Files
dusklight/src/d/actor/d_a_cow.cpp
T
Pieter-Jan Briers b289dece80 26 02 27 pjb dev 2 (#41)
* fix kankyo UB

* Fix TEV Stage DL writing

BE issue

* BE Fixes in materials/shapes

* Move to Aurora GD impl

* JUTDataFileHeader

* j3d: load vertex and texture not through GD

* Endian swap vertex data (mostly)

* Just exit(0) when closing the game

Fix crashes :godo:

* fix fopAcM_ct_placement and remove memcpy

* J3D: track vertex arrays correctly, swap work

* fix visibility, turn off overridden new/delete when we call into aurora

* event: cut name be

* Default window improvements

Double size, allow OS to decide position

* survive TParse::parseHeader_next

* color swap fix

* swap endian/fixes oob function pointer

* Remove GXGetViewportv stub

Aurora has it now

* Set array pointers via GD again

Relies on https://github.com/encounter/aurora/pull/35

* Let Aurora decide graphics backend

* disable procbar drawing

* Fix TColor endianness conversion issues

Fixes the wrong color for the flashing logo

* cam param swap

* simplify vtx loading, mat/amb color fix

* endian swap stb/fvb data

* aurora stat changes

* fix storage buffer crash

dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things

* set bgobj spec fix

* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped

* JKRExpHeap: fix bad allocator slowdown

* solid tex

* texture caching

* log level

* fix window aspect ratio, disable bloom, endian swap camera type data

camera is now actually playing opening cutscene!!!!

* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs

* endian swap joint weight envelope data

* move to dusk config

* verbose arg errors

* better stub logging (for now)

* less logging, more BE

* more stubbing, move logging stuff around

* move all logging to aurora logging

* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.

* update aurora

* fix heap alignment mismatch and always head align for now

* prevent them from fucking up my shit

* forward jut warning to DuskLog

* remove report logging

* maybe and i must emphasize maybe fix JMessage parsing

* this was a dumb idea

* preserve negative alignment for JKRHeap

* use normal free on macos and linux

* ^

* fix JMAHermiteInterpolation c impl

* endian swap J2DScreen mColor (oops)

* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm

* typo fix

* Fix aligned_alloc() size issues on POSIX

aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.

Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.

* _Exit instead of exit()

Seriously I don't want destructors to run. Let the OS reclaim that shit.

* Reapply "Isolate JKRHeap operator overloads" (#39)

This reverts commit 3623b27f37.

* Fix some oopsies

* Fix hardcoded pointer size in JUTCacheFont::allocArray

* More operator overload fixes

Add void template specialization for jkrDelete

Add new[] placement overload. Apparently.

* Fix delete macros on nullptr

TIL C++ allows that.

* fix delete[]

* fix new(std::nothrow) overload

* fix avoid ub

* swap remaining anim data needed for title logo

* get rid of op 7

* move aurora_end_frame to correct spot

* juttexture destroy tex

* j2d animation be

* shutdown crash

* link warp material fix

* mDoExt_3DlineMat1_c fix

* hacky keyboard controls

* endian swap J2DResReference, add kb_pad to files.cmake

* fix some missing endian swaps in J2D, remove addr alignment check

* Remove heap unsetting in aurora calls

Never worked properly and not the right solution even if it did

* Don't print in DC stubs

They're fine to never implement

* Fix alignment stuff again

* Compile GF from dolphin lib

Doesn't seem to break anything and shuts up some stub warnings

* j3dtexture tlut obj fix

* addTexMtxIndexInDL fix

* don't recreate null tex data every frame

* the actual fix i wanted to push

* its kinda fakematch city over here

* insert hte efb copy

* limited window size / viewport support

* IsDelete FIX

---------

Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <2795933+Lurs@users.noreply.github.com>
2026-03-08 15:27:15 -07:00

