Files
dusklight/src/d/actor/d_a_do.cpp
T
Pieter-Jan Briers 00ed9402cd 26 02 27 pjb dev 2 (#41)
* fix kankyo UB

* Fix TEV Stage DL writing

BE issue

* BE Fixes in materials/shapes

* Move to Aurora GD impl

* JUTDataFileHeader

* j3d: load vertex and texture not through GD

* Endian swap vertex data (mostly)

* Just exit(0) when closing the game

Fix crashes :godo:

* fix fopAcM_ct_placement and remove memcpy

* J3D: track vertex arrays correctly, swap work

* fix visibility, turn off overridden new/delete when we call into aurora

* event: cut name be

* Default window improvements

Double size, allow OS to decide position

* survive TParse::parseHeader_next

* color swap fix

* swap endian/fixes oob function pointer

* Remove GXGetViewportv stub

Aurora has it now

* Set array pointers via GD again

Relies on https://github.com/encounter/aurora/pull/35

* Let Aurora decide graphics backend

* disable procbar drawing

* Fix TColor endianness conversion issues

Fixes the wrong color for the flashing logo

* cam param swap

* simplify vtx loading, mat/amb color fix

* endian swap stb/fvb data

* aurora stat changes

* fix storage buffer crash

dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things

* set bgobj spec fix

* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped

* JKRExpHeap: fix bad allocator slowdown

* solid tex

* texture caching

* log level

* fix window aspect ratio, disable bloom, endian swap camera type data

camera is now actually playing opening cutscene!!!!

* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs

* endian swap joint weight envelope data

* move to dusk config

* verbose arg errors

* better stub logging (for now)

* less logging, more BE

* more stubbing, move logging stuff around

* move all logging to aurora logging

* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.

* update aurora

* fix heap alignment mismatch and always head align for now

* prevent them from fucking up my shit

* forward jut warning to DuskLog

* remove report logging

* maybe and i must emphasize maybe fix JMessage parsing

* this was a dumb idea

* preserve negative alignment for JKRHeap

* use normal free on macos and linux

* ^

* fix JMAHermiteInterpolation c impl

* endian swap J2DScreen mColor (oops)

* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm

* typo fix

* Fix aligned_alloc() size issues on POSIX

aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.

Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.

* _Exit instead of exit()

Seriously I don't want destructors to run. Let the OS reclaim that shit.

* Reapply "Isolate JKRHeap operator overloads" (#39)

This reverts commit 78d4169929.

* Fix some oopsies

* Fix hardcoded pointer size in JUTCacheFont::allocArray

* More operator overload fixes

Add void template specialization for jkrDelete

Add new[] placement overload. Apparently.

* Fix delete macros on nullptr

TIL C++ allows that.

* fix delete[]

* fix new(std::nothrow) overload

* fix avoid ub

* swap remaining anim data needed for title logo

* get rid of op 7

* move aurora_end_frame to correct spot

* juttexture destroy tex

* j2d animation be

* shutdown crash

* link warp material fix

* mDoExt_3DlineMat1_c fix

* hacky keyboard controls

* endian swap J2DResReference, add kb_pad to files.cmake

* fix some missing endian swaps in J2D, remove addr alignment check

* Remove heap unsetting in aurora calls

Never worked properly and not the right solution even if it did

* Don't print in DC stubs

They're fine to never implement

* Fix alignment stuff again

* Compile GF from dolphin lib

Doesn't seem to break anything and shuts up some stub warnings

* j3dtexture tlut obj fix

* addTexMtxIndexInDL fix

* don't recreate null tex data every frame

* the actual fix i wanted to push

* its kinda fakematch city over here

* insert hte efb copy

* limited window size / viewport support

* IsDelete FIX

---------

Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <l_werdes@gmx.de>
2026-03-08 15:27:15 -07:00

