
field_0x3494 = 1.0f;
}
} else if (!i_tgObjInf->ChkTgShield()) {
mHookTargetAcKeep.setData(i_tgActor);
field_0x381c = *i_atObjInf->GetAtHitPosP();
} else {
field_0x3494 = 1.0f;
}
}
}
}
static void daAlink_hookshotAtHitCallBack(fopAc_ac_c* i_atActor, dCcD_GObjInf* i_atObjInf,
fopAc_ac_c* i_tgActor, dCcD_GObjInf* i_tgObjInf) {
static_cast<daAlink_c*>(i_atActor)->hookshotAtHitCallBack(i_atObjInf, i_tgActor, i_tgObjInf);
}
cXyz* daAlink_c::getHookshotTopPos() {
if (checkHookshotItem(mEquipItem)) {
return &mHookshotTopPos;
}
return NULL;
}
bool daAlink_c::checkHookshotReturnMode() const {
return checkHookshotItem(mEquipItem) &&
(mItemMode == HS_MODE_FLY_e || mItemMode == 5 || mItemMode == HS_MODE_RETURN_e);
}
bool daAlink_c::checkHookshotShootReturnMode() const {
return (checkHookshotItem(mEquipItem) && mItemMode == HS_MODE_SHOOT_e) ||
checkHookshotReturnMode();
}
void daAlink_c::resetHookshotMode() {
mItemMode = HS_MODE_NONE_e;
initLockAt();
mSearchBallScale = FLT_MAX;
}
BOOL daAlink_c::setEnemyBombHookshot(fopAc_ac_c* i_actor) {
if (mHookTargetAcKeep.getActor() != NULL) {
cancelHookshotCarry();
mHookTargetAcKeep.setData(i_actor);
fopAcM_setHookCarryNow(i_actor);
return true;
}
return false;
}
bool daAlink_c::checkLv7BossRoom() {
return checkStageName("D_MN07A");
}
BOOL daAlink_c::checkHookshotStickBG(cBgS_PolyInfo& i_polyinfo) {
#if DEBUG
if (mpHIO->mItem.mHookshot.m.mForceStick) {
return TRUE;
}
#endif
if (dComIfG_Bgsp().ChkPolyHSStick(i_polyinfo)) {
dBgW_Base* bgw_p = dComIfG_Bgsp().GetBgWBasePointer(i_polyinfo);
if (bgw_p != NULL && bgw_p->ChkPushPullOk()) {
return TRUE;
}
}
return FALSE;
}
void daAlink_c::cancelHookshotCarry() {
if (mHookTargetAcKeep.getActor() != NULL) {
fopAcM_cancelHookCarryNow(mHookTargetAcKeep.getActor());
mHookTargetAcKeep.clearData();
}
}
void daAlink_c::changeHookshotDrawModel() {
if (mEquipItem == fpcNm_ITEM_HOOKSHOT && field_0x3020 == 1) {
J3DModel* tmp = mHeldItemModel;
mHeldItemModel = field_0x0710;
field_0x0710 = tmp;
tmp = mpHookTipModel;
mpHookTipModel = field_0x0714;
field_0x0714 = tmp;
}
}
BOOL daAlink_c::checkHookshotRoofLv7Boss() {
return mCargoCarryAcKeep.getActor() != NULL &&
fopAcM_GetName(mCargoCarryAcKeep.getActor()) == PROC_B_DR;
}
BOOL daAlink_c::checkChaseHookshot() {
if (field_0x2804 == NULL) {
if (mTargetedActor != NULL) {
field_0x2804 = mTargetedActor;
} else {
field_0x2804 = this;
}
} else if (field_0x2804 != mTargetedActor) {
field_0x2804 = this;
}
if (mTargetedActor != NULL) {
s16 actorName = fopAcM_GetName(mTargetedActor);
return field_0x2804 == mTargetedActor &&
(checkBossOctaIealRoom() || actorName == PROC_Obj_FallObj ||
actorName == PROC_B_DR || actorName == PROC_E_PH);
}
return false;
}
BOOL daAlink_c::checkOctaIealSpecialCollect() {
return mProcID == PROC_HOOKSHOT_FLY && checkHookshotItem(mEquipItem) && checkBossOctaIealRoom();
}
BOOL daAlink_c::checkBossOctaIealRoom() {
return checkStageName("D_MN01A");
}
BOOL daAlink_c::checkHookshotWait() const {
return mItemMode == HS_MODE_NONE_e || mItemMode == HS_MODE_READY_e;
}
void daAlink_c::setHookshotCatchNow() {
field_0x3026 = 5;
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER4, 1, cXyz(0.0f, 1.0f, 0.0f));
}
bool daAlink_c::setHookshotCarryOffset(fpc_ProcID i_carryActorID, cXyz const* i_posOffset) {
fopAc_ac_c* actor;
if (dComIfGp_checkPlayerStatus1(0, 0x10000)) {
actor = mCargoCarryAcKeep.getActor();
if (actor != NULL && fopAcM_checkHookCarryNow(actor) &&
i_carryActorID == mCargoCarryAcKeep.getID())
{
field_0x37c8 = *i_posOffset;
return true;
}
}
actor = mHookTargetAcKeep.getActor();
if (actor != NULL && fopAcM_checkHookCarryNow(actor) &&
i_carryActorID == mHookTargetAcKeep.getID())
{
mIronBallCenterPos = *i_posOffset;
return true;
}
return false;
}
void daAlink_c::setHookshotModel() {
J3DAnmTransform* bck = (J3DAnmTransform*)mAnmHeap9.loadDataIdx(dRes_ID_ALANM_BCK_HS_SPIN_e);
JKRHeap* heap = setItemHeap();
if (!mItemBck.init(bck, FALSE, 2, 1.0f, 0, -1, false)) {
JUT_ASSERT(676, FALSE);
}
mHeldItemModel = initModel(loadAramBmd(dRes_ID_ALANM_BMD_AL_HS_e, 0x5C00), 0);
mpHookTipModel = initModel(loadAramBmd(dRes_ID_ALANM_BMD_AL_HS_TIP_e, 0x3800), 0);
field_0x0710 = initModel(mHeldItemModel->getModelData(), 0);
field_0x0714 = initModel(mpHookTipModel->getModelData(), 0);
mpItemModelData = loadAramBmd(dRes_ID_ALANM_BMD_AL_HS_KUSARI_e, 0x1000);
mpHookChain = JKR_NEW hsChainShape_c();
mpHookSound = JKR_NEW Z2SoundObjSimple();
mpHookshotLinChk = JKR_NEW dBgS_ObjLinChk();
mpHookshotLinChk->OffFullGrp();
mpHookshotLinChk->OnWaterGrp();
bck = (J3DAnmTransform*)loadAram(dRes_ID_ALANM_BCK_HS_TIP_OPEN_e, 0x800);
if (!mHookTipBck.init(bck, FALSE, 2, 1.0f, 0, -1, false)) {
JUT_ASSERT(701, FALSE);
}
mDoExt_setCurrentHeap(heap);
resetHookshotMode();
mpHookChain->setUserArea((uintptr_t)this);
field_0x2f94 = 1;
if (mEquipItem == fpcNm_ITEM_W_HOOKSHOT) {
field_0x2f95 = 6;
}
field_0x3020 = 0;
field_0x3024 = 0;
mAtCps[0].SetAtSpl(dCcG_At_Spl_UNK_0);
mAtCps[0].OffAtNoHitMark();
mAtCps[0].SetAtAtp(0);
mAtCps[0].SetR(5.0f);
mAtCps[0].SetAtSe(dCcD_SE_HOOKSHOT_STICK);
mAtCps[0].SetAtType(AT_TYPE_HOOKSHOT);
mAtCps[0].SetAtHitMark(1);
mAtCps[0].OnAtSetBit();
mAtCps[0].SetAtHitCallback(daAlink_hookshotAtHitCallBack);
mAtCps[0].SetAtMtrl(dCcD_MTRL_NONE);
mpHookSound->init(&mHookshotTopPos, 1);
}
void daAlink_c::setHookshotSight() {
cXyz sight_pos;
f32 max_length;
if (checkLv7BossRoom()) {
max_length = mpHIO->mItem.mHookshot.m.mBossMaxLength;
} else {
max_length = mpHIO->mItem.mHookshot.m.mMaxLength;
}
BOOL line_cross = checkSightLine(max_length, &sight_pos);
if (mHookTargetAcKeep.getActor() != NULL) {
mSight.setPos(&mHookTargetAcKeep.getActor()->eyePos);
} else {
mSight.setPos(&sight_pos);
}
if (mItemMode == HS_MODE_READY_e) {
mSight.onDrawFlg();
if ((line_cross && field_0x3494 < 0.0f && checkHookshotStickBG(mRopeLinChk)) ||
