Files
dusklight/src/d/actor/d_a_npc_theB.cpp
T
Pieter-Jan Briers b289dece80 26 02 27 pjb dev 2 (#41)
* fix kankyo UB

* Fix TEV Stage DL writing

BE issue

* BE Fixes in materials/shapes

* Move to Aurora GD impl

* JUTDataFileHeader

* j3d: load vertex and texture not through GD

* Endian swap vertex data (mostly)

* Just exit(0) when closing the game

Fix crashes :godo:

* fix fopAcM_ct_placement and remove memcpy

* J3D: track vertex arrays correctly, swap work

* fix visibility, turn off overridden new/delete when we call into aurora

* event: cut name be

* Default window improvements

Double size, allow OS to decide position

* survive TParse::parseHeader_next

* color swap fix

* swap endian/fixes oob function pointer

* Remove GXGetViewportv stub

Aurora has it now

* Set array pointers via GD again

Relies on https://github.com/encounter/aurora/pull/35

* Let Aurora decide graphics backend

* disable procbar drawing

* Fix TColor endianness conversion issues

Fixes the wrong color for the flashing logo

* cam param swap

* simplify vtx loading, mat/amb color fix

* endian swap stb/fvb data

* aurora stat changes

* fix storage buffer crash

dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things

* set bgobj spec fix

* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped

* JKRExpHeap: fix bad allocator slowdown

* solid tex

* texture caching

* log level

* fix window aspect ratio, disable bloom, endian swap camera type data

camera is now actually playing opening cutscene!!!!

* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs

* endian swap joint weight envelope data

* move to dusk config

* verbose arg errors

* better stub logging (for now)

* less logging, more BE

* more stubbing, move logging stuff around

* move all logging to aurora logging

* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.

* update aurora

* fix heap alignment mismatch and always head align for now

* prevent them from fucking up my shit

* forward jut warning to DuskLog

* remove report logging

* maybe and i must emphasize maybe fix JMessage parsing

* this was a dumb idea

* preserve negative alignment for JKRHeap

* use normal free on macos and linux

* ^

* fix JMAHermiteInterpolation c impl

* endian swap J2DScreen mColor (oops)

* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm

* typo fix

* Fix aligned_alloc() size issues on POSIX

aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.

Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.

* _Exit instead of exit()

Seriously I don't want destructors to run. Let the OS reclaim that shit.

* Reapply "Isolate JKRHeap operator overloads" (#39)

This reverts commit 3623b27f37.

* Fix some oopsies

* Fix hardcoded pointer size in JUTCacheFont::allocArray

* More operator overload fixes

Add void template specialization for jkrDelete

Add new[] placement overload. Apparently.

* Fix delete macros on nullptr

TIL C++ allows that.

* fix delete[]

* fix new(std::nothrow) overload

* fix avoid ub

* swap remaining anim data needed for title logo

* get rid of op 7

* move aurora_end_frame to correct spot

* juttexture destroy tex

* j2d animation be

* shutdown crash

* link warp material fix

* mDoExt_3DlineMat1_c fix

* hacky keyboard controls

* endian swap J2DResReference, add kb_pad to files.cmake

* fix some missing endian swaps in J2D, remove addr alignment check

* Remove heap unsetting in aurora calls

Never worked properly and not the right solution even if it did

* Don't print in DC stubs

They're fine to never implement

* Fix alignment stuff again

* Compile GF from dolphin lib

Doesn't seem to break anything and shuts up some stub warnings

* j3dtexture tlut obj fix

* addTexMtxIndexInDL fix

* don't recreate null tex data every frame

* the actual fix i wanted to push

* its kinda fakematch city over here

* insert hte efb copy

* limited window size / viewport support

* IsDelete FIX

---------

Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <2795933+Lurs@users.noreply.github.com>
2026-03-08 15:27:15 -07:00

