mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-05-31 17:01:36 -04:00
177 lines
4.3 KiB
C++
177 lines
4.3 KiB
C++
/**
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* d_a_warp_bug.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_warp_bug.h"
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#include "d/actor/d_a_player.h"
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#include "d/d_com_inf_game.h"
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#include "f_pc/f_pc_name.h"
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void daWarpBug_c::create_init() {}
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static char* l_arcName = "WarpBug";
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int daWarpBug_c::createHeap() {
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J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, "kisei.bmd");
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mpModel = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000284);
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J3DAnmTevRegKey* pbrk = (J3DAnmTevRegKey*)dComIfG_getObjectRes(l_arcName, "kisei.brk");
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J3DAnmTextureSRTKey* pbtk = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes(l_arcName, "kisei.btk");
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if (pbrk != NULL) {
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mpBrk = JKR_NEW mDoExt_brkAnm();
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if (!mpBrk->init(modelData, pbrk, TRUE, 2, 1.0f, 0, -1)) {
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return 0;
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}
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}
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if (pbtk != NULL) {
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mpBtk = JKR_NEW mDoExt_btkAnm();
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if (!mpBtk->init(modelData, pbtk, TRUE, 2, 1.0f, 0, -1)) {
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return 0;
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}
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}
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if (mpModel == NULL) {
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return 0;
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}
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return 1;
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}
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static int createSolidHeap(fopAc_ac_c* i_this) {
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return static_cast<daWarpBug_c*>(i_this)->createHeap();
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}
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static int daWarpBug_Draw(daWarpBug_c* i_this) {
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return i_this->draw();
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}
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int daWarpBug_c::draw() {
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#if DEBUG
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daPy_py_c* player_p = (daPy_py_c*)dComIfGp_getPlayer(0);
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if (!player_p->checkMidnaWarp()) {
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field_0x57c = 0;
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return 1;
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}
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cLib_chaseS(&field_0x57c, 255, 25);
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g_env_light.settingTevStruct(0x10, ¤t.pos, &tevStr);
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g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
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J3DModelData* modelData = mpModel->getModelData();
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for (u16 i = 0; i < modelData->getMaterialNum(); i++) {
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GXColorS10* color = modelData->getMaterialNodePointer(i)->getTevColor(1);
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if (field_0x57e != 0) {
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color->r = 0;
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color->g = 255;
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color->b = 0;
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} else {
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color->r = 250;
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color->g = 50;
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color->b = 50;
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}
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color->a = field_0x57c;
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}
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if (field_0x57e != 0) {
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field_0x57e = 0;
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}
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dComIfGd_setListDarkBG();
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mpBrk->entry(modelData);
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mpBtk->entry(modelData);
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mDoExt_modelUpdateDL(mpModel);
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dComIfGd_setList();
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#else
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field_0x57c = 0;
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#endif
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return 1;
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}
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int daWarpBug_c::execute() {
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#if DEBUG
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daPy_py_c* player_p = (daPy_py_c*)dComIfGp_getPlayer(0);
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#endif
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mDoMtx_stack_c::copy(mpModel->getBaseTRMtx());
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mDoMtx_stack_c::multVecZero(¤t.pos);
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#if DEBUG
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if (player_p->checkMidnaWarp()) {
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mpBrk->play();
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mpBtk->play();
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Z2GetAudioMgr()->seStartLevel(Z2SE_EN_YM_WAIT, ¤t.pos, NULL, 0, 1.0f, 1.0f, -1.0f,
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-1.0f, 0);
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}
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#endif
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return 1;
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}
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static int daWarpBug_Execute(daWarpBug_c* i_this) {
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return i_this->execute();
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}
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static int daWarpBug_IsDelete(daWarpBug_c* i_this) {
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return 1;
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}
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daWarpBug_c::~daWarpBug_c() {
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dComIfG_resDelete(&mPhase, l_arcName);
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}
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static int daWarpBug_Delete(daWarpBug_c* i_this) {
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i_this->~daWarpBug_c();
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return 1;
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}
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int daWarpBug_c::create() {
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fopAcM_ct(this, daWarpBug_c);
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int phase = dComIfG_resLoad(&mPhase, l_arcName);
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if (phase == cPhs_COMPLEATE_e) {
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if (!fopAcM_entrySolidHeap(this, createSolidHeap, 0x4000)) {
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return cPhs_ERROR_e;
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}
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create_init();
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}
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return phase;
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}
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static int daWarpBug_Create(fopAc_ac_c* i_this) {
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return static_cast<daWarpBug_c*>(i_this)->create();
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}
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static actor_method_class l_daWarpBug_Method = {
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(process_method_func)daWarpBug_Create, (process_method_func)daWarpBug_Delete,
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(process_method_func)daWarpBug_Execute, (process_method_func)daWarpBug_IsDelete,
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(process_method_func)daWarpBug_Draw,
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};
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actor_process_profile_definition g_profile_WarpBug = {
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/* Layer ID */ fpcLy_CURRENT_e,
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/* List ID */ 7,
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/* List Prio */ fpcPi_CURRENT_e,
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/* Proc Name */ fpcNm_WarpBug_e,
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/* Proc SubMtd */ &g_fpcLf_Method.base,
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/* Size */ sizeof(daWarpBug_c),
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/* Size Other */ 0,
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/* Parameters */ 0,
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/* Leaf SubMtd */ &g_fopAc_Method.base,
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/* Draw Prio */ fpcDwPi_WarpBug_e,
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/* Actor SubMtd */ &l_daWarpBug_Method,
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/* Status */ fopAcStts_UNK_0x40000_e,
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/* Group */ fopAc_ACTOR_e,
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/* Cull Type */ fopAc_CULLBOX_CUSTOM_e,
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};
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