mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-24 23:01:23 -04:00
485 lines
13 KiB
C++
485 lines
13 KiB
C++
/**
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* d_s_name.cpp
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* File Select Scene
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*/
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#include "d/dolzel.h" // IWYU pragma: keep
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#include "d/d_s_name.h"
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#include "JSystem/JKernel/JKRExpHeap.h"
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#include "d/d_com_inf_game.h"
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#include "d/d_meter2_info.h"
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#include "f_op/f_op_scene_mng.h"
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#include "m_Do/m_Do_Reset.h"
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#include "m_Do/m_Do_graphic.h"
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#include "m_Do/m_Do_machine.h"
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#include "m_Do/m_Do_mtx.h"
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#include "m_Do/m_Do_main.h"
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#include "f_op/f_op_overlap_mng.h"
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#include "dusk/memory.h"
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#include "dusk/settings.h"
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#if TARGET_PC
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#define SHOW_TV_SETTINGS_SCREEN (this->mShowTvSettingsScreen)
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#else
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#define SHOW_TV_SETTINGS_SCREEN (1)
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#endif
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static dSn_HIO_c g_snHIO;
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#if VERSION == VERSION_GCN_PAL
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static int mBmgStatus;
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#endif
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dSn_HIO_c::dSn_HIO_c() {
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mFileSelWaitTime = 15;
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}
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#if DEBUG
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void dSn_HIO_c::genMessage(JORMContext* mctx) {
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mctx->genLabel("\n*****表示調整用*****", 0);
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mctx->genSlider("ファイル選択開始WaitTime", &mFileSelWaitTime, 0, 120);
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}
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#endif
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static s32 phase_1(char* i_resName) {
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mDoAud_bgmStart(-1);
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if (dComIfG_setObjectRes(i_resName, (u8)0, NULL) == 0) {
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return cPhs_ERROR_e;
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}
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return cPhs_NEXT_e;
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}
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static s32 phase_2(char* i_resName) {
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int rt = dComIfG_syncObjectRes(i_resName);
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if (rt < 0) {
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return cPhs_ERROR_e;
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}
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if (rt > 0) {
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return cPhs_INIT_e;
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} else {
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return cPhs_COMPLEATE_e;
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}
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}
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static s32 resLoad(request_of_phase_process_class* i_phase, char* i_resName) {
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static request_of_phase_process_fn l_method[2] = {
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(request_of_phase_process_fn)phase_1,
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(request_of_phase_process_fn)phase_2
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};
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return dComLbG_PhaseHandler(i_phase, l_method, i_resName);
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}
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s32 dScnName_c::create() {
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int phase_state = resLoad(&phase, "fileSel");
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if (phase_state == cPhs_COMPLEATE_e) {
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mHeap = JKRCreateExpHeap(HEAP_SIZE(0x180000, 0x1C0000), mDoExt_getGameHeap(), false);
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JUT_ASSERT(289, mHeap != NULL);
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JKRHEAP_NAME(mHeap, "File select");
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field_0x1d0 = (JKRExpHeap*)mDoExt_setCurrentHeap(mHeap);
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dRes_info_c* resInfo = dComIfG_getObjectResInfo("fileSel");
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JUT_ASSERT(293, resInfo != NULL);
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dFs_c = JKR_NEW dFile_select_c(resInfo->getArchive());
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JUT_ASSERT(297, dFs_c != NULL);
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#if VERSION == VERSION_GCN_PAL
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for (int i = 0; i < 5; i++);
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#endif
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dFs_c->_create();
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if (fpcM_GetName(this) == fpcNm_NAME_SCENE_e) {
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dFs_c->setUseType(0);
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#if !PLATFORM_SHIELD
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dComIfGs_setNoFile(0);
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#endif
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}
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mBrightCheck = JKR_NEW dBrightCheck_c(resInfo->getArchive());
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field_0x420 = 0;
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g_snHIO.id = mDoHIO_CREATE_CHILD("名前登録シーン", &g_snHIO);
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JKRSetCurrentHeap(field_0x1d0);
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dComIfGp_setWindowNum(1);
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dComIfGp_setWindow(0, 0.0f, 0.0f, mDoMch_render_c::getFbWidth(),
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mDoMch_render_c::getEfbHeight(), 0.0f, 1.0f, 0, 2);
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dComIfGp_setCamera(0, &mCamera);
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dDlst_window_c* window = dComIfGp_getWindow(0);
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view_port_class* viewport = window->getViewPort();
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fopCamM_SetNear(&mCamera, 1.0f);
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fopCamM_SetFar(&mCamera, 100000.0f);
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fopCamM_SetFovy(&mCamera, 45.0f);