1594 lines
44 KiB
C++

/**
* d_a_npc_theB.cpp
* Telma B
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_npc_theB.h"
#include "JSystem/JHostIO/JORFile.h"
#include "d/actor/d_a_e_wb.h"
#include "d/actor/d_a_npc_coach.h"
#include "d/actor/d_a_startAndGoal.h"
#include "d/actor/d_a_coach_2D.h"
#include <cstring>
enum Coach_RES_File_ID {
/* BCK */
/* 0x09 */ BCK_HU_JUMP_END = 0x9,
/* 0x0A */ BCK_HU_JUMP_MIDDLE,
/* 0x0B */ BCK_HU_JUMP_START,
/* 0x0C */ BCK_HU_LASH,
/* 0x0D */ BCK_HU_RUN_FAST,
/* 0x0E */ BCK_HU_RUN_SLOW,
/* 0x0F */ BCK_HU_WAIT_01,
/* 0x10 */ BCK_HU_WALK_FAST,
/* 0x11 */ BCK_HU_WALK_SLOW,
/* 0x12 */ BCK_THEB_BEND_TURN,
/* 0x13 */ BCK_THEB_BEND_WAIT,
/* 0x14 */ BCK_THEB_F_BEND_TURN,
/* 0x15 */ BCK_THEB_F_TALK_A,
/* 0x16 */ BCK_THEB_F_TALK_B,
/* 0x17 */ BCK_THEB_F_TALK_C,
/* 0x18 */ BCK_THEB_FH_BEND_WAIT,
/* 0x19 */ BCK_THEB_FH_TALK_B,
/* 0x1A */ BCK_THEB_FH_TALK_C,
/* 0x1B */ BCK_THEB_SIT,
/* 0x1C */ BCK_THEB_SIT_B,
/* 0x1D */ BCK_THEB_WHIP,
/* 0x1E */ BCK_THEB_WHIP_B,
/* 0x1F */ BCK_YELIA_BEND,
/* 0x20 */ BCK_YELIA_WAIT,
/* BMDR */
/* 0x23 */ BMDR_COACH = 0x23,
/* 0x24 */ BMDR_HARNESS,
/* 0x25 */ BMDR_HORSE,
/* 0x26 */ BMDR_THEB,
/* 0x27 */ BMDR_YELIA,
/* BTK */
/* 0x2A */ BTK_THEB = 0x2A,
/* BTP */
/* 0x2D */ BTP_HU_EYE = 0x2D,
/* 0x2E */ BTP_THEB,
/* 0x2F */ BTP_THEB_F_TALK_A,
/* DZB */
/* 0x32 */ DZB_COACH = 0x32,
/* 0x33 */ DZB_HARNESS,
/* EVT */
/* 0x36 */ EVT_EVENT_LIST = 0x36,
/* TEX */
/* 0x39 */ TEX_TAZUNA = 0x39,
};
enum Joint {
/* 0x00 */ JNT_CENTER,
/* 0x01 */ JNT_BACKBONE1,
/* 0x02 */ JNT_BACKBONE2,
/* 0x03 */ JNT_ARML1,
/* 0x04 */ JNT_ARML2,
/* 0x05 */ JNT_HANDL,
/* 0x06 */ JNT_ARMR1,
/* 0x07 */ JNT_ARMR2,
/* 0x08 */ JNT_HANDR,
/* 0x09 */ JNT_NECK,
/* 0x0A */ JNT_HEAD,
/* 0x0B */ JNT_CHIN,
/* 0x0C */ JNT_HAIR,
/* 0x0D */ JNT_MOUTH,
/* 0x0E */ JNT_WAIST,
/* 0x0F */ JNT_LEGL2,
/* 0x10 */ JNT_LEGR2,
};
enum Event {
/* 0x0 */ EVT_NONE,
/* 0x1 */ EVT_PERSONAL_COMBAT_INTRO,
/* 0x2 */ EVT_PERSONAL_COMBAT_REVENGE,
/* 0x3 */ EVT_ANNULATION_FIELD_RACE,
/* 0x4 */ EVT_THEB_HINT,
/* 0x5 */ EVT_COACH_GUARD_GAMEOVER,
};
static NPC_THEB_HIO_CLASS l_HIO;
static u16 l_bmdGetParamList[1][2] = {
{0, BMDR_THEB},
};
static daNpc_GetParam1 l_bckGetParamList[14] = {
{-1, J3DFrameCtrl::EMode_LOOP},
{BCK_THEB_F_TALK_A, J3DFrameCtrl::EMode_NONE},
{BCK_THEB_F_TALK_B, J3DFrameCtrl::EMode_NONE},
{BCK_THEB_F_TALK_C, J3DFrameCtrl::EMode_NONE},
{BCK_THEB_F_BEND_TURN, J3DFrameCtrl::EMode_NONE},
{BCK_THEB_FH_TALK_B, J3DFrameCtrl::EMode_LOOP},
{BCK_THEB_FH_TALK_C, J3DFrameCtrl::EMode_LOOP},
{BCK_THEB_FH_BEND_WAIT, J3DFrameCtrl::EMode_LOOP},
{BCK_THEB_SIT, J3DFrameCtrl::EMode_LOOP},
{BCK_THEB_SIT_B, J3DFrameCtrl::EMode_LOOP},
{BCK_THEB_WHIP, J3DFrameCtrl::EMode_NONE},
{BCK_THEB_WHIP_B, J3DFrameCtrl::EMode_NONE},
{BCK_THEB_BEND_WAIT, J3DFrameCtrl::EMode_LOOP},
{BCK_THEB_BEND_TURN, J3DFrameCtrl::EMode_NONE},
};
static daNpc_GetParam1 l_btpGetParamList[1] = {
{BTP_THEB, J3DFrameCtrl::EMode_LOOP},
};
static daNpc_GetParam1 l_btkGetParamList[1] = {
{BTK_THEB, J3DFrameCtrl::EMode_LOOP},
};
static char* l_evtNames[6] = {
NULL,
"PERSONAL_COMBAT_INTRO",
"PERSONAL_COMBAT_REVENGE",
"ANNULATION_FIELD_RACE",
"THEB_HINT",
"COACH_GUARD_GAMEOVER",
};
static char* l_arcName = "Coach";
static char* l_myName = "TheB";
#if DEBUG
daNpcTheB_HIO_c::daNpcTheB_HIO_c() {
m = daNpcTheB_Param_c::m;
}
void daNpcTheB_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) {
char buffer[2000];
JORReflexible::listenPropertyEvent(event);
JORFile jorFile;
int len;
switch ((u32)event->id) {
case 0x40000002:
if (jorFile.open(6, "", NULL, NULL, NULL)) {
memset(buffer, 0, sizeof(buffer));
len = 0;
daNpcF_commonListenPropertyEvent(buffer, &len, &m.common);
jorFile.writeData(buffer, len);
jorFile.close();
OS_REPORT("Write append success!::%6d\n", len);
} else {
OS_REPORT("Write append failure!\n");
}
break;
}
}
void daNpcTheB_HIO_c::genMessage(JORMContext* ctx) {
daNpcF_commonGenMessage(ctx, &m.common);
ctx->genButton("ファイル書き出し", 0x40000002);
}
#endif
daNpcTheB_c::cutFunc daNpcTheB_c::mEvtSeqList[6] = {
NULL,
&daNpcTheB_c::EvCut_PersonalCombatIntro,
&daNpcTheB_c::EvCut_PersonalCombatRevenge,
&daNpcTheB_c::EvCut_AnnulationFieldRace,
&daNpcTheB_c::EvCut_TheBHint,
&daNpcTheB_c::EvCut_CoachGuardGameOver
};
daNpcTheB_c::daNpcTheB_c() {}
daNpcTheB_c::~daNpcTheB_c() {
dComIfG_resDelete(&mPhase, l_arcName);
if (heap != NULL) {
mAnm_p->stopZelAnime();
}
#if DEBUG
if (mpHIO != NULL) {
mpHIO->removeHIO();
}
#endif
}
daNpcTheB_HIOParam const daNpcTheB_Param_c::m = {
115.0f,
-3.0f,
1.0f,
400.0f,
255.0f,
115.0f,
35.0f,
40.0f,
0.0f,
0.0f,
30.0f,
-30.0f,
45.0f,
-20.0f,
45.0f,
-45.0f,
0.6f,
12.0f,
0xB,
3,
0xF,
3,
90.0f,
800.0f,
600.0f,
-400.0f,
60,
8,
0,
0,
0,
false,
false,
};
cPhs_Step daNpcTheB_c::create() {
fopAcM_ct(this, daNpcTheB_c);
cPhs_Step phase = dComIfG_resLoad(&mPhase, l_arcName);
if (phase == cPhs_COMPLEATE_e) {
if (!fopAcM_entrySolidHeap(this, createHeapCallBack, 0x2CB0)) {
