mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-25 23:15:06 -04:00
1224 lines
40 KiB
C++
1224 lines
40 KiB
C++
//
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// Generated By: dol2asm
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// Translation Unit: JUTGamePad
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//
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#include "dol2asm.h"
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#include "dolphin/types.h"
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#include "JSystem/JUtility/JUTGamePad.h"
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//
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// Types:
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//
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struct PADStatus {
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};
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struct JUTGamePadLongPress {
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/* 802E1AFC */ // True False
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// int False
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// u32 False
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void checkCallback(int, u32);
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};
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struct JUTGamePad {
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struct EPadPort {
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};
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struct CButton {
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/* 802E1050 */ // True False
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void clear();
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/* 802E108C */ // True False
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// PADStatus const* False
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// PADStatus const False
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// PADStatus False
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// u32 False
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void update(PADStatus const*, u32);
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/* 802E1A7C */ // True False
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// u32 False
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// u32 False
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// u32 False
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void setRepeat(u32, u32, u32);
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/* 802E1CD8 */ // True False
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CButton();
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};
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struct EStickMode {
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};
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struct EWhichStick {
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};
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struct CStick {
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/* 802E121C */ // True False
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void clear();
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/* 802E1238 */ // True False
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// s8 False
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// s8 False
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// JUTGamePad::EStickMode False
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// JUTGamePad::EWhichStick False
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// u32 False
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void update(s8, s8, JUTGamePad::EStickMode, JUTGamePad::EWhichStick, u32);
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/* 802E1500 */ // True False
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// u32 False
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void getButton(u32);
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/* 802E1CA8 */ // True False
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CStick();
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};
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struct CRumble {
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struct ERumble {
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};
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/* 802E15B4 */ // True False
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void clear();
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/* 802E15D8 */ // True False
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// JUTGamePad* False
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// JUTGamePad False
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void clear(JUTGamePad*);
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/* 802E1634 */ // True False
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// int False
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void startMotor(int);
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/* 802E168C */ // False False
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// int False
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// bool False
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void stopMotor(int, bool);
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/* 802E1720 */ // True False
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// s16 False
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void update(s16);
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/* 802E18A4 */ // True False
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// u32 False
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void triggerPatternedRumble(u32);
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/* 802E18CC */ // False False
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// void* False
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// void False
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// JUTGamePad::CRumble::ERumble False
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// u32 False
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void startPatternedRumble(void*, JUTGamePad::CRumble::ERumble, u32);
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/* 802E1948 */ // False False
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// s16 False
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void stopPatternedRumble(s16);
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/* 802E1978 */ // False False
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void stopPatternedRumbleAtThePeriod();
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/* 802E19D8 */ // False False
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// u32 False
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void setEnabled(u32);
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};
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/* 802E06DC */ // False False
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// JUTGamePad::EPadPort False
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JUTGamePad(JUTGamePad::EPadPort);
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/* 802E07B0 */ // False False
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~JUTGamePad();
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/* 802E085C */ // True False
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void initList();
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/* 802E0898 */ // False False
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void init();
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/* 802E08D0 */ // True False
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void clear();
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/* 802E08E4 */ // False False
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void read();
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/* 802E0BBC */ // True False
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void assign();
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/* 802E0C6C */ // False False
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// s64 False
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void checkResetCallback(s64);
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/* 802E0CD8 */ // True False
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void update();
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/* 802E0FA4 */ // True False
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void checkResetSwitch();
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/* 802E1024 */ // False False
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void clearForReset();
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/* 802E199C */ // False False
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// int False
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void getGamePad(int);
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/* 802E1A98 */ // True False
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// u32 False
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void recalibrate(u32);
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};
