Files
dusklight/src/d/actor/d_a_e_nz.cpp
T
Pieter-Jan Briers b289dece80 26 02 27 pjb dev 2 (#41)
* fix kankyo UB

* Fix TEV Stage DL writing

BE issue

* BE Fixes in materials/shapes

* Move to Aurora GD impl

* JUTDataFileHeader

* j3d: load vertex and texture not through GD

* Endian swap vertex data (mostly)

* Just exit(0) when closing the game

Fix crashes :godo:

* fix fopAcM_ct_placement and remove memcpy

* J3D: track vertex arrays correctly, swap work

* fix visibility, turn off overridden new/delete when we call into aurora

* event: cut name be

* Default window improvements

Double size, allow OS to decide position

* survive TParse::parseHeader_next

* color swap fix

* swap endian/fixes oob function pointer

* Remove GXGetViewportv stub

Aurora has it now

* Set array pointers via GD again

Relies on https://github.com/encounter/aurora/pull/35

* Let Aurora decide graphics backend

* disable procbar drawing

* Fix TColor endianness conversion issues

Fixes the wrong color for the flashing logo

* cam param swap

* simplify vtx loading, mat/amb color fix

* endian swap stb/fvb data

* aurora stat changes

* fix storage buffer crash

dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things

* set bgobj spec fix

* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped

* JKRExpHeap: fix bad allocator slowdown

* solid tex

* texture caching

* log level

* fix window aspect ratio, disable bloom, endian swap camera type data

camera is now actually playing opening cutscene!!!!

* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs

* endian swap joint weight envelope data

* move to dusk config

* verbose arg errors

* better stub logging (for now)

* less logging, more BE

* more stubbing, move logging stuff around

* move all logging to aurora logging

* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.

* update aurora

* fix heap alignment mismatch and always head align for now

* prevent them from fucking up my shit

* forward jut warning to DuskLog

* remove report logging

* maybe and i must emphasize maybe fix JMessage parsing

* this was a dumb idea

* preserve negative alignment for JKRHeap

* use normal free on macos and linux

* ^

* fix JMAHermiteInterpolation c impl

* endian swap J2DScreen mColor (oops)

* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm

* typo fix

* Fix aligned_alloc() size issues on POSIX

aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.

Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.

* _Exit instead of exit()

Seriously I don't want destructors to run. Let the OS reclaim that shit.

* Reapply "Isolate JKRHeap operator overloads" (#39)

This reverts commit 3623b27f37.

* Fix some oopsies

* Fix hardcoded pointer size in JUTCacheFont::allocArray

* More operator overload fixes

Add void template specialization for jkrDelete

Add new[] placement overload. Apparently.

* Fix delete macros on nullptr

TIL C++ allows that.

* fix delete[]

* fix new(std::nothrow) overload

* fix avoid ub

* swap remaining anim data needed for title logo

* get rid of op 7

* move aurora_end_frame to correct spot

* juttexture destroy tex

* j2d animation be

* shutdown crash

* link warp material fix

* mDoExt_3DlineMat1_c fix

* hacky keyboard controls

* endian swap J2DResReference, add kb_pad to files.cmake

* fix some missing endian swaps in J2D, remove addr alignment check

* Remove heap unsetting in aurora calls

Never worked properly and not the right solution even if it did

* Don't print in DC stubs

They're fine to never implement

* Fix alignment stuff again

* Compile GF from dolphin lib

Doesn't seem to break anything and shuts up some stub warnings

* j3dtexture tlut obj fix

* addTexMtxIndexInDL fix

* don't recreate null tex data every frame

* the actual fix i wanted to push

* its kinda fakematch city over here

* insert hte efb copy

* limited window size / viewport support

* IsDelete FIX

---------

Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <2795933+Lurs@users.noreply.github.com>
2026-03-08 15:27:15 -07:00