3308 lines
100 KiB
C++

/**
* @file d_a_cow.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_cow.h"
#include "SSystem/SComponent/c_lib.h"
#include "Z2AudioLib/Z2Instances.h"
#include "d/actor/d_a_npc_aru.h"
#include "d/actor/d_a_player.h"
#include "d/d_cc_uty.h"
#include "d/d_com_inf_actor.h"
#include "d/d_com_inf_game.h"
#include "d/d_meter2_info.h"
#include "d/d_timer.h"
#include <types.h>
#include <cstring>
#include "f_op/f_op_actor_mng.h"
#include "f_op/f_op_camera_mng.h"
#include "m_Do/m_Do_ext.h"
#include "m_Do/m_Do_lib.h"
#include "m_Do/m_Do_mtx.h"
#include "d/d_s_play.h"
#include "SSystem/SComponent/c_angle.h"
#define GET_FLAG(mask) (mFlags & (mask)) // cLib_checkBit<u16>(mFlags, (mask))
#define TICK_TIMER(name) \
if ((name)) { \
(name)--; \
}
#define COW_INDEX (u8)((fopAcM_GetParam(this) & 0xff00) >> 8)
#define CLAMP(val, min, max) \
if ((val) > (max)) { \
(val) = (max); \
} \
if ((val) < (min)) { \
(val) = (min); \
}
#define CLAMP_COW_BODY_ANGLE(angle) CLAMP((angle), -0x2000, 0x2000);
namespace {
static dCcD_SrcSph cc_sph_src = {{{0, {{0, 0, {0}}, {0xfbfdfb, {0x11}}, {{0x79}}}},
{0, 0, 0, 0, {0}},
{0, 0, 0, 0, {0x0304}},
{{0}}},
{{{0, 0, 0}, 60.0f}}};
static s16 pen_dir = -0x4000;
static s16 gate_dir = -0x8000;
static f32 l_CowRoomPosY = 15000.0f;
static f32 l_CowRoomPosX[20] = {-10600.0f, -10600.0f, -10800.0f, -10800.0f, -11000.0f,
-11000.0f, -11200.0f, -11200.0f, -11400.0f, -11400.0f,
-11600.0f, -11600.0f, -11800.0f, -11800.0f, -12000.0f,
-12000.0f, -12200.0f, -12200.0f, -12400.0f, -12400.0f};
static f32 l_CowRoomPosZ[2] = {-19646.0f, -20926.0f};
#define N_WOLF_BUSTERS 3
fpc_ProcID gWolfBustersID[N_WOLF_BUSTERS] = {fpcM_ERROR_PROCESS_ID_e, fpcM_ERROR_PROCESS_ID_e, fpcM_ERROR_PROCESS_ID_e};
} // namespace
int daCow_c::calcRunAnime(int resetRunType) {
if (resetRunType) {
mRunType = daCow_c::RunType_None;
}
switch (mRunType) {
case daCow_c::RunType_None:
if (speedF < 35.0f) {
setBck(daCow_c::Animation_TrotA, J3DFrameCtrl::EMode_LOOP, 5.0f, 1.0f);
mRunType = daCow_c::RunType_Trot;
} else {
setBck(daCow_c::Animation_Run, J3DFrameCtrl::EMode_LOOP, 5.0f, 1.0f);
mRunType = daCow_c::RunType_Run;
}
break;
case daCow_c::RunType_Trot:
f32 animationSpeed; // needs bad switch-case variable initialization in order to match debug
animationSpeed = (speedF * 3.0f) / 25.0f;
if (animationSpeed > 5.0f) {
animationSpeed = 5.0f;
}
mpMorf->setPlaySpeed(animationSpeed);
if (speedF > 35.0f) {
setBck(daCow_c::Animation_Run, J3DFrameCtrl::EMode_LOOP, 5.0f, 1.0f);
mRunType = daCow_c::RunType_Run;
}
break;
case daCow_c::RunType_Run:
mpMorf->setPlaySpeed(1.3f);
if (speedF < 35.0f) {
setBck(daCow_c::Animation_TrotA, J3DFrameCtrl::EMode_LOOP, 5.0f, 1.0f);
mRunType = daCow_c::RunType_Trot;
}
break;
}
return 1;
}
void daCow_c::setBck(int i_index, u8 i_attr, f32 i_morf, f32 i_rate) {
mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("Cow", i_index), i_attr, i_morf, i_rate,
0.0f, -1.0f);
}
bool daCow_c::checkBck(int i_index) {
if (mpMorf->getAnm() == (J3DAnmTransform*)dComIfG_getObjectRes("Cow", i_index)) {
return TRUE;
}
return FALSE;
}
namespace {
static cXyz pen_pos(-10200.0f, 15000.0f, -20246.0f);
static cXyz gate_pos(-9246.0f, 15000.0f, -22763.0f);
static u32 l_CowRoomNo = 0;
static u32 l_CowType = 0;
} // namespace
void daCow_c::setEffect() {
cXyz effectPos2;
cXyz effectPos3;
cXyz effectPos1;
JPABaseEmitter* emitter;
if (mShouldSetEffect) {
if (mShouldSetEffect == 1) {
if (mCounter1 & 1) {
cXyz offset(0.0f, 10.0f, -70.0f);
offset.x = 25.0f;
cLib_offsetPos(&effectPos1, &current.pos, mSavedAngle.y, &offset);
offset.x = 0.0f;
cLib_offsetPos(&effectPos2, &current.pos, mSavedAngle.y, &offset);
offset.x = -25.0f;
// Not effectPos3? Is this a bug in the original code?
cLib_offsetPos(&effectPos2, &current.pos, mSavedAngle.y, &offset);
} else {
mShouldSetEffect = 0;
}
mParticle.setEffectTwo(&tevStr, &current.pos, 0, 0,
mShouldSetEffect ? &effectPos1 : NULL,
mShouldSetEffect ? &effectPos2 : NULL,
mShouldSetEffect ? &effectPos3 : NULL, //
&mSavedAngle, NULL, fopAcM_GetRoomNo(this), 1.0f, speedF);
static cXyz runScale(2.0f, 2.0f, 2.0f);
for (int j, i = 0; i < 3; i++) {
for (j = 0; j < 2; j++) {
emitter = mParticle.getEmitterTwo(i, j, 0);
if (emitter) {
emitter->setGlobalScale(runScale);
emitter->setRate(1.3f);
}
}
}
} else {
fopAcM_effSmokeSet1(&mSmokeKey, &mSmokeKey2, &current.pos, NULL, 2.0f, &tevStr, 1);
}
mShouldSetEffect = 0;
}
}
bool daCow_c::isChaseCowGame() {
if (!strcmp(dComIfGp_getStartStageName(), "F_SP00")) {
if (dComIfG_play_c::getLayerNo(0) == 4 || dComIfG_play_c::getLayerNo(0) == 5) {
return true;
}
}
return false;
}
void daCow_c::setCarryStatus() {
cXyz carryPosition;
f32 zMax = 270.0f;
f32 xMax = 70.0f;
if (speedF >= 10.0f) {
zMax = 600.0f;
xMax = 100.0f;
}
mDoMtx_stack_c::YrotS(-shape_angle.y);
mDoMtx_stack_c::transM(-current.pos.x, -current.pos.y, -current.pos.z);
mDoMtx_stack_c::multVec(&daPy_getPlayerActorClass()->current.pos, &carryPosition);
if (fabsf(carryPosition.x) < xMax && carryPosition.z > 0.0f && carryPosition.z < zMax) {
// todo: what does this mean
attention_info.flags |= fopAc_AttnFlag_CARRY_e;
}
}
void daCow_c::setActetcStatus() {
s32 playerAngle;
if (!mNadeNade) {
playerAngle = fopAcM_seenPlayerAngleY(this);
if (playerAngle < 0x6000 && playerAngle > 0x2000) {
attention_info.flags |= fopAc_AttnFlag_ETC_e;
}
}
}
// NOTE: nade nade seems to be petting the Goat
bool daCow_c::checkNadeNadeFinish() {
if (GET_FLAG(daCow_c::Flag_NaderuFinish)) {
UNSET_FLAG(mFlags, daCow_c::Flag_NaderuFinish, u16);
mNadeNade = false;
return true;
}
return false;
}
bool daCow_c::checkNadeNade() {
if (GET_FLAG(daCow_c::Flag_Naderu)) {
UNSET_FLAG(mFlags, daCow_c::Flag_Naderu, u16);
mNadeNade = true;
return 1;
}
return 0;
}
void daCow_c::setSeSnort() {
if (mpMorf->checkFrame(1.0f)) {
mSound.startCreatureVoice(Z2SE_GOAT_V_BREATH, -1);
}
}
void daCow_c::setRushVibration(int i_vibmode) {
if (mpMorf->checkFrame(1.0f)) {
dComIfGp_getVibration().StartShock(i_vibmode, 0x1F, cXyz(0.0f, 1.0f, 0.0f));
}
}
bool daCow_c::checkThrow() {
if (mFlags) {
if (GET_FLAG(daCow_c::Flag_CrazyBeforeCatch)) {
setProcess(&daCow_c::action_thrown, false);
initCrazyBeforeCatch(0);
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyBeforeCatch, u16);
return true;
}
if (GET_FLAG(daCow_c::Flag_CrazyCatch)) {
setProcess(&daCow_c::action_thrown, false);
initCrazyCatch(0);
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch, u16);
return true;
}
}
return false;
}
void daCow_c::setBodyAngle(s16 angle) {
s16 offsetAngle = mSavedAngle.y - angle;
CLAMP_COW_BODY_ANGLE(offsetAngle);
// round small angles to 0
if (abs(offsetAngle) < 0x100) {
offsetAngle = 0;
}
cLib_chaseS(&mJoint8Offset.y, offsetAngle * 0.7f, 0x100);
cLib_chaseS(&mJoint1Offset.y, offsetAngle * 0.3f, 0x100);
}
void daCow_c::setBodyAngle2(s16 angle) {
s16 offsetAngle = mSavedAngle.y - angle;
CLAMP_COW_BODY_ANGLE(offsetAngle);
if (abs(offsetAngle) < 0x100) {
offsetAngle = 0;
}
cLib_chaseS(&mJoint1Offset.y, offsetAngle * 0.3f, 0x100);
daPy_py_c* player = daPy_getPlayerActorClass();
s16 bodyAngle = mSavedAngle.y - cLib_targetAngleY(&current.pos, &player->current.pos);
if (abs(bodyAngle) < 0x5000) {
CLAMP_COW_BODY_ANGLE(bodyAngle);
offsetAngle = bodyAngle;
} else {
offsetAngle = offsetAngle * 0.7f;
}
cLib_chaseS(&mJoint8Offset.y, offsetAngle, 0x100);
}
BOOL daCow_c::checkProcess(void (daCow_c::*process)()) {
return mProcess == process;
}
bool daCow_c::setProcess(void (daCow_c::*process)(), BOOL doAnim6) {
mMode = daCow_c::Mode_3;
if (mProcess) {
(this->*mProcess)();
}
mDoConnectAnim = doAnim6;
mMode = daCow_c::Mode_0;
mProcess = process;
if (mProcess) {
(this->*mProcess)();
}
return true;
}
// determines which attack types will damage the goats
#define COW_ATTACK_TYPES \
(AT_TYPE_NORMAL_SWORD | AT_TYPE_BOMB | AT_TYPE_ARROW | AT_TYPE_SPINNER | AT_TYPE_IRON_BALL)
void daCow_c::damage_check() {
mCcStts.Move();
if (mCowIn) {
return;
}
if (mInvulnerabilityTimer) {
mInvulnerabilityTimer--;
return;
}
cCcD_ObjHitInf* hitObject = NULL;
for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) {
if (mSph[iSphere].ChkTgHit()) {
hitObject = mSph[iSphere].GetTgHitObj();
break;
}
}
if (!hitObject) {
return;
}
mInvulnerabilityTimer = 10;
if (checkProcess(&daCow_c::action_crazy)) {
if (mCrazy == daCow_c::Crazy_Back) {
if (mAction == daCow_c::Action_Wait) {
if (hitObject->ChkAtType(COW_ATTACK_TYPES)) {
mTakenDamageCounter = 150;
} else {
mTakenDamageCounter += 60;
}
if (mTakenDamageCounter >= 150) {
mAction = daCow_c::Action_5;
}
}
}
} else if (checkProcess(&daCow_c::action_angry)) {
mTimer10 = 200;
} else if (hitObject->ChkAtType(COW_ATTACK_TYPES)) {
setProcess(&daCow_c::action_damage, false);
} else {
mTakenDamageCounter += 60;
if (mTakenDamageCounter >= 150) {
setProcess(&daCow_c::action_damage, false);
} else {
mWaitTimer = 90;
if (!checkProcess(&daCow_c::action_wait)) {
speedF = 0.0f;
setProcess(&daCow_c::action_wait, false);
}
}
}
mSph[0].ClrTgHit();
mSph[1].ClrTgHit();
mSph[2].ClrTgHit();
}
void daCow_c::setEnterCow20() {
cXyz spawnPosition;
csXyz spawnAngle;
for (int iCow = 0; iCow < 20; iCow++) {
spawnPosition.set(l_CowRoomPosX[iCow], l_CowRoomPosY, l_CowRoomPosZ[iCow & 1]);
l_CowRoomNo |= 1 << iCow;
if (iCow & 1) {
spawnAngle.set(0, 0, 0);
} else {
spawnAngle.set(0, -0x8000, 0);
}
fopAcM_create(0x106, 0xFFFFFF04, &spawnPosition, fopAcM_GetRoomNo(this), &spawnAngle, 0,
-1);
}
}
static u32 cow_number[10] = {0, 1, 2, 3, 4, 5, 6, 7, 8, 9};
void daCow_c::setEnterCow10() {
cXyz spawnPosition;
csXyz spawnAngle;
int cowNumber;
for (int iCow = 0; iCow < 10; iCow++) {
cowNumber = cow_number[iCow];
spawnPosition.set(l_CowRoomPosX[cowNumber], l_CowRoomPosY, l_CowRoomPosZ[cowNumber & 1]);
l_CowRoomNo |= 1 << cowNumber;
if (cowNumber & 1) {
spawnAngle.set(0, 0, 0);
} else {
spawnAngle.set(0, -0x8000, 0);
}
fopAcM_create(0x106, 0xFFFFFF04, &spawnPosition, fopAcM_GetRoomNo(this), &spawnAngle, 0,
-1);
}
}
void daCow_c::setGroundAngle() {
s16 alpha = 0;
s16 beta = 0;
if (mAcch.ChkGroundHit()) {
cM3dGPla plane;
dComIfG_Bgsp().GetTriPla(mAcch.m_gnd, &plane);
cXyz* pfVar2 = plane.GetNP();
alpha = (s16)cM_atan2s(pfVar2->z, pfVar2->y);
beta = (s16)cM_atan2s(pfVar2->x, pfVar2->y);
}
cLib_chaseAngleS(&mGroundTransform.x, alpha, 128);
cLib_chaseAngleS(&mGroundTransform.y, beta, 128);
}
static f32 m_near_dist;
static s16 m_view_angle_wide;
static s16 m_view_angle;
#define IS_COW(actor) (fopAcM_GetName((actor)) == PROC_COW)
#define IS_VALID_COW_INTERACTION(cow_1, actor) \
(fopAcM_IsActor((cow_1)) && !fpcM_IsCreating(fopAcM_GetID((cow_1))) && IS_COW((cow_1)) && \
(cow_1) != (actor))
static void* s_near_cow(void* candidate, void* data) {
if (IS_VALID_COW_INTERACTION(candidate, data)) {
if (((daCow_c*)candidate)->getCowIn() == FALSE) {
