mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-13 21:25:26 -04:00
6764a60364
This could cause a crash and was previously fixed by 7d3795f7, but
it's a band-aid solution. This fix addresses the underlying bug that
actually causes the crash.
The workaround remains in place for now because similar bugs related
to NaNs have been encountered, and it's not currently known how many
places in the codebase are affected as well.
1484 lines
46 KiB
C++
1484 lines
46 KiB
C++
/**
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* @file d_a_e_yg.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_e_yg.h"
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#include "d/d_cc_d.h"
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#include "f_op/f_op_kankyo_mng.h"
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#include "d/actor/d_a_obj_carry.h"
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#include "Z2AudioLib/Z2Instances.h"
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#include "f_op/f_op_actor_enemy.h"
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enum E_yg_RES_File_ID {
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/* BCK */
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/* 0x04 */ BCK_YG_BITE_DIE = 0x4,
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/* 0x05 */ BCK_YG_DAMAGE,
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/* 0x06 */ BCK_YG_DIE,
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/* 0x07 */ BCK_YG_DIE_FLOAT,
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/* 0x08 */ BCK_YG_FIND,
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/* 0x09 */ BCK_YG_GNAW,
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/* 0x0A */ BCK_YG_JUMP_END,
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/* 0x0B */ BCK_YG_JUMP_MIDDLE,
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/* 0x0C */ BCK_YG_JUMP_START,
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/* 0x0D */ BCK_YG_RUN,
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/* 0x0E */ BCK_YG_SWIM,
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/* 0x0F */ BCK_YG_WAIT,
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/* 0x10 */ BCK_YG_WALK,
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/* BMDR */
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/* 0x13 */ BMDR_YG = 0x13,
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};
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enum Joint {
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/* 0x0 */ JNT_WORLD_ROOT,
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/* 0x1 */ JNT_BODY,
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/* 0x2 */ JNT_TAIL_01,
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/* 0x3 */ JNT_TAIL_02,
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/* 0x4 */ JNT_TAIL_03,
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/* 0x5 */ JNT_TAIL_04,
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};
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enum Action {
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/* 0x0 */ ACTION_NORMAL,
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/* 0x1 */ ACTION_ATTACK,
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/* 0x2 */ ACTION_DOKURO,
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/* 0x3 */ ACTION_SWIM,
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/* 0x4 */ ACTION_DAMAGE,
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/* 0x5 */ ACTION_WOLFBITE,
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/* 0xA */ ACTION_STANDBY = 0xA,
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};
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enum Action_Mode {
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/* 0x0 */ MODE_INIT,
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/* e_yg_normal */
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/* 0x1 */ NORMAL_MODE_1,
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/* 0x2 */ NORMAL_MODE_2,
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/* 0x5 */ NORMAL_MODE_5 = 0x5,
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/* 0x6 */ NORMAL_MODE_6,
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/* e_yg_attack */
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/* 0x01 */ ATTACK_MODE_RUN = 0x1,
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/* 0x02 */ ATTACK_MODE_2,
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/* 0x03 */ ATTACK_MODE_JUMPING,
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/* 0x04 */ ATTACK_MODE_JUMP_END,
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/* 0x05 */ ATTACK_MODE_END,
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/* 0x17 */ ATTACK_MODE_23 = 0x17,
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/* e_yg_swim */
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/* 0x1 */ SWIM_MODE_1 = 0x1,
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/* e_yg_dokuro */
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/* 0x1 */ DOKURO_MODE_RUN = 0x1,
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/* 0x2 */ DOKURO_MODE_2,
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/* 0x3 */ DOKURO_MODE_3,
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/* e_yg_damage */
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/* 0x1 */ DAMAGE_MODE_DIE = 0x1,
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/* 0x2 */ DAMAGE_MODE_DISAPPEAR,
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/* e_yg_wolfbite */
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/* 0x1 */ WOLFBITE_MODE_END = 0x1,
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};
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class daE_YG_HIO_c : public JORReflexible {
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public:
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daE_YG_HIO_c();
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virtual ~daE_YG_HIO_c() {}
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void genMessage(JORMContext*);
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/* 0x04 */ s8 id;
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/* 0x08 */ f32 basic_size;
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/* 0x0C */ f32 movement_spd;
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/* 0x10 */ f32 attack_spd;
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/* 0x14 */ f32 swim_spd;
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/* 0x18 */ f32 pl_recognition_dist;
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};
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daE_YG_HIO_c::daE_YG_HIO_c() {
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id = -1;
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basic_size = 1.0f;
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movement_spd = 15.0f;
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attack_spd = 40.0f;
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swim_spd = 4.0f;
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pl_recognition_dist = 450.0f;
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}
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#if DEBUG
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void daE_YG_HIO_c::genMessage(JORMContext* ctx) {
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ctx->genLabel(" グース", 0x80000001);
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ctx->genSlider("基本サイズ", &basic_size, 0.0f, 3.0f);