762 lines
25 KiB
C++

/**
* @file d_a_e_nz.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_nz.h"
#include "c/c_damagereaction.h"
#include "d/d_cc_d.h"
#include "Z2AudioLib/Z2Instances.h"
#include "f_op/f_op_actor_enemy.h"
class daE_NZ_HIO_c : public JORReflexible {
public:
daE_NZ_HIO_c();
virtual ~daE_NZ_HIO_c() {}
void genMessage(JORMContext*);
/* 0x04 */ s8 mId;
/* 0x08 */ f32 mBasicSize;
/* 0x0C */ f32 mSpeed;
/* 0x10 */ f32 mAttackSpeed;
/* 0x14 */ s16 mWaitTime;
/* 0x18 */ f32 mCurrentAlphaSpeed;
/* 0x1C */ f32 mVanishingAlphaSpeed;
};
enum Action {
ACTION_NORMAL,
ACTION_ATTACK,
ACTION_UNKNOWN,
ACTION_STICK,
ACTION_DAMANGE,
};
static u8 stick_bit[8] = {
0x01, 0x02, 0x04, 0x08, 0x10, 0x20, 0x40, 0x80,
};
struct StickDef {
s8 field_0x0;
s16 field_0x2;
s16 field_0x4;
s16 field_0x6;
s16 field_0x8;
};
static StickDef stick_d[8] = {
0x03, 1500, 15000, 0, 0x14,
0x00, 0, 32767,0, 0,
0x01, 7000, -30000, 0x00, 0,
0x02, 1000, 6000, 1500, 0x19,
0x03, -25000, -10000, 22000, 0x14,
0x02, 8000, -22000, -3000, 0x0F,
0x01, 30000, -4100, 1500, 0x19,
0x02, 5500, -20000, 24000, 0x0F,
};
daE_NZ_HIO_c::daE_NZ_HIO_c() {
mId = -1;
mBasicSize = 1.2f;
mSpeed = 25.0f;
mAttackSpeed = 45.0f;
mWaitTime = 5;
mCurrentAlphaSpeed = 60.0f;
mVanishingAlphaSpeed = 30.0f;
}
#if DEBUG
void daE_NZ_HIO_c::genMessage(JORMContext* ctx) {
// Ghost Rat
ctx->genLabel(" 幽霊ネズミ", 0x80000001);
// Basic Size
ctx->genSlider("基本サイズ", &mBasicSize, 0.0f, 5.0f);
// Basic Speed
ctx->genSlider("移動速度", &mSpeed, 0.0f, 30.0f);
// Attack Speed
ctx->genSlider("攻撃速度", &mAttackSpeed, 0.0f, 60.0f);
// Attack Wait Time
ctx->genSlider("出現タイムラグ", &mWaitTime, 0, 0x23);
// Current alpha speed
ctx->genSlider("現α速度", &mCurrentAlphaSpeed, 0.0f, 255.0f);
// Vanishing alpha speed
ctx->genSlider("消α速度", &mVanishingAlphaSpeed, 0.0f, 255.0f);
}
#endif
static void anm_init(e_nz_class* i_this, int param_2, f32 param_3, u8 param_4, f32 param_5) {
i_this->mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_NZ", param_2), param_4,
param_3, param_5, 0.0f, -1.0f);
i_this->field_0x5e4 = param_2;
}
static BOOL pl_check(e_nz_class* i_this, f32 param_1) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->enemy;
dComIfGp_getPlayer(0);
if (i_this->mPlayerDistance < param_1) {
s16 angleDiff = a_this->shape_angle.y - i_this->mPlayerAngleY;
if (angleDiff < 0x5000 && angleDiff > -0x5000) {
return TRUE;
}
}
return FALSE;
}
static int daE_NZ_Draw(e_nz_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->enemy;
J3DModel* model = i_this->mpMorf->getModel();
if (i_this->field_0x5b8 != 0) {
return 1;
}
g_env_light.settingTevStruct(0, &a_this->current.pos, &a_this->tevStr);
if (i_this->mMaterialAlpha < 1.0f) {
return 1;
}
g_env_light.setLightTevColorType_MAJI(model, &a_this->tevStr);
J3DModelData* modelData = model->getModelData();
u8 alpha = i_this->mMaterialAlpha;