s16 candidateAngleY = fopAcM_searchActorAngleY((daCow_c*)data, (daCow_c*)candidate);
candidateAngleY =
cLib_distanceAngleS(candidateAngleY, ((daCow_c*)data)->getShapeAngle().y);
if (cLib_distanceAngleS(candidateAngleY, m_view_angle) < m_view_angle_wide) {
f32 candidateDistance =
fopAcM_searchActorDistance((daCow_c*)candidate, (daCow_c*)data);
if (candidateDistance < m_near_dist) {
m_near_dist = candidateDistance;
}
}
}
}
return NULL;
}
static s16 m_angry_cow;
static void* s_angry_cow(void* candidate, void* data) {
if (IS_VALID_COW_INTERACTION(candidate, (fopAc_ac_c*)data)) {
if (((daCow_c*)candidate)->isAngry() || ((daCow_c*)candidate)->isGuardFad()) {
f32 f = fopAcM_searchActorDistance((daCow_c*)candidate, (fopAc_ac_c*)data);
if (f < 500.0f) {
m_angry_cow = true;
}
}
}
return NULL;
}
static void* s_angry_cow2(void* candidate, void* self) {
if (IS_VALID_COW_INTERACTION(candidate, (fopAc_ac_c*)self)) {
if (((daCow_c*)candidate)->isAngry()) {
m_angry_cow = true;
return candidate;
}
}
return NULL;
}
bool daCow_c::checkRun() {
return checkProcess(&daCow_c::action_run);
}
bool daCow_c::checkNearCowRun() {
if (mCowIn) {
return false;
}
m_angry_cow = false;
fpcM_Search(&s_angry_cow, this);
if (m_angry_cow) {
return true;
}
if (!isChaseCowGame()) {
return false;
}
for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) {
cCcD_Obj* obj = mSph[iSphere].GetCoHitObj();
if (!obj) {
continue;
}
fopAc_ac_c* actor = dCc_GetAc(obj->GetAc());
if (actor && IS_COW(actor)) {
if (!((daCow_c*)actor)->getNoNearCheckTimer() && ((daCow_c*)actor)->checkRun()) {
int angleDifference =
cLib_distanceAngleS(fopAcM_searchActorAngleY(this, actor), mSavedAngle.y);
if (angleDifference >= 0x1000 && angleDifference < 0x7000) {
return true;
}
}
}
}
return false;
}
void daCow_c::action_wait() {
f32 rand = cM_rnd();
s32 unused = 0;
switch (mMode) {
case daCow_c::Mode_0:
mIdleTimer = cM_rndF(100.0f) + 300.0f;
mMode = daCow_c::Mode_1;
mTimer1 = 0;
if (!mDoConnectAnim) {
setBck(daCow_c::Animation_WaitA, J3DFrameCtrl::EMode_LOOP, 12.0f, 1.0f);
mMode = daCow_c::Mode_2;
} else {
setBck(daCow_c::Animation_ConnectA, J3DFrameCtrl::EMode_NONE, 12.0f, 1.0f);
mpMorf->setFrame(mpMorf->getEndFrame());
mpMorf->setPlaySpeed(-1.0f);
mMode = daCow_c::Mode_1;
}
break;
case daCow_c::Mode_1:
if (mpMorf->isStop()) {
setBck(daCow_c::Animation_WaitA, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f);
mMode = daCow_c::Mode_2;
}
case daCow_c::Mode_2:
s16 jointAngle;
{
jointAngle = 0;
if (mWaitTimer > 30) {
jointAngle = mSavedAngle.y - fopAcM_searchPlayerAngleY(this);
CLAMP(jointAngle, -0x2800, 0x2800);
}
cLib_addCalcAngleS2(&mJoint8Offset.y, jointAngle * 0.9f, 0x10, 0x100);
cLib_addCalcAngleS2(&mJoint1Offset.y, jointAngle * 0.1f, 0x10, 0x100);
if (!mCowIn) {
if (checkCowInOwn(0x8000)) {
return;
}
if (mNadeNade) {
mWaitTimer = 0;
if (checkNadeNadeFinish()) {
setProcess(&daCow_c::action_moo, false);
}
return;
}
if (checkPlayerWait() && (checkPlayerSurprise() || checkPlayerPos())) {
setProcess(&daCow_c::action_run, false);
return;
}
if (checkWolfBusters()) {
return;
}
setActetcStatus();
if (checkNadeNade()) {
return;
}
setCarryStatus();
if (checkThrow()) {
return;
}
if (checkNearCowRun()) {
setProcess(&daCow_c::action_run, false);
return;
}
}
if (!cLib_calcTimer(&mIdleTimer) && !mWaitTimer) {
if (checkNearWolf()) {
setProcess(&daCow_c::action_moo, false);
} else {
if (current.pos.absXZ(daPy_getPlayerActorClass()->current.pos) > 500.0f &&
rand < 0.4f)
{
setProcess(&daCow_c::action_moo, false);
} else if (rand < 0.5f) {
setProcess(&daCow_c::action_eat, true);
} else {
setProcess(&daCow_c::action_shake, true);
}
}
}
}
break;
case daCow_c::Mode_3:
mJoint8Offset.y = mJoint1Offset.y = 0;
mWaitTimer = 0;
mNadeNade = false;
break;
}
}
void daCow_c::action_eat() {
switch (mMode) {
case daCow_c::Mode_0:
mIdleTimer = cM_rndF(100.0f) + 300.0f;
mTimer1 = 0;
if (!mDoConnectAnim) {
setBck(daCow_c::Animation_EatA, J3DFrameCtrl::EMode_LOOP, 12.0f, 1.0f);
mMode = daCow_c::Mode_2;
} else {
setBck(daCow_c::Animation_ConnectA, J3DFrameCtrl::EMode_NONE, 12.0f, 1.0f);
mMode = daCow_c::Mode_1;
}
break;
case daCow_c::Mode_1:
if (mpMorf->isStop()) {
setBck(daCow_c::Animation_EatA, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f);
mMode = daCow_c::Mode_2;
}
case daCow_c::Mode_2:
if (mpMorf->checkFrame(10.0f) || mpMorf->checkFrame(40.0f) || mpMorf->checkFrame(68.0f) ||
mpMorf->checkFrame(98.0f))
{
mSound.startCreatureVoice(Z2SE_GOAT_V_EAT, -1);
}
if (!mCowIn) {
if (checkNearCowRun() || checkPlayerWait()) {
setProcess(&daCow_c::action_wait, false);
return;
}
setCarryStatus();
if (checkThrow()) {
return;
}
setActetcStatus();
if (checkNadeNade()) {
setProcess(&daCow_c::action_wait, true);
return;
}
}
if (!cLib_calcTimer(&mIdleTimer) && mpMorf->isLoop()) {
if (checkNearWolf()) {
setProcess(&daCow_c::action_moo, false);
} else {
f32 rand = cM_rnd();
if (current.pos.absXZ(daPy_getPlayerActorClass()->current.pos) > 500.0f &&
rand < 0.4f)
{
setProcess(&daCow_c::action_moo, false);
return;
}
if (rand < 0.5f) {
setProcess(&daCow_c::action_shake, false);
} else {
setProcess(&daCow_c::action_wait, true);
}
}
}
break;
case daCow_c::Mode_3:
break;
}
}
void daCow_c::action_moo() {
switch (mMode) {
case daCow_c::Mode_0:
if (!mDoConnectAnim) {
setBck(daCow_c::Animation_MooA, J3DFrameCtrl::EMode_NONE, 12.0f, 1.0f);
mMode = daCow_c::Mode_2;
} else {
setBck(daCow_c::Animation_ConnectA, J3DFrameCtrl::EMode_NONE, 12.0f, 1.0f);
mpMorf->setFrame(mpMorf->getEndFrame());
mpMorf->setPlaySpeed(-1.0f);
mMode = daCow_c::Mode_1;
}
break;
case daCow_c::Mode_1:
if (mpMorf->isStop()) {
setBck(daCow_c::Animation_MooA, J3DFrameCtrl::EMode_NONE, 0.0f, 1.0f);
mMode = daCow_c::Mode_2;
}
case daCow_c::Mode_2:
if (mpMorf->checkFrame(35.0f)) {
mSound.startCreatureVoice(Z2SE_GOAT_V_CRY, -1);
}
if (!mCowIn) {
if (checkNearCowRun() || checkPlayerWait()) {
setProcess(&daCow_c::action_wait, false);
return;
} else {
setCarryStatus();
if (checkThrow()) {
return;
}
}
}
if (mpMorf->isStop()) {
if (checkNearWolf()) {
setProcess(&daCow_c::action_shake, true);
} else {
f32 rand = cM_rnd();
if (rand < 0.4f) {
setProcess(&daCow_c::action_eat, true);
} else if (rand < 0.7f) {
setProcess(&daCow_c::action_shake, true);
} else {
setProcess(&daCow_c::action_wait, false);
}
}
}
case daCow_c::Mode_3:
break;
}
}
void daCow_c::action_shake() {
switch (mMode) {
case daCow_c::Mode_0:
if (!mDoConnectAnim) {
setBck(daCow_c::Animation_ShakeA, J3DFrameCtrl::EMode_LOOP, 12.0f, 1.0f);
mMode = daCow_c::Mode_2;
} else {
setBck(daCow_c::Animation_ConnectA, J3DFrameCtrl::EMode_NONE, 12.0f, 1.0f);
mMode = daCow_c::Mode_1;
}
break;
case daCow_c::Mode_1:
if (mpMorf->isStop()) {
setBck(daCow_c::Animation_ShakeA, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f);
mMode = daCow_c::Mode_2;
}
case daCow_c::Mode_2:
if (mpMorf->checkFrame(68.0f)) {
mSound.startCreatureVoice(Z2SE_GOAT_V_NOSE, -1);
}
if (!mCowIn) {
if (checkNearCowRun() || checkPlayerWait()) {
setProcess(&daCow_c::action_wait, false);
return;
}
setCarryStatus();
if (checkThrow()) {
return;
}
setActetcStatus();
if (checkNadeNade()) {
setProcess(&daCow_c::action_wait, true);
return;
}
}
if (mpMorf->isLoop()) {
if (checkNearWolf()) {
setProcess(&daCow_c::action_moo, true);
} else {
f32 rand = cM_rnd();
if (current.pos.absXZ(daPy_getPlayerActorClass()->current.pos) > 500.0f &&
rand < 0.4f)
{
setProcess(&daCow_c::action_moo, true);
} else if (rand < 0.5f) {
setProcess(&daCow_c::action_eat, false);
} else {
setProcess(&daCow_c::action_wait, true);
}
}
}
case daCow_c::Mode_3:
break;
}
}
bool daCow_c::checkNearWolf() {
if (daPy_getPlayerActorClass()->checkNowWolf() && fopAcM_searchPlayerDistance(this) < 3000.f) {
return true;
} else {
return false;
}
}
bool daCow_c::checkPlayerWait() {
if ((daPy_getPlayerActorClass()->checkHorseRide() ||
daPy_getPlayerActorClass()->checkNowWolf()) &&
fopAcM_searchPlayerDistance(this) < mAttentionDistance)
{
return true;
} else {
return false;
}
}
bool daCow_c::checkPlayerSurprise() {
if (mCowIn) {
return false;
}
daPy_py_c* player = daPy_getPlayerActorClass();
if (!player->checkHorseRide()) {
return false;
}
f32 player_distance = fopAcM_searchPlayerDistance(this);
if (player_distance < 1500.0f && player->checkCowGameLash()) {
mSound.startCreatureVoice(Z2SE_GOAT_V_CRY, -1);
mRunTimer = 50;
return true;
} else {
return false;
}
}
bool daCow_c::checkPlayerPos() {
if (mCowIn) {
return false;
}
mExecute = daCow_c::Execute_6;
f32 playerDistance = fopAcM_searchPlayerDistance(this);
float cutoffDistance = mAttentionDistance;
if (mRunTimer) {
cutoffDistance = 1500.0f;
}
if (playerDistance > cutoffDistance) {
return false;
}
s16 angleDifference = fopAcM_searchPlayerAngleY(this) - mSavedAngle.y;
s16 absAngleDifference = abs(angleDifference);
if (absAngleDifference < 0x2000) {
if (angleDifference > 0) {
mExecute = daCow_c::Execute_0;
} else {
mExecute = daCow_c::Execute_1;
}
} else if (absAngleDifference > 0x6000) {
if (angleDifference > 0) {
mExecute = daCow_c::Execute_4;
} else {
mExecute = daCow_c::Execute_5;
}
} else {
f32 a = fabsf(playerDistance * cM_scos(angleDifference));
f32 b = fabsf(cutoffDistance * cM_scos(0x2000));
if (a > b) {
return false;
}
f32 c = fabsf(playerDistance * cM_ssin(angleDifference));
f32 d = fabsf(cutoffDistance * cM_ssin(0x2000));
if (c > d) {
return false;
}
if (angleDifference > 0) {
mExecute = daCow_c::Execute_2;
} else {
mExecute = daCow_c::Execute_3;
}
}
return true;
}
void daCow_c::checkBeforeBg() {
s16 x[3] = {0, -0x2000, 0x2000};
cM3dGPla planes[3];
cXyz a;
f32 y[3];
cXyz b, c;
s16 z[3];
b = current.pos;
b.y += 110.0f;
bool planeTri[3];
for (int iPlane = 0; iPlane < 3; iPlane++) {
planeTri[iPlane] = false;
}
f32 f1 = 1000.0f;
f32 f2 = 700.0f;
if (checkCowIn(1000.0f, 0.0f)) {
f1 = 800.0f;
f2 = 560.0f;
}
if (speedF) {
for (int iPlane = 0; iPlane < 3; iPlane++) {
c = b;
if (!iPlane) {
c.x += f1 * cM_ssin(mSavedAngle.y + x[iPlane]);
c.z += f1 * cM_scos(mSavedAngle.y + x[iPlane]);
} else {
c.x += f2 * cM_ssin(mSavedAngle.y + x[iPlane]);
c.z += f2 * cM_scos(mSavedAngle.y + x[iPlane]);
}
dBgS_LinChk linChk;
linChk.Set(&b, &c, this);
if (dComIfG_Bgsp().LineCross(&linChk)) {
planeTri[iPlane] = dComIfG_Bgsp().GetTriPla(linChk, &planes[iPlane]);
if (std::abs(planes[iPlane].mNormal.y) <= cM_ssin(0x6000)) {
a = current.pos - linChk.GetCross();
y[iPlane] = a.absXZ();
z[iPlane] = cM_atan2s(planes[iPlane].mNormal.x, planes[iPlane].mNormal.z);
} else {
planeTri[iPlane] = false;
}
}
}
}
mBoostSpeed = 1000.0f;
if (planeTri[0] && y[0] < mBoostSpeed) {
mBoostSpeed = y[0];
mBoostAngle = z[0];
}
mIntersectedPlanes = 0;
if (planeTri[0]) {
mIntersectedPlanes |= (u8)1;
}
if (planeTri[1]) {
mIntersectedPlanes |= (u8)2;
}
if (planeTri[2]) {
mIntersectedPlanes |= (u8)4;
}
if (cLib_calcTimer(&mTimer6)) {
return;
}
