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dusklight/sdk/CMakeLists.txt
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2026-07-08 01:47:49 -06:00

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CMake

# Dusklight Mod SDK entry point
#
# Provides game/service headers, compile definitions and version.h without
# configuring the full game tree.
#
# Usage (from a mod project):
# add_subdirectory(<dusk>/sdk dusk-sdk EXCLUDE_FROM_ALL)
# add_mod(my_mod SOURCES ... MOD_JSON mod.json)
#
# On Windows, pass -DDUSK_GAME_IMPLIB=<path to sdk/dusklight.lib> from the
# matching game release. TODO: auto-download from tag
cmake_minimum_required(VERSION 3.25)
if (TARGET dusklight_game_headers)
message(FATAL_ERROR "Mod SDK already configured")
endif ()
include("${CMAKE_CURRENT_SOURCE_DIR}/../cmake/WindowsTargetProcessor.cmake")
if (NOT CMAKE_BUILD_TYPE)
set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING
"Build type options: Debug Release RelWithDebInfo MinSizeRel" FORCE)
endif ()
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
# Version detection & version.h
include("${CMAKE_CURRENT_SOURCE_DIR}/../cmake/DetectVersion.cmake")
detect_version()
configure_version_header()
# Game ABI headers & compile definitions
include("${CMAKE_CURRENT_SOURCE_DIR}/../cmake/GameABIConfig.cmake")
if (WIN32)
set(DUSK_GAME_IMPLIB "" CACHE FILEPATH "Path to the dusklight import library (sdk/dusklight.lib)")
if (DUSK_GAME_IMPLIB AND NOT EXISTS "${DUSK_GAME_IMPLIB}")
message(FATAL_ERROR "Mod SDK: DUSK_GAME_IMPLIB does not exist: ${DUSK_GAME_IMPLIB}")
endif ()
endif ()
include("${CMAKE_CURRENT_SOURCE_DIR}/../cmake/ModSDK.cmake")