for (u16 i = 0; i < modelData->getMaterialNum(); i++) {
J3DGXColorS10* tevColor = modelData->getMaterialNodePointer(i)->getTevColor(2);
tevColor->a = alpha;
}
i_this->mInvModel.entryDL(NULL);
return 1;
}
static bool hio_set;
static daE_NZ_HIO_c l_HIO;
static u8 data_8072C454[4];
static void e_nz_normal(e_nz_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->enemy;
f32 dVar9 = 0.0f;
cXyz local_44;
if ((i_this->field_0x698 & 0x1f) == 0 && cM_rndF(1.0f) < 0.5f) {
i_this->mSound.startCreatureVoice(Z2SE_EN_NZ_V_NAKU, -1);
}
switch(i_this->mSubAction) {
case 0:
anm_init(i_this, 9, 3.0f, 2, 1.0f);
i_this->field_0x6a2[0] = cM_rndF(60.0f) + 30.0f;
i_this->mSubAction = 1;
i_this->field_0x698 = cM_rndF(65535.0f);
break;
case 1:
if (i_this->mpMorf->getFrame() >= 1.0f && i_this->mpMorf->getFrame() <= 7.0f) {
dVar9 = l_HIO.mSpeed;
a_this->speedF = dVar9;
}
if (i_this->mpMorf->checkFrame(1.0f)) {
i_this->field_0x5d4 += (int)cM_rndFX(3000.0f);
a_this->speed.y = 20.0f;
}
if (i_this->mpMorf->checkFrame(9.0f)) {
i_this->field_0xa78 = 1;
}
if (i_this->field_0x6a2[0] == 0 && i_this->mpMorf->checkFrame(10.0f)) {
i_this->field_0x6a2[0] = cM_rndF(60.0f) + 30.0f;
i_this->mSubAction = 2;
if (cM_rndF(1.0f) < 0.5f) {
anm_init(i_this, 10, 3.0f, 2, 1.0f);
} else {
anm_init(i_this, 8, 3.0f, 2, 1.0f);
}
}
if (i_this->field_0x6a2[2] == 0 && fopAcM_wayBgCheck(a_this, 200.0f, 50.0f)) {
i_this->field_0x6a2[2] = 20;
i_this->field_0x6a2[1] = cM_rndF(10.0f) + 20.0f;
i_this->field_0x5d4 = a_this->current.angle.y + 0x8000;
}
break;
case 2:
if (i_this->field_0x6a2[0] == 0) {
i_this->mSubAction = 3;
i_this->field_0x6a2[0] = 5;
local_44.x = a_this->home.pos.x + cM_rndFX(500.0f) - a_this->current.pos.x;
local_44.z = a_this->home.pos.z + cM_rndFX(500.0f) - a_this->current.pos.z;
i_this->field_0x5d4 = cM_atan2s(local_44.x, local_44.z);
}
break;
case 3:
if (i_this->field_0x6a2[0] == 0) {
i_this->mSubAction = 0;
}
break;
}
if (data_8072C454[0] != 0xff && pl_check(i_this, 700.0f)) {
i_this->field_0x5d4 = i_this->mPlayerAngleY;
if (i_this->mPlayerDistance < 400.0f &&
(i_this->field_0x5e4 == 8 ||
((i_this->field_0x5e4 == 9 && i_this->mpMorf->checkFrame(10.0f)))))
{
for (int i = 0; i < 8; i++) {
if ((data_8072C454[0] & stick_bit[i]) == 0) {
data_8072C454[0] |= stick_bit[i];
i_this->field_0x6ac = i + 1;
break;
}
}
i_this->mAction = ACTION_ATTACK;
i_this->mSubAction = 0;
}
}
cLib_addCalcAngleS2(&a_this->current.angle.y, i_this->field_0x5d4, 2, 0x2000);
cLib_addCalc2(&a_this->speedF, dVar9, 1.0f, l_HIO.mSpeed * 0.25f);
}
static s8 e_nz_attack(e_nz_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->enemy;
cXyz local_38;
s8 rv = 0;
switch(i_this->mSubAction) {
case 0:
anm_init(i_this, 7, 3.0f, 0, 1.0f);
i_this->mSubAction = 1;
a_this->speedF = 0.0f;
break;
case 1:
i_this->field_0x5c8 = i_this->field_0x5bc;
