mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-08-19 05:02:12 -04:00
00ed9402cd
* fix kankyo UB
* Fix TEV Stage DL writing
BE issue
* BE Fixes in materials/shapes
* Move to Aurora GD impl
* JUTDataFileHeader
* j3d: load vertex and texture not through GD
* Endian swap vertex data (mostly)
* Just exit(0) when closing the game
Fix crashes :godo:
* fix fopAcM_ct_placement and remove memcpy
* J3D: track vertex arrays correctly, swap work
* fix visibility, turn off overridden new/delete when we call into aurora
* event: cut name be
* Default window improvements
Double size, allow OS to decide position
* survive TParse::parseHeader_next
* color swap fix
* swap endian/fixes oob function pointer
* Remove GXGetViewportv stub
Aurora has it now
* Set array pointers via GD again
Relies on https://github.com/encounter/aurora/pull/35
* Let Aurora decide graphics backend
* disable procbar drawing
* Fix TColor endianness conversion issues
Fixes the wrong color for the flashing logo
* cam param swap
* simplify vtx loading, mat/amb color fix
* endian swap stb/fvb data
* aurora stat changes
* fix storage buffer crash
dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things
* set bgobj spec fix
* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped
* JKRExpHeap: fix bad allocator slowdown
* solid tex
* texture caching
* log level
* fix window aspect ratio, disable bloom, endian swap camera type data
camera is now actually playing opening cutscene!!!!
* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs
* endian swap joint weight envelope data
* move to dusk config
* verbose arg errors
* better stub logging (for now)
* less logging, more BE
* more stubbing, move logging stuff around
* move all logging to aurora logging
* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.
* update aurora
* fix heap alignment mismatch and always head align for now
* prevent them from fucking up my shit
* forward jut warning to DuskLog
* remove report logging
* maybe and i must emphasize maybe fix JMessage parsing
* this was a dumb idea
* preserve negative alignment for JKRHeap
* use normal free on macos and linux
* ^
* fix JMAHermiteInterpolation c impl
* endian swap J2DScreen mColor (oops)
* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm
* typo fix
* Fix aligned_alloc() size issues on POSIX
aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.
Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.
* _Exit instead of exit()
Seriously I don't want destructors to run. Let the OS reclaim that shit.
* Reapply "Isolate JKRHeap operator overloads" (#39)
This reverts commit 78d4169929.
* Fix some oopsies
* Fix hardcoded pointer size in JUTCacheFont::allocArray
* More operator overload fixes
Add void template specialization for jkrDelete
Add new[] placement overload. Apparently.
* Fix delete macros on nullptr
TIL C++ allows that.
* fix delete[]
* fix new(std::nothrow) overload
* fix avoid ub
* swap remaining anim data needed for title logo
* get rid of op 7
* move aurora_end_frame to correct spot
* juttexture destroy tex
* j2d animation be
* shutdown crash
* link warp material fix
* mDoExt_3DlineMat1_c fix
* hacky keyboard controls
* endian swap J2DResReference, add kb_pad to files.cmake
* fix some missing endian swaps in J2D, remove addr alignment check
* Remove heap unsetting in aurora calls
Never worked properly and not the right solution even if it did
* Don't print in DC stubs
They're fine to never implement
* Fix alignment stuff again
* Compile GF from dolphin lib
Doesn't seem to break anything and shuts up some stub warnings
* j3dtexture tlut obj fix
* addTexMtxIndexInDL fix
* don't recreate null tex data every frame
* the actual fix i wanted to push
* its kinda fakematch city over here
* insert hte efb copy
* limited window size / viewport support
* IsDelete FIX
---------
Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <l_werdes@gmx.de>
1155 lines
36 KiB
C++
1155 lines
36 KiB
C++
/**
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* @file d_a_e_bu.cpp
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*
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*/
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#include "d/dolzel_rel.h" // IWYU pragma: keep
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#include "d/actor/d_a_e_bu.h"
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#include "f_op/f_op_actor_enemy.h"
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class daE_BU_HIO_c : public JORReflexible {
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public:
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daE_BU_HIO_c();
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virtual ~daE_BU_HIO_c() {}
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void genMessage(JORMContext* ctx);
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/* 0x04 */ s8 id;
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/* 0x08 */ f32 base_size;
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/* 0x0C */ f32 fly_speed;
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/* 0x10 */ f32 attack_range;
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/* 0x14 */ f32 attack_speed;
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/* 0x18 */ f32 dash_speed;
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};
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enum daE_BU_TYPE {
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TYPE_NORMAL,
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TYPE_FIRE,
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TYPE_ICE,
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};
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enum daE_BU_ACTION {
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ACTION_WAIT,
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ACTION_FIGHT_FLY,
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ACTION_FIGHT,
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ACTION_ATTACK,
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ACTION_FLY = 5,
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ACTION_PATH_FLY,
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ACTION_CHANCE = 10,
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ACTION_HEAD = 15,
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ACTION_DEAD = 21,
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};
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daE_BU_HIO_c::daE_BU_HIO_c() {
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id = -1;
