mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-01 09:17:15 -04:00
56890c32e8
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
304 lines
8.2 KiB
C++
304 lines
8.2 KiB
C++
/**
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* @file d_a_obj_inobone.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_obj_inobone.h"
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#include "d/actor/d_a_player.h"
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static void bornTgCallBack(fopAc_ac_c* i_tgActor, dCcD_GObjInf* i_tgObjInf,
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fopAc_ac_c* i_atActor, dCcD_GObjInf* i_atObjInf) {
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daObjIBone_c* a_tgActor = (daObjIBone_c*)i_tgActor;
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if (i_tgActor == NULL) return;
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if (i_atObjInf->ChkAtType(AT_TYPE_NORMAL_SWORD) ||
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i_atObjInf->ChkAtType(AT_TYPE_IRON_BALL) ||
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i_atObjInf->ChkAtType(AT_TYPE_SPINNER) ||
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i_atObjInf->ChkAtType(AT_TYPE_UNK) ||
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i_atObjInf->ChkAtType(AT_TYPE_BOMB) ||
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i_atObjInf->ChkAtType(AT_TYPE_HOOKSHOT))
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{
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a_tgActor->field_0x828 = 2;
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} else if (i_atObjInf->ChkAtType(AT_TYPE_CSTATUE_SWING)) {
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a_tgActor->field_0x828 = 3;
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}
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}
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static void bornCoCallBack(fopAc_ac_c* i_coActorA, dCcD_GObjInf* i_coObjInfA,
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fopAc_ac_c* i_coActorB, dCcD_GObjInf* i_coObjInfB) {
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daObjIBone_c* a_coActorA = (daObjIBone_c*)i_coActorA;
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if (i_coActorA != NULL && i_coActorB != NULL &&
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fopAcM_GetName(i_coActorB) == fpcNm_HORSE_e &&
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daPy_getPlayerActorClass()->checkHorseRide())
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{
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a_coActorA->field_0x828 = 1;
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}
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}
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static const dCcD_SrcCyl l_cyl_src = {
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{
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{0x0, {{0x0, 0x0, 0x1f}, {0xd8fafdff, 0x11}, 0x79}}, // mObj
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{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
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{dCcD_SE_NONE, 0x2, 0x0, 0x0, 0x6}, // mGObjTg
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{0x0}, // mGObjCo
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}, // mObjInf
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{
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{
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{0.0f, 0.0f, 0.0f}, // mCenter
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140.0f, // mRadius
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70.0f // mHeight
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} // mCyl
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} // mCylAttr
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};
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static const dCcD_SrcCyl l_cyl_src2 = {
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{
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{0x0, {{0x0, 0x0, 0x1f}, {0x2000, 0x11}, 0x78}}, // mObj
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{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
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{dCcD_SE_NONE, 0x2, 0x0, 0x0, 0x3}, // mGObjTg
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{0x0}, // mGObjCo
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}, // mObjInf
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{
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{
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{0.0f, 0.0f, 0.0f}, // mCenter
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140.0f, // mRadius
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70.0f // mHeight
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} // mCyl
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} // mCylAttr
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};
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static void* s_boar_sub(void* i_actor, void* i_data) {
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if (fopAc_IsActor(i_actor)) {
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fopAc_ac_c* actor = (fopAc_ac_c*)i_actor;
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fopAc_ac_c* data = (fopAc_ac_c*)i_data;
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if (fopAcM_GetName(actor) == fpcNm_E_WB_e) {
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f32 xz_dist = fopAcM_searchActorDistanceXZ(data, actor);
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f32 y_dist = fopAcM_searchActorDistanceY(data, actor);
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if (xz_dist < 100.0f && y_dist < 240.0f) {
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return i_actor;
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}
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}
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}
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return NULL;
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}
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static void CheckCreateHeap(fopAc_ac_c* i_this) {
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static_cast<daObjIBone_c*>(i_this)->CreateHeap();
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}
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void daObjIBone_c::initBaseMtx() {
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mpModel->setBaseScale(scale);
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setBaseMtx();
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}
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void daObjIBone_c::setBaseMtx() {
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mDoMtx_stack_c::transS(current.pos);
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mDoMtx_stack_c::ZXYrotM(csXyz(shape_angle.x, 0, 0));
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mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
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}
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int daObjIBone_c::Create() {
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scale.setall(1.35f);
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initBaseMtx();
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fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
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mStts.Init(0xFF, 0xFF, this);
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mCyl.Set(l_cyl_src);
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mCyl.SetStts(&mStts);
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mCyl.SetCoHitCallback(bornCoCallBack);
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mCyl.SetTgHitCallback(bornTgCallBack);
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mCyl2.Set(l_cyl_src2);
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mCyl2.SetStts(&mStts);
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fopAcM_setCullSizeBox2(this, mpModel->getModelData());
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mSound.init(¤t.pos, 1);
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return 1;
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}
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static const char* l_arcName = "Obj_Ibone";
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static const char* l_bmdName = "A_InoBone.bmd";
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int daObjIBone_c::CreateHeap() {
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J3DModelData* modelData =
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(J3DModelData*)dComIfG_getObjectRes(l_arcName, l_bmdName);
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JUT_ASSERT(407, modelData != NULL);
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mpModel =
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mDoExt_J3DModel__create(modelData, J3DMdlFlag_DifferedDLBuffer,
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BMD_DEFAULT_DIFF_FLAGS);
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return mpModel != NULL ? 1 : 0;
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}