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ctx->genSlider("移動速度", &movement_spd, 0.0f, 50.0f);
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ctx->genSlider("攻撃速度", &attack_spd, 0.0f, 50.0f);
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ctx->genSlider("泳ぎ速度", &swim_spd, 0.0f, 50.0f);
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ctx->genSlider("PL認識距離", &pl_recognition_dist, 0.0f, 2000.0f);
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}
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#endif
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static void anm_init(e_yg_class* i_this, int i_index, f32 i_morf, u8 i_attr, f32 i_rate) {
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i_this->mpMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_YG", i_index), i_attr, i_morf, i_rate, 0.0f, -1.0f);
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i_this->mAnm = i_index;
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}
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static BOOL pl_check(e_yg_class* i_this, f32 i_dist) {
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fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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if (i_this->mPlayerDist < i_dist && !fopAcM_otherBgCheck(actor, player)) {
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return TRUE;
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}
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return FALSE;
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}
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static int daE_YG_Draw(e_yg_class* i_this) {
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if (i_this->mDispFlag) {
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return 1;
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}
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fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
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J3DModel* model = i_this->mpMorf->getModel();
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g_env_light.settingTevStruct(2, &actor->current.pos, &actor->tevStr);
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g_env_light.setLightTevColorType_MAJI(model, &i_this->actor.tevStr);
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dComIfGd_setListDark();
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i_this->mpMorf->entryDL();
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cXyz pos;
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pos.set(actor->current.pos.x, actor->current.pos.y + 100.0f, actor->current.pos.z);
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i_this->mShadowKey = dComIfGd_setShadow(i_this->mShadowKey, 1, model, &pos, 400.0f, 40.0f, actor->current.pos.y,
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i_this->mBgc.GetGroundH(), i_this->mBgc.m_gnd, &i_this->actor.tevStr, 0, 1.0f,
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dDlst_shadowControl_c::getSimpleTex());
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GXColor color;
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color.r = JREG_S(0) + 20;
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color.g = JREG_S(1) + 20;
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color.b = JREG_S(2) + 20;
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color.a = 0xFF;
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i_this->mLineMat.update(10, color, &actor->tevStr);
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dComIfGd_set3DlineMatDark(&i_this->mLineMat);
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dComIfGd_setList();
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return 1;
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}
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static void sibuki_set(e_yg_class* i_this) {
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fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
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if (i_this->mSplashTimer == 0) {
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i_this->mSplashTimer = 20;
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cXyz pos(actor->current.pos);
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pos.y = i_this->mGroundCross;
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fopKyM_createWpillar(&pos, 1.0f, 0);
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f32 fVar1 = i_this->mGroundCross - i_this->mBgc.GetGroundH();
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if (fVar1 > 50.0f) {
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i_this->mSound.startCreatureSound(Z2SE_CM_BODYFALL_ASASE_S, 0, -1);
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} else {
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i_this->mSound.startCreatureSound(Z2SE_EN_YG_FALLWATER, 0, -1);
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}
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}
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}
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static bool hio_set;
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static daE_YG_HIO_c l_HIO;
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static void ms_disappear(e_yg_class* i_this) {
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fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
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cXyz unused, prtcl_pos;
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cXyz prtcl_a_scale(0.65f, 0.65f, 0.65f);
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cXyz prtcl_b_scale(0.6f, 1.0f, 0.6f);
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static cXyz e_pos[3] = {
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cXyz(0.0f, 60.0f, 36.0f),
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cXyz(-18.0f, 22.0f, 45.0f),
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cXyz(0.0f, -2.0f, -68.0f),
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};
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dComIfGp_particle_set(dPa_RM(ID_ZI_S_YAMIDEAD_NORMAL_A), &actor->current.pos, NULL, &prtcl_a_scale);
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int idx;
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if (i_this->mAnm == BCK_YG_BITE_DIE) {
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idx = 0;
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} else if (i_this->mAnm == BCK_YG_DIE) {
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idx = 1;
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} else {
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idx = 2;
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}
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cMtx_YrotS(*calc_mtx, actor->shape_angle.y);
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MtxPosition(&e_pos[idx], &prtcl_pos);
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prtcl_pos += actor->current.pos;
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dComIfGp_particle_set(dPa_RM(ID_ZI_S_YAMIDEAD_NORMAL_B), &prtcl_pos, NULL, &prtcl_b_scale);
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fopAcM_seStart(actor, Z2SE_DARK_VANISH, 0);
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if (i_this->arg0 == 1) {
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actor->current = actor->home;
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actor->old = actor->current;
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actor->health = 1;
