Files
dusklight/src/d/actor/d_a_obj_cho.cpp
T
Pieter-Jan Briers b289dece80 26 02 27 pjb dev 2 (#41)
* fix kankyo UB

* Fix TEV Stage DL writing

BE issue

* BE Fixes in materials/shapes

* Move to Aurora GD impl

* JUTDataFileHeader

* j3d: load vertex and texture not through GD

* Endian swap vertex data (mostly)

* Just exit(0) when closing the game

Fix crashes :godo:

* fix fopAcM_ct_placement and remove memcpy

* J3D: track vertex arrays correctly, swap work

* fix visibility, turn off overridden new/delete when we call into aurora

* event: cut name be

* Default window improvements

Double size, allow OS to decide position

* survive TParse::parseHeader_next

* color swap fix

* swap endian/fixes oob function pointer

* Remove GXGetViewportv stub

Aurora has it now

* Set array pointers via GD again

Relies on https://github.com/encounter/aurora/pull/35

* Let Aurora decide graphics backend

* disable procbar drawing

* Fix TColor endianness conversion issues

Fixes the wrong color for the flashing logo

* cam param swap

* simplify vtx loading, mat/amb color fix

* endian swap stb/fvb data

* aurora stat changes

* fix storage buffer crash

dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things

* set bgobj spec fix

* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped

* JKRExpHeap: fix bad allocator slowdown

* solid tex

* texture caching

* log level

* fix window aspect ratio, disable bloom, endian swap camera type data

camera is now actually playing opening cutscene!!!!

* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs

* endian swap joint weight envelope data

* move to dusk config

* verbose arg errors

* better stub logging (for now)

* less logging, more BE

* more stubbing, move logging stuff around

* move all logging to aurora logging

* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.

* update aurora

* fix heap alignment mismatch and always head align for now

* prevent them from fucking up my shit

* forward jut warning to DuskLog

* remove report logging

* maybe and i must emphasize maybe fix JMessage parsing

* this was a dumb idea

* preserve negative alignment for JKRHeap

* use normal free on macos and linux

* ^

* fix JMAHermiteInterpolation c impl

* endian swap J2DScreen mColor (oops)

* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm

* typo fix

* Fix aligned_alloc() size issues on POSIX

aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.

Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.

* _Exit instead of exit()

Seriously I don't want destructors to run. Let the OS reclaim that shit.

* Reapply "Isolate JKRHeap operator overloads" (#39)

This reverts commit 3623b27f37.

* Fix some oopsies

* Fix hardcoded pointer size in JUTCacheFont::allocArray

* More operator overload fixes

Add void template specialization for jkrDelete

Add new[] placement overload. Apparently.

* Fix delete macros on nullptr

TIL C++ allows that.

* fix delete[]

* fix new(std::nothrow) overload

* fix avoid ub

* swap remaining anim data needed for title logo

* get rid of op 7

* move aurora_end_frame to correct spot

* juttexture destroy tex

* j2d animation be

* shutdown crash

* link warp material fix

* mDoExt_3DlineMat1_c fix

* hacky keyboard controls

* endian swap J2DResReference, add kb_pad to files.cmake

* fix some missing endian swaps in J2D, remove addr alignment check

* Remove heap unsetting in aurora calls

Never worked properly and not the right solution even if it did

* Don't print in DC stubs

They're fine to never implement

* Fix alignment stuff again

* Compile GF from dolphin lib

Doesn't seem to break anything and shuts up some stub warnings

* j3dtexture tlut obj fix

* addTexMtxIndexInDL fix

* don't recreate null tex data every frame

* the actual fix i wanted to push

* its kinda fakematch city over here

* insert hte efb copy

* limited window size / viewport support

* IsDelete FIX

---------

Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <2795933+Lurs@users.noreply.github.com>
2026-03-08 15:27:15 -07:00