mHookTargetAcKeep.getActor() != NULL)
{
mSight.onLockFlg();
if (mHookTargetAcKeep.getActor() != NULL &&
fopAcM_GetName(mHookTargetAcKeep.getActor()) == PROC_B_DR)
{
((daB_DR_c*)mHookTargetAcKeep.getActor())->onTarget();
}
} else {
mSight.offLockFlg();
}
} else {
mSight.offDrawFlg();
}
mHookTargetAcKeep.clearData();
field_0x3494 = -1.0f;
}
void daAlink_c::cancelHookshotShot() {
if (checkHookshotItem(mEquipItem) &&
(mItemMode == HS_MODE_SHOOT_e || mItemMode == 5 || mItemMode == HS_MODE_FLY_e))
{
if (mProcID != PROC_HOOKSHOT_MOVE && mProcID != PROC_HOOKSHOT_FLY &&
mProcID != PROC_HOOKSHOT_SUBJECT)
{
mItemMode = HS_MODE_RETURN_e;
}
}
}
bool daAlink_c::cancelHookshotMove() {
if (mFastShotTime == 0 && mItemMode == HS_MODE_NONE_e) {
if (checkHookshotAnime() &&
((mTargetedActor == NULL && !checkAttentionLock()) || !itemButton()))
{
resetUpperAnime(UPPER_2, -1.0f);
return 1;
}
}
return 0;
}
BOOL daAlink_c::checkHookshotReadyMaterialOffMode() const {
return mProcID == PROC_HOOKSHOT_WALL_SHOOT || mProcID == PROC_HORSE_HOOKSHOT_SUBJECT ||
mProcID == PROC_SWIM_HOOKSHOT_SUBJECT || mProcID == PROC_HOOKSHOT_SUBJECT;
}
void daAlink_c::setHookshotReadyMaterial() {
if (checkNoResetFlg2(FLG2_UNK_80000) || checkCasualWearFlg()) {
mFallVoiceInit = 0;
} else if (checkZoraWearFlg()) {
field_0x32cc = 0x37B;
mFallVoiceInit = 14;
} else if (checkMagicArmorWearFlg()) {
field_0x32cc = 0xC80;
mFallVoiceInit = 13;
} else {
field_0x32cc = 0x11C47;
mFallVoiceInit = 18;
}
}
int daAlink_c::initHookshotUpperAnimeSpeed(BOOL param_0) {
if (checkHookshotWait()) {
if (param_0) {
mUpperFrameCtrl[2].setRate(0.0f);
mUpperFrameCtrl[2].setFrame(0.0f);
getNowAnmPackUpper(UPPER_2)->setFrame(0.0f);
} else {
setWaterInAnmRate(&mUpperFrameCtrl[2], mpHIO->mItem.mHookshot.m.mWaitAnmSpeed);
}
return 1;
}
return 0;
}
void daAlink_c::initHookshotReady() {
mItemMode = HS_MODE_READY_e;
field_0x33e0 = 0.0f;
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER1, 1, cXyz(0.0f, 1.0f, 0.0f));
mItemVar0.field_0x3018 = 3;
field_0x3494 = -1.0f;
}
void daAlink_c::setHookshotReadyAnime() {
{
f32 speed;
if (!checkAttentionLock() && mFastShotTime == 0) {
speed = 0.0f;
} else {
speed = mpHIO->mItem.mHookshot.m.mWaitAnmSpeed;
}
setUpperAnimeBaseSpeed(dRes_ID_ALANM_BCK_HSWAIT_e, speed, 3.0f);
field_0x3020 = 0;
initHookshotReady();
}
}
int daAlink_c::checkUpperItemActionHookshot() {
if (checkHookshotWait()) {
mSearchBallScale = FLT_MAX;
}
if (mItemMode == HS_MODE_READY_e) {
if (!itemButton() && mItemVar0.field_0x3018 == 0 && checkReadyItem()) {
mItemMode = 2;
field_0x3026 = 0;
field_0x3494 = -1.0f;
mHookTargetAcKeep.clearData();
cancelLockAt();
field_0x2804 = NULL;
if (mProcID == PROC_HOOKSHOT_ROOF_SHOOT || mProcID == PROC_HOOKSHOT_WALL_SHOOT) {
daAlink_ANM anmID;
if (mProcID == PROC_HOOKSHOT_ROOF_SHOOT) {
if (field_0x3020 == 0) {
anmID = ANM_HOOKSHOT_HANG_SHOOT_RIGHT;
} else {
anmID = ANM_HOOKSHOT_HANG_SHOOT_LEFT;
}
} else if (field_0x3020 == 0) {
anmID = ANM_HOOKSHOT_WALL_SHOOT_RIGHT;
} else {
anmID = ANM_HOOKSHOT_WALL_SHOOT_LEFT;
}
setSingleAnimeBaseMorf(anmID, 0.0f);
} else if (checkModeFlg(0x40400)) {
setUpperAnimeParam(0x18C, UPPER_2, &mpHIO->mItem.mHookshot.m.mShootAnm);
if (checkModeFlg(0x40000)) {
mNormalSpeed = 0.0f;
}
} else {
mUpperFrameCtrl[2].setRate(0.0f);
mUpperFrameCtrl[2].setFrame(0.0f);
getNowAnmPackUpper(UPPER_2)->setFrame(0.0f);
mNormalSpeed = 0.0f;
onModeFlg(1);
mSpeedModifier = 0.0f;
mNowAnmPackUpper[2].setRatio(0.0f);
setSingleAnimeParam(ANM_HOOKSHOT_SHOOT, &mpHIO->mItem.mHookshot.m.mShootAnm);
}
if (!checkNoResetFlg3(FLG3_UNK_4)) {
dComIfGp_getVibration().StartQuake(VIBMODE_Q_POWER1, 1, cXyz(0.0f, 1.0f, 0.0f));
onNoResetFlg3(FLG3_UNK_4);
}
return 1;
}
} else if (mItemMode == HS_MODE_NONE_e) {
#if PLATFORM_GCN
if (checkModeFlg(0x400) && checkAttentionLock() && mTargetedActor == NULL) {
resetUpperAnime(UPPER_2, 3.0f);
dComIfGp_clearPlayerStatus0(0, 0x4000);
return 1;
}
#endif
if (checkReadyItem() && itemButton()) {
initHookshotReady();
}
} else if (mItemMode == HS_MODE_SHOOT_e) {
if (checkReadyItem() && itemTrigger()) {
mItemMode = HS_MODE_RETURN_e;
}
checkNextActionHookshot();
return 1;
} else if (mItemMode == HS_MODE_RETURN_e) {
checkNextActionHookshot();
return 1;
} else if (mItemMode == 5 || mItemMode == HS_MODE_FLY_e) {
if (field_0x3026 != 0) {
field_0x3026--;
setHookshotTopPosFly();
return 1;
}
return procHookshotFlyInit();
}
if (mItemVar0.field_0x3018 > 0) {
mItemVar0.field_0x3018--;
}
return cancelUpperItemReadyAnime(0);
}
int daAlink_c::checkNextActionHookshot() {
if (mProcID == PROC_HOOKSHOT_ROOF_SHOOT || mProcID == PROC_HOOKSHOT_WALL_SHOOT) {
return 0;
}
if (mFastShotTime != 0 && checkHookshotWait()) {
mFastShotTime--;
}
if (!checkHookshotAnime()) {
setHookshotReadyAnime();
setFastShotTimer();
if (!checkAttentionLock()) {
field_0x2fe4 = shape_angle.y;
}
}
if (!checkAttentionLock() && mFastShotTime == 0) {
if (checkModeFlg(0x400)) {
if (checkCanoeRide()) {
return procCanoeHookshotSubjectInit();
} else {
return procHorseHookshotSubjectInit();
}
} else if (checkModeFlg(0x40000)) {
return procSwimHookshotSubjectInit();
} else {
return procHookshotSubjectInit();
}
} else if (checkModeFlg(0x400)) {
if (checkCanoeRide()) {
return procCanoeHookshotMoveInit();
} else {
return procHorseHookshotMoveInit();
}
} else if (checkModeFlg(0x40000)) {
return procSwimHookshotMoveInit();
} else {
return procHookshotMoveInit();
}
}
void daAlink_c::setHookshotReturnEnd() {
resetHookshotMode();
cancelItemUseQuake(0);
seStartOnlyReverb(Z2SE_LK_HS_WIND_UP_FIN);
if (checkHookshotReadyAnime()) {
mNowAnmPackUpper[2].setRatio(1.0f);
field_0x2060->initOldFrameMorf(3.0f, field_0x30a8, field_0x30aa);
} else if (checkHookshotShootAnime()) {
int _;
f32 anmSpeed;
if (!checkAttentionLock()) {
anmSpeed = 0.0f;
} else {
anmSpeed = mpHIO->mItem.mHookshot.m.mWaitAnmSpeed;