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base_size = 1.5f;
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fly_speed = 15.0f;
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attack_range = 250.0f;
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attack_speed = 15.0f;
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dash_speed = 40.0f;
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}
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static void bu_disappear(fopAc_ac_c* i_this) {
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fopAcM_createDisappear(i_this, &i_this->current.pos, 6, 0, 0x1C);
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int swbit = (fopAcM_GetParam(i_this) & 0xFF000000) >> 0x18;
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if (swbit != 0xFF) {
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dComIfGs_onSwitch(swbit, fopAcM_GetRoomNo(i_this));
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}
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}
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static void anm_init(e_bu_class* i_this, int i_anm, f32 i_morf, u8 i_mode, f32 i_speed) {
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i_this->modelMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_BU", i_anm), i_mode, i_morf, i_speed, 0.0f, -1.0f);
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i_this->anm = i_anm;
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}
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static int nodeCallBack(J3DJoint* i_joint, int param_1) {
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if (param_1 == 0) {
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int jnt_no = i_joint->getJntNo();
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J3DModel* model = j3dSys.getModel();
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e_bu_class* a_this = (e_bu_class*)model->getUserArea();
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if (a_this != NULL) {
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if (jnt_no == TREG_S(0)) {
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MTXCopy(model->getAnmMtx(jnt_no), *calc_mtx);
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cMtx_YrotM(*calc_mtx, TREG_S(1));
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cMtx_XrotM(*calc_mtx, TREG_S(2));
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cMtx_ZrotM(*calc_mtx, TREG_S(3));
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model->setAnmMtx(jnt_no, *calc_mtx);
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MTXCopy(*calc_mtx, J3DSys::mCurrentMtx);
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}
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if (jnt_no == 17) {
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MTXCopy(model->getAnmMtx(jnt_no), *calc_mtx);
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cMtx_ZrotM(*calc_mtx, a_this->jaw_rot);
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model->setAnmMtx(jnt_no, *calc_mtx);
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MTXCopy(*calc_mtx, J3DSys::mCurrentMtx);
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}
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}
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}
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return 1;
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}
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static u8 hio_set;
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static daE_BU_HIO_c l_HIO;
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static int daE_BU_Draw(e_bu_class* i_this) {
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fopAc_ac_c* actor = &i_this->enemy;
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J3DModel* model = i_this->modelMorf->getModel();
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g_env_light.settingTevStruct(0, &actor->current.pos, &actor->tevStr);
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g_env_light.setLightTevColorType_MAJI(model, &actor->tevStr);
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i_this->modelMorf->entryDL();
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dComIfGd_setSimpleShadow(&actor->current.pos, i_this->acch.GetGroundH(), (30.0f + TREG_F(11)) * l_HIO.base_size, i_this->acch.m_gnd, 0, 1.0f, dDlst_shadowControl_c::getSimpleTex());
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return 1;
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}
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static BOOL other_bg_check(e_bu_class* i_this, fopAc_ac_c* i_other) {
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fopAc_ac_c* actor = &i_this->enemy;
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dBgS_LinChk linchk;
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cXyz sp28;
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cXyz startpos;
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cXyz endpos;
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endpos = i_other->current.pos;
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endpos.y += 100.0f;
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startpos = actor->current.pos;
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startpos.y = actor->eyePos.y;
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linchk.Set(&startpos, &endpos, actor);
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if (dComIfG_Bgsp().LineCross(&linchk)) {
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return TRUE;
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}
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return FALSE;
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}
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static BOOL pl_check(e_bu_class* i_this, f32 i_range, s16 i_angle) {
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fopAc_ac_c* actor = &i_this->enemy;
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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if (i_this->dist_to_player < i_range) {
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s16 temp_r28 = actor->shape_angle.y - i_this->angle_to_player;
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if ((i_angle == 1 || (temp_r28 < i_angle && temp_r28 > (s16)-i_angle)) && !other_bg_check(i_this, player)) {
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return TRUE;
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}