return cPhs_ERROR_e;
}
if (getMessageNo() != 0xFFFF) {
mMsgNo = getMessageNo();
} else {
mMsgNo = -1;
}
fopAcM_setStageLayer(this);
J3DModelData* mdlData_p = mAnm_p->getModel()->getModelData();
fopAcM_SetMtx(this, mAnm_p->getModel()->getBaseTRMtx());
fopAcM_setCullSizeBox(this, -50.0f, -60.0f, -50.0f, 50.0f, 130.0f, 70.0f);
mSound.init(&current.pos, &eyePos, 3, 1);
#if DEBUG
mpHIO = &l_HIO;
mpHIO->entryHIO("馬車テルマ");
#endif
mAcchCir.SetWall(mpHIO->m.common.width, mpHIO->m.common.knee_length);
mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir,
fopAcM_GetSpeed_p(this), fopAcM_GetAngle_p(this), fopAcM_GetShapeAngle_p(this));
mAcch.CrrPos(dComIfG_Bgsp());
mGndChk = mAcch.m_gnd;
mGroundH = mAcch.GetGroundH();
mCcStts.Init(mpHIO->m.common.weight, 0, this);
mCyl.Set(mCcDCyl);
mCyl.SetStts(&mCcStts);
mCyl.SetH(mpHIO->m.common.height);
mCyl.SetR(mpHIO->m.common.width);
setEnvTevColor();
setRoomNo();
reset();
Execute();
return cPhs_COMPLEATE_e;
}
return phase;
}
int daNpcTheB_c::CreateHeap() {
J3DModelData* mdlData_p = NULL;
int unused = 0;
int unused2 = 0;
mdlData_p = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 0x26);
JUT_ASSERT(383, NULL != mdlData_p);
mAnm_p = JKR_NEW mDoExt_McaMorfSO(mdlData_p, NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes(l_arcName, 0x1B),
2, 1.0f, 0, -1, &mSound, J3DMdlFlag_DifferedDLBuffer, 0x11020284);
if (mAnm_p != NULL && mAnm_p->getModel() == NULL) {
mAnm_p->stopZelAnime();
mAnm_p = NULL;
}
if (mAnm_p == NULL) {
return 0;
}
mdlData_p->getJointNodePointer(JNT_CENTER)->setCallBack(ctrlJointCallBack);
mdlData_p->getJointNodePointer(JNT_BACKBONE1)->setCallBack(ctrlJointCallBack);
mdlData_p->getJointNodePointer(JNT_NECK)->setCallBack(ctrlJointCallBack);
mdlData_p->getJointNodePointer(JNT_HEAD)->setCallBack(ctrlJointCallBack);
mdlData_p->getJointNodePointer(JNT_MOUTH)->setCallBack(ctrlJointCallBack);
mAnm_p->getModel()->setUserArea((uintptr_t)this);
mpMatAnm = JKR_NEW daNpcF_MatAnm_c();
if (mpMatAnm == NULL) {
return 0;
}
if (!setExpressionAnm(ANM_FH_TALK_B, false)) {
return 0;
}
setMotionAnm(ANM_SIT, 0.0f);
return 1;
}
int daNpcTheB_c::Delete() {
fopAcM_RegisterDeleteID(this, "NPC_THEB");
this->~daNpcTheB_c();
return 1;
}
int daNpcTheB_c::Execute() {
return daNpcTheB_c::main();
}
int daNpcTheB_c::Draw() {
J3DModelData* mdlData_p = mAnm_p->getModel()->getModelData();
mdlData_p->getMaterialNodePointer(1)->setMaterialAnm(mpMatAnm);
return draw(FALSE, FALSE, mpHIO->m.common.real_shadow_size, NULL, FALSE);
}
int daNpcTheB_c::ctrlJoint(J3DJoint* i_joint, J3DModel* i_model) {
int jntNo = i_joint->getJntNo();
if (jntNo == JNT_CENTER) {
mDoMtx_stack_c::copy(mAnm_p->getModel()->getAnmMtx(JNT_BACKBONE1));
mDoMtx_stack_c::multVecZero(&mLookatPos[0]);
mDoMtx_stack_c::copy(mAnm_p->getModel()->getAnmMtx(JNT_NECK));
mDoMtx_stack_c::multVecZero(&mLookatPos[1]);
mDoMtx_stack_c::copy(mAnm_p->getModel()->getAnmMtx(JNT_HEAD));
mDoMtx_stack_c::multVecZero(&mLookatPos[2]);
return 1;
}
int lookatJoints[3] = {JNT_BACKBONE1, JNT_NECK, JNT_HEAD};
switch (jntNo) {
case JNT_BACKBONE1:
case JNT_NECK:
case JNT_HEAD:
mDoMtx_stack_c::copy(i_model->getAnmMtx(jntNo));
setLookatMtx(jntNo, lookatJoints, mpHIO->m.common.neck_rotation_ratio);
if (jntNo == JNT_BACKBONE1) {
mDoMtx_stack_c::XYZrotM(mBackboneRotX, mBackboneRotY, mBackboneRotZ);
}
i_model->setAnmMtx(jntNo, mDoMtx_stack_c::get());
MTXCopy(mDoMtx_stack_c::get(), J3DSys::mCurrentMtx);
break;
}
if ((jntNo == JNT_HEAD || jntNo == JNT_MOUTH) && (mAnmFlags & ANM_PLAY_BCK)) {
J3DAnmTransform* anm = mBckAnm.getBckAnm();
mBckAnm.changeBckOnly(mAnm_p->getAnm());
mAnm_p->changeAnm(anm);
}
return 1;
}
int daNpcTheB_c::createHeapCallBack(fopAc_ac_c* i_this) {
daNpcTheB_c* actor = (daNpcTheB_c*)i_this;
return actor->CreateHeap();
}
int daNpcTheB_c::ctrlJointCallBack(J3DJoint* i_joint, int param_2) {
if (param_2 == 0) {
J3DModel* mdl_p = j3dSys.getModel();
daNpcTheB_c* actor = (daNpcTheB_c*)mdl_p->getUserArea();
if (actor != NULL) {
actor->ctrlJoint(i_joint, mdl_p);
}
}
return 1;
}
cXyz daNpcTheB_c::getHandPos1(int hand) {
int jntNo = hand != 0 ? JNT_HANDR : JNT_HANDL;
Vec handPos[2] = {
6.5f, 0.0f, 0.0f,
6.5f, 0.0f, 0.0f
};
Vec* handPosP = hand != 0 ? &handPos[0] : &handPos[1];
cXyz handPos1;
mAnm_p->modelCalc();
mDoMtx_stack_c::copy(mAnm_p->getModel()->getAnmMtx(jntNo));
mDoMtx_stack_c::transM(handPosP->x, handPosP->y, handPosP->z);
mDoMtx_stack_c::multVecZero(&handPos1);
return handPos1;
}
cXyz daNpcTheB_c::getHandPos2(int hand) {
int jntNo = hand != 0 ? JNT_HANDR : JNT_HANDL;
Vec handPos[2] = {
10.0f, -4.0f, -4.5f,
10.0f, -4.0f, 4.5f,
};
Vec* handPosP = hand != 0 ? &handPos[0] : &handPos[1];
cXyz handPos2;
mAnm_p->modelCalc();
mDoMtx_stack_c::copy(mAnm_p->getModel()->getAnmMtx(jntNo));
mDoMtx_stack_c::transM(handPosP->x, handPosP->y, handPosP->z);
mDoMtx_stack_c::multVecZero(&handPos2);
return handPos2;
}
void daNpcTheB_c::setHintEvent(s32 i_msgNo, u16 param_2, int i_roomNo) {
