Files
dusklight/include/d/d_bg_s_grp_pass_chk.h
T
gymnast86 b748eaca1e Remove private specifiers from game code classes (#2375)
* remove private specifiers from game code

* fix formatting

* fix more formatting

* Add some missing public modifiers

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Co-authored-by: Luke Street <luke@street.dev>
2026-09-03 09:30:26 -06:00

32 lines
867 B
C++

#ifndef D_BG_D_BG_S_GRP_PASS_CHK_H
#define D_BG_D_BG_S_GRP_PASS_CHK_H
#include "SSystem/SComponent/c_bg_s_chk.h"
class dBgS_GrpPassChk : public cBgS_GrpPassChk {
public:
enum {
/* 0x1 */ NORMAL_GRP = 1,
/* 0x2 */ WATER_GRP,
/* 0x3 */ FULL_GRP
};
dBgS_GrpPassChk();
virtual ~dBgS_GrpPassChk();
void OnWaterGrp() { mGrp |= WATER_GRP; }
void OnSpl() { mGrp |= WATER_GRP; }
void OffWaterGrp() { mGrp &= ~WATER_GRP; }
void OnNormalGrp() { mGrp |= NORMAL_GRP; }
void OffNormalGrp() { mGrp &= ~NORMAL_GRP; }
void OnFullGrp() { mGrp |= FULL_GRP; }
void OffFullGrp() { mGrp &= ~FULL_GRP; }
void OnAll() { mGrp |= FULL_GRP; }
u32 MaskNormalGrp() { return mGrp & NORMAL_GRP; }
u32 MaskWaterGrp() { return mGrp & WATER_GRP; }
/* 0x4 */ u32 mGrp;
};
#endif /* D_BG_D_BG_S_GRP_PASS_CHK_H */