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}
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return FALSE;
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}
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static void damage_check(e_bu_class* i_this) {
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fopAc_ac_c* actor = &i_this->enemy;
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daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
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if (i_this->invulnerabilityTimer == 0) {
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i_this->ccStts.Move();
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if (i_this->ccSph.ChkTgHit()) {
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OS_REPORT("E_BU HP %d\n", actor->health);
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i_this->atInfo.mpCollider = i_this->ccSph.GetTgHitObj();
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cc_at_check(actor, &i_this->atInfo);
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OS_REPORT("E_BU AP %d\n", i_this->atInfo.mAttackPower);
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if (i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_WOLF_ATTACK | AT_TYPE_WOLF_CUT_TURN | AT_TYPE_10000000 | AT_TYPE_MIDNA_LOCK)) {
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i_this->invulnerabilityTimer = 20;
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} else {
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i_this->invulnerabilityTimer = 10;
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}
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if (actor->health <= 0) {
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i_this->sound.startCreatureVoice(Z2SE_EN_BU_V_DEAD, -1);
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i_this->modelMorf->setPlaySpeed(0.2f);
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i_this->is_dead = TRUE;
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i_this->hit_speed = 80.0f + TREG_F(13);
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i_this->hit_rot = i_this->atInfo.mHitDirection.y;
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} else {
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i_this->sound.startCreatureVoice(Z2SE_EN_BU_V_DMG, -1);
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i_this->action = ACTION_HEAD;
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i_this->mode = 0;
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if (i_this->atInfo.mpCollider->ChkAtType(AT_TYPE_HOOKSHOT)) {
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actor->speedF = 0.0f;
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i_this->head_rot_y = i_this->atInfo.mHitDirection.y;
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} else if (player->getCutType() == daPy_py_c::CUT_TYPE_JUMP && player->checkCutJumpCancelTurn()) {
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i_this->invulnerabilityTimer = NREG_S(7) + 3;
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actor->speedF = 0.0f;
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} else {
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i_this->head_rot_y = i_this->atInfo.mHitDirection.y + 0x8000;
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actor->speedF = 40.0f + AREG_F(0);
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}
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}
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}
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if (actor->health <= 1) {
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actor->health = 0;
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i_this->ccSph.SetTgHitMark((CcG_Tg_HitMark)3);
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}
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}
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}
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static BOOL path_check(e_bu_class* i_this) {
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static u8 check_index[255];
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if (i_this->ppd != NULL) {
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dPnt* pnt;
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fopAc_ac_c* actor = &i_this->enemy;
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dBgS_LinChk linchk;
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cXyz startpos;
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cXyz endpos;
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startpos = actor->current.pos;
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startpos.y += 100.0f;
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pnt = i_this->ppd->m_points;
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for (int i = 0; i < i_this->ppd->m_num; i++, pnt++) {
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endpos.x = pnt->m_position.x;
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endpos.y = 100.0f + pnt->m_position.y;
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endpos.z = pnt->m_position.z;
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linchk.Set(&startpos, &endpos, actor);
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if (!dComIfG_Bgsp().LineCross(&linchk)) {
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check_index[i] = TRUE;
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} else {
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check_index[i] = FALSE;
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}
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}
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f32 pnt_search_range = 0.0f;
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u8 pnt_found = FALSE;
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for (int i = 0; i < 100; i++, pnt_search_range += 50.0f) {
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pnt = i_this->ppd->m_points;
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for (int j = 0; j < i_this->ppd->m_num; j++, pnt++) {
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if (check_index[j]) {
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Vec pnt_vec;
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pnt_vec.x = actor->current.pos.x - pnt->m_position.x;
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pnt_vec.y = actor->current.pos.y - pnt->m_position.y;
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pnt_vec.z = actor->current.pos.z - pnt->m_position.z;