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i_this->mAction = ACTION_NORMAL;
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i_this->mActionMode = MODE_INIT;
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if (i_this->mSwBit != 0xFF) {
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i_this->mUnkFlag2 = 1;
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}
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} else {
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fopAcM_delete(actor);
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}
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fopAcM_createItemFromEnemyID(Z2_ENEMY_NULL, &actor->current.pos, -1, -1, NULL, NULL, NULL, NULL);
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int swBit = (fopAcM_GetParam(actor) & 0xFF0000) >> 16;
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if (swBit != 0xFF) {
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dComIfGs_onSwitch(swBit, fopAcM_GetRoomNo(actor));
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}
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}
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static fopAc_ac_c* target_info[20];
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static int target_info_count;
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static void* s_d_sub(void* i_actor, void* i_data) {
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UNUSED(i_data);
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if (fopAcM_IsActor(i_actor) &&
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fopAcM_GetName(i_actor) == fpcNm_Obj_Carry_e &&
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((daObjCarry_c*)i_actor)->getType() == 5 && target_info_count < 20) {
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target_info[target_info_count] = (fopAc_ac_c*)i_actor;
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target_info_count++;
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}
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return NULL;
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}
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static fopAc_ac_c* search_dokuro(e_yg_class* i_this) {
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fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
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target_info_count = 0;
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for (int i = 0; i < 20; i++) {
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target_info[i] = NULL;
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}
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fpcM_Search(s_d_sub, i_this);
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f32 fVar1 = 100.0f;
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if (target_info_count != 0) {
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cXyz pos_delta;
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fopAc_ac_c* target_actor;
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for (int i = 0; i < target_info_count;) {
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target_actor = target_info[i];
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pos_delta = target_actor->current.pos - actor->current.pos;
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f32 sqrt_val = JMAFastSqrt(pos_delta.x * pos_delta.x + pos_delta.z * pos_delta.z);
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if (sqrt_val < fVar1 && !fopAcM_otherBgCheck(actor, target_info[i])) {
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return target_actor;
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}
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if (++i == target_info_count) {
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i = 0;
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fVar1 += 100.0f;
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if (fVar1 > 1000.0f) {
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return NULL;
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}
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}
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}
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} else {
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return NULL;
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}
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return NULL;
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}
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static BOOL way_set(e_yg_class* i_this) {
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fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
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cXyz start, end, work;
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s16 y_rot = cM_rndF(65535.0f);
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f32 pos_z_val = 1000.0f;
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start = actor->current.pos;
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start.y += 50.0f;
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for (int i = 0; i < 5; i++) {
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for (int j = 0; j < 16; j++) {
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cMtx_YrotS(*calc_mtx, y_rot);
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work.x = 0.0f;
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work.y = 0.0f;
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work.z = pos_z_val;
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MtxPosition(&work, &end);
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end += start;
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dBgS_LinChk lin_chk;
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lin_chk.Set(&start, &end, actor);
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if (dComIfG_Bgsp().LineCross(&lin_chk)) {
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ANGLE_ADD(y_rot, 0x1000);
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} else {
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i_this->mCurrentAngleYTarget = y_rot;
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return TRUE;
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}
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}
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pos_z_val -= 150.0f;
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}
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return FALSE;
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}
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static s8 e_yg_normal(e_yg_class* i_this) {
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fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
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f32 target = 0.0f;
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cXyz work;
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s8 rv = 1;
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switch (i_this->mActionMode) {
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case MODE_INIT:
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anm_init(i_this, BCK_YG_RUN, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
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i_this->mTimers[0] = cM_rndF(60.0f) + 30.0f;
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i_this->mActionMode = NORMAL_MODE_1;