s16 sVar2;
if (planeTri[1] && planeTri[2]) {
switch (mAction) {
case daCow_c::Action_NadeNade:
case daCow_c::Action_3:
mAction = daCow_c::Action_3;
break;
case daCow_c::Action_Cry:
case daCow_c::Action_4:
mAction = daCow_c::Action_4;
break;
default:
if (mExecute & 1) {
mAction = daCow_c::Action_4;
} else {
mAction = daCow_c::Action_3;
}
}
mTimer6 = 10;
} else if (planeTri[0]) {
if (planeTri[1]) {
if (mExecute >= daCow_c::Execute_4) {
mAction = daCow_c::Action_Cry;
} else {
mAction = daCow_c::Action_4;
}
} else if (planeTri[2]) {
if (mExecute >= daCow_c::Execute_4) {
mAction = daCow_c::Action_NadeNade;
} else {
mAction = daCow_c::Action_3;
}
} else {
sVar2 = z[0] - mSavedAngle.y;
if (abs(sVar2) > 0x7800) {
if (mExecute & 1) {
mAction = daCow_c::Action_4;
} else {
mAction = daCow_c::Action_3;
}
} else if (sVar2 > 0) {
mAction = daCow_c::Action_4;
} else {
mAction = daCow_c::Action_3;
}
}
} else if (planeTri[1]) {
switch (mExecute) {
case daCow_c::Execute_0:
case daCow_c::Execute_1:
mAction = daCow_c::Action_4;
mTimer6 = 10;
break;
case daCow_c::Execute_3:
mAction = daCow_c::Action_Cry;
break;
default:
mAction = daCow_c::Action_Wait;
if (y[1] < 600.0f) {
mAction = daCow_c::Action_Cry;
}
break;
}
} else if (planeTri[2]) {
switch (mExecute) {
case daCow_c::Execute_0:
case daCow_c::Execute_1:
mAction = daCow_c::Action_3;
mTimer6 = 10;
break;
case daCow_c::Execute_2:
mAction = daCow_c::Action_NadeNade;
break;
default:
mAction = daCow_c::Action_Wait;
if (y[2] < 600.0f) {
mAction = daCow_c::Action_NadeNade;
}
break;
}
} else {
switch (mExecute) {
case daCow_c::Execute_0:
mAction = daCow_c::Action_3;
break;
case daCow_c::Execute_1:
mAction = daCow_c::Action_4;
break;
case daCow_c::Execute_2:
mAction = daCow_c::Action_NadeNade;
break;
case daCow_c::Execute_3:
mAction = daCow_c::Action_Cry;
break;
default:
mAction = daCow_c::Action_Wait;
}
}
}
int daCow_c::checkOutOfGate(cXyz pos) {
if (isChaseCowGame()) {
return 0;
}
cXyz x = pos - gate_pos;
mDoMtx_stack_c::YrotS((s16)gate_dir);
mDoMtx_stack_c::multVecSR(&x, &x);
if (x.z > 0.0f && fabsf(x.x) < 1100.0f) {
return 1;
}
x = pos - pen_pos;
mDoMtx_stack_c::YrotS(-pen_dir);
mDoMtx_stack_c::multVecSR(&x, &x);
if (x.z > 0.0f) {
return 2;
}
return 0;
}
s16 daCow_c::getCowshedAngle() {
return (s16)cLib_targetAngleY(&current.pos, &pen_pos);
}
double daCow_c::getCowshedDist() {
cXyz diff = pen_pos - current.pos;
return diff.absXZ();
}
int daCow_c::checkCowIn(f32 cowshedDist, f32 cowshedAngle) {
if (!isChaseCowGame()) {
return 0;
}
double dist = getCowshedDist();
if (dist < cowshedDist) {
s16 angle = getCowshedAngle();
if (dist < cowshedAngle) {
if ((s16)angle < pen_dir + 0x2000 && (s16)angle > pen_dir - 0x2000 &&
cLib_distanceAngleS(angle, mSavedAngle.y) < 0x1800)
{
return 1;
}
return 2;
} else if (((s16)angle < pen_dir + 0x2aaa) && (s16)angle > pen_dir - 0x2aaa &&
cLib_distanceAngleS(angle, mSavedAngle.y) < 0x3000)
{
return 1;
}
}
return 0;
}
bool daCow_c::checkCowInOwn(int angle) {
if (!isChaseCowGame()) {
return false;
}
cXyz diff = current.pos - pen_pos;
mDoMtx_stack_c::YrotS(-pen_dir);
mDoMtx_stack_c::multVecSR(&diff, &diff);
if (diff.z > 250.0f && fabsf(diff.x) < 220.0f &&
cLib_distanceAngleS(pen_dir, mSavedAngle.y) < angle)
{
setProcess(&daCow_c::action_enter, false);
setEnterCount();
return true;
}
return false;
}
void daCow_c::action_run() {
switch (mMode) {
case daCow_c::Mode_0:
calcRunAnime(true);
mMode = daCow_c::Mode_1;
mTimer1 = 30;
mForgetCowPTimer = 50;
mRunDuration = 0;
mWillGetAngry = false;
mOutOfGate = 0;
break;
case daCow_c::Mode_1: {
calcRunAnime(false);
TICK_TIMER(mTimer1);
TICK_TIMER(mForgetCowPTimer);
TICK_TIMER(mRunTimer);
f32 acceleration = 1.0f;
u8 willGetAngry;
bool havePlayerPos = false;
if (!mForgetCowPTimer) {
setCowP(NULL);
}
if (!isChaseCowGame()) {
if (!mOutOfGate) {
setCarryStatus();
}
willGetAngry = mWillGetAngry;
if (checkThrow()) {
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER2, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
mWillGetAngry = willGetAngry;
return;
}
} else {
if (checkCowInOwn(0x8000)) {
return;
}
checkPlayerSurprise();
}
havePlayerPos = checkPlayerPos();
if (mExecute == daCow_c::Execute_0 || mExecute == daCow_c::Execute_1 ||
mExecute == daCow_c::Execute_6)
{
mRunDuration = 0;
}
checkBeforeBg();
f32 targetSpeed;
if (!havePlayerPos || !checkPlayerWait()) {
if (!mTimer1) {
targetSpeed = 0.0f;
} else {
targetSpeed = (mSpeed - 10.0f) * (mBoostSpeed / 1000.0f);
}
} else {
mTurningSpeed = cM_rndFX(200.0f) * 20.0f;
setCowP(NULL);
acceleration = 2.0f;
if (daPy_getPlayerActorClass()->checkHorseRide() ||
daPy_getPlayerActorClass()->checkNowWolf())
{
mTimer1 = (u8)(cM_rndF(100.0f) + 30.0f);
}
targetSpeed = mSpeed * (mBoostSpeed / 1000.0f);
}
if (!targetSpeed) {
m_near_dist = 200.0f;
m_view_angle = -0x8000;
m_view_angle_wide = 0x2000;
fpcM_Search(s_near_cow, this);
if (m_near_dist < 200.0f) {
targetSpeed = mSpeed * (mBoostSpeed / 1000.0f);
}
} else {
m_near_dist = 200.0f;
m_view_angle = 0;
m_view_angle_wide = 0x2000;
fpcM_Search(s_near_cow, this);
if (m_near_dist < 200.0f) {
targetSpeed = mSpeed * (mBoostSpeed / 1000.0f) / 2.0f;
}
}
if (mTimer6 == 0 || mTimer6 == 10) {
s16 targetAngle = current.angle.y;
if (!mIntersectedPlanes && getCowP()) {
targetAngle = getCowP()->mSavedAngle.y;
}
switch (mAction) {
case daCow_c::Action_NadeNade:
ANGLE_SUB_2(targetAngle, 0x1000);
break;
case daCow_c::Action_Cry:
ANGLE_ADD_2(targetAngle, 0x1000);
break;
case daCow_c::Action_3:
ANGLE_SUB_2(targetAngle, 0x4000);
break;
case daCow_c::Action_4:
ANGLE_ADD_2(targetAngle, 0x4000);
break;
case daCow_c::Action_Wait:
s16 cowshedAngle = getCowshedAngle();
s16 playerAngle = fopAcM_searchPlayerAngleY(this);
targetAngle = playerAngle - (s16)0x8000;
if (isChaseCowGame() && cLib_distanceAngleS(cowshedAngle, mSavedAngle.y) < 0x3000 &&
cLib_distanceAngleS(cowshedAngle, playerAngle) > 0x5800)
{
targetAngle = cowshedAngle;
}
break;
}
if (!havePlayerPos) {
targetAngle += mTurningSpeed;
}
mTargetAngle = targetAngle;
}
int outOfGate = checkOutOfGate(current.pos);
if (outOfGate) {
mTimer1 = 150;
mOutOfGate = outOfGate;
}
if (mOutOfGate == 1) {
mTargetAngle = gate_dir - (s16)0x8000;
} else if (mOutOfGate == 2) {
mTargetAngle = pen_dir - (s16)0x8000;
}
int cowIn = checkCowIn(800.0f, 300.0f);
if (cowIn == 1) {
setProcess(&daCow_c::action_enter, false);
} else {
if (cowIn == 2) {
targetSpeed = mSpeed * (mBoostSpeed / 1000.0f);
}
if (mRunTimer) {
mShouldSetEffect = 1;
acceleration = 4.0f;
targetSpeed = (mBoostSpeed / 1000.0f) * 45.0f;
mRunDuration++;
if (mRunDuration >= (u8)(cM_rndF(50.0f) + 100.0f)) {
if (daPy_getPlayerActorClass()->checkHorseRide() ||
daPy_getPlayerActorClass()->checkNowWolf())
{
mReadyToDash = false;
mRunDuration = 0;
setProcess(&daCow_c::action_angry, false);
return;
}
}
} else {
mRunDuration = 0;
}
if (targetSpeed < 0.0f) {
targetSpeed = 0.0f;
}
cLib_chaseF(&speedF, targetSpeed, acceleration);
cLib_addCalcAngleS2(&current.angle.y, mTargetAngle, 8, 0x400);
cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 8, 0x400);
mSavedAngle.y = shape_angle.y;
if (!speedF) {
setProcess(&daCow_c::action_wait, false);
}
}
break;
}
case daCow_c::Mode_2:
break;
case daCow_c::Mode_3:
int unused;
mNoNearCheckTimer = 30;
mRunTimer = 0;
break;
}
}
bool daCow_c::checkCurringPen() {
if (daPy_getPlayerActorClass()->current.pos.abs(pen_pos) < 2500.0f) {
return false;
}
cXyz positions;
u32 param = fopCamM_GetParam(dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0)));
int windowId = dComIfGp_getCameraWinID(param);
scissor_class* scissor = dComIfGp_getWindow(windowId)->getScissor();
mDoLib_project(&current.pos, &positions);
if (positions.x > 0.0f && positions.x < scissor->width && positions.y > 0.0f &&
positions.y < scissor->height)
{
return false;
} else {
return true;
}
}
void daCow_c::setCowInCage() {
for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) {
mSph[iSphere].OffCoSetBit();
mSph[iSphere].OnCoNoCrrBit();
mCcStts.ClrCcMove();
}
mAcchCir.SetWall(0.0f, 0.0f);
u8 cowIndex = cM_rndF(20.0f);
if (l_CowRoomNo & (1 << cowIndex)) {
for (int iCow = 0; iCow < 20; iCow++) {
if (!(l_CowRoomNo & (1 << iCow))) {
cowIndex = iCow;
break;
}
}
}
if (cowIndex >= 20) {
cowIndex = 19;
}
current.pos.x = l_CowRoomPosX[cowIndex];
current.pos.z = l_CowRoomPosZ[cowIndex & 1];
old.pos = current.pos;
l_CowRoomNo |= 1 << cowIndex;
if ((cowIndex & 1)) {
current.angle.y = shape_angle.y = mSavedAngle.y = 0;
} else {
current.angle.y = shape_angle.y = mSavedAngle.y = -0x8000;
}
}
void daCow_c::setEnterCount() {
dTimer_createGetIn2D(2, current.pos);
dMeter2Info_setNowCount(dMeter2Info_getNowCount() + 1);
mTimer1 = 50;
mCrazy = daCow_c::Crazy_Dash;
mEnterTimerDone = false;
if (dMeter2Info_getNowCount() == (u8)dMeter2Info_getMaxCount()) {
mEnterTimerDone = true;
}
}
void daCow_c::action_enter() {
cXyz penDistance = current.pos - pen_pos;
f32 penDistanceAbs = penDistance.absXZ();
cXyz penDistanceNow = penDistance;
mDoMtx_stack_c::YrotS(-pen_dir);
mDoMtx_stack_c::multVecSR(&penDistanceNow, &penDistanceNow);
switch (mMode) {
case daCow_c::Mode_0:
calcRunAnime(true);
mMode = daCow_c::Mode_1;
mCrazy = daCow_c::Crazy_Wait;
for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) {
mSph[iSphere].OffCoSetBit();
mCcStts.ClrCcMove();
}
break;
case daCow_c::Mode_1: {
f32 fVar2 = 30.0f;
switch (mCrazy) {
case daCow_c::Crazy_Wait:
calcRunAnime(false);
if (penDistanceAbs < 80.0f) {
setEnterCount();
} else {
mTargetAngle = getCowshedAngle();
if (penDistanceAbs < 200.0f) {
cLib_addCalcAngleS2(&current.angle.y, mTargetAngle, 4, 0x1000);
cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 4, 0x1000);
} else {
cLib_addCalcAngleS2(&current.angle.y, mTargetAngle, 8, 0x800);
cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 8, 0x800);
}
mSavedAngle.y = shape_angle.y;
}
break;
case daCow_c::Crazy_Dash:
calcRunAnime(false);
mTargetAngle = pen_dir;
cLib_addCalcAngleS2(&current.angle.y, mTargetAngle, 4, 0x800);
cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 8, 0x800);
mSavedAngle.y = shape_angle.y;
if (penDistanceNow.z > 500.0f) {
for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) {
mSph[iSphere].OnCoSetBit();
}
mSph[0].SetCoSPrm(0x19);
if (!cLib_calcTimer(&mTimer1)) {
penDistanceNow.set(cM_rndFX(4.0f) * 40.0f, 0.0f,
cM_rndFX(5.0f) * 40.0f + 2000.0f);
mDoMtx_stack_c::YrotS(pen_dir);
mDoMtx_stack_c::multVecSR(&penDistanceNow, &penDistanceNow);
mTarget = pen_pos + penDistanceNow;
setBck(daCow_c::Animation_WalkA, J3DFrameCtrl::EMode_LOOP, 12.0f, 1.0f);
speedF = 3.0f;
mCrazy = daCow_c::Crazy_BeforeCatch;
if (dMeter2Info_getNowCount() == (u8)dMeter2Info_getMaxCount() &&
mEnterTimerDone)
{
daNpc_Aru_c* aru;
fopAcM_SearchByName(PROC_NPC_ARU, (fopAc_ac_c**)&aru);
if (aru) {
aru->setLastIn();
}
}
}
}
break;