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if (JMAFastSqrt(SQUARE(pnt_vec.x) + SQUARE(pnt_vec.y) + SQUARE(pnt_vec.z)) < pnt_search_range) {
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i_this->now_path_pntNo = j - i_this->path_step;
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if (i_this->now_path_pntNo >= (s8)i_this->ppd->m_num) {
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i_this->now_path_pntNo = i_this->ppd->m_num;
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} else if (i_this->now_path_pntNo < 0) {
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i_this->now_path_pntNo = 0;
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}
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pnt_found = TRUE;
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break;
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}
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}
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}
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if (pnt_found) {
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break;
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}
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}
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if (!pnt_found) {
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i_this->field_0x5b8 = 0;
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} else {
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i_this->field_0x5b8 = i_this->pathNo + 1;
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return TRUE;
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}
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}
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return FALSE;
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}
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static void fly_move(e_bu_class* i_this) {
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fopAc_ac_c* actor = &i_this->enemy;
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cXyz sp8;
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f32 dist_x = i_this->move_pos.x - actor->current.pos.x;
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f32 dist_y = i_this->move_pos.y - actor->current.pos.y;
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f32 dist_z = i_this->move_pos.z - actor->current.pos.z;
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s16 temp_r28 = cM_atan2s(dist_x, dist_z);
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s16 temp_r27 = -cM_atan2s(dist_y, JMAFastSqrt(SQUARE(dist_x) + SQUARE(dist_z)));
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i_this->field_0x694 = 2000.0f;
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cLib_addCalcAngleS2(&actor->current.angle.y, temp_r28, (TREG_S(3) + 10), (i_this->field_0x694 * i_this->field_0x690));
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cLib_addCalcAngleS2(&actor->current.angle.x, temp_r27, (TREG_S(3) + 10), (i_this->field_0x694 * i_this->field_0x690));
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cLib_addCalc2(&i_this->field_0x690, 1.0f, 1.0f, 0.04f);
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sp8.x = 0.0f;
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sp8.y = 0.0f;
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sp8.z = actor->speedF;
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cMtx_YrotS(*calc_mtx, actor->current.angle.y);
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cMtx_XrotM(*calc_mtx, actor->current.angle.x);
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MtxPosition(&sp8, &actor->speed);
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actor->current.pos += actor->speed;
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}
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static void e_bu_wait(e_bu_class* i_this) {
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fopAc_ac_c* actor = &i_this->enemy;
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int anm_frame = i_this->modelMorf->getFrame();
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switch (i_this->mode) {
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case 0:
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anm_init(i_this, 6, 1.0f, 0, 0.0f);
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i_this->mode = 1;
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break;
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case 1:
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if (pl_check(i_this, i_this->pl_search_range, 1)) {
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i_this->mode = 2;
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i_this->modelMorf->setPlaySpeed(1.0f);
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}
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break;
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case 2:
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if (anm_frame == 36) {
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i_this->sound.startCreatureSound(Z2SE_EN_BU_WING, 0, -1);
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}
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if (anm_frame >= 37) {
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cLib_addCalc2(&actor->current.pos.y, 100.0f + actor->home.pos.y, 0.05f, 20.0f);
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}
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if (anm_frame >= JREG_S(0) + 41) {
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i_this->mode = 3;
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anm_init(i_this, 7, 1.0f + JREG_F(12), 2, 1.0f + cM_rndF(0.1f));
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actor->current.pos.y += 35.0f + JREG_F(13);
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i_this->timers[0] = 30;
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}
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break;
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case 3:
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cLib_addCalc2(&actor->current.pos.y, 100.0f + actor->home.pos.y, 0.05f, 20.0f);
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if (i_this->timers[0] == 0) {
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i_this->action = ACTION_FIGHT_FLY;
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i_this->mode = 1;
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}