625 lines
18 KiB
C++

/**
* d_a_obj_cho.cpp
* Object - Golden Butterfly
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_cho.h"
#include "SSystem/SComponent/c_math.h"
#include "m_Do/m_Do_lib.h"
#include "d/d_com_inf_game.h"
#include "d/d_menu_insect.h"
#include "d/d_procname.h"
#include "f_op/f_op_camera_mng.h"
#include <cstring>
static bool hio_set;
static daObj_ChoHIO_c l_HIO;
daObj_ChoHIO_c::daObj_ChoHIO_c() {
field_0x4 = -1;
mScaleMale = 0.8f;
mScaleFemale = 0.8f;
}
void daObjCHO_c::InitCcSph() {
mCcStts.Init(1, 0, this);
const static dCcD_SrcSph ccSphSrc = {
{
{0x0, {{0x0, 0x0, 0x0}, {0x14002, 0x11}, 0x0}}, // mObj
{dCcD_SE_STONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
mCcSph.Set(ccSphSrc);
mCcSph.SetStts(&mCcStts);
mCcSph.SetC(current.pos);
mCcSph.OnTgNoHitMark();
}
void daObjCHO_c::SetCcSph() {
mCcSph.SetC(current.pos);
mCcSph.SetR(20.0f);
dComIfG_Ccsp()->Set(&mCcSph);
}
static int useHeapInit(fopAc_ac_c* i_this) {
return static_cast<daObjCHO_c*>(i_this)->CreateHeap();
}
int daObjCHO_c::CreateHeap() {
J3DModelData* model_data = (J3DModelData*)dComIfG_getObjectRes("I_Cho", 10);
mpMorf = JKR_NEW mDoExt_McaMorfSO(model_data, NULL, NULL,
(J3DAnmTransform*)dComIfG_getObjectRes("I_Cho", 6),
2, 1.0f, 0, -1, &mCreatureSound, 0, 0x11000284);
if (mpMorf == NULL || mpMorf->getModel() == NULL) {
return 0;
}
J3DModel* model = mpMorf->getModel();
mpBrkAnm = JKR_NEW mDoExt_brkAnm();
if (mpBrkAnm == NULL) {
return 0;
}
if (mSex == SEX_FEMALE) {
J3DAnmTevRegKey* tev_anm = (J3DAnmTevRegKey*)dComIfG_getObjectRes("I_Cho", 13);
if (!mpBrkAnm->init(model->getModelData(), tev_anm, 1, 2, 1.0f, 0, -1)) {
return 0;
}
} else {
J3DAnmTevRegKey* tev_anm = (J3DAnmTevRegKey*)dComIfG_getObjectRes("I_Cho", 14);
if (!mpBrkAnm->init(model->getModelData(), tev_anm, 1, 2, 1.0f, 0, -1)) {
return 0;
}
}
mpBtkAnm = JKR_NEW mDoExt_btkAnm();
if (mpBtkAnm == NULL) {
return 0;
}
if (mSex == SEX_FEMALE) {
J3DAnmTextureSRTKey* tex_anm = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("I_Cho", 17);
if (!mpBtkAnm->init(model->getModelData(), tex_anm, 1, 2, 1.0f, 0, -1)) {
return 0;
}
} else {
J3DAnmTextureSRTKey* tex_anm = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes("I_Cho", 18);
if (!mpBtkAnm->init(model->getModelData(), tex_anm, 1, 2, 1.0f, 0, -1)) {
return 0;
}
}
return 1;
}
static cPhs_Step daObjCHO_Create(fopAc_ac_c* i_this) {
return static_cast<daObjCHO_c*>(i_this)->create();
}
static int daObjCHO_Delete(daObjCHO_c* i_this) {
i_this->Delete();
return 1;
}
void daObjCHO_c::SpeedSet() {
speed.y += gravity;
current.pos.y += speed.y;
cXyz vec1(0.0f, 0.0f, speedF);
cXyz vec2(0.0f, 0.0f, 0.0f);
mDoMtx_stack_c::YrotS(current.angle.y);
mDoMtx_stack_c::multVec(&vec1, &vec2);
current.pos.x += vec2.x;
current.pos.z += vec2.z;
cLib_addCalc2(&speedF, mTargetSpeedXZ, 0.4f, 10.0f);
cLib_addCalc2(&speed.y, mTargetSpeedY, 0.02f, 10.0f);
cLib_addCalcAngleS2(&current.angle.y, mTargetAngleY, 9, 0x1000);