mHintEvtFlag = 1;
mHintMsgNo = i_msgNo;
field_0xe04 = param_2;
mRoomNo = i_roomNo;
}
BOOL daNpcTheB_c::main() {
setParam();
if (!doEvent()) {
doNormalAction();
}
if (field_0x9ee) {
mExpressionMorfOverride = 0.0f;
mMotionMorfOverride = 0.0f;
field_0x9ee = false;
}
if (dComIfGp_event_runCheck() == FALSE || (mOrderNewEvt && dComIfGp_getEvent()->isOrderOK())) {
mOrderEvtNo = EVT_NONE;
if (strcmp(dComIfGp_getStartStageName(), "F_SP121") == 0) {
if (dComIfG_play_c::getLayerNo(0) == 3) {
if (mPersonalCombatAfterFlag == 0) {
mOrderEvtNo = EVT_PERSONAL_COMBAT_INTRO;
dComIfGs_offSaveDunSwitch(52);
dComIfGs_offSaveDunSwitch(53);
mPersonalCombatAfterFlag = 1;
} else {
fopAc_ac_c* actor_p = getEvtAreaTagP(5, 0);
if (actor_p != NULL) {
f32 playerDist = fopAcM_searchPlayerDistance(actor_p);
f32 scale = fopAcM_GetScale_p(actor_p)->x * 5.0f;
if (playerDist < scale) {
mOrderEvtNo = EVT_PERSONAL_COMBAT_REVENGE;
}
}
}
} else if (mHintEvtFlag != 0) {
mOrderEvtNo = EVT_THEB_HINT;
} else if (mGameOver != 0) {
mOrderEvtNo = EVT_COACH_GUARD_GAMEOVER;
}
}
if (mOrderEvtNo != 0) {
eventInfo.setArchiveName(l_arcName);
}
orderEvent(mOrderSpeakEvt, l_evtNames[mOrderEvtNo], 0xFFFF, 4, 0xFF, 1);
}
playExpression();
playMotion();
playAllAnm();
setAttnPos();
mOldAngle = mCurAngle;
return TRUE;
}
void daNpcTheB_c::setParam() {
actionFunc action = mNextAction;
s16 talk_distance = mpHIO->m.common.talk_distance;
s16 talk_angle = mpHIO->m.common.talk_angle;
s16 attention_distance = mpHIO->m.common.attention_distance;
s16 attention_angle = mpHIO->m.common.attention_angle;
if (mNextAction != action) {
for (int i = 1; i < 1; i++) {
mActorMngrs[i].initialize();
}
}
field_0xde0 = 0;
field_0xde4 = 0;
attention_info.distances[fopAc_attn_LOCK_e] = getDistTableIdx(attention_distance, attention_angle);
attention_info.distances[fopAc_attn_TALK_e] = attention_info.distances[fopAc_attn_LOCK_e];
attention_info.distances[fopAc_attn_SPEAK_e] = getDistTableIdx(talk_distance, talk_angle);
attention_info.distances[fopAc_attn_CHECK_e] = 0x22;
attention_info.flags = 0;
if (getCoachSpeed() > 0.0f) {
attention_info.flags = fopAc_AttnFlag_CHECK_e;
} else {
if (mMsgNo > 0 && !dComIfGs_isSaveDunSwitch(55)) {
attention_info.flags = fopAc_AttnFlag_SPEAK_e | fopAc_AttnFlag_TALK_e;
}
}
mAcchCir.SetWallR(mpHIO->m.common.width);
mAcchCir.SetWallH(mpHIO->m.common.knee_length);
gravity = mpHIO->m.common.gravity;
}
BOOL daNpcTheB_c::ctrlBtk() {
if (mpMatAnm != NULL) {
J3DAnmTextureSRTKey* btk = NULL;
int res;
if (l_btkGetParamList[0].fileIdx >= 0) {
btk = getTexSRTKeyAnmP(l_arcName, l_btkGetParamList[0].fileIdx);
}
if (btk == mBtkAnm.getBtkAnm()) {
mpMatAnm->setNowOffsetX(cM_ssin(mEyeAngle.y) * 0.2f);
mpMatAnm->setNowOffsetY(cM_ssin(mEyeAngle.x) * 0.2f);
mpMatAnm->onEyeMoveFlag();
return TRUE;
}
mpMatAnm->offEyeMoveFlag();
}
return FALSE;
}
void daNpcTheB_c::setAttnPos() {
mDoMtx_stack_c::copy(mAnm_p->getModel()->getBaseTRMtx());
mDoMtx_stack_c::multVecZero(&current.pos);
mDoMtx_MtxToRot(mDoMtx_stack_c::get(), &mCurAngle);
shape_angle = mCurAngle;
current.angle = shape_angle;
mBackboneRotY = shape_angle.z;
mBackboneRotZ = shape_angle.x;
if ((mAnmFlags & ANM_PLAY_BCK)) {
mBckAnm.getBckAnm()->setFrame(mBckAnm.getFrame());
mAnm_p->modelCalc();
} else {
mAnm_p->modelCalc();
}
lookat();
cXyz sp2c(-18.0f, 6.0f, 0.0f);
mDoMtx_stack_c::copy(mAnm_p->getModel()->getAnmMtx(0xA));
mDoMtx_stack_c::multVecZero(&mHeadPos);
mDoMtx_stack_c::multVec(&sp2c, &eyePos);
sp2c.x = 0.0f;
mDoMtx_stack_c::multVec(&sp2c, &sp2c);
mHeadAngle.x = cLib_targetAngleX(&mHeadPos, &sp2c);
mHeadAngle.y = cLib_targetAngleY(&mHeadPos, &sp2c);
cXyz* attnPos = mLookat.getAttnPos();
if (attnPos != NULL) {
cXyz sp38 = *attnPos - eyePos;
mEyeAngle.y = -mLookatAngle[2].y - mCurAngle.y;
mEyeAngle.y += cM_atan2s(sp38.x, sp38.z);
mEyeAngle.x = -cM_atan2s(sp38.y, sp38.absXZ());
} else {
mEyeAngle.y = 0;
mEyeAngle.x = 0;
}
attention_info.position.set(current.pos.x, current.pos.y + mpHIO->m.common.attention_offset, current.pos.z);
mCyl.SetC(current.pos);
#if DEBUG
mCyl.SetH(mpHIO->m.common.height);
mCyl.SetR(mpHIO->m.common.width);
#endif
dComIfG_Ccsp()->Set(&mCyl);
}
bool daNpcTheB_c::setExpressionAnm(int i_idx, bool i_modify) {
mAnmFlags &= ~ANM_EXPRESSION_FLAGS;
J3DAnmTransform* anm = NULL;
int attr = J3DFrameCtrl::EMode_NONE;
if (l_bckGetParamList[i_idx].fileIdx >= 0) {
anm = getTrnsfrmKeyAnmP(l_arcName, l_bckGetParamList[i_idx].fileIdx);
attr = l_bckGetParamList[i_idx].arcIdx;
}
bool res = false;
switch (i_idx) {
case ANM_NONE:
res = setExpressionBtp(EXPR_BTP_THEB);
break;
case ANM_F_TALK_A:
res = setExpressionBtp(EXPR_BTP_THEB);
break;
case ANM_F_TALK_B:
res = setExpressionBtp(EXPR_BTP_THEB);
break;
case ANM_F_TALK_C:
res = setExpressionBtp(EXPR_BTP_THEB);
break;
case ANM_F_BEND_TURN:
res = setExpressionBtp(EXPR_BTP_THEB);
break;
case ANM_FH_TALK_B:
res = setExpressionBtp(EXPR_BTP_THEB);
break;