local_38 = i_this->field_0x5bc - a_this->current.pos;
a_this->current.angle.y = cM_atan2s(local_38.x, local_38.z);
a_this->current.angle.x = -cM_atan2s(local_38.y, JMAFastSqrt(local_38.x * local_38.x + local_38.z * local_38.z));
if (!i_this->mpMorf->isStop()) {
break;
}
anm_init(i_this, 6, 5.0f, 0, 1.0f);
i_this->mSubAction = 2;
a_this->speedF = l_HIO.mAttackSpeed;
i_this->field_0x5dc = 25.0f;
i_this->field_0x6a2[0] = 20;
// fallthrough
case 2:
rv = 1;
local_38 = i_this->field_0x5bc - a_this->current.pos;
if (local_38.abs() < a_this->speedF * 2.0f) {
i_this->mSubAction = 3;
} else {
local_38 = i_this->field_0x5c8 - i_this->field_0x5bc;
if (local_38.abs() > 50.0f || i_this->field_0x6a2[0] == 0) {
i_this->mSubAction = 5;
}
}
break;
case 3:
i_this->field_0x5c8 = i_this->field_0x5bc;
rv = 2;
a_this->speedF = 0.0f;
cLib_addCalc2(&a_this->current.pos.x, i_this->field_0x5bc.x, 1.0f, 100.0f);
cLib_addCalc2(&a_this->current.pos.y, i_this->field_0x5bc.y, 1.0f, 100.0f);
cLib_addCalc2(&a_this->current.pos.z, i_this->field_0x5bc.z, 1.0f, 100.0f);
local_38 = i_this->field_0x5bc - a_this->current.pos;
if (local_38.abs() < 5.0f) {
i_this->mAction = ACTION_STICK;
i_this->mSubAction = 0;
}
break;
case 5:
cLib_addCalcAngleS2(&a_this->current.angle.x, 0, 1, 0x1000);
if (i_this->mAcch.ChkGroundHit() || i_this->field_0x8c8) {
i_this->mAction = ACTION_NORMAL;
i_this->field_0x6a2[0] = cM_rndF(30.0f) + 30.0f;
i_this->mSubAction = 2;
anm_init(i_this, 8, 3.0f, 2, 1.0f);
a_this->current.angle.x = 0;
data_8072C454[0] &= ~stick_bit[i_this->field_0x6ac - 1];
i_this->field_0x6ac = 0;
}
break;
}
return rv;
}
static void e_nz_stick(e_nz_class* i_this) {
s8 cVar4 = 0;
switch(i_this->mSubAction) {
case 0:
anm_init(i_this, 5, 3.0f, 2, 1.0f);
i_this->mSubAction = 1;
dComIfGp_getVibration().StartShock(1, 1, cXyz(0.0f, 1.0f, 0.0f));
break;
case 1:
if (i_this->mpMorf->checkFrame(2.0f)) {
i_this->mSound.startCreatureSound(Z2SE_EN_NZ_BITE, 0, -1);
}
for (int i = 0; i < 8; i++) {
if ((data_8072C454[0] & stick_bit[i]) != 0) {
cVar4++;
}
}
if (cVar4 >= 3) {
daPy_getLinkPlayerActorClass()->onHeavyState();
}
break;
}
}
static void damage_check(e_nz_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->enemy;
dComIfGp_getPlayer(0);
if (i_this->field_0x6aa == 0) {
i_this->mStts.Move();
if (i_this->mSph.ChkTgHit()) {
i_this->mAtInfo.mpCollider = i_this->mSph.GetTgHitObj();
cc_at_check(a_this, &i_this->mAtInfo);
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_MIDNA_LOCK | AT_TYPE_10000000 | AT_TYPE_WOLF_CUT_TURN | AT_TYPE_WOLF_ATTACK)) {
i_this->field_0x6aa = 20;
} else {
i_this->field_0x6aa = 10;
}
if (i_this->mAction == ACTION_STICK) {
a_this->current.angle.y = (i_this->field_0x6ac - 1) * 0x2000;
} else {
a_this->current.angle.y = i_this->mAtInfo.mHitDirection.y;
}
i_this->mAction = ACTION_DAMANGE;
i_this->mSubAction = 0;