shape_angle.y = current.angle.y;
}
void daObjCHO_c::WallCheck() {
dBgS_LinChk lin_chk;
lin_chk.SetObj();
lin_chk.Set(&old.pos, &current.pos, NULL);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
current.pos = lin_chk.GetCross();
mTargetAngleY += 0x100;
}
}
void daObjCHO_c::SearchLink() {
daPy_py_c* player = daPy_getPlayerActorClass();
if (current.pos.absXZ(player->current.pos) < 200.0f
&& current.pos.y - player->current.pos.y < 100.0f
&& player->speedF == 0.0f
&& !player->checkCutCharge()
&& player->checkItemSwordEquip())
{
mAction = ACT_WAIT;
mMode = 0;
cXyz vec(30.0f, 70.0f, 0.0f);
MTXCopy(daPy_getLinkPlayerActorClass()->getModelJointMtx(9), *calc_mtx);
MtxPosition(&vec, &mTargetPos);
}
}
void daObjCHO_c::WaitAction() {
daPy_py_c* player = daPy_getPlayerActorClass();
cXyz vec1, target;
vec1.set(30.0f, 70.0f, 0.0f);
MTXCopy(daPy_getLinkPlayerActorClass()->getModelJointMtx(9), *calc_mtx);
MtxPosition(&vec1, &target);
switch (mMode) {
case 0:
if (cLib_addCalcPos(&current.pos, target, 0.05f, 10.0f, 0.0f) < 10.0f) {
mMode++;
mTimers[0] = 200;
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("I_Cho", 7);
mpMorf->setAnm(anm, 2, 5.0f, 1.0f, 0.0f, -1.0f);
home.pos = current.pos;
}
mTargetAngleY = cLib_targetAngleY(&current.pos, &target);
cLib_addCalcAngleS2(&current.angle.y, mTargetAngleY, 0xc, 0x1000);
shape_angle.y = current.angle.y;
break;
case 1:
cLib_chasePos(&current.pos, target, 3.0f);
if (mTimers[0] == 0) {
mAction = ACT_MOVE;
mMode = 0;
speedF = 0.0f;
speed.y = 0.0f;
mTimers[2] = 50;
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("I_Cho", 6);
mpMorf->setAnm(anm, 2, 5.0f, 1.0f, 0.0f, -1.0f);
}
}
if (!player->checkItemSwordEquip() || target.abs(mTargetPos) > 3.0f) {
mAction = ACT_MOVE;
mMode = 0;
speedF = 0.0f;
speed.y = 0.0f;
mTimers[2] = 50;
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("I_Cho", 6);
mpMorf->setAnm(anm, 2, 5.0f, 1.0f, 0.0f, -1.0f);
}
mTargetPos = target;
}
void daObjCHO_c::MoveAction() {
daPy_py_c* player = daPy_getPlayerActorClass();
SpeedSet();
if (mpMorf->getFrame() > 3.5f) {
current.pos.y += 2.0f;
} else {
current.pos.y -= 2.0f;
}
cXyz* flame_pos = player->getKandelaarFlamePos();
if (flame_pos != NULL) {
mTargetAngleY = cLib_targetAngleY(&current.pos, flame_pos);
}
if (mTimers[0] == 0) {
cXyz vec = home.pos - current.pos;
vec.x += cM_rndFX(100.0f);
vec.z += cM_rndFX(100.0f);
mTargetAngleY = cM_atan2s(vec.x, vec.z);
mTimers[0] = cM_rndF(10.0f) + 10.0f;
mTargetSpeedXZ = cM_rndF(3.0f) + 3.0f;
}
if (mTimers[1] == 0) {
mTargetSpeedY = cM_rndFX(3.0f);
mTimers[1] = cM_rndF(10.0f) + 10.0f;
}
if (current.pos.y < mGroundPos + 50.0f) {
mTargetSpeedY = cM_rndF(3.0f);
} else if (current.pos.y > mGroundPos + 150.0f) {
mTargetSpeedY = -cM_rndF(3.0f);
}
if (!field_0x9ac) {
cLib_addCalcAngleS2(&shape_angle.x, mTargetSpeedY / 2 * 0x1000, 0x10, 0x1000);
}
WallCheck();
cLib_addCalc2(&mPlaySpeed, speed.abs() / 4 + 0.7f, 0.5f, 10.0f);
mpMorf->setPlaySpeed(mPlaySpeed);
if (mTimers[2] == 0) {