}
setUpperAnimeBaseSpeed(dRes_ID_ALANM_BCK_HSWAIT_e, anmSpeed, 3.0f);
}
mFastShotTime = 0;
}
int daAlink_c::setHookshotHangMoveBGCollect() {
cBgS_PolyInfo* polyinfo;
if (mItemMode == HS_MODE_FLY_e) {
polyinfo = &mPolyInfo3;
} else {
polyinfo = &mPolyInfo2;
}
fopAc_ac_c* carry_actor = mCargoCarryAcKeep.getActor();
if (carry_actor != NULL) {
cXyz sp28(mIronBallBgChkPos);
mDoMtx_stack_c::transS(carry_actor->current.pos);
mDoMtx_stack_c::ZXYrotM(carry_actor->shape_angle);
mDoMtx_stack_c::multVec(&field_0x37c8, &mIronBallBgChkPos);
current.pos += mIronBallBgChkPos - sp28;
ANGLE_ADD(shape_angle.y, mProcVar0.field_0x3008 - carry_actor->shape_angle.y);
current.angle.y = shape_angle.y;
mProcVar0.field_0x3008 = carry_actor->shape_angle.y;
} else if (dComIfG_Bgsp().ChkPolySafe(*polyinfo)) {
if (!checkHookshotStickBG(*polyinfo)) {
return 0;
}
if (dComIfG_Bgsp().ChkMoveBG(*polyinfo)) {
dComIfG_Bgsp().MoveBgTransPos(*polyinfo, 1, &current.pos, &current.angle, &shape_angle);
csXyz sp8(0, field_0x3022, 0);
dComIfG_Bgsp().MoveBgTransPos(*polyinfo, 1, &mIronBallBgChkPos, NULL, &sp8);
field_0x3022 = sp8.y;
s16 movebg_name = getMoveBGActorName(*polyinfo, 1);
if (movebg_name == PROC_Obj_SwHang) {
daObjSwHang_c* swhang = (daObjSwHang_c*)dComIfG_Bgsp().GetActorPointer(*polyinfo);
swhang->setHangPlayer();
f32 prev_y = mIronBallBgChkPos.y;
mIronBallBgChkPos.y = swhang->getHangPos().y;
current.pos.y += mIronBallBgChkPos.y - prev_y;
} else if (movebg_name == PROC_Obj_Chandelier) {
((daObjChandelier_c*)dComIfG_Bgsp().GetActorPointer(*polyinfo))->moveHookOn();
}
}
} else {
return 0;
}
return 1;
}
void daAlink_c::setHookshotTopPosFly() {
fopAc_ac_c* targetAc_p = mHookTargetAcKeep.getActor();
if (mItemMode == 5) {
if (targetAc_p != NULL && fopAcM_checkHookCarryNow(targetAc_p)) {
mDoMtx_stack_c::transS(targetAc_p->current.pos);
mDoMtx_stack_c::ZXYrotM(targetAc_p->shape_angle);
mDoMtx_stack_c::multVec(&mIronBallCenterPos, &mHookshotTopPos);
} else {
mItemMode = HS_MODE_RETURN_e;
}
} else if (!dComIfG_Bgsp().ChkPolySafe(mPolyInfo2) || !checkHookshotStickBG(mPolyInfo2) ||
(targetAc_p != NULL && !fopAcM_checkHookCarryNow(targetAc_p)))
{
mItemMode = HS_MODE_RETURN_e;
} else if (dComIfG_Bgsp().ChkMoveBG(mPolyInfo2)) {
csXyz angle(field_0x301c, field_0x301e, 0);
dComIfG_Bgsp().MoveBgTransPos(mPolyInfo2, true, &mHookshotTopPos, NULL, &angle);
field_0x301c = angle.x;
field_0x301e = angle.y;
}
}
static cXyz l_hookSnowSandHitScale(0.5f, 0.5f, 0.5f);
void daAlink_c::setHookshotPos() {
mDoMtx_stack_c::copy(mpLinkModel->getAnmMtx(mLeftItemJntNo));
mDoMtx_stack_c::transM(-2.0f, 1.0f, 1.0f);
mDoMtx_stack_c::XYZrotM(cM_deg2s(5.7f), cM_deg2s(162.0f), 0);
J3DModel* model;
if (field_0x3020 == 0) {
model = mHeldItemModel;
} else {
model = field_0x0710;
}
model->setBaseTRMtx(mDoMtx_stack_c::get());
mDoMtx_stack_c::copy(mpLinkModel->getAnmMtx(mRightItemJntNo));
mDoMtx_stack_c::transM(-2.0f, 0.0f, 1.0f);
mDoMtx_stack_c::XYZrotM(cM_deg2s(-78.0f), cM_deg2s(182.0f), cM_deg2s(-99.0f));
if (field_0x3020 == 0) {
model = field_0x0710;
} else {
model = mHeldItemModel;
}
model->setBaseTRMtx(mDoMtx_stack_c::get());
if (mItemMode == 2 || mItemMode == HS_MODE_SHOOT_e) {
field_0x33dc += 1.0f;
if (field_0x33dc >= mItemBck.getBckAnm()->getFrameMax()) {
field_0x33dc -= mItemBck.getBckAnm()->getFrameMax();
}
field_0x33e0 = mHookTipBck.getBckAnm()->getFrameMax();
} else if (mItemMode == HS_MODE_FLY_e || mItemMode == 5 || mItemMode == HS_MODE_RETURN_e) {
field_0x33dc -= 1.0f;
if (field_0x33dc < 0.0f) {
field_0x33dc += mItemBck.getBckAnm()->getFrameMax();
}
if (mItemMode == HS_MODE_RETURN_e && mHookTargetAcKeep.getActor() == NULL) {
field_0x33e0 = 0.0f;
} else {
field_0x33e0 = 14.0f;
}
} else if (mItemMode == HS_MODE_READY_e) {
if (!checkHookshotAnime() && mProcID != PROC_HOOKSHOT_WALL_SHOOT &&
mProcID != PROC_HOOKSHOT_ROOF_SHOOT)
{
resetHookshotMode();
field_0x33e0 = 0.0f;
} else {
if (field_0x33e0 < 0.1f) {
seStartOnlyReverb(Z2SE_AL_HS_OPEN);
}
field_0x33e0 += 1.0f;
if (field_0x33e0 > mHookTipBck.getBckAnm()->getFrameMax()) {
field_0x33e0 = mHookTipBck.getBckAnm()->getFrameMax();
}
}
} else {
field_0x33e0 = 0.0f;
}
mItemBck.entry(field_0x0710->getModelData(), 0.0f);
field_0x0710->calc();
static Vec const hookRoot = {0.0f, 0.0f, 23.5f};
mDoMtx_multVec(mHeldItemModel->getBaseTRMtx(), &hookRoot, &mHeldItemRootPos);
mDoMtx_multVec(field_0x0710->getBaseTRMtx(), &hookRoot, &field_0x3810);
mpHookSound->framework(0, mVoiceReverbIntensity);
fopAc_ac_c* targetAc_p = mHookTargetAcKeep.getActor();
f32 var_f29;
f32 return_speed;
f32 shoot_speed;
f32 max_length;
if (checkLv7BossRoom()) {
return_speed = mpHIO->mItem.mHookshot.m.mBossReturnSpeed;
shoot_speed = mpHIO->mItem.mHookshot.m.mBossShootSpeed;
max_length = mpHIO->mItem.mHookshot.m.mBossMaxLength;
} else {
return_speed = mpHIO->mItem.mHookshot.m.mReturnSpeed;
shoot_speed = mpHIO->mItem.mHookshot.m.mShootSpeed;
max_length = mpHIO->mItem.mHookshot.m.mMaxLength;
}
if (mItemMode == HS_MODE_RETURN_e) {
if (targetAc_p != NULL) {
if (checkLv7BossRoom()) {
return_speed = mpHIO->mItem.mHookshot.m.mBossStickReturnSpeed;
} else {
return_speed = mpHIO->mItem.mHookshot.m.mStickReturnSpeed;
}
}
if (checkModeFlg(0x400)) {
return_speed += current.pos.abs(field_0x3798);
}
if (field_0x3026 != 0) {
field_0x3026--;
} else if (mProcID != PROC_ELEC_DAMAGE || !checkHookshotAnime()) {
if (cLib_chasePos(&mHookshotTopPos, mHeldItemRootPos, return_speed)) {
setHookshotReturnEnd();
} else {
cXyz sp1AC = mHookshotTopPos - mHeldItemRootPos;
field_0x301c = sp1AC.atan2sY_XZ();
field_0x301e = sp1AC.atan2sX_Z();
seStartOnlyReverbLevel(Z2SE_LK_HS_WIND_UP);
}
}
if (targetAc_p != NULL) {
if (fopAcM_checkHookCarryNow(targetAc_p)) {
targetAc_p->current.pos = mHookshotTopPos - mIronBallCenterPos;
if (mItemMode == HS_MODE_NONE_e) {