case daCow_c::Crazy_BeforeCatch: {
cLib_addCalcAngleS2(&current.angle.y, cLib_targetAngleY(&current.pos, &mTarget), 4,
0x100);
cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 8, 0x800);
mSavedAngle.y = shape_angle.y;
if (current.pos.abs(mTarget) < 50.0f) {
setBck(daCow_c::Animation_MooA, J3DFrameCtrl::EMode_NONE, 12.0f, 1.0f);
speedF = 0;
mCrazy = daCow_c::Crazy_Catch;
}
if (checkCurringPen()) {
mCrazy = daCow_c::Crazy_Throw;
setCowInCage();
}
} break;
case daCow_c::Crazy_Catch:
if (mpMorf->isStop()) {
if (current.pos.abs(mTarget) > 100.0f) {
mCrazy = daCow_c::Crazy_BeforeCatch;
speedF = 3.0f;
setBck(daCow_c::Animation_WalkA, J3DFrameCtrl::EMode_LOOP, 12.0f, 1.0f);
} else {
setBck(daCow_c::Animation_MooA, J3DFrameCtrl::EMode_NONE, 12.0f, 1.0f);
}
}
if (checkCurringPen()) {
mCrazy = daCow_c::Crazy_Throw;
setCowInCage();
}
break;
case daCow_c::Crazy_Throw:
speedF = 0;
mCowIn = 1;
setProcess(&daCow_c::action_wait, false);
mAcchCir.SetWall(100.0f, 110.0f);
break;
}
// todo: this seems weird
if (mCrazy <= daCow_c::Crazy_Dash) {
m_near_dist = 200.0f;
m_view_angle = 0;
m_view_angle_wide = 0x2000;
fpcM_Search(s_near_cow, this);
if (m_near_dist < 200.0f) {
fVar2 = 2.0f;
}
if (fVar2 > 30.0f) {
fVar2 -= 1.0f;
} else if (fVar2 < 0.0f) {
fVar2 = 2.0f;
}
cLib_chaseF(&speedF, fVar2, 1.5f);
break;
}
} break;
case daCow_c::Mode_3:
break;
}
for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) {
mSph[iSphere].OffTgSetBit();
}
}
bool daCow_c::isAngry() {
if (checkProcess(&daCow_c::action_angry)) {
if ((mCrazy == daCow_c::Crazy_Wait || mCrazy == daCow_c::Crazy_Dash ||
mCrazy == daCow_c::Crazy_Attack))
{
return true;
}
}
return false;
}
bool daCow_c::isGuardFad() {
if (checkProcess(&daCow_c::action_wolf)) {
return true;
} else if ((u32)daPy_getPlayerActorClass()->checkNowWolf() != (u32)0) {
return isAngry();
} else {
return false;
}
}
void daCow_c::setAngryHit() {
if (isAngry()) {
mTargetAngle = mSavedAngle.y - (s16)0x8000;
speedF = 0.0f;
current.angle.y = mSavedAngle.y;
calcRunAnime(true);
if (!daPy_getPlayerActorClass()->checkHorseRide() &&
(u32)daPy_getPlayerActorClass()->checkNowWolf() == (u32)0)
{
mCrazy = daCow_c::Crazy_Catch;
} else {
mCrazy = daCow_c::Crazy_Throw;
mTimer1 = 30;
mTargetRedTev = 0.0f;
mChangeRedTev = 2;
}
}
}
bool daCow_c::checkBeforeBgAngry(s16 angle) {
f32 speed = 0.0f;
cXyz a, b;
s16 angleDistance;
checkBeforeBg();
if (mBoostSpeed < 1000.0f) {
angleDistance = cLib_distanceAngleS(mBoostAngle, mSavedAngle.y);
speed = fabsf(cM_ssin(angleDistance) * 250.0f) + 200.0f;
if (mBoostSpeed < speed && angleDistance >= angle) {
speedF = 0.0f;
return true;
}
}
return false;
}
void daCow_c::setRedTev() {
if (mChangeRedTev < 2) {
if (!mChangeRedTev) {
if (mRedTev == 1.0f) {
mTargetRedTev = 0.0f;
mChangeRedTev = 1;
}
} else if (mRedTev == 0.0f) {
mTargetRedTev = 1.0f;
mChangeRedTev = 0;
}
}
}
void daCow_c::setAngryTurn() {
setBck(daCow_c::Animation_Jump, J3DFrameCtrl::EMode_NONE, 0.0f, 1.0f);
speedF = mSpeed;
mCrazy = daCow_c::Crazy_Attack;
}
void daCow_c::action_angry() {
daPy_py_c* player = daPy_getPlayerActorClass();
f32 playerDistance = fopAcM_searchPlayerDistance(this);
s16 playerAngle = fopAcM_searchPlayerAngleY(this);
s16 targetZ = 0;
switch (mMode) {
case daCow_c::Mode_0:
calcRunAnime(true);
mMode = daCow_c::Mode_1;
if (mReadyToDash) {
mCrazy = daCow_c::Crazy_Dash;
} else {
mCrazy = daCow_c::Crazy_Wait;
mTimer1 = 20;
mReadyToDash = true;
}
mTimer10 = 200;
mTargetRedTev = 1.0f;
mChangeRedTev = 0;
if (!mRunDuration) {
speedF = 75.0f;
} else {
speedF = 60.0f;
}
mSound.startCreatureVoice(Z2SE_GOAT_V_ANGRY, -1);
mDealDamageTimer = 0;
break;
case daCow_c::Mode_1:
setSeSnort();
if (!player->checkHorseRide()) {
attention_info.flags |= fopAc_AttnFlag_LOCK_e;
} else {
attention_info.flags &= ~fopAc_AttnFlag_LOCK_e;
}
if (mCrazy == daCow_c::Crazy_Dash) {
setCarryStatus();
}
if (checkThrow()) {
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER4, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
mWillGetAngry = true;
return;
}
if (!mDealDamageTimer) {
if (!player->checkHorseRide() && mSph[0].ChkCoHit()) {
fopAc_ac_c* a = dCc_GetAc(mSph[0].GetCoHitObj()->GetAc());
if (fopAcM_GetName(a) == PROC_ALINK) {
// if touched link who is not on a horse
s16 sangle = shape_angle.y;
cXyz pos = daPy_getPlayerActorClass()->current.pos;
pos.y += 100.0f;
cXyz pos2;
mDoMtx_stack_c::transS(pos);
mDoMtx_stack_c::YrotM(shape_angle.y);
mDoMtx_stack_c::transM(0.0f, 0.0f, 200.0f);
mDoMtx_stack_c::multVecZero(&pos2);
dBgS_LinChk linkChck;
linkChck.Set(&pos, &pos2, this);
if (dComIfG_Bgsp().LineCross(&linkChck)) {
sangle = shape_angle.y - (s16)0x8000;
}
mDealDamageTimer = 30;
daPy_getPlayerActorClass()->setThrowDamage(sangle, 35.0f, 40.0f, 0, 0, 0);
}
}
} else {
mDealDamageTimer--;
}
if (mTimer10) {
mTimer10--;
} else if (mCrazy != daCow_c::Crazy_Attack) {
setProcess(&daCow_c::action_run, false);
mWillGetAngry = true;
return;
}
TICK_TIMER(mForgetCowPTimer);
TICK_TIMER(mTimer1);
setRedTev();
if (checkCowInOwn(0x4000)) {
return;
}
if (mRunDuration) {
if (checkOutOfGate(daPy_getPlayerActorClass()->current.pos) ||
checkOutOfGate(current.pos))
{
setProcess(&daCow_c::action_run, false);
mWillGetAngry = true;
return;
}
}
f32 targetSpeed;
switch (mCrazy) {
case daCow_c::Crazy_Wait:
calcRunAnime(false);
mShouldSetEffect = 1;
targetZ = 0x2000;
if (checkBeforeBgAngry(0)) {
current.angle.y = mSavedAngle.y;
mCrazy = daCow_c::Crazy_BeforeCatch;
} else if (mTimer1 == 0) {
mCrazy = daCow_c::Crazy_Dash;
}
cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 8, 0x800);
mSavedAngle.y = shape_angle.y;
break;
case daCow_c::Crazy_Dash: {
calcRunAnime(false);
mShouldSetEffect = 1;
targetZ = 0x2000;
targetSpeed = 50.0f;
if (player->getSpeedF() >= 15.0f) {
targetSpeed = player->getSpeedF() + 35.0f;
if (!mRunDuration) {
if (targetSpeed > 75.0f) {
targetSpeed = 75.0f;
}
} else {
if (targetSpeed > 60.0f) {
targetSpeed = 60.0f;
}
}
}
cLib_chaseF(&speedF, targetSpeed, 4.0f);
if (checkBeforeBgAngry(0x6000)) {
current.angle.y = mSavedAngle.y;
mCrazy = daCow_c::Crazy_BeforeCatch;
return;
}
if (mForgetCowPTimer) {
mTargetAngle = current.angle.y;
} else {
mTargetAngle = playerAngle;
s16 angleToPlayer = cLib_distanceAngleS(playerAngle, mSavedAngle.y);
if (player->getSpeedF() > 5.0f) {
if (playerDistance < 350.0f) {
mForgetCowPTimer = 10;
} else if ((playerDistance < 1200.0f) && angleToPlayer >= 0x4000) {
setAngryTurn();
return;
}
} else if (playerDistance < 500.0f) {
mForgetCowPTimer = 35;
} else if ((playerDistance >= 1500.0f) && angleToPlayer >= 0x5800) {
current.angle.y = mSavedAngle.y;
mCrazy = daCow_c::Crazy_BeforeCatch;
return;
}
}
int lockedOn = false;
if (mRunDuration && mForgetCowPTimer && dComIfGp_getAttention()->LockonTruth() &&
(dComIfGp_getAttention()->LockonTarget(0) == this) &&
(s16)cLib_distanceAngleS(playerAngle, mSavedAngle.y) < 0x800)
{
mTargetAngle = playerAngle;
lockedOn = true;
}
if (lockedOn) {
cLib_chaseAngleS(&current.angle.y, mTargetAngle, 0x800);
} else {
cLib_addCalcAngleS2(&current.angle.y, mTargetAngle, 0x10, 0x400);
}
cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 4, 0x800);
mSavedAngle.y = shape_angle.y;
break;
}
case daCow_c::Crazy_BeforeCatch:
calcRunAnime(false);
if (checkBeforeBgAngry(0)) {
speedF = 0.0f;
}
if (cLib_chaseF(&speedF, 0.0f, 4.0f)) {
mCrazy = daCow_c::Crazy_Catch;
mTargetAngle = playerAngle;
current.angle.y = mSavedAngle.y;
}
break;
case daCow_c::Crazy_Throw:
calcRunAnime(false);
if (mTimer1) {
break;
}
case daCow_c::Crazy_Catch: {
calcRunAnime(false);
speedF = 15.0f;
cLib_addCalcAngleS2(&current.angle.y, mTargetAngle, 8, 0x400);
mSavedAngle.y = shape_angle.y = current.angle.y;
setBodyAngle(mTargetAngle);
if (cLib_distanceAngleS(mTargetAngle, mSavedAngle.y) < 0x200 && mJoint8Offset.y < 0x200)
{
if (mCrazy == daCow_c::Crazy_Throw) {
setProcess(&daCow_c::action_run, false);
} else {
mCrazy = daCow_c::Crazy_Dash;
mJoint8Offset.y = mJoint1Offset.y = 0;
}
}
break;
}
case daCow_c::Crazy_Attack:
mpMorf->setPlaySpeed(1.0f);
cLib_chaseAngleS(&mSavedAngle.y, fopAcM_searchPlayerAngleY(this), 0x800);
current.angle.y = shape_angle.y = mSavedAngle.y;
if (mpMorf->isStop()) {
mCrazy = daCow_c::Crazy_Dash;
calcRunAnime(true);
}
return;
}
cLib_chaseS(&mJoint8Offset.z, targetZ, 0x400);
break;
case daCow_c::Mode_2:
break;
case daCow_c::Mode_3:
mTimer1 = mForgetCowPTimer = 0;
mTargetRedTev = 0.0f;
mJoint8Offset.y = mJoint1Offset.y = mJoint8Offset.z = 0;
attention_info.flags &= ~fopAc_AttnFlag_LOCK_e;
}
}
void daCow_c::calcCatchPos(f32 distance, BOOL someBool) {
daPy_py_c* player = daPy_getPlayerActorClass();
s16 offsetAngle = player->shape_angle.y - (s16)0x8000;
f32 diff = player->current.pos.y - mGroundHeight;
f32 abs = current.pos.absXZ(player->current.pos);
int angle = cM_atan2s(abs, diff);
cXyz catchPos(0.0f, distance * cM_scos(angle), distance * cM_ssin(angle));
mSavedAngle.x = shape_angle.x = angle - 0x4000;
if (someBool) {
cLib_addCalcAngleS(&shape_angle.y, offsetAngle, 8, 0x400, 0x100);
mSavedAngle.y = current.angle.y = shape_angle.y;
cXyz target;
cLib_offsetPos(&target, &daPy_getPlayerActorClass()->current.pos, offsetAngle, &catchPos);
cLib_chasePos(&current.pos, target, 30.0f);
} else {
cLib_offsetPos(&current.pos, &daPy_getPlayerActorClass()->current.pos, offsetAngle,
&catchPos);
mSavedAngle.y = current.angle.y = shape_angle.y = offsetAngle;
}
}
void daCow_c::executeCrazyWait() {
if (GET_FLAG(daCow_c::Flag_CrazyReady)) {
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyReady, u16);
}
if (GET_FLAG(daCow_c::Flag_CrazyReadyDrawOn)) {
mDrawOff = false;
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyReadyDrawOn, u16);
}
if (GET_FLAG(daCow_c::Flag_CrazyGo)) {
mCrazy = daCow_c::Crazy_Dash;
speedF = 30.0f;
setBck(daCow_c::Animation_Rush, J3DFrameCtrl::EMode_LOOP, 12.0f, 1.0f);
mDrawOff = false;
mFlags = 0;
mAcchCir.SetWall(100.0f, 110.0f);
mTimer1 = 30;
fopAcM_OffStatus(this, fopAcM_STATUS_UNK_0x100);
}
}
void daCow_c::executeCrazyDash() {
cXyz pathPointPosition, vec2, vec3;
mShouldSetEffect = 1;
pathPointPosition = dPath_GetPnt(mPath, mPointIndex)->m_position;
s16 sVar4, sVar5;
setSeSnort();
setRushVibration(VIBMODE_S_POWER2);
if (mTimer1 == 1) {
mSound.startCreatureVoice(Z2SE_GOAT_V_ANGRY, -1);
}
if (mPointIndex == 4 || mPointIndex == 5) {
cLib_chaseS(&mJoint8Offset.z, 0x1000, 0x400);
if (mFlags) {
if (GET_FLAG(daCow_c::Flag_CrazyBeforeCatch)) {
initCrazyBeforeCatch(0);
mPointIndex = 6;
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyBeforeCatch, u16);
} else if (GET_FLAG(daCow_c::Flag_CrazyCatch)) {
initCrazyCatch(0);
mPointIndex = 6;
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch, u16);
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER8, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
} else if (GET_FLAG(daCow_c::Flag_CrazyDash)) {
