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https://github.com/TwilitRealm/dusklight
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b748eaca1e
* remove private specifiers from game code * fix formatting * fix more formatting * Add some missing public modifiers --------- Co-authored-by: Luke Street <luke@street.dev>
37 lines
744 B
C++
37 lines
744 B
C++
#ifndef D_A_OBJ_BOMBF_H
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#define D_A_OBJ_BOMBF_H
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#include "d/d_com_inf_game.h"
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#include "d/d_bomb.h"
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/**
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* @ingroup actors-objects
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* @class daObjBombf_c
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* @brief Bomb Flower
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*
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* @details
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*
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*/
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class daObjBombf_c : public fopAc_ac_c {
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public:
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bool createHeap();
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int create();
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~daObjBombf_c();
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void setMatrix();
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int execute();
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int draw();
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/* 0x568 */ request_of_phase_process_class field_0x568;
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/* 0x570 */ J3DModel* field_0x570;
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/* 0x574 */ u32 field_0x574;
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/* 0x578 */ u8 field_0x578;
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/* 0x57C */ u32 field_0x57c;
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/* 0x580 */ u16 field_0x580;
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/* 0x582 */ u8 field_0x582;
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/* 0x584 */ f32 field_0x584;
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};
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STATIC_ASSERT(sizeof(daObjBombf_c) == 0x588);
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#endif /* D_A_OBJ_BOMBF_H */
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