mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-01 09:17:15 -04:00
56890c32e8
* Consolidate fopAcM_STATUS into fopAc_Status_e * Add _e suffix to fopAcStts enums * Prepare for profile enumeration * Correct typo in scene_process_profile_definition * Manually handle g_profile_Obj_DamCps (inline preprocessing) * Correct g_profile_TAG_LV5SOUP procname to enum * Create d_priority.h * Update process profile definitions * Moved inline comments to the left * Add missing fopAcStts enums * Add d_priority.h include in f_pc_leaf.h * Manually update d_a_obj_damCps profile * Replace fopAcStts enums replacing and anticipatory profile size correction * Changed profile size from literal to sizeof() in anticipation of PR #3116 * Provided putative names to staff-related status enums * Replaced appropriate literals with fopAcStts enums * Fix borked merge * Rename item number enums and move to d_item_data.h * Rename process profile name & draw priority enums * Move process profile name & draw priority enums to appropriate files * Moved fpcNm_ enums from d/d_procname.h to f_pc/f_pc_name.h * Moved fpcDwPi_ enums from d/d_priority.h to f_pc/f_pc_draw_priority.h * ACTUALLY (whoops) stage merge * Correct item mistranslation Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com> --------- Co-authored-by: LagoLunatic <LagoLunatic@users.noreply.github.com>
464 lines
14 KiB
C++
464 lines
14 KiB
C++
/**
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* @file d_a_obj_kznkarm.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_player.h"
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#include "d/actor/d_a_obj_kznkarm.h"
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#include "d/actor/d_a_obj_kazeneko.h"
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#include "d/d_a_obj.h"
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#if DEBUG
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class daObjKznkarm_Hio_c : public JORReflexible {
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public:
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daObjKznkarm_Hio_c();
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void genMessage(JORMContext* ctx);
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void default_set();
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void ct();
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void dt();
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/* 0x04 */ int mCount;
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/* 0x04 */ daObjKznkarm_Attr_c mAttr;
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};
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static daObjKznkarm_Hio_c M_hio;
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daObjKznkarm_Hio_c::daObjKznkarm_Hio_c() {
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mCount = 0;
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default_set();
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}
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void daObjKznkarm_Hio_c::default_set() {
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mAttr = daObjKznkarm_c::M_attr;
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}
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void daObjKznkarm_Hio_c::ct() {
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if (mCount++ == 0) {
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daObj::HioVarious_c::init(this, "風見ネコの風受け");
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}
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}
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void daObjKznkarm_Hio_c::dt() {
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if (--mCount == 0) {
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daObj::HioVarious_c::clean(this);
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}
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}
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void daObjKznkarm_Hio_c::genMessage(JORMContext* ctx) {
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ctx->genLabel("§ 風見ネコの風受けパラメータ設定 §\n", 0);
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ctx->genSlider("重力", &mAttr.gravity, -50.0f, 0.0f);
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ctx->genSlider("最高落下速度", &mAttr.maximum_falling_speed, -200.0f, 0.0f);
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ctx->genSlider("水抵抗", &mAttr.water_drag, 0.0f, 1.0f);
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ctx->genSlider("跳ね返り係数", &mAttr.bounce_coeff, 0.0f, 1.0f);
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ctx->genSlider("回転角速度X", &mAttr.angular_speed.x, -0x4000,
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0x3fff);
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ctx->genSlider("回転角速度Y", &mAttr.angular_speed.y, -0x4000,
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0x3fff);
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ctx->genSlider("回転角速度Z", &mAttr.angular_speed.z, -0x4000,
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0x3fff);
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ctx->genSlider("置き位置X", &mAttr.position.x, -200.0f,
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200.0f);
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ctx->genSlider("置き位置Y", &mAttr.position.y, -200.0f,
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200.0f);
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ctx->genSlider("置き位置Z", &mAttr.position.z, -200.0f,
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200.0f);
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ctx->genSlider("初期投げ力", &mAttr.initial_throwing_force, 0.0f, 300.0f);
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ctx->genSlider("初期投げ上げ力", &mAttr.initial_throwing_upward_force, 0.0f, 300.0f);
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ctx->genSlider("投げ回転角速度", &mAttr.throw_angular_speed, -0x8000,
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0x7fff);
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}
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#endif
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daObjKznkarm_Attr_c const daObjKznkarm_c::M_attr = {
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-5.0f, -30.0f, 0.6f, 0.94f,
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40.0f, 40.0f, -60.0f,
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-6.0f, -6.0f, -60.0f, 0.0f,
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12.0f, 0, 0x1000, 0, -0x2000,
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};
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static char* l_arcName = "J_Kazami";
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daObjKznkarm_c::actionFunc daObjKznkarm_c::ActionTable[4][2] = {
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&daObjKznkarm_c::initBroken,
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&daObjKznkarm_c::executeBroken,
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&daObjKznkarm_c::initCarry,
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&daObjKznkarm_c::executeCarry,
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&daObjKznkarm_c::initThrow,
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&daObjKznkarm_c::executeThrow,
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&daObjKznkarm_c::initStay,
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&daObjKznkarm_c::executeStay,
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};
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void daObjKznkarm_c::setAction(daObjKznkarm_c::Mode_e i_action) {
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JUT_ASSERT(209, i_action < MODE_MAX_e);
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mAction = ActionTable[i_action];
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callInit();
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}
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void daObjKznkarm_c::callInit() {
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JUT_ASSERT(225, mAction != NULL);
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(this->*mAction[0])();
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}
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void daObjKznkarm_c::callExecute() {