initCrazyAttack(0);
mPointIndex = 6;
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyDash, u16);
}
} else {
if (mPointIndex == 4) {
vec2 = dPath_GetPnt(mPath, mPointIndex - 1)->m_position;
sVar4 = cLib_targetAngleY(&vec2, &pathPointPosition);
if (current.pos.abs(pathPointPosition) > 600.0f) {
mExecute = daCow_c::Execute_0;
sVar5 = cLib_targetAngleY(&vec2, &daPy_getPlayerActorClass()->current.pos);
if ((s16)(sVar5 - sVar4) < 0) {
vec3.set(200.0f, 0.0f, 0.0f);
} else {
vec3.set(-200.0f, 0.0f, 0.0f);
}
cLib_offsetPos(&pathPointPosition, &pathPointPosition, sVar4, &vec3);
mTarget = pathPointPosition;
} else {
cLib_addCalcAngleS(&current.angle.y, sVar4, 0x10, 0x800, 0x100);
if (current.pos.abs(pathPointPosition) < 250.0f) {
mPointIndex++;
}
return;
}
} else {
mTarget = pathPointPosition;
}
cLib_addCalcAngleS(&current.angle.y, cLib_targetAngleY(&current.pos, &mTarget), 0x10,
0x800, 0x100);
if (current.pos.abs(pathPointPosition) < 250.0f) {
mPointIndex++;
}
}
} else {
cLib_addCalcAngleS(&current.angle.y, cLib_targetAngleY(&current.pos, &pathPointPosition),
0x10, 0x800, 0x100);
if (current.pos.abs(pathPointPosition) < 200.0f) {
mPointIndex++;
if (mPointIndex >= mPath->m_num) {
if ((s16)mPath->m_nextID != -1) {
mPointIndex = 0;
mPath = dPath_GetRoomPath(mPath->m_nextID, fopAcM_GetRoomNo(this));
mCrazy = daCow_c::Crazy_Away;
} else {
mCrazy = daCow_c::Crazy_End;
speedF = 0.0f;
}
}
}
}
cLib_addCalcAngleS(&shape_angle.y, current.angle.y, 8, 0x400, 0x100);
mSavedAngle.y = shape_angle.y;
}
void daCow_c::initCrazyBeforeCatch(int arg) {
UNUSED(arg);
mCrazy = daCow_c::Crazy_BeforeCatch;
speedF = 0.0f;
mJoint8Offset.z = 0;
mIsCrazy = true;
gravity = 0.0f;
}
void daCow_c::executeCrazyBeforeCatch() {
calcCatchPos(-220.0f, 1);
if (GET_FLAG(daCow_c::Flag_CrazyCatch)) {
initCrazyCatch(0);
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyCatch, u16);
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER8, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
} else if (GET_FLAG(daCow_c::Flag_CrazyDash)) {
if (!daPy_getPlayerActorClass()->speedF) {
initCrazyAttack(0);
} else {
initCrazyAttack(1);
}
UNSET_FLAG(mFlags, daCow_c::Flag_CrazyDash, u16);
}
}
void daCow_c::initCrazyCatch(int arg) {
UNUSED(arg);
setBck(daCow_c::Animation_Shock, J3DFrameCtrl::EMode_NONE, 0.0f, 1.0f);
mCrazy = daCow_c::Crazy_Catch;
speedF = 0.0f;
mJoint8Offset.z = 0;
mExecute = daCow_c::Execute_0;
calcCatchPos(-220.0f, 1);
for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) {
mSph[iSphere].OffCoSetBit();
mCcStts.ClrCcMove();
}
mIsCrazy = true;
gravity = 0.0f;
}
void daCow_c::executeCrazyCatch() {
f32 catchDistance = -220.0f;
switch (mExecute) {
case daCow_c::Execute_0:
case daCow_c::Execute_1:
mShouldSetEffect = 1;
if (mExecute == daCow_c::Execute_0 && mpMorf->isStop()) {
setBck(daCow_c::Animation_Catch, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f);
mExecute = daCow_c::Execute_1;
}
if (!daPy_getPlayerActorClass()->speedF) {
setBck(daCow_c::Animation_Press, J3DFrameCtrl::EMode_NONE, 0.0f, 1.0f);
mExecute = daCow_c::Execute_2;
}
break;
case daCow_c::Execute_2:
catchDistance = -260.0f;
if (mpMorf->isStop()) {
setBck(daCow_c::Animation_PressWB, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f);
mTimer1 = 60;
mExecute = daCow_c::Execute_4;
}
break;
case daCow_c::Execute_3:
case daCow_c::Execute_4:
catchDistance = -260.0f;
if (!mTimer1) {
if (mExecute == daCow_c::Execute_3) {
setBck(daCow_c::Animation_PressWB, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f);
mTimer1 = 60;
mExecute = daCow_c::Execute_4;
} else {
setBck(daCow_c::Animation_PressWA, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f);
mTimer1 = 60;
mExecute = daCow_c::Execute_3;
}
}
break;
}
if (mFlags) {
if (GET_FLAG(daCow_c::Flag_CrazyThrowLeft)) {
initCrazyThrow(0);
} else if (GET_FLAG(daCow_c::Flag_CrazyThrowRight)) {
initCrazyThrow(1);
} else if (GET_FLAG(daCow_c::Flag_CrazyDash)) {
if (!daPy_getPlayerActorClass()->speedF) {
initCrazyAttack(0);
} else {
initCrazyAttack(1);
}
}
mFlags = 0;
} else {
calcCatchPos(catchDistance, true);
}
}
void daCow_c::initCrazyThrow(int nextAction) {
if (nextAction != daCow_c::Action_Wait) {
setBck(daCow_c::Animation_FallR, J3DFrameCtrl::EMode_NONE, 5.0f, 1.0f);
} else {
setBck(daCow_c::Animation_FallL, J3DFrameCtrl::EMode_NONE, 5.0f, 1.0f);
}
mAction = nextAction;
mExecute = daCow_c::Execute_0;
mJointIndex = 1;
mCrazy = daCow_c::Crazy_Throw;
speed.y = speedF = gravity = 0.0f;
for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) {
mSph[iSphere].OffCoSetBit();
mCcStts.ClrCcMove();
}
calcCatchPos(-260.0f, 0);
mTarget = current.pos;
mIsCrazy = true;
gravity = 0.0f;
}
void daCow_c::executeCrazyThrow() {
cXyz a;
dBgS_LinChk linChk;
switch (mExecute) {
case daCow_c::Execute_0:
current.pos = mTarget;
if (mpMorf->checkFrame(10.0f)) {
mSound.startCreatureVoice(Z2SE_GOAT_V_THROWN, -1);
}
if (mpMorf->checkFrame(34.0f)) {
mExecute = daCow_c::Execute_1;
mJointIndex = 2;
mIsCrazy = false;
gravity = -4.0f;
for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) {
mSph[iSphere].OnCoSetBit();
}
if (mAction != daCow_c::Action_Wait) {
current.angle.y = daPy_getPlayerActorClass()->shape_angle.y + 0x7000;
} else {
current.angle.y = daPy_getPlayerActorClass()->shape_angle.y - 0x6800;
}
speedF = 10.0f;
speed.y = 10.0f;
}
break;
case daCow_c::Execute_1:
mTarget.y += 100.0f;
linChk.Set(&mTarget, &current.pos, NULL);
if (dComIfG_Bgsp().LineCross(&linChk)) {
current.pos = linChk.GetCross();
cM3dGPla plane;
dComIfG_Bgsp().GetTriPla(linChk, &plane);
cXyz* normal = plane.GetNP();
current.pos.x += normal->x * 50.0f;
current.pos.z += normal->z * 50.0f;
speedF = 0.0f;
old.pos = current.pos;
}
mExecute = daCow_c::Execute_2;
case daCow_c::Execute_2:
cLib_chaseAngleS(&mSavedAngle.x, 0, 0x800);
mJointIndex = 3;
if (mAcch.ChkGroundHit()) {
shape_angle.x = mSavedAngle.x;
mSound.startCreatureSound(Z2SE_CM_BODYFALL_M, 0, -1);
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER5, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
speed.y = 0.0f;
mTimer1 = 90;
mExecute = daCow_c::Execute_3;
mJointIndex = 0;
mShouldSetEffect = 2;
if (mAction != daCow_c::Action_Wait) {
setBck(daCow_c::Animation_DownR, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f);
ANGLE_SUB(mSavedAngle.y, 0x7000);
mThrowIntensity = -1000;
} else {
setBck(daCow_c::Animation_DownL, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f);
ANGLE_ADD(mSavedAngle.y, 0x7000);
mThrowIntensity = 1000;
}
}
break;
case daCow_c::Execute_3:
mSavedAngle.y += mThrowIntensity;
cLib_chaseAngleS(&mThrowIntensity, 0, 30);
if (cLib_chaseF(&speedF, 0.0f, 0.5f) && !mTimer1) {
mExecute = daCow_c::Execute_4;
if (mAction != daCow_c::Action_Wait) {
setBck(daCow_c::Animation_GetupR, J3DFrameCtrl::EMode_NONE, 5.0f, 1.0f);
} else {
setBck(daCow_c::Animation_GetupL, J3DFrameCtrl::EMode_NONE, 5.0f, 1.0f);
}
shape_angle.y = mSavedAngle.y;
}
break;
case daCow_c::Execute_4:
if (mpMorf->isStop()) {
if (mPrm0 != 3) {
initCrazyBack(0);
} else {
setBck(daCow_c::Animation_WaitA, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f);
mExecute = daCow_c::Execute_5;
mTimer1 = 10;
}
}
break;
case daCow_c::Execute_5:
if (!mTimer1) {
initCrazyBack(0);
}
}
}
void daCow_c::initCrazyAttack(int playerMoving) {
mJoint8Offset.z = 0;
mCrazy = daCow_c::Crazy_Attack;
if (playerMoving) {
mAction = daCow_c::Action_NadeNade;
speedF = 0.0f;
setBck(daCow_c::Animation_Toss, J3DFrameCtrl::EMode_NONE, 3.0f, 1.0f);
} else {
mAction = daCow_c::Action_Wait;
setBck(daCow_c::Animation_Shakeoff, J3DFrameCtrl::EMode_NONE, 3.0f, 1.0f);
}
for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) {
mSph[iSphere].OnCoSetBit();
}
gravity = -4.0f;
}
void daCow_c::executeCrazyAttack() {
switch (mAction) {
case daCow_c::Action_Wait:
cLib_chaseF(&speedF, 10.0f, 1.0f);
if (mpMorf->checkFrame(2.0f)) {
mSound.startCreatureVoice(Z2SE_GOAT_V_BREATH_SHAKE, -1);
}
if (mpMorf->isStop()) {
initCrazyAway(0);
}
break;
case daCow_c::Action_NadeNade:
if (mpMorf->checkFrame(2.0f)) {
mSound.startCreatureVoice(Z2SE_GOAT_V_BREATH_SHAKE, -1);
}
if (mpMorf->checkFrame(10.0f)) {
if (mPrm0 == 3) {
initCrazyAway(0);
} else {
setBck(daCow_c::Animation_ShakeA, J3DFrameCtrl::EMode_NONE, 7.0f + nREG_F(5), 1.0f);
mAction = daCow_c::Action_Cry;
}
}
break;
case daCow_c::Action_Cry:
if (mpMorf->isStop()) {
initCrazyAway(0);
}
break;
}
}
void daCow_c::initCrazyAway(int arg) {
UNUSED(arg);
mCrazy = daCow_c::Crazy_Away;
if (mPrm0 == 3) {
setBck(daCow_c::Animation_Rush, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f);
}
mSavedAngle.y = current.angle.y = shape_angle.y;
gravity = -4.0f;
}
void daCow_c::executeCrazyAway() {
cXyz pointPos;
setSeSnort();
if (current.pos.abs(daPy_getPlayerActorClass()->current.pos) < 2500.0f + nREG_F(0)) {
setRushVibration(VIBMODE_S_POWER2);
}
mShouldSetEffect = 1;
cLib_chaseF(&speedF, 30.0f, 2.0f);
cLib_chaseS(&mJoint8Offset.z, 0x1000, 0x400);
pointPos = dPath_GetPnt(mPath, mPointIndex)->m_position;
cLib_addCalcAngleS(&current.angle.y, cLib_targetAngleY(&current.pos, &pointPos), 0x10, 0x800,
0x100);
if (current.pos.abs(pointPos) < 200.0f) {
mPointIndex++;
if (mPointIndex >= mPath->m_num) {
if ((s16)mPath->m_nextID != -1) {
mPointIndex = 0;
mPath = dPath_GetRoomPath(mPath->m_nextID, fopAcM_GetRoomNo(this));
} else {
mCrazy = daCow_c::Crazy_End;
speedF = 0.0f;
}
}
}
cLib_addCalcAngleS(&shape_angle.y, current.angle.y, 8, 0x400, 0x100);
mSavedAngle.y = shape_angle.y;
if (GET_FLAG(daCow_c::Flag_CrazyReady)) {
mCrazy = daCow_c::Crazy_End;
speedF = 0.0f;
}
}
void daCow_c::executeCrazyEnd() {
mAcchCir.SetWall(0.0f, 0.0f);
mDrawOff = true;
mMode = daCow_c::Mode_0;
mPath = dPath_GetRoomPath(COW_INDEX, fopAcM_GetRoomNo(this));
}
void daCow_c::initCrazyBack(int arg) {
UNUSED(arg);
if (mPrm0 == 3) {
setBck(daCow_c::Animation_WalkDejected, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f);
u8 pathIndex = COW_INDEX;
if (pathIndex != (u8)-1) {
mPath = dPath_GetRoomPath(pathIndex, fopAcM_GetRoomNo(this));
mPointIndex = 3;
}
}
mTimer1 = 0;
mAction = daCow_c::Action_Wait;
current.angle.y = shape_angle.y = mSavedAngle.y;
mCrazy = daCow_c::Crazy_Back;
}
void daCow_c::executeCrazyBack() {
cXyz pointPos;
s16 angle;
switch (mAction) {
case daCow_c::Action_Wait: {
setActetcStatus();
pointPos = dPath_GetPnt(mPath, mPointIndex)->m_position;
angle = cLib_targetAngleY(&current.pos, &pointPos);
cLib_addCalcAngleS(&current.angle.y, angle, 0x10, 0x100, 0x80);
if (speedF > 3.0f) {
cLib_chaseF(&speedF, 2.0f, 3.0f);
} else {
cLib_chaseF(&speedF, 2.0f, 1.0f);
}
cLib_addCalcAngleS(&shape_angle.y, current.angle.y, 8, 0x100, 0x80);
mSavedAngle.y = shape_angle.y;
setBodyAngle(angle);
if (current.pos.abs(pointPos) < 300.0f) {
mPointIndex -= (s8)1;
if (mPointIndex < 0) {
speedF = 0.0f;