cancelHookshotCarry();
}
} else {
mHookTargetAcKeep.clearData();
}
}
}
if (checkHookshotWait() || mItemMode == 2) {
csXyz* var_r28;
if (mProcID == PROC_HOOKSHOT_WALL_SHOOT || mProcID == PROC_HOOKSHOT_ROOF_SHOOT) {
var_r28 = (csXyz*)&mProcVar3.field_0x300e;
} else {
var_r28 = &mBodyAngle;
}
if (mProcID == PROC_HOOKSHOT_WALL_SHOOT) {
field_0x301e = mProcVar4.field_0x3010;
} else {
field_0x301e = (s16)(shape_angle.y + mBodyAngle.y);
}
if (mTargetedActor != NULL && mItemMode == 2) {
s16 var_r25 = getBodyAngleXAtnActor(0);
if (cLib_distanceAngleS(var_r25, var_r28->x) < 0x3000) {
cXyz sp1A0;
getBodyAngleXBasePos(&sp1A0);
mDoMtx_stack_c::transS(sp1A0);
mDoMtx_stack_c::ZXYrotM(var_r25, field_0x301e, 0);
mDoMtx_stack_c::XrotM(-var_r28->x);
mDoMtx_stack_c::YrotM(-field_0x301e);
mDoMtx_stack_c::transM(-sp1A0.x, -sp1A0.y, -sp1A0.z);
mDoMtx_stack_c::multVec(&mHookshotTopPos, &mHookshotTopPos);
var_r28->x = var_r25;
}
}
field_0x301c = var_r28->x;
mDoMtx_stack_c::ZXYrotS(field_0x301c, field_0x301e, 0);
mDoMtx_stack_c::multVec(&cXyz::BaseZ, &mIronBallCenterPos);
if (mItemMode == 2) {
seStartOnlyReverb(Z2SE_LK_HS_SHOOT);
if (mTargetedActor != NULL) {
field_0x3028 = 1;
} else {
field_0x3028 = 0;
}
} else {
field_0x3828 = mHeldItemRootPos;
}
mDoMtx_stack_c::copy(mHeldItemModel->getBaseTRMtx());
mDoMtx_stack_c::transM(cXyz(hookRoot));
if (mTargetedActor != NULL || mItemMode != 2) {
mDoMtx_stack_c::multVecZero(&mHookshotTopPos);
}
if (mItemMode == 2) {
mItemMode = HS_MODE_SHOOT_e;
}
} else {
cXyz sp194(mHookshotTopPos);
if (mItemMode != HS_MODE_RETURN_e && mItemMode == HS_MODE_SHOOT_e) {
if (mAtCps[0].ChkAtHit() &&
(mHookTargetAcKeep.getActor() != NULL || field_0x3494 > 0.0f))
{
if (mHookTargetAcKeep.getActor() != NULL) {
mHookshotTopPos = field_0x381c;
targetAc_p = mHookTargetAcKeep.getActor();
if (targetAc_p != NULL && (targetAc_p->actor_status & 0x280000)) {
mHookTargetAcKeep.setData(targetAc_p);
mIronBallCenterPos = mHookshotTopPos - targetAc_p->current.pos;
setHookshotCatchNow();
if (targetAc_p->actor_status & 0x200000) {
mItemMode = 5;
field_0x316c.set(field_0x301c, field_0x301e, 0);
mDoMtx_stack_c::ZrotS(-targetAc_p->shape_angle.z);
mDoMtx_stack_c::XrotM(-targetAc_p->shape_angle.x);
mDoMtx_stack_c::YrotM(-targetAc_p->shape_angle.y);
mDoMtx_stack_c::multVecSR(&mIronBallCenterPos, &mIronBallCenterPos);
} else {
mItemMode = HS_MODE_RETURN_e;
}
fopAcM_setHookCarryNow(targetAc_p);
} else {
mHookTargetAcKeep.clearData();
mItemMode = HS_MODE_RETURN_e;
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER1, 1, cXyz(0.0f, 1.0f, 0.0f));
}
} else {
mItemMode = HS_MODE_RETURN_e;
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER1, 1, cXyz(0.0f, 1.0f, 0.0f));
}
} else {
if (checkChaseHookshot()) {
cXyz sp188 = mTargetedActor->eyePos - mHookshotTopPos;
if (sp188.inprod(mIronBallCenterPos) >= 0.0f) {
mIronBallCenterPos = sp188;
mIronBallCenterPos.normalizeZP();
field_0x301c = mIronBallCenterPos.atan2sY_XZ();
field_0x301e = mIronBallCenterPos.atan2sX_Z();
}
}
mHookshotTopPos += mIronBallCenterPos * shoot_speed;
if (checkModeFlg(0x400)) {
mHookshotTopPos += current.pos - field_0x3798;
}
cXyz sp17C = mHookshotTopPos - mHeldItemRootPos;
var_f29 = sp17C.abs();
sp17C *= 1.0f / var_f29;
f32 var_f26 = max_length - 15.0f;
if (var_f29 >= var_f26) {
mHookshotTopPos = mHeldItemRootPos + (sp17C * var_f26);
mItemMode = HS_MODE_RETURN_e;
}
cXyz sp170;
if (field_0x3828.abs2(mHeldItemRootPos) > 400.0f ||
current.pos.abs2(field_0x3798) > 1.0f || shape_angle.y != mPrevAngleY)
{
field_0x3028 = 1;
}
if (field_0x3028 != 0) {
sp170 = mHeldItemRootPos;
} else {
sp170 = field_0x3828;
}
sp170 -= mIronBallCenterPos * 100.0f;
cXyz sp164 = mHookshotTopPos + (mIronBallCenterPos * 15.0f);
mRopeLinChk.Set(&sp170, &sp164, this);
if (dComIfG_Bgsp().LineCross(&mRopeLinChk)) {
u32 hit_se;
if (checkHookshotStickBG(mRopeLinChk)) {
setHookshotCatchNow();
mItemMode = HS_MODE_FLY_e;
hit_se = Z2SE_HIT_HOOKSHOT_STICK;
if (dComIfGp_checkPlayerStatus1(0, 0x2010000) != 0 &&
mCargoCarryAcKeep.getActor() == NULL)
{
mPolyInfo3.SetPolyInfo(mPolyInfo2);
} else {
mPolyInfo3.ClearPi();
}
mPolyInfo2.SetPolyInfo(mRopeLinChk);
if (dComIfG_Bgsp().ChkMoveBG_NoDABg(mRopeLinChk)) {
targetAc_p = dComIfG_Bgsp().GetActorPointer(mRopeLinChk);
mHookTargetAcKeep.setData(targetAc_p);
fopAcM_setHookCarryNow(targetAc_p);
}
} else {
int poly_att0 = dComIfG_Bgsp().GetPolyAtt0(mRopeLinChk);
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER1, 1, cXyz(0.0f, 1.0f, 0.0f));
mItemMode = HS_MODE_RETURN_e;
hit_se = Z2SE_HIT_HOOKSHOT_REBOUND;
cM3dGPla tripla;
dComIfG_Bgsp().GetTriPla(mRopeLinChk, &tripla);
csXyz sp30;
if (poly_att0 == 0xD || poly_att0 == 3) {
u16 particle_id;
if (poly_att0 == 0xD) {
particle_id = dPa_RM(ID_ZI_S_DOWNSNOW_A);
} else {
particle_id = dPa_RM(ID_ZI_S_DOWNSAND_A);
}
sp30.set(cM_atan2s(tripla.mNormal.absXZ(), tripla.mNormal.y),
tripla.mNormal.atan2sX_Z(), 0);
dComIfGp_particle_setPolyColor(
particle_id, mRopeLinChk, mRopeLinChk.GetCrossP(), &tevStr, &sp30,
(cXyz*)&l_hookSnowSandHitScale, 0, NULL, -1, NULL);
if (poly_att0 == 0xD) {
dComIfGp_particle_setPolyColor(
dPa_RM(ID_ZI_S_DOWNSNOW_B), mRopeLinChk, mRopeLinChk.GetCrossP(), &tevStr, &sp30,
(cXyz*)&l_hookSnowSandHitScale, 0, NULL, -1, NULL);
}
} else {
sp30.set(cM_atan2s(tripla.mNormal.y, tripla.mNormal.absXZ()),
cM_atan2s(-tripla.mNormal.x, -tripla.mNormal.z), 0);
dComIfGp_setHitMark(9, NULL, mRopeLinChk.GetCrossP(), &sp30, NULL, 0);
}
}
mHookshotTopPos = mRopeLinChk.GetCross() - (mIronBallCenterPos * 15.0f);
cM3dGPla tripla;
dComIfG_Bgsp().GetTriPla(mRopeLinChk, &tripla);
field_0x316c.set(cM_atan2s(tripla.mNormal.y, tripla.mNormal.absXZ()),
cM_atan2s(-tripla.mNormal.x, -tripla.mNormal.z), 0);
mZ2Link.startHitItemSE(hit_se, dKy_pol_sound_get(&mRopeLinChk), mpHookSound, -1.0f);
} else {
seStartOnlyReverbLevel(Z2SE_LK_HS_CHAIN);