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fopCamM_SetAspect(&mCamera, mDoGph_gInf_c::getWidthF() / mDoGph_gInf_c::getHeightF());
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fopCamM_SetEye(&mCamera, 0.0f, 0.0f, -1000.0f);
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fopCamM_SetCenter(&mCamera, 0.0f, 0.0f, 0.0f);
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fopCamM_SetBank(&mCamera, 0);
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dComIfGp_setPlayer(0, NULL);
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dComIfGd_setWindow(window);
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dComIfGd_setViewport(viewport);
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dComIfGd_setView(&mCamera.view);
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mDoGph_gInf_c::offAutoForcus();
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setView();
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dKy_setLight_init();
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mWaitTimer = g_snHIO.mFileSelWaitTime;
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mDrawProc = 0;
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mProc = dScnName_PROC_FileSelectOpen;
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mDoGph_gInf_c::setTickRate(OS_TIMER_CLOCK / 30);
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#if VERSION == VERSION_GCN_PAL
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mBmgStatus = 0;
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#endif
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dComIfGp_getVibration().Init();
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}
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return phase_state;
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}
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#if VERSION == VERSION_GCN_PAL
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static const char* dummyString(int i) {
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switch (i) {
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case 0: return "/res/Msguk/bmgres.arc";
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case 1: return "/res/Msgde/bmgres.arc";
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case 2: return "/res/Msgfr/bmgres.arc";
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case 3: return "/res/Msgsp/bmgres.arc";
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case 4: return "/res/Msgit/bmgres.arc";
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}
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}
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#endif
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void dScnName_c::setView() {
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dDlst_window_c* window = dComIfGp_getWindow(0);
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view_port_class* viewport = window->getViewPort();
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camera_class* camera = &mCamera;
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C_MTXPerspective(camera->view.projMtx, camera->view.fovy, camera->view.aspect, camera->view.near_,
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camera->view.far_);
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mDoMtx_lookAt(camera->view.viewMtx, &camera->view.lookat.eye, &camera->view.lookat.center,
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camera->view.bank);
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cMtx_inverse(camera->view.viewMtx, camera->view.invViewMtx);
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MTXCopy(camera->view.viewMtx, camera->view.viewMtxNoTrans);
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camera->view.viewMtxNoTrans[0][3] = 0.0f;
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camera->view.viewMtxNoTrans[1][3] = 0.0f;
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camera->view.viewMtxNoTrans[2][3] = 0.0f;
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j3dSys.setViewMtx(camera->view.viewMtx);
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cMtx_concatProjView(camera->view.projMtx, camera->view.viewMtx, camera->view.projViewMtx);
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}
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#if PLATFORM_WII || PLATFORM_SHIELD
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static void setBaseCsrColor(int i_no) {
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static const GXColor l_csrColor[] = {
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{255, 0, 0 , 0},
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{255, 0, 255 , 0},
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{0, 182, 255 , 0},
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{0, 255, 0 , 0},
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{255, 255, 0 , 0},
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};
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JUT_ASSERT(656, 0 <= i_no && i_no < (sizeof(l_csrColor)/sizeof(GXColor)));
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dComIfG_inf_c::baseCsr_c* baseCsr = dComIfG_inf_c::getBaseCsr();
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JUT_ASSERT(658, baseCsr != NULL);
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dDlst_blo_c* baseCsrBlo = baseCsr->getCsr();
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JUT_ASSERT(660, baseCsrBlo != NULL);
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const JUtility::TColor& color = l_csrColor[i_no];
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baseCsrBlo->setBlackColor('cursor00', color);
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}
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#endif
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#if VERSION == VERSION_GCN_PAL
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void dScnName_c::bmg_data_set() {
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if (fopAcM_GetName(this) == fpcNm_NAMEEX_SCENE_e) {
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mBmgStatus = 10;
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}
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}
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void dScnName_c::tex_data_set() {}
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#endif
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typedef void (dScnName_c::*mainProcFunc)(void);
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static mainProcFunc MainProc[6] = {
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&dScnName_c::FileSelectOpen, &dScnName_c::FileSelectMain, &dScnName_c::FileSelectClose,
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&dScnName_c::brightCheckOpen, &dScnName_c::brightCheck, &dScnName_c::changeGameScene,
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};
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s32 dScnName_c::execute() {
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if (!fopOvlpM_IsPeek()) {
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dComIfG_resetToOpening(this);
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}
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if (mDoRst::isReset() && field_0x420 == 0 && !dFs_c->getFadeFlag()) {
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return 1;
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}
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(this->*MainProc[mProc])();
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#if DEBUG
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if (!fopOvlpM_IsPeek() && dComIfG_isSceneResetButton()) {
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fopScnM_ChangeReq(this, fpcNm_MENU_SCENE_e, 0, 5);