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JUT_ASSERT(238, mAction != NULL);
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(this->*mAction[1])();
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}
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inline daObjKznkarm_Attr_c* daObjKznkarm_c::attr() const {
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#if DEBUG
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return &M_hio.mAttr;
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#else
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return (daObjKznkarm_Attr_c*)&M_attr;
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#endif
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}
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void daObjKznkarm_c::initBroken() {
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mMode = MODE_BROKEN_e;
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fopAcM_OffStatus(this, fopAcStts_NOEXEC_e);
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daObjKazeNeko_c* kazeNeko = (daObjKazeNeko_c*)fpcM_SearchByID(parentActorID);
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if (kazeNeko != NULL) {
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kazeNeko->getFirstVec(&speed, fopAcM_GetParam(this));
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}
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field_0x7a8 = attr()->angular_speed.x;
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field_0x7aa = attr()->angular_speed.y;
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field_0x7ac = attr()->angular_speed.z;
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field_0x7b0 = 10;
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}
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void daObjKznkarm_c::executeBroken() {
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speed.y += gravity;
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if (speed.y < maxFallSpeed) {
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speed.y = maxFallSpeed;
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}
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current.pos += speed;
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if (field_0x7b0 != 0) {
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field_0x7b0--;
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}
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if (field_0x7b0 == 0) {
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f32 gndH = mAcch.GetGroundH();
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if (current.pos.y < gndH) {
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speed.y *= -1.0f;
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speed *= attr()->bounce_coeff;
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current.pos.y = gndH;
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}
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if (speed.abs() < fabsf(gravity)) {
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speed.zero();
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field_0x7a8 = 0;
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field_0x7aa = 0;
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field_0x7ac = 0;
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shape_angle.x = 0x4000;
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shape_angle.z = 0;
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current.pos.y = gndH;
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setAction(MODE_STAY_e);
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}
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}
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shape_angle.x = shape_angle.x + field_0x7a8;
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shape_angle.y = shape_angle.y + field_0x7aa;
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shape_angle.z = shape_angle.z + field_0x7ac;
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setBaseMtx();
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mAcch.CrrPos(dComIfG_Bgsp());
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}
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void daObjKznkarm_c::initCarry() {
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mMode = MODE_CARRY_e;
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fopAcM_OffStatus(this, fopAcStts_NOEXEC_e);
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cLib_offBit<u32>(attention_info.flags, fopAc_AttnFlag_CARRY_e);
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field_0x7ae = 0;
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field_0x7af = 0;
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}
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void daObjKznkarm_c::executeCarry() {
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eyePos = attention_info.position = current.pos;
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daPy_py_c* player = daPy_getPlayerActorClass();
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if (player->getGrabUpStart()) {
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field_0x7af = 1;
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}
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if (!fopAcM_checkCarryNow(this)) {
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fopAcM_carryOffRevise(this);
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setAction(MODE_THROW_e);
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}
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mDoMtx_stack_c::transS(current.pos);
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if (field_0x7af != 0) {
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mDoMtx_stack_c::ZXYrotM(shape_angle);
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mDoMtx_stack_c::transM(attr()->field_0x18.x, attr()->field_0x18.y, attr()->field_0x18.z);
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} else {
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mDoMtx_stack_c::YrotM(shape_angle.y);
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mDoMtx_stack_c::ZrotM(shape_angle.z);
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mDoMtx_stack_c::XrotM(shape_angle.x);
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mDoMtx_stack_c::transM(attr()->position.x, attr()->position.y, attr()->position.z);
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}
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mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
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}
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void daObjKznkarm_c::initThrow() {
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mMode = MODE_THROW_e;
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fopAcM_OffStatus(this, fopAcStts_NOEXEC_e);
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speed.zero();
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if (speedF > 1.0f) {
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daPy_py_c* player = daPy_getPlayerActorClass();
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f32 dVar9 = player->speedF + attr()->initial_throwing_force;
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speed.set((dVar9 * cM_ssin(player->shape_angle.y)), attr()->initial_throwing_upward_force,
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dVar9 * cM_scos(player->shape_angle.y));
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}
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field_0x7ac = attr()->throw_angular_speed;
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}
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void daObjKznkarm_c::executeThrow() {
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if (field_0x7ae != 0) {
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speed.y += gravity * 0.2f;
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if (speed.y < maxFallSpeed * 0.2f) {
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speed.y = maxFallSpeed * 0.2f;
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}
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} else {