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break;
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}
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}
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static void e_bu_fight_fly(e_bu_class* i_this) {
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fopAc_ac_c* actor = &i_this->enemy;
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fopAc_ac_c* player = dComIfGp_getPlayer(0);
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switch (i_this->mode) {
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case 0:
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anm_init(i_this, 7, 10.0f, 2, 1.0f + cM_rndF(0.1f));
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i_this->mode = 1;
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break;
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case 1:
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if (!pl_check(i_this, 2000.0f, 1)) {
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if (!path_check(i_this)) {
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i_this->action = ACTION_FLY;
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i_this->mode = 1;
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} else {
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i_this->action = ACTION_PATH_FLY;
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i_this->mode = 1;
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}
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} else if (pl_check(i_this, l_HIO.attack_range, 1)) {
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i_this->action = ACTION_FIGHT;
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i_this->mode = 0;
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}
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break;
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}
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cLib_addCalc2(&actor->speedF, l_HIO.fly_speed, 1.0f, 0.1f * l_HIO.fly_speed);
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i_this->move_pos = player->current.pos;
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fly_move(i_this);
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}
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static void e_bu_fight(e_bu_class* i_this) {
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fopAc_ac_c* actor = &i_this->enemy;
|
|
fopAc_ac_c* player = dComIfGp_getPlayer(0);
|
|
cXyz sp24;
|
|
cXyz sp18;
|
|
s16 sp8 = player->shape_angle.y;
|
|
|
|
switch (i_this->mode) {
|
|
case 0:
|
|
i_this->modelMorf->setPlaySpeed(1.0f);
|
|
i_this->mode = 1;
|
|
i_this->timers[0] = 0;
|
|
i_this->timers[1] = 30.0f + cM_rndF(100.0f);
|
|
break;
|
|
case 1:
|
|
if (i_this->timers[0] == 0) {
|
|
cMtx_YrotS(*calc_mtx, sp8 + (s16)cM_rndFX(12288.0f));
|
|
sp24.x = 0.0f;
|
|
sp24.y = 150.0f + cM_rndF(100.0f);
|
|
sp24.z = 150.0f + cM_rndF(150.0f);
|
|
MtxPosition(&sp24, &i_this->move_pos);
|
|
i_this->move_pos += player->current.pos;
|
|
sp24 = i_this->move_pos - actor->current.pos;
|
|
cMtx_YrotS(*calc_mtx, cM_atan2s(sp24.x, sp24.z));
|
|
cMtx_XrotM(*calc_mtx, -cM_atan2s(sp24.y, JMAFastSqrt((sp24.x * sp24.x) + (sp24.z * sp24.z))));
|
|
|
|
sp24.x = 0.0f;
|
|
sp24.y = 0.0f;
|
|
sp24.z = l_HIO.attack_speed;
|
|
MtxPosition(&sp24, &actor->speed);
|
|
i_this->timers[0] = 10.0f + cM_rndF(30.0f);
|
|
i_this->field_0x690 = 0.0f;
|
|
}
|
|
|
|
if (i_this->timers[1] == 0) {
|
|
i_this->timers[1] = 30.0f + cM_rndF(100.0f);
|
|
i_this->action = ACTION_ATTACK;
|
|
i_this->mode = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
cLib_addCalc2(&actor->current.pos.x, i_this->move_pos.x, 0.2f, i_this->field_0x690 * fabsf(actor->speed.x));
|
|
cLib_addCalc2(&actor->current.pos.y, i_this->move_pos.y, 0.2f, i_this->field_0x690 * fabsf(actor->speed.y));
|
|
cLib_addCalc2(&actor->current.pos.z, i_this->move_pos.z, 0.2f, i_this->field_0x690 * fabsf(actor->speed.z));
|
|
cLib_addCalc2(&i_this->field_0x690, 1.0f, 1.0f, 0.1f);
|
|
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->angle_to_player, 4, 0x800);
|
|
|
|
if (!pl_check(i_this, 2000.0f, 1)) {
|
|
if (!path_check(i_this)) {
|
|
i_this->action = ACTION_FLY;
|
|
i_this->mode = 1;
|
|
} else {
|
|
i_this->action = ACTION_PATH_FLY;
|
|
i_this->mode = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
static void e_bu_attack(e_bu_class* i_this) {
|
|
fopAc_ac_c* actor = &i_this->enemy;
|
|
fopAc_ac_c* player = dComIfGp_getPlayer(0);
|
|
cXyz sp18;
|
|
cXyz spC;
|
|
f32 var_f31 = 0.0f;
|
|
|
|
i_this->field_0x690 = 0.0f;
|
|
|
|
switch (i_this->mode) {
|
|
case 0:
|
|
i_this->modelMorf->setPlaySpeed(2.0f);
|
|
i_this->mode = 1;
|
|
i_this->timers[1] = 20;
|
|
break;
|
|
case 1:
|
|
i_this->move_pos = player->current.pos;
|
|
i_this->move_pos.y += 120.0f;
|
|
i_this->field_0x690 = 2.0f;
|
|
|
|
if (i_this->timers[1] == 0) {
|
|
i_this->mode = 2;
|
|
i_this->timers[0] = BREG_S(7) + 10;
|
|
i_this->sound.startCreatureVoice(Z2SE_EN_BU_V_ATK, -1);
|
|
}
|
|
|
|
cLib_addCalcAngleS2(&i_this->jaw_rot, -(3000.0f + (2000.0f * cM_ssin(i_this->lifetime * 0x3100))), 1, 0x1000);
|
|
break;
|
|
case 2:
|
|
var_f31 = l_HIO.dash_speed;
|
|
|
|
if (i_this->ccSph.ChkAtShieldHit()) {
|
|
i_this->action = ACTION_CHANCE;
|
|
i_this->mode = 0;
|
|
i_this->hit_speed = 70.0f + TREG_F(19);
|
|
i_this->hit_rot = actor->shape_angle.y;
|
|
i_this->is_dead = FALSE;
|
|
} else if (i_this->timers[0] == 0) {
|
|
i_this->mode = 3;
|
|
}
|
|
break;
|
|
case 3:
|
|
if (actor->speedF <= 1.0f) {
|
|
i_this->action = ACTION_FIGHT;
|
|
i_this->mode = 0;
|
|
}
|
|
break;
|
|
}
|
|
|
|
cLib_addCalc2(&actor->speedF, var_f31, 1.0f, 0.2f * l_HIO.dash_speed);
|
|
fly_move(i_this);
|
|
}
|
|
|
|
static void e_bu_fly(e_bu_class* i_this) {
|
|
fopAc_ac_c* actor = &i_this->enemy;
|
|
fopAc_ac_c* player = dComIfGp_getPlayer(0);
|
|
cXyz sp14;
|
|
|
|
switch (i_this->mode) {
|
|
case 0:
|
|
anm_init(i_this, 7, 10.0f, 2, 1.0f + cM_rndF(0.1f));
|
|
i_this->mode = 1;
|
|
break;
|
|
case 1:
|
|
if (i_this->timers[0] == 0) {
|
|
i_this->move_pos.x = actor->home.pos.x + cM_rndFX(500.0f);
|
|
i_this->move_pos.y = actor->home.pos.y + cM_rndFX(200.0f);
|
|
i_this->move_pos.z = actor->home.pos.z + cM_rndFX(500.0f);
|
|
sp14 = i_this->move_pos - actor->current.pos;
|
|
cMtx_YrotS(*calc_mtx, cM_atan2s(sp14.x, sp14.z));
|
|
cMtx_XrotM(*calc_mtx, -cM_atan2s(sp14.y, JMAFastSqrt((sp14.x * sp14.x) + (sp14.z * sp14.z))));
|
|
sp14.x = 0.0f;
|
|
sp14.y = 0.0f;
|
|
sp14.z = l_HIO.attack_speed;