2519 lines
75 KiB
C++

/**
* d_a_do.cpp
* Dog
*/
// Every function matches, but a Z2SoundObjSimple dtor is generated that should not exist
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "c/c_damagereaction.h"
#include "d/actor/d_a_canoe.h"
#include "d/actor/d_a_do.h"
#include "d/actor/d_a_obj_food.h"
#include "d/actor/d_a_player.h"
#include "d/d_a_item_static.h"
#include "m_Do/m_Do_controller_pad.h"
#include "Z2AudioLib/Z2Instances.h"
#include <cstring>
static bool noFallCheck;
static bool hio_set;
static daDo_HIO_c l_HIO;
daDo_HIO_c::daDo_HIO_c() {
field_0x04 = -1;
mBaseSize = 1.0f;
mWalkSpeed = 2.5f;
mRunSpeed = 12.0f;
mSwimSpeed = 2.0f;
mPlayerRecognitionDist = 600.0f;
mWaitType = 0;
mSwimming = 1;
mWaterHuntAnimType = 0;
}
static void anm_init(do_class* i_this, int i_resIdx, f32 i_morf, u8 i_mode, f32 i_speed) {
if (!(i_this->field_0x608 > 1.0f)) {
i_this->mpMorf->setAnm(static_cast<J3DAnmTransform*>(dComIfG_getObjectRes("Do", i_resIdx)),
i_mode, i_morf, i_speed, 0.0f, -1.0f, 0);
i_this->mAnmID = i_resIdx;
}
}
static int nodeCallBack(J3DJoint* i_jntP, int param_1) {
if (param_1 == 0) {
int joint_num = i_jntP->getJntNo();
J3DModel* model = j3dSys.getModel();
do_class* _this = (do_class*)model->getUserArea();
if (_this != NULL) {
MTXCopy(model->getAnmMtx(joint_num), *calc_mtx);
if (joint_num == 9 || joint_num == 10) {
cMtx_YrotM(*calc_mtx, _this->mHeadAngle.y + _this->mHeadBob.y);
cMtx_XrotM(*calc_mtx, _this->mHeadAngle.z + _this->mHeadBob.z);
cMtx_ZrotM(*calc_mtx, _this->mHeadAngle.x);
} else if (joint_num == 22) {
cMtx_YrotM(*calc_mtx, _this->mTailAngle.y << 1);
cMtx_ZrotM(*calc_mtx, _this->mTailAngle.x << 1);
} else {
cMtx_YrotM(*calc_mtx, _this->mTailAngle.y);
cMtx_ZrotM(*calc_mtx, _this->mTailAngle.x);
}
model->setAnmMtx(joint_num, *calc_mtx);
MTXCopy(*calc_mtx, j3dSys.mCurrentMtx);
}
}
return 1;
}
static int daDo_Draw(do_class* i_this) {
if (i_this->mNoDraw != 0) {
i_this->mNoDraw = 0;
return 1;
}
if (daPy_py_c::linkGrabSubjectNoDraw(i_this)) {
return 1;
}
J3DModel* model = i_this->mpMorf->getModel();
g_env_light.settingTevStruct(0, &i_this->current.pos, &i_this->tevStr);
g_env_light.setLightTevColorType_MAJI(model, &i_this->tevStr);
i_this->mpBtk->entry(model->getModelData());
i_this->mpBtp->entry(model->getModelData());
i_this->mpMorf->entryDL();
if (!fopAcM_checkCarryNow(i_this) && i_this->mAction != ACT_BOAT) {
cXyz pos;
pos.set(i_this->current.pos.x, i_this->current.pos.y + 100.0f, i_this->current.pos.z);
i_this->mShadowKey =
dComIfGd_setShadow(i_this->mShadowKey, 1, model, &pos, 400.0f, 0.0f,
i_this->current.pos.y, i_this->mBgS_Acch.GetGroundH(),
i_this->mBgS_Acch.m_gnd, &i_this->tevStr, 0, 1.0f,
dDlst_shadowControl_c::getSimpleTex());
}
return 1;
}
static BOOL daDo_other_bg_check(do_class* i_this, fopAc_ac_c* i_actor) {
fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this);
cXyz dog_pos;
cXyz actor_pos;
dBgS_LinChk lin_chk;
if (i_actor != NULL) {
actor_pos = i_actor->current.pos;
actor_pos.y += 50.0f;
dog_pos = _this->current.pos;
dog_pos.y = _this->eyePos.y;
lin_chk.Set(&dog_pos, &actor_pos, _this);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
return true;
} else {
return false;
}
} else {
return true;
}
}
static BOOL daDo_other_bg_check2(do_class* i_this, cXyz* i_pos) {
fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this);
cXyz dog_pos;
cXyz pos;
dBgS_LinChk lin_chk;
pos = *i_pos;
pos.y += 30.0f;
dog_pos = _this->current.pos;
dog_pos.y += 30.0f;
lin_chk.Set(&dog_pos, &pos, _this);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
return true;
} else {
return false;
}
}
static fopAc_ac_c* target_info[5];
static int target_info_count;
static BOOL target_bgc[5];
static void* s_w_sub(void* i_proc, void* i_this) {
if (fopAcM_IsActor(i_proc) &&
(fopAcM_GetName(i_proc) == PROC_OBJ_FOOD || fopAcM_GetName(i_proc) == PROC_OBJ_KANBAN2) &&
fopAcM_checkCarryNow(static_cast<fopAc_ac_c*>(i_proc)) && target_info_count < 5)
{
target_info[target_info_count] = static_cast<fopAc_ac_c*>(i_proc);
target_info_count++;
}
return NULL;
}
static u32 search_food(do_class* i_this) {
target_info_count = 0;
for (int i = 0; i < 5; i++) {
target_info[i] = NULL;
target_bgc[i] = false;
}
fpcM_Search(s_w_sub, i_this);
f32 pos_check = 200.0f;
if (target_info_count != 0) {
fopAc_ac_c* actor;
int i = 0;
while (i < target_info_count) {
actor = target_info[i];
cXyz delta;
delta.x = actor->current.pos.x - i_this->eyePos.x;
delta.y = actor->current.pos.y + 50.0f - i_this->eyePos.y;
delta.z = actor->current.pos.z - i_this->eyePos.z;
f32 dist_xz = JMAFastSqrt(delta.x * delta.x + delta.z * delta.z);
if (dist_xz < pos_check) {
if (target_bgc[i] || daDo_other_bg_check(i_this, actor)) {
target_bgc[i] = true;
} else {
return fopAcM_GetID(actor);
}
}
i++;
if (i == target_info_count) {
i = 0;
pos_check += 100.0f;
if (pos_check > i_this->mScale.z * 240.0f) {
return -1;
}
}
}
} else {
return -1;
}
return -1;
}
static void food_check(do_class* i_this) {
i_this->mFoodActorID = search_food(i_this);
if (fopAcM_SearchByID(i_this->mFoodActorID)) {
i_this->mAction = ACT_FOOD;
i_this->mMode = 0;
}
}
static BOOL do_carry_check(do_class* i_this) {
if (i_this->mAction != ACT_CARRY && fopAcM_checkCarryNow(i_this)) {
i_this->mAction = ACT_CARRY;
i_this->mMode = 0;
return true;
}
return false;
}
static BOOL depth_check(do_class* i_this, cXyz i_pos, f32 param_2) {
dBgS_GndChk gnd_chk;
Vec pos;
f32 f_gnd_chk;
f32 f_gnd_chk_spl;
pos.x = i_pos.x;
pos.y = i_pos.y + 200.0f;
pos.z = i_pos.z;
gnd_chk.SetPos(&pos);
f_gnd_chk = dComIfG_Bgsp().GroundCross(&gnd_chk);
dBgS_ObjGndChk_Spl gnd_chk_spl;
gnd_chk_spl.SetPos(&pos);
f_gnd_chk_spl = dComIfG_Bgsp().GroundCross(&gnd_chk_spl);
if (f_gnd_chk_spl - f_gnd_chk > 2.0f * param_2 * 0.8f * i_this->mScale.z) {
return 1;
} else {
return 0;
}
}
static bool water_check(do_class* i_this) {
dBgS_GndChk gnd_chk;
Vec pos;
pos = i_this->current.pos;
pos.y += 200.0f;
gnd_chk.SetPos(&pos);
f32 f_gnd_chk = dComIfG_Bgsp().GroundCross(&gnd_chk);
dBgS_ObjGndChk_Spl gnd_chk_spl;
gnd_chk_spl.SetPos(&pos);
i_this->mWaterY = dComIfG_Bgsp().GroundCross(&gnd_chk_spl);
if (i_this->mWaterY - f_gnd_chk > 8.0f * i_this->mScale.z) {
return true;
} else {
return false;
}
}
static int dansa_check(do_class* i_this, cXyz i_pos, f32 param_2) {
fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this);
i_pos.y += 25.0f;
dBgS_GndChk gnd_chk;
Vec pos;
pos.x = i_pos.x;
pos.y = i_pos.y + 25.0f;
pos.z = i_pos.z;
gnd_chk.SetPos(&pos);
f32 f_gnd_chk = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (i_this->current.pos.y - f_gnd_chk > param_2) {
return 1;
} else {
dBgS_LinChk lin_chk;
cXyz pos2;
pos2 = _this->current.pos;
pos2.y += 60.0f;
lin_chk.Set(&pos2, &i_pos, _this);
if (dComIfG_Bgsp().LineCross(&lin_chk) != 0) {
return -1;
} else if (depth_check(i_this, i_pos, 5.0f) && l_HIO.mSwimming == 0) {
return -100;
} else {
return 0;
}
}
}
static BOOL dansa_check2(do_class* i_this, f32 param_1) {
cXyz pos, pos2;
cMtx_YrotS(*calc_mtx, i_this->current.angle.y);
pos.x = 0.0f;
pos.y = 70.0f;
pos.z = 0.8f * param_1 * i_this->mScale.z +
0.8f * i_this->speedF * i_this->mScale.z * 9.0f;
MtxPosition(&pos, &pos2);
pos2 += i_this->current.pos;
return dansa_check(i_this, pos2, 100.0f) != 0 ? TRUE : FALSE;
}
static BOOL move_dansa_check(do_class* i_this, f32 i_speed) {
if (dansa_check2(i_this, 130.0f)) {
i_this->mAction = ACT_WAIT_1;
if (i_speed > 15.0f) {
i_this->mMode = 10;
} else {
i_this->mMode = 0;
}
return true;
} else {
return false;
}
}
static void area_check(do_class* i_this) {
cXyz pos_delta = i_this->home.pos - i_this->current.pos;
if (i_this->mParam2 != 0xff) {
if (pos_delta.abs() > i_this->mParam2 * 100.0f * 2.0f) {
i_this->mAction = ACT_WALK;
i_this->mMode = -1;
i_this->mTimer[2] = cM_rndF(100.0f) + 100.0f;
}
}
}
static void do_stay(do_class* i_this) {
switch (i_this->mMode) {
case 0:
if (i_this->mParam0 == 0) {
anm_init(i_this, ANM_DOWN_WT, 15.0f, 2, 1.0f);
i_this->mMode++;
i_this->mTimer[0] = 10;
} else {
i_this->mAction = ACT_WALK;
i_this->mMode = 0;
return;
}
// fallthrough
case 1:
if (i_this->mTimer[0] == 0 && i_this->mDistFromPlayer < l_HIO.mPlayerRecognitionDist) {
i_this->mMode++;
i_this->mTimer[0] = cM_rndF(50.0f) + 20.0f;
}
break;
case 2:
i_this->field_0x616 = 1;
i_this->mHeadTilt = -6300;
i_this->mTailWagTarget = 1000.0f;