}
}
}
mDoMtx_stack_c::transS(mHookshotTopPos);
mDoMtx_stack_c::ZXYrotM(field_0x301c, field_0x301e, 0);
mpHookshotLinChk->Set(&sp194, &mHookshotTopPos, this);
if (dComIfG_Bgsp().LineCross(mpHookshotLinChk) &&
dComIfG_Bgsp().GetPolyAtt0(*mpHookshotLinChk) != 6)
{
fopKyM_createWpillar(mpHookshotLinChk->GetCrossP(), 0.5f, 0);
mDoAud_seStart(Z2SE_CM_BODYFALL_WATER_S, mpHookshotLinChk->GetCrossP(), 0,
mVoiceReverbIntensity);
}
}
mHookTipBck.entry(mpHookTipModel->getModelData(), field_0x33e0);
mpHookTipModel->setBaseTRMtx(mDoMtx_stack_c::get());
mpHookTipModel->calc();
f32 bck_frame;
if (dComIfGp_checkPlayerStatus1(0, 0x10000)) {
mDoMtx_stack_c::transS(mIronBallBgChkPos);
mDoMtx_stack_c::ZXYrotM(-0x4000, field_0x3022, 0);
bck_frame = 14.0f;
} else if (dComIfGp_checkPlayerStatus1(0, 0x2000000)) {
mDoMtx_stack_c::transS(mIronBallBgChkPos);
mDoMtx_stack_c::ZXYrotM(0, field_0x3022, 0);
bck_frame = 14.0f;
} else {
if (field_0x3024 != 0) {
cLib_chasePos(&mIronBallBgChkPos, field_0x3810, 2.0f * return_speed);
cXyz sp158 = mIronBallBgChkPos - field_0x3810;
if (sp158.abs2() < 1.0f) {
field_0x3024 = 0;
} else {
mDoMtx_stack_c::transS(mIronBallBgChkPos);
mDoMtx_stack_c::ZXYrotM(sp158.atan2sY_XZ(), sp158.atan2sX_Z(), 0);
}
}
if (field_0x3024 == 0) {
mDoMtx_stack_c::copy(field_0x0710->getBaseTRMtx());
mDoMtx_stack_c::transM(cXyz(hookRoot));
mIronBallBgChkPos = field_0x3810;
}
bck_frame = 0.0f;
}
mHookTipBck.entry(field_0x0714->getModelData(), bck_frame);
field_0x0714->setBaseTRMtx(mDoMtx_stack_c::get());
field_0x0714->calc();
}
void daAlink_c::setHookshotRoofWaitAnime() {
daAlink_ANM anm;
if (checkHookshotRoofLv7Boss()) {
if (field_0x3020 == 0) {
anm = ANM_DRAGON_HANG_RIGHT;
} else {
anm = ANM_DRAGON_HANG_LEFT;
}
} else {
if (field_0x3020 == 0) {
anm = ANM_HOOKSHOT_HANG_RIGHT;
} else {
anm = ANM_HOOKSHOT_HANG_LEFT;
}
onModeFlg(0x100);
}
setSingleAnimeBaseMorf(anm, 2.0f);
}
void daAlink_c::setHookshotWallWaitAnime() {
daAlink_ANM anm;
if (field_0x3020 == 0) {
anm = ANM_HOOKSHOT_WALL_RIGHT;
} else {
anm = ANM_HOOKSHOT_WALL_LEFT;
}
setSingleAnimeBaseMorf(anm, 2.0f);
onModeFlg(0x100);
}
void daAlink_c::hookshotRoofTurn() {
BOOL is_play_sound = false;
if (!dComIfGp_checkPlayerStatus0(0, 0x2000)) {
f32 max_rise_y = (mIronBallBgChkPos.y + 15.0f) - 1.5f;
f32 min_descend_y = mIronBallBgChkPos.y - mpHIO->mItem.mHookshot.m.mMaxLength;
if (checkInputOnR()) {
int stick_direction = getDirectionFromAngle(mStickAngle);
s16 angle = 1024.0f * mMoveValue * mMoveValue;
if (stick_direction == DIR_LEFT) {
shape_angle.y += angle;
} else if (stick_direction == DIR_RIGHT) {
shape_angle.y -= angle;
}
current.angle.y = shape_angle.y;
if (stick_direction == DIR_FORWARD) {
current.pos.y += mpHIO->mItem.mHookshot.m.mRoofHangRiseSpeed * mStickValue;
if (current.pos.y > max_rise_y) {
current.pos.y = max_rise_y;
} else {
seStartOnlyReverbLevel(Z2SE_AL_HS_HANGING_UP);
is_play_sound = true;
}
} else if (stick_direction == DIR_BACKWARD) {
f32 descend_speed = mpHIO->mItem.mHookshot.m.mRoofHangDecendSpeed * mMoveValue;
if (checkBootsOrArmorHeavy()) {
descend_speed *= 1.5f;
}
current.pos.y -= descend_speed;
if (min_descend_y > current.pos.y) {
current.pos.y = min_descend_y;
} else {
seStartOnlyReverbLevel(Z2SE_AL_HS_HANGING_DOWN);
is_play_sound = true;
}
}
}
u8 status_dir = 0;
if (current.pos.y < max_rise_y) {
status_dir |= (u8)0x8;
}
if (current.pos.y > min_descend_y) {
status_dir |= (u8)0x2;
}
if (!checkEventRun()) {
dComIfGp_set3DStatusForce(0x78, status_dir, 0);
}
}
if (is_play_sound) {
if (!checkNoResetFlg3(FLG3_UNK_4)) {
dComIfGp_getVibration().StartQuake(1, 1, cXyz(0.0f, 1.0f, 0.0f));
onNoResetFlg3(FLG3_UNK_4);
}
} else {
cancelItemUseQuake(0);
}
}
void daAlink_c::initHookshotRoofWaitActor(fopAc_ac_c* i_actor) {
if (i_actor != NULL) {
mCargoCarryAcKeep.setData(i_actor);
field_0x37c8 = mIronBallBgChkPos - i_actor->current.pos;
mDoMtx_stack_c::XrotS(-i_actor->shape_angle.x);
mDoMtx_stack_c::YrotM(-i_actor->shape_angle.y);
mDoMtx_stack_c::multVecSR(&field_0x37c8, &field_0x37c8);
mProcVar0.field_0x3008 = i_actor->shape_angle.y;
fopAcM_setHookCarryNow(i_actor);
mProcVar4.field_0x3010 = 1;
} else {
mCargoCarryAcKeep.clearData();
mProcVar4.field_0x3010 = 0;
}
}
int daAlink_c::checkNextHookPoint() {
if (field_0x3026 != 0) {
fopAc_ac_c* targetAc_p = mHookTargetAcKeep.getActor();
if ((mItemMode == 5 && targetAc_p != NULL && fopAcM_checkHookCarryNow(targetAc_p)) ||
(mItemMode == HS_MODE_FLY_e && dComIfG_Bgsp().ChkPolySafe(mPolyInfo2) &&
checkHookshotStickBG(mPolyInfo2) &&
(targetAc_p == NULL || fopAcM_checkHookCarryNow(targetAc_p))))
{
field_0x3026 = 0;
return procHookshotFlyInit();
}
} else if (dComIfGp_checkPlayerStatus1(0, 0x10000) && checkHookshotRoofLv7Boss()) {
if (!fopAcM_checkHookCarryNow(mCargoCarryAcKeep.getActor())) {
field_0x3102 = shape_angle.y;
return procCoLargeDamageInit(-6, TRUE, 0, 0, NULL, 0);
}
}
return procFallInit(1, 5.0f);
}
int daAlink_c::checkLandHookshotHang() {
mLinkGndChk.SetPos(&field_0x3834);
f32 ground_cross = dComIfG_Bgsp().GroundCross(&mLinkGndChk);
if (!setHookshotHangMoveBGCollect() || ground_cross > mLeftFootPos.y ||
ground_cross > mRightFootPos.y)
{
return checkNextHookPoint();
}
if (mProcID != PROC_HOOKSHOT_ROOF_BOOTS &&
((mProcID != PROC_HOOKSHOT_ROOF_SHOOT && mProcID != PROC_HOOKSHOT_WALL_SHOOT) ||
checkHookshotWait()) &&
(!checkHookshotRoofLv7Boss() || !checkEquipHeavyBoots()) &&
checkSetItemTrigger(fpcNm_ITEM_HVY_BOOTS))
{
if (dComIfGp_checkPlayerStatus1(0, 0x10000)) {
return procHookshotRoofBootsInit(mCargoCarryAcKeep.getActor());
}
setHeavyBoots(1);
}
return 0;
}
int daAlink_c::commonHookshotRoofWait() {
setJumpMode();
if (mProcVar4.field_0x3010 != 0) {
mCargoCarryAcKeep.setActor();
if (mCargoCarryAcKeep.getActor() == NULL || !fopAcM_checkHookCarryNow(mCargoCarryAcKeep.getActor())) {