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dComIfGs_init();
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dComIfG_playerStatusD();
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}
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#endif
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return 1;
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}
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s32 dScnName_c::draw() {
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dComIfGp_getVibration().Run();
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switch (mDrawProc) {
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case 0:
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dFs_c->draw();
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break;
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case 1:
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mBrightCheck->draw();
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break;
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}
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#if VERSION == VERSION_SHIELD_DEBUG
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dComIfGp_particle_calc3D();
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dComIfGp_particle_calc2D();
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#endif
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return 1;
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}
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dScnName_c::~dScnName_c() {
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mDoHIO_DELETE_CHILD(g_snHIO.id);
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JKR_DELETE(dFs_c);
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JKR_DELETE(mBrightCheck);
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dComIfG_deleteObjectResMain("fileSel");
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mHeap->destroy();
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#if PLATFORM_WII || PLATFORM_SHIELD
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dComIfG_inf_c::baseCsr_c* baseCsr = dComIfG_inf_c::getBaseCsr();
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JUT_ASSERT(870, baseCsr != NULL);
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baseCsr->onNavi();
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setBaseCsrColor(2);
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#endif
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// Reset Hotspring Water bottles to normal water
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for (int i = 0; i < 4; i++) {
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dMeter2Info_changeWater(i + SLOT_11);
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}
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dComIfGp_setWindowNum(0);
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dComIfGd_setView(NULL);
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}
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void dScnName_c::FileSelectOpen() {
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if (mWaitTimer != 0) {
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mWaitTimer--;
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} else {
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mDoAud_bgmStreamPrepare(0x2000000);
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mDoAud_bgmStreamPlay();
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mProc = dScnName_PROC_FileSelectMain;
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}
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}
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void dScnName_c::FileSelectMain() {
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dFs_c->_move();
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if (fpcM_GetName(this) == fpcNm_NAME_SCENE_e) {
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FileSelectMainNormal();
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}
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}
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void dScnName_c::FileSelectMainNormal() {
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#if TARGET_PC
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mShowTvSettingsScreen = !dusk::getSettings().game.hideTvSettingsScreen;
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#endif
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switch(dFs_c->isSelectEnd()) {
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case 1:
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if (SHOW_TV_SETTINGS_SCREEN) {
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mWaitTimer = 15;
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mDoGph_gInf_c::setFadeColor(*(JUtility::TColor*)&g_blackColor);
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mDoGph_gInf_c::startFadeOut(15);
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} else {
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mWaitTimer = 1;
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}
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mProc = dScnName_PROC_FileSelectClose;
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field_0x420 = 1;
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if (!SHOW_TV_SETTINGS_SCREEN) {
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mDoAud_seStart(Z2SE_ENTER_GAME, NULL, 0, 0);
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}
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break;
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}
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}
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void dScnName_c::FileSelectClose() {
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mWaitTimer--;
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if (mWaitTimer == 0) {
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if (SHOW_TV_SETTINGS_SCREEN) {
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mProc = dScnName_PROC_BrightCheckOpen;
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mWaitTimer = 15;
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mDrawProc = 1;
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mDoGph_gInf_c::setFadeColor(*(JUtility::TColor*)&g_blackColor);
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mDoGph_gInf_c::startFadeIn(15);
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field_0x420 = 0;
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} else {
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doPreLoadSetup();
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field_0x420 = 0;
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}
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}
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}
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void dScnName_c::brightCheckOpen() {
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if (!mDoRst::isReset()) {
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mWaitTimer--;
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if (mWaitTimer == 0) {
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mProc = dScnName_PROC_BrightCheck;
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}
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}
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}
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void dScnName_c::brightCheck() {
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mBrightCheck->_move();
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if (mBrightCheck->isEnd()) {
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doPreLoadSetup();
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}