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i_this->mFrameCounter = cM_rndF(65535.0f);
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i_this->mTimers[2] = 20;
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break;
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case NORMAL_MODE_1:
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target = l_HIO.movement_spd;
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if (i_this->mpMorf->checkFrame(1.0f)) {
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ANGLE_ADD(i_this->mCurrentAngleYTarget, cM_rndFX(2000.0f));
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}
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if (i_this->mTimers[0] == 0 || (i_this->mTimers[2] == 0 && fopAcM_wayBgCheck(actor, 200.0f, 50.0f))) {
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i_this->mTimers[0] = cM_rndF(60.0f) + 30.0f;
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i_this->mActionMode = NORMAL_MODE_2;
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anm_init(i_this, BCK_YG_WAIT, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
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}
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break;
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case NORMAL_MODE_2:
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if (i_this->mTimers[0] == 0) {
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if (way_set(i_this)) {
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i_this->mActionMode = MODE_INIT;
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} else {
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i_this->mTimers[0] = 10;
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}
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}
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break;
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case NORMAL_MODE_5:
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rv = 0;
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if (i_this->mTimers[0] == 0) {
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anm_init(i_this, BCK_YG_RUN, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.5f);
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i_this->mTimers[0] = cM_rndF(60.0f) + 30.0f;
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i_this->mActionMode = NORMAL_MODE_6;
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i_this->mCurrentAngleYTarget = i_this->mPlayerAngleY + 0x8000;
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}
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break;
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case NORMAL_MODE_6:
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rv = 0;
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target = l_HIO.movement_spd * 1.5f;
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if (i_this->mpMorf->checkFrame(1.0f)) {
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ANGLE_ADD(i_this->mCurrentAngleYTarget, cM_rndFX(4000.0f));
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}
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if (i_this->mTimers[2] == 0 && fopAcM_wayBgCheck(actor, 200.0f, 50.0f)) {
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i_this->mTimers[2] = 20;
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i_this->mCurrentAngleYTarget = actor->current.angle.y + 0x8000;
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}
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if (i_this->mTimers[0] == 0) {
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i_this->mActionMode = MODE_INIT;
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}
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break;
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}
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if (fopAcM_SearchByID(actor->parentActorID) == NULL && dComIfGp_event_runCheck()) {
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target = 0.0f;
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}
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cLib_addCalcAngleS2(&actor->current.angle.y, i_this->mCurrentAngleYTarget, 2, 0x1000);
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cLib_addCalc2(&actor->speedF, target, 1.0f, l_HIO.movement_spd * 0.25f);
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if (i_this->mUnkFlag2 || (rv && pl_check(i_this, i_this->mDistance))) {
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i_this->mAction = ACTION_ATTACK;
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i_this->mActionMode = MODE_INIT;
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}
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return rv;
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}
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static s8 e_yg_attack(e_yg_class* i_this) {
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fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
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f32 target = 0.0f;
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cXyz work;
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s8 rv = 1;
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s8 end_attack_flag = false;
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switch (i_this->mActionMode) {
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/* Initialize */
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case MODE_INIT:
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anm_init(i_this, BCK_YG_FIND, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
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i_this->mActionMode = ATTACK_MODE_RUN;
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break;
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/* Run towards the player */
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case ATTACK_MODE_RUN:
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i_this->mCurrentAngleYTarget = i_this->mPlayerAngleY;
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if (i_this->mpMorf->isStop()) {
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anm_init(i_this, BCK_YG_RUN, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
|
|
i_this->mActionMode = ATTACK_MODE_2;
|
|
}
|
|
break;
|
|
|
|
case ATTACK_MODE_2:
|
|
target = l_HIO.movement_spd;
|
|
i_this->mCurrentAngleYTarget = i_this->mPlayerAngleY;
|
|
|
|
if (i_this->mPlayerDist < TREG_F(4) + 300.0f) {
|
|
/* If Phantom Zant actor exists */
|
|
if (fopAcM_SearchByName(fpcNm_E_PZ_e) != NULL) {
|
|
i_this->mTimers[0] = fopAcM_GetID(actor) & 0x1F;
|
|
i_this->mActionMode = ATTACK_MODE_23;
|
|
anm_init(i_this, BCK_YG_WAIT, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
|
|
} else {
|
|
i_this->mActionMode = ATTACK_MODE_JUMPING;
|
|
anm_init(i_this, BCK_YG_JUMP_START, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case ATTACK_MODE_23:
|
|
i_this->mCurrentAngleYTarget = i_this->mPlayerAngleY;
|
|
|
|
if (i_this->mTimers[0] == 0) {
|
|
i_this->mActionMode = ATTACK_MODE_JUMPING;
|
|
anm_init(i_this, BCK_YG_JUMP_START, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
|
|
}
|
|
break;
|
|
|
|
case ATTACK_MODE_JUMPING:
|
|
i_this->mCurrentAngleYTarget = i_this->mPlayerAngleY;
|
|
|
|
if (i_this->mpMorf->isStop()) {
|
|
anm_init(i_this, BCK_YG_JUMP_MIDDLE, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
|
|
actor->speed.y = TREG_F(5) + 30.0f;
|
|
actor->speedF = l_HIO.attack_spd;
|
|
i_this->mActionMode = ATTACK_MODE_JUMP_END;
|
|
}