if (i_this->mTimer[0] == 0) {
anm_init(i_this, ANM_DOWN, 5.0f, 0, 1.0f);
i_this->mMode++;
}
break;
case 3:
i_this->field_0x616 = 1;
i_this->mTailWagTarget = 2000.0f;
if (i_this->mpMorf->isStop()) {
i_this->mAction = ACT_WALK_RUN;
i_this->mMode = 0;
}
break;
case 10:
anm_init(i_this, ANM_DOWN_WT, 15.0f, 2, 1.0f);
i_this->mMode++;
// fallthrough
case 11:
i_this->field_0x616 = 1;
i_this->mHeadTilt = -6300;
i_this->mTailWagTarget = 1000.0f;
if (i_this->field_0x658 > 30.0f) {
i_this->mMode++;
i_this->mTimer[0] = cM_rndF(10.0f) + 10.0f;
}
if (i_this->mDistFromPlayer > 100.0f + l_HIO.mPlayerRecognitionDist) {
i_this->field_0x5f4 = 0;
i_this->mMode = 0;
}
break;
case 12:
i_this->field_0x616 = 1;
i_this->mHeadTilt = -6300;
i_this->mTailWagTarget = 1500.0f;
if (i_this->field_0x658 > 30.0f) {
if (i_this->mTimer[0] == 0) {
anm_init(i_this, ANM_DOWN, 3.0f, 0, 1.0f);
i_this->mMode = 13;
}
} else {
i_this->mMode = 11;
}
break;
case 13:
i_this->field_0x616 = 1;
i_this->mTailWagTarget = 1500.0f;
if (i_this->mpMorf->isStop()) {
i_this->mAction = ACT_WAIT_1;
i_this->mMode = 0;
}
break;
}
cLib_addCalc0(&i_this->speedF, 1.0f, 1.0f);
}
static void do_walk(do_class* i_this) {
cXyz local_5c;
s16 angle_diff;
i_this->mTailWagTarget = 1000.0f;
switch (i_this->mMode) {
case -1:
i_this->mTargetPos = i_this->home.pos;
if (i_this->speedF >= l_HIO.mRunSpeed) {
i_this->mAnmSpeed = 4.0f;
} else {
i_this->mAnmSpeed = 1.7f;
}
i_this->mTargetAnmSpeed = 1.7f;
anm_init(i_this, ANM_WALK, 3.0f, 2, i_this->mAnmSpeed);
i_this->mMode = 3;
break;
case 0:
if (i_this->field_0x5f4 == 8) {
anm_init(i_this, ANM_SIT, 5.0f, 0, 1.0f);
} else {
anm_init(i_this, ANM_DOWN, 5.0f, 0, 1.0f);
}
i_this->mMode++;
break;
case 1:
if (i_this->mpMorf->isStop()) {
i_this->mMode++;
}
break;
case 2:
local_5c.x = 0.0f;
local_5c.y = 20.0f;
for (int i = 0; i < 100; i++) {
cMtx_YrotS(*calc_mtx, cM_rndF(65536.0f));
local_5c.z = cM_rndF(100.0f * i_this->mParam2);
MtxPosition(&local_5c, &i_this->mTargetPos);
i_this->mTargetPos += i_this->home.pos;
if (dansa_check(i_this, i_this->mTargetPos, 100.0f) == 0) {
local_5c = i_this->mTargetPos - i_this->current.pos;
if (local_5c.abs() > 300.0f)
break;
}
}
i_this->mAnmSpeed = i_this->mTargetAnmSpeed = 1.3f + cM_rndF(0.6f);
anm_init(i_this, ANM_WALK, 5.0f, 2, i_this->mAnmSpeed);
i_this->mMode++;
case 3:
local_5c = i_this->mTargetPos - i_this->current.pos;
cLib_addCalcAngleS2(&i_this->current.angle.y, (s16)cM_atan2s(local_5c.x, local_5c.z), 0x10,
0x100);
cLib_addCalc2(&i_this->speedF, i_this->mAnmSpeed * l_HIO.mWalkSpeed, 1.0f,
l_HIO.mWalkSpeed * 0.2f);
if (local_5c.abs() < 150.0f) {
if (i_this->mParam0 == 0) {
i_this->mAction = ACT_STAY;
i_this->mMode = 0;
} else {
anm_init(i_this, ANM_WAIT, 5.0f, 2, 1.0f);
i_this->mTimer[0] = cM_rndF(50.0f) + 20.0f;
i_this->mTargetAnmSpeed = 1.0f;
i_this->mMode++;
}
}
break;
case 4:
cLib_addCalc0(&i_this->speedF, 1.0f, 1.0f);
if (i_this->mTimer[0] == 0) {
i_this->mMode = 2;
}
break;
case 10:
cLib_addCalc0(&i_this->speedF, 1.0f, 1.0f);
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 4, 0x400);
i_this->field_0x616 = 1;
i_this->mTailWagTarget = 2000.0f;
angle_diff = i_this->current.angle.y - i_this->mTargetAngleY;
if (angle_diff < 0) {
angle_diff *= -1;
}
if (angle_diff < 0x800) {
i_this->mMode++;
anm_init(i_this, ANM_WAIT, 5.0f, 2, 1.0f);
i_this->mTargetAnmSpeed = 1.0f;
i_this->mTimer[0] = cM_rndF(10.0f) + 10.0f;
}
break;
case 11:
i_this->field_0x616 = 1;
i_this->mTailWagTarget = 3000.0f;
if (i_this->mTimer[0] == 0) {
i_this->mAction = ACT_WALK_RUN;
i_this->mMode = 0;
return;
}
break;
}
cLib_addCalc2(&i_this->mAnmSpeed, i_this->mTargetAnmSpeed, 1.0f, 0.05f);
i_this->mpMorf->setPlaySpeed(i_this->mAnmSpeed);
if (i_this->mTimer[2] == 0 && i_this->mMode < 10 &&
i_this->mDistFromPlayer < l_HIO.mPlayerRecognitionDist)
{
anm_init(i_this, ANM_STEP_2, 2.0f, 2, 3.0f);
i_this->mMode = 10;
}
move_dansa_check(i_this, i_this->speedF);
}
static void do_walk_run(do_class* i_this) {
i_this->field_0x616 = 1;
i_this->mTailWagTarget = 3000.0f;
switch (i_this->mMode) {
case 0:
i_this->mAnmSpeed = 0.25f;
anm_init(i_this, 22, 10.0f, 2, i_this->mAnmSpeed);
i_this->mMode++;
// fallthrough
case 1:
cLib_addCalc2(&i_this->mAnmSpeed, 2.0f, 1.0f, 0.05f);
i_this->mpMorf->setPlaySpeed(i_this->mAnmSpeed);
if (i_this->mAnmSpeed >= 2.0f) {
i_this->mAction = ACT_RUN;
i_this->mMode = 0;
i_this->mSound.startSound(Z2SE_DOG_BARK, 0, -1);
}
// fallthrough
default:
cLib_addCalc2(&i_this->speedF, i_this->mAnmSpeed * l_HIO.mWalkSpeed,
1.0f, 0.2f * l_HIO.mWalkSpeed);
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 8, 0x400);
if (i_this->mDistFromPlayer < 160.0f * i_this->mScale.z) {
if (l_HIO.mWaitType != 0) {
i_this->mAction = ACT_WAIT_2;
} else {
i_this->mAction = ACT_WAIT_1;
}
i_this->mMode = 0;
}
area_check(i_this);
move_dansa_check(i_this, i_this->speedF);
break;
}
}
static void do_run(do_class* i_this) {
i_this->field_0x616 = 1;
i_this->mTailWagTarget = 4000.0f;
switch (i_this->mMode) {
case 0:
i_this->mAnmSpeed = 1.0f;
i_this->mTargetAnmSpeed = cM_rndF(0.1f) + 1.5f;
anm_init(i_this, 14, 2.0f, 2, 1.2f * i_this->mAnmSpeed);
i_this->mMode++;
// fallthrough
case 1:
cLib_addCalc2(&i_this->mAnmSpeed, i_this->mTargetAnmSpeed, 1.0f, 0.02f);
i_this->mpMorf->setPlaySpeed(i_this->mAnmSpeed);
if (i_this->mDistFromPlayer < 320.0f * i_this->mScale.z) {
i_this->mAction = ACT_RUN_WALK;
i_this->mMode = 0;
}
// fallthrough
default:
cLib_addCalc2(&i_this->speedF, i_this->mAnmSpeed * l_HIO.mRunSpeed * 1.4f,
1.0f, 0.2f * l_HIO.mRunSpeed);
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 8, 0x800);
area_check(i_this);
move_dansa_check(i_this, i_this->speedF);
break;
}
}
static void do_run_walk(do_class* i_this) {
i_this->field_0x616 = 1;
i_this->mTailWagTarget = 3000.0f;
switch (i_this->mMode) {
case 0:
i_this->mAnmSpeed = 4.0f;
anm_init(i_this, 22, 3.0f, 2, i_this->mAnmSpeed);
i_this->mMode++;
// fallthrough
case 1:
cLib_addCalc2(&i_this->mAnmSpeed, 1.5f, 1.0f, 0.05f);
i_this->mpMorf->setPlaySpeed(i_this->mAnmSpeed);
// fallthrough
default:
cLib_addCalc2(&i_this->speedF, i_this->mAnmSpeed * l_HIO.mWalkSpeed, 1.0f, 5.0f);
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 8, 0x400);
if (i_this->mDistFromPlayer < 160.0f * i_this->mScale.z) {
if (l_HIO.mWaitType != 0) {
i_this->mAction = ACT_WAIT_2;
} else {
i_this->mAction = ACT_WAIT_1;
}
i_this->mMode = 0;
} else {
if (i_this->mDistFromPlayer > 360.0f * i_this->mScale.z) {
i_this->mAction = ACT_RUN;
i_this->mMode = 0;
}
}
area_check(i_this);
move_dansa_check(i_this, i_this->speedF);
}
}
static void do_wait_1(do_class* i_this) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
i_this->field_0x616 = 1;
i_this->mTailWagTarget = 2000.0f;
s16 angle_diff = i_this->current.angle.y - i_this->mTargetAngleY;
if (angle_diff < 0) {
angle_diff *= -1;
}
s16 angle_check = 0x3000;
if ((i_this->mCounter & 0x7fU) == 0) {
angle_check = 0x1000;
}
switch (i_this->mMode) {
case 0:
if (i_this->mDistFromPlayer > i_this->mScale.z * 320.0f) {
anm_init(i_this, ANM_JOYFUL, 5.0f, 2, cM_rndFX(0.1f) + 0.6f);
i_this->mMode = -1;
} else {
anm_init(i_this, ANM_WAIT, 10.0f, 2, 1.0f);
i_this->mMode++;
}
// fallthrough
case -1:
case 1:
case1:
if (angle_diff > angle_check) {
anm_init(i_this, ANM_STEP_2, 2.0f, 2, 3.0f);
i_this->mMode = 2;
} else if (i_this->field_0x658 < 75.0f) {
i_this->mMode = 3;
i_this->mTimer[0] = cM_rndF(10.0f) + 10.0f;
} else {
if (i_this->mDistFromPlayer < i_this->mScale.z * 96.0f) {
cXyz local_68;
local_68.x = 0.0f;
local_68.y = 20.0f;
for (int i = 0; i < 20; i++) {
if (i < 10) {
cMtx_YrotS(*calc_mtx, i_this->mTargetAngleY + (s16)cM_rndFX(5000.0f));
} else {
cMtx_YrotS(*calc_mtx, cM_rndF(65536.0f));
}
local_68.z = -176.0f * i_this->mScale.z;
MtxPosition(&local_68, &i_this->mTargetPos);
i_this->mTargetPos += player->current.pos;
if (cM_rndF(1.0f) < 0.2f)
break;
if (dansa_check(i_this, i_this->mTargetPos, 100.0f) == 0)
break;
i_this->mLookPos = i_this->mTargetPos;
i_this->mLookTimer = 20.0f + cM_rndF(10.0f);
}
i_this->mMode = 5;
i_this->mRandomTargetAngleY = cM_rndFX(10000.0f);
anm_init(i_this, ANM_WALK, 2.0f, 2, -3.0f);
i_this->mTimer[0] = cM_rndF(10.0f) + 15.0f;
} else {
if (i_this->mMode != 6 && i_this->mDistFromPlayer < i_this->mScale.z * 120.0f)
{
anm_init(i_this, ANM_JOYFUL, 3.0f, 2, cM_rndFX(0.1f) + 1.0f);