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struct JSUPtrLink {
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/* 802DBDFC */ // False False
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// void* False
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// void False
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JSUPtrLink(void*);
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/* 802DBE14 */ // False False
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~JSUPtrLink();
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};
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struct JSUPtrList {
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/* 802DBE74 */ // False False
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// bool False
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JSUPtrList(bool);
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/* 802DBEAC */ // False False
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~JSUPtrList();
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/* 802DBF14 */ // False False
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void initiate();
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/* 802DBF4C */ // False False
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// JSUPtrLink* False
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// JSUPtrLink False
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void append(JSUPtrLink*);
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/* 802DC15C */ // False False
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// JSUPtrLink* False
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// JSUPtrLink False
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void remove(JSUPtrLink*);
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};
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template <typename A0>
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struct JSUList { };
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/* JSUList<JUTGamePadLongPress> */
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struct JSUList__template11 {
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/* 802E1C54 */ // False True
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~JSUList__template11();
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};
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/* JSUList<JUTGamePad> */
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struct JSUList__template12 {
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/* 802E1D08 */ // False True
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~JSUList__template12();
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};
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struct JKRDisposer {
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/* 802D147C */ // False False
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JKRDisposer();
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/* 802D14E4 */ // False False
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~JKRDisposer();
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};
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//
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// Forward References:
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//
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// True False
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// u8* False
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// u8 False
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// int False
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static void getNumBit(u8*, int);
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// False False
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// JUTGamePad::EPadPort False
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extern "C" void __ct__10JUTGamePadFQ210JUTGamePad8EPadPort();
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// False False
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extern "C" void __dt__10JUTGamePadFv();
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// True False
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extern "C" void initList__10JUTGamePadFv();
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// False False
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extern "C" void init__10JUTGamePadFv();
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// True False
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extern "C" void clear__10JUTGamePadFv();
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// False False
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extern "C" void read__10JUTGamePadFv();
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// True False
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extern "C" void assign__10JUTGamePadFv();
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// False False
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// s64 False
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extern "C" void checkResetCallback__10JUTGamePadFx();
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// True False
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extern "C" void update__10JUTGamePadFv();
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// True False
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extern "C" void checkResetSwitch__10JUTGamePadFv();
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// False False
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extern "C" void clearForReset__10JUTGamePadFv();
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// True False
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extern "C" void clear__Q210JUTGamePad7CButtonFv();
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// True False
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// PADStatus const* False
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// PADStatus const False
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// PADStatus False
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// u32 False
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extern "C" void update__Q210JUTGamePad7CButtonFPC9PADStatusUl();
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// True False
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extern "C" void clear__Q210JUTGamePad6CStickFv();
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// True False
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// s8 False
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// s8 False
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// JUTGamePad::EStickMode False
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// JUTGamePad::EWhichStick False
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// u32 False
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extern "C" void update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStickUl();
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// True False
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// u32 False
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extern "C" void getButton__Q210JUTGamePad6CStickFUl();
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// True False
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extern "C" void clear__Q210JUTGamePad7CRumbleFv();
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// True False
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// JUTGamePad* False
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// JUTGamePad False
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extern "C" void clear__Q210JUTGamePad7CRumbleFP10JUTGamePad();
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// True False
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// int False
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extern "C" void startMotor__Q210JUTGamePad7CRumbleFi();
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// False False
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// int False
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// bool False
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extern "C" void stopMotor__Q210JUTGamePad7CRumbleFib();
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// True False
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// u8* False
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// u8 False
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// int False
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extern "C" static void getNumBit__FPUci();
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// True False
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// s16 False
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extern "C" void update__Q210JUTGamePad7CRumbleFs();
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// True False
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// u32 False
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extern "C" void triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl();
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// False False
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// void* False