|
|
break;
|
|
|
|
case ATTACK_MODE_JUMP_END:
|
|
rv = 0;
|
|
i_this->mUnkFlag1 = 1;
|
|
|
|
if (i_this->mSph2.ChkAtShieldHit()) {
|
|
dComIfGp_getVibration().StartShock(VIBMODE_S_POWER4, 31, cXyz(0.0f, 1.0f, 0.0f));
|
|
i_this->mUnkFlag1 = 0;
|
|
#if DEBUG
|
|
target = 0.0f;
|
|
actor->speedF = target;
|
|
#else
|
|
actor->speedF = 0.0f;
|
|
#endif
|
|
}
|
|
|
|
if (i_this->mUnkFlag1 == 0 || i_this->mBgc.ChkGroundHit()) {
|
|
anm_init(i_this, BCK_YG_JUMP_END, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
|
|
i_this->mActionMode = ATTACK_MODE_END;
|
|
}
|
|
break;
|
|
|
|
case ATTACK_MODE_END:
|
|
rv = 0;
|
|
|
|
if (i_this->mpMorf->isStop()) {
|
|
end_attack_flag = true;
|
|
i_this->mUnkFlag2 = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->mCurrentAngleYTarget, 2, 0x1000);
|
|
|
|
if (i_this->mActionMode == ATTACK_MODE_JUMP_END) {
|
|
if (i_this->mBgc.ChkWallHit()) {
|
|
actor->speedF = 0.0f;
|
|
}
|
|
} else {
|
|
cLib_addCalc2(&actor->speedF, target, 1.0f, 10.0f);
|
|
}
|
|
|
|
if (i_this->mUnkFlag2 == 0 && (end_attack_flag || !pl_check(i_this, i_this->mDistance + 100.0f))) {
|
|
i_this->mAction = ACTION_NORMAL;
|
|
i_this->mActionMode = MODE_INIT;
|
|
}
|
|
|
|
return rv;
|
|
}
|
|
|
|
static void search_ground_1(e_yg_class* i_this) {
|
|
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
|
|
dBgS_LinChk lin_chk;
|
|
cXyz start, end, work;
|
|
cXyz pos[16]{};
|
|
s16 y_rot = actor->shape_angle.y;
|
|
s8 line_cross_flag = false;
|
|
|
|
for (int i = 0; i < 16; i++) {
|
|
start = actor->current.pos;
|
|
start.y = i_this->mGroundCross;
|
|
cMtx_YrotS(*calc_mtx, y_rot);
|
|
work.x = 0.0f;
|
|
work.y = 0.0f;
|
|
work.z = 2000.0f;
|
|
MtxPosition(&work, &end);
|
|
end += start;
|
|
lin_chk.Set(&start, &end, actor);
|
|
|
|
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
|
|
end = lin_chk.GetCross();
|
|
work.x = 0.0f;
|
|
work.y = 30.0f;
|
|
work.z = KREG_F(9) + 100.0f;
|
|
MtxPosition(&work, &start);
|
|
start += end;
|
|
end = start;
|
|
end.y -= 70.0f;
|
|
lin_chk.Set(&start, &end, actor);
|
|
|
|
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
|
|
pos[i] = lin_chk.GetCross();
|
|
line_cross_flag = true;
|
|
} else {
|
|
pos[i] = actor->current.pos;
|
|
pos[i].x += 10000.0f;
|
|
}
|
|
} else {
|
|
// Ensure all elements are initialized. This function is buggy and
|
|
// blows up if pos[0].x or pos[0].z is NaN, but for some reason this
|
|
// never happens on hardware - probably just dumb luck.
|
|
#if AVOID_UB
|
|
pos[i] = actor->current.pos;
|
|
pos[i].x += 10000.0f;
|
|
#endif
|
|
}
|
|
|
|
ANGLE_ADD(y_rot, 0x1000);
|
|
}
|
|
|
|
if (line_cross_flag) {
|
|
int idx = 0;
|
|
for (int i = 1; i < 16; i++) {
|
|
if ((pos[idx] - actor->current.pos).abs() > (pos[i] - actor->current.pos).abs()) {
|
|
idx = i;
|
|
}
|
|
}
|
|
|
|
i_this->field_0x5bc = pos[idx];
|
|
} else {
|
|
i_this->field_0x5bc.x = actor->current.pos.x + cM_rndFX(300.0f);
|
|
i_this->field_0x5bc.y = actor->current.pos.y;
|
|
i_this->field_0x5bc.z = actor->current.pos.z + cM_rndFX(300.0f);
|
|
}
|
|
}
|
|
|
|
static void e_yg_swim(e_yg_class* i_this) {
|
|
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
|
|
fopAc_ac_c* player = dComIfGp_getPlayer(0);
|
|
cXyz work;
|
|
s16 maxStep = 0;
|
|
f32 target = l_HIO.swim_spd;
|
|
f32 play_spd = 1.0f;
|
|
|
|
switch (i_this->mActionMode) {
|
|
case MODE_INIT:
|
|
anm_init(i_this, BCK_YG_SWIM, 5.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
|
|
i_this->mActionMode++;
|
|
actor->speedF = 0.0f;
|
|
search_ground_1(i_this);
|
|
i_this->mTimers[1] = 50;
|
|
// fallthrough
|
|
case SWIM_MODE_1:
|
|
if (i_this->mPlayerDist < 300.0f) {
|
|
maxStep = 0x800;
|
|
play_spd = 2.0f;
|
|
target = 8.0f;
|
|
i_this->mCurrentAngleYTarget = i_this->mPlayerAngleY;
|
|
i_this->mUnkFlag1 = 1;
|
|
} else {
|
|
maxStep = 0x300;
|
|
|
|
if ((i_this->mFrameCounter & 0x3F) == 0 && cM_rndF(1.0f) < 0.5f) {
|
|
search_ground_1(i_this);
|
|
}
|
|
|
|
work = i_this->field_0x5bc - actor->current.pos;
|
|
i_this->mCurrentAngleYTarget = cM_atan2s(work.x, work.z);
|
|
}
|
|
break;
|
|
}
|
|
|
|
cLib_addCalc2(&actor->speedF, target, 1.0f, 0.5f);
|
|
i_this->mpMorf->setPlaySpeed(play_spd);
|
|
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->mCurrentAngleYTarget, 8, maxStep);
|
|
actor->gravity = actor->speed.y = 0.0f;
|
|
cLib_addCalc2(&actor->current.pos.y, i_this->mGroundCross - 40.0f + KREG_F(4), 1.0f, 5.0f);
|
|
|
|
if (i_this->mTimers[1] == 0 && i_this->mBgc.ChkWallHit()) {
|
|
actor->current.pos.y += 10.0f;
|
|
actor->speed.y = nREG_F(8) + 30.0f;
|
|
actor->speedF = 20.0f;
|
|
i_this->mAction = ACTION_NORMAL;
|
|
i_this->mActionMode = MODE_INIT;
|
|
}
|
|
}
|
|
|
|
static void e_yg_dokuro(e_yg_class* i_this) {
|
|
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
|
|
fopAc_ac_c* skull_p = fopAcM_SearchByID(i_this->mSkullActorID);
|
|
|
|
if (skull_p == NULL || i_this->mBgc.ChkWallHit() || fopAcM_checkCarryNow(skull_p)) {
|
|
i_this->mAction = ACTION_NORMAL;
|
|
i_this->mActionMode = MODE_INIT;
|
|
return;
|
|
}
|
|
|
|
cXyz pos_delta(skull_p->current.pos - actor->current.pos);
|
|
f32 abs_val = pos_delta.abs();
|
|
i_this->mCurrentAngleYTarget = (s16)cM_atan2s(pos_delta.x, pos_delta.z);
|
|
f32 target = 0.0f;
|
|
|
|
switch (i_this->mActionMode) {
|
|
case MODE_INIT:
|
|
anm_init(i_this, BCK_YG_FIND, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
|
|
i_this->mActionMode = DOKURO_MODE_RUN;
|
|
break;
|
|
|
|
case DOKURO_MODE_RUN:
|
|
if (i_this->mpMorf->isStop()) {
|
|
anm_init(i_this, BCK_YG_RUN, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
|
|
i_this->mActionMode = DOKURO_MODE_2;
|
|
}
|
|
break;
|
|
|
|
case DOKURO_MODE_2:
|
|
if (abs_val < TREG_F(14) + 75.0f) {
|
|
anm_init(i_this, BCK_YG_GNAW, 3.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
|
|
i_this->mTimers[0] = cM_rndF(60.0f) + 90.0f;
|
|
i_this->mActionMode = DOKURO_MODE_3;
|
|
} else {
|
|
target = l_HIO.movement_spd;
|
|
}
|
|
break;
|
|
|
|
case DOKURO_MODE_3:
|
|
if (abs_val < TREG_F(15) + 65.0f) {
|
|
target = -2.0f;
|
|
} else if (abs_val > TREG_F(16) + 70.0f) {
|
|
target = 2.0f;
|
|
}
|
|
break;
|
|
}
|
|
|
|
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->mCurrentAngleYTarget, 2, 0x2000);
|
|
cLib_addCalc2(&actor->speedF, target, 1.0f, 10.0f);
|
|
|
|
if (pl_check(i_this, i_this->mDistance)) {
|
|
i_this->mAction = ACTION_ATTACK;
|
|
i_this->mActionMode = MODE_INIT;
|
|
}
|
|
}
|
|
|
|
static void e_yg_damage(e_yg_class* i_this) {
|
|
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
|
|
|
|
i_this->mInvulnerabilityTimer = 6;
|
|
|
|
switch (i_this->mActionMode) {
|
|
case MODE_INIT:
|
|
anm_init(i_this, BCK_YG_DAMAGE, 2.0f, J3DFrameCtrl::EMode_LOOP, 1.0f);
|
|
i_this->mActionMode = DAMAGE_MODE_DIE;
|
|
actor->speed.y = cM_rndF(10.0f) + 40.0f;
|
|
actor->speedF = -30.0f;
|
|
break;
|
|
|
|
case DAMAGE_MODE_DIE:
|
|
if (i_this->mBgc.ChkGroundHit()) {
|
|
if (actor->health <= 0) {
|
|
i_this->mDeathFlag = 1;
|
|
anm_init(i_this, BCK_YG_DIE, 5.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
|
|
i_this->mTimers[0] = cM_rndF(10.0f) + 5.0f;
|
|
i_this->mActionMode = DAMAGE_MODE_DISAPPEAR;
|
|
actor->speed.y = 10.0f;
|
|
actor->speedF *= 0.5f;
|
|
} else {
|
|
i_this->mAction = ACTION_ATTACK;
|
|
i_this->mActionMode = MODE_INIT;
|
|
}
|
|
|
|
i_this->mSound.startCreatureSound(Z2SE_CM_BODYFALL_S, 0, -1);
|
|
} else if (actor->speed.y <= 0.0f && i_this->mWaterFlag) {
|
|
i_this->mDeathFlag = 1;
|
|
anm_init(i_this, BCK_YG_DIE_FLOAT, 3.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
|
|
sibuki_set(i_this);
|
|