|
|
MtxPosition(&sp14, &actor->speed);
|
|
i_this->timers[0] = 10.0f + cM_rndF(30.0f);
|
|
i_this->field_0x690 = 0.0f;
|
|
}
|
|
break;
|
|
}
|
|
|
|
cLib_addCalc2(&actor->speedF, l_HIO.fly_speed, 1.0f, 0.3f * l_HIO.fly_speed);
|
|
fly_move(i_this);
|
|
|
|
if (pl_check(i_this, i_this->pl_search_range, 1)) {
|
|
i_this->action = ACTION_FIGHT_FLY;
|
|
i_this->mode = 1;
|
|
}
|
|
}
|
|
|
|
static void e_bu_path_fly(e_bu_class* i_this) {
|
|
fopAc_ac_c* actor = &i_this->enemy;
|
|
fopAc_ac_c* player = dComIfGp_getPlayer(0);
|
|
cXyz sp18;
|
|
dPnt* pnt;
|
|
|
|
switch (i_this->mode) {
|
|
case 0:
|
|
anm_init(i_this, 7, 3.0f, 2, 1.0f + cM_rndF(0.1f));
|
|
i_this->mode = 1;
|
|
/* fallthrough */
|
|
case 1:
|
|
i_this->now_path_pntNo += i_this->path_step;
|
|
if (i_this->now_path_pntNo >= (s8)i_this->ppd->m_num) {
|
|
if (dPath_ChkClose(i_this->ppd)) {
|
|
i_this->now_path_pntNo = 0;
|
|
} else {
|
|
i_this->path_step = -1;
|
|
i_this->now_path_pntNo = i_this->ppd->m_num - 2;
|
|
}
|
|
|
|
int next_path_id = i_this->ppd->m_nextID;
|
|
if (next_path_id != 0xFFFF) {
|
|
i_this->ppd = dPath_GetRoomPath(next_path_id, fopAcM_GetRoomNo(actor));
|
|
JUT_ASSERT(919, i_this->ppd != NULL);
|
|
}
|
|
} else if (i_this->now_path_pntNo < 0) {
|
|
i_this->path_step = 1;
|
|
i_this->now_path_pntNo = 1;
|
|
}
|
|
/* fallthrough */
|
|
case 2:
|
|
i_this->mode = 3;
|
|
|
|
pnt = i_this->ppd->m_points;
|
|
pnt += i_this->now_path_pntNo;
|
|
|
|
i_this->field_0x690 = TREG_F(7);
|
|
i_this->move_pos.x = pnt->m_position.x + cM_rndFX(150.0f);
|
|
i_this->move_pos.y = pnt->m_position.y + cM_rndFX(150.0f);
|
|
i_this->move_pos.z = pnt->m_position.z + cM_rndFX(150.0f);
|
|
break;
|
|
case 3:
|
|
sp18 = i_this->move_pos - actor->current.pos;
|
|
if (sp18.abs() < 200.0f + (10.0f * TREG_F(10))) {
|
|
i_this->mode = 1;
|
|
}
|
|
break;
|
|
}
|
|
|
|
cLib_addCalc2(&actor->speedF, l_HIO.fly_speed, 1.0f, 0.3f * l_HIO.fly_speed);
|
|
fly_move(i_this);
|
|
|
|
if (pl_check(i_this, i_this->pl_search_range, 1)) {
|
|
i_this->action = ACTION_FIGHT_FLY;
|
|
i_this->mode = 1;
|
|
}
|
|
}
|
|
|
|
static s8 e_bu_chance(e_bu_class* i_this) {
|
|
fopAc_ac_c* actor = &i_this->enemy;
|
|
s8 is_smoke_eff = FALSE;
|
|
|
|
switch (i_this->mode) {
|
|
case 0:
|
|
anm_init(i_this, 7, 3.0f, 2, 1.5f);
|
|
i_this->mode = 1;
|
|
i_this->timers[0] = 100.0f + cM_rndF(30.0f);
|
|
actor->speed.set(0.0f, 0.0f, 0.0f);
|
|
break;
|
|
case 1:
|
|
if (i_this->acch.ChkGroundHit()) {
|
|
actor->speed.y = JREG_F(7) + (20.0f + cM_rndF(10.0f));
|
|
actor->speed.x = cM_rndFX(20.0f + JREG_F(6));
|
|
actor->speed.z = cM_rndFX(20.0f + JREG_F(6));
|
|
|
|
if (cM_rndF(1.0f) < 0.5f) {
|
|
i_this->field_0x69e.z = 0;
|
|
} else {
|
|
i_this->field_0x69e.z = -0x8000;
|
|
}
|
|
|
|
i_this->field_0x69e.y = cM_rndF(65536.0f);
|
|
is_smoke_eff = TRUE;
|
|
i_this->sound.startCreatureSound(Z2SE_EN_BU_NODMG_BOUND, 0, -1);
|
|
}
|
|
|
|
if (i_this->timers[0] == 0) {
|
|
actor->current.angle.z = 0;
|
|
i_this->action = ACTION_FIGHT;
|
|
i_this->mode = 0;
|
|
return is_smoke_eff;
|
|
}
|
|
break;
|
|
}
|
|
|
|
actor->current.pos += actor->speed;
|
|
actor->speed.y -= 5.0f + JREG_F(8);
|
|
cLib_addCalcAngleS2(&actor->current.angle.y, i_this->field_0x69e.y, 2, 0x1000);
|
|
cLib_addCalcAngleS2(&actor->current.angle.z, i_this->field_0x69e.z, 1, 0x1000);
|
|
return is_smoke_eff;
|
|
}
|
|
|
|
static s8 e_bu_head(e_bu_class* i_this) {
|
|
fopAc_ac_c* actor = &i_this->enemy;
|
|
cXyz sp20;
|
|
cXyz sp14;
|
|
s8 is_smoke_eff = FALSE;
|
|
|
|
switch (i_this->mode) {
|
|
case 0:
|
|
anm_init(i_this, 8, 3.0f, 0, 1.0f);
|
|
i_this->mode = 1;
|
|
break;
|
|
case 1:
|
|
i_this->head_rot_x += 6000;
|
|
|
|
if (i_this->acch.ChkGroundHit()) {
|
|
actor->speedF *= 0.5f;
|
|
actor->speed.y = 30.0f;
|
|
i_this->mode = 2;
|
|
ANGLE_ADD(i_this->head_rot_y, cM_rndFX(10000.0f));
|
|
|
|
if (cM_rndF(1.0f) < 0.5f) {
|
|
i_this->field_0x6bc = 0x4000;
|
|
} else {
|
|
i_this->field_0x6bc = -0x4000;
|
|
}
|
|
|
|
is_smoke_eff = TRUE;
|
|
i_this->sound.startCreatureSound(Z2SE_EN_BU_DMG_BOUND, 20, -1);
|
|
}
|
|
break;
|
|
case 2:
|
|
ANGLE_ADD(i_this->head_rot_x, actor->speedF * (400.0f + AREG_F(1)));
|
|
|
|
if (!i_this->acch.ChkGroundHit()) {
|
|
break;
|
|
}
|
|
|
|
i_this->mode = 3;
|
|
actor->speed.y = 20.0f;
|
|
case 3:
|
|
ANGLE_ADD(i_this->head_rot_x, actor->speedF * (400.0f + AREG_F(1)));
|
|
i_this->head_rot_y += i_this->field_0x6b8;
|
|
|
|
cLib_addCalc2(&actor->speedF, 10.0f, 1.0f, 2.0f + TREG_F(16));
|
|
if (actor->speedF <= 10.0f) {
|
|
i_this->field_0x6b8 = 0;
|
|
if (i_this->head_rot_x <= 2000 && i_this->head_rot_x > -2000) {
|
|
i_this->mode = 4;
|
|
i_this->timers[1] = 30.0f + cM_rndF(20.0f);
|
|
actor->speedF = 0.0f;
|
|
}
|
|
} else if (i_this->timers[2] == 0) {
|
|
i_this->timers[2] = cM_rndF(10.0f);
|
|
i_this->field_0x6b8 = cM_rndFX(4000.0f);
|
|
|
|
actor->speed.y = cM_rndF(actor->speedF);
|
|
if (actor->speed.y > 20.0f) {
|
|
actor->speed.y = 20.0f;
|
|
}
|
|
}
|
|
|
|
cLib_addCalcAngleS2(&actor->current.angle.z, i_this->field_0x6bc, 1, 0x400);
|
|
break;
|
|
case 4:
|
|
cLib_addCalcAngleS2(&i_this->head_rot_x, 0, 1, 0x1000);
|
|
cLib_addCalcAngleS2(&actor->current.angle.z, i_this->field_0x6bc, 1, 0x1000);
|
|
|
|
if (i_this->timers[1] == 0) {
|
|
i_this->mode = 10;
|
|
anm_init(i_this, 5, 3.0f, 2, 1.0f);
|
|
}
|
|
break;
|
|
case 10:
|
|
if (i_this->timers[1] == 0) {
|
|
i_this->timers[0] = 200.0f + cM_rndF(100.0f);
|
|
i_this->timers[1] = 5.0f + cM_rndF(10.0f);
|
|
i_this->mode = 12;
|
|
}
|
|
break;
|
|
case 11:
|
|
if (i_this->acch.ChkGroundHit()) {
|
|
i_this->timers[1] = 5.0f + cM_rndF(10.0f);
|
|
i_this->mode = 12;
|
|
actor->speedF = 0.0f;
|
|
is_smoke_eff = TRUE;
|
|
i_this->sound.startCreatureSound(Z2SE_EN_BU_MOVE_BOUND, 0, -1);
|
|
}
|
|
break;
|
|
case 12:
|
|
if (i_this->timers[1] == 0) {
|
|
if (i_this->timers[0] == 0) {
|
|
i_this->action = ACTION_FIGHT;
|
|
i_this->mode = 0;
|
|
anm_init(i_this, 7, 10.0f, 2, 1.0f + cM_rndF(0.1f));
|
|
} else {
|
|
ANGLE_ADD(actor->current.angle.y, cM_rndFX(8000.0f));
|
|
i_this->mode = 11;
|
|
actor->speed.y = JREG_F(7) + (20.0f + cM_rndF(10.0f));
|
|
actor->speedF = 10.0f + cM_rndF(10.0f);
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
if (i_this->mode < 10) {
|
|
cMtx_YrotS(*calc_mtx, i_this->head_rot_y);
|
|
if (i_this->timers[0] == 0 && i_this->acch.ChkWallHit()) {
|
|
actor->speedF *= -0.4f;
|
|
i_this->timers[0] = 30;
|
|
}
|
|
i_this->field_0x6a8 = (15.0f + AREG_F(3)) * l_HIO.base_size;
|
|
} else {
|
|
cLib_addCalcAngleS2(&i_this->head_rot_y, 0, 2, 0x800);