i_this->mMode = 6;
}
}
}
break;
case 2:
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 4, 0x400);
if (angle_diff < 0x800) {
i_this->mMode = 0;
}
break;
case 3:
if (i_this->field_0x658 < 75.0f) {
if (i_this->mTimer[0] == 0) {
if (i_this->field_0x658 < 30.0f) {
i_this->mAction = ACT_STAY;
i_this->mMode = 10;
} else {
i_this->mAction = ACT_SIT;
i_this->mMode = 0;
}
}
} else {
i_this->mMode = 1;
}
break;
case 5:
cLib_addCalcAngleS2(&i_this->current.angle.y,
i_this->mTargetAngleY + i_this->mRandomAngleY, 4, 0x800);
cLib_addCalcAngleS2(&i_this->mRandomAngleY, i_this->mRandomTargetAngleY, 4, 0x1000);
cLib_addCalc2(&i_this->current.pos.x, i_this->mTargetPos.x, 0.2f, 3.5f);
cLib_addCalc2(&i_this->current.pos.z, i_this->mTargetPos.z, 0.2f, 3.5f);
if (i_this->mTimer[0] == 0) {
i_this->mMode = 0;
}
break;
case 6:
i_this->mTailWagTarget = 4000.0f;
if (i_this->mDistFromPlayer > i_this->mScale.z * 176.0f) {
i_this->mMode = 0;
}
goto case1;
case 10:
i_this->mAnmSpeed = 5.0f;
anm_init(i_this, ANM_WALK, 2.0f, 2, i_this->mAnmSpeed);
i_this->mMode++;
// fallthrough
case 11:
cLib_addCalc2(&i_this->mAnmSpeed, 2.0f, 1.0f, 0.2f);
i_this->mpMorf->setPlaySpeed(i_this->mAnmSpeed);
if (i_this->mAnmSpeed <= 2.2f) {
i_this->mMode = 0;
}
break;
}
cLib_addCalc0(&i_this->speedF, 1.0f, 1.0f);
if (i_this->mDistFromPlayer > i_this->mScale.z * 240.0f && !dansa_check2(i_this, 130.0f) &&
i_this->mMode < 10)
{
i_this->mAction = ACT_WALK_RUN;
i_this->mAnmSpeed = 1.5f;
anm_init(i_this, ANM_WALK, 5.0f, 2, i_this->mAnmSpeed);
i_this->mMode = 1;
}
if (daPy_getLinkPlayerActorClass()->checkCanoeRide() && i_this->mDistFromPlayer < 1000.0f) {
i_this->mAction = ACT_HELP;
i_this->mMode = 0;
}
if (i_this->mParam0 == 2) {
f32 distance = i_this->mDistFromPlayer * 0.0215f;
if (distance > 127.0f) {
distance = 127.0f;
}
i_this->mSound.startLevelSound(Z2SE_DOG_V_CALL_HELP, (u8)distance, -1);
}
}
static void do_wait_2(do_class* i_this) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
i_this->field_0x616 = 1;
i_this->mTailWagTarget = 4000.0f;
switch (i_this->mMode) {
case 0:
i_this->mMode++;
// fallthrough
case 1:
if (i_this->mTimer[0] == 0) {
i_this->mTimer[0] = cM_rndF(20.0f) + 10.0f;
i_this->mRandomTargetAngleY = cM_rndFX(15000.0f);
if (cM_rndF(1.0f) < 0.5f) {
i_this->mAnmSpeed = cM_rndF(0.2f) + 2.0f;
} else {
i_this->mAnmSpeed = -(cM_rndF(0.2f) + 2.0f);
}
anm_init(i_this, ANM_STEP, 3.0f, 2, i_this->mAnmSpeed);
cMtx_YrotS(*calc_mtx, player->shape_angle.y);
cXyz local_38;
local_38.x = cM_rndFX(100.0f);
local_38.y = 0.0f;
local_38.z = cM_rndF(50.0f) + 120.0f;
MtxPosition(&local_38, &i_this->mTargetPos);
i_this->mTargetPos += player->current.pos;
}
break;
}
cLib_addCalc2(&i_this->current.pos.x, i_this->mTargetPos.x, 0.2f, 2.0f);
cLib_addCalc2(&i_this->current.pos.z, i_this->mTargetPos.z, 0.2f, 2.0f);
cLib_addCalc0(&i_this->speedF, 1.0f, 2.0f);
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY + i_this->mRandomAngleY,
4, 0x800);
cLib_addCalcAngleS2(&i_this->mRandomAngleY, i_this->mRandomTargetAngleY, 4, 0x1000);
if (i_this->mDistFromPlayer > 240.0f * i_this->mScale.z) {
i_this->mAction = ACT_RUN;
i_this->mMode = 0;
}
area_check(i_this);
}
static void do_sit(do_class* i_this) {
i_this->field_0x616 = 1;
i_this->mTailWagTarget = 1000.0f;
switch (i_this->mMode) {
case 0:
anm_init(i_this, ANM_SIT_WAIT, 10.0f, 2, 1.0f);
i_this->mMode++;
// fallthrough
case 1:
if (i_this->field_0x658 > 75.0f) {
i_this->mMode = 3;
i_this->mTimer[0] = cM_rndF(10.0f) + 10.0f;
} else {
if (i_this->field_0x658 < 30.0f) {
i_this->mMode = 2;
i_this->mTimer[0] = cM_rndF(10.0f) + 10.0f;
}
}
break;
case 2:
if (i_this->field_0x658 < 30.0f) {
if (i_this->mTimer[0] == 0) {
i_this->mAction = ACT_STAY;
i_this->mMode = 10;
}
} else {
i_this->mMode = 1;
}
break;
case 3:
if (i_this->field_0x658 > 75.0f) {
if (i_this->mTimer[0] == 0) {
anm_init(i_this, ANM_SIT, 3.0f, 0, 1.0f);
i_this->mMode++;
}
} else {
i_this->mMode = 1;
}
break;
case 4:
if (i_this->mpMorf->isStop()) {
i_this->mAction = ACT_WAIT_1;
i_this->mMode = 0;
}
break;
}
cLib_addCalc0(&i_this->speedF, 1.0f, 2.0f);
if (i_this->mDistFromPlayer > 400.0f * i_this->mScale.z) {
i_this->mAction = ACT_STAY;
i_this->field_0x5f4 = 8;
i_this->mMode = 0;
}
area_check(i_this);
}
static s16 hang_set(do_class* i_this) {
fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this);
dBgS_LinChk lin_chk;
cXyz vec1, vec2, vec3[2];
vec1 = _this->old.pos - _this->current.pos;
cMtx_YrotS(*calc_mtx, cM_atan2s(vec1.x, vec1.z));
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = -100.0f;
MtxPosition(&vec1, &vec2);
vec2 += _this->current.pos;
vec2.y = _this->old.pos.y - 5.0f;
vec1.x = 10.0f;
vec1.y = 0.0f;
vec1.z = 250.0f;
for (int i = 0; i < 2; i++) {
MtxPosition(&vec1, &vec3[i]);
vec1.x *= -1.0f;
vec3[i] += vec2;
lin_chk.Set(&vec2, &vec3[i], _this);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
vec3[i] = lin_chk.GetCross();
} else {
return 0xDCF;
}
}
i_this->mHangPos = vec3[0] + (vec3[1] - vec3[0]) * 0.5f;
i_this->mHangPos.y = _this->old.pos.y;
vec1 = vec3[1] - vec3[0];
return cM_atan2s(vec1.x, vec1.z) + 0x4000;
}
static void do_hang(do_class* i_this) {
i_this->mTailWagTarget = 3000.0f;
i_this->field_0x616 = 2;
cXyz vec1, vec2;
switch (i_this->mMode) {
case 0:
anm_init(i_this, ANM_CLIFF_WT, 3.0f, 2, 1.0f);
i_this->mMode++;
i_this->speedF = 0.0f;
i_this->mHangSpeed = 0.0f;
i_this->mTimer[0] = cM_rndF(30.0f) + 30.0f;
// fallthrough
case 1:
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mHangAngleY, 1, 0x1000);
if (i_this->mTimer[0] == 0) {
if (cM_rndF(1.0f) < 0.5f) {
i_this->speed.y = 0.0f;
i_this->mMode = 5;
i_this->mTimer[0] = 3;
anm_init(i_this, ANM_RUN, 5.0f, 2, 3.0f);
} else {
anm_init(i_this, ANM_CLIFF, 2.0f, 0, 1.0f);
i_this->mMode = 2;
}
}
cMtx_YrotS(*calc_mtx, i_this->mHangAngleY);
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = i_this->mScale.z * 28.0f;
MtxPosition(&vec1, &vec2);
cLib_addCalc2(&i_this->current.pos.x, i_this->mHangPos.x + vec2.x, 1.0f,
i_this->mHangSpeed);
cLib_addCalc2(&i_this->current.pos.y, i_this->mHangPos.y + vec2.y, 1.0f,
i_this->mHangSpeed);
cLib_addCalc2(&i_this->current.pos.z, i_this->mHangPos.z + vec2.z, 1.0f,
i_this->mHangSpeed);
cLib_addCalc2(&i_this->mHangSpeed, 100.0f, 1.0f, 20.0f);
break;
case 2:
if (i_this->mpMorf->isStop()) {
i_this->mAction = ACT_STAY;
i_this->mMode = 13;
}
break;
case 5:
cMtx_YrotS(*calc_mtx, i_this->mHangAngleY);
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = i_this->mScale.z * -60.0f;
MtxPosition(&vec1, &vec2);
cLib_addCalc2(&i_this->current.pos.x, i_this->mHangPos.x + vec2.x, 1.0f, 15.0f);
cLib_addCalc2(&i_this->current.pos.z, i_this->mHangPos.z + vec2.z, 1.0f, 15.0f);
i_this->current.pos.y += i_this->speed.y;
i_this->speed.y += i_this->gravity;
if (i_this->mTimer[0] == 0) {
i_this->mBgS_Acch.CrrPos(dComIfG_Bgsp());
if (i_this->mBgS_Acch.ChkGroundHit()) {
i_this->current.angle.x = 0;
anm_init(i_this, ANM_DOWN, 2.0f, 0, 2.0f);
i_this->mMode = 6;
}
}
break;
case 6:
if (i_this->mpMorf->isStop()) {
i_this->mAction = ACT_WAIT_1;
i_this->mMode = 0;
}
break;
}
}
static void do_food(do_class* i_this) {
fopAc_ac_c* food = fopAcM_SearchByID(i_this->mFoodActorID);
fopAc_ac_c* player = dComIfGp_getPlayer(0);
cXyz vec;
s16 angle_step;
BOOL end = false;
if (food == NULL) {
end = true;
}
if (i_this->mBgS_Acch.ChkWallHit()) {
i_this->mFoodEndTimer += 2;
if (i_this->mFoodEndTimer >= 60) {
end = true;
}
} else if (i_this->mFoodEndTimer != 0) {
i_this->mFoodEndTimer--;
}
if (end) {
i_this->mAction = ACT_WAIT_1;
i_this->mMode = 0;
return;
}
i_this->mTailWagTarget = 4000.0f;
switch (i_this->mMode) {
case 0:
i_this->mMode++;
i_this->mTimer[1] = cM_rndF(10.0f) + 10.0f;
i_this->mTimer[0] = 0;
// fallthrough
case 1:
i_this->speedF = 0.0f;
if (i_this->mTimer[1] == 0) {
if (i_this->mTimer[0] == 0) {
if (cM_rndF(1.0f) < 0.5f) {
anm_init(i_this, ANM_JOYFUL, 3.0f, 2, 1.0f + cM_rndFX(0.1f));
i_this->mMode = 2;
i_this->mTimer[0] = cM_rndF(20.0f) + 10.0f;
} else {
i_this->mTimer[0] = cM_rndF(20.0f) + 10.0f;
i_this->mRandomTargetAngleY = cM_rndFX(15000.0f);
i_this->mAnmSpeed = cM_rndF(0.2f) + 2.0f;
anm_init(i_this, ANM_STEP, 3.0f, 2, i_this->mAnmSpeed);
cMtx_YrotS(*calc_mtx, player->shape_angle.y);
vec.x = cM_rndFX(100.0f);
vec.y = 0.0f;
vec.z = cM_rndF(50.0f) + 120.0f;