i_this->mTimers[0] = 30;
|
|
i_this->mActionMode = DAMAGE_MODE_DISAPPEAR;
|
|
}
|
|
break;
|
|
|
|
case DAMAGE_MODE_DISAPPEAR:
|
|
if (actor->speed.y <= 0.0f && (i_this->mBgc.ChkGroundHit() || i_this->mWaterFlag)) {
|
|
actor->speedF *= 0.5f;
|
|
}
|
|
|
|
if (i_this->mTimers[0] == 0) {
|
|
ms_disappear(i_this);
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (actor->speed.y <= 0.0f && actor->current.pos.y <= i_this->mGroundCross - 20.0f + KREG_F(0)) {
|
|
actor->gravity = actor->speed.y = 0.0f;
|
|
cLib_addCalc2(&actor->current.pos.y, i_this->mGroundCross - 20.0f + KREG_F(4), 1.0f, 5.0f);
|
|
}
|
|
}
|
|
|
|
static void e_yg_wolfbite(e_yg_class* i_this) {
|
|
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
|
|
daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
|
|
|
|
switch (i_this->mActionMode) {
|
|
case MODE_INIT:
|
|
i_this->mDeathFlag = 1;
|
|
anm_init(i_this, BCK_YG_BITE_DIE, 0.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
|
|
i_this->mActionMode = WOLFBITE_MODE_END;
|
|
i_this->mSound.startCreatureVoice(Z2SE_EN_YG_V_DAMAGE, -1);
|
|
break;
|
|
|
|
case WOLFBITE_MODE_END:
|
|
if (!player->checkWolfEnemyCatchOwn(actor)) {
|
|
i_this->mAction = ACTION_DAMAGE;
|
|
i_this->mActionMode = MODE_INIT;
|
|
i_this->mSound.startCreatureVoice(Z2SE_EN_YG_V_DEATH, -1);
|
|
actor->health = 0;
|
|
|
|
if (player->checkWolfEnemyLeftThrow()) {
|
|
actor->current.angle.y = player->shape_angle.y - 0x4000;
|
|
} else {
|
|
actor->current.angle.y = player->shape_angle.y + 0x4000;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void e_yg_standby(e_yg_class* i_this) {
|
|
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
|
|
|
|
i_this->mInvulnerabilityTimer = 6;
|
|
|
|
if (dComIfGs_isSwitch(i_this->mSwBit, fopAcM_GetRoomNo(actor))) {
|
|
i_this->mDispFlag = 0;
|
|
i_this->mAction = ACTION_NORMAL;
|
|
i_this->mActionMode = MODE_INIT;
|
|
}
|
|
}
|
|
|
|
static void damage_check(e_yg_class* i_this) {
|
|
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
|
|
daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
|
|
|
|
if (i_this->mInvulnerabilityTimer == 0) {
|
|
i_this->mStts.Move();
|
|
|
|
if (i_this->mSph1.ChkTgHit()) {
|
|
i_this->mAtInfo.mpCollider = i_this->mSph1.GetTgHitObj();
|
|
cc_at_check(actor, &i_this->mAtInfo);
|
|
|
|
if (
|
|
i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_HOOKSHOT) ||
|
|
i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_SLINGSHOT) ||
|
|
i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_2000000)
|
|
) {
|
|
actor->health = 0;
|
|
}
|
|
|
|
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_UNK)) {
|
|
i_this->mInvulnerabilityTimer = 20;
|
|
} else {
|
|
i_this->mInvulnerabilityTimer = 10;
|
|
}
|
|
|
|
if (i_this->mAtInfo.mpCollider->ChkAtType(AT_TYPE_WOLF_ATTACK) && player->onWolfEnemyCatch(actor)) {
|
|
i_this->mAction = ACTION_WOLFBITE;
|
|
i_this->mActionMode = 0;
|
|
i_this->mInvulnerabilityTimer = 200;
|
|
dScnPly_c::setPauseTimer(0);
|
|
return;
|
|
}
|
|
|
|
i_this->mAction = ACTION_DAMAGE;
|
|
i_this->mActionMode = MODE_INIT;
|
|
actor->current.angle.y = i_this->mAtInfo.mHitDirection.y;
|
|
|
|
if (actor->health != 0 && i_this->mAtInfo.mHitType == HIT_TYPE_STUN) {
|
|
actor->health = 1;
|
|
} else {
|
|
i_this->mSound.startCreatureVoice(Z2SE_EN_YG_V_DEATH, -1);
|
|
}
|
|
}
|
|
|
|
if (actor->health <= 10) {
|
|
i_this->mSph1.SetTgHitMark(CcG_Tg_UNK_MARK_3);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void ke_control(e_yg_class* i_this, yg_ke_s* yg_p, int param_3, f32 i_posZ) {
|
|
UNUSED(param_3);
|
|
|
|
cXyz work, pos_offset;
|
|
int i;
|
|
cXyz* pcVar1 = &yg_p->field_0x0[1];
|
|
cXyz* pcVar2 = &yg_p->field_0x78[1];
|
|
|
|
work.x = 0.0f;
|
|
work.y = 0.0f;
|
|
work.z = i_posZ;
|
|
|
|
cXyz spc4;
|
|
f32 var_f30;
|
|
f32 sp24;
|
|
f32 var_f25;
|
|
if (i_this->mWaterFlag) {
|
|
var_f25 = ZREG_F(9) + -5.0f;
|
|
} else {
|
|
var_f25 = ZREG_F(8) + -12.0f;
|
|
}
|
|
|
|
s16 x_rot;
|
|
s16 y_rot;
|
|
s16 sp10 = cM_rndF2(65536.0f);
|
|
|
|
f32 var_f24 = JREG_F(8) + 3.0f;
|
|
f32 var_f31 = JREG_F(5) + (i_this->mBgc.GetGroundH() + 3.0f);
|
|
if (var_f31 < i_this->mGroundCross) {
|
|
var_f31 = i_this->mGroundCross;
|
|
}
|
|
|
|
f32 sp20;
|
|
f32 sp1C;
|
|
f32 var_f29;
|
|
f32 var_f28;
|
|
f32 var_f27;
|
|
f32 var_f26 = JREG_F(17) + 0.8f;
|
|
for (i = 1; i < 10; i++, pcVar1++, pcVar2++) {
|
|
sp20 = var_f24 * cM_ssin(sp10 + i * 7000);
|
|
sp1C = var_f24 * cM_ssin(sp10 + 10000 + i * 6000);
|
|
var_f27 = (10 - i) * 0.1f;
|
|
|
|
spc4.x = pcVar2->x + (sp20 + yg_p->field_0xf0.x * var_f27);
|
|
spc4.y = pcVar2->y + yg_p->field_0xf0.y * var_f27;
|
|
spc4.z = pcVar2->z + (sp1C + yg_p->field_0xf0.z * var_f27);
|
|
|
|
sp24 = spc4.x + (pcVar1->x - pcVar1[-1].x);
|
|
|
|
var_f29 = spc4.z + (pcVar1->z - pcVar1[-1].z);
|
|
|
|
var_f28 = var_f25 + (pcVar1->y + spc4.y);
|
|
if (var_f28 < var_f31) {
|
|
var_f28 = var_f31;
|
|
}
|
|
|
|
var_f30 = var_f28 - pcVar1[-1].y;
|
|
x_rot = -cM_atan2s(var_f30, var_f29);
|
|
y_rot = (s16)cM_atan2s(sp24, JMAFastSqrt(var_f30 * var_f30 + var_f29 * var_f29));
|
|
cMtx_XrotS(*calc_mtx, x_rot);
|
|
cMtx_YrotM(*calc_mtx, y_rot);
|
|
MtxPosition(&work, &pos_offset);
|
|
|
|
*pcVar2 = *pcVar1;
|
|
|
|
pcVar1->x = pcVar1[-1].x + pos_offset.x;
|
|
pcVar1->y = pcVar1[-1].y + pos_offset.y;
|
|
pcVar1->z = pcVar1[-1].z + pos_offset.z;
|
|
|
|
pcVar2->x = var_f26 * (pcVar1->x - pcVar2->x);
|
|
pcVar2->y = var_f26 * (pcVar1->y - pcVar2->y);
|
|
pcVar2->z = var_f26 * (pcVar1->z - pcVar2->z);
|
|
}
|
|
}
|
|
|
|
static void ke_move(e_yg_class* i_this, mDoExt_3DlineMat0_c* i_lineMat, yg_ke_s* yg_p, int i_idx, f32 i_posZ) {
|
|
ke_control(i_this, yg_p, i_idx, i_posZ);
|
|
cXyz* pos_p = i_lineMat->getPos(i_idx);
|
|
f32* size_p = i_lineMat->getSize(i_idx);
|
|
|
|
for (int i = 0; i < 10; i++, pos_p++, size_p++) {
|
|
*pos_p = yg_p->field_0x0[i];
|
|
|
|
if (i == JREG_S(7) + 8) {
|
|
*size_p = (JREG_S(8) + 6) * 0.1f;
|
|
} else if (i < 5) {
|
|
*size_p = 3.5f;
|
|
} else {
|
|
*size_p = cM_rndF2(1.0f) + 1.8f;
|
|
}
|
|
}
|
|
}
|
|
|
|
static cXyz ke_p[13] = {
|
|
cXyz(8.0f, 5.0f, 0.0f),
|
|
cXyz(30.0f, 13.0f, 0.0f),
|
|
cXyz(50.0f, 8.0f, 0.0f),
|
|
cXyz(5.0f, 5.0f, -10.0f),
|
|
cXyz(30.0f, 5.0f, -10.0f),
|
|
cXyz(50.0f, 5.0f, -5.0f),
|
|
cXyz(5.0f, 5.0f, 10.0f),
|
|
cXyz(30.0f, 5.0f, 10.0f),
|
|
cXyz(50.0f, 5.0f, 5.0f),
|
|
cXyz(10.0f, -2.0f, 10.0f),
|
|
cXyz(10.0f, -2.0f, -10.0f),
|
|
cXyz(40.0f, -2.0f, 10.0f),
|
|
cXyz(40.0f, -2.0f, -10.0f),
|
|
};
|
|
|
|
static csXyz ke_a[13] = {
|
|
csXyz(0, 0, 5000),
|
|
csXyz(0, 0, 3000),
|
|
csXyz(0, 0, 2000),
|
|
csXyz(0, -8000, 5000),
|
|
csXyz(0, -8000, 0),
|
|
csXyz(0, -8000, -3000),
|
|
csXyz(0, 8000, 5000),
|
|
csXyz(0, 8000, 0),
|
|
csXyz(0, 8000, -3000),
|
|
csXyz(0, 20000, 5000),
|
|
csXyz(0, -20000, 5000),
|
|
csXyz(0, 20000, -5000),
|
|
csXyz(0, -20000, -5000),
|
|
};
|
|
|
|
static void ke_set(e_yg_class* i_this) {
|
|
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
|
|
cXyz work, unused;
|
|
|
|
cM_initRnd2(12, 123, fopAcM_GetID(actor) * 2 + 50);
|
|
MTXCopy(i_this->mpMorf->getModel()->getAnmMtx(JNT_BODY), *calc_mtx);
|
|
f32 pos_z = ZREG_F(10) + 10.0f;
|
|
|
|
for (int i = 0; i < 13; i++) {
|
|
MtxPush();
|
|
MtxTrans(ke_p[i].x, ke_p[i].y, ke_p[i].z, 1);
|
|
cMtx_YrotM(*calc_mtx, ke_a[i].y);
|
|
cMtx_XrotM(*calc_mtx, ke_a[i].x);
|
|
cMtx_ZrotM(*calc_mtx, ke_a[i].z);
|
|
|
|
work.set(0.0f, 0.0f, 0.0f);
|
|
MtxPosition(&work, &i_this->mYgKes[i].field_0x0[0]);
|
|
|
|
if (i_this->mWaterFlag) {
|
|
work.set(0.0f, ZREG_F(5) + 5.0f, 0.0f);
|
|
} else {
|
|
work.set(0.0f, ZREG_F(4) + 15.0f, 0.0f);
|
|
}
|
|