SearchLink();
}
}
void daObjCHO_c::Action() {
switch (mAction) {
case ACT_WAIT:
WaitAction();
break;
case ACT_MOVE:
MoveAction();
break;
}
Insect_GetDemoMain();
}
void daObjCHO_c::ShopAction() {
switch (mAction) {
case ACT_WAIT:
WaitAction();
break;
case ACT_MOVE:
MoveAction();
break;
}
}
void daObjCHO_c::checkGroundPos() {
cXyz pos = current.pos;
mGndChk.SetPos(&pos);
mGroundPos = dComIfG_Bgsp().GroundCross(&mGndChk);
}
void daObjCHO_c::Insect_Release() {
field_0x56c = 1;
mAction = ACT_MOVE;
}
static u8 const l_cho_itemno[2] = {fpcNm_ITEM_M_BUTTERFLY, fpcNm_ITEM_F_BUTTERFLY};
// Some unused function went here.
// This fake function is here in its place to make the literals match
static f32 fake(f32 param_0, s32 param_1) {
return param_0 * -2.0f * 4000.0f * param_1;
}
void daObjCHO_c::Z_BufferChk() {
cXyz vec2, vec1;
vec1 = current.pos;
vec1.y += 20.0f;
mDoLib_project(&vec1, &vec2);
f32 trim_height;
camera_process_class* camera = dComIfGp_getCamera(0);
if (camera != NULL) {
trim_height = camera->mCamera.TrimHeight();
} else {
trim_height = 0.0f;
}
if (vec2.x > 0.0f && vec2.x < FB_WIDTH && vec2.y > trim_height && vec2.y < FB_HEIGHT - trim_height) {
dComIfGd_peekZ(vec2.x, vec2.y, &mBufferZ);
}
f32 near_ = dComIfGd_getView()->near_;
f32 far_ = dComIfGd_getView()->far_;
mDoLib_pos2camera(&vec1, &vec2);
vec2.z += 50.0f;
if (vec2.z > 0.0f) {
vec2.z = 0.0f;
}
mScreenZ = ((near_ + far_ * near_ / vec2.z) / (far_ - near_) + 1.0f) * 0xffffff;
}
void daObjCHO_c::ParticleSet() {
if (mScreenZ > mBufferZ) {
cLib_addCalc2(&mParticleScale, 0.0f, 1.0f, 1.0f);
} else {
cLib_addCalc2(&mParticleScale, 1.0f, 1.0f, 1.0f);
}
mParticleKey1 = dComIfGp_particle_set(mParticleKey1, 0xa1b, &current.pos, &tevStr,
&shape_angle, NULL, 0xff, NULL, -1, NULL, NULL, NULL);
f32 scale = mParticleScale;
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(mParticleKey1);
if (emitter != NULL) {
emitter->setGlobalParticleScale(scale, scale);
}
}
void daObjCHO_c::BoomChk() {
daPy_py_c* player = daPy_getPlayerActorClass();
if (mBoomerangHit) {
cXyz vec = player->current.pos;
vec.y += 100.0f;
if (mBoomerangMove.posMove(&current.pos, &shape_angle.y, NULL, 0x1c00)) {
mBoomerangMove.bgCheckAfterOffset(&current.pos);
current.pos.y += 0.5f;
} else {
dBgS_LinChk lin_chk;
lin_chk.Set(&vec, &current.pos, NULL);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
cM3dGPla plane;
dComIfG_Bgsp().GetTriPla(lin_chk, &plane);
old.pos = lin_chk.GetCross();
current.pos = old.pos;
mAction = ACT_MOVE;
mMode = 0;
speedF = 5.0f;
mTargetSpeedXZ = 5.0f;
mBoomerangHit = false;
mTimers[2] = 100;
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("I_Cho", 6);
mpMorf->setAnm(anm, 2, 5.0f, 1.0f, 0.0f, -1.0f);
home.pos = current.pos;
} else {
home.pos = current.pos;
mAction = ACT_MOVE;
mMode = 0;
mBoomerangHit = false;
speedF = 5.0f;
mTargetSpeedXZ = 5.0f;
mTimers[2] = 100;
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("I_Cho", 6);