|
|
cLib_addCalcAngleS2(&actor->current.angle.z, 0, 2, 0x800);
|
|
cMtx_YrotS(*calc_mtx, actor->current.angle.y);
|
|
cLib_addCalc2(&i_this->field_0x6a8, (20.0f + AREG_F(4)) * l_HIO.base_size, 1.0f, 2.0f);
|
|
}
|
|
|
|
sp20.x = 0.0f;
|
|
sp20.y = 0.0f;
|
|
sp20.z = actor->speedF;
|
|
MtxPosition(&sp20, &sp14);
|
|
actor->current.pos.x += sp14.x;
|
|
actor->current.pos.z += sp14.z;
|
|
actor->current.pos.y += actor->speed.y;
|
|
actor->speed.y -= 7.0f + JREG_F(8);
|
|
return is_smoke_eff;
|
|
}
|
|
|
|
static s8 action(e_bu_class* i_this) {
|
|
fopAc_ac_c* actor = &i_this->enemy;
|
|
daPy_py_c* player = (daPy_py_c*)dComIfGp_getPlayer(0);
|
|
cXyz sp30;
|
|
cXyz sp24;
|
|
|
|
i_this->angle_to_player = fopAcM_searchPlayerAngleY(actor);
|
|
i_this->dist_to_player = fopAcM_searchPlayerDistance(actor);
|
|
|
|
damage_check(i_this);
|
|
i_this->ccSph.OffAtVsPlayerBit();
|
|
|
|
s8 do_smoke_eff = FALSE;
|
|
s8 is_mtrl_eff = TRUE;
|
|
s8 down_status = 0;
|
|
|
|
switch (i_this->action) {
|
|
case ACTION_WAIT:
|
|
e_bu_wait(i_this);
|
|
i_this->field_0x6a8 = 0.0f;
|
|
is_mtrl_eff = FALSE;
|
|
break;
|
|
case ACTION_FIGHT_FLY:
|
|
e_bu_fight_fly(i_this);
|
|
break;
|
|
case ACTION_FIGHT:
|
|
e_bu_fight(i_this);
|
|
break;
|
|
case ACTION_ATTACK:
|
|
e_bu_attack(i_this);
|
|
i_this->ccSph.OnAtVsPlayerBit();
|
|
break;
|
|
case ACTION_FLY:
|
|
e_bu_fly(i_this);
|
|
break;
|
|
case ACTION_PATH_FLY:
|
|
e_bu_path_fly(i_this);
|
|
break;
|
|
case ACTION_CHANCE:
|
|
do_smoke_eff = e_bu_chance(i_this);
|
|
is_mtrl_eff = FALSE;
|
|
down_status = 1;
|
|
break;
|
|
case ACTION_HEAD:
|
|
do_smoke_eff = e_bu_head(i_this);
|
|
is_mtrl_eff = FALSE;
|
|
down_status = 1;
|
|
break;
|
|
case ACTION_DEAD:
|
|
actor->current.pos.y += actor->speed.y;
|
|
actor->speed.y -= 7.0f + JREG_F(8);
|
|
i_this->invulnerabilityTimer = 10;
|
|
|
|
if (i_this->timers[3] == 0) {
|
|
bu_disappear(actor);
|
|
fopAcM_delete(actor);
|
|
}
|
|
|
|
is_mtrl_eff = FALSE;
|
|
down_status = 2;
|
|
break;
|
|
}
|
|
|
|
fopEn_enemy_c* enemy = (fopEn_enemy_c*)actor;
|
|
|
|
if (down_status == 1) {
|
|
enemy->onDownFlg();
|
|
enemy->setDownPos(&actor->current.pos);
|
|
} else {
|
|
enemy->offDownFlg();
|
|
}
|
|
|
|
if (fopAcM_checkHookCarryNow(actor)) {
|
|
actor->speed.y = 0.0f;
|
|
actor->speedF = 0.0f;
|
|
}
|
|
|
|
if (enemy->checkCutDownHitFlg()) {
|
|
enemy->offCutDownHitFlg();
|
|
enemy->offDownFlg();
|
|
actor->health = 0;
|
|
i_this->timers[3] = 10;
|
|
i_this->action = ACTION_DEAD;
|
|
|
|
i_this->sound.startCreatureVoice(Z2SE_EN_BU_V_DEAD, -1);
|
|
i_this->modelMorf->setPlaySpeed(0.0f);
|
|
i_this->ccSph.OffCoSetBit();
|
|
}
|
|
|
|
if (i_this->hit_speed > 0.1f) {
|
|
sp30.x = 0.0f;
|
|
sp30.y = 0.0f;
|
|
sp30.z = -i_this->hit_speed;
|
|
cMtx_YrotS(*calc_mtx, i_this->hit_rot);
|
|
MtxPosition(&sp30, &sp24);
|
|
actor->current.pos += sp24;
|
|
|
|
cLib_addCalc0(&i_this->hit_speed, 1.0f, 5.0f);
|
|
|
|
if (i_this->is_dead) {
|
|
i_this->invulnerabilityTimer = 3;
|
|
actor->shape_angle.y += 0x1300;
|
|
actor->shape_angle.z += 0x1700;
|
|
|
|
if (i_this->hit_speed <= 1.0f || i_this->acch.ChkWallHit()) {
|
|
bu_disappear(actor);
|
|
fopAcM_delete(actor);
|
|
}
|
|
}
|
|
} else {
|
|
cLib_addCalcAngleS2(&actor->shape_angle.y, actor->current.angle.y, 4, 0x2000);
|
|
cLib_addCalcAngleS2(&actor->shape_angle.x, 0, 4, 0x2000);
|
|
cLib_addCalcAngleS2(&actor->shape_angle.z, actor->current.angle.z, 4, 0x2000);
|
|
}
|
|
|
|
actor->current.pos.y -= i_this->field_0x6a8;
|
|
actor->old.pos.y -= i_this->field_0x6a8;
|
|
i_this->acch.CrrPos(dComIfG_Bgsp());
|
|
actor->current.pos.y += i_this->field_0x6a8;
|
|
actor->old.pos.y += i_this->field_0x6a8;
|
|
|
|
if (down_status != 2) {
|
|
cLib_addCalc2(&i_this->field_0x6a8, 30.0f * l_HIO.base_size, 1.0f, 1.0f);
|
|
}
|
|
|
|
if (player->current.pos.y - 30.0f < actor->current.pos.y && i_this->action != ACTION_WAIT) {
|
|
if (fopAcM_otherBgCheck(player, actor)) {
|
|
fopAcM_OffStatus(actor, 0);
|
|
actor->attention_info.flags = 0;
|
|
} else {
|
|
fopAcM_OnStatus(actor, 0);
|
|
actor->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
|
|
}
|
|
} else {
|
|
fopAcM_OffStatus(actor, 0);
|
|
actor->attention_info.flags = 0;
|
|
}
|
|
|
|
if (do_smoke_eff) {
|
|
fopAcM_effSmokeSet1(&i_this->field_0xa7c, &i_this->field_0xa80, &actor->current.pos, &actor->shape_angle, 0.8f + NREG_F(18), &actor->tevStr, 1);
|
|
}
|
|
|
|
cLib_addCalcAngleS2(&i_this->jaw_rot, 0, 2, 0x400);
|
|
|
|
cXyz effsize(0.75f, 0.75f, 0.75f);
|
|
setMidnaBindEffect((fopEn_enemy_c*)actor, &i_this->sound, &actor->eyePos, &effsize);
|
|
return is_mtrl_eff;
|
|
}
|
|
|
|
static int daE_BU_Execute(e_bu_class* i_this) {
|
|
fopAc_ac_c* actor = &i_this->enemy;
|
|
cXyz sp34;
|
|
cXyz sp28;
|
|
|
|
i_this->lifetime++;
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
if (i_this->timers[i] != 0) {
|
|
i_this->timers[i]--;
|
|
}
|
|
}
|
|
|
|
if (i_this->invulnerabilityTimer != 0) {
|
|
i_this->invulnerabilityTimer--;
|
|
}
|
|
|
|
s8 do_mtrl_eff = action(i_this);
|
|
|
|
mDoMtx_stack_c::transS(actor->current.pos.x, actor->current.pos.y, actor->current.pos.z);
|
|
mDoMtx_stack_c::YrotM(i_this->head_rot_y);
|
|
mDoMtx_stack_c::XrotM(i_this->head_rot_x);
|
|
mDoMtx_stack_c::YrotM(-i_this->head_rot_y);
|
|
mDoMtx_stack_c::YrotM(actor->shape_angle.y);
|
|
mDoMtx_stack_c::ZrotM(actor->shape_angle.z);
|
|
mDoMtx_stack_c::scaleM(l_HIO.base_size, l_HIO.base_size, l_HIO.base_size);
|
|
|
|
J3DModel* model = i_this->modelMorf->getModel();
|
|
model->setBaseTRMtx(mDoMtx_stack_c::get());
|
|
|
|
i_this->modelMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(actor)));
|
|
|
|
if (i_this->anm == 7 && i_this->modelMorf->checkFrame(4.0f)) {
|
|
if (i_this->modelMorf->getPlaySpeed() > 1.2f) {
|
|
i_this->sound.startCreatureSound(Z2SE_EN_BU_WING_L, 0, -1);
|
|
} else {
|
|
i_this->sound.startCreatureSound(Z2SE_EN_BU_WING, 0, -1);
|
|
}
|
|
}
|
|
|
|
i_this->anm_frame = i_this->modelMorf->getFrame();
|
|
i_this->modelMorf->modelCalc();
|
|
|
|
actor->eyePos = actor->current.pos;
|
|
actor->eyePos.y += 30.0f;
|
|
|
|
actor->attention_info.position = actor->eyePos;
|
|
actor->attention_info.position.y += 20.0f;
|
|
|
|
sp34.set(0.0f, 0.0f, 0.0f);
|
|
MtxPosition(&sp34, &sp28);
|
|
|
|
if (i_this->invulnerabilityTimer != 0) {
|
|
sp28.z += 30000.0f;
|
|
}
|
|
|
|
i_this->ccSph.SetC(sp28);
|
|
i_this->ccSph.SetR((30.0f + JREG_F(3)) * l_HIO.base_size);
|
|
dComIfG_Ccsp()->Set(&i_this->ccSph);
|
|
|
|
if (do_mtrl_eff && i_this->type != TYPE_NORMAL) {
|
|
i_this->field_0x6c0 = actor->current.pos - actor->old.pos;
