Files
dusklight/CMakeLists.txt
T
2026-03-14 17:35:09 +01:00

133 lines
5.4 KiB
CMake

cmake_minimum_required(VERSION 3.13)
if (APPLE)
project(dusk LANGUAGES C CXX OBJC OBJCXX)
else ()
project(dusk LANGUAGES C CXX)
endif ()
set(CMAKE_C_STANDARD 11)
set(CMAKE_CXX_STANDARD 20)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
set(DAWN_USE_WAYLAND ON CACHE BOOL "Enable support for Wayland surface" FORCE)
endif ()
set(AURORA_ENABLE_DVD ON CACHE BOOL "Enable DVD API support" FORCE)
set(AURORA_ENABLE_CARD ON CACHE BOOL "Enable CARD API support" FORCE)
add_subdirectory(extern/aurora EXCLUDE_FROM_ALL)
option(DUSK_BUILD_WARNINGS "If off, compiler warnings will be suppressed")
option(DUSK_SELECTED_OPT "If on, selected parts of the project will be compiled with optimizations on Debug, intending to make the game run at 30 FPS. Note for MSVC: you will need to remove '/RTC1' from your debug flags in CMake.")
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
# -Wno-multichar: Multi-character constants ('ABCD') are implementation-defined but all compilers
# (CW, GCC, Clang, MSVC) encode them identically in big-endian order.
# For >4-char literals (which GCC/Clang truncate to int), use the MULTI_CHAR() macro.
# -Wwrite-strings: Game code relies on implicit const char* -> char* conversions
# -Wdeprecated-declarations: JSystem uses std::iterator, deprecated in C++17
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar -Wno-write-strings")
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-multichar -Wno-write-strings -Wno-trigraphs -Wno-deprecated-declarations")
set(CMAKE_INSTALL_RPATH "$ORIGIN")
set(CMAKE_BUILD_RPATH "$ORIGIN")
elseif (APPLE)
add_compile_options(-Wno-declaration-after-statement -Wno-non-pod-varargs)
set(CMAKE_INSTALL_RPATH "$ORIGIN")
set(CMAKE_BUILD_RPATH "$ORIGIN")
elseif (MSVC)
add_compile_options(/bigobj)
add_compile_options(/Zc:strictStrings-)
add_compile_options(/MP)
if (NOT DUSK_BUILD_WARNINGS)
add_compile_options(/W0)
else ()
# Disable warnings
add_compile_options(/wd4068) # unknown pragma
add_compile_options(/wd4291) # no matching delete operator, leaks if exception thrown
# Only show warnings once
add_compile_options(/wo4244) # narrowing conversion, possible data loss
endif ()
add_compile_options(/utf-8)
endif ()
include(FetchContent)
message(STATUS "dusk: Fetching cxxopts")
FetchContent_Declare(
cxxopts
GIT_REPOSITORY https://github.com/jarro2783/cxxopts.git
GIT_TAG v3.3.1
)
FetchContent_MakeAvailable(cxxopts)
message(STATUS "Dusk: Fetching SDL3-mixer")
include(cmake/SDL-mixer.cmake)
include(files.cmake)
# TODO: version handling for res includes
set(DUSK_GAME_NAME "GZ2E")
set(DUSK_GAME_VERSION "01")
set(DUSK_TP_VERSION ${DUSK_GAME_NAME}${DUSK_GAME_VERSION})
message(STATUS "dusk: Game Name: ${DUSK_GAME_NAME}")
message(STATUS "dusk: Game Version: ${DUSK_GAME_VERSION}")
message(STATUS "dusk: TP Version: ${DUSK_TP_VERSION}")
source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${JSYSTEM_FILES} ${JSYSTEM_DEBUG_FILES} ${REL_FILES})
source_group("dusk" FILES ${DUSK_FILES})
# game_debug is for game code files that we know work when compiled with DEBUG=1
# Of course, if building a release build, this distinction is irrelevant
add_library(game_debug STATIC ${JSYSTEM_DEBUG_FILES} ${SSYSTEM_FILES}
src/dusk/audio/DuskAudioSystem.cpp
src/dusk/audio/JASCriticalSection.cpp
src/dusk/audio/DuskDsp.hpp
src/dusk/audio/DuskDsp.cpp
src/dusk/audio/Adpcm.cpp
src/dusk/audio/Adpcm.hpp)
target_compile_definitions(game_debug PRIVATE TARGET_PC AVOID_UB=1 VERSION=0 $<$<CONFIG:Debug>:DEBUG=1>)
# Make these properties PUBLIC so that the regular game target also sees them.
target_include_directories(game_debug PUBLIC
include
src
assets/${DUSK_TP_VERSION}
libs/JSystem/include
extern/aurora/include/dolphin
extern
${CMAKE_SOURCE_DIR}/build/${DUSK_TP_VERSION}/include
build/${DUSK_TP_VERSION}/include)
target_link_libraries(game_debug PUBLIC aurora::core aurora::gx aurora::gd aurora::si aurora::vi aurora::pad aurora::mtx aurora::os aurora::dvd aurora::card SDL3_mixer::SDL3_mixer)
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
add_library(game SHARED ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${SSYSTEM_FILES} ${JSYSTEM_FILES} ${REL_FILES} ${DUSK_FILES} ${DOLPHIN_FILES}
src/dusk/imgui/ImGuiStubLog.cpp
src/dusk/imgui/ImGuiAudio.cpp)
target_link_libraries(game PRIVATE game_debug cxxopts::cxxopts)
target_compile_definitions(game PRIVATE TARGET_PC AVOID_UB=1 VERSION=0 NDEBUG=1 NDEBUG_DEFINED=1 DEBUG_DEFINED=0
DUSK_TP_VERSION="${DUSK_TP_VERSION}" DUSK_GAME_NAME="${DUSK_GAME_NAME}" DUSK_GAME_VERSION="${DUSK_GAME_VERSION}")
add_executable(dusk src/dusk/main.cpp)
target_compile_definitions(dusk PRIVATE TARGET_PC AVOID_UB=1 VERSION=0)
target_include_directories(dusk PRIVATE include)
target_link_libraries(dusk PRIVATE game aurora::main)
include(extern/aurora/cmake/AuroraCopyRuntimeDLLs.cmake)
aurora_copy_runtime_dlls(dusk game)
if (DUSK_SELECTED_OPT)
if (CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
set(_opt_flags /O2 /Ob2)
elseif (CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "GNU")
set(_opt_flags -O2)
endif ()
target_compile_options(xxhash PRIVATE ${_opt_flags})
target_compile_options(aurora_gx PRIVATE ${_opt_flags})
endif ()