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// void False
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// JUTGamePad::CRumble::ERumble False
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// u32 False
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extern "C" void startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl();
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// False False
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// s16 False
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extern "C" void stopPatternedRumble__Q210JUTGamePad7CRumbleFs();
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// False False
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extern "C" void stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv();
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// False False
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// int False
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extern "C" void getGamePad__10JUTGamePadFi();
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// False False
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// u32 False
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extern "C" void setEnabled__Q210JUTGamePad7CRumbleFUl();
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// True False
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// u32 False
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// u32 False
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// u32 False
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extern "C" void setRepeat__Q210JUTGamePad7CButtonFUlUlUl();
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// True False
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// u32 False
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extern "C" void recalibrate__10JUTGamePadFUl();
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// True False
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// int False
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// u32 False
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extern "C" void checkCallback__19JUTGamePadLongPressFiUl();
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// False False
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extern "C" void __sinit_JUTGamePad_cpp();
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// False True
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extern "C" void func_802E1C54();
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// True False
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extern "C" void __ct__Q210JUTGamePad6CStickFv();
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// True False
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extern "C" void __ct__Q210JUTGamePad7CButtonFv();
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// False True
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extern "C" void func_802E1D08();
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extern "C" extern void* __vt__10JUTGamePad[3 + 1 /* padding */];
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extern "C" extern u8 mPadStatus__10JUTGamePad[48];
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extern "C" extern u8 mPadMStick__10JUTGamePad[64];
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extern "C" extern u8 mPadSStick__10JUTGamePad[64];
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extern "C" extern u8 lit_1373[12];
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extern "C" extern u8 sAnalogMode__10JUTGamePad[4];
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extern "C" extern u8 sRumbleSupported__10JUTGamePad[4];
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extern "C" extern u8 sCallback__Q210JUTGamePad13C3ButtonReset[4];
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extern "C" extern u8 sCallbackArg__Q210JUTGamePad13C3ButtonReset[4 + 4 /* padding */];
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extern "C" extern u8 struct_80451500[4];
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//
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// External References:
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//
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// False False
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// void False
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// void* False
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// void False
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void operator delete(void*);
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// False False
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// void False
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// void* False
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// void False
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extern "C" void __dl__FPv();
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// False False
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extern "C" void __ct__11JKRDisposerFv();
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// False False
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extern "C" void __dt__11JKRDisposerFv();
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// False False
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// void* False
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// void False
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extern "C" void __ct__10JSUPtrLinkFPv();
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// False False
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extern "C" void __dt__10JSUPtrLinkFv();
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// False False
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// bool False
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extern "C" void __ct__10JSUPtrListFb();
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// False False
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extern "C" void __dt__10JSUPtrListFv();
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// False False
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extern "C" void initiate__10JSUPtrListFv();
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// False False
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// JSUPtrLink* False
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// JSUPtrLink False
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extern "C" void append__10JSUPtrListFP10JSUPtrLink();
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// False False
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// JSUPtrLink* False
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// JSUPtrLink False
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extern "C" void remove__10JSUPtrListFP10JSUPtrLink();
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// False False
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extern "C" void OSGetResetSwitchState();
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// False False
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extern "C" void OSGetTime();
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// False False
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extern "C" void PADClamp();
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// False False
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extern "C" void PADClampCircle();
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// False False
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extern "C" void PADReset();
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// False False
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extern "C" void PADRecalibrate();
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// False False
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extern "C" void PADInit();
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// False False
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extern "C" void PADRead();
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// False False
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extern "C" void PADControlMotor();
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// False False
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extern "C" void PADSetSpec();
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// False False
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extern "C" void PADSetAnalogMode();
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// False False
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extern "C" void __register_global_object();
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// False False
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extern "C" void __construct_array();
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// False False
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extern "C" void _savegpr_22();
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// False False
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extern "C" void _savegpr_27();
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// False False
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extern "C" void _savegpr_28();
