mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-07 11:27:26 -04:00
133 lines
5.4 KiB
CMake
133 lines
5.4 KiB
CMake
cmake_minimum_required(VERSION 3.13)
|
|
if (APPLE)
|
|
project(dusk LANGUAGES C CXX OBJC OBJCXX)
|
|
else ()
|
|
project(dusk LANGUAGES C CXX)
|
|
endif ()
|
|
|
|
set(CMAKE_C_STANDARD 11)
|
|
set(CMAKE_CXX_STANDARD 20)
|
|
set(CMAKE_CXX_STANDARD_REQUIRED ON)
|
|
set(CMAKE_POSITION_INDEPENDENT_CODE ON)
|
|
|
|
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
|
|
set(DAWN_USE_WAYLAND ON CACHE BOOL "Enable support for Wayland surface" FORCE)
|
|
endif ()
|
|
set(AURORA_ENABLE_DVD ON CACHE BOOL "Enable DVD API support" FORCE)
|
|
set(AURORA_ENABLE_CARD ON CACHE BOOL "Enable CARD API support" FORCE)
|
|
add_subdirectory(extern/aurora EXCLUDE_FROM_ALL)
|
|
|
|
option(DUSK_BUILD_WARNINGS "If off, compiler warnings will be suppressed")
|
|
option(DUSK_SELECTED_OPT "If on, selected parts of the project will be compiled with optimizations on Debug, intending to make the game run at 30 FPS. Note for MSVC: you will need to remove '/RTC1' from your debug flags in CMake.")
|
|
|
|
if (CMAKE_SYSTEM_NAME STREQUAL Linux)
|
|
# -Wno-multichar: Multi-character constants ('ABCD') are implementation-defined but all compilers
|
|
# (CW, GCC, Clang, MSVC) encode them identically in big-endian order.
|
|
# For >4-char literals (which GCC/Clang truncate to int), use the MULTI_CHAR() macro.
|
|
# -Wwrite-strings: Game code relies on implicit const char* -> char* conversions
|
|
# -Wdeprecated-declarations: JSystem uses std::iterator, deprecated in C++17
|
|
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} -Wno-multichar -Wno-write-strings")
|
|
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -Wno-multichar -Wno-write-strings -Wno-trigraphs -Wno-deprecated-declarations")
|
|
set(CMAKE_INSTALL_RPATH "$ORIGIN")
|
|
set(CMAKE_BUILD_RPATH "$ORIGIN")
|
|
elseif (APPLE)
|
|
add_compile_options(-Wno-declaration-after-statement -Wno-non-pod-varargs)
|
|
set(CMAKE_INSTALL_RPATH "$ORIGIN")
|
|
set(CMAKE_BUILD_RPATH "$ORIGIN")
|
|
elseif (MSVC)
|
|
add_compile_options(/bigobj)
|
|
add_compile_options(/Zc:strictStrings-)
|
|
add_compile_options(/MP)
|
|
if (NOT DUSK_BUILD_WARNINGS)
|
|
add_compile_options(/W0)
|
|
else ()
|
|
# Disable warnings
|
|
add_compile_options(/wd4068) # unknown pragma
|
|
add_compile_options(/wd4291) # no matching delete operator, leaks if exception thrown
|
|
# Only show warnings once
|
|
add_compile_options(/wo4244) # narrowing conversion, possible data loss
|
|
endif ()
|
|
add_compile_options(/utf-8)
|
|
endif ()
|
|
|
|
|
|
include(FetchContent)
|
|
|
|
message(STATUS "dusk: Fetching cxxopts")
|
|
FetchContent_Declare(
|
|
cxxopts
|
|
GIT_REPOSITORY https://github.com/jarro2783/cxxopts.git
|
|
GIT_TAG v3.3.1
|
|
)
|
|
|
|
FetchContent_MakeAvailable(cxxopts)
|
|
|
|
message(STATUS "Dusk: Fetching SDL3-mixer")
|
|
|
|
include(cmake/SDL-mixer.cmake)
|
|