mAction = daCow_c::Action_3;
mTargetAngle = mSavedAngle.y - 0x2000;
}
}
if (checkNadeNade()) {
setBck(daCow_c::Animation_WaitA, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f);
mAction = daCow_c::Action_NadeNade;
speedF = 0.0f;
}
} break;
case daCow_c::Action_NadeNade:
if (checkNadeNadeFinish()) {
setBck(daCow_c::Animation_MooA, J3DFrameCtrl::EMode_NONE, 10.0f, 1.0f);
mAction = daCow_c::Action_Cry;
speedF = 0.0f;
}
break;
case daCow_c::Action_Cry:
if (mpMorf->checkFrame(35.0f)) {
mSound.startCreatureVoice(Z2SE_GOAT_V_CRY, -1);
}
if (mpMorf->isStop()) {
setBck(daCow_c::Animation_WalkDejected, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f);
mAction = daCow_c::Action_Wait;
}
break;
case daCow_c::Action_3:
if (mpMorf->checkFrame(11.0f)) {
setBck(daCow_c::Animation_WaitA, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f);
mAction = daCow_c::Action_4;
}
break;
case daCow_c::Action_4:
fopAcM_OnStatus(this, fopAcM_STATUS_UNK_0x100);
if (fopAcM_CheckCondition(this, fopAcCnd_NODRAW_e)) {
fopAcM_delete(this);
}
break;
case daCow_c::Action_5:
setBck(daCow_c::Animation_Toss, J3DFrameCtrl::EMode_NONE, 3.0f, 1.0f);
mAction = daCow_c::Action_6;
case daCow_c::Action_6:
if (mpMorf->isStop()) {
if (mPointIndex < 0) {
setBck(daCow_c::Animation_WalkDejected, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f);
mAction = daCow_c::Action_3;
} else if (mPointIndex < 2) {
setBck(daCow_c::Animation_WalkDejected, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f);
mAction = daCow_c::Action_Wait;
} else {
calcRunAnime(true);
mAction = daCow_c::Action_Running;
mTimer1 = 30;
speedF = 30.0f;
}
}
break;
case daCow_c::Action_Running: {
pointPos = dPath_GetPnt(mPath, mPointIndex)->m_position;
angle = cLib_targetAngleY(&current.pos, &pointPos);
cLib_addCalcAngleS(&current.angle.y, angle, 0x10, 0x100, 0x80);
if (mPointIndex < 2) {
cLib_chaseF(&speedF, 10.0f, 1.0f);
} else {
cLib_chaseF(&speedF, 45.0f, 1.0f);
}
cLib_addCalcAngleS(&shape_angle.y, current.angle.y, 8, 0x100, 0x80);
mSavedAngle.y = shape_angle.y;
setBodyAngle(angle);
calcRunAnime(false);
if (current.pos.abs(pointPos) < 300.0f) {
mPointIndex -= (s8)1;
if (mPointIndex < 1 && !mTimer1) {
setBck(daCow_c::Animation_WalkDejected, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f);
mAction = daCow_c::Action_Wait;
}
}
break;
}
}
}
void daCow_c::action_crazy() {
cXyz acStack_28;
switch (mMode) {
case daCow_c::Mode_0:
mChangeRedTev = 0;
mPointIndex = 0;
current.pos = dPath_GetPnt(mPath, mPointIndex)->m_position;
mPointIndex++;
acStack_28 = dPath_GetPnt(mPath, mPointIndex)->m_position;
mSavedAngle.y = shape_angle.y = current.angle.y =
cLib_targetAngleY(&current.pos, &acStack_28);
mCrazy = daCow_c::Crazy_Wait;
speedF = 0.0f;
mDrawOff = true;
dComIfGoat_SetThrow(this);
mMode = daCow_c::Mode_1;
fopAcM_OnStatus(this, fopAcM_STATUS_UNK_0x100);
break;
case daCow_c::Mode_1:
TICK_TIMER(mForgetCowPTimer);
TICK_TIMER(mTimer1);
fopAcM_OnStatus(this, fopAcM_STATUS_UNK_0x4000);
if (dComIfGp_event_runCheck() &&
strcmp(dComIfGp_getEventManager().getRunEventName(), "WILDGOAT") &&
strcmp(dComIfGp_getEventManager().getRunEventName(), "WILDGOAT_SUCCESS") &&
strcmp(dComIfGp_getEventManager().getRunEventName(), "WILDGOAT_FAILURE"))
{
fopAcM_OffStatus(this, fopAcM_STATUS_UNK_0x4000);
}
switch (mCrazy) {
case daCow_c::Crazy_Wait:
executeCrazyWait();
break;
case daCow_c::Crazy_Dash:
executeCrazyDash();
break;
case daCow_c::Crazy_BeforeCatch:
executeCrazyBeforeCatch();
break;
case daCow_c::Crazy_Catch:
executeCrazyCatch();
break;
case daCow_c::Crazy_Throw:
executeCrazyThrow();
break;
case daCow_c::Crazy_Attack:
executeCrazyAttack();
break;
case daCow_c::Crazy_Away:
executeCrazyAway();
break;
case daCow_c::Crazy_End:
executeCrazyEnd();
break;
case daCow_c::Crazy_Back:
setGroundAngle();
executeCrazyBack();
}
if (mCrazy != daCow_c::Crazy_Back) {
for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) {
mSph[iSphere].OffTgSetBit();
}
}
case daCow_c::Mode_2:
break;
case daCow_c::Mode_3:
dComIfGoat_SetThrow(0);
mDrawOff = false;
mTargetRedTev = 0;
mJoint8Offset.y = mJoint1Offset.y = mJoint8Offset.z = 0;
}
}
void daCow_c::executeCrazyBack2() {
if (checkOutOfGate(daPy_getPlayerActorClass()->current.pos) || checkOutOfGate(current.pos)) {
setProcess(&daCow_c::action_run, false);
mWillGetAngry = true;
return;
}
if (checkCowInOwn(0x8000)) {
return;
}
if (!mWillGetAngry) {
mReadyToDash = false;
mRunDuration = 1;
setProcess(&daCow_c::action_angry, false);
return;
}
s16 targetAngle;
switch (mAction) {
case daCow_c::Action_Wait:
setBck(daCow_c::Animation_WalkDejected, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f);
mAction = daCow_c::Action_NadeNade;
mTimer1 = 600;
case daCow_c::Action_NadeNade: {
setActetcStatus();
targetAngle = cLib_targetAngleY(&current.pos, &home.pos);
cLib_addCalcAngleS(&current.angle.y, targetAngle, 0x10, 0x100, 0x80);
cLib_chaseF(&speedF, 2.0f, 1.0f);
cLib_addCalcAngleS(&shape_angle.y, current.angle.y, 8, 0x100, 0x800);
mSavedAngle.y = shape_angle.y;
setBodyAngle(targetAngle);
if (current.pos.abs(home.pos) < 200.0f || !mTimer1) {
speedF = 0.0f;
setProcess(&daCow_c::action_moo, false);
} else if (checkNadeNade()) {
setBck(daCow_c::Animation_WaitA, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f);
mAction = daCow_c::Action_Cry;
speedF = 0.0f;
}
} break;
case daCow_c::Action_Cry:
if (checkNadeNadeFinish()) {
setBck(daCow_c::Animation_MooA, J3DFrameCtrl::EMode_NONE, 10.0f, 1.0f);
mAction = daCow_c::Action_3;
speedF = 0.0f;
}
break;
case daCow_c::Action_3:
if (mpMorf->checkFrame(35.0f)) {
mSound.startCreatureVoice(Z2SE_GOAT_V_CRY, -1);
}
if (mpMorf->isStop()) {
setBck(daCow_c::Animation_WalkDejected, J3DFrameCtrl::EMode_LOOP, 10.0f, 1.0f);
mAction = daCow_c::Action_NadeNade;
}
}
}
void daCow_c::action_thrown() {
daPy_py_c* player;
switch (mMode) {
case daCow_c::Mode_0:
mCrazy = daCow_c::Crazy_BeforeCatch;
mMode = daCow_c::Mode_1;
dComIfGoat_SetThrow(this);
mWillGetAngry = false;
break;
case daCow_c::Mode_1:
TICK_TIMER(mForgetCowPTimer);
TICK_TIMER(mTimer1);
switch (mCrazy) {
case 2:
executeCrazyBeforeCatch();
break;
case 3:
executeCrazyCatch();
break;
case 4:
executeCrazyThrow();
break;
case 5:
executeCrazyAttack();
break;
case 6:
if (checkOutOfGate( daPy_getPlayerActorClass()->current.pos) || checkOutOfGate(current.pos)) {
setProcess(&daCow_c::action_run, false);
mWillGetAngry = true;
return;
}
if (checkCowInOwn(0x8000)) {
return;
}
if (checkBck(0x15)) {
setProcess(&daCow_c::action_wait, true);
} else {
setProcess(&daCow_c::action_wait, false);
}
break;
case 8:
executeCrazyBack2();
}
if (mCrazy != daCow_c::Crazy_Back) {
for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) {
mSph[iSphere].OffTgSetBit();
}
}
break;
case daCow_c::Mode_3:
mJoint8Offset.y = mJoint1Offset.y = mJoint8Offset.z = 0;
dComIfGoat_SetThrow(0);
}
}
bool daCow_c::checkWolfBusters() {
daPy_py_c* player = daPy_getPlayerActorClass();
if (!player->checkNowWolf()) {
return false;
}
daNpc_Aru_c* aru;
fopAcM_SearchByName(PROC_NPC_ARU, (fopAc_ac_c**)&aru);
if (!aru) {
return false;
}
if (checkOutOfGate(aru->current.pos)) {
return false;
}
if (cM_rnd() < 0.9f) {
return false;
}
for (int iWolfBuster = 0; iWolfBuster < N_WOLF_BUSTERS; iWolfBuster = iWolfBuster + 1) {
if (gWolfBustersID[iWolfBuster] == -1) {
gWolfBustersID[iWolfBuster] = fopAcM_GetID(this);
setProcess(&daCow_c::action_wolf, false);
return true;
}
}
return false;
}
void daCow_c::action_wolf() {
daPy_py_c* player = daPy_getPlayerActorClass();
daNpc_Aru_c* aru;
fopAcM_SearchByName(PROC_NPC_ARU, (fopAc_ac_c**)&aru);
if (!aru) {
return;
}
cXyz aruPos = aru->current.pos;
s16 aruAngle = cLib_targetAngleY(&current.pos, &aru->current.pos);
s16 sp14;
s16 ang2;
switch (mMode) {
case daCow_c::Mode_0:
mMode = daCow_c::Mode_1;
mCrazy = daCow_c::Crazy_Wait;
calcRunAnime(true);
attention_info.flags |= fopAc_AttnFlag_LOCK_e;
mSound.startCreatureVoice(Z2SE_GOAT_V_ANGRY, -1);
mTimer10 = cM_rndF(90.0f) + 90.0f;
break;
case daCow_c::Mode_1:
sp14 = 0;
TICK_TIMER(mTimer1);
TICK_TIMER(mTimer10);
calcRunAnime(false);
if (!player->checkNowWolf() || checkOutOfGate(aru->current.pos)) {
setProcess(&daCow_c::action_run, false);
mWillGetAngry = true;
return;
}
switch (mCrazy) {
case daCow_c::Crazy_Wait:
cLib_chaseF(&speedF, 36.0f + nREG_F(0), 1.0f);
cLib_addCalcAngleS2(&current.angle.y, aruAngle, 8, 0x400);
mSavedAngle.y = shape_angle.y = current.angle.y;
setBodyAngle2(aruAngle);
if (aruPos.absXZ(current.pos) < 500.0f) {
mCrazy = daCow_c::Crazy_Dash;
}
break;
case daCow_c::Crazy_Dash:
if (cM_rnd() < 0.5f) {
ang2 = aruAngle + 0x3000;
} else {
ang2 = aruAngle - 0x3000;
}
mTarget = aruPos;
mTarget.x += cM_ssin(ang2) * 500.0f;
mTarget.z += cM_scos(ang2) * 500.0f;
mTargetAngle = cLib_targetAngleY(&current.pos, &mTarget);
mCrazy = daCow_c::Crazy_BeforeCatch;
mTimer1 = 150;
case daCow_c::Crazy_BeforeCatch: {
mTargetAngle = cLib_targetAngleY(&current.pos, &mTarget);
f32 fVar13 = current.pos.absXZ(aru->current.pos) / 100.0f;
if (fVar13 < 7.0f + nREG_F(10)) {
fVar13 = 7.0f + nREG_F(10);
}
cLib_chaseF(&speedF, fVar13, 1.0f);
cLib_addCalcAngleS2(&current.angle.y, mTargetAngle, 8, 0x200);
mSavedAngle.y = shape_angle.y = current.angle.y;
setBodyAngle2(mTargetAngle);
if (!mTimer1 || current.pos.absXZ(mTarget) < 100.0f || mAcch.ChkWallHit()) {
mCrazy = daCow_c::Crazy_Dash;
}
if (player->current.pos.absXZ(aru->current.pos) < 700.0f) {
if (!checkOutOfGate(player->current.pos)) {
s16 angleDifference = fopAcM_searchPlayerAngleY(this) - mSavedAngle.y;
if (abs(angleDifference) < 0x2000) {
mReadyToDash = false;
mRunDuration = 1;
setProcess(&daCow_c::action_angry, false);
return;
}
}
}
if (!mTimer10) {
mTimer10 = cM_rndF(90.0f) + 150.0f;
if (!checkOutOfGate(player->current.pos)) {
m_angry_cow = false;
if (!fpcM_Search(s_angry_cow2, this)) {
s16 angleDifference = fopAcM_searchPlayerAngleY(this) - mSavedAngle.y;
if (abs(angleDifference) < 0x2000) {
mReadyToDash = false;
mRunDuration = 1;
setProcess(&daCow_c::action_angry, false);
return;
}
}
}
}
} break;
}
cLib_chaseS(&mJoint8Offset.z, sp14, 0x400);
break;
case daCow_c::Mode_2:
break;
case daCow_c::Mode_3:
mTimer1 = mForgetCowPTimer = mTimer10 = 0;
mTargetRedTev = 0.0f;
mJoint8Offset.y = mJoint1Offset.y = mJoint8Offset.z = 0;
attention_info.flags &= ~fopAc_AttnFlag_LOCK_e;
int unused;
for (int iWolfBuster = 0; iWolfBuster < N_WOLF_BUSTERS; iWolfBuster++) {
if (gWolfBustersID[iWolfBuster] == fopAcM_GetID(this)) {
gWolfBustersID[iWolfBuster] = -1;
break;
}
}
break;
}
}
void daCow_c::action_damage() {
switch (mMode) {
case daCow_c::Mode_0:
setBck(daCow_c::Animation_Toss, J3DFrameCtrl::EMode_NONE, 3.0f, 1.0f);
mMode = daCow_c::Mode_1;
mTimer10 = 200;
mTargetRedTev = 1.0f;
mChangeRedTev = 0;
speedF = 0.0f;
break;
case daCow_c::Mode_1:
setRedTev();
if (mpMorf->isStop()) {