return checkNextHookPoint();
}
}
if (mLinkAcch.ChkWallHit()) {
return checkNextHookPoint();
}
cXyz start_pos = field_0x3810 + (current.pos - field_0x3798);
mRopeLinChk.Set(&start_pos, &mIronBallBgChkPos, this);
if (dComIfG_Bgsp().LineCross(&mRopeLinChk)) {
return checkNextHookPoint();
}
if (checkLandHookshotHang()) {
return 1;
}
return 0;
}
int daAlink_c::commonHookshotWallWait() {
setJumpMode();
if (checkLandHookshotHang()) {
return TRUE;
} else {
return FALSE;
}
}
int daAlink_c::procHookshotSubjectInit() {
if (!commonProcInitNotSameProc(PROC_HOOKSHOT_SUBJECT)) {
return 0;
}
mNormalSpeed = 0.0f;
if (initHookshotUpperAnimeSpeed(1)) {
setSingleAnimeBaseSpeed(ANM_ATN_WAIT_LEFT, 0.0f,
mpHIO->mItem.mHookshot.m.mStartInterpolation);
}
dComIfGp_setPlayerStatus0(0, 0x4000);
current.angle.y = shape_angle.y;
setHookshotReadyMaterial();
return 1;
}
int daAlink_c::procHookshotSubject() {
if (checkHookshotWait()) {
setDoStatus(BUTTON_STATUS_BACK);
}
setShapeAngleToAtnActor(0);
mSight.offDrawFlg();
if (!checkNextAction(0)) {
if (checkHookshotWait()) {
if (setBodyAngleToCamera()) {
setHookshotSight();
}
dComIfGp_clearPlayerStatus0(0, 0x40000);
} else {
dComIfGp_setPlayerStatus0(0, 0x40000);
}
}
return 1;
}
int daAlink_c::procHookshotMoveInit() {
if (!commonProcInitNotSameProc(PROC_HOOKSHOT_MOVE)) {
return 0;
}
if (checkZeroSpeedF()) {
onModeFlg(1);
}
if (initHookshotUpperAnimeSpeed(0)) {
setBlendAtnMoveAnime(mpHIO->mItem.mHookshot.m.mStartInterpolation);
}
dComIfGp_setPlayerStatus0(0, 0x4000);
return 1;
}
int daAlink_c::procHookshotMove() {
cancelHookshotMove();
if (!checkNextAction(0)) {
f32 blend = -1.0f;
if (checkZeroSpeedF()) {
onModeFlg(1);
if (field_0x2f98 != 2) {
field_0x2f98 = 2;
blend = mpHIO->mBasic.m.mBasicInterpolation;
}
} else {
offModeFlg(1);
}
if (checkHookshotWait()) {
setBlendAtnMoveAnime(blend);
setBodyAngleXReadyAnime(0);
} else if (checkChaseHookshot()) {
setBodyAngleXReadyAnime(0);
}
}
return 1;
}
int daAlink_c::procHookshotFlyInit() {
commonProcInit(PROC_HOOKSHOT_FLY);
if (!checkNoResetFlg0(FLG0_SWIM_UP)) {
onNoResetFlg0(FLG0_WATER_IN_MOVE);
}
daAlink_ANM anm;
if (field_0x3020 == 0) {
anm = ANM_HOOKSHOT_FLY_LEFT;
} else {
anm = ANM_HOOKSHOT_FLY_RIGHT;
}
setSingleAnimeBase(anm);
mBodyAngle.x = 0;
setSpecialGravity(0.0f, maxFallSpeed, 0);
mNormalSpeed = 0.0f;
speed.y = 0.0f;
dComIfGp_clearPlayerStatus0(0, 0x40000);
dComIfGp_setPlayerStatus1(0, 0x10);
voiceStart(Z2SE_AL_V_JUMP_L);
field_0x37c8 = field_0x3798;
current.pos = field_0x3834;
field_0x37d4 = cXyz::Zero;
shape_angle.x = field_0x301c;
shape_angle.y = field_0x301e;
current.angle.y = shape_angle.y;
mProcVar0.field_0x3008 = 1;
mProcVar1.field_0x300a = 4;
field_0x2f99 = 0x50;
mProcVar2.field_0x300c = mItemMode;
mProcVar5.field_0x3012 = 0;
procHookshotFly();
return 1;
}
int daAlink_c::procHookshotFly() {
fopAc_ac_c* targetAc_p = mHookTargetAcKeep.getActor();
s16 targetAc_name;
if (targetAc_p != NULL) {
targetAc_name = fopAcM_GetName(targetAc_p);
} else {
targetAc_name = PROC_ALINK;
}
BOOL var_r29 = FALSE;
if (targetAc_name == PROC_Obj_SwHang) {
int swhang_type = static_cast<daObjSwHang_c*>(targetAc_p)->getType();
if (swhang_type == 3 || swhang_type == 4) {
var_r29 = TRUE;
}
}
s16 temp_r24 = field_0x301e;
cXyz spAC(mHookshotTopPos);
setHookshotTopPosFly();
field_0x37d4 = mHookshotTopPos - mHeldItemRootPos;
if (mProcVar0.field_0x3008 != 0 && cLib_distanceAngleS(field_0x37d4.atan2sX_Z(), temp_r24) > 0x4000) {
setHookshotReturnEnd();
} else {
mProcVar0.field_0x3008 = 0;
f32 temp_f31 = field_0x37d4.abs();
f32 temp_f30 = mpHIO->mItem.mHookshot.m.mStickReturnSpeed + spAC.abs(mHookshotTopPos);
if (temp_f31 < temp_f30 || mProcVar1.field_0x300a == 0) {
setHookshotReturnEnd();
} else {
field_0x37d4 *= temp_f30 / temp_f31;
seStartOnlyReverbLevel(Z2SE_LK_HS_WIND_UP);
if (temp_f31 < temp_f30 * 1.5f) {
mProcVar1.field_0x300a--;
}
}
}
current.pos += field_0x37d4;
if (checkSetItemTrigger(fpcNm_ITEM_W_HOOKSHOT) != 0) {
mProcVar5.field_0x3012 = 1;
} else if (mProcVar5.field_0x3012 != 0 && !itemButton()) {
mProcVar5.field_0x3012 = 0;
}
if (mItemMode != 5 && mItemMode != HS_MODE_FLY_e) {
if (targetAc_name == PROC_B_OB ||
(targetAc_name == PROC_B_DR && static_cast<daB_DR_c*>(targetAc_p)->isBack()))
{
dComIfGp_getVibration().StartShock(1, 1, cXyz(0.0f, 1.0f, 0.0f));
return procBossBodyHangInit(targetAc_p);
} else {
cM3dGPla tripla;
BOOL var_r28 = FALSE;
BOOL var_r27 = FALSE;
BOOL is_force_fall = checkStageName("D_MN10") && fopAcM_GetRoomNo(this) == 4;
if (mProcVar2.field_0x300c == 4 && dComIfG_Bgsp().ChkPolySafe(mPolyInfo2)) {
var_r28 = dComIfG_Bgsp().GetTriPla(mPolyInfo2, &tripla);
var_r27 = cBgW_CheckBRoof(tripla.mNormal.y);
if (!checkHookshotStickBG(mPolyInfo2)) {
var_r28 = FALSE;
}
}
if (!is_force_fall && !mLinkAcch.ChkGroundHit() && !var_r27 && checkFrontWallTypeAction())
{
voiceStart(Z2SE_AL_V_CLIMB);
dComIfGp_getVibration().StartShock(1, 1, cXyz(0.0f, 1.0f, 0.0f));
return 1;
} else {
cXyz spA0 = current.pos - field_0x37c8;
if (commonLineCheck(&field_0x37c8, &current.pos)) {
current.pos = mLinkLinChk.GetCross();
spA0.y = 0.0f;
spA0.normalizeZP();
current.pos.x -= spA0.x * 35.0f;
current.pos.z -= spA0.z * 35.0f;
}
if (var_r28 && !var_r27) {
cXyz sp94(mHookshotTopPos.x + tripla.mNormal.x * 35.0f, mHookshotTopPos.y + 5.0f,
mHookshotTopPos.z + tripla.mNormal.z * 35.0f);
mLinkGndChk.SetPos(&sp94);
f32 temp_f29 = dComIfG_Bgsp().GroundCross(&mLinkGndChk);
if (temp_f29 > mHookshotTopPos.y - 150.0f || is_force_fall) {
current.pos.x = sp94.x;
current.pos.z = sp94.z;
is_force_fall = true;
}
}
setJumpMode();
if (mLinkAcch.ChkGroundHit()) {
checkNextAction(0);
} else if (is_force_fall) {
procFallInit(1, 5.0f);
field_0x2f99 = 0x70;
} else if (targetAc_name == PROC_E_PH || targetAc_name == PROC_B_DR || var_r29) {
procHookshotRoofWaitInit(1, targetAc_p, mProcVar5.field_0x3012);