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}
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void dScnName_c::doPreLoadSetup() {
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dComIfGs_setSaveTotalTime(dComIfGs_getTotalTime());
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dComIfGs_setSaveStartTime(OSGetTime());
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mDoAud_bgmStop(45);
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field_0x41f = 0;
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mProc = dScnName_PROC_ChangeGameScene;
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#if TARGET_PC
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if (dusk::getSettings().game.disableRupeeCutscenes) {
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return;
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}
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#endif
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// Reset rupee "first-time collection" flags so the collection cutscene will play again
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dComIfGs_offItemFirstBit(dItemNo_GREEN_RUPEE_e);
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dComIfGs_offItemFirstBit(dItemNo_BLUE_RUPEE_e);
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dComIfGs_offItemFirstBit(dItemNo_YELLOW_RUPEE_e);
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dComIfGs_offItemFirstBit(dItemNo_RED_RUPEE_e);
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dComIfGs_offItemFirstBit(dItemNo_PURPLE_RUPEE_e);
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dComIfGs_offItemFirstBit(dItemNo_ORANGE_RUPEE_e);
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dComIfGs_offItemFirstBit(dItemNo_SILVER_RUPEE_e);
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}
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void dScnName_c::changeGameScene() {
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if (!mDoRst::isReset() && !fopOvlpM_IsPeek()) {
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dComIfGs_gameStart();
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#if DEBUG
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// Goto Map Select debug menu if opening File 1 with development mode on
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if (dFs_c->getSelectNum() == 0 && mDoMain::developmentMode) {
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fopScnM_ChangeReq(this, fpcNm_MENU_SCENE_e, 0, 5);
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dComIfGs_init();
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dComIfG_playerStatusD();
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return;
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}
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#endif
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#if VERSION == VERSION_SHIELD_DEBUG
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fopScnM_ChangeReq(this, fpcNm_PLAY_SCENE_e, 0, 5);
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#else
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fopScnM_ChangeReq(this, field_0x41f == 0 ? fpcNm_PLAY_SCENE_e : fpcNm_PLAY_SCENE_e, 0, 5);
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#endif
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dComIfGp_offEnableNextStage();
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if (dFs_c->isDataNew(dFs_c->getSelectNum())) {
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dComIfGp_setNextStage("F_SP108", 21, 1, 13);
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}
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dKy_clear_game_init();
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dComIfGs_resetDan();
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dComIfGs_setRestartRoomParam(0);
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}
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}
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static int dScnName_Draw(dScnName_c* i_this) {
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return i_this->draw();
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}
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static int dScnName_Execute(dScnName_c* i_this) {
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return i_this->execute();
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}
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static int dScnName_IsDelete(dScnName_c*) {
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dComIfGp_particle_cleanup();
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return 1;
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}
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static int dScnName_Delete(dScnName_c* i_this) {
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#if VERSION == VERSION_GCN_PAL
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i_this->bmg_data_set();
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i_this->tex_data_set();
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mBmgStatus = 0;
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#endif
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i_this->~dScnName_c();
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#if VERSION == VERSION_SHIELD_DEBUG
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dComIfGp_particle_removeScene(true);
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#endif
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return 1;
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}
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static int dScnName_Create(scene_class* i_this) {
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JKR_NEW_ARGS (i_this) dScnName_c;
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return static_cast<dScnName_c*>(i_this)->create();
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}
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static scene_method_class l_dScnName_Method = {
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(process_method_func)dScnName_Create, (process_method_func)dScnName_Delete,
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(process_method_func)dScnName_Execute, (process_method_func)dScnName_IsDelete,
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(process_method_func)dScnName_Draw,
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};
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scene_process_profile_definition g_profile_NAME_SCENE = {
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/* Layer ID */ fpcLy_ROOT_e,
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/* List ID */ 1,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_NAME_SCENE_e,
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/* Proc SubMtd */ &g_fpcNd_Method.base,
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/* Size */ sizeof(dScnName_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopScn_Method.base,
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/* Scene SubMtd */ &l_dScnName_Method,
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0,
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};
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scene_process_profile_definition g_profile_NAMEEX_SCENE = {
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/* Layer ID */ fpcLy_ROOT_e,
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/* List ID */ 1,
|
|
/* List Prio */ fpcPi_CURRENT_e,
|
|
/* Proc Name */ fpcNm_NAMEEX_SCENE_e,
|
|
/* Proc SubMtd */ &g_fpcNd_Method.base,
|
|
/* Size */ sizeof(dScnName_c),
|
|
/* Size Other */ 0,
|
|
/* Parameters */ 0,
|
|
/* Leaf SubMtd */ &g_fopScn_Method.base,
|
|
/* Scene SubMtd */ &l_dScnName_Method,
|
|
0,
|
|
};
|