MtxPosition(&work, &i_this->mYgKes[i].field_0xf0);
|
|
|
|
i_this->mYgKes[i].field_0xf0 -= i_this->mYgKes[i].field_0x0[0];
|
|
ke_move(i_this, &i_this->mLineMat, &i_this->mYgKes[i], i, pos_z);
|
|
MtxPull();
|
|
}
|
|
}
|
|
|
|
static void action(e_yg_class* i_this) {
|
|
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
|
|
fopAc_ac_c* player = dComIfGp_getPlayer(0);
|
|
cXyz work, speed_xz;
|
|
|
|
i_this->mPlayerDist = fopAcM_searchPlayerDistance(actor);
|
|
i_this->mPlayerAngleY = fopAcM_searchPlayerAngleY(actor);
|
|
|
|
damage_check(i_this);
|
|
s8 unk_flag_1 = 0;
|
|
s8 unk_flag_2 = 1;
|
|
s8 skull_flag = 0;
|
|
s8 status_flag = 1;
|
|
s8 co_bit_flag = 1;
|
|
dBgS_ObjGndChk_Spl gnd_chk_spl;
|
|
|
|
work = actor->current.pos;
|
|
work.y += 200.0f;
|
|
gnd_chk_spl.SetPos(&work);
|
|
i_this->mGroundCross = dComIfG_Bgsp().GroundCross(&gnd_chk_spl);
|
|
s8 link_search_flag = 0;
|
|
|
|
switch (i_this->mAction) {
|
|
case ACTION_NORMAL:
|
|
unk_flag_1 = e_yg_normal(i_this);
|
|
skull_flag = 1;
|
|
break;
|
|
|
|
case ACTION_ATTACK:
|
|
unk_flag_1 = e_yg_attack(i_this);
|
|
link_search_flag = 1;
|
|
break;
|
|
|
|
case ACTION_DOKURO:
|
|
e_yg_dokuro(i_this);
|
|
break;
|
|
|
|
case ACTION_SWIM:
|
|
e_yg_swim(i_this);
|
|
unk_flag_2 = 0;
|
|
break;
|
|
|
|
case ACTION_DAMAGE:
|
|
e_yg_damage(i_this);
|
|
unk_flag_2 = -1;
|
|
co_bit_flag = 0;
|
|
status_flag = 0;
|
|
break;
|
|
|
|
case ACTION_WOLFBITE:
|
|
e_yg_wolfbite(i_this);
|
|
co_bit_flag = 0;
|
|
unk_flag_2 = -1;
|
|
status_flag = 0;
|
|
break;
|
|
|
|
case ACTION_STANDBY:
|
|
e_yg_standby(i_this);
|
|
return;
|
|
}
|
|
|
|
if (link_search_flag) {
|
|
i_this->mSound.setLinkSearch(true);
|
|
} else {
|
|
i_this->mSound.setLinkSearch(false);
|
|
}
|
|
|
|
if (status_flag && actor->health > 0) {
|
|
fopAcM_OnStatus(actor, 0);
|
|
actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
|
|
} else {
|
|
fopAcM_OffStatus(actor, 0);
|
|
actor->attention_info.flags = 0;
|
|
}
|
|
|
|
if (skull_flag) {
|
|
i_this->mSkullActorID = fpcM_ERROR_PROCESS_ID_e;
|
|
|
|
if ((i_this->mFrameCounter & 15) == 0) {
|
|
fopAc_ac_c* skull_p = search_dokuro(i_this);
|
|
if (skull_p != NULL) {
|
|
work = skull_p->current.pos - actor->current.pos;
|
|
|
|
if (work.abs() < 500.0f) {
|
|
i_this->mSkullActorID = fopAcM_GetID(skull_p);
|
|
i_this->mAction = ACTION_DOKURO;
|
|
i_this->mActionMode = MODE_INIT;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (unk_flag_1 && i_this->mPlayerDist < 500.0f) {
|
|
if (daPy_getPlayerActorClass()->checkWolfBark()) {
|
|
i_this->mAction = ACTION_NORMAL;
|
|
i_this->mActionMode = NORMAL_MODE_5;
|
|
anm_init(i_this, BCK_YG_FIND, 1.0f, J3DFrameCtrl::EMode_NONE, 1.0f);
|
|
i_this->mTimers[0] = cM_rndF(10.0f) + 5.0f;
|
|
}
|
|
}
|
|
|
|
cLib_addCalcAngleS2(&actor->shape_angle.y, actor->current.angle.y, 2, 0x2000);
|
|
cLib_addCalcAngleS2(&actor->shape_angle.x, actor->current.angle.x, 2, 0x2000);
|
|
cLib_addCalcAngleS2(&actor->shape_angle.z, actor->current.angle.z, 2, 0x2000);
|
|
cMtx_YrotS(*calc_mtx, actor->current.angle.y);
|
|
work.x = 0.0f;
|
|
work.y = 0.0f;
|
|
work.z = actor->speedF;
|
|
MtxPosition(&work, &speed_xz);
|
|
actor->speed.x = speed_xz.x;
|
|
actor->speed.z = speed_xz.z;
|
|
actor->current.pos += actor->speed * l_HIO.basic_size;
|
|
actor->speed.y += actor->gravity;
|
|
actor->gravity = TREG_F(3) + -7.0f;
|
|
|
|
if (actor->speed.y < -80.0f) {
|
|
actor->speed.y = -80.0f;
|
|
}
|
|
|
|
if (co_bit_flag) {
|
|
i_this->mSph1.OnCoSetBit();
|
|
cXyz* ccMoveP = i_this->mStts.GetCCMoveP();
|
|
if (ccMoveP != NULL) {
|
|
actor->current.pos.x += ccMoveP->x * 0.3f;
|
|
actor->current.pos.z += ccMoveP->z * 0.3f;
|
|
}
|
|
} else {
|
|
i_this->mSph1.OffCoSetBit();
|
|
}
|
|
|
|
i_this->mBgc.CrrPos(dComIfG_Bgsp());
|
|
|
|
if (actor->current.pos.y <= i_this->mGroundCross - 10.0f + KREG_F(10)) {
|
|
i_this->mWaterFlag = 1;
|
|
} else {
|
|
i_this->mWaterFlag = 0;
|
|
}
|
|
|
|
f32 target = 0.0f;
|
|
if (unk_flag_2 == 1) {
|
|
if (actor->current.pos.y <= i_this->mGroundCross - 45.0f + KREG_F(0)) {
|
|
i_this->mAction = ACTION_SWIM;
|
|
i_this->mActionMode = MODE_INIT;
|
|
sibuki_set(i_this);
|
|
}
|
|
} else if (unk_flag_2 == 0) {
|
|
target = KREG_F(2) + 47.0f;
|
|
cXyz pos(actor->current.pos);
|
|
pos.y = i_this->mGroundCross;
|
|
fopAcM_effHamonSet(&i_this->mHamonPrtcl, &pos, 1.0f, KREG_F(11) + 0.1f);
|
|
|
|
if (actor->current.pos.y > i_this->mGroundCross - 35.0f + KREG_F(1)) {
|
|
i_this->mAction = ACTION_NORMAL;
|
|
i_this->mActionMode = MODE_INIT;
|
|
}
|
|
}
|
|
|
|
cLib_addCalc2(&i_this->mCurrentPosYOffset, target, 0.4f, 5.0f);
|
|
}
|
|
|
|
static void anm_se_set(e_yg_class* i_this) {
|
|
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
|
|
s8 footnote_flag = false;
|
|
|
|
if (i_this->mAnm == BCK_YG_WAIT) {
|
|
if (i_this->mpMorf->checkFrame(0.0f)) {
|
|
i_this->mSound.startCreatureVoice(Z2SE_EN_YG_V_NAKU, -1);
|
|
footnote_flag = true;
|
|
}
|
|
} else if (i_this->mAnm == BCK_YG_WALK) {
|
|
if (i_this->mpMorf->checkFrame(0.0f)) {
|
|
i_this->mSound.startCreatureVoice(Z2SE_EN_YG_V_NAKU, -1);
|
|
}
|
|
|
|
if (i_this->mpMorf->checkFrame(0.0f) || i_this->mpMorf->checkFrame(9.5f)) {
|
|
footnote_flag = true;
|
|
}
|
|
} else if (i_this->mAnm == BCK_YG_RUN) {
|
|
if (i_this->mpMorf->checkFrame(0.0f)) {
|
|
i_this->mSound.startCreatureVoice(Z2SE_EN_YG_V_NAKU, -1);
|
|
}
|
|
|
|
if (i_this->mpMorf->checkFrame(0.0f) || i_this->mpMorf->checkFrame(5.5f)) {
|
|
footnote_flag = true;
|
|
}
|
|
} else if (i_this->mAnm == BCK_YG_JUMP_START) {
|
|
if (i_this->mpMorf->checkFrame(6.5f) || i_this->mpMorf->checkFrame(8.0f)) {
|
|
footnote_flag = true;
|
|
}
|
|
} else if (i_this->mAnm == BCK_YG_JUMP_END) {
|
|
if (i_this->mpMorf->checkFrame(2.5f) || i_this->mpMorf->checkFrame(6.0f)) {
|
|
footnote_flag = true;
|
|
}
|
|
} else if (i_this->mAnm == BCK_YG_FIND) {
|
|
if (i_this->mpMorf->checkFrame(1.0f)) {
|
|
i_this->mSound.startCreatureVoice(Z2SE_EN_YG_V_FIND, -1);
|
|
}
|
|
} else if (i_this->mAnm == BCK_YG_GNAW) {
|
|
if (i_this->mpMorf->checkFrame(0.0f) || i_this->mpMorf->checkFrame(4.5f) || i_this->mpMorf->checkFrame(9.5f) || i_this->mpMorf->checkFrame(15.0f)) {
|
|
i_this->mSound.startCreatureSound(Z2SE_EN_YG_BITE, 0, -1);
|
|
}
|
|
} else if (i_this->mAnm == BCK_YG_SWIM && (i_this->mpMorf->checkFrame(0.0f) || i_this->mpMorf->checkFrame(9.5f))) {
|
|
i_this->mSound.startCreatureSound(Z2SE_EN_YG_SWIM, 0, -1);
|
|
}
|
|
|
|
if (footnote_flag) {
|
|
if (i_this->mWaterFlag) {
|
|
i_this->mSound.startCreatureSound(Z2SE_EN_YG_FN_WATER, 0, -1);
|
|
} else {
|
|
i_this->mSound.startCreatureSound(Z2SE_EN_YG_FOOTNOTE, 0, -1);
|
|
}
|
|
}
|
|
}
|
|
|
|
static int daE_YG_Execute(e_yg_class* i_this) {
|
|
fopEn_enemy_c* actor = (fopEn_enemy_c*)&i_this->actor;
|
|
cXyz work, center, unused;
|
|
|
|
i_this->mFrameCounter++;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
if (i_this->mTimers[i] != 0) {
|
|
i_this->mTimers[i]--;
|
|
}
|
|
}
|
|
|
|
if (i_this->mInvulnerabilityTimer != 0) {
|
|
i_this->mInvulnerabilityTimer--;
|
|
}
|
|
|
|
if (i_this->mSplashTimer != 0) {
|
|
i_this->mSplashTimer--;
|
|
}
|
|
|
|
J3DModel* model = i_this->mpMorf->getModel();
|
|
|
|
action(i_this);
|
|
|
|
if (i_this->mAction == ACTION_STANDBY) {
|
|
return 1;
|
|
}
|
|
|
|
if (i_this->mAction == ACTION_WOLFBITE) {
|
|
MTXCopy(daPy_getLinkPlayerActorClass()->getWolfMouthMatrix(), mDoMtx_stack_c::get());
|
|
mDoMtx_stack_c::multVecZero(&actor->current.pos);
|
|
mDoMtx_stack_c::YrotM(KREG_S(0));
|
|
mDoMtx_stack_c::XrotM((s16)(KREG_S(1) + 0x8000));
|
|
mDoMtx_stack_c::ZrotM(KREG_S(2) + 2500);
|
|