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// False False
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extern "C" void _savegpr_29();
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// False False
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extern "C" void _restgpr_22();
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// False False
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extern "C" void _restgpr_27();
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// False False
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extern "C" void _restgpr_28();
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// False False
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extern "C" void _restgpr_29();
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// False False
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extern "C" void atan2();
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extern "C" extern u32 __float_nan;
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//
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// Declarations:
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//
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/* ############################################################################################## */
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/* 803CC5F0-803CC600 0010+00 s=3 e=0 z=0 None .data sChannelMask__Q210JUTGamePad7CRumble */
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SECTION_DATA static u8 sChannelMask__Q210JUTGamePad7CRumble[16] = {
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0x80, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
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};
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/* 803CC600-803CC610 0010+00 s=2 e=0 z=0 None .data channel_mask */
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SECTION_DATA static u8 channel_mask[16] = {
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0x80, 0x00, 0x00, 0x00, 0x40, 0x00, 0x00, 0x00, 0x20, 0x00, 0x00, 0x00, 0x10, 0x00, 0x00, 0x00,
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};
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/* 803CC610-803CC620 000C+04 s=2 e=0 z=0 None .data __vt__10JUTGamePad */
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SECTION_DATA void* __vt__10JUTGamePad[3 + 1 /* padding */] = {
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(void*)NULL /* RTTI */,
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(void*)NULL,
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(void*)__dt__10JUTGamePadFv,
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/* padding */
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NULL,
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};
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/* 804343D8-804343E4 000C+00 s=3 e=0 z=0 None .bss @525 */
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static u8 lit_525[12];
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/* 804343E4-804343F0 000C+00 s=4 e=0 z=0 None .bss mPadList__10JUTGamePad */
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static u8 mPadList__10JUTGamePad[12];
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/* 804514D0-804514D4 0004+00 s=1 e=0 z=0 None .sbss None */
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static u8 data_804514D0[4];
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/* 804514D4-804514D8 0004+00 s=3 e=0 z=0 None .sbss mPadAssign__10JUTGamePad */
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static u8 mPadAssign__10JUTGamePad[4];
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/* 802E06DC-802E07B0 00D4+00 s=0 e=4 z=0 None .text __ct__10JUTGamePadFQ210JUTGamePad8EPadPort */
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// 802E06F8: 802D147C (__ct__11JKRDisposerFv)
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// 802E06FC: 803CC610 (__vt__10JUTGamePad)
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// 802E0700: 803CC610 (__vt__10JUTGamePad)
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// 802E070C: 802E1050 (clear__Q210JUTGamePad7CButtonFv)
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// 802E0714: 802E121C (clear__Q210JUTGamePad6CStickFv)
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// 802E071C: 802E121C (clear__Q210JUTGamePad6CStickFv)
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// 802E0728: 802E15D8 (clear__Q210JUTGamePad7CRumbleFP10JUTGamePad)
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// 802E0734: 802DBDFC (__ct__10JSUPtrLinkFPv)
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// 802E0754: 804514D4 (mPadAssign__10JUTGamePad)
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// 802E0764: 802E085C (initList__10JUTGamePadFv)
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// 802E0768: 804343E4 (mPadList__10JUTGamePad)
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// 802E076C: 804343E4 (mPadList__10JUTGamePad)
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// 802E0774: 802DBF4C (append__10JSUPtrListFP10JSUPtrLink)
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// 802E077C: 802E0CD8 (update__10JUTGamePadFv)
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// 802E0790: 802E08D0 (clear__10JUTGamePadFv)
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// False False
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// JUTGamePad::EPadPort False
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asm JUTGamePad::JUTGamePad(JUTGamePad::EPadPort param_0) {
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nofralloc
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#include "asm/JSystem/JUtility/JUTGamePad/__ct__10JUTGamePadFQ210JUTGamePad8EPadPort.s"
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}
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#pragma pop
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/* 802E07B0-802E085C 00AC+00 s=1 e=2 z=0 None .text __dt__10JUTGamePadFv */
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// 802E07D0: 803CC610 (__vt__10JUTGamePad)
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// 802E07D4: 803CC610 (__vt__10JUTGamePad)
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// 802E07E8: 804514D4 (mPadAssign__10JUTGamePad)
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// 802E0800: 804343E4 (mPadList__10JUTGamePad)
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// 802E0804: 804343E4 (mPadList__10JUTGamePad)
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// 802E080C: 802DC15C (remove__10JSUPtrListFP10JSUPtrLink)
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// 802E0820: 802DBE14 (__dt__10JSUPtrLinkFv)
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// 802E082C: 802D14E4 (__dt__11JKRDisposerFv)
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// 802E083C: 802CED3C (__dl__FPv)
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// False False
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asm JUTGamePad::~JUTGamePad() {
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nofralloc
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#include "asm/JSystem/JUtility/JUTGamePad/__dt__10JUTGamePadFv.s"
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}
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#pragma pop
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/* 802E085C-802E0898 003C+00 s=1 e=0 z=0 None .text initList__10JUTGamePadFv */
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// 802E0868: 804514D0 (data_804514D0)
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// 802E0874: 804343E4 (mPadList__10JUTGamePad)
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// 802E0878: 804343E4 (mPadList__10JUTGamePad)
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// 802E087C: 802DBF14 (initiate__10JSUPtrListFv)
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// 802E0884: 804514D0 (data_804514D0)
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// True False
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asm void JUTGamePad::initList() {
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nofralloc
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#include "asm/JSystem/JUtility/JUTGamePad/initList__10JUTGamePadFv.s"
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}
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#pragma pop
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/* ############################################################################################## */
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/* 804514D8-804514DC 0004+00 s=2 e=0 z=0 None .sbss sSuppressPadReset__10JUTGamePad */
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static u8 sSuppressPadReset__10JUTGamePad[4];
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/* 804514DC-804514E0 0004+00 s=1 e=1 z=0 None .sbss sAnalogMode__10JUTGamePad */
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u8 sAnalogMode__10JUTGamePad[4];
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/* 802E0898-802E08D0 0038+00 s=0 e=1 z=0 None .text init__10JUTGamePadFv */
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// 802E08A8: 8034F258 (PADSetSpec)
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// 802E08B0: 804514DC (sAnalogMode__10JUTGamePad)