|
|
i_this->field_0x6c0 *= 0.8f;
|
|
|
|
if (i_this->type == TYPE_FIRE) {
|
|
i_this->sound.startCreatureSoundLevel(Z2SE_EN_BU_LV_FIRE, 0, -1);
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
static u16 fire_name[] = {0x821D, 0x821E, 0x821F, 0x8220};
|
|
i_this->mtrl_emitter_id[i] = dComIfGp_particle_set(i_this->mtrl_emitter_id[i], fire_name[i], &actor->current.pos, NULL, NULL);
|
|
|
|
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->mtrl_emitter_id[i]);
|
|
if (emitter != NULL) {
|
|
emitter->setGlobalSRTMatrix(i_this->modelMorf->getModel()->getAnmMtx(0));
|
|
emitter->setParticleCallBackPtr(dPa_control_c::getParticleTracePCB());
|
|
emitter->setUserWork((uintptr_t)&i_this->field_0x6c0);
|
|
}
|
|
}
|
|
} else {
|
|
for (int i = 0; i < 3; i++) {
|
|
static u16 ice_name[] = {0x8221, 0x8222, 0x8223};
|
|
i_this->mtrl_emitter_id[i] = dComIfGp_particle_set(i_this->mtrl_emitter_id[i], ice_name[i], &actor->current.pos, NULL, NULL);
|
|
|
|
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->mtrl_emitter_id[i]);
|
|
if (emitter != NULL) {
|
|
emitter->setGlobalSRTMatrix(i_this->modelMorf->getModel()->getAnmMtx(0));
|
|
emitter->setParticleCallBackPtr(dPa_control_c::getParticleTracePCB());
|
|
emitter->setUserWork((uintptr_t)&i_this->field_0x6c0);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int daE_BU_IsDelete(e_bu_class* i_this) {
|
|
return 1;
|
|
}
|
|
|
|
static int daE_BU_Delete(e_bu_class* i_this) {
|
|
fopAc_ac_c* actor = &i_this->enemy;
|
|
fopAcM_RegisterDeleteID(actor, "E_BU");
|
|
dComIfG_resDelete(&i_this->phase, "E_BU");
|
|
|
|
if (i_this->HIOInit != 0) {
|
|
hio_set = 0;
|
|
mDoHIO_DELETE_CHILD(l_HIO.id);
|
|
}
|
|
|
|
if (actor->heap != NULL) {
|
|
i_this->modelMorf->stopZelAnime();
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int useHeapInit(fopAc_ac_c* i_this) {
|
|
e_bu_class* a_this = (e_bu_class*)i_this;
|
|
|
|
a_this->modelMorf = JKR_NEW mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_BU", 11), NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_BU", 7), 2, 1.0f, 0, -1, &a_this->sound, 0x80000, 0x11000084);
|
|
if (a_this->modelMorf == NULL || a_this->modelMorf->getModel() == NULL) {
|
|
return 0;
|
|
}
|
|
|
|
J3DModel* model = a_this->modelMorf->getModel();
|
|
model->setUserArea((uintptr_t)a_this);
|
|
|
|
for (u16 i = 0; i < model->getModelData()->getJointNum(); i++) {
|
|
model->getModelData()->getJointNodePointer(i)->setCallBack(nodeCallBack);
|
|
}
|
|
|
|
return 1;
|
|
}
|
|
|
|
static int daE_BU_Create(fopAc_ac_c* i_this) {
|
|
e_bu_class* a_this = (e_bu_class*)i_this;
|
|
fopAcM_ct(i_this, e_bu_class);
|
|
|
|
int phase_state = dComIfG_resLoad(&a_this->phase, "E_BU");
|
|
if (phase_state == cPhs_COMPLEATE_e) {
|
|
OS_REPORT("E_BU PARAM %x\n", fopAcM_GetParam(i_this));
|
|
|
|
int swbit = (fopAcM_GetParam(i_this) & 0xFF000000) >> 0x18;
|
|
if (swbit != 0xFF && dComIfGs_isSwitch(swbit, fopAcM_GetRoomNo(i_this))) {
|
|
return cPhs_ERROR_e;
|
|
}
|
|
|
|
a_this->prm0 = fopAcM_GetParam(i_this);
|
|
a_this->prm1 = (fopAcM_GetParam(i_this) & 0xF00) >> 8;
|
|
a_this->type = (fopAcM_GetParam(i_this) & 0xF000) >> 0xC;
|
|
a_this->pathNo = (fopAcM_GetParam(i_this) & 0xFF0000) >> 0x10;
|
|
|
|
if (a_this->prm0 == 0xFF) {
|
|
a_this->prm0 = 0;
|
|
}
|
|
|
|
if (a_this->prm1 == 0xFF) {
|
|
a_this->prm1 = 10;
|
|
}
|
|
|
|
if (a_this->type == 0xF) {
|
|
a_this->type = TYPE_NORMAL;
|
|
}
|
|
|
|
a_this->pl_search_range = 100.0f * a_this->prm1;
|
|
OS_REPORT("E_BU//////////////E_BU SET 1 !!\n");
|
|
|
|
if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0x15C0)) {
|
|
OS_REPORT("//////////////E_BU SET NON !!\n");
|
|
return cPhs_ERROR_e;
|
|
}
|
|
|
|
OS_REPORT("//////////////E_BU SET 2 !!\n");
|
|
|
|
if (a_this->pathNo != 0xFF) {
|
|
a_this->ppd = dPath_GetRoomPath(a_this->pathNo, fopAcM_GetRoomNo(i_this));
|
|
if (a_this->ppd == NULL) {
|
|
return cPhs_ERROR_e;
|
|
}
|
|
|
|
a_this->field_0x5b8 = a_this->pathNo + 1;
|
|
a_this->path_step = 1;
|
|
a_this->action = ACTION_PATH_FLY;
|
|
} else if (a_this->prm0 == 1) {
|
|
a_this->action = ACTION_FLY;
|
|
}
|
|
|
|
if (!hio_set) {
|
|
a_this->HIOInit = TRUE;
|
|
hio_set = TRUE;
|
|
l_HIO.id = mDoHIO_CREATE_CHILD("バブル", &l_HIO);
|
|
}
|
|
|
|
i_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
|
|
fopAcM_SetMtx(i_this, a_this->modelMorf->getModel()->getBaseTRMtx());
|
|
fopAcM_SetMin(i_this, -200.0f, -200.0f, -200.0f);
|
|
fopAcM_SetMax(i_this, 200.0f, 200.0f, 200.0f);
|
|
|
|
i_this->health = 40;
|
|
i_this->field_0x560 = 40;
|
|
|
|
static dCcD_SrcSph cc_sph_src = {
|
|
{
|
|
{0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0xd}, {0xd8fbfdff, 0x3}, 0x75}}, // mObj
|
|
{dCcD_SE_HARD_BODY, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
|
|
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
|
|
{0x0}, // mGObjCo
|
|
}, // mObjInf
|
|
{
|
|
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
|
|
} // mSphAttr
|
|
};
|
|
|
|
a_this->ccStts.Init(Z2SE_SY_TALK_CURSOR_OK, 0, i_this);
|
|
a_this->ccSph.Set(cc_sph_src);
|
|
a_this->ccSph.SetStts(&a_this->ccStts);
|
|
|
|
if (a_this->type == TYPE_FIRE) {
|
|
a_this->ccSph.SetAtType(AT_TYPE_100);
|
|
a_this->ccSph.SetAtMtrl(dCcD_MTRL_FIRE);
|
|
} else if (a_this->type == TYPE_ICE) {
|
|
a_this->ccSph.SetAtType(AT_TYPE_100);
|
|
a_this->ccSph.SetAtMtrl(dCcD_MTRL_ICE);
|
|
}
|
|
|
|
a_this->acch.Set(fopAcM_GetPosition_p(i_this), fopAcM_GetOldPosition_p(i_this), i_this, 1, &a_this->acchcir, fopAcM_GetSpeed_p(i_this), NULL, NULL);
|
|
a_this->acchcir.SetWall(55.0f, 55.0f);
|
|
|
|
a_this->sound.init(&i_this->current.pos, &i_this->eyePos, 3, 1);
|
|
a_this->atInfo.mpSound = &a_this->sound;
|
|
a_this->sound.setEnemyName("E_bu");
|
|
a_this->atInfo.mPowerType = 4;
|
|
|
|
daE_BU_Execute(a_this);
|
|
}
|
|
|
|
return phase_state;
|
|
}
|
|
|
|
static actor_method_class l_daE_BU_Method = {
|
|
(process_method_func)daE_BU_Create,
|
|
(process_method_func)daE_BU_Delete,
|
|
(process_method_func)daE_BU_Execute,
|
|
(process_method_func)daE_BU_IsDelete,
|
|
(process_method_func)daE_BU_Draw,
|
|
};
|
|
|
|
actor_process_profile_definition g_profile_E_BU = {
|
|
fpcLy_CURRENT_e, // mLayerID
|
|
7, // mListID
|
|
fpcPi_CURRENT_e, // mListPrio
|
|
PROC_E_BU, // mProcName
|
|
&g_fpcLf_Method.base, // sub_method
|
|
sizeof(e_bu_class), // mSize
|
|
0, // mSizeOther
|
|
0, // mParameters
|
|
&g_fopAc_Method.base, // sub_method
|
|
181, // mPriority
|
|
&l_daE_BU_Method, // sub_method
|
|
0x100C0120, // mStatus
|
|
fopAc_ENEMY_e, // mActorType
|
|
fopAc_CULLBOX_CUSTOM_e, // cullType
|
|
};
|