Files
dusklight/src/Z2AudioLib/Z2DebugSys.cpp
T
2026-03-13 02:50:53 -04:00

120 lines
5.0 KiB
C++

#include "Z2AudioLib/Z2DebugSys.h"
#include "JSystem/JAHNodeLib/JAHSoundPlayerNode.h"
#include "JSystem/JAHostIO/JAHioMgr.h"
#include "JSystem/JAWExtSystem/JAWExtSystem.h"
#include "JSystem/JAWWinLib/JAWBankView.h"
#include "JSystem/JAWWinLib/JAWChView.h"
#include "JSystem/JAWWinLib/JAWHioBankEdit.h"
#include "JSystem/JAWWinLib/JAWHioReceiver.h"
#include "JSystem/JAWWinLib/JAWPlayerChView.h"
#include "JSystem/JAWWinLib/JAWReportView.h"
#include "JSystem/JAWWinLib/JAWSysMemView.h"
#include "JSystem/JAWWinLib/JAWVolume.h"
#include "JSystem/JAudio2/JASReport.h"
#include "JSystem/JKernel/JKRExpHeap.h"
#include "Z2AudioLib/Z2F1TestWindow.h"
#include "Z2AudioLib/Z2FxLineMgr.h"
#include "Z2AudioLib/Z2SeView.h"
#include "Z2AudioLib/Z2SoundPlayer.h"
#include "Z2AudioLib/Z2TrackView.h"
#include "Z2AudioLib/Z2WaveArcLoader.h"
#include "m_Do/m_Do_hostIO.h"
#include "m_Do/m_Do_ext.h"
Z2DebugSys::Z2DebugSys() : JASGlobalInstance<Z2DebugSys>(true) { }
void Z2DebugSys::initJAW() {
JKRHeap* oldHeap = JKRHeap::getCurrentHeap();
JKRExpHeap* heap = mDoExt_getGameHeap();
Z2SoundPlayer* soundPlayer;
JAWSysMemView* sysMemView;
JAWBankView* bankView;
JAWChView* chView;
Z2TrackView* trackView;
JAWReportView* reportView;
JAWHioBankEdit* hioBankEdit;
Z2WaveArcLoader* waveArcLoader;
JAWVolume* volume;
Z2PlaySeView* playSeView;
Z2AudSettingView* audSettingView;
Z2DSPCheck* dspCheck;
Z2EntrySeView* entrySeView;
JAWPlayerChView* playerChView;
JKRSetCurrentHeap(heap);
u32 local_50 = heap->getFreeSize();
soundPlayer = JKR_NEW_ARGS (heap, 0) Z2SoundPlayer("GC-Zelda2");
sysMemView = JKR_NEW_ARGS (heap, 0) JAWSysMemView;
bankView = JKR_NEW_ARGS (heap, 0) JAWBankView;
chView = JKR_NEW_ARGS (heap, 0) JAWChView;
trackView = JKR_NEW_ARGS (heap, 0) Z2TrackView(0, Z2TrackView::DISPMODE0);
reportView = JKR_NEW_ARGS (heap, 0) JAWReportView;
JASReportInit(heap, 500);
hioBankEdit = JKR_NEW_ARGS (heap, 0) JAWHioBankEdit;
waveArcLoader = JKR_NEW_ARGS (heap, 0) Z2WaveArcLoader;
volume = JKR_NEW_ARGS (heap, 0) JAWVolume(90, 480);
playSeView = JKR_NEW_ARGS (heap, 0) Z2PlaySeView;
audSettingView = JKR_NEW_ARGS (heap, 0) Z2AudSettingView;
dspCheck = JKR_NEW_ARGS (heap, 0) Z2DSPCheck;
JAWExtSystem::registWindow(1, soundPlayer, 10, 22);
entrySeView = JKR_NEW_ARGS (heap, 0) Z2EntrySeView;
JAWExtSystem::registWindow(2, entrySeView, 10, 22);
JAWExtSystem::registWindow(3, playSeView, 10, 22);
JAWExtSystem::registWindow(4, sysMemView, 10, 22);
JAWExtSystem::registWindow(5, bankView, 10, 22);
JAWExtSystem::registWindow(6, chView, 10, 22);
JAWExtSystem::registWindow(7, trackView, 10, 22);
playerChView = JKR_NEW_ARGS (heap, 0) JAWPlayerChView;
JAWExtSystem::registWindow(8, playerChView, 10, 22);
JAWExtSystem::registWindow(11, reportView, 330, 0);
JAWExtSystem::registWindow(12, hioBankEdit, 10, 0);
JAWExtSystem::registWindow(13, volume, 0, 0);
JAWExtSystem::registWindow(15, waveArcLoader, 10, 100);
JAWExtSystem::registWindow(16, dspCheck, 10, 100);
JAWExtSystem::registWindow(17, audSettingView, 10, 100);
JKRSetCurrentHeap(oldHeap);
}
void Z2DebugSys::initSoundHioNode() {
JKRHeap* oldHeap = JKRHeap::getCurrentHeap();
JKRExpHeap* heap = mDoExt_getGameHeap();
JKRSetCurrentHeap(heap);
s32 freeSize = heap->getFreeSize();
JAHSingletonBase<JAHioMgr>::newInstance();
JAHioNode* soundRoot = JKR_NEW_ARGS (heap, 0) JAHioNode("サウンド");
JUT_ASSERT(239, soundRoot);
JAHSingletonBase<JAHioMgr>::getIns()->init_OnGame();
JAHSingletonBase<JAHioMgr>::getIns()->appendRootNode(&mDoHIO_root, soundRoot);
mDoHIO_createChild("サウンド", soundRoot);
JAHSoundPlayerNode* soundPlayerNode = JKR_NEW_ARGS (heap, 0) JAHSoundPlayerNode;
JUT_ASSERT(258, soundPlayerNode);
soundRoot->appendNode(soundPlayerNode, NULL);
Z2ParamNode* paramNode = JKR_NEW_ARGS (heap, 0) Z2ParamNode;
JUT_ASSERT(262, paramNode);
soundRoot->appendNode(paramNode, NULL);
Z2FxLineEditNode* fxNode = JKR_NEW_ARGS (heap, 0) Z2FxLineEditNode(heap);
JUT_ASSERT(267, fxNode);
soundRoot->appendNode(fxNode, NULL);
Z2F1SwingTestNode* f1TestWin = JKR_NEW_ARGS (heap, 0) Z2F1SwingTestNode;
JUT_ASSERT(284, f1TestWin);
soundRoot->appendNode(f1TestWin, NULL);
JAWExtSystem::registWindow(10, f1TestWin, 10, 22);
JKRSetCurrentHeap(oldHeap);
}
void Z2DebugSys::debugframework() {
JAHSingletonBase<JAHioMgr>::getIns()->framework();
}
JAISeqDataMgr* Z2DebugSys::initSeSeqDataMgr(const void* param_1) {
Z2HioSeSeqDataMgr* seqDataMgr = NULL;
JKRHeap* oldHeap = JKRHeap::getCurrentHeap();
JKRExpHeap* heap = mDoExt_getGameHeap();
JKRSetCurrentHeap(heap);
s32 freeSize = heap->getFreeSize();
JAWHioReceiver* receiver = JKR_NEW_ARGS (heap, 0) JAWHioReceiver;
JAWExtSystem::registWindow(0, receiver, 10, 22);
seqDataMgr = JKR_NEW_ARGS (heap, 0) Z2HioSeSeqDataMgr(param_1, receiver);
JKRSetCurrentHeap(oldHeap);
return seqDataMgr;
}