mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-07-31 07:45:48 -04:00
a072e71c33
* Z2SoundHandles: decomp portions
* start decomping: Z2SpeechMgr2, Z2SoundHandles
* Z2SoundHandles::stopAllSounds(): ok
* Z2SoundHandles::getHandleUserData(): ok
* Z2SoundInfo: header
* Z2SoundObjBase::framework(): ok
* Z2SoundObjBase::Z2SoundObjBase(), Z2SoundObjBase::init(): ok
* Z2SoundObjBase::~Z2SoundObjBase(): ok
* Z2SoundObjBase::stopOK(): ok
* Z2SoundObjBase::stopOK, incomplete Z2SoundObjBase::dispose()
* clang-format
* Z2SoundObjBase::dispose(): ok
* JAISound::operator->(): null assert
* JAIAudience: stub
* Z2SoundObject::{init, deleteObject, isAlive}: ok
* Z2SeMgr: elaborate struct (and decl JAISoundHandles to support this)
* start subclassing Z2SoundObjBase; nonmatching Z2SoundObjSimple::init()
* Z2SeMGr::{incrCrowdSize, decrCrowdSize}: ok
* Z2MultiSeMgr::resetMultiSePos(): ok
* Z2WolfHowlMgr.h: decls
* Z2SoundStarter: move to decls and fix postprocess.py symbol pass
* Z2AudioArcLoader: decls
* Z2SoundObjMgr: ok some fns
- deleteEnemyAll()
- isTwilightBattle()
- setGhostEnemyState()
additionally elaborates parts of the Z2Creature hierarchy
* delete unused .s files and add tool to find them (only runs on linux)
* run clang-format
* postprocess.py: comment out debugging
* add python step to ok-check workflow
* address review comments
* address review comments
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
Co-authored-by: Pheenoh <pheenoh@gmail.com>
Co-authored-by: notyourav <65437533+notyourav@users.noreply.github.com>
17 lines
822 B
ArmAsm
17 lines
822 B
ArmAsm
/* 802B4128 002B1068 94 21 FF F0 */ stwu r1, -0x10(r1)
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/* 802B412C 002B106C 7C 08 02 A6 */ mflr r0
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/* 802B4130 002B1070 90 01 00 14 */ stw r0, 0x14(r1)
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/* 802B4134 002B1074 80 6D 85 C8 */ lwz r3, lbl_80450B48-_SDA_BASE_(r13)
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/* 802B4138 002B1078 28 03 00 00 */ cmplwi r3, 0
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/* 802B413C 002B107C 41 82 00 18 */ beq lbl_802B4154
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/* 802B4140 002B1080 38 80 00 00 */ li r4, 0
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/* 802B4144 002B1084 38 A0 02 BC */ li r5, 0x2bc
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/* 802B4148 002B1088 38 C0 04 4C */ li r6, 0x44c
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/* 802B414C 002B108C 38 E0 05 DC */ li r7, 0x5dc
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/* 802B4150 002B1090 48 00 B8 31 */ bl setForceBattleArea__13Z2SoundObjMgrFbUsUsUs
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lbl_802B4154:
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/* 802B4154 002B1094 80 01 00 14 */ lwz r0, 0x14(r1)
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/* 802B4158 002B1098 7C 08 03 A6 */ mtlr r0
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/* 802B415C 002B109C 38 21 00 10 */ addi r1, r1, 0x10
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/* 802B4160 002B10A0 4E 80 00 20 */ blr
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