i_this->mSound.startCreatureVoice(Z2SE_EN_NZ_V_DEATH, -1);
}
if (a_this->health <= 1) {
a_this->health = 0;
i_this->mSph.SetTgHitMark(CcG_Tg_UNK_MARK_3);
}
}
}
static void e_nz_damage(e_nz_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->enemy;
i_this->field_0x6aa = 6;
switch (i_this->mSubAction) {
case 0:
anm_init(i_this, 4, 5.0f, 0, 1.0f);
i_this->mSubAction = 1;
a_this->speed.y = cM_rndF(10.0f) + 40.0f;
a_this->speedF = -30.0f;
i_this->field_0x6a2[0] = cM_rndF(5.0f) + 15.0f;
// fallthrough
case 1:
if (i_this->field_0x6a2[0] == 0) {
fopAcM_createDisappear(a_this, &a_this->eyePos, 6, 3, 0x27);
if (i_this->field_0x5b6 == 1) {
a_this->current = a_this->home;
a_this->old = a_this->current;
a_this->health = 10;
i_this->mAction = ACTION_NORMAL;
i_this->mSubAction = 0;
i_this->mMaterialAlpha = 0.0f;
if (i_this->field_0x6ac != 0) {
data_8072C454[0] &= ~stick_bit[i_this->field_0x6ac - 1];
i_this->field_0x6ac = 0;
}
} else {
fopAcM_delete(a_this);
}
}
break;
}
}
static BOOL getPolyColor(cBgS_PolyInfo& param_1, int param_2, GXColor* param_3,
GXColor* param_4, u8* param_5, f32* param_6) {
if (!dComIfG_Bgsp().ChkPolySafe(param_1)) {
return FALSE;
}
if (param_2 == 0) {
dKy_pol_eff_prim_get(&param_1, param_3);
dKy_pol_eff_env_get(&param_1, param_4);
*param_5 = dKy_pol_eff_alpha_get(&param_1);
*param_6 = dKy_pol_eff_ratio_get(&param_1);
} else {
dKy_pol_eff2_prim_get(&param_1, param_3);
dKy_pol_eff2_env_get(&param_1, param_4);
*param_5 = dKy_pol_eff2_alpha_get(&param_1);
*param_6 = dKy_pol_eff2_ratio_get(&param_1);
}
return TRUE;
}
static s8 action(e_nz_class* i_this) {
static u16 eff_id[4] = {
0x01B8,
0x01B9,
0x01BA,
0x01BB,
};
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->enemy;
cXyz local_74;
cXyz local_80;
i_this->mPlayerDistance = fopAcM_searchPlayerDistance(a_this);
i_this->mPlayerAngleY = fopAcM_searchPlayerAngleY(a_this);
damage_check(i_this);
s8 action_result = 0;
s8 is_active = 0;
switch (i_this->mAction) {
case ACTION_NORMAL:
e_nz_normal(i_this);
break;
case ACTION_DAMANGE:
e_nz_damage(i_this);
break;
case ACTION_ATTACK:
action_result = e_nz_attack(i_this);
is_active = 1;
break;
case ACTION_STICK:
if (daPy_py_c::getMidnaActor()) {
daPy_py_c::getMidnaActor()->onRatBody(0);
}
e_nz_stick(i_this);
action_result = 3;
is_active = 1;
break;
}
if (is_active) {
i_this->mSound.setLinkSearch(true);
} else {
i_this->mSound.setLinkSearch(false);
}
cLib_addCalcAngleS2(&a_this->shape_angle.y, a_this->current.angle.y, 2, 0x2000);
cLib_addCalcAngleS2(&a_this->shape_angle.x, a_this->current.angle.x, 2, 0x2000);
cLib_addCalcAngleS2(&a_this->shape_angle.z, a_this->current.angle.z, 2, 0x2000);
if (action_result == 0) {
cMtx_YrotS(*calc_mtx, a_this->current.angle.y);
local_74.x = 0.0f;
local_74.y = 0.0f;
local_74.z = a_this->speedF;
MtxPosition(&local_74, &local_80);
a_this->speed.x = local_80.x;
a_this->speed.z = local_80.z;