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speed.y += gravity;
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if (speed.y < maxFallSpeed) {
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speed.y = maxFallSpeed;
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}
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}
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f32 savedSpeedY = speed.y;
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fopAcM_posMove(this, 0);
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mAcch.CrrPos(dComIfG_Bgsp());
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speed.y = savedSpeedY;
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if (mAcch.ChkGroundLanding()) {
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f32 speedAbs = speed.abs();
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cM3dGPla groundPla;
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bool hit = dComIfG_Bgsp().GetTriPla(mAcch.m_gnd, &groundPla);
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cXyz* normal = groundPla.GetNP();
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if (normal != NULL) {
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VECReflect(&speed, normal, &speed);
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speed *= speedAbs * attr()->bounce_coeff;
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} else {
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speed.y *= -attr()->bounce_coeff;
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}
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current.pos.y = mAcch.GetGroundH();
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} else if (mAcch.ChkGroundHit()) {
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speed.zero();
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setAction(MODE_STAY_e);
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}
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if (mAcch.ChkWallHit()) {
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f32 speedAbs = speed.abs();
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cM3dGPla wallPla;
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bool hit = dComIfG_Bgsp().GetTriPla(mAcchCir, &wallPla);
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cXyz* normal = wallPla.GetNP();
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if (normal != NULL) {
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VECReflect(&speed, normal, &speed);
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speed *= speedAbs * attr()->bounce_coeff;
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} else {
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speed.x *= -attr()->bounce_coeff;
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speed.z *= -attr()->bounce_coeff;
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}
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field_0x7ac *= -1;
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}
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if (field_0x7ae == 0) {
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if (mAcch.ChkWaterIn()) {
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cXyz effectPos = current.pos;
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effectPos.y = mAcch.m_wtr.GetHeight();
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for (int i = 0; i < 4; i++) {
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static u16 w_eff_id[4] = {
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ID_ZI_J_DOWNWTRA_A, ID_ZI_J_DOWNWTRA_B, ID_ZI_J_DOWNWTRA_C, ID_ZI_J_DOWNWTRA_D,
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};
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field_0x798[i] = dComIfGp_particle_set(field_0x798[i], w_eff_id[i], &effectPos, &tevStr);
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}
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Z2GetAudioMgr()->seStart(Z2SE_CM_BODYFALL_WATER_S, &effectPos, 0, false, 1.0f, 1.0f, -1.0f, -1.0f, false);
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field_0x7ae = 1;
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}
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}
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if (field_0x7ae != 0) {
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speed.x *= attr()->water_drag;
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speed.z *= attr()->water_drag;
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}
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f32 fVar1 = (speed.absXZ() / attr()->initial_throwing_force);
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int angleOffset = (f32)field_0x7ac * fVar1;
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shape_angle.z += angleOffset;
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setBaseMtx();
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}
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void daObjKznkarm_c::initStay() {
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mMode = MODE_STAY_e;
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fopAcM_OnStatus(this, fopAcStts_NOEXEC_e);
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cLib_onBit<u32>(attention_info.flags, fopAc_AttnFlag_CARRY_e);
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speedF = 0.0f;
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field_0x7a8 = getGroundSlope(shape_angle.y) - 0x4000;
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shape_angle.z = (s16)getGroundSlope(shape_angle.y - 0x4000);
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}
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void daObjKznkarm_c::executeStay() {
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if (shape_angle.x != field_0x7a8) {
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eyePos = attention_info.position = current.pos;
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cLib_chaseAngleS(&shape_angle.x, field_0x7a8, 0xc00);
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mDoMtx_stack_c::transS(current.pos);
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mDoMtx_stack_c::YrotM(shape_angle.y);
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mDoMtx_stack_c::ZrotM(shape_angle.z);
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mDoMtx_stack_c::XrotM(shape_angle.x);
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mDoMtx_stack_c::transM(attr()->position.x, attr()->position.y, attr()->position.z);
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mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
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}
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if (fopAcM_checkCarryNow(this)) {
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setAction(MODE_CARRY_e);
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}
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}
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void daObjKznkarm_c::create_init() {
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fopAcM_setCullSizeBox(this, -10.0f, -15.0f, -15.0f, 120.0f, 40.0f, 15.0f);
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fopAcM_OnCarryType(this, fopAcM_CARRY_UNK_30);
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attention_info.distances[fopAc_attn_CARRY_e] = 0xd;
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gravity = attr()->gravity;
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maxFallSpeed = attr()->maximum_falling_speed;
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setAction(MODE_BROKEN_e);
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initBaseMtx();
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mAcchCir.SetWall(0.0f, 50.0f);
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mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir, fopAcM_GetSpeed_p(this), fopAcM_GetAngle_p(this), fopAcM_GetShapeAngle_p(this));
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mAcch.SetRoofNone();
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mAcch.OffClrSpeedY();
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#if DEBUG
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M_hio.ct();
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#endif