} else if (var_r28 && dComIfG_Bgsp().GetMonkeyBarsCode(mPolyInfo2)) {
cXyz sp88;
mDoMtx_stack_c::ZXYrotS(field_0x301c, field_0x301e, 0);
mDoMtx_stack_c::multVec(&cXyz::BaseZ, &sp88);
sp88 = mHookshotTopPos + (sp88 * 15.0f);
procRoofHangStartInit(mPolyInfo2, sp88, 0);
} else if (var_r28 && var_r27) {
procHookshotRoofWaitInit(1, NULL, mProcVar5.field_0x3012);
} else if (var_r28 && field_0x2f91 != 3 && fabsf(tripla.mNormal.y) < 0.05f) {
procHookshotWallWaitInit(1, tripla.mNormal.atan2sX_Z(), mProcVar5.field_0x3012);
} else {
procFallInit(1, 5.0f);
field_0x2f99 = 0x70;
}
voiceStart(Z2SE_AL_V_CLIMB);
if (mProcID != PROC_FALL) {
dComIfGp_getVibration().StartShock(1, 1, cXyz(0.0f, 1.0f, 0.0f));
}
}
}
} else {
cXyz sp7C = mHookshotTopPos - current.pos;
cLib_addCalcAngleS(&shape_angle.x, sp7C.atan2sY_XZ(), 2, 0x2000, 0x800);
cLib_addCalcAngleS(&shape_angle.y, sp7C.atan2sX_Z(), 2, 0x2000, 0x800);
current.angle.y = shape_angle.y;
field_0x37c8 = field_0x3798;
}
return 1;
}
int daAlink_c::procHookshotRoofWaitInit(BOOL param_0, fopAc_ac_c* param_1, int param_2) {
commonProcInit(PROC_HOOKSHOT_ROOF_WAIT);
if (param_0) {
cXyz sp28;
mDoMtx_stack_c::ZXYrotS(field_0x301c, field_0x301e, 0);
mDoMtx_stack_c::multVec(&cXyz::BaseZ, &sp28);
current.pos = mHookshotTopPos + (sp28 * 15.0f);
current.pos.y -= 1.5f;
field_0x3022 = field_0x301e;
mIronBallBgChkPos.set(current.pos.x, current.pos.y - 15.0f, current.pos.z);
daAlink_ANM anm;
if (field_0x3020 == 0) {
field_0x3020 = 1;
anm = ANM_HOOKSHOT_HANG_END_LEFT;
} else {
field_0x3020 = 0;
anm = ANM_HOOKSHOT_HANG_END_RIGHT;
}
mProcVar2.field_0x300c = 0;
setSingleAnimeParam(anm, &mpHIO->mItem.mHookshot.m.mRoofHangAnm);
} else {
setHookshotRoofWaitAnime();
mProcVar2.field_0x300c = 1;
}
resetHookshotMode();
field_0x3024 = 1;
setSpecialGravity(0.0f, maxFallSpeed, 0);
mNormalSpeed = 0.0f;
speed.y = 0.0f;
current.angle.y = shape_angle.y;
initHookshotRoofWaitActor(param_1);
if (param_0) {
setHookshotHangMoveBGCollect();
}
field_0x2b98 = 6.5f;
mProcVar5.field_0x3012 = param_2;
dComIfGp_setPlayerStatus1(0, 0x10000);
mCcStts.SetWeight(255);
return 1;
}
int daAlink_c::procHookshotRoofWait() {
if (dComIfGp_checkCameraAttentionStatus(field_0x317c, 0x80)) {
if (checkSubjectEnd(TRUE)) {
dComIfGp_clearPlayerStatus0(0, 0x2000);
mBodyAngle.y = 0;
mBodyAngle.x = 0;
offModeFlg(0x60000000);
} else if (dComIfGp_checkPlayerStatus0(0, 0x2000)) {
setBodyAngleToCamera();
}
} else if (dCam_getBody()->ChangeModeOK(4)) {
onResetFlg0(RFLG0_UNK_4000000);
if (dComIfGp_checkCameraAttentionStatus(field_0x317c, 0x1000)) {
field_0x310c = shape_angle.y;
field_0x310a = 0;
setSubjectMode();
onModeFlg(0x60000000);
}
}
if (commonHookshotRoofWait()) {
return 1;
}
if (!checkHookshotRoofLv7Boss() || !checkBootsOrArmorHeavy()) {
setDoStatusEmphasys(BUTTON_STATUS_LET_GO);
if (doTrigger()) {
return procFallInit(1, 5.0f);
}
}
setShapeAngleToAtnActor(0);
if (mProcVar2.field_0x300c == 0) {
if (checkSetItemTrigger(fpcNm_ITEM_W_HOOKSHOT)) {
mProcVar5.field_0x3012 = 1;
} else if (mProcVar5.field_0x3012 != 0 && !itemButton()) {
mProcVar5.field_0x3012 = 0;
}
daPy_frameCtrl_c* frameCtrl_p = mUnderFrameCtrl;
if (checkAnmEnd(frameCtrl_p) ||
((checkInputOnR() || mProcVar5.field_0x3012 != 0 || checkHookshotRoofLv7Boss()) &&
frameCtrl_p->getFrame() > mpHIO->mItem.mHookshot.m.mRoofHangAnm.mCancelFrame))
{
setHookshotRoofWaitAnime();
mProcVar2.field_0x300c = 1;
}
} else if (!checkHookshotRoofLv7Boss()) {
if (checkSetItemTrigger(fpcNm_ITEM_W_HOOKSHOT) || mProcVar5.field_0x3012 != 0) {
return procHookshotRoofShootInit(mCargoCarryAcKeep.getActor());
}
hookshotRoofTurn();
}
return 1;
}
int daAlink_c::procHookshotRoofShootInit(fopAc_ac_c* param_0) {
commonProcInit(PROC_HOOKSHOT_ROOF_SHOOT);
daAlink_ANM anm;
if (field_0x3020 == 0) {
anm = ANM_HOOKSHOT_HANG_WAIT_RIGHT;
} else {
anm = ANM_HOOKSHOT_HANG_WAIT_LEFT;
}
setSingleAnimeBaseSpeed(anm, 1.0f, 3.0f);
setFastShotTimer();
setSpecialGravity(0.0f, maxFallSpeed, 0);
mNormalSpeed = 0.0f;
speed.y = 0.0f;
field_0x2b98 = 6.5f;
initHookshotRoofWaitActor(param_0);
initHookshotReady();
dComIfGp_setPlayerStatus1(0, 0x10000);
dComIfGp_setPlayerStatus0(0, 0x4000);
mCcStts.SetWeight(255);
mProcVar2.field_0x300c = 0;
mProcVar3.field_0x300e = mBodyAngle.x;
return 1;
}
int daAlink_c::procHookshotRoofShoot() {
if (checkHookshotWait()) {
setDoStatus(BUTTON_STATUS_BACK);
}
if (commonHookshotRoofWait()) {
return 1;
}
if (checkHookshotWait()) {
setShapeAngleToAtnActor(0);
}
mSight.offDrawFlg();
dComIfGp_clearPlayerStatus0(0, 0x40000);
if (mFastShotTime != 0 && checkHookshotWait()) {
mFastShotTime--;
}
if (!checkUpperItemActionHookshot()) {
mBodyAngle.x = mProcVar3.field_0x300e;
if (!checkAttentionLock() && mFastShotTime == 0) {
if (checkHookshotWait()) {
mUnderFrameCtrl[0].setRate(0.0f);
mUnderFrameCtrl[0].setFrame(0.0f);
getNowAnmPackUnder(UNDER_0)->setFrame(0.0f);
if (mProcVar2.field_0x300c != 0 && setBodyAngleToCamera()) {
setHookshotSight();
}
} else {
dComIfGp_setPlayerStatus0(0, 0x40000);
}
mProcVar2.field_0x300c = 1;
} else {
if (mTargetedActor == NULL && mItemMode == HS_MODE_NONE_e) {
return procHookshotRoofWaitInit(0, mCargoCarryAcKeep.getActor(), 0);
}
if (checkHookshotWait()) {
mUnderFrameCtrl[0].setRate(1.0f);
if (mProcVar2.field_0x300c == 0) {
setBodyAngleXReadyAnime(0);
hookshotRoofTurn();
} else {
cancelItemUseQuake(0);
}
}
mProcVar2.field_0x300c = 0;
}
mProcVar3.field_0x300e = mBodyAngle.x;
mBodyAngle.x = 0;
}
return 1;
}
int daAlink_c::procHookshotRoofBootsInit(fopAc_ac_c* param_0) {
commonProcInit(PROC_HOOKSHOT_ROOF_BOOTS);
daAlink_ANM anm;
if (field_0x3020 == 0) {
anm = ANM_HOOKSHOT_HANG_RIGHT_START;
} else {
anm = ANM_HOOKSHOT_HANG_LEFT_START;
}
setSingleAnimeBaseMorf(anm, 2.0f);
resetHookshotMode();
field_0x3024 = 1;
setSpecialGravity(0.0f, maxFallSpeed, 0);
mNormalSpeed = 0.0f;