MtxPosition(&vec, &i_this->mTargetPos);
i_this->mTargetPos += player->current.pos;
}
}
cLib_addCalc2(&i_this->current.pos.x, i_this->mTargetPos.x, 0.2f, 1.5f);
cLib_addCalc2(&i_this->current.pos.z, i_this->mTargetPos.z, 0.2f, 1.5f);
cLib_addCalcAngleS2(&i_this->current.angle.y,
i_this->mTargetAngleY + i_this->mRandomAngleY, 4, 0x800);
cLib_addCalcAngleS2(&i_this->mRandomAngleY, i_this->mRandomTargetAngleY, 4, 0x1000);
}
case1and2:
i_this->field_0x616 = 1;
if (fopAcM_CheckFoodStatus(food, fopAcM_FOOD_1)) {
i_this->mMode = 10;
i_this->mTimer[0] = cM_rndF(20.0f);
i_this->mTimer[2] = cM_rndF(50.0f) + 70.0f;
} else if (fopAcM_CheckFoodStatus(food, fopAcM_FOOD_0)) {
i_this->mAction = ACT_WAIT_1;
i_this->mMode = 0;
} else if (i_this->mDistFromPlayer > 240.0f * i_this->mScale.z) {
i_this->mAction = ACT_RUN;
i_this->mMode = 0;
}
break;
case 2:
if (i_this->mTimer[0] == 0) {
i_this->mMode = 1;
}
goto case1and2;
case 10:
if (i_this->mTimer[0] == 0) {
i_this->mAnmSpeed = 1.0f;
i_this->mTargetAnmSpeed = cM_rndF(0.1f) + 1.5f;
anm_init(i_this, ANM_RUN, 2.0f, 2, 1.2f * i_this->mAnmSpeed);
i_this->mMode++;
} else {
i_this->mLookPos = food->current.pos;
i_this->mLookTimer = 10;
break;
}
// fallthrough
case 11:
i_this->mLookPos = food->current.pos;
i_this->mLookTimer = 10;
cLib_addCalc2(&i_this->mAnmSpeed, i_this->mTargetAnmSpeed, 1.0f, 0.02f);
i_this->mpMorf->setPlaySpeed(i_this->mAnmSpeed);
cLib_addCalc2(&i_this->speedF, i_this->mAnmSpeed * l_HIO.mRunSpeed, 1.0f,
0.2f * l_HIO.mRunSpeed);
vec = food->current.pos - i_this->current.pos;
angle_step = 0x1000;
if (vec.abs() < 120.0f * i_this->mScale.z) {
angle_step = 0x2000;
cLib_addCalc2(&i_this->speedF, i_this->mAnmSpeed * l_HIO.mRunSpeed * 0.75f, 1.0f,
0.2f * l_HIO.mRunSpeed * 1.5f);
}
cLib_addCalcAngleS2(&i_this->current.angle.y, cM_atan2s(vec.x, vec.z), 8, angle_step);
if (fopAcM_CheckFoodStatus(food, fopAcM_FOOD_2)
|| fopAcM_CheckFoodStatus(food, fopAcM_FOOD_3)
|| fopAcM_CheckFoodStatus(food, fopAcM_FOOD_4))
{
i_this->mMode = 25;
i_this->mTimer[0] = cM_rndF(20.0f) + 5.0f;
} else if (vec.abs() < 50.0f * i_this->mScale.z) {
bool get_item = false;
if (i_this->mDistFromPlayer > 400.0f
&& !strcmp(dComIfGp_getStartStageName(), "F_SP116"))
{
if (fopAcM_GetRoomNo(i_this) == 4) {
if (i_this->current.pos.z < -1050.f) {
get_item = true;
}
} else if (fopAcM_GetRoomNo(i_this) == 2) {
vec.x = -4314.0f - i_this->current.pos.x;
vec.z = 728.0f - i_this->current.pos.z;
if (JMAFastSqrt(vec.x * vec.x + vec.z * vec.z) < 300.0f) {
get_item = true;
}
}
}
if (get_item) {
int item_no;
if (dComIfGs_getLife() <= 4) {
item_no = fpcNm_ITEM_HEART;
} else {
int rnd = cM_rndF(11.0f);
if (rnd <= 5) {
item_no = fpcNm_ITEM_HEART;
} else if (rnd <= 9) {
item_no = fpcNm_ITEM_GREEN_RUPEE;
} else {
item_no = fpcNm_ITEM_BLUE_RUPEE;
}
}
i_this->mItemActorID =
fopAcM_createItem(&i_this->eyePos, item_no, -1, -1, NULL, NULL, 0);
i_this->mMode = 25;
i_this->mTimer[0] = cM_rndF(10.0f) + 5.0f;
} else {
i_this->mMode = 20;
i_this->mFoodInMouth = 1;
i_this->mAnmSpeed = 4.0f;
anm_init(i_this, ANM_JOYFUL, 3.0f, 2, 0.3f);
}
}
break;
case 20:
i_this->mLookPos = player->current.pos;
i_this->mLookTimer = 10;
cLib_addCalc2(&i_this->mAnmSpeed, 1.5f, 1.0f, 0.2f);
cLib_addCalc2(&i_this->speedF, i_this->mAnmSpeed * l_HIO.mWalkSpeed, 1.0f, 5.0f);
if (i_this->mAnmSpeed <= 1.6f) {
i_this->mTargetAnmSpeed = cM_rndF(0.1f) + 1.5f;
anm_init(i_this, ANM_RUN, 2.0f, 2, 1.2f * i_this->mAnmSpeed);
i_this->mMode++;
}
i_this->mFoodInMouth = 1;
break;
case 21:
i_this->field_0x616 = 1;
cLib_addCalc2(&i_this->mAnmSpeed, i_this->mTargetAnmSpeed, 1.0f, 0.02f);
i_this->mpMorf->setPlaySpeed(i_this->mAnmSpeed);
cLib_addCalc2(&i_this->speedF, i_this->mAnmSpeed * l_HIO.mRunSpeed, 1.0f,
0.2f * l_HIO.mRunSpeed);
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 8, 0x1000);
i_this->mFoodInMouth = 1;
if (i_this->mDistFromPlayer < 120.0f * i_this->mScale.z) {
i_this->mAction = ACT_RUN_WALK;
i_this->mMode = 0;
food->speedF = 0.0f;
}
break;
case 25:
if (i_this->mTimer[0] != 0) {
if (i_this->mTimer[0] == 1) {
i_this->mAnmSpeed = cM_rndFX(1.0f) + 3.0f;
anm_init(i_this, ANM_JOYFUL, 3.0f, 2, 0.3f);
}
} else {
i_this->mLookPos = player->current.pos;
i_this->mLookTimer = 10;
cLib_addCalc2(&i_this->mAnmSpeed, 1.5f, 1.0f, 0.1f);
cLib_addCalc2(&i_this->speedF, i_this->mAnmSpeed * l_HIO.mWalkSpeed, 1.0f, 5.0f);
if (i_this->mAnmSpeed <= 1.6f) {
i_this->mAction = ACT_RUN;
i_this->mMode = 0;
}
}
break;
}
}
static void do_swim(do_class* i_this) {
cXyz pos;
i_this->field_0x616 = 1;
i_this->mTailWagTarget = 2000.0f;
switch (i_this->mMode) {
case 0:
anm_init(i_this, 19, 5.0f, 2, cM_rndF(0.15f) + 1.3f);
i_this->mMode++;
break;
case 1:
break;
}
cLib_addCalc2(&i_this->speedF, l_HIO.mSwimSpeed, 1.0f, 0.5f * l_HIO.mSwimSpeed);
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 16, 0x100);
i_this->speed.y = 0.0f;
i_this->gravity = 0.0f;
cLib_addCalc2(&i_this->current.pos.y, i_this->mWaterY - 45.0f, 1.0f, 5.0f);
pos = i_this->eyePos;
pos.y = i_this->mWaterY;
fopAcM_effHamonSet(&i_this->mRippleKey, &pos, 0.7f, 0.1f);
}
static void* s_c_sub(void* param_0, void* param_1) {
if (fopAcM_IsActor(param_0) && fopAcM_GetName(param_0) == PROC_CANOE) {
return param_0;
}
return 0;
}
static void do_help(do_class* i_this) {
f32 target_speed = 0.0f;
i_this->field_0x616 = 1;
switch (i_this->mMode) {
case 0:
anm_init(i_this, ANM_WALK, 3.0f, 2, 2.0f);
i_this->mMode++;
break;
case 1:
target_speed = 5.0f;
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 2, 0x800);
if (dansa_check2(i_this, 50.0f)) {
anm_init(i_this, ANM_WAIT, 5.0f, 2, 1.0f);
i_this->mMode++;
}
break;
case 2:
if (i_this->mDistFromPlayer < 800.0f) {
i_this->mTailWagTarget = 1000.0f;
}
if (i_this->mDistFromPlayer < 500.0f) {
i_this->mMode++;
anm_init(i_this, ANM_JOYFUL, 3.0f, 2, 1.0f);
}
break;
case 3:
i_this->mTailWagTarget = 2000.0f;
if (i_this->mDistFromPlayer > 550.0f) {
anm_init(i_this, ANM_WAIT, 5.0f, 2, 1.0f);
i_this->mMode = 2;
}
if (i_this->mTimer[2] == 0 && daPy_getLinkPlayerActorClass()->checkCanoeRide()) {
cXyz vec1, vec2, vec3;
daCanoe_c* canoe = (daCanoe_c*)fpcM_Search(s_c_sub, i_this);
if (canoe != NULL) {
vec3 = i_this->field_0x68c;
MTXCopy(canoe->getModelMtx(), *calc_mtx);
vec1.set(0.0f, 52.0f, 150.0f);
MtxPosition(&vec1, &i_this->field_0x68c);
i_this->mLookPos = i_this->field_0x68c;
i_this->mLookTimer = 20;
vec2 = i_this->field_0x68c - i_this->current.pos;
vec2.y = 0.0f;
if ((i_this->field_0x68c - vec3).abs() <= 5.0f && vec2.abs() < 230.0f) {
i_this->mParam0 = 0;
i_this->mAction = ACT_BOAT;
i_this->mMode = 0;
anm_init(i_this, ANM_DEFEND, 10.0f, 0, 1.0f);
i_this->mTimer[0] = 20;
}
}
i_this->mTargetAngleY = cM_atan2s(vec2.x, vec2.z);
}
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 4, 0x400);
break;
}
cLib_addCalc2(&i_this->speedF, target_speed, 1.0f, 2.0f);
if (!daPy_getLinkPlayerActorClass()->checkCanoeRide() && i_this->mDistFromPlayer < 200.0f) {
i_this->mAction = ACT_WAIT_1;
i_this->mMode = 0;
}
if (i_this->mParam0 == 2) {
f32 fvar2 = i_this->mDistFromPlayer * 0.0215f;
if (fvar2 > 127.0f) {
fvar2 = 127.0f;
}
i_this->mSound.startLevelSound(Z2SE_DOG_V_CALL_HELP, (u8)fvar2, -1);
}
}
static s8 do_boat(do_class* i_this) {
fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this);
s8 ret = 1;
i_this->mCcDisableTimer = 10;
f32 fvar3;
daCanoe_c* canoe = (daCanoe_c*)fpcM_Search(s_c_sub, i_this);
if (canoe == NULL) {
return 1;
}
cXyz vec1, vec2;
s16 canoe_angle = canoe->shape_angle.y;
vec2 = i_this->field_0x68c;
MTXCopy(canoe->getModelMtx(), *calc_mtx);
vec1.set(0.0f, 52.0f, 150.0f);
MtxPosition(&vec1, &i_this->field_0x68c);
f32 fvar4 = (i_this->field_0x68c - vec2).abs();
if (!daPy_getLinkPlayerActorClass()->checkCanoeRide() && (i_this->mCounter & 0x200) != 0) {
fvar4 = 5.0f;
}
s8 bvar2 = false;
switch (i_this->mMode) {
case 0:
if (daDo_other_bg_check2(i_this, &i_this->field_0x68c)) {
i_this->mAction = ACT_HELP;
i_this->mMode = 0;
_this->speedF = 0.0f;
i_this->mTimer[2] = 50;
break;
}
if (i_this->mTimer[0] == 2) {
anm_init(i_this, ANM_RUN, 2.0f, 0, 2.0f);
}
if (i_this->mTimer[0] != 0) {
break;
}
i_this->mMode++;
_this->speed.y = 30.0f;
_this->speedF = 0.0f;
i_this->mSound.startSound(Z2SE_DOG_V_JUMP, 0, -1);
i_this->mTimer[1] = 7;
// fallthrough
case 1:
if (i_this->mTimer[1] != 0) {
ret = 0;
}
vec1 = i_this->field_0x68c - _this->current.pos;