a_this->current.pos += a_this->speed * l_HIO.mBasicSize;
a_this->speed.y += a_this->gravity;
a_this->gravity = -8.0f;
if (a_this->speed.y < -120.0f) {
a_this->speed.y = -120.0f;
}
} else if (action_result == 1) {
cMtx_YrotS(*calc_mtx, a_this->current.angle.y);
cMtx_XrotM(*calc_mtx, a_this->current.angle.x);
local_74.x = 0.0f;
local_74.y = 0.0f;
local_74.z = a_this->speedF;
MtxPosition(&local_74, &a_this->speed);
a_this->current.pos += a_this->speed * l_HIO.mBasicSize;
}
i_this->mAcch.CrrPos(dComIfG_Bgsp());
dBgS_ObjGndChk_Spl gnd_chk;
i_this->field_0x8c8 = 0;
local_74 = a_this->current.pos;
local_74.y += 200.0f;
gnd_chk.SetPos(&local_74);
if (a_this->current.pos.y <= dComIfG_Bgsp().GroundCross(&gnd_chk)) {
a_this->current.pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
a_this->speed.y = 0.0f;
i_this->field_0x8c8 = 1;
}
if (i_this->field_0xa78) {
if (i_this->mPlayerDistance < 5000.0f) {
static cXyz sc(0.35f, 0.35f, 0.35f);
u8 alpha;
f32 ratio;
GXColor prim_color;
GXColor env_color;
if (getPolyColor(i_this->mAcch.m_gnd, 0, &prim_color, &env_color, &alpha, &ratio)) {
if (i_this->field_0x8c8 != 0) {
for (int i = 0; i < 4; i++) {
i_this->mParticleIds[i] = dComIfGp_particle_setColor(
i_this->mParticleIds[i], eff_id[i], &a_this->current.pos,
&a_this->tevStr, &prim_color, &env_color, ratio, alpha,
&a_this->shape_angle, &sc, NULL, -1, NULL);
}
i_this->mSound.startCreatureSound(Z2SE_EN_NZ_FN_WATER, 0, -1);
} else {
i_this->mParticle = dComIfGp_particle_setColor(
i_this->mParticle, 0xe6, &a_this->current.pos, &a_this->tevStr,
&prim_color, &env_color, ratio, alpha, &a_this->shape_angle, &sc, NULL, -1,
NULL);
JPABaseEmitter* pEmitter =
dComIfGp_particle_getEmitter(i_this->mParticle);
if (pEmitter != NULL) {
pEmitter->setRate(1.0f);
i_this->mSound.startCreatureSound(Z2SE_EN_NZ_FOOTNOTE, 0, -1);
}
}
}
}
i_this->field_0xa78 = 0;
}
cXyz bind_scale(0.5f, 0.5f, 0.5f);
setMidnaBindEffect(a_this, &i_this->mSound, &a_this->eyePos, &bind_scale);
return action_result;
}
static int daE_NZ_Execute(e_nz_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->enemy;
f32 alphaTarget = 0.0f;
f32 alphaStep = l_HIO.mVanishingAlphaSpeed;
if (daPy_py_c::checkNowWolfPowerUp()) {
if (i_this->field_0x6a2[3] == 0) {
alphaTarget = 255.0f;
alphaStep = l_HIO.mCurrentAlphaSpeed;
}
} else {
i_this->field_0x6a2[3] = l_HIO.mWaitTime;
}
cLib_addCalc2(&i_this->mMaterialAlpha, alphaTarget, 1.0f, alphaStep);
if (cDmrNowMidnaTalk() || dComIfGp_event_runCheck()) {
return 1;
}
cXyz local_58;
cXyz local_64;
cXyz local_70;
if (i_this->field_0x5b8 != 0) {
if (dComIfGs_isSwitch(i_this->field_0x5b8, fopAcM_GetRoomNo(a_this))) {
i_this->field_0x5b8 = 0;
} else {
return 1;
}
}
i_this->field_0x698++;
for (int i = 0; i < 4; i++) {
if (i_this->field_0x6a2[i] != 0) {
i_this->field_0x6a2[i]--;
}
}
if (i_this->field_0x6aa != 0) {