case ANM_FH_TALK_C:
res = setExpressionBtp(EXPR_BTP_THEB);
break;
case ANM_FH_BEND_WAIT:
res = setExpressionBtp(EXPR_BTP_THEB);
break;
default:
anm = NULL;
break;
}
if (!res) {
return false;
}
if (anm == NULL) {
return true;
}
if (setBckAnm(anm, 1.0f, attr, 0, -1, i_modify)) {
mAnmFlags |= ANM_PAUSE_BCK | ANM_PLAY_BCK;
mExpressionLoops = 0;
OS_REPORT("%s: 表情Bckアニメーションを登録しました!\n", __FILE__);
return true;
}
OS_REPORT("%s: 表情Bckアニメーションの登録に失敗しました!\n", __FILE__);
return false;
}
bool daNpcTheB_c::setExpressionBtp(int i_idx) {
J3DAnmTexPattern* btp = NULL;
int attr = J3DFrameCtrl::EMode_NONE;
mAnmFlags &= ~(ANM_PAUSE_BTP | ANM_PLAY_BTP | ANM_FLAG_800);
if (l_btpGetParamList[i_idx].fileIdx >= 0) {
btp = getTexPtrnAnmP(l_arcName, l_btpGetParamList[i_idx].fileIdx);
attr = l_btpGetParamList[i_idx].arcIdx;
}
switch (i_idx) {
case EXPR_BTP_THEB:
attr = J3DFrameCtrl::EMode_LOOP;
break;
default:
btp = NULL;
break;
}
if (btp == NULL) {
return true;
}
if (setBtpAnm(btp, mAnm_p->getModel()->getModelData(), 1.0f, attr)) {
mAnmFlags |= ANM_PAUSE_BTP | ANM_PLAY_BTP;
if (i_idx == 0) {
mAnmFlags |= ANM_FLAG_800;
}
return true;
}
OS_REPORT("%s: 表情Btpアニメーションの登録に失敗しました!\n", __FILE__);
return false;
}
void daNpcTheB_c::setMotionAnm(int i_idx, f32 i_morf) {
J3DAnmTransformKey* anm = NULL;
int attr = J3DFrameCtrl::EMode_LOOP;
mAnmFlags &= ~ANM_MOTION_FLAGS;
if (l_bckGetParamList[i_idx].fileIdx >= 0) {
anm = getTrnsfrmKeyAnmP(l_arcName, l_bckGetParamList[i_idx].fileIdx);
attr = l_bckGetParamList[i_idx].arcIdx;
}
J3DAnmTextureSRTKey* btk = NULL;
int btkAttr = J3DFrameCtrl::EMode_LOOP;
switch (i_idx) {
case ANM_SIT:
case ANM_WHIP:
case ANM_WHIP_B:
break;
case ANM_SIT_B:
setExpressionAnm(ANM_FH_TALK_B, true);
break;
case ANM_BEND_WAIT:
setExpressionAnm(ANM_FH_BEND_WAIT, true);
break;
case ANM_BEND_TURN:
setExpressionAnm(ANM_F_BEND_TURN, true);
break;
default:
anm = NULL;
btk = NULL;
break;
}
if (l_btkGetParamList[0].fileIdx >= 0) {
btk = getTexSRTKeyAnmP(l_arcName, l_btkGetParamList[0].fileIdx);
btkAttr = l_btkGetParamList[0].arcIdx;
}
if (btk != NULL) {
if (setBtkAnm(btk, mAnm_p->getModel()->getModelData(), 1.0f, btkAttr)) {
mAnmFlags |= ANM_PLAY_BTK | ANM_PAUSE_BTK;
}
}
if (anm != NULL && setMcaMorfAnm(anm, 1.0f, i_morf, attr, 0, -1)) {
mAnmFlags |= ANM_PLAY_MORF | ANM_PAUSE_MORF;
mMotionLoops = 0;
}
}
BOOL daNpcTheB_c::drawDbgInfo() {
return FALSE;
}
void daNpcTheB_c::reset() {
initialize();
if (strcmp(dComIfGp_getStartStageName(), "F_SP123") == 0) {
fopAcM_OnStatus(this, fopAcM_STATUS_UNK_0x4000);
}
mpMatAnm->initialize();
mLookat.initialize();
for (int i = 0; i < 1; i++) {
mActorMngrs[i].initialize();
}
mNextAction = NULL;
mAction = NULL;
field_0xde0 = 0;
field_0xde4 = 0;
field_0xde8 = 0;
field_0xdec = 0;
mLookMode = -1;
mMode = 0;
mPersonalCombatAfterFlag = 0;
mPersonalCombatAfterMode = 0;
current.pos = home.pos;
old.pos = current.pos;
current.angle.set(0, home.angle.y, 0);
old.angle = current.angle;
shape_angle = current.angle;
mCurAngle = current.angle;
mOldAngle = mCurAngle;
speedF = 0.0f;
speed.setall(0.0f);
mUnkFlag = dComIfGs_isSaveDunSwitch(55);
daNpcF_c::setMtx();
mNextAction = &daNpcTheB_c::wait;
field_0x9ee = true;
}
void daNpcTheB_c::playExpression() {
daNpcF_anmPlayData dat0 = {ANM_F_TALK_A, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData* pDat0[1] = {&dat0};
daNpcF_anmPlayData dat1a = {ANM_F_TALK_B, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat1b = {ANM_FH_TALK_B, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat1[2] = {&dat1a, &dat1b};
daNpcF_anmPlayData dat2a = {ANM_F_TALK_C, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat2b = {ANM_FH_TALK_C, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat2[2] = {&dat2a, &dat2b};
daNpcF_anmPlayData dat3 = {ANM_NONE, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat3[1] = {&dat3};
daNpcF_anmPlayData** ppDat[4] = {
pDat0,
pDat1,
pDat2,
pDat3,
};
if (mExpression >= 0 && mExpression < 4) {
playExpressionAnm(ppDat);
}
}
void daNpcTheB_c::playMotion() {
daNpcF_anmPlayData dat0 = {ANM_SIT, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat0[1] = {&dat0};
daNpcF_anmPlayData dat1 = {ANM_SIT_B, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat1[1] = {&dat1};
daNpcF_anmPlayData dat2 = {ANM_BEND_WAIT, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat2[1] = {&dat2};
daNpcF_anmPlayData dat3a = {ANM_WHIP, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat3b = {ANM_SIT, 0.0f, 0};
daNpcF_anmPlayData* pDat3[2] = {&dat3a, &dat3b};
daNpcF_anmPlayData dat4a = {ANM_WHIP_B, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat4b = {ANM_SIT_B, 0.0f, 0};
daNpcF_anmPlayData* pDat4[2] = {&dat4a, &dat4b};
daNpcF_anmPlayData dat5a = {ANM_BEND_TURN, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat5b = {ANM_BEND_WAIT, 0.0f, 0};
daNpcF_anmPlayData* pDat5[2] = {&dat5a, &dat5b};
daNpcF_anmPlayData** ppDat[6] = {
pDat0,
pDat1,
pDat2,
pDat3,
pDat4,
pDat5,
};