include(files.cmake)
|
|
|
|
# TODO: version handling for res includes
|
|
|
|
set(DUSK_GAME_NAME "GZ2E")
|
|
set(DUSK_GAME_VERSION "01")
|
|
|
|
set(DUSK_TP_VERSION ${DUSK_GAME_NAME}${DUSK_GAME_VERSION})
|
|
|
|
message(STATUS "dusk: Game Name: ${DUSK_GAME_NAME}")
|
|
message(STATUS "dusk: Game Version: ${DUSK_GAME_VERSION}")
|
|
message(STATUS "dusk: TP Version: ${DUSK_TP_VERSION}")
|
|
|
|
source_group("dolzel" FILES ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${JSYSTEM_FILES} ${JSYSTEM_DEBUG_FILES} ${REL_FILES})
|
|
source_group("dusk" FILES ${DUSK_FILES})
|
|
|
|
# game_debug is for game code files that we know work when compiled with DEBUG=1
|
|
# Of course, if building a release build, this distinction is irrelevant
|
|
add_library(game_debug STATIC ${JSYSTEM_DEBUG_FILES} ${SSYSTEM_FILES}
|
|
src/dusk/audio/DuskAudioSystem.cpp
|
|
src/dusk/audio/JASCriticalSection.cpp
|
|
src/dusk/audio/DuskDsp.hpp
|
|
src/dusk/audio/DuskDsp.cpp
|
|
src/dusk/audio/Adpcm.cpp
|
|
src/dusk/audio/Adpcm.hpp)
|
|
target_compile_definitions(game_debug PRIVATE TARGET_PC AVOID_UB=1 VERSION=0 $<$<CONFIG:Debug>:DEBUG=1>)
|
|
|
|
# Make these properties PUBLIC so that the regular game target also sees them.
|
|
target_include_directories(game_debug PUBLIC
|
|
include
|
|
src
|
|
assets/${DUSK_TP_VERSION}
|
|
libs/JSystem/include
|
|
extern/aurora/include/dolphin
|
|
extern
|
|
${CMAKE_SOURCE_DIR}/build/${DUSK_TP_VERSION}/include
|
|
build/${DUSK_TP_VERSION}/include)
|
|
target_link_libraries(game_debug PUBLIC aurora::core aurora::gx aurora::gd aurora::si aurora::vi aurora::pad aurora::mtx aurora::os aurora::dvd aurora::card SDL3_mixer::SDL3_mixer)
|
|
|
|
set(CMAKE_WINDOWS_EXPORT_ALL_SYMBOLS ON)
|
|
add_library(game SHARED ${DOLZEL_FILES} ${Z2AUDIOLIB_FILES} ${SSYSTEM_FILES} ${JSYSTEM_FILES} ${REL_FILES} ${DUSK_FILES} ${DOLPHIN_FILES}
|
|
src/dusk/imgui/ImGuiStubLog.cpp
|
|
src/dusk/imgui/ImGuiAudio.cpp)
|
|
|
|
target_link_libraries(game PRIVATE game_debug cxxopts::cxxopts)
|
|
target_compile_definitions(game PRIVATE TARGET_PC AVOID_UB=1 VERSION=0 NDEBUG=1 NDEBUG_DEFINED=1 DEBUG_DEFINED=0
|
|
DUSK_TP_VERSION="${DUSK_TP_VERSION}" DUSK_GAME_NAME="${DUSK_GAME_NAME}" DUSK_GAME_VERSION="${DUSK_GAME_VERSION}")
|
|
add_executable(dusk src/dusk/main.cpp)
|
|
target_compile_definitions(dusk PRIVATE TARGET_PC AVOID_UB=1 VERSION=0)
|
|
target_include_directories(dusk PRIVATE include)
|
|
target_link_libraries(dusk PRIVATE game aurora::main)
|
|
|
|
include(extern/aurora/cmake/AuroraCopyRuntimeDLLs.cmake)
|
|
aurora_copy_runtime_dlls(dusk game)
|
|
|
|
if (DUSK_SELECTED_OPT)
|
|
if (CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "MSVC")
|
|
set(_opt_flags /O2 /Ob2)
|
|
elseif (CMAKE_CXX_COMPILER_FRONTEND_VARIANT STREQUAL "GNU")
|
|
set(_opt_flags -O2)
|
|
endif ()
|
|
|
|
target_compile_options(xxhash PRIVATE ${_opt_flags})
|
|
target_compile_options(aurora_gx PRIVATE ${_opt_flags})
|
|
endif ()
|