i_this->field_0x6aa--;
}
J3DModel* model = i_this->mpMorf->getModel();
if (i_this->mAction == ACTION_STICK || i_this->mAction == ACTION_ATTACK) {
daPy_py_c* player = daPy_getLinkPlayerActorClass();
MtxP joint_mtx = player->getModelJointMtx(stick_d[i_this->field_0x6ac - 1].field_0x0);
MTXCopy(joint_mtx, *calc_mtx);
cMtx_YrotM(*calc_mtx, stick_d[i_this->field_0x6ac - 1].field_0x2);
cMtx_XrotM(*calc_mtx, stick_d[i_this->field_0x6ac - 1].field_0x4);
cMtx_ZrotM(*calc_mtx, stick_d[i_this->field_0x6ac - 1].field_0x6);
MtxTrans(0.0f, stick_d[i_this->field_0x6ac - 1].field_0x8, 0.0f, 1);
local_58.set(0.0f, 0.0f, 0.0f);
MtxPosition(&local_58, &i_this->field_0x5bc);
if (i_this->mAction == ACTION_STICK) {
model->setBaseTRMtx(*calc_mtx);
a_this->current.pos = i_this->field_0x5bc;
}
}
if (action(i_this) != 3) {
i_this->field_0x5d8 += i_this->field_0x5dc;
i_this->field_0x5dc -= 8.0f;
if (i_this->field_0x5d8 < 0.0f) {
i_this->field_0x5dc = 0.0f;
i_this->field_0x5d8 = 0.0f;
}
mDoMtx_stack_c::transS(a_this->current.pos.x,
a_this->current.pos.y + i_this->field_0x5d8,
a_this->current.pos.z);
mDoMtx_stack_c::YrotM(a_this->shape_angle.y);
mDoMtx_stack_c::XrotM(a_this->shape_angle.x);
mDoMtx_stack_c::ZrotM(a_this->shape_angle.z);
mDoMtx_stack_c::scaleM(l_HIO.mBasicSize, l_HIO.mBasicSize, l_HIO.mBasicSize);
model->setBaseTRMtx(mDoMtx_stack_c::get());
}
i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(a_this)));
i_this->mpMorf->modelCalc();
MtxP joint_mtx = model->getAnmMtx(6);
cMtx_copy(joint_mtx, *calc_mtx);
local_58.set(0.0f, 0.0f, 0.0f);
MtxPosition(&local_58, &a_this->eyePos);
a_this->attention_info.position = a_this->eyePos;
a_this->attention_info.position.y += 40.0f;
local_58.set(0.0f, 0.0f, 0.0f);
MtxPosition(&local_58, &local_64);
if (i_this->mMaterialAlpha < 1.0f) {
local_64.z += 10000.0f;
fopAcM_OffStatus(a_this, 0);
a_this->attention_info.flags = 0;
} else {
if (i_this->mAction == ACTION_STICK) {
i_this->mSph.SetTgType(0x40000002);
if ((i_this->field_0x698 & 0x20) != 0) {
dComIfGp_att_LookRequest(a_this, 400.0f,300.0f, -300.0f, 0x6000, 1);
}
fopAcM_OffStatus(a_this, 0);
a_this->attention_info.flags = 0;
} else {
i_this->mSph.SetTgType(0xd8fbfdff);
fopAcM_OnStatus(a_this, 0);
a_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
}
}
i_this->mSph.SetC(local_64);
i_this->mSph.SetR(25.0f * l_HIO.mBasicSize);
dComIfG_Ccsp()->Set(&i_this->mSph);
return 1;
}
static int daE_NZ_IsDelete(e_nz_class* i_this) {
return 1;
}
static int daE_NZ_Delete(e_nz_class* i_this) {
fopEn_enemy_c* a_this = (fopEn_enemy_c*)&i_this->enemy;
fopAcM_GetID(i_this);
dComIfG_resDelete(&i_this->mPhase, "E_NZ");
if (i_this->mIsHIOOwner) {
hio_set = 0;
mDoHIO_DELETE_CHILD(l_HIO.mId);
}
if (a_this->heap != NULL) {
i_this->mpMorf->stopZelAnime();
}
if (i_this->field_0x6ac != 0) {
data_8072C454[0] &= ~stick_bit[i_this->field_0x6ac - 1];