mpMorf->setAnm(anm, 2, 5.0f, 1.0f, 0.0f, -1.0f);
current.pos.y = old.pos.y = player->current.pos.y + 100.0f;
}
}
}
}
int daObjCHO_c::Execute() {
if (ChkGetDemo()) {
mScreenZ = mBufferZ + 10000.0f;
mCreatureSound.startCreatureSoundLevel(Z2SE_INSCT_KIRA, 0, -1);
Insect_GetDemoMain();
ParticleSet();
return 1;
}
for (int i = 0; i < 3; i++) {
mTimers[i]--;
if (mTimers[i] <= 0) {
mTimers[i] = 0;
}
}
checkGroundPos();
attention_info.position = current.pos;
eyePos = current.pos;
eyePos.y += 10.0f;
switch (mLocation) {
case LOC_OUTSIDE:
if (!fopAcM_checkHookCarryNow(this)) {
Action();
} else {
home.pos = current.pos;
}
mParticleKey2 = dComIfGp_particle_set(mParticleKey2, 0xa1c, &current.pos, &tevStr,
&shape_angle, NULL, 0xff, NULL, -1,
NULL, NULL, NULL);
SetCcSph();
ObjHit();
BoomChk();
eyePos = current.pos;
eyePos.y += 10.0f;
attention_info.position = eyePos;
attention_info.position.y += 10.0f;
ParticleSet();
break;
case LOC_AGITHA:
ShopAction();
break;
}
mCreatureSound.startCreatureSoundLevel(Z2SE_INSCT_KIRA, 0, -1);
mAcch.CrrPos(dComIfG_Bgsp());
mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
mpBtkAnm->play();
mpBrkAnm->play();
setBaseMtx();
return 1;
}
void daObjCHO_c::ObjHit() {
if (mCcSph.ChkTgHit()) {
cCcD_Obj* hit_obj = mCcSph.GetTgHitObj();
if (hit_obj->ChkAtType(AT_TYPE_BOOMERANG)) {
if (!mBoomerangHit) {
mBoomerangHit = true;
mCcSph.GetTgHitGObj();
mBoomerangMove.initOffset(&current.pos);
}
} else if (!hit_obj->ChkAtType(AT_TYPE_NORMAL_SWORD)
&& hit_obj->ChkAtType(AT_TYPE_HOOKSHOT)) {
cXyz offset(0.0f, 0.0f, 0.0f);
daPy_getPlayerActorClass()->setHookshotCarryOffset(fopAcM_GetID(this), &offset);
mAction = ACT_MOVE;
mMode = 2;
mBoomerangHit = false;
J3DAnmTransform* anm = (J3DAnmTransform*)dComIfG_getObjectRes("I_Cho", 6);
mpMorf->setAnm(anm, 2, 5.0f, 1.0f, 0.0f, -1.0f);
speedF = 8.0f;
mTargetSpeedXZ = cM_rndF(5.0f) + 8.0f;
}
mCcSph.ClrTgHit();
}
}
int daObjCHO_c::Delete() {
dComIfG_resDelete(&mPhaseReq, "I_Cho");
if (mHIOInit) {
hio_set = false;
}
if (heap != NULL) {
mpMorf->stopZelAnime();
}
return 1;
}
void daObjCHO_c::setBaseMtx() {
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::ZXYrotM(shape_angle);
mDoMtx_stack_c::scaleM(scale);
mpMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get());
mpMorf->modelCalc();
}
int daObjCHO_c::Draw() {
if (mDraw) {
Z_BufferChk();
J3DModel* model = mpMorf->getModel();
g_env_light.settingTevStruct(0, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(model, &tevStr);
mpBtkAnm->entry(model->getModelData());
mpBrkAnm->entry(model->getModelData());
mpMorf->entryDL();
if (mLocation == LOC_OUTSIDE) {
dComIfGd_setSimpleShadow(&current.pos, mAcch.GetGroundH(), 15.0f, mAcch.m_gnd, 0, -0.6f,
dDlst_shadowControl_c::getSimpleTex());
}
}
return 1;
}
static int daObjCHO_Draw(daObjCHO_c* i_this) {
return i_this->Draw();
}
static int daObjCHO_Execute(daObjCHO_c* i_this) {
return i_this->Execute();
}
static u16 const l_musiya_num[2] = {