fvar3 = vec1.abs();
cMtx_YrotS(*calc_mtx, cM_atan2s(vec1.x, vec1.z));
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = fvar3 * 0.075f + 10.0f;
MtxPosition(&vec1, &i_this->field_0x698);
cLib_addCalc2(&i_this->current.pos.x, i_this->field_0x68c.x, 1.0f,
fabsf(i_this->field_0x698.x) + 2.0f);
cLib_addCalc2(&i_this->current.pos.z, i_this->field_0x68c.z, 1.0f,
fabsf(i_this->field_0x698.z) + 2.0f);
if (_this->speed.y <= -80.0f) {
_this->speed.y = -80.0f;
}
if (_this->current.pos.y <= i_this->field_0x68c.y) {
_this->current.pos.y = i_this->field_0x68c.y;
_this->speed.y = 0.0f;
}
if ((i_this->field_0x68c - _this->current.pos).abs() <= 5.0f) {
i_this->mMode = 2;
anm_init(i_this, ANM_STEP_2, 3.0f, 2, 3.0f);
} else {
break;
}
// fallthrough
case 2:
ret = 0;
i_this->field_0x616 = 1;
_this->speed.y = 0.0f;
_this->gravity = 0.0f;
_this->current.pos = i_this->field_0x68c;
cLib_addCalcAngleS2(&_this->current.angle.y, i_this->mTargetAngleY, 2, 0x800);
_this->current.angle.x = 2700;
if (i_this->mAnmID == ANM_STEP_2) {
s16 angle = i_this->mTargetAngleY - _this->current.angle.y;
if (angle < 0x800 && angle > -0x800) {
anm_init(i_this, ANM_JOYFUL, 3.0f, 2, 1.0f);
}
} else if (i_this->mAnmID == ANM_JOYFUL && fvar4 > 3.0f) {
i_this->mMode = 3;
anm_init(i_this, ANM_STEP_2, 3.0f, 2, 4.0f);
}
break;
case 3:
ret = 0;
if (i_this->mTimer[0] == 0) {
i_this->mTimer[0] = cM_rndF(70.0f) + 50.0f;
cMtx_YrotS(*calc_mtx, _this->shape_angle.y);
vec1.x = cM_rndFX(2000.0f);
vec1.y = cM_rndF(50.0f) + 50.0f;
vec1.z = 2000.0f;
MtxPosition(&vec1, &i_this->mLookPos);
i_this->mLookPos += _this->current.pos;
}
i_this->mLookTimer = 2;
_this->speed.y = 0.0f;
_this->gravity = 0.0f;
_this->current.pos = i_this->field_0x68c;
cLib_addCalcAngleS2(&_this->current.angle.y, canoe_angle, 2, 0x800);
_this->current.angle.x = -2700;
if (i_this->mAnmID == ANM_STEP_2) {
s16 angle = canoe_angle - _this->current.angle.y;
if (angle < 0x800 && angle > -0x800) {
anm_init(i_this, ANM_WAIT, 3.0f, 2, 1.0f);
}
} else if (i_this->mAnmID == ANM_WAIT && fvar4 < 10.0f) {
bvar2 = 1;
if (fvar4 < 1.0f) {
i_this->mMode = 2;
anm_init(i_this, ANM_STEP_2, 3.0f, 2, 4.0f);
}
}
break;
case 5:
anm_init(i_this, ANM_DEFEND, 10.0f, 0, 1.0f);
i_this->mTimer[0] = 20;
i_this->mMode++;
// fallthrough
case 6:
ret = 0;
i_this->mLookPos = i_this->mTargetPos;
i_this->mLookTimer = 2;
_this->speed.y = 0.0f;
_this->gravity = 0.0f;
_this->current.pos = i_this->field_0x68c;
vec1 = i_this->mTargetPos - _this->current.pos;
cLib_addCalcAngleS2(&_this->current.angle.y, cM_atan2s(vec1.x, vec1.z), 2, 0x800);
if (i_this->mTimer[0] == 2) {
anm_init(i_this, ANM_RUN, 2.0f, 0, 2.0f);
}
if (i_this->mTimer[0] == 0) {
i_this->mMode++;
_this->speed.y = 30.0f;
_this->speedF = 30.0f;
_this->current.angle.x = 0;
i_this->mSound.startSound(Z2SE_DOG_V_JUMP, 0, -1);
}
break;
case 7:
if (i_this->mBgS_Acch.ChkGroundHit()) {
i_this->mAction = ACT_HELP;
i_this->mMode = 0;
_this->speedF = 0.0f;
i_this->mTimer[2] = 100;
}
break;
}
if (bvar2) {
i_this->field_0xc84 = _this->current.pos;
i_this->field_0xc84.y += 40.0f;
cMtx_YrotS(*calc_mtx, canoe->shape_angle.y);
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = 250.0f;
MtxPosition(&vec1, &i_this->field_0xc90);
i_this->field_0xc90 += i_this->field_0xc84;
i_this->field_0xc9c = i_this->field_0xc90;
i_this->field_0xc9c.y += -100.0f;
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = 180.0f;
MtxPosition(&vec1, &i_this->field_0xca8);
i_this->field_0xca8 += i_this->field_0xc84;
i_this->field_0xcb4 = i_this->field_0xca8;
i_this->field_0xcb4.y += -100.0f;
dBgS_LinChk lin_chk;
lin_chk.Set(&i_this->field_0xc84, &i_this->field_0xc90, _this);
i_this->field_0xc80 = true;
if (!dComIfG_Bgsp().LineCross(&lin_chk)) {
lin_chk.Set(&i_this->field_0xca8, &i_this->field_0xcb4, _this);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
lin_chk.Set(&i_this->field_0xc90, &i_this->field_0xc9c, _this);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
i_this->field_0xc80 = false;
i_this->mTargetPos = lin_chk.GetCross();
i_this->mMode = 5;
}
}
}
}
return ret;
}
static void do_a_swim(do_class* i_this) {
i_this->mTailWagTarget = 2000.0f;
cLib_addCalc0(&i_this->speedF, 1.0f, 1.0f);
JPABaseEmitter* emitter;
switch (i_this->mMode) {
case 0:
if (l_HIO.mWaterHuntAnimType == 1) {
anm_init(i_this, ANM_JOYFUL, 5.0f, 2, 1.0f);
} else {
anm_init(i_this, ANM_BULBUL, 5.0f, 2, 1.0f);
}
i_this->mMode = 1;
i_this->mTimer[0] = 20;
emitter = dComIfGp_particle_set(0x2a3, &i_this->current.pos, 0, 0);
if (emitter) {
emitter->setGlobalRTMatrix(i_this->mpMorf->getModel()->getAnmMtx(2));
cXyz _pos(0.6f, 0.6f, 0.6f);
JGeometry::TVec3<f32> pos;
JGeometry::setTVec3f(&_pos.x, &pos.x);
emitter->setGlobalScale(pos);
}
// fallthrough
case 1:
if (i_this->mTimer[0] == 0) {
i_this->mMode = 2;
i_this->mShakeSpeed = 0.1f;
i_this->mShakeTargetSpeed = 1.0f;
}
break;
case 2:
if (l_HIO.mWaterHuntAnimType == 1) {
i_this->mpMorf->setPlaySpeed(i_this->mShakeSpeed * 5.0f);
} else {
i_this->mpMorf->setPlaySpeed(i_this->mShakeSpeed * 5.0f);
}
if (i_this->mShakeSpeed <= 0.025f) {
i_this->mShakeSpeed = 0.0f;
i_this->mAction = ACT_WAIT_1;
i_this->mMode = 0;
}
break;
}
}
static s8 do_carry(do_class* i_this) {
fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this);
s8 ret = 0;
i_this->mCcDisableTimer = 5;
_this->speed.y = 0.0f;
_this->speedF = 0.0f;
switch (i_this->mMode) {
case 0:
anm_init(i_this, ANM_TO_CARRY_B, 1.0f, 0,
daPy_getLinkPlayerActorClass()->getBaseAnimeFrameRate());
i_this->mpMorf->setFrame(daPy_getLinkPlayerActorClass()->getBaseAnimeFrame());
i_this->mTimer[0] = 20;
i_this->mMode++;
break;
case 1:
if (i_this->mpMorf->checkFrame(10.0f)) {
i_this->mSound.startSound(Z2SE_DOG_CARRIED, 0, -1);
}
if (daPy_getLinkPlayerActorClass()->getGrabPutStart()) {
anm_init(i_this, ANM_TO_CARRY_B, 1.0f, 0,
daPy_getLinkPlayerActorClass()->getBaseAnimeFrameRate());
i_this->mpMorf->setFrame(daPy_getLinkPlayerActorClass()->getBaseAnimeFrame());
i_this->mMode++;
}
break;
}
if (!fopAcM_checkCarryNow(_this)) {
i_this->mAction = ACT_WAIT_1;
i_this->mMode = 0;
dBgS_GndChk gnd_chk;
cXyz vec = _this->current.pos;
vec.y += 50.0f;
gnd_chk.SetPos(&vec);
if (fabsf(_this->current.pos.y - dComIfG_Bgsp().GroundCross(&gnd_chk)) < 30.0f) {
_this->current.pos.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
_this->gravity = 0.0f;
}
}
i_this->mTailWagTarget = 1000.0f;
_this->speedF = 0.0f;
if (i_this->mTimer[0] != 0) {
ret = 1;
_this->speed.y = -0.1f;
} else {
_this->speed.y = 0.0f;
}
fopAc_ac_c* player = dComIfGp_getPlayer(0);
dBgS_LinChk lin_chk;
cXyz vec = _this->current.pos;
vec.y += 2.0f;
lin_chk.Set(&player->eyePos, &vec, _this);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
_this->current.pos = lin_chk.GetCross();
}
return ret;
}
static void do_message(do_class* i_this) {
i_this->mTailWagTarget = 2000.0f;
switch (i_this->mMode) {
case 0:
anm_init(i_this, 21, 5.0f, 2, 1.0f);
i_this->mMode++;
break;
case 1:
break;
}
cLib_addCalc0(&i_this->speedF, 1.0f, 2.0f);
i_this->field_0x616 = 1;
cLib_addCalcAngleS2(&i_this->current.angle.y, i_this->mTargetAngleY, 2, 0x1000);
if (!dComIfGp_event_runCheck() && i_this->mDistFromPlayer > 400.0f) {
i_this->mAction = ACT_STAY;
i_this->mMode = 0;
}
}
static void action(do_class* i_this) {
fopAc_ac_c* _this = static_cast<fopAc_ac_c*>(i_this);
cXyz vec1, vec2;
daPy_py_c* player = static_cast<daPy_py_c*>(dComIfGp_getPlayer(0));
_this->gravity = -7.0f;
i_this->mDistFromPlayer = fopAcM_searchPlayerDistance(_this);
if (daPy_getPlayerActorClass()->checkHorseRide()) {
i_this->mDistFromPlayer -= 100.0f;
}
i_this->mTargetAngleY = fopAcM_searchPlayerAngleY(_this);
i_this->field_0x658 = fabsf(player->eyePos.y - player->current.pos.y);
if (!mDoCPd_c::getHoldR(PAD_1) || fabsf(_this->current.pos.y - player->current.pos.y) > 50.0f) {
i_this->field_0x658 = 300.0f;
}
i_this->field_0x658 *= 0.6f;
s8 ground_check = 1;
s8 carry_check = 1;
s8 swim_check = 1;
i_this->mCcSph.OnCoSetBit();
if (i_this->field_0x608 < 1.0f) {
i_this->mMessageState = 0;
switch (i_this->mAction) {
case ACT_STAY:
do_stay(i_this);
food_check(i_this);
i_this->mMessageState = 1;
break;
case ACT_WALK:
do_walk(i_this);
food_check(i_this);
i_this->mMessageState = 1;
break;
case ACT_WALK_RUN:
do_walk_run(i_this);
food_check(i_this);
i_this->mMessageState = 1;
break;