if (mMotion >= 0 && mMotion < 6) {
playMotionAnm(ppDat);
}
}
void daNpcTheB_c::doNormalAction() {
mOrderEvtNo = EVT_NONE;
if (mNextAction) {
if (mAction == mNextAction) {
(this->*mAction)(NULL);
} else {
setAction(mNextAction);
}
}
}
BOOL daNpcTheB_c::doEvent() {
fopAc_ac_c* actor_p;
e_wb_class* wb_p;
BOOL rv = FALSE;
s32 staffId;
if (dComIfGp_event_runCheck()) {
if (eventInfo.checkCommandTalk()) {
if (chkAction(&daNpcTheB_c::talk)) {
(this->*mAction)(NULL);
} else if (dComIfGp_event_chkTalkXY() == FALSE || dComIfGp_evmng_ChkPresentEnd()) {
setAction(&daNpcTheB_c::talk);
fopAc_ac_c* actor_p = fopAcM_SearchByID(parentActorID);
if (actor_p != NULL) {
fopAcM_OnStatus(actor_p, fopAcM_STATUS_UNK_0x800);
}
}
rv = TRUE;
} else {
dEvent_manager_c* eventManager = &dComIfGp_getEventManager();
staffId = eventManager->getMyStaffId(l_myName, NULL, 0);
if (staffId != -1) {
mStaffID = staffId;
JUT_ASSERT(1357, NULL != mEvtSeqList[mOrderEvtNo]);
actor_p = fopAcM_SearchByID(parentActorID);
if (actor_p != NULL) {
fopAcM_OnStatus(actor_p, fopAcM_STATUS_UNK_0x800);
}
if ((this->*mEvtSeqList[mOrderEvtNo])(staffId)) {
eventManager->cutEnd(staffId);
}
rv = TRUE;
} else if (strcmp(dComIfGp_getStartStageName(), "F_SP123") == 0) {
if (mPersonalCombatAfterFlag != 0) {
EvCut_PersonalCombatAfter();
rv = TRUE;
} else {
wb_p = (e_wb_class*)fopAcM_SearchByName(PROC_E_WB);
if (wb_p->field_0x169e == 0x60 && wb_p->field_0x16a0 == 1) {
mPersonalCombatAfterFlag = 1;
EvCut_PersonalCombatAfter();
rv = TRUE;
}
}
}
if (eventInfo.checkCommandDemoAccrpt() && mEventIdx != -1 && eventManager->endCheck(mEventIdx)) {
switch (mOrderEvtNo) {
default:
break;
}
dComIfGp_event_reset();
mOrderEvtNo = EVT_NONE;
mEventIdx = -1;
}
}
} else {
mMsgTimer = 0;
if (mStaffID != -1) {
mMode = 1;
mStaffID = -1;
}
}
return rv;
}
void daNpcTheB_c::lookat() {
daPy_py_c* player = NULL;
J3DModel* model = mAnm_p->getModel();
f32 body_angleX_min = mpHIO->m.common.body_angleX_min;
f32 body_angleX_max = mpHIO->m.common.body_angleX_max;
f32 body_angleY_min = mpHIO->m.common.body_angleY_min;
f32 body_angleY_max = mpHIO->m.common.body_angleY_max;
f32 head_angleX_min = mpHIO->m.common.head_angleX_min;
f32 head_angleX_max = mpHIO->m.common.head_angleX_max;
f32 head_angleY_min = mpHIO->m.common.head_angleY_min;
f32 head_angleY_max = mpHIO->m.common.head_angleY_max;
s16 angle_delta = mCurAngle.y - mOldAngle.y;
cXyz lookat_pos[3] = {mLookatPos[0], mLookatPos[1], mLookatPos[2]};
csXyz* lookat_angle[3] = {&mLookatAngle[0], &mLookatAngle[1], &mLookatAngle[2]};
switch (mLookMode) {
case LOOK_NONE:
break;
case LOOK_RESET:
case LOOK_PLAYER:
player = daPy_getPlayerActorClass();
if (mLookMode == LOOK_PLAYER) {
head_angleY_min = -80.0f;
head_angleY_max = 80.0f;
}
break;
}
if (player != NULL) {
mLookPos = player->attention_info.position;
mLookat.setAttnPos(&mLookPos);
} else {
mLookat.setAttnPos(NULL);
}
mLookat.setParam(body_angleX_min, body_angleX_max, body_angleY_min, body_angleY_max, 0.0f, 0.0f,
0.0f, 0.0f, head_angleX_min, head_angleX_max, head_angleY_min, head_angleY_max,
mCurAngle.y, lookat_pos);
mLookat.calc(this, model->getBaseTRMtx(), lookat_angle, FALSE, angle_delta, false);
}
inline void daNpcTheB_c::setWaitAnimation() {
if (
mAnm_p->getAnm() == getTrnsfrmKeyAnmP(l_arcName, l_bckGetParamList[8].fileIdx)
|| mAnm_p->getAnm() == getTrnsfrmKeyAnmP(l_arcName, l_bckGetParamList[10].fileIdx)
) {
if (dComIfGs_isSaveDunSwitch(55)) {
setMotion(MOT_BEND_TURN, mpHIO->m.common.morf_frame, 0);
} else if (getCoachSpeed() > 0.0f) {
if (mTimer-- <= 0) {
setMotion(MOT_WHIP, 3.0f, 1);
mTimer = 200;
}
} else {
setMotion(MOT_SIT, mpHIO->m.common.morf_frame, 0);
}
} else if (
mAnm_p->getAnm() == getTrnsfrmKeyAnmP(l_arcName, l_bckGetParamList[9].fileIdx) ||
mAnm_p->getAnm() == getTrnsfrmKeyAnmP(l_arcName, l_bckGetParamList[11].fileIdx)
) {
if (dComIfGs_isSaveDunSwitch(55)) {
setMotion(MOT_BEND_TURN, mpHIO->m.common.morf_frame, 0);
} else if (getCoachSpeed() > 0.0f) {
if (mTimer-- <= 0) {
setMotion(MOT_WHIP_B, 3.0f, 1);
mTimer = 150;
}
} else {
setMotion(MOT_SIT, mpHIO->m.common.morf_frame, 0);
}
} else if (
mAnm_p->getAnm() == getTrnsfrmKeyAnmP(l_arcName, l_bckGetParamList[12].fileIdx) ||
mAnm_p->getAnm() == getTrnsfrmKeyAnmP(l_arcName, l_bckGetParamList[13].fileIdx)
) {
if (!dComIfGs_isSaveDunSwitch(55)) {
if (getCoachSpeed() == 0.0f) {
setMotion(MOT_SIT, mpHIO->m.common.morf_frame, 0);
} else if (getCoachSpeed() < 20.0f) {
setMotion(MOT_WHIP, mpHIO->m.common.morf_frame, 0);
} else {
setMotion(MOT_WHIP_B, mpHIO->m.common.morf_frame, 0);
}
} else if (getCoachSpeed() > 0.0f && mTimer-- <= 0) {
setMotion(MOT_BEND_TURN, mpHIO->m.common.morf_frame, 1);
mTimer = 100;
}
}
}
int daNpcTheB_c::wait(void* param_1) {
switch (mMode) {
case 0:
mAttnChangeTimer = 0;
// fallthrough
case 1:
setExpression(EXPR_NONE, -1.0f);
setMotion(MOT_SIT, -1.0f, 0);
mTurnMode = 0;
mMode = 2;
break;
case 2: {
bool bVar1 = mActorMngrs[0].getActorP() != NULL;