0x0193, /* dSv_event_flag_c::F_0403 - Misc. - Butterfly (M) */
0x0194, /* dSv_event_flag_c::F_0404 - Misc. - Butterfly (F) */
};
bool daObjCHO_c::CreateChk() {
u8 param = (fopAcM_GetParam(this) >> 8) & 0xf;
if (param == 0xf) {
param = 0;
}
if (mLocation != LOC_UNK_2) {
if (param != 0) {
if (!dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[l_musiya_num[SEX_MALE]])
|| !dComIfGs_isEventBit(dSv_event_flag_c::saveBitLabels[l_musiya_num[SEX_FEMALE]]))
{
return false;
}
} else {
if (!strcmp("R_SP160", dComIfGp_getStartStageName())
&& dComIfGp_getStartStageRoomNo() == 3)
{
if (dMenu_Insect_c::isCatchNotGiveInsect(l_cho_itemno[mSex])) {
return false;
}
if ((mSex == SEX_MALE && !dComIfGs_isEventBit(
dSv_event_flag_c::saveBitLabels[l_musiya_num[mSex]]))
|| (mSex == SEX_FEMALE && !dComIfGs_isEventBit(
dSv_event_flag_c::saveBitLabels[l_musiya_num[mSex]])))
{
return false;
}
}
}
}
return true;
}
cPhs_Step daObjCHO_c::create() {
fopAcM_ct(this, daObjCHO_c);
cPhs_Step step = dComIfG_resLoad(&mPhaseReq, "I_Cho");
if (step == cPhs_COMPLEATE_e) {
mLocation = fopAcM_GetParam(this) & 0xf;
if (mLocation == LOC_UNK_2) {
field_0x56c = 0;
shape_angle.x -= 0x2000;
fopAcM_OnStatus(this, 0x4000);
mTargetSpeedY = -2.0f;
mTimers[1] = 20;
mTimers[2] = 100;
scale.set(0.0f, 0.0f, 0.0f);
} else {
mDraw = true;
mAction = ACT_MOVE;
}
attention_info.distances[fopAc_attn_CARRY_e] = 0x5D;
mSex = (fopAcM_GetParam(this) >> 4) & 1;
setItemNo(l_cho_itemno[mSex]);
setSaveBitNo(l_musiya_num[mSex]);
if (mSex == SEX_FEMALE) {
scale.set(l_HIO.mScaleFemale, l_HIO.mScaleFemale, l_HIO.mScaleFemale);
} else if (mSex == SEX_MALE) {
scale.set(l_HIO.mScaleMale, l_HIO.mScaleMale, l_HIO.mScaleMale);
}
if (!CreateChk()) {
return cPhs_ERROR_e;
}
if (!fopAcM_entrySolidHeap(this, useHeapInit, 0xaa0)) {
return cPhs_ERROR_e;
}
if (!hio_set) {
hio_set = true;
mHIOInit = true;
l_HIO.field_0x4 = -1;
}
mAcch.Set(&current.pos, &old.pos, this, 1, &mAcchCir, &speed, NULL, NULL);
gravity = 0.0f;
if (mLocation == LOC_OUTSIDE) {
InitCcSph();
}
if (mLocation == LOC_UNK_2 && !strcmp("R_SP160", dComIfGp_getStartStageName())
&& dComIfGp_getStartStageRoomNo() == 3)
{
mLocation |= LOC_UNK_3;
mAction = ACT_WAIT;
}
fopAcM_SetMtx(this, mpMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(this, -50.0f, -50.0f, -50.0f);
fopAcM_SetMax(this, 50.0f, 50.0f, 50.0f);
mCreatureSound.init(&current.pos, &eyePos, 3, 1);
daObjCHO_Execute(this);
}
return step;
}
static int daObjCHO_IsDelete(daObjCHO_c* i_this) {
return 1;
}
static actor_method_class l_daObjCHO_Method = {
(process_method_func)daObjCHO_Create,
(process_method_func)daObjCHO_Delete,
(process_method_func)daObjCHO_Execute,
(process_method_func)daObjCHO_IsDelete,
(process_method_func)daObjCHO_Draw,
};
actor_process_profile_definition g_profile_Obj_Cho = {
fpcLy_CURRENT_e,
7,
fpcPi_CURRENT_e,
PROC_Obj_Cho,
&g_fpcLf_Method.base,
sizeof(daObjCHO_c),
0,
0,
&g_fopAc_Method.base,
0x1DE,
&l_daObjCHO_Method,
0xC0120,
fopAc_ENV_e,
fopAc_CULLBOX_CUSTOM_e,
};