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// 802E08B8: 8034FA10 (PADSetAnalogMode)
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// 802E08BC: 8034ED50 (PADInit)
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// False False
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asm void JUTGamePad::init() {
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nofralloc
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#include "asm/JSystem/JUtility/JUTGamePad/init__10JUTGamePadFv.s"
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}
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#pragma pop
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/* 802E08D0-802E08E4 0014+00 s=1 e=0 z=0 None .text clear__10JUTGamePadFv */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// True False
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asm void JUTGamePad::clear() {
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nofralloc
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#include "asm/JSystem/JUtility/JUTGamePad/clear__10JUTGamePadFv.s"
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}
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#pragma pop
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/* ############################################################################################## */
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/* 804508D8-804508DC 0004+00 s=1 e=0 z=0 None .sdata sStickMode__10JUTGamePad */
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SECTION_SDATA static u32 sStickMode__10JUTGamePad = 0x00000001;
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/* 804508DC-804508E0 0004+00 s=2 e=0 z=0 None .sdata sClampMode__10JUTGamePad */
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SECTION_SDATA static u32 sClampMode__10JUTGamePad = 0x00000001;
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/* 804514E0-804514E4 0004+00 s=1 e=2 z=0 None .sbss sRumbleSupported__10JUTGamePad */
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u8 sRumbleSupported__10JUTGamePad[4];
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/* 802E08E4-802E0BBC 02D8+00 s=0 e=2 z=0 None .text read__10JUTGamePadFv */
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// 802E08F4: 803621C0 (_savegpr_22)
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// 802E08F8: 804343D8 (lit_525)
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// 802E08FC: 804343D8 (lit_525)
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// 802E0904: 8034EEA0 (PADRead)
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// 802E0908: 804514E0 (sRumbleSupported__10JUTGamePad)
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// 802E090C: 804508DC (sClampMode__10JUTGamePad)
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// 802E092C: 8034E094 (PADClamp)
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// 802E0938: 8034E1A8 (PADClampCircle)
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// 802E097C: 804508D8 (sStickMode__10JUTGamePad)
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// 802E0990: 802E1238 (update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStickUl)
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// 802E09A8: 804508D8 (sStickMode__10JUTGamePad)
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// 802E09B4: 802E1238 (update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStickUl)
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// 802E09CC: 802E108C (update__Q210JUTGamePad7CButtonFPC9PADStatusUl)
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// 802E09F0: 804508D8 (sStickMode__10JUTGamePad)
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// 802E09FC: 802E1238 (update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStickUl)
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// 802E0A10: 804508D8 (sStickMode__10JUTGamePad)
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// 802E0A1C: 802E1238 (update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStickUl)
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// 802E0A30: 802E108C (update__Q210JUTGamePad7CButtonFPC9PADStatusUl)
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// 802E0A34: 804514D8 (sSuppressPadReset__10JUTGamePad)
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// 802E0AC0: 804508D8 (sStickMode__10JUTGamePad)
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// 802E0ACC: 802E1238 (update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStickUl)
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// 802E0AE4: 804508D8 (sStickMode__10JUTGamePad)
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// 802E0AF0: 802E1238 (update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStickUl)
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// 802E0B0C: 802E108C (update__Q210JUTGamePad7CButtonFPC9PADStatusUl)
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// 802E0B24: 802E0BBC (assign__10JUTGamePadFv)
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// 802E0B2C: 802E0CD8 (update__10JUTGamePadFv)
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// 802E0B98: 8034EB2C (PADReset)
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// 802E0B9C: 802E0FA4 (checkResetSwitch__10JUTGamePadFv)
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// 802E0BA0: 804514E0 (sRumbleSupported__10JUTGamePad)
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// 802E0BA8: 8036220C (_restgpr_22)
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// False False
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asm void JUTGamePad::read() {
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nofralloc
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#include "asm/JSystem/JUtility/JUTGamePad/read__10JUTGamePadFv.s"
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}
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#pragma pop
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/* ############################################################################################## */
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/* 804343F0-80434420 0030+00 s=1 e=1 z=0 None .bss mPadStatus__10JUTGamePad */
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u8 mPadStatus__10JUTGamePad[48];
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/* 80434420-804344E0 00C0+00 s=1 e=0 z=0 None .bss mPadButton__10JUTGamePad */
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static u8 mPadButton__10JUTGamePad[192];
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/* 802E0BBC-802E0C6C 00B0+00 s=1 e=0 z=0 None .text assign__10JUTGamePadFv */
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// 802E0BD8: 804343F0 (mPadStatus__10JUTGamePad)
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// 802E0BDC: 804343F0 (mPadStatus__10JUTGamePad)
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// 802E0BE0: 804514D4 (mPadAssign__10JUTGamePad)
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// 802E0C1C: 80434420 (mPadButton__10JUTGamePad)
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// 802E0C20: 80434420 (mPadButton__10JUTGamePad)
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// 802E0C34: 802E1A7C (setRepeat__Q210JUTGamePad7CButtonFUlUlUl)
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// 802E0C40: 802E15D8 (clear__Q210JUTGamePad7CRumbleFP10JUTGamePad)
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// True False
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asm void JUTGamePad::assign() {
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nofralloc
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#include "asm/JSystem/JUtility/JUTGamePad/assign__10JUTGamePadFv.s"
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}
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#pragma pop
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/* ############################################################################################## */
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/* 804514E4-804514E8 0004+00 s=5 e=0 z=0 None .sbss mStatus__Q210JUTGamePad7CRumble */
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static u8 mStatus__Q210JUTGamePad7CRumble[4];
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/* 804514E8-804514EC 0004+00 s=5 e=0 z=0 None .sbss mEnabled__Q210JUTGamePad7CRumble */
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static u8 mEnabled__Q210JUTGamePad7CRumble[4];
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/* 804514EC-804514F0 0004+00 s=2 e=4 z=0 None .sbss sCallback__Q210JUTGamePad13C3ButtonReset */
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u8 sCallback__Q210JUTGamePad13C3ButtonReset[4];
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/* 804514F0-804514F8 0004+04 s=2 e=4 z=0 None .sbss sCallbackArg__Q210JUTGamePad13C3ButtonReset */
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u8 sCallbackArg__Q210JUTGamePad13C3ButtonReset[4 + 4 /* padding */];
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/* 804514F8-804514FC 0004+00 s=2 e=0 z=0 None .sbss sThreshold__Q210JUTGamePad13C3ButtonReset */
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static u8 sThreshold__Q210JUTGamePad13C3ButtonReset[4];
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/* 804514FC-80451500 0004+00 s=2 e=0 z=0 None .sbss None */