if (!dComIfGs_isSaveDunSwitch(55)) {
BOOL isFindPlayer2 = chkFindPlayer2(bVar1, mCurAngle.y);
if (isFindPlayer2) {
if (!bVar1) {
mActorMngrs[0].entry(daPy_getPlayerActorClass());
mTurnMode = 0;
}
setLookMode(LOOK_RESET);
mAttnChangeTimer = 0;
} else {
if (bVar1) {
mActorMngrs[0].remove();
mTurnMode = 0;
}
setLookMode(LOOK_NONE);
}
mUnkFlag = 0;
} else {
if (bVar1) {
mActorMngrs[0].remove();
mTurnMode = 0;
}
setLookMode(LOOK_NONE);
if (mUnkFlag == 0) {
mSound.startCreatureVoice(Z2SE_THE_V_BURNING, -1);
}
mUnkFlag = 1;
}
setWaitAnimation();
break;
}
case 3:
break;
}
return 1;
}
void daNpcTheB_c::setMotion(int i_motion, f32 i_morf, int param_3) {
s16 motion = i_motion;
if ((param_3 != 0 || mMotion != motion) && i_motion >= 0 && i_motion < 6) {
mMotion = motion;
mMotionMorfOverride = i_morf;
mMotionPrevPhase = -1;
mMotionPhase = 0;
}
}
void daNpcTheB_c::setExpression(int i_expression, f32 i_morf) {
if (i_expression >= 0 && i_expression < 4) {
mExpression = i_expression;
mExpressionMorfOverride = i_morf;
mExpressionPrevPhase = -1;
mExpressionPhase = 0;
}
}
int daNpcTheB_c::talk(void* param_1) {
int rv = 0;
switch (mMode) {
case 0:
case 1:
initTalk(mMsgNo, NULL);
setExpression(EXPR_NONE, -1.0f);
setMotion(MOT_SIT, -1.0f, 0);
setLookMode(LOOK_PLAYER);
mActorMngrs[0].entry(daPy_getPlayerActorClass());
mAttnChangeTimer = 0;
mTurnMode = 0;
mMode = 2;
break;
case 2:
if (talkProc(NULL, TRUE, NULL)) {
field_0x9ec = false;
if (!field_0x9ec) {
dComIfGp_event_reset();
}
rv = 1;
mMode = 3;
} else {
int msgTimer = mMsgTimer;
int expression, motion;
if (ctrlMsgAnm(expression, motion, this, FALSE)) {
if (!field_0x9eb) {
setExpression(expression, -1.0f);
setMotion(motion, -1.0f, 0);
}
} else if (msgTimer != 0 && !field_0x9eb) {
setExpressionTalkAfter();
}
}
break;
case 3:
break;
}
return rv;
}
int daNpcTheB_c::EvCut_PersonalCombatIntro(int i_staffId) {
dEvent_manager_c& eventManager = dComIfGp_getEventManager();
int* cutName = (int*)eventManager.getMyNowCutName(i_staffId);
if (eventManager.getIsAddvance(i_staffId)) {
switch (*cutName) {
case '0001':
break;
case '0002':
initTalk(0x16, NULL);
setLookMode(LOOK_PLAYER);
mActorMngrs[0].entry(daPy_getPlayerActorClass());
break;
default:
JUT_ASSERT(1728, FALSE);
break;
}
}
int msgTimer = mMsgTimer;
int expression, motion;
if (ctrlMsgAnm(expression, motion, this, FALSE)) {
if (!field_0x9eb) {
setExpression(expression, -1.0f);
setMotion(motion, -1.0f, 0);
}
} else if (msgTimer != 0 && !field_0x9eb) {
setExpressionTalkAfter();
}
switch (*cutName) {
case '0001':
return 1;
case '0002':
if (talkProc(NULL, TRUE, NULL)) {
dComIfGs_onSaveDunSwitch(52);
dComIfGs_onSaveDunSwitch(53);
return 1;
}
break;
default:
JUT_ASSERT(1760, FALSE);
break;
}
return 0;
}
int daNpcTheB_c::EvCut_PersonalCombatRevenge(int i_staffId) {
dEvent_manager_c& eventManager = dComIfGp_getEventManager();
int* cutName = (int*)eventManager.getMyNowCutName(i_staffId);
if (eventManager.getIsAddvance(i_staffId)) {
switch (*cutName) {
case '0001': {
fopAc_ac_c* actor_p = getEvtAreaTagP(5, 0);
cXyz* pos = dComIfGp_evmng_getMyXyzP(i_staffId, "pos");
int* angle = dComIfGp_evmng_getMyIntegerP(i_staffId, "angle");
if (pos != NULL && angle != NULL) {
daNpcCoach_c* coach_p = (daNpcCoach_c*)fopAcM_SearchByID(parentActorID);
if (
fopAcM_GetPosition(actor_p).abs2(fopAcM_GetPosition(coach_p)) > fopAcM_GetPosition(actor_p).abs2(*pos)
) {
csXyz posAngle(0, *angle, 0);
coach_p->setPosAngle(*pos, posAngle);
}
}
dComIfGp_getEvent()->startCheckSkipEdge(this);
break;
}
case '0002':
initTalk(0x17, NULL);
setLookMode(LOOK_PLAYER);
mActorMngrs[0].entry(daPy_getPlayerActorClass());
break;
case '0003':
break;
default:
JUT_ASSERT(1804, FALSE);
break;
}
}
if (dComIfGp_getEvent()->checkSkipEdge()) {
daNpcF_clearMessageTmpBit();
dComIfGp_getEvent()->onSkipFade();
dComIfGp_setNextStage("F_SP123", 0, 13, 0);
}
int msgTimer = mMsgTimer;
int expression, motion;
if (ctrlMsgAnm(expression, motion, this, FALSE)) {
if (!field_0x9eb) {
setExpression(expression, -1.0f);
setMotion(motion, -1.0f, 0);
}
} else if (msgTimer != 0 && !field_0x9eb) {
setExpressionTalkAfter();
}
switch (*cutName) {
case '0001':
if (getCoachSpeed() == 0.0f) {
return 1;
}
break;
case '0002':
if (talkProc(NULL, TRUE, NULL)) {
return 1;
}
break;
case '0003':
return 1;
default:
JUT_ASSERT(1841, FALSE);
break;
}
return 0;
}
void daNpcTheB_c::EvCut_PersonalCombatAfter() {
daPy_py_c* player;
daNpcCoach_c* coach_p = (daNpcCoach_c*)fopAcM_SearchByID(parentActorID);
switch (mPersonalCombatAfterMode) {
case 0: {
player = daPy_getPlayerActorClass();
cXyz sp30(-230.0f, 0.0f, -1000.0f);
mDoMtx_stack_c::transS(*fopAcM_GetPosition_p(player));
mDoMtx_stack_c::YrotM(fopAcM_GetShapeAngle_p(player)->y);
mDoMtx_stack_c::multVec(&sp30, &sp30);
if (fopAcM_gc_c::gndCheck(&sp30)) {
sp30.y = fopAcM_gc_c::getGroundY();
}
coach_p->setPosAngle(sp30, *fopAcM_GetShapeAngle_p(player));
setLookMode(LOOK_PLAYER);
