Files
dusklight/src/SSystem/SComponent/c_m3d_g_cyl.cpp
T
TakaRikka dfa8efa97b project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

56 lines
1.1 KiB
C++

/**
* c_m3d_g_cyl.cpp
*
*/
#include "SSystem/SComponent/c_m3d_g_cyl.h"
#include "SSystem/SComponent/c_m3d.h"
cM3dGCyl::cM3dGCyl(const cXyz* center, f32 radius, f32 height) {
SetC(*center);
SetR(radius);
SetH(height);
}
void cM3dGCyl::Set(const cM3dGCylS& other) {
SetC(cXyz(other.mCenter));
SetR(other.mRadius);
SetH(other.mHeight);
}
void cM3dGCyl::Set(const cXyz& center, f32 radius, f32 height) {
SetC(center);
SetR(radius);
SetH(height);
}
void cM3dGCyl::SetC(const cXyz& center) {
mCenter = center;
}
void cM3dGCyl::SetH(f32 height) {
mHeight = height;
}
void cM3dGCyl::SetR(f32 radius) {
mRadius = radius;
}
bool cM3dGCyl::cross(const cM3dGSph* other, cXyz* out) const {
f32 f;
return cM3d_Cross_CylSph(this, other, out, &f);
}
bool cM3dGCyl::cross(const cM3dGCyl* other, cXyz* out) const {
return cM3d_Cross_CylCyl(this, other, out);
}
void cM3dGCyl::calcMinMax(cXyz* min, cXyz* max) {
min->x = mCenter.x - mRadius;
min->y = mCenter.y;
min->z = mCenter.z - mRadius;
max->x = mCenter.x + mRadius;
max->y = mCenter.y + mHeight;
max->z = mCenter.z + mRadius;
}