case ACT_RUN:
do_run(i_this);
food_check(i_this);
i_this->mMessageState = 1;
break;
case ACT_RUN_WALK:
do_run_walk(i_this);
food_check(i_this);
i_this->mMessageState = 1;
break;
case ACT_FOOD:
do_food(i_this);
i_this->mMessageState = 1;
break;
case ACT_WAIT_1:
do_wait_1(i_this);
food_check(i_this);
i_this->mMessageState = 1;
break;
case ACT_WAIT_2:
do_wait_2(i_this);
food_check(i_this);
i_this->mMessageState = 1;
break;
case ACT_SIT:
do_sit(i_this);
food_check(i_this);
i_this->mMessageState = 1;
break;
case ACT_A_SWIM:
do_a_swim(i_this);
break;
case ACT_SWIM:
do_swim(i_this);
swim_check = 0;
fopAcM_riverStream(&_this->current.pos, &i_this->field_0x6b0, &i_this->field_0x6b4,
0.5f);
break;
case ACT_HELP:
do_help(i_this);
break;
case ACT_BOAT:
ground_check = do_boat(i_this);
break;
case ACT_HANG:
do_hang(i_this);
break;
case ACT_CARRY:
ground_check = do_carry(i_this);
i_this->mCcSph.OffCoSetBit();
carry_check = 0;
break;
case ACT_MESSAGE:
do_message(i_this);
i_this->mMessageState = 2;
}
}
if (i_this->mItemActorID != -1 && i_this->mDistFromPlayer < 160.0f * i_this->mScale.z) {
daItem_c* item = static_cast<daItem_c*>(fopAcM_SearchByID(i_this->mItemActorID));
if (item) {
item->endControl();
}
i_this->mItemControlTimer = 0;
i_this->mItemActorID = -1;
}
if (i_this->mRunningSoundTimer != 0) {
i_this->mRunningSoundTimer--;
if (i_this->mRunningSoundTimer == 0) {
i_this->mSound.startSound(Z2SE_M007_DOG_COME_RUNNING, 0, -1);
}
}
if (i_this->mMessageState == 1 && daPy_py_c::checkNowWolf()
&& i_this->mDistFromPlayer < 300.0f)
{
i_this->mAction = ACT_MESSAGE;
i_this->mMode = 0;
}
if (carry_check && player->speedF < 2.0f) {
cLib_onBit<u32>(_this->attention_info.flags, fopAc_AttnFlag_CARRY_e);
if (do_carry_check(i_this)) {
return;
}
} else {
cLib_offBit<u32>(_this->attention_info.flags, fopAc_AttnFlag_CARRY_e);
}
cLib_addCalcAngleS2(&_this->current.angle.x, 0, 1, 0x400);
if (i_this->mAction != ACT_HANG) {
cMtx_YrotS(*calc_mtx, _this->current.angle.y);
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = _this->speedF * 0.8f * i_this->mScale.z * l_HIO.mBaseSize;
MtxPosition(&vec1, &vec2);
_this->speed.x = vec2.x;
_this->speed.z = vec2.z;
_this->speed.y += _this->gravity;
_this->current.pos += _this->speed;
if (_this->speed.y < -80.0f) {
_this->speed.y = -80.0f;
}
if (!fopAcM_checkCarryNow(_this)) {
cXyz* cc_move = i_this->mStts.GetCCMoveP();
if (cc_move != NULL) {
_this->current.pos.x += 0.3f * cc_move->x;
_this->current.pos.z += 0.3f * cc_move->z;
}
}
if (i_this->field_0x608 > 1.0f) {
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = -i_this->field_0x608;
cMtx_YrotS(*calc_mtx, i_this->field_0x60c);
MtxPosition(&vec1, &vec2);
_this->current.pos += vec2;
cLib_addCalc0(&i_this->field_0x608, 1.0f, 6.0f);
_this->speedF = 0.0f;
ground_check = 1;
}
if (ground_check) {
i_this->mBgS_AcchCir.SetWall(30.0f,
fabsf(_this->speedF) + fabsf(i_this->field_0x608) + 30.0f);
i_this->mBgS_Acch.CrrPos(dComIfG_Bgsp());
if (i_this->mBgS_Acch.ChkGroundHit() && !noFallCheck && !fopAcM_checkCarryNow(_this))
{
dBgS_GndChk gnd_chk;
cMtx_YrotS(*calc_mtx, _this->shape_angle.y);
vec1.x = 0.0f;
vec1.y = 0.0f;
vec1.z = -25.0f * i_this->mScale.z;
MtxPosition(&vec1, &vec2);
vec2 += _this->current.pos;
Vec pos;
pos.x = vec2.x;
pos.y = vec2.y + 100.0f;
pos.z = vec2.z;
gnd_chk.SetPos(&pos);
vec2.y = dComIfG_Bgsp().GroundCross(&gnd_chk);
vec1 = vec2 - _this->current.pos;
if (fabsf(vec1.y) < 50.0f) {
_this->current.angle.x =
cM_atan2s(vec1.y, JMAFastSqrt(vec1.x * vec1.x + vec1.z * vec1.z));
}
}
}
} else {
if (i_this->field_0x608 < 1.0f && dansa_check(i_this, _this->current.pos, 100.0f) > 0) {
i_this->mHangAngleY = hang_set(i_this);
if (i_this->mHangAngleY != 0xdcf) {
i_this->mAction = ACT_HANG;
i_this->mMode = 0;
i_this->mASwimTimer = 0;
}
}
}
water_check(i_this);
if (swim_check) {
if (i_this->mAction != ACT_CARRY) {
if (i_this->mASwimTimer != 0) {
i_this->mASwimTimer--;
if (i_this->mASwimTimer == 0) {
i_this->mAction = ACT_A_SWIM;
i_this->mMode = 0;
}
}
if (i_this->mWaterY - _this->current.pos.y > 45.0f) {
i_this->mAction = ACT_SWIM;
i_this->mMode = 0;
i_this->field_0x608 = 0.0f;
if (i_this->mSwimEffectTimer == 0) {
i_this->mSwimEffectTimer = 20;
cXyz pos = _this->current.pos;
pos.y = i_this->mWaterY;
static cXyz scc(0.7f, 0.7f, 0.7f);
static u16 w_eff_id[4] = {0x1B8, 0x1B9, 0x1BA, 0x1BB};
for (int i = 0; i < 4; i++) {
i_this->mParticleKey[i] =
dComIfGp_particle_set(i_this->mParticleKey[i], w_eff_id[i], &pos,
&_this->tevStr, NULL, &scc, 0xff, NULL, -1,
NULL, NULL, NULL);
}
i_this->mSound.startSound(Z2SE_CM_BODYFALL_WATER_S, 0, -1);
}
}
}
} else {
i_this->mASwimTimer = cM_rndF(25.0f) + 30.0f;
if (i_this->mWaterY - _this->current.pos.y < 35.0f) {
i_this->mAction = ACT_WAIT_1;
i_this->mMode = 0;
}
}
cLib_addCalcAngleS2(&_this->shape_angle.y, _this->current.angle.y, 2, 0x2000);
cLib_addCalcAngleS2(&_this->shape_angle.x, _this->current.angle.x, 4, 0x1000);
_this->shape_angle.z = _this->current.angle.z;
s16 head_angle_y = 0;
s16 head_angle_x = 0;
if (i_this->field_0x616 != 0 || i_this->mLookTimer != 0) {
if (i_this->field_0x616 == 2) {
if (i_this->mCounter & 8) {
head_angle_y = 10000;
} else {
head_angle_y = -10000;
}
} else {
if (i_this->mLookTimer != 0) {
i_this->mLookTimer--;
vec1 = i_this->mLookPos - _this->eyePos;
} else {
vec1 = player->eyePos - _this->eyePos;
}
vec1.y += i_this->mScale.z * -16.0f;
head_angle_y = cM_atan2s(vec1.x, vec1.z) - _this->shape_angle.y;
head_angle_x = _this->shape_angle.x +
cM_atan2s(vec1.y, JMAFastSqrt(vec1.x * vec1.x + vec1.z * vec1.z));
if (i_this->mLookTimer == 0 && (head_angle_y > 24000 || head_angle_y < -24000)) {
head_angle_y = 0;
}
if (head_angle_y > 12000) {
head_angle_y = 12000;
} else if (head_angle_y < -12000) {
head_angle_y = -12000;
}
if (head_angle_x > 12000) {
head_angle_x = 12000;
} else if (head_angle_x < -12000) {
head_angle_x = -12000;
}
head_angle_y += i_this->mHeadTilt;
}
i_this->field_0x616 = 0;
}
cLib_addCalcAngleS2(&i_this->mHeadAngle.y, head_angle_y / 2, 4, 0x2000);
cLib_addCalcAngleS2(&i_this->mHeadAngle.x, head_angle_x / 2, 4, 0x2000);
cLib_addCalcAngleS2(&i_this->mHeadTilt, 0, 2, 0x300);
cLib_addCalcAngleS2(&i_this->mHeadBob.y, i_this->mHeadBobTarget.y, 4, 0x400);
cLib_addCalcAngleS2(&i_this->mHeadBob.z, i_this->mHeadBobTarget.z, 4, 0x400);
if (fabsf(player->speedF) < 2.0f && fabsf(_this->speedF) < 2.0f) {
if (i_this->mHeadBobTimer != 0) {
i_this->mHeadBobTimer--;
if (i_this->mHeadBobTimer == 0) {
i_this->mHeadBobTimer = cM_rndF(100.0f) + 20.0f;
if (cM_rndF(1.0f) < 0.5f) {
i_this->mHeadBobTarget.y = cM_rndFX(2000.0f);
}
if (cM_rndF(1.0f) < 0.5f) {
i_this->mHeadBobTarget.z = cM_rndFX(2000.0f);
}
}
}
} else {
i_this->mHeadBobTarget.z = 0;
i_this->mHeadBobTarget.y = 0;
i_this->mHeadBobTimer = cM_rndF(60.0f) + 80.0f;
}
if (i_this->mShakeSpeed >= 0.025f) {
if (l_HIO.mWaterHuntAnimType != 0) {
f32 fvar17 = i_this->mShakeSpeed * 3000.0f;
i_this->mHeadAngle.y = fvar17 * cM_ssin(i_this->mCounter * 22000) * 0.5f;
i_this->mHeadAngle.z = fvar17 * cM_ssin(i_this->mCounter * 25000);
} else {
i_this->mHeadAngle.z = 0;
i_this->mHeadAngle.y = 0;
}
}
cLib_addCalc2(&i_this->mShakeSpeed, i_this->mShakeTargetSpeed, 1.0f, 0.15f);
cLib_addCalc0(&i_this->mShakeTargetSpeed, 1.0f, 0.04f);
i_this->mTailAngle.y = i_this->mTailWag * cM_ssin(i_this->mTailPhaseY);
i_this->mTailAngle.x = i_this->mTailWag * cM_ssin(i_this->mTailPhaseX) * 0.5f;
i_this->mTailPhaseY += i_this->mTailWag * 2.0f;
if (i_this->mTailPhaseY > 65536.0f) {
i_this->mTailPhaseY -= 65536.0f;
}
i_this->mTailPhaseX += i_this->mTailWag * 1.5f;
if (i_this->mTailPhaseX > 65536.0f) {
i_this->mTailPhaseX -= 65536.0f;
}
cLib_addCalc2(&i_this->mTailWag, i_this->mTailWagTarget, 1.0f, 100.0f);
i_this->mTailWagTarget = 0.0f;
if (i_this->mBtpReset != 0) {
cLib_addCalcAngleS2(&i_this->mBtpFrame, 3, 1, 1);
i_this->mBtpReset = 0;
i_this->mBtpTimer = 60;
} else {
if (i_this->mBtpTimer == 0) {
i_this->mBtpTimer = cM_rndF(100.0f) + 30.0f;
} else {
i_this->mBtpTimer--;
if (i_this->mBtpTimer <= 5) {
i_this->mBtpFrame = 5 - i_this->mBtpTimer;
} else {
i_this->mBtpFrame = 0;
}
}
}
}
static void message(do_class* i_this) {
if (i_this->mIsTalking) {
i_this->mCcDisableTimer = 10;
if (i_this->mMsg.doFlow(i_this, 0, 0)) {
dComIfGp_event_reset();
i_this->mIsTalking = 0;
}
} else {