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static u8 data_804514FC[4];
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/* 80451500-80451504 0004+00 s=3 e=6 z=0 None .sbss None */
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u8 struct_80451500[4];
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/* 80451504-80451508 0004+00 s=2 e=0 z=0 None .sbss sResetOccurredPort__Q210JUTGamePad13C3ButtonReset */
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static u8 sResetOccurredPort__Q210JUTGamePad13C3ButtonReset[4];
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/* 802E0C6C-802E0CD8 006C+00 s=1 e=1 z=0 None .text checkResetCallback__10JUTGamePadFx */
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// 802E0C78: 804514F8 (sThreshold__Q210JUTGamePad13C3ButtonReset)
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// 802E0C7C: 804514FC (data_804514FC)
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// 802E0CA0: 80451501 (struct_80451500)
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// 802E0CA8: 80451504 (sResetOccurredPort__Q210JUTGamePad13C3ButtonReset)
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// 802E0CAC: 804514EC (sCallback__Q210JUTGamePad13C3ButtonReset)
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// 802E0CBC: 804514F0 (sCallbackArg__Q210JUTGamePad13C3ButtonReset)
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// False False
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// s64 False
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asm void JUTGamePad::checkResetCallback(s64 param_0) {
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nofralloc
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#include "asm/JSystem/JUtility/JUTGamePad/checkResetCallback__10JUTGamePadFx.s"
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}
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#pragma pop
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/* ############################################################################################## */
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/* 804344E0-80434520 0040+00 s=0 e=0 z=0 None .bss mPadMStick__10JUTGamePad */
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u8 mPadMStick__10JUTGamePad[64];
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/* 80434520-80434560 0040+00 s=0 e=0 z=0 None .bss mPadSStick__10JUTGamePad */
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u8 mPadSStick__10JUTGamePad[64];
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/* 80434560-8043456C 000C+00 s=0 e=0 z=0 None .bss @1373 */
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u8 lit_1373[12];
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/* 8043456C-80434578 000C+00 s=1 e=0 z=0 None .bss sPatternList__19JUTGamePadLongPress */
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static u8 sPatternList__19JUTGamePadLongPress[12];
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/* 804508E0-804508E4 0004+00 s=1 e=0 z=0 None .sdata sPressPoint__Q210JUTGamePad6CStick */
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SECTION_SDATA static f32 sPressPoint__Q210JUTGamePad6CStick = 0.5f;
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/* 804508E4-804508E8 0004+00 s=1 e=0 z=0 None .sdata sReleasePoint__Q210JUTGamePad6CStick */
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SECTION_SDATA static f32 sReleasePoint__Q210JUTGamePad6CStick = 0.25f;
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/* 804508E8-804508EC 0004+00 s=1 e=0 z=0 None .sdata sResetPattern__Q210JUTGamePad13C3ButtonReset */
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SECTION_SDATA static u32 sResetPattern__Q210JUTGamePad13C3ButtonReset = 0x00001600;
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/* 804508EC-804508F0 0004+00 s=1 e=0 z=0 None .sdata sResetMaskPattern__Q210JUTGamePad13C3ButtonReset */
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SECTION_SDATA static u32 sResetMaskPattern__Q210JUTGamePad13C3ButtonReset = 0x0000FFFF;
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/* 802E0CD8-802E0FA4 02CC+00 s=2 e=0 z=0 None .text update__10JUTGamePadFv */
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// 802E0CE8: 803621D8 (_savegpr_28)
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// 802E0CF0: 804343D8 (lit_525)
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// 802E0CF4: 804343D8 (lit_525)
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// 802E0E3C: 804508E8 (sResetPattern__Q210JUTGamePad13C3ButtonReset)
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// 802E0E44: 804508EC (sResetMaskPattern__Q210JUTGamePad13C3ButtonReset)
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// 802E0E60: 80451501 (struct_80451500)
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// 802E0E78: 803426FC (OSGetTime)
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// 802E0E90: 802E0C6C (checkResetCallback__10JUTGamePadFx)
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// 802E0EA0: 803426FC (OSGetTime)
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// 802E0EAC: 8043456C (sPatternList__19JUTGamePadLongPress)
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// 802E0EB0: 8043456C (sPatternList__19JUTGamePadLongPress)
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// 802E0F04: 803426FC (OSGetTime)
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// 802E0F24: 802E1AFC (checkCallback__19JUTGamePadLongPressFiUl)
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// 802E0F38: 803426FC (OSGetTime)
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// 802E0F88: 802E1720 (update__Q210JUTGamePad7CRumbleFs)
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// 802E0F90: 80362224 (_restgpr_28)
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// True False
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asm void JUTGamePad::update() {
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nofralloc
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#include "asm/JSystem/JUtility/JUTGamePad/update__10JUTGamePadFv.s"
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}
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#pragma pop
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/* 802E0FA4-802E1024 0080+00 s=1 e=0 z=0 None .text checkResetSwitch__10JUTGamePadFv */
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// 802E0FB0: 80451501 (struct_80451500)
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// 802E0FBC: 8033FE70 (OSGetResetSwitchState)
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// 802E0FCC: 80451500 (struct_80451500)
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// 802E0FD4: 80451500 (struct_80451500)
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// 802E0FE4: 80451501 (struct_80451500)
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// 802E0FEC: 80451504 (sResetOccurredPort__Q210JUTGamePad13C3ButtonReset)
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// 802E0FF0: 804514EC (sCallback__Q210JUTGamePad13C3ButtonReset)
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// 802E1000: 804514F0 (sCallbackArg__Q210JUTGamePad13C3ButtonReset)
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// 802E1010: 80451500 (struct_80451500)
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// True False
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asm void JUTGamePad::checkResetSwitch() {
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nofralloc
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#include "asm/JSystem/JUtility/JUTGamePad/checkResetSwitch__10JUTGamePadFv.s"
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}
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#pragma pop
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/* 802E1024-802E1050 002C+00 s=0 e=1 z=0 None .text clearForReset__10JUTGamePadFv */
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// 802E1034: 802E19D8 (setEnabled__Q210JUTGamePad7CRumbleFUl)
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// 802E103C: 802E1A98 (recalibrate__10JUTGamePadFUl)
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// False False
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asm void JUTGamePad::clearForReset() {
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nofralloc
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#include "asm/JSystem/JUtility/JUTGamePad/clearForReset__10JUTGamePadFv.s"
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}
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#pragma pop
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/* 802E1050-802E108C 003C+00 s=2 e=0 z=0 None .text clear__Q210JUTGamePad7CButtonFv */
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// True False
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asm void JUTGamePad::CButton::clear() {
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nofralloc
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#include "asm/JSystem/JUtility/JUTGamePad/clear__Q210JUTGamePad7CButtonFv.s"
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}
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#pragma pop
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/* ############################################################################################## */