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int daObjIBone_c::create() {
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fopAcM_ct(this, daObjIBone_c)
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int result = dComIfG_resLoad(&mPhase, l_arcName);
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if (result == cPhs_COMPLEATE_e) {
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if (!fopAcM_entrySolidHeap(this, (heapCallbackFunc)CheckCreateHeap, 0x860)) {
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return cPhs_ERROR_e;
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} else if (!Create()) {
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return cPhs_ERROR_e;
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}
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}
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return result;
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}
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int daObjIBone_c::execute() {
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f32 xz_distance = fopAcM_searchPlayerDistanceXZ(this);
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f32 y_distance = fopAcM_searchPlayerDistanceY(this);
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if (
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xz_distance < 100.0f &&
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y_distance < 240.0f &&
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daPy_getPlayerActorClass()->checkHorseRide())
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{
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field_0x828 = 1;
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}
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if (fopAcM_Search(s_boar_sub, this) != NULL) {
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field_0x828 = 3;
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}
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switch (field_0x828) {
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case 0:
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break;
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case 1:
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fopAcM_createItemForDirectGet(¤t.pos, dItemNo_HEART_e,
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fopAcM_GetRoomNo(this), NULL, NULL, 0.0f, 0.0f);
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setBreakEffect();
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fopAcM_delete(this);
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break;
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case 2:
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case 3: {
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csXyz angle(0, home.angle.y, 0);
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fopAcM_createItem(¤t.pos, dItemNo_HEART_e, -1,
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fopAcM_GetHomeRoomNo(this), &angle, NULL, 0);
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setBreakEffect();
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fopAcM_delete(this);
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break;
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}
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}
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if (mCyl2.ChkTgHit() && mCyl2.GetTgHitObj() != NULL) {
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Z2SoundID se_id = dCcD_GObjInf::getHitSeID(mCyl2.GetTgHitObjSe(), 1);
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mSound.startCollisionSE(se_id, 2, NULL);
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}
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mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
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mCyl.SetC(current.pos);
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dComIfG_Ccsp()->Set(&mCyl);
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mCyl2.SetC(current.pos);
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dComIfG_Ccsp()->Set(&mCyl2);
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return 1;
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}
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static const char* l_effbmdName = "BreakBoarBone.bmd"; // unused
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void daObjIBone_c::setBreakEffect() {
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static const u16 particle_id[] = { dPa_RM(ID_ZM_S_BOARBONEBREAK00) };
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cXyz pos = current.pos;
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J3DModelData* tubo_bmd = (J3DModelData*)dComIfG_getObjectRes("Always", 0x20);
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J3DAnmTexPattern* tubo_btp = (J3DAnmTexPattern*)dComIfG_getObjectRes("Always", 0x42);
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JUT_ASSERT(561, tubo_bmd != NULL);
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JUT_ASSERT(562, tubo_btp != NULL);
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s8 room_no = fopAcM_GetRoomNo(this);
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dPa_levelEcallBack* callback = &dPa_modelEcallBack::getEcallback();
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JPABaseEmitter* emitter =
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dComIfGp_particle_set(dPa_RM(ID_ZM_S_M_BOARBONEBREAK00), ¤t.pos,
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NULL, NULL, 0xFF, callback, room_no, NULL, NULL, &scale);
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dPa_modelEcallBack::setModel(emitter, tubo_bmd,
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tevStr, 3, tubo_btp, 6);
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for (int i = 0; i < 1; i++) {
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dComIfGp_particle_set(particle_id[i], &pos, NULL, &scale,
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0xFF, NULL, -1, NULL, NULL, NULL);
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}
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mDoAud_seStart(Z2SE_OBJ_BONES_BREAK_L, ¤t.pos, 0, 0);
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}
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int daObjIBone_c::draw() {
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g_env_light.settingTevStruct(0, ¤t.pos, &tevStr);
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g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
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mDoExt_modelUpdateDL(mpModel);
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return 1;
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}
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int daObjIBone_c::_delete() {
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mSound.deleteObject();
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dComIfG_resDelete(&mPhase, l_arcName);
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return 1;
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}
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static int daObjIBone_Draw(daObjIBone_c* i_this) {
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return i_this->draw();
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}
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static int daObjIBone_Execute(daObjIBone_c* i_this) {
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return i_this->execute();
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}
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static int daObjIBone_Delete(daObjIBone_c* i_this) {
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return i_this->_delete();
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}
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static int daObjIBone_Create(fopAc_ac_c* i_this) {
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return static_cast<daObjIBone_c*>(i_this)->create();
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}
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static actor_method_class l_daObjIBone_Method = {
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(process_method_func)daObjIBone_Create,
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(process_method_func)daObjIBone_Delete,
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(process_method_func)daObjIBone_Execute,
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(process_method_func)0,
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(process_method_func)daObjIBone_Draw,
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};
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actor_process_profile_definition g_profile_Obj_InoBone = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_Obj_InoBone_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daObjIBone_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_Obj_InoBone_e,
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/* Actor SubMtd */ &l_daObjIBone_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_CULL_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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