mActorMngrs[0].entry(player);
mPersonalCombatAfterTimer = 104;
mPersonalCombatAfterMode++;
}
// fallthrough
case 1:
coach_p->setAimSpeed(20.0f);
if (mPersonalCombatAfterTimer-- == 0) {
mPersonalCombatAfterMode++;
}
break;
case 2:
coach_p->setAimSpeed(0.0f);
if (getCoachSpeed() <= 0.0f) {
initTalk(0x18, NULL);
mPersonalCombatAfterMode++;
}
break;
case 3:
if (talkProc(NULL, TRUE, NULL)) {
setLookMode(LOOK_NONE);
mActorMngrs[0].remove();
mPersonalCombatAfterTimer = 15;
mPersonalCombatAfterMode++;
} else {
int msgTimer = mMsgTimer;
int expression, motion;
if (ctrlMsgAnm(expression, motion, this, FALSE)) {
if (!field_0x9eb) {
setExpression(expression, -1.0f);
setMotion(motion, -1.0f, 0);
}
} else if (msgTimer != 0 && !field_0x9eb) {
setExpressionTalkAfter();
}
}
break;
case 4:
if (mPersonalCombatAfterTimer-- == 0) {
setMotion(MOT_WHIP, mpHIO->m.common.morf_frame, 1);
mPersonalCombatAfterTimer = 25;
mPersonalCombatAfterMode++;
}
break;
case 5:
if (mPersonalCombatAfterTimer-- == 0) {
mPersonalCombatAfterTimer = 250;
mPersonalCombatAfterMode++;
}
break;
case 6:
coach_p->setAimSpeed(20.0f);
if (mPersonalCombatAfterTimer-- == 0) {
mPersonalCombatAfterMode++;
}
break;
case 7:
coach_p->setAimSpeed(0.0f);
break;
default:
JUT_ASSERT(1928, FALSE);
break;
}
}
int daNpcTheB_c::EvCut_AnnulationFieldRace(int i_staffId) {
dEvent_manager_c& eventManager = dComIfGp_getEventManager();
daStartAndGoal_c* startAndGoal_p = (daStartAndGoal_c*)fpcM_SearchByName(PROC_START_AND_GOAL);
if (startAndGoal_p == NULL) {
return 0;
}
int* cutName = (int*)eventManager.getMyNowCutName(i_staffId);
if (eventManager.getIsAddvance(i_staffId)) {
switch (*cutName) {
case '0001':
if (startAndGoal_p != NULL) {
startAndGoal_p->readyStartTimer();
}
break;
default:
JUT_ASSERT(1955, FALSE);
break;
}
}
switch (*cutName) {
case '0001':
if (startAndGoal_p != NULL && startAndGoal_p->isStartCheck()) {
return 1;
}
break;
default:
JUT_ASSERT(1967, FALSE);
break;
}
return 0;
}
int daNpcTheB_c::EvCut_TheBHint(int i_staffId) {
dEvent_manager_c& eventManager = dComIfGp_getEventManager();
int* cutName = (int*)eventManager.getMyNowCutName(i_staffId);
if (eventManager.getIsAddvance(i_staffId)) {
switch (*cutName) {
case '0001':
setMotionAnm(ANM_SIT, 0.0f);
break;
case '0002':
initTalk(mHintMsgNo, NULL);
break;
case '0003': {
cXyz pos;
csXyz angle;
daNpcF_getPlayerInfoFromPlayerList(field_0xe04, mRoomNo, pos, angle);
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&pos, angle.y, 0);
break;
}
default:
JUT_ASSERT(2007, FALSE);
break;
}
}
int msgTimer = mMsgTimer;
int expression, motion;
if (ctrlMsgAnm(expression, motion, this, FALSE)) {
if (!field_0x9eb) {
setExpression(expression, -1.0f);
setMotion(motion, -1.0f, 0);
}
} else if (msgTimer != 0 && !field_0x9eb) {
setExpressionTalkAfter();
}
switch (*cutName) {
case '0001':
case '0003':
return 1;
case '0002':
if (talkProc(NULL, TRUE, NULL)) {
mHintEvtFlag = 0;
return 1;
}
break;
default:
JUT_ASSERT(2039, FALSE);
break;
}
return 0;
}
int daNpcTheB_c::EvCut_CoachGuardGameOver(int i_staffId) {
dEvent_manager_c& eventManager = dComIfGp_getEventManager();
int* cutName = (int*)eventManager.getMyNowCutName(i_staffId);
if (eventManager.getIsAddvance(i_staffId)) {
switch (*cutName) {
case '0001':
Z2GetAudioMgr()->bgmStart(Z2BGM_GAME_OVER, 0, 0);
break;
case '0002': {
daNpcCoach_c* coach_p = (daNpcCoach_c*)fopAcM_SearchByID(parentActorID);
cXyz pos(0.0f, -30000.0f, 0.0f);
coach_p->setPosAngle(pos, shape_angle);
break;
}
case '0003':
((daCoach2D_c*)fpcM_SearchByName(PROC_COACH2D))->hide();
break;
case '0004':
break;
default:
JUT_ASSERT(2076, FALSE);
break;
}
}
switch (*cutName) {
case '0001':
case '0002':
case '0003':
return 1;
case '0004':
daPy_getPlayerActorClass()->onForceGameOver();
return 1;
default:
JUT_ASSERT(2092, FALSE);
break;
}
return 0;
}
static int daNpcTheB_Create(void* i_this) {
return static_cast<daNpcTheB_c*>(i_this)->create();
}
static int daNpcTheB_Delete(void* i_this) {
return static_cast<daNpcTheB_c*>(i_this)->Delete();
}
static int daNpcTheB_Execute(void* i_this) {
return static_cast<daNpcTheB_c*>(i_this)->Execute();
}
static int daNpcTheB_Draw(void* i_this) {
return static_cast<daNpcTheB_c*>(i_this)->Draw();
}
static int daNpcTheB_IsDelete(void* i_this) {
return 1;
}
static actor_method_class daNpcTheB_MethodTable = {
(process_method_func)daNpcTheB_Create,
(process_method_func)daNpcTheB_Delete,
(process_method_func)daNpcTheB_Execute,
(process_method_func)daNpcTheB_IsDelete,
(process_method_func)daNpcTheB_Draw,
};
actor_process_profile_definition g_profile_NPC_THEB = {
fpcLy_CURRENT_e, // mLayerID
3, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_NPC_THEB, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(daNpcTheB_c), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
331, // mPriority
&daNpcTheB_MethodTable, // sub_method
0x00040108, // mStatus
fopAc_NPC_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};