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/* 80456018-80456020 0004+04 s=1 e=0 z=0 None .sdata2 @1047 */
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SECTION_SDATA2 static f32 lit_1047[1 + 1 /* padding */] = {
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150.0f,
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/* padding */
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0.0f,
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};
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/* 80456020-80456028 0008+00 s=2 e=0 z=0 None .sdata2 @1050 */
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SECTION_SDATA2 static f64 lit_1050 = 4503601774854144.0 /* cast s32 to float */;
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/* 802E108C-802E121C 0190+00 s=1 e=0 z=0 None .text update__Q210JUTGamePad7CButtonFPC9PADStatusUl */
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// 802E11CC: 80456020 (lit_1050)
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// 802E11E8: 80456018 (lit_1047)
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// True False
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// PADStatus const* False
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// PADStatus const False
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// PADStatus False
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// u32 False
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asm void JUTGamePad::CButton::update(PADStatus const* param_0, u32 param_1) {
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nofralloc
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#include "asm/JSystem/JUtility/JUTGamePad/update__Q210JUTGamePad7CButtonFPC9PADStatusUl.s"
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}
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#pragma pop
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/* ############################################################################################## */
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/* 80456028-80456030 0004+04 s=2 e=0 z=0 None .sdata2 @1056 */
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SECTION_SDATA2 static f32 lit_1056[1 + 1 /* padding */] = {
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0.0f,
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/* padding */
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0.0f,
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};
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/* 802E121C-802E1238 001C+00 s=2 e=0 z=0 None .text clear__Q210JUTGamePad6CStickFv */
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// 802E121C: 80456028 (lit_1056)
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#pragma push
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#pragma optimization_level 0
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#pragma optimizewithasm off
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// True False
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asm void JUTGamePad::CStick::clear() {
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nofralloc
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#include "asm/JSystem/JUtility/JUTGamePad/clear__Q210JUTGamePad6CStickFv.s"
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}
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#pragma pop
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/* ############################################################################################## */
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/* 80456030-80456038 0008+00 s=1 e=0 z=0 None .sdata2 @1117 */
|
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SECTION_SDATA2 static f64 lit_1117 = 0.5;
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/* 80456038-80456040 0008+00 s=1 e=0 z=0 None .sdata2 @1118 */
|
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SECTION_SDATA2 static f64 lit_1118 = 3.0;
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/* 80456040-80456048 0008+00 s=1 e=0 z=0 None .sdata2 @1119 */
|
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SECTION_SDATA2 static u8 lit_1119[8] = {
|
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
|
|
};
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/* 80456048-8045604C 0004+00 s=1 e=0 z=0 None .sdata2 @1120 */
|
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SECTION_SDATA2 static f32 lit_1120 = 1.0f;
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/* 8045604C-80456050 0004+00 s=1 e=0 z=0 None .sdata2 @1121 */
|
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SECTION_SDATA2 static f32 lit_1121 = 10430.37890625f;
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/* 802E1238-802E1500 02C8+00 s=1 e=0 z=0 None .text update__Q210JUTGamePad6CStickFScScQ210JUTGamePad10EStickModeQ210JUTGamePad11EWhichStickUl */
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// 802E1248: 803621DC (_savegpr_29)
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// 802E1258: 804508DC (sClampMode__10JUTGamePad)
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// 802E12C4: 80456020 (lit_1050)
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// 802E1340: 80456028 (lit_1056)
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// 802E1350: 80456030 (lit_1117)
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// 802E1358: 80456038 (lit_1118)
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// 802E13A0: 80456040 (lit_1119)
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// 802E13AC: 80450AE0 (__float_nan)
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// 802E13B0: 80450AE0 (__float_nan)
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// 802E141C: 80450AE0 (__float_nan)
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// 802E1420: 80450AE0 (__float_nan)
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|
// 802E142C: 80456048 (lit_1120)
|
|
// 802E145C: 80456048 (lit_1120)
|
|
// 802E1468: 80456028 (lit_1056)
|
|
// 802E14AC: 8036C720 (atan2)
|
|
// 802E14B4: 8045604C (lit_1121)
|
|
// 802E14E4: 802E1500 (getButton__Q210JUTGamePad6CStickFUl)
|
|
// 802E14EC: 80362228 (_restgpr_29)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// True False
|
|
// s8 False
|
|
// s8 False
|
|
// JUTGamePad::EStickMode False
|
|
// JUTGamePad::EWhichStick False
|
|
// u32 False
|
|
asm void JUTGamePad::CStick::update(s8 param_0, s8 param_1, JUTGamePad::EStickMode param_2, JUTGamePad::EWhichStick param_3, u32 param_4) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/func_802E1238.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E1500-802E15B4 00B4+00 s=1 e=0 z=0 None .text getButton__Q210JUTGamePad6CStickFUl */
|
|
// 802E1504: 804508E4 (sReleasePoint__Q210JUTGamePad6CStick)
|
|
// 802E1528: 804508E0 (sPressPoint__Q210JUTGamePad6CStick)
|
|
// 802E1578: 804508E0 (sPressPoint__Q210JUTGamePad6CStick)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// True False
|
|
// u32 False
|
|
asm void JUTGamePad::CStick::getButton(u32 param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/getButton__Q210JUTGamePad6CStickFUl.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E15B4-802E15D8 0024+00 s=1 e=0 z=0 None .text clear__Q210JUTGamePad7CRumbleFv */
|
|
// 802E15D0: 804514E8 (mEnabled__Q210JUTGamePad7CRumble)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// True False
|
|
asm void JUTGamePad::CRumble::clear() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/clear__Q210JUTGamePad7CRumbleFv.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E15D8-802E1634 005C+00 s=2 e=0 z=0 None .text clear__Q210JUTGamePad7CRumbleFP10JUTGamePad */
|
|
// 802E1604: 804514E4 (mStatus__Q210JUTGamePad7CRumble)
|
|
// 802E1614: 802E168C (stopMotor__Q210JUTGamePad7CRumbleFib)
|
|
// 802E161C: 802E15B4 (clear__Q210JUTGamePad7CRumbleFv)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// True False
|
|
// JUTGamePad* False
|
|
// JUTGamePad False
|
|
asm void JUTGamePad::CRumble::clear(JUTGamePad* param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/clear__Q210JUTGamePad7CRumbleFP10JUTGamePad.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E1634-802E168C 0058+00 s=1 e=0 z=0 None .text startMotor__Q210JUTGamePad7CRumbleFi */
|
|
// 802E1648: 804514E8 (mEnabled__Q210JUTGamePad7CRumble)
|
|
// 802E1650: 803CC5F0 (sChannelMask__Q210JUTGamePad7CRumble)
|
|
// 802E1654: 803CC5F0 (sChannelMask__Q210JUTGamePad7CRumble)
|
|
// 802E1668: 8034F1A0 (PADControlMotor)
|
|
// 802E1670: 804514E4 (mStatus__Q210JUTGamePad7CRumble)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// True False
|
|
// int False
|
|
asm void JUTGamePad::CRumble::startMotor(int param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/startMotor__Q210JUTGamePad7CRumbleFi.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E168C-802E16F8 006C+00 s=4 e=3 z=0 None .text stopMotor__Q210JUTGamePad7CRumbleFib */
|
|
// 802E16A0: 804514E8 (mEnabled__Q210JUTGamePad7CRumble)
|
|
// 802E16A8: 803CC5F0 (sChannelMask__Q210JUTGamePad7CRumble)
|
|
// 802E16AC: 803CC5F0 (sChannelMask__Q210JUTGamePad7CRumble)
|
|
// 802E16D4: 8034F1A0 (PADControlMotor)
|
|
// 802E16DC: 804514E4 (mStatus__Q210JUTGamePad7CRumble)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// False False
|
|
// int False
|
|
// bool False
|
|