if (dComIfGp_event_runCheck() && i_this->eventInfo.checkCommandTalk()) {
i_this->mMsg.init(i_this, i_this->mFlowID, 0, 0);
i_this->mIsTalking = 1;
}
if (i_this->mMessageState == 2 && i_this->mFlowID != -1 && daPy_py_c::checkNowWolf()) {
fopAcM_OnStatus(i_this, 0);
cLib_onBit<u32>(i_this->attention_info.flags, fopAc_AttnFlag_SPEAK_e | fopAc_AttnFlag_TALK_e);
i_this->eventInfo.onCondition(dEvtCnd_CANTALK_e);
} else {
fopAcM_OffStatus(i_this, 0);
cLib_offBit<u32>(i_this->attention_info.flags, fopAc_AttnFlag_SPEAK_e | fopAc_AttnFlag_TALK_e);
}
}
}
static int daDo_Execute(do_class* i_this) {
if (cDmrNowMidnaTalk() && !fopAcM_checkCarryNow(i_this)) {
return 1;
}
i_this->mCounter++;
for (int i = 0; i < 4; i++) {
if (i_this->mTimer[i] != 0) {
i_this->mTimer[i]--;
}
}
if (i_this->mCcDisableTimer != 0) {
i_this->mCcDisableTimer--;
}
if (i_this->mSwimEffectTimer != 0) {
i_this->mSwimEffectTimer--;
}
action(i_this);
mDoMtx_stack_c::transS(i_this->current.pos.x, i_this->current.pos.y, i_this->current.pos.z);
mDoMtx_stack_c::YrotM(i_this->shape_angle.y);
mDoMtx_stack_c::XrotM(i_this->shape_angle.x);
mDoMtx_stack_c::ZrotM(i_this->shape_angle.z);
i_this->scale.set(i_this->mScale.x * l_HIO.mBaseSize,
i_this->mScale.y * l_HIO.mBaseSize,
i_this->mScale.z * l_HIO.mBaseSize);
mDoMtx_stack_c::scaleM(i_this->scale.x, i_this->scale.y, i_this->scale.z);
J3DModel* model = i_this->mpMorf->getModel();
model->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mpMorf->play(&i_this->eyePos, 0, 0);
if (i_this->mAnmID == ANM_JOYFUL) {
if (i_this->mpMorf->checkFrame(16.0f)) {
i_this->mpMorf->setFrame(0.0f);
}
} else if (i_this->mAnmID == ANM_RUN) {
if (i_this->mpMorf->checkFrame(15.0f)) {
i_this->mpMorf->setFrame(0.0f);
}
}
if ((i_this->mAnmID == ANM_JOYFUL || i_this->mAnmID == ANM_STEP) && i_this->mTimer[3] == 0) {
i_this->mTimer[3] = cM_rndF(4.0f) + 13.0f;
i_this->mSound.startSound(Z2SE_DOG_BREATH, 0, -1);
}
i_this->mpBtk->setFrame(i_this->mBtkFrame);
i_this->mpBtp->setFrame(i_this->mBtpFrame);
i_this->mpMorf->modelCalc();
cXyz vec, center;
MTXCopy(model->getAnmMtx(10), *calc_mtx);
vec.set(5.0f, 5.0f, 0.0f);
MtxPosition(&vec, &i_this->eyePos);
i_this->attention_info.position = i_this->eyePos;
i_this->attention_info.position.y += i_this->mScale.y * 16.0f;
vec.set(-15.0f, -15.0f, 0.0f);
MtxPosition(&vec, &center);
if (i_this->mCcDisableTimer != 0) {
center.y += 13000.0f;
}
i_this->mCcSph.SetC(center);
if (i_this->mAction == ACT_A_SWIM) {
i_this->mCcSph.SetR(i_this->mScale.z * 45.0f);
} else {
i_this->mCcSph.SetR(i_this->mScale.z * 30.0f);
}
dComIfG_Ccsp()->Set(&i_this->mCcSph);
if (i_this->mItemActorID != -1) {
daItem_c* item = static_cast<daItem_c*>(fopAcM_SearchByID(i_this->mItemActorID));
if (item != NULL) {
if (i_this->mItemControlTimer < 10) {
i_this->mItemControlTimer++;
if (i_this->mItemControlTimer == 10) {
item->startControl();
i_this->mItemControlTimer = 20;
}
}
MTXCopy(i_this->mpMorf->getModel()->getAnmMtx(10), *calc_mtx);
cMtx_YrotM(*calc_mtx, 0);
cMtx_XrotM(*calc_mtx, 0);
cMtx_ZrotM(*calc_mtx, 0);
MtxTrans(20.0f, -24.0f, 0.0f, 1);
vec.set(0.0f, 0.0f, 0.0f);
MtxPosition(&vec, &item->current.pos);
item->shape_angle = i_this->shape_angle;
item->current.angle = item->shape_angle;
item->speed.zero();
item->speedF = 0.0f;
}
}
if (i_this->mFoodInMouth) {
obj_food_class* food =
static_cast<obj_food_class*>(fopAcM_SearchByID(i_this->mFoodActorID));
if (food != NULL) {
if (fopAcM_GetName(food) == PROC_OBJ_FOOD) {
MTXCopy(i_this->mpMorf->getModel()->getAnmMtx(10), *calc_mtx);
cMtx_YrotM(*calc_mtx, 0x4000);
MtxTrans(0.0f, -7.0f, 25.0f, 1);
food->mpModel->setBaseTRMtx(*calc_mtx);
vec.set(0.0f, 0.0f, 0.0f);
MtxPosition(&vec, &food->current.pos);
fopAcM_SetFoodStatus(food, fopAcM_FOOD_3);
}
} else {
//!@bug: the last two lines will fail because this path only executes if food is null
MTXCopy(i_this->mpMorf->getModel()->getAnmMtx(10), *calc_mtx);
cMtx_YrotM(*calc_mtx, 0x4000);
MtxTrans(0.0f, -7.0f, 25.0f, 1);
vec.set(0.0f, 0.0f, 0.0f);
MtxPosition(&vec, &food->current.pos);
fopAcM_SetFoodStatus(food, fopAcM_FOOD_3);
}
i_this->mFoodInMouth = 0;
}
i_this->mSound.framework(0, dComIfGp_getReverb(fopAcM_GetRoomNo(i_this)));
message(i_this);
return 1;
}
static int daDo_IsDelete(do_class* i_this) {
return 1;
}
static int daDo_Delete(do_class* i_this) {
fopAcM_RegisterDeleteID(i_this, "Do");
dComIfG_resDelete(&i_this->mPhase, "Do");
if (i_this->mHIOInit) {
hio_set = false;
}
if (i_this->heap) {
i_this->mSound.deleteObject();
}
return 1;
}
static int useHeapInit(fopAc_ac_c* i_this) {
do_class* _this = (do_class*)i_this;
_this->mpMorf = JKR_NEW mDoExt_McaMorf((J3DModelData*)dComIfG_getObjectRes("Do", 25), NULL, NULL,
(J3DAnmTransform*)dComIfG_getObjectRes("Do", 14), 2,
1.0f, 0, -1, 1, NULL, 0x80000, 0x11020284);
if (_this->mpMorf == NULL || _this->mpMorf->getModel() == NULL) {
return 0;
}
J3DModel* model = _this->mpMorf->getModel();
_this->model = model;
model->setUserArea((uintptr_t)i_this);
for (u16 jnt_no = 0; jnt_no < model->getModelData()->getJointNum(); jnt_no++) {
if (jnt_no == 9 || jnt_no == 10 || jnt_no == 22 || jnt_no == 23) {
model->getModelData()->getJointNodePointer(jnt_no)->setCallBack(nodeCallBack);
}
}
_this->mpBtk = JKR_NEW mDoExt_btkAnm();
if (_this->mpBtk == NULL) {
return 0;
}
if (!_this->mpBtk->init(_this->mpMorf->getModel()->getModelData(),
(J3DAnmTextureSRTKey*)dComIfG_getObjectRes("Do", 29), TRUE, 0,
1.0f, 0, -1))
{
return 0;
}
_this->mpBtp = JKR_NEW mDoExt_btpAnm();
if (_this->mpBtp == NULL) {
return 0;
}
if (!_this->mpBtp->init(_this->mpMorf->getModel()->getModelData(),
(J3DAnmTexPattern*)dComIfG_getObjectRes("Do", 32), TRUE, 0,
1.0f, 0, -1))
{
return 0;
}
_this->mSound.init(&_this->current.pos, 1);
return 1;
}
static cPhs_Step daDo_Create(fopAc_ac_c* i_this) {
do_class* _this = static_cast<do_class*>(i_this);
fopAcM_ct(i_this, do_class);
cPhs_Step step = dComIfG_resLoad(&_this->mPhase, "Do");
if (step == cPhs_COMPLEATE_e) {
_this->mParam0 = fopAcM_GetParam(i_this) & 7;
_this->mParam1 = fopAcM_GetParam(i_this) >> 4 & 0xf;
_this->mParam2 = (u8)(fopAcM_GetParam(i_this) >> 8);
if (_this->mParam0 != 2) {
_this->mParam0 = 0;
}
_this->mFlowID = i_this->current.angle.x;
i_this->shape_angle.x = 0;
i_this->current.angle.x = 0;
if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0x2120)) {
return cPhs_ERROR_e;
}
if (!hio_set) {
_this->mHIOInit = true;
hio_set = 1;
l_HIO.field_0x04 = -1;
}
fopAcM_OnStatus(i_this, fopAcStts_CULL_e);
fopAcM_OnCarryType(i_this, fopAcM_CARRY_TYPE_8);
i_this->attention_info.flags = 0;
i_this->attention_info.distances[fopAc_attn_CARRY_e] = 7;
fopAcM_SetMtx(i_this, _this->mpMorf->getModel()->getBaseTRMtx());
_this->mBgS_Acch.Set(fopAcM_GetPosition_p(i_this), fopAcM_GetOldPosition_p(i_this), i_this,
1, &_this->mBgS_AcchCir, fopAcM_GetSpeed_p(i_this), NULL, NULL);
_this->mBgS_AcchCir.SetWall(30.0f, 30.0f);
i_this->health = 1;
_this->field_0x560 = 1;
_this->mStts.Init(100, 0, i_this);
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0x0}, {0x0, 0x0}, 0x75}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 20.0f} // mSph
} // mSphAttr
};
_this->mCcSph.Set(cc_sph_src);
_this->mCcSph.SetStts(&_this->mStts);
_this->mCcSph.OnTgNoHitMark();
if (_this->mParam1 == 0xff) {
_this->mBtkFrame = cM_rndF(3.999f);
} else {
_this->mBtkFrame = _this->mParam1;
if (_this->mBtkFrame > 3) {
_this->mBtkFrame = 3;
}
}
_this->mTailPhaseY = cM_rndF(0x10000);
_this->mTailPhaseX = cM_rndF(0x10000);
_this->mCounter = cM_rndF(0x10000);
_this->mScale.set(1.0f, 1.0f, 1.0f);
if (_this->mParam0 == 2) {
_this->mAction = ACT_HELP;
i_this->current.pos.set(7216.0f, 220.0f, -4808.0f);
}
noFallCheck = false;
if (dStage_stagInfo_GetSTType(dComIfGp_getStage()->getStagInfo()) != ST_FIELD) {
noFallCheck = true;
_this->mParam2 = 200;
}
_this->mItemActorID = -1;
daDo_Execute(_this);
}
return step;
}
AUDIO_INSTANCES;
static actor_method_class l_daDo_Method = {
(process_method_func)daDo_Create,
(process_method_func)daDo_Delete,
(process_method_func)daDo_Execute,
(process_method_func)daDo_IsDelete,
(process_method_func)daDo_Draw,
};
actor_process_profile_definition g_profile_DO = {
fpcLy_CURRENT_e,
7,
fpcPi_CURRENT_e,
PROC_DO,
&g_fpcLf_Method.base,
sizeof(do_class),
0,
0,
&g_fopAc_Method.base,
0x2BB,
&l_daDo_Method,
0x8044000,
fopAc_NPC_e,
fopAc_CULLBOX_0_e,
};