mReadyToDash = false;
mRunDuration = 1;
setProcess(&daCow_c::action_angry, false);
}
// fallthrough
case daCow_c::Mode_2:
(void)0;
#if !PLATFORM_SHIELD
return;
#endif
case daCow_c::Mode_3:
break;
}
}
void daCow_c::action() {
if (fopAcM_checkCarryNow(this)) {
fopAcM_cancelCarryNow(this);
speed.y = speedF = 0.0f;
}
TICK_TIMER(mNoNearCheckTimer);
TICK_TIMER(mTakenDamageCounter);
TICK_TIMER(mWaitTimer);
cLib_chaseF(&mRedTev, mTargetRedTev, 0.1f);
damage_check();
s16 sVar2 = mSavedAngle.y;
if (!mCowIn) {
for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere++) {
mSph[iSphere].OnTgSetBit();
}
}
if (mProcess) {
(this->*mProcess)();
}
sVar2 = speedF * (sVar2 - mSavedAngle.y) * 0.2f;
CLAMP(sVar2, -0x1000, 0x1000);
cLib_addCalcAngleS2(&mSavedAngle.z, sVar2, 8, 0x800);
dComIfGp_att_LookRequest(this, 1500.0f, 300.0f, -300.0f, 0x6000, 1);
}
void daCow_c::setMtx() {
if (mpMorf) {
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::ZXYrotM(mGroundTransform);
mDoMtx_stack_c::ZXYrotM(mSavedAngle);
mpMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get());
mpMorf->modelCalc();
}
}
void daCow_c::setAttnPos() {
if (mpMorf == NULL) {
return;
}
cXyz arg;
cXyz pos;
if (attention_info.flags & fopAc_AttnFlag_ETC_e) {
arg.set(0.0f, 0.0f, 0.0f);
mDoMtx_stack_c::copy(mpMorf->getModel()->getAnmMtx(11));
mDoMtx_stack_c::multVec(&arg, &eyePos);
pos = eyePos;
attention_info.position.set(pos.x, pos.y + 30.0f, pos.z);
} else {
arg.set(18.0f, 30.0f, 0.0f);
mDoMtx_stack_c::copy(mpMorf->getModel()->getAnmMtx(9));
mDoMtx_stack_c::multVec(&arg, &eyePos);
pos = eyePos;
attention_info.position.set(pos.x, pos.y + 80.0f, pos.z);
}
}
static f32 m_search_range;
void daCow_c::setCollisions() {
J3DModel* pJVar1;
Mtx* pMVar2;
cCcS* pcVar3;
if (mDrawOff) {
return;
}
static cXyz headOfst(20.0f, 10.0f, 0.0f);
static cXyz backBornOfst(60.0f, 20.0f, 0.0f);
static cXyz waistOfst(-30.0f, 30.0f, 0.0f);
cXyz ofstNow;
mDoMtx_stack_c::copy(mpMorf->getModel()->getAnmMtx(9));
mDoMtx_stack_c::multVec(&headOfst, &ofstNow);
mSph[0].SetR(40.0f);
mSph[0].SetC(ofstNow);
dComIfG_Ccsp()->Set(&mSph[0]);
mDoMtx_stack_c::copy(mpMorf->getModel()->getAnmMtx(1));
mDoMtx_stack_c::multVec(&backBornOfst, &ofstNow);
mSph[1].SetR(45.0f);
mSph[1].SetC(ofstNow);
dComIfG_Ccsp()->Set(&mSph[1]);
mDoMtx_stack_c::copy(mpMorf->getModel()->getAnmMtx(0xb));
mDoMtx_stack_c::multVec(&waistOfst, &ofstNow);
mSph[2].SetR(45.0f);
mSph[2].SetC(ofstNow);
dComIfG_Ccsp()->Set(&mSph[2]);
}
int daCow_c::Execute() {
mCounter1++;
mJointIndex = 0;
attention_info.flags &= ~fopAc_AttnFlag_CARRY_e;
attention_info.flags &= ~fopAc_AttnFlag_ETC_e;
action();
if (!mDrawOff) {
fopAcM_posMoveF(this, mCcStts.GetCCMoveP());
mAcch.CrrPos(dComIfG_Bgsp());
mGroundHeight = mAcch.GetGroundH();
setEffect();
mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
if (!mAnimationInterval) {
mpBtp->setPlaySpeed(1.0f);
mAnimationInterval = cM_rndF(120.0f) + 60.0f;
if (mAnimationInterval < 80) {
mAnimationInterval = 10;
}
} else {
mAnimationInterval--;
if (mpBtp->isStop()) {
mpBtp->setPlaySpeed(0.0f);
mpBtp->setFrame(0.0f);
}
}
mpBtp->play();
setMtx();
setAttnPos();
setCollisions();
} else {
setMtx();
setAttnPos();
}
return 1;
}
static int daCow_Execute(void* actor) {
return static_cast<daCow_c*>(actor)->Execute();
}
int daCow_c::CreateHeap() {
J3DModelData* modelData = NULL;
modelData = static_cast<J3DModelData*>(dComIfG_getObjectRes("Cow", 0x1f));
JUT_ASSERT(3826, NULL != modelData);
int r24 = 0x11020084;
mpMorf =
JKR_NEW mDoExt_McaMorfSO(modelData, NULL, NULL, NULL, -1, 1.0f, 0, -1, &mSound, 0x80000, r24);
if (!mpMorf || !mpMorf->getModel()) {
return cPhs_INIT_e;
}
mpMorf->getModel()->setUserArea((uintptr_t)this);
for (u16 iJoint = 0; iJoint < modelData->getJointNum(); iJoint++) {
if (iJoint == 1 || iJoint == 8 || iJoint == 0) {
modelData->getJointNodePointer(iJoint)->setCallBack(daCow_c::ctrlJointCallBack);
}
}
setBck(daCow_c::Animation_WaitA, J3DFrameCtrl::EMode_LOOP, 0.0f, 1.0f);
mpBtp = JKR_NEW mDoExt_btpAnm();
if (mpBtp == NULL) {
return cPhs_ERROR_e;
}
if (!mpBtp->init(mpMorf->getModel()->getModelData(),
static_cast<J3DAnmTexPattern*>(dComIfG_getObjectRes("Cow", 0x22)), 1, 0, 1.0f,
0, -1))
{
return cPhs_ERROR_e;
} else {
return cPhs_LOADING_e;
}
}
int daCow_c::createHeapCallBack(fopAc_ac_c* actor) {
daCow_c* cow = static_cast<daCow_c*>(actor);
return cow->CreateHeap();
}
bool daCow_c::initialize() {
fopAcM_SetMtx(this, mpMorf->getModel()->getBaseTRMtx());
mSound.init(&current.pos, &eyePos, 3, 1);
eventInfo.setArchiveName("Cow");
mAcchCir.SetWall(100.0f, 110.0f);
mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir,
fopAcM_GetSpeed_p(this), fopAcM_GetAngle_p(this), fopAcM_GetShapeAngle_p(this));
mCcStts.Init(220, 0, this);
for (int iSphere = 0; iSphere < N_COW_COLLIDERS; iSphere = iSphere + 1) {
mSph[iSphere].Set(cc_sph_src); // todo
mSph[iSphere].SetStts(&mCcStts);
}
fopAcM_setCullSizeBox(this, -100.0f, -100.0f, -200.0f, 100.0f, 250.0f, 200.0f);
fopAcM_OnStatus(this, 0x8000000);
mAcch.CrrPos(dComIfG_Bgsp());
mGroundHeight = mAcch.GetGroundH();
attention_info.distances[fopAc_attn_CARRY_e] = 40;
attention_info.distances[fopAc_attn_LOCK_e] = 22;
attention_info.distances[fopAc_attn_ETC_e] = 48;
attention_info.flags = 0;
mParticle.init(&mAcch, 60.0f, 200.0f);
current.angle.set(0, home.angle.y, 0);
shape_angle = mSavedAngle = current.angle;
speedF = 0.0f;
speed.set(0.0f, 0.0f, 0.0f);
if (!mPrm0 && dComIfGs_isTmpBit(dSv_event_tmp_flag_c::T_0091)) {
mPrm0 = 4;
setCowInCage();
}
u8 prm1;
switch (mPrm0) {
case 3: {
prm1 = COW_INDEX;
if (prm1 != (u8)-1) {
mPath = dPath_GetRoomPath(prm1, fopAcM_GetRoomNo(this));
mPointIndex = 0;
current.pos = dPath_GetPnt(mPath, mPointIndex)->m_position;
setProcess(&daCow_c::action_crazy, false);
}
} break;
case 4:
mCowIn = 1;
// fallthrough
default:
int nextAction = (int)(cM_rndF(4.0f) + fopAcM_GetID(this)) % 4;
if (nextAction == 1) {
setProcess(&daCow_c::action_shake, false);
} else if (nextAction == 2) {
setProcess(&daCow_c::action_moo, false);
} else if (nextAction == 3) {
setProcess(&daCow_c::action_eat, false);
} else {
setProcess(&daCow_c::action_wait, false);
}
}
mAcchCir.SetWallR(100.f);
mAcchCir.SetWallH(110.f);
gravity = -4.0f;
f32 rand = cM_rnd();
u8 iSpeed = 0;
if (rand < 0.1f) {
if (!(l_CowType & 1)) {
l_CowType |= 1;
iSpeed = 1;
}
} else {
if (rand >= 0.9f && !(l_CowType & 2)) {
l_CowType |= 2;
iSpeed = 2;
}
}
switch (iSpeed) {
case 1:
mAttentionDistance = 1300.0f;
mSpeed = 35.0f;
break;
case 2:
mAttentionDistance = 700.0f;
mSpeed = 15.0f;
break;
default:
mAttentionDistance = cM_rndFX(100.0f) + 1000.0f;
mSpeed = cM_rndFX(5.0f) + 25.0f;
break;
}
mISpeed = iSpeed;
Execute();
if (!mPrm0) {
dMeter2Info_setNowCount(0);
dMeter2Info_setMaxCount(dMeter2Info_getMaxCount() + 1);
}
return 1;
}
int daCow_c::create() {
fopAcM_ct(this, daCow_c);
mPrm0 = fopAcM_GetParam(this);
if (mPrm0 == (u8)-1 || mPrm0 >= 5) {
mPrm0 = 0;
}
int res;
switch (mPrm0) {
case 2:
setEnterCow20();
mDrawOff = true;
return cPhs_ERROR_e;
case 1:
setEnterCow10();
mDrawOff = true;
return cPhs_ERROR_e;
default:
res = dComIfG_resLoad(&mPhase, "Cow");
if (res == cPhs_COMPLEATE_e) {
if (!fopAcM_entrySolidHeap(this, daCow_c::createHeapCallBack, 0x1df0)) {
return cPhs_ERROR_e;
}
if (!initialize()) {
return cPhs_ERROR_e;
}
}
}
return res;
}
static int daCow_Create(void* actor) {
return static_cast<daCow_c*>(actor)->create();
}
int daCow_c::ctrlJoint(J3DJoint* joint, J3DModel* model) {
J3DJoint *_joint = joint;
int jointNo = _joint->getJntNo();
cXyz currentMtx, currentOffset;
mDoMtx_stack_c::copy(model->getAnmMtx(jointNo));
switch (jointNo) {
case 1:
mDoMtx_stack_c::YrotM(mJoint1Offset.y);
break;
case 8:
mDoMtx_stack_c::ZrotM(mJoint8Offset.z);
mDoMtx_stack_c::YrotM(mJoint8Offset.y);
break;
}
model->setAnmMtx(jointNo, mDoMtx_stack_c::get());
cMtx_copy(mDoMtx_stack_c::get(), &J3DSys::mCurrentMtx[0]);
if (!jointNo) {
switch (mJointIndex) {
case 1:
mJointPos.set(J3DSys::mCurrentMtx[0][3], J3DSys::mCurrentMtx[1][3],
J3DSys::mCurrentMtx[2][3]);
break;
case 2: {
currentMtx.set(J3DSys::mCurrentMtx[0][3], J3DSys::mCurrentMtx[1][3],
J3DSys::mCurrentMtx[2][3]);
currentOffset = mJointPos - current.pos;
currentMtx = mJointPos - currentMtx;
current.pos -= currentMtx;
mJointPos = currentOffset;
mJointPos.y -= 50.0f;
} break;
case 3: {
currentMtx = current.pos + mJointPos;
J3DSys::mCurrentMtx[0][3] = currentMtx.x;
J3DSys::mCurrentMtx[1][3] = currentMtx.y;
J3DSys::mCurrentMtx[2][3] = currentMtx.z;
} break;
}
}
return 1;
}
int daCow_c::ctrlJointCallBack(J3DJoint* joint, int skip) {
if (!skip) {
J3DModel* model = j3dSys.getModel();
daCow_c* cow = (daCow_c*)model->getUserArea();
if (cow) {
cow->ctrlJoint(joint, model);
}
}
return 1;
}
int daCow_c::Draw() {
if (mDrawOff) {
return 1;
}
J3DModel* model = mpMorf->getModel();
g_env_light.settingTevStruct(0, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(model, &tevStr);
mpBtp->entry(model->getModelData());
mpMorf->entryDL();
if (!strcmp(dComIfGp_getEventManager().getRunEventName(), "MAKI_OP")) {
cXyz shadowPos;
cXyz arg(0.0f, 0.0f, -20.0f);
cLib_offsetPos(&shadowPos, &current.pos, current.angle.y, &arg);
dComIfGd_setSimpleShadow(&current.pos, mGroundHeight, 90.0f, mAcch.m_gnd, 0, 1.0f,
dDlst_shadowControl_c::getSimpleTex());
arg.set(0.0f, 0.0f, 120.0f);
cLib_offsetPos(&shadowPos, &current.pos, current.angle.y, &arg);
dComIfGd_setSimpleShadow(&shadowPos, mGroundHeight, 50.0f, mAcch.m_gnd, 0, 1.0f,
dDlst_shadowControl_c::getSimpleTex());
} else {
f32 fVar1 = 800.0f;
if (checkProcess(&daCow_c::action_crazy) || checkProcess(&daCow_c::action_thrown)) {
if (mCrazy == daCow_c::Crazy_Throw) {
fVar1 = 1500.0f;
}
}
mShadowKey = dComIfGd_setShadow(mShadowKey, 1, model, &current.pos, fVar1, 0.0f,
current.pos.y, mGroundHeight, mAcch.m_gnd, &tevStr, 0, 1.0f,
dDlst_shadowControl_c::getSimpleTex());
}
tevStr.TevColor.r = mRedTev * 50.0f;
return 1;
}
static int daCow_Draw(void* actor) {
return static_cast<daCow_c*>(actor)->Draw();
}
int daCow_c::Delete() {
fopAcM_RegisterDeleteID(this, "COW");
dComIfG_resDelete(&mPhase, "Cow");
if (heap != NULL) {
mSound.deleteObject();
}
return true;
}
static int daCow_Delete(void* actor) {
return static_cast<daCow_c*>(actor)->Delete();
}
static int daCow_IsDelete(void* actor) {
return true;
}
static actor_method_class daCow_MethodTable = {
daCow_Create, daCow_Delete, daCow_Execute, daCow_IsDelete, daCow_Draw,
};
actor_process_profile_definition g_profile_COW = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_COW, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(daCow_c), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
692, // mPriority
&daCow_MethodTable, // sub_method
0x00040100, // mStatus
fopAc_NPC_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};
AUDIO_INSTANCES;