asm void JUTGamePad::CRumble::stopMotor(int param_0, bool param_1) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/stopMotor__Q210JUTGamePad7CRumbleFib.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E16F8-802E1720 0028+00 s=1 e=0 z=0 None .text getNumBit__FPUci */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// True False
|
|
// u8* False
|
|
// u8 False
|
|
// int False
|
|
asm static void getNumBit(u8* param_0, int param_1) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/getNumBit__FPUci.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E1720-802E18A4 0184+00 s=1 e=0 z=0 None .text update__Q210JUTGamePad7CRumbleFs */
|
|
// 802E1730: 803621DC (_savegpr_29)
|
|
// 802E173C: 804514E8 (mEnabled__Q210JUTGamePad7CRumble)
|
|
// 802E1748: 803CC5F0 (sChannelMask__Q210JUTGamePad7CRumble)
|
|
// 802E174C: 803CC5F0 (sChannelMask__Q210JUTGamePad7CRumble)
|
|
// 802E17A0: 802E168C (stopMotor__Q210JUTGamePad7CRumbleFib)
|
|
// 802E17C0: 804514E4 (mStatus__Q210JUTGamePad7CRumble)
|
|
// 802E17D4: 802E1634 (startMotor__Q210JUTGamePad7CRumbleFi)
|
|
// 802E17EC: 802E16F8 (getNumBit__FPUci)
|
|
// 802E17F4: 804514E4 (mStatus__Q210JUTGamePad7CRumble)
|
|
// 802E181C: 802E1634 (startMotor__Q210JUTGamePad7CRumbleFi)
|
|
// 802E1850: 802E16F8 (getNumBit__FPUci)
|
|
// 802E1864: 802E168C (stopMotor__Q210JUTGamePad7CRumbleFib)
|
|
// 802E187C: 802E168C (stopMotor__Q210JUTGamePad7CRumbleFib)
|
|
// 802E1890: 80362228 (_restgpr_29)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// True False
|
|
// s16 False
|
|
asm void JUTGamePad::CRumble::update(s16 param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/update__Q210JUTGamePad7CRumbleFs.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E18A4-802E18CC 0028+00 s=1 e=0 z=0 None .text triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// True False
|
|
// u32 False
|
|
asm void JUTGamePad::CRumble::triggerPatternedRumble(u32 param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E18CC-802E1948 007C+00 s=0 e=2 z=0 None .text startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl */
|
|
// 802E191C: 802E18A4 (triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl)
|
|
// 802E1928: 802E18A4 (triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl)
|
|
// 802E1934: 802E18A4 (triggerPatternedRumble__Q210JUTGamePad7CRumbleFUl)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// False False
|
|
// void* False
|
|
// void False
|
|
// JUTGamePad::CRumble::ERumble False
|
|
// u32 False
|
|
asm void JUTGamePad::CRumble::startPatternedRumble(void* param_0, JUTGamePad::CRumble::ERumble param_1, u32 param_2) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/startPatternedRumble__Q210JUTGamePad7CRumbleFPvQ310JUTGamePad7CRumble7ERumbleUl.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E1948-802E1978 0030+00 s=1 e=3 z=0 None .text stopPatternedRumble__Q210JUTGamePad7CRumbleFs */
|
|
// 802E1964: 802E168C (stopMotor__Q210JUTGamePad7CRumbleFib)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// False False
|
|
// s16 False
|
|
asm void JUTGamePad::CRumble::stopPatternedRumble(s16 param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/stopPatternedRumble__Q210JUTGamePad7CRumbleFs.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E1978-802E199C 0024+00 s=0 e=1 z=0 None .text stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// False False
|
|
asm void JUTGamePad::CRumble::stopPatternedRumbleAtThePeriod() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/stopPatternedRumbleAtThePeriod__Q210JUTGamePad7CRumbleFv.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E199C-802E19D8 003C+00 s=1 e=1 z=0 None .text getGamePad__10JUTGamePadFi */
|
|
// 802E199C: 804343E4 (mPadList__10JUTGamePad)
|
|
// 802E19A0: 804343E4 (mPadList__10JUTGamePad)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// False False
|
|
// int False
|
|
asm void JUTGamePad::getGamePad(int param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/getGamePad__10JUTGamePadFi.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E19D8-802E1A7C 00A4+00 s=1 e=1 z=0 None .text setEnabled__Q210JUTGamePad7CRumbleFUl */
|
|
// 802E19E8: 803621D4 (_savegpr_27)
|
|
// 802E19F8: 803CC600 (channel_mask)
|
|
// 802E19FC: 803CC600 (channel_mask)
|
|
// 802E1A00: 804514E4 (mStatus__Q210JUTGamePad7CRumble)
|
|
// 802E1A04: 804514E8 (mEnabled__Q210JUTGamePad7CRumble)
|
|
// 802E1A28: 802E168C (stopMotor__Q210JUTGamePad7CRumbleFib)
|
|
// 802E1A30: 802E199C (getGamePad__10JUTGamePadFi)
|
|
// 802E1A44: 802E1948 (stopPatternedRumble__Q210JUTGamePad7CRumbleFs)
|
|
// 802E1A60: 804514E8 (mEnabled__Q210JUTGamePad7CRumble)
|
|
// 802E1A68: 80362220 (_restgpr_27)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// False False
|
|
// u32 False
|
|
asm void JUTGamePad::CRumble::setEnabled(u32 param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/setEnabled__Q210JUTGamePad7CRumbleFUl.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E1A7C-802E1A98 001C+00 s=1 e=0 z=0 None .text setRepeat__Q210JUTGamePad7CButtonFUlUlUl */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// True False
|
|
// u32 False
|
|
// u32 False
|
|
// u32 False
|
|
asm void JUTGamePad::CButton::setRepeat(u32 param_0, u32 param_1, u32 param_2) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/setRepeat__Q210JUTGamePad7CButtonFUlUlUl.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E1A98-802E1AFC 0064+00 s=1 e=0 z=0 None .text recalibrate__10JUTGamePadFUl */
|
|
// 802E1AA8: 804514D8 (sSuppressPadReset__10JUTGamePad)
|
|
// 802E1AAC: 803CC600 (channel_mask)
|
|
// 802E1AB0: 803CC600 (channel_mask)
|
|
// 802E1ADC: 8034EC3C (PADRecalibrate)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// True False
|
|
// u32 False
|
|
asm void JUTGamePad::recalibrate(u32 param_0) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/recalibrate__10JUTGamePadFUl.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E1AFC-802E1B60 0064+00 s=1 e=0 z=0 None .text checkCallback__19JUTGamePadLongPressFiUl */
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// True False
|
|
// int False
|
|
// u32 False
|
|
asm void JUTGamePadLongPress::checkCallback(int param_0, u32 param_1) {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/checkCallback__19JUTGamePadLongPressFiUl.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E1B60-802E1C54 00F4+00 s=0 e=0 z=0 None .text __sinit_JUTGamePad_cpp */
|
|
// 802E1B70: 804343D8 (lit_525)
|
|
// 802E1B74: 804343D8 (lit_525)
|
|
// 802E1B80: 802DBE74 (__ct__10JSUPtrListFb)
|
|
// 802E1B88: 802E1D08 (func_802E1D08)
|
|
// 802E1B8C: 802E1D08 (func_802E1D08)
|
|
// 802E1B94: 80361C24 (__register_global_object)
|
|
// 802E1B9C: 802E1CD8 (__ct__Q210JUTGamePad7CButtonFv)
|
|
// 802E1BA0: 802E1CD8 (__ct__Q210JUTGamePad7CButtonFv)
|
|
// 802E1BB0: 80361D60 (__construct_array)
|
|
// 802E1BB8: 802E1CA8 (__ct__Q210JUTGamePad6CStickFv)
|
|
// 802E1BBC: 802E1CA8 (__ct__Q210JUTGamePad6CStickFv)
|
|
// 802E1BCC: 80361D60 (__construct_array)
|
|
// 802E1BD4: 802E1CA8 (__ct__Q210JUTGamePad6CStickFv)
|
|
// 802E1BD8: 802E1CA8 (__ct__Q210JUTGamePad6CStickFv)
|
|
// 802E1BE8: 80361D60 (__construct_array)
|
|
// 802E1C18: 804514FC (data_804514FC)
|
|
// 802E1C1C: 804514F8 (sThreshold__Q210JUTGamePad13C3ButtonReset)
|
|
// 802E1C28: 802DBE74 (__ct__10JSUPtrListFb)
|
|
// 802E1C30: 802E1C54 (func_802E1C54)
|
|
// 802E1C34: 802E1C54 (func_802E1C54)
|
|
// 802E1C3C: 80361C24 (__register_global_object)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// False False
|
|
extern "C" asm void __sinit_JUTGamePad_cpp() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/__sinit_JUTGamePad_cpp.s"
|
|
}
|
|
#pragma pop
|
|
|
|
#pragma push
|
|
#pragma force_active on
|
|
#pragma section ".ctors$15"
|
|
__declspec(section ".ctors$15") void* const _ctors_802E1B60 = (void*)__sinit_JUTGamePad_cpp;
|
|
#pragma pop
|
|
|
|
|
|
/* 802E1C54-802E1CA8 0054+00 s=1 e=0 z=0 None .text __dt__30JSUList<19JUTGamePadLongPress>Fv */
|
|
// 802E1C78: 802DBEAC (__dt__10JSUPtrListFv)
|
|
// 802E1C88: 802CED3C (__dl__FPv)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// False True
|
|
asm JSUList__template11::~JSUList__template11() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/func_802E1C54.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E1CA8-802E1CD8 0030+00 s=1 e=0 z=0 None .text __ct__Q210JUTGamePad6CStickFv */
|
|
// 802E1CBC: 802E121C (clear__Q210JUTGamePad6CStickFv)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// True False
|
|
asm JUTGamePad::CStick::CStick() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/__ct__Q210JUTGamePad6CStickFv.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E1CD8-802E1D08 0030+00 s=1 e=0 z=0 None .text __ct__Q210JUTGamePad7CButtonFv */
|
|
// 802E1CEC: 802E1050 (clear__Q210JUTGamePad7CButtonFv)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// True False
|
|
asm JUTGamePad::CButton::CButton() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/__ct__Q210JUTGamePad7CButtonFv.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|
|
/* 802E1D08-802E1D5C 0054+00 s=1 e=0 z=0 None .text __dt__21JSUList<10JUTGamePad>Fv */
|
|
// 802E1D2C: 802DBEAC (__dt__10JSUPtrListFv)
|
|
// 802E1D3C: 802CED3C (__dl__FPv)
|
|
#pragma push
|
|
#pragma optimization_level 0
|
|
#pragma optimizewithasm off
|
|
// False True
|
|
asm JSUList__template12::~JSUList__template12() {
|
|
nofralloc
|
|
#include "asm/JSystem/JUtility/JUTGamePad/func_802E1D08.s"
|
|
}
|
|
#pragma pop
|
|
|
|
|