mDoMtx_stack_c::transM(KREG_F(0) + 10.0f, KREG_F(1) + -60.0f, KREG_F(2) + -20.0f);
|
|
model->setBaseTRMtx(mDoMtx_stack_c::get());
|
|
} else {
|
|
mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y + i_this->mCurrentPosYOffset, actor->current.pos.z);
|
|
mDoMtx_stack_c::YrotM((s16)actor->shape_angle.y);
|
|
mDoMtx_stack_c::XrotM((s16)actor->shape_angle.x);
|
|
mDoMtx_stack_c::ZrotM(actor->shape_angle.z);
|
|
}
|
|
|
|
mDoMtx_stack_c::scaleM(l_HIO.basic_size, l_HIO.basic_size, l_HIO.basic_size);
|
|
model->setBaseTRMtx(mDoMtx_stack_c::get());
|
|
|
|
i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
|
|
i_this->mpMorf->modelCalc();
|
|
ke_set(i_this);
|
|
anm_se_set(i_this);
|
|
|
|
MTXCopy(model->getAnmMtx(JNT_BODY), *calc_mtx);
|
|
work.set(TREG_F(0) + 30.0f, TREG_F(1), TREG_F(2));
|
|
MtxPosition(&work, &actor->eyePos);
|
|
actor->attention_info.position = actor->eyePos;
|
|
actor->attention_info.position.y += 40.0f;
|
|
|
|
work.set(BREG_F(0) + 10.0f, BREG_F(1) + 10.0f, BREG_F(2));
|
|
MtxPosition(&work, ¢er);
|
|
i_this->mSph1.SetC(center);
|
|
i_this->mSph1.SetR((JREG_F(3) + 35.0f) * l_HIO.basic_size);
|
|
dComIfG_Ccsp()->Set(&i_this->mSph1);
|
|
|
|
if (i_this->mUnkFlag1 == 0) {
|
|
center.x += 10000.0f;
|
|
} else {
|
|
work.set(TREG_F(8), TREG_F(9), TREG_F(10));
|
|
MtxPosition(&work, ¢er);
|
|
i_this->mUnkFlag1 = 0;
|
|
}
|
|
|
|
i_this->mSph2.SetC(center);
|
|
i_this->mSph2.SetR((JREG_F(2) + 20.0f) * l_HIO.basic_size);
|
|
dComIfG_Ccsp()->Set(&i_this->mSph2);
|
|
|
|
if (i_this->mWaterFlag && i_this->mAnm == BCK_YG_RUN && (i_this->mpMorf->checkFrame(1.0f) || i_this->mpMorf->checkFrame(7.0f)) && cM_rndF(1.0f) < 0.5f) {
|
|
static cXyz sc(0.3f, 0.3f, 0.3f);
|
|
static u16 eff_id[4] = {
|
|
ID_ZI_J_DOWNWTRA_A, ID_ZI_J_DOWNWTRA_B, ID_ZI_J_DOWNWTRA_C, ID_ZI_J_DOWNWTRA_D,
|
|
};
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
i_this->mDownWtrAPrtcls[i] = dComIfGp_particle_set(i_this->mDownWtrAPrtcls[i], eff_id[i], &actor->current.pos, &actor->tevStr,
|
|
&actor->shape_angle, &sc, 0xFF, NULL, -1, NULL, NULL, NULL);
|
|
}
|
|
}
|
|
|
|
if (i_this->mDeathFlag == 0) {
|
|
i_this->mUnkPrtcl = dComIfGp_particle_set(i_this->mUnkPrtcl, dPa_RM(ID_ZF_S_YGCONST00), &actor->current.pos, NULL, NULL);
|
|
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->mUnkPrtcl);
|
|
if (emitter != NULL) {
|
|
emitter->setGlobalRTMatrix(model->getAnmMtx(JNT_BODY));
|
|
}
|
|
}
|
|
|
|
cXyz i_effSize(0.5f, 0.5f, 0.5f);
|
|
setMidnaBindEffect(actor, &i_this->mSound, &actor->eyePos, &i_effSize);
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int daE_YG_IsDelete(e_yg_class* i_this) {
|
|
return 1;
|
|
}
|
|
|
|
static int daE_YG_Delete(e_yg_class* i_this) {
|
|
fopAc_ac_c* actor = (fopAc_ac_c*)&i_this->actor;
|
|
fopAcM_RegisterDeleteID(i_this, "E_YG");
|
|
|
|
dComIfG_resDelete(&i_this->mPhase, "E_YG");
|
|
|
|
if (i_this->mIsFirstSpawn) {
|
|
hio_set = false;
|
|
mDoHIO_DELETE_CHILD(l_HIO.id);
|
|
}
|
|
|
|
if (actor->heap != NULL) {
|
|
i_this->mpMorf->stopZelAnime();
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int useHeapInit(fopAc_ac_c* a_this) {
|
|
e_yg_class* i_this = (e_yg_class*)a_this;
|
|
|
|
i_this->mpMorf = JKR_NEW mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_YG", 0x13), NULL, NULL,
|
|
(J3DAnmTransform*)dComIfG_getObjectRes("E_YG", 0xF), 2, 1.0f, 0, -1,
|
|
&i_this->mSound, J3DMdlFlag_DifferedDLBuffer, 0x11000084);
|
|
if (i_this->mpMorf == NULL || i_this->mpMorf->getModel() == NULL) {
|
|
return 0;
|
|
}
|
|
|
|
if (!i_this->mLineMat.init(13, 10, 1)) {
|
|
return 0;
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static cPhs_Step daE_YG_Create(fopAc_ac_c* actor) {
|
|
e_yg_class* i_this = (e_yg_class*)actor;
|
|
|
|
fopAcM_ct(&i_this->actor, e_yg_class);
|
|
|
|
cPhs_Step phase = dComIfG_resLoad(&i_this->mPhase, "E_YG");
|
|
if (phase == cPhs_COMPLEATE_e) {
|
|
OS_REPORT("E_YG PARAM %x\n", fopAcM_GetParam(actor));
|
|
|
|
s32 swBit = (fopAcM_GetParam(actor) & 0xFF0000) >> 16;
|
|
if (swBit != 0xFF) {
|
|
if (dComIfGs_isSwitch(swBit, fopAcM_GetRoomNo(actor))) {
|
|
return cPhs_ERROR_e;
|
|
}
|
|
}
|
|
|
|
i_this->arg0 = fopAcM_GetParam(actor);
|
|
i_this->arg1 = (fopAcM_GetParam(actor) & 0xff00) >> 8;
|
|
i_this->mSwBit = (fopAcM_GetParam(actor) & 0xff000000) >> 24;
|
|
|
|
OS_REPORT("E_YG//////////////E_YG SET 1 !!\n");
|
|
|
|
if (!fopAcM_entrySolidHeap(actor, useHeapInit, 0x3c60)) {
|
|
OS_REPORT("//////////////E_YG SET NON !!\n");
|
|
return cPhs_ERROR_e;
|
|
}
|
|
|
|
if (!hio_set) {
|
|
i_this->mIsFirstSpawn = 1;
|
|
hio_set = true;
|
|
l_HIO.id = mDoHIO_CREATE_CHILD("グース", &l_HIO);
|
|
}
|
|
|
|
fopAcM_SetMtx(actor, i_this->mpMorf->getModel()->getBaseTRMtx());
|
|
|
|
actor->field_0x560 = actor->health = 1;
|
|
|
|
static dCcD_SrcSph cc_sph_src = {
|
|
{
|
|
{0x0, {{0x0, 0x0, 0x0}, {0xdafbfdff, 0x3}, 0x75}}, // mObj
|
|
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
|
|
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
|
|
{0x0}, // mGObjCo
|
|
}, // mObjInf
|
|
{
|
|
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
|
|
} // mSphAttr
|
|
};
|
|
|
|
static dCcD_SrcSph at_sph_src = {
|
|
{
|
|
{0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0xd}, {0x0, 0x0}, 0x0}}, // mObj
|
|
#if DEBUG
|
|
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
|
|
#else
|
|
{dCcD_SE_SOFT_BODY, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
|
|
#endif
|
|
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
|
|
{0x0}, // mGObjCo
|
|
}, // mObjInf
|
|
{
|
|
{{0.0f, 0.0f, 0.0f}, 20.0f} // mSph
|
|
} // mSphAttr
|
|
};
|
|
|
|
i_this->mStts.Init(30, 0, actor);
|
|
i_this->mSph1.Set(cc_sph_src);
|
|
i_this->mSph1.SetStts(&i_this->mStts);
|
|
i_this->mSph2.Set(at_sph_src);
|
|
i_this->mSph2.SetStts(&i_this->mStts);
|
|
i_this->mBgc.Set(fopAcM_GetPosition_p(actor), fopAcM_GetOldPosition_p(actor), actor, 1,
|
|
&i_this->mAcchCir, fopAcM_GetSpeed_p(actor), NULL, NULL);
|
|
i_this->mAcchCir.SetWall(30.0f, 41.0f);
|
|
|
|
i_this->mSound.init(&actor->current.pos, &actor->eyePos, 3, 1);
|
|
i_this->mSound.setEnemyName("E_yg");
|
|
|
|
i_this->mAtInfo.mpSound = &i_this->mSound;
|
|
|
|
i_this->mFrameCounter = (s16)cM_rndF(65535.0f);
|
|
|
|
if (i_this->mSwBit != 0xFF) {
|
|
if (!dComIfGs_isSwitch(i_this->mSwBit, fopAcM_GetRoomNo(actor))) {
|
|
i_this->mDispFlag = 1;
|
|
i_this->mAction = ACTION_STANDBY;
|
|
}
|
|
|
|
i_this->mUnkFlag2 = 1;
|
|
}
|
|
|
|
i_this->mDistance = l_HIO.pl_recognition_dist;
|
|
|
|
/* If Phantom Zant actor exists */
|
|
if (fopAcM_SearchByName(fpcNm_E_PZ_e) != 0) {
|
|
i_this->mDistance = 10000.0f;
|
|
i_this->mUnkFlag2 = 1;
|
|
}
|
|
|
|
daE_YG_Execute(i_this);
|
|
}
|
|
|
|
return phase;
|
|
}
|
|
|
|
AUDIO_INSTANCES;
|
|
|
|
static actor_method_class l_daE_YG_Method = {
|
|
(process_method_func)daE_YG_Create,
|
|
(process_method_func)daE_YG_Delete,
|
|
(process_method_func)daE_YG_Execute,
|
|
(process_method_func)daE_YG_IsDelete,
|
|
(process_method_func)daE_YG_Draw,
|
|
};
|
|
|
|
actor_process_profile_definition g_profile_E_YG = {
|
|
/* Layer ID */ fpcLy_CURRENT_e,
|
|
/* List ID */ 7,
|
|
/* List Prio */ fpcPi_CURRENT_e,
|
|
/* Proc Name */ fpcNm_E_YG_e,
|
|
/* Proc SubMtd */ &g_fpcLf_Method.base,
|
|
/* Size */ sizeof(e_yg_class),
|
|
/* Size Other */ 0,
|
|
/* Parameters */ 0,
|
|
/* Leaf SubMtd */ &g_fopAc_Method.base,
|
|
/* Draw Prio */ fpcDwPi_E_YG_e,
|
|
/* Actor SubMtd */ &l_daE_YG_Method,
|
|
/* Status */ fopAcStts_UNK_0x40000_e | fopAcStts_UNK_0x10000_e | fopAcStts_CULL_e | fopAcStts_UNK_0x20_e,
|
|
/* Group */ fopAc_ENEMY_e,
|
|
/* Cull Type */ fopAc_CULLBOX_0_e,
|
|
};
|