i_this->field_0x6ac = 0;
}
return 1;
}
static int useHeapInit(fopAc_ac_c* a_this) {
e_nz_class* i_this = (e_nz_class*)a_this;
i_this->mpMorf = JKR_NEW mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_NZ", 13), NULL,
NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_NZ", 10),
2, 1.0f, 0, -1, &i_this->mSound, 0x80000, 0x11000084);
if (i_this->mpMorf == NULL || i_this->mpMorf->getModel() == NULL) {
return 0;
}
MtxScale(0.0f, 0.0f, 0.0f, 0);
i_this->mpMorf->getModel()->setBaseTRMtx(*calc_mtx);
if (i_this->mInvModel.create(i_this->mpMorf->getModel(), 1) == 0) {
return 0;
}
return 1;
}
static int daE_NZ_Create(fopAc_ac_c* a_this) {
e_nz_class* i_this = (e_nz_class*)a_this;
fopAcM_ct(a_this, e_nz_class);
int phase = dComIfG_resLoad(&i_this->mPhase, "E_NZ");
if (phase == cPhs_COMPLEATE_e) {
OS_REPORT("E_NZ PARAM %x\n", fopAcM_GetParam(a_this));
i_this->field_0x5b6 = fopAcM_GetParam(a_this) & 0xff;
i_this->field_0x5b7 = (fopAcM_GetParam(a_this) & 0xff00) >> 8;
i_this->field_0x5b8 = (fopAcM_GetParam(a_this) & 0xff000000) >> 24;
OS_REPORT("E_NZ//////////////E_NZ SET 1 !!\n");
if (fopAcM_entrySolidHeap(a_this, useHeapInit, 0x17e0) == 0) {
OS_REPORT("//////////////E_NZ SET NON !!\n");
return cPhs_ERROR_e;
}
if (!hio_set) {
i_this->mIsHIOOwner = 1;
hio_set = true;
// Ghost Rat
l_HIO.mId = mDoHIO_CREATE_CHILD("幽霊ネズミ", &l_HIO);
}
fopAcM_SetMtx(a_this, i_this->mpMorf->getModel()->getBaseTRMtx());
a_this->health = 10;
a_this->field_0x560 = 10;
i_this->mStts.Init(100, 0, a_this);
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0xd8fbfdff, 0x3}, 0x0}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
i_this->mSph.Set(cc_sph_src);
i_this->mSph.SetStts(&i_this->mStts);
i_this->mAcch.Set(fopAcM_GetPosition_p(a_this), fopAcM_GetOldPosition_p(a_this), a_this, 1,
&i_this->mAcchCir, fopAcM_GetSpeed_p(a_this), NULL, NULL);
i_this->mAcchCir.SetWall(30.0f, 30.0f);
i_this->mSound.init(&a_this->current.pos, &a_this->eyePos, 3, 1);
i_this->mSound.setEnemyName("E_nz");
i_this->mAtInfo.mpSound = &i_this->mSound;
i_this->mAtInfo.mPowerType = 1;
i_this->field_0x698 = cM_rndF(65535.0f);
daE_NZ_Execute(i_this);
g_env_light.settingTevStruct(0, &(a_this->current).pos, &a_this->tevStr);
}
return phase;
}
AUDIO_INSTANCES
static actor_method_class l_daE_NZ_Method = {
(process_method_func)daE_NZ_Create,
(process_method_func)daE_NZ_Delete,
(process_method_func)daE_NZ_Execute,
(process_method_func)daE_NZ_IsDelete,
(process_method_func)daE_NZ_Draw,
};
actor_process_profile_definition g_profile_E_NZ = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_E_NZ, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(e_nz_class), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
179, // mPriority
&l_daE_NZ_Method, // sub_method
0x10044120, // mStatus
fopAc_ENEMY_e, // mActorType
fopAc_CULLBOX_0_e, // cullType
};