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}
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void daObjKznkarm_c::initBaseMtx() {
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fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
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setBaseMtx();
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}
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void daObjKznkarm_c::setBaseMtx() {
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mDoMtx_stack_c::transS(current.pos);
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mDoMtx_stack_c::ZXYrotM(shape_angle);
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mDoMtx_stack_c::transM(-60.0f, 0.0f, 0.0f);
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mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
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}
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s16 daObjKznkarm_c::getGroundSlope(s16 param_0) {
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cM3dGPla groundPla;
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bool hit = dComIfG_Bgsp().GetTriPla(mAcch.m_gnd, &groundPla);
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if (hit) {
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return fopAcM_getPolygonAngle(&groundPla, param_0);
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}
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return shape_angle.z;
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}
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inline int daObjKznkarm_c::createHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, "arm.bmd");
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JUT_ASSERT(593, modelData != NULL);
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mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
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if (mpModel == NULL) {
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return FALSE;
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}
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return TRUE;
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}
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static int createSolidHeap(fopAc_ac_c* a_this) {
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daObjKznkarm_c* i_this = ((daObjKznkarm_c*)a_this);
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return i_this->createHeap();
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}
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inline int daObjKznkarm_c::draw() {
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g_env_light.settingTevStruct(0x10, ¤t.pos, &tevStr);
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g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
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dComIfGd_setListBG();
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mDoExt_modelUpdateDL(mpModel);
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dComIfGd_setList();
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cXyz shadowPos = cXyz(current.pos.x, current.pos.y + 50.0f, current.pos.z);
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mShadowId = dComIfGd_setShadow(mShadowId, 1, mpModel, &shadowPos, 600.0f, 0.0f,
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current.pos.y, mAcch.GetGroundH(), mAcch.m_gnd, &tevStr, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex());
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return 1;
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}
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static int daObjKznkarm_Draw(daObjKznkarm_c* i_this) {
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return i_this->draw();
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}
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inline int daObjKznkarm_c::execute() {
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#if DEBUG
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gravity = attr()->gravity;
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maxFallSpeed = attr()->maximum_falling_speed;
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#endif
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callExecute();
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return 1;
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}
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static int daObjKznkarm_Execute(daObjKznkarm_c* i_this) {
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return i_this->execute();
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}
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static int daObjKznkarm_IsDelete(daObjKznkarm_c* i_this) {
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return 1;
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}
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inline daObjKznkarm_c::~daObjKznkarm_c() {
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#if DEBUG
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M_hio.dt();
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#endif
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dComIfG_resDelete(&mPhase, l_arcName);
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}
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static int daObjKznkarm_Delete(daObjKznkarm_c* i_this) {
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fopAcM_RegisterDeleteID(i_this, "KznkArm");
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i_this->~daObjKznkarm_c();
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return 1;
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}
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inline int daObjKznkarm_c::create() {
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fopAcM_ct(this, daObjKznkarm_c);
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int rv = dComIfG_resLoad(&mPhase, l_arcName);
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if (rv == cPhs_COMPLEATE_e) {
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if (!fopAcM_entrySolidHeap(this, createSolidHeap, 0x4000)) {
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return cPhs_ERROR_e;
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}
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create_init();
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}
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return rv;
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}
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static int daObjKznkarm_Create(fopAc_ac_c* i_this) {
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daObjKznkarm_c* a_this = (daObjKznkarm_c*)i_this;
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fopAcM_RegisterCreateID(i_this, "KznkArm");
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return a_this->create();
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}
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static actor_method_class l_daObjKznkarm_Method = {
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(process_method_func)daObjKznkarm_Create,
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(process_method_func)daObjKznkarm_Delete,
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(process_method_func)daObjKznkarm_Execute,
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(process_method_func)daObjKznkarm_IsDelete,
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(process_method_func)daObjKznkarm_Draw,
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};
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actor_process_profile_definition g_profile_Obj_KznkArm = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_Obj_KznkArm_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daObjKznkarm_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_Obj_KznkArm_e,
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/* Actor SubMtd */ &l_daObjKznkarm_Method,
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/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x4000_e | fopAcStts_CULL_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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