speed.y = 0.0f;
current.angle.y = shape_angle.y;
initHookshotRoofWaitActor(param_0);
field_0x2b98 = 6.5f;
dComIfGp_setPlayerStatus1(0, 0x10000);
mCcStts.SetWeight(255);
return 1;
}
int daAlink_c::procHookshotRoofBoots() {
if (commonHookshotRoofWait()) {
return 1;
}
if (!checkHookshotRoofLv7Boss() || !checkBootsOrArmorHeavy()) {
setDoStatusEmphasys(BUTTON_STATUS_LET_GO);
if (doTrigger()) {
return procFallInit(1, 5.0f);
}
}
daPy_frameCtrl_c* frameCtrl_p = mUnderFrameCtrl;
if (checkAnmEnd(frameCtrl_p)) {
return procHookshotRoofWaitInit(0, mCargoCarryAcKeep.getActor(), 0);
}
if (frameCtrl_p->checkPass(4.0f)) {
setHeavyBoots(1);
} else if (checkNoResetFlg0(FLG0_EQUIP_HVY_BOOTS) && frameCtrl_p->checkPass(10.0f)) {
dComIfGp_getVibration().StartShock(3, 1, cXyz(0.0f, 1.0f, 0.0f));
}
return 1;
}
int daAlink_c::procHookshotWallWaitInit(int param_0, s16 param_1, int param_2) {
commonProcInit(PROC_HOOKSHOT_WALL_WAIT);
if (param_0) {
setOldRootQuaternion(0, -0x8000, 0);
cXyz sp28;
mDoMtx_stack_c::ZXYrotS(field_0x301c, field_0x301e, 0);
mDoMtx_stack_c::multVec(&cXyz::BaseZ, &sp28);
current.pos = mHookshotTopPos + (sp28 * 15.0f);
shape_angle.y = param_1;
current.pos.x += cM_ssin(shape_angle.y) * 1.5f;
current.pos.z += cM_scos(shape_angle.y) * 1.5f;
field_0x3022 = param_1 + 0x8000;
mIronBallBgChkPos.set(current.pos.x + cM_ssin(shape_angle.y) * 15.0f, current.pos.y,
current.pos.z + cM_scos(shape_angle.y) * 15.0f);
daAlink_ANM anm;
if (field_0x3020 == 0) {
field_0x3020 = 1;
anm = ANM_HOOKSHOT_WALL_END_LEFT;
} else {
field_0x3020 = 0;
anm = ANM_HOOKSHOT_WALL_END_RIGHT;
}
mProcVar2.field_0x300c = 0;
setSingleAnimeParam(anm, &mpHIO->mItem.mHookshot.m.mWallHangAnm);
} else {
setHookshotWallWaitAnime();
mProcVar2.field_0x300c = 1;
}
dComIfGp_setPlayerStatus1(0, 0x2000000);
resetHookshotMode();
field_0x3024 = 1;
setSpecialGravity(0.0f, maxFallSpeed, 0);
mNormalSpeed = 0.0f;
speed.y = 0.0f;
current.angle.y = shape_angle.y;
if (param_0) {
setHookshotHangMoveBGCollect();
}
mProcVar5.field_0x3012 = param_2;
return 1;
}
int daAlink_c::procHookshotWallWait() {
if (dComIfGp_checkCameraAttentionStatus(field_0x317c, 0x80)) {
if (checkSubjectEnd(TRUE)) {
dComIfGp_clearPlayerStatus0(0, 0x2000);
mBodyAngle.x = 0;
offModeFlg(0x60000000);
} else if (dComIfGp_checkPlayerStatus0(0, 0x2000)) {
s16 old_angle = shape_angle.y;
shape_angle.y = field_0x310c;
setBodyAngleToCamera();
shape_angle.y = old_angle;
old_angle = field_0x310c - shape_angle.y;
if (old_angle > 0x4000) {
field_0x310c = shape_angle.y + 0x4000;
} else if (old_angle < -0x4000) {
field_0x310c = shape_angle.y - 0x4000;
}
}
} else if (dCam_getBody()->ChangeModeOK(4)) {
onResetFlg0(RFLG0_UNK_4000000);
if (dComIfGp_checkCameraAttentionStatus(field_0x317c, 0x1000)) {
field_0x310c = shape_angle.y;
field_0x310a = 0;
setSubjectMode();
onModeFlg(0x60000000);
}
}
if (commonHookshotWallWait()) {
return 1;
}
setDoStatusEmphasys(BUTTON_STATUS_LET_GO);
if (doTrigger()) {
return procFallInit(1, 5.0f);
}
if (mProcVar2.field_0x300c == 0) {
if (checkSetItemTrigger(fpcNm_ITEM_W_HOOKSHOT)) {
mProcVar5.field_0x3012 = 1;
} else if (mProcVar5.field_0x3012 != 0 && !itemButton()) {
mProcVar5.field_0x3012 = 0;
}
daPy_frameCtrl_c* frameCtrl_p = mUnderFrameCtrl;
if (checkAnmEnd(frameCtrl_p) ||
((checkInputOnR() || mProcVar5.field_0x3012 != 0) &&
frameCtrl_p->getFrame() > mpHIO->mItem.mHookshot.m.mWallHangAnm.mCancelFrame))
{
setHookshotWallWaitAnime();
mProcVar2.field_0x300c = 1;
}
} else if (checkSetItemTrigger(fpcNm_ITEM_W_HOOKSHOT) || mProcVar5.field_0x3012 != 0) {
return procHookshotWallShootInit();
}
return 1;
}
int daAlink_c::procHookshotWallShootInit() {
commonProcInit(PROC_HOOKSHOT_WALL_SHOOT);
daAlink_ANM anm;
if (field_0x3020 == 0) {
anm = ANM_HOOKSHOT_WALL_WAIT_RIGHT;
} else {
anm = ANM_HOOKSHOT_WALL_WAIT_LEFT;
}
setSingleAnimeBaseSpeed(anm, 1.0f, 3.0f);
setFastShotTimer();
setSpecialGravity(0.0f, maxFallSpeed, 0);
mNormalSpeed = 0.0f;
speed.y = 0.0f;
dComIfGp_setPlayerStatus1(0, 0x2000000);
initHookshotReady();
dComIfGp_setPlayerStatus0(0, 0x4000);
mProcVar2.field_0x300c = 0;
mProcVar3.field_0x300e = mBodyAngle.x;
mProcVar4.field_0x3010 = shape_angle.y;
field_0x310c = mProcVar4.field_0x3010;
setHookshotReadyMaterial();
return 1;
}
int daAlink_c::procHookshotWallShoot() {
if (checkHookshotWait()) {
setDoStatus(BUTTON_STATUS_BACK);
}
if (commonHookshotWallWait()) {
return 1;
}
mSight.offDrawFlg();
dComIfGp_clearPlayerStatus0(0, 0x40000);
if (mFastShotTime != 0 && checkHookshotWait()) {
mFastShotTime--;
}
BOOL var_r31 = false;
if (!checkUpperItemActionHookshot()) {
s16 old_angle = shape_angle.y;
mBodyAngle.x = mProcVar3.field_0x300e;
shape_angle.y = mProcVar4.field_0x3010;
if (!checkAttentionLock() && mFastShotTime == 0) {
if (checkHookshotWait()) {
mUnderFrameCtrl[0].setRate(0.0f);
mUnderFrameCtrl[0].setFrame(0.0f);
getNowAnmPackUnder(UNDER_0)->setFrame(0.0f);
if (mProcVar2.field_0x300c != 0 && setBodyAngleToCamera()) {
var_r31 = true;
}
} else {
dComIfGp_setPlayerStatus0(0, 0x40000);
}
mProcVar2.field_0x300c = 1;
} else {
if (mTargetedActor == NULL && mItemMode == HS_MODE_NONE_e) {
shape_angle.y = old_angle;
return procHookshotWallWaitInit(0, 0, 0);
}
if (checkHookshotWait()) {
setWaterInAnmRate(mUnderFrameCtrl, 1.0f);
if (mProcVar2.field_0x300c == 0) {
setBodyAngleXReadyAnime(0);
if (!setShapeAngleToAtnActor(0)) {
cLib_addCalcAngleS(&shape_angle.y, old_angle, 4, 0xC00, 0x180);
}
}
}
mProcVar2.field_0x300c = 0;
}
s16 var_r27 = shape_angle.y - old_angle;
if (var_r27 > 0x4000) {
shape_angle.y = old_angle + 0x4000;
} else if (var_r27 < -0x4000) {
shape_angle.y = old_angle - 0x4000;
}
if (var_r31) {
setHookshotSight();
}
mProcVar3.field_0x300e = mBodyAngle.x;
mBodyAngle.x = 0;
field_0x310c = shape_angle.y;
mProcVar4.field_0x3010 = shape_angle.y;
shape_angle.y = old_angle;
}
return 1;
}