Files
dusklight/src/d/actor/d_a_e_sw.cpp
T
Pieter-Jan Briers 00ed9402cd 26 02 27 pjb dev 2 (#41)
* fix kankyo UB

* Fix TEV Stage DL writing

BE issue

* BE Fixes in materials/shapes

* Move to Aurora GD impl

* JUTDataFileHeader

* j3d: load vertex and texture not through GD

* Endian swap vertex data (mostly)

* Just exit(0) when closing the game

Fix crashes :godo:

* fix fopAcM_ct_placement and remove memcpy

* J3D: track vertex arrays correctly, swap work

* fix visibility, turn off overridden new/delete when we call into aurora

* event: cut name be

* Default window improvements

Double size, allow OS to decide position

* survive TParse::parseHeader_next

* color swap fix

* swap endian/fixes oob function pointer

* Remove GXGetViewportv stub

Aurora has it now

* Set array pointers via GD again

Relies on https://github.com/encounter/aurora/pull/35

* Let Aurora decide graphics backend

* disable procbar drawing

* Fix TColor endianness conversion issues

Fixes the wrong color for the flashing logo

* cam param swap

* simplify vtx loading, mat/amb color fix

* endian swap stb/fvb data

* aurora stat changes

* fix storage buffer crash

dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things

* set bgobj spec fix

* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped

* JKRExpHeap: fix bad allocator slowdown

* solid tex

* texture caching

* log level

* fix window aspect ratio, disable bloom, endian swap camera type data

camera is now actually playing opening cutscene!!!!

* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs

* endian swap joint weight envelope data

* move to dusk config

* verbose arg errors

* better stub logging (for now)

* less logging, more BE

* more stubbing, move logging stuff around

* move all logging to aurora logging

* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.

* update aurora

* fix heap alignment mismatch and always head align for now

* prevent them from fucking up my shit

* forward jut warning to DuskLog

* remove report logging

* maybe and i must emphasize maybe fix JMessage parsing

* this was a dumb idea

* preserve negative alignment for JKRHeap

* use normal free on macos and linux

* ^

* fix JMAHermiteInterpolation c impl

* endian swap J2DScreen mColor (oops)

* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm

* typo fix

* Fix aligned_alloc() size issues on POSIX

aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.

Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.

* _Exit instead of exit()

Seriously I don't want destructors to run. Let the OS reclaim that shit.

* Reapply "Isolate JKRHeap operator overloads" (#39)

This reverts commit 78d4169929.

* Fix some oopsies

* Fix hardcoded pointer size in JUTCacheFont::allocArray

* More operator overload fixes

Add void template specialization for jkrDelete

Add new[] placement overload. Apparently.

* Fix delete macros on nullptr

TIL C++ allows that.

* fix delete[]

* fix new(std::nothrow) overload

* fix avoid ub

* swap remaining anim data needed for title logo

* get rid of op 7

* move aurora_end_frame to correct spot

* juttexture destroy tex

* j2d animation be

* shutdown crash

* link warp material fix

* mDoExt_3DlineMat1_c fix

* hacky keyboard controls

* endian swap J2DResReference, add kb_pad to files.cmake

* fix some missing endian swaps in J2D, remove addr alignment check

* Remove heap unsetting in aurora calls

Never worked properly and not the right solution even if it did

* Don't print in DC stubs

They're fine to never implement

* Fix alignment stuff again

* Compile GF from dolphin lib

Doesn't seem to break anything and shuts up some stub warnings

* j3dtexture tlut obj fix

* addTexMtxIndexInDL fix

* don't recreate null tex data every frame

* the actual fix i wanted to push

* its kinda fakematch city over here

* insert hte efb copy

* limited window size / viewport support

* IsDelete FIX

---------

Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <l_werdes@gmx.de>
2026-03-08 15:27:15 -07:00

2710 lines
77 KiB
C++

/**
* @file d_a_e_sw.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_sw.h"
#include "f_op/f_op_actor_enemy.h"
#include "f_op/f_op_camera_mng.h"
#include "d/d_bomb.h"
#include <cmath>
#include "Z2AudioLib/Z2Instances.h"
class daE_SW_HIO_c {
public:
/* サンドワーム (Sandworm) */
daE_SW_HIO_c();
virtual ~daE_SW_HIO_c() {}
/* 0x04 */ s8 field_0x4;
/* 0x08 */ f32 basic_size; // 基本サイズ (Basic Size)
/* 0x0C */ f32 bomb_notice_dist; // 爆弾認識距離 (Bomb Recognition Distance)
/* 0x10 */ f32 bomb_attack_start_range; // 爆弾攻撃開始範囲 (Bomb Attack Start Range)
/* 0x14 */ f32 human_attack_init_range; // 人用攻撃開始範囲 (Human Attack Initiation Range)
/* 0x18 */ f32 horse_attack_init_range; // 馬用攻撃開始範囲 (Horse Attack Initiation Range)
/* 0x1C */ f32 character_notice_dist; // 人認識距離(ダンジョン用) (Character Recognition Distance (For Dungeon))
/* 0x20 */ u8 movement_range_debug_display; // 移動範囲デバック表示 (Movement Range Debug Display)
};
enum E_SW_RES_File_ID {
/* BCK */
/* 0x04 */ BCK_SW_ATTACK = 0x4,
/* 0x05 */ BCK_SW_ATTACK_END,
/* 0x06 */ BCK_SW_ATTACK_MIDDLE,
/* 0x07 */ BCK_SW_ATTACK_START,
/* 0x08 */ BCK_SW_CHANCE,
/* 0x09 */ BCK_SW_DAMAGE,
/* 0x0A */ BCK_SW_DIE,
/* 0x0B */ BCK_SW_DIVE,
/* 0x0C */ BCK_SW_RUN,
/* 0x0D */ BCK_SW_WAIT,
/* BMDR */
/* 0x10 */ BMDR_SW = 0x10,
};
enum Action {
/* 0x0 */ ACTION_EXECUTE_WAIT,
/* 0x1 */ ACTION_EXECUTE_CHASE_SLOW,
/* 0x2 */ ACTION_EXECUTE_CHASE_FAST,
/* 0x3 */ ACTION_EXECUTE_ATTACK,
/* 0x4 */ ACTION_EXECUTE_BOMB,
/* 0x5 */ ACTION_EXECUTE_HOOK,
/* 0x6 */ ACTION_EXECUTE_MOVE_OUT,
/* 0x7 */ ACTION_EXECUTE_CHANCE,
/* 0x8 */ ACTION_EXECUTE_DIVE,
/* 0x9 */ ACTION_EXECUTE_DAMAGE,
/* 0xA */ ACTION_EXECUTE_DIE,
/* 0xB */ ACTION_EXECUTE_MASTER,
/* 0xC */ ACTION_EXECUTE_SUDDEN_ATTACK,
/* 0xD */ ACTION_EXECUTE_FALL,
};
enum Particle {
/* 0x837F */ ZL2_ROCK_1 = 0x837F,
/* 0x8380 */ ZLM_SAND00_IA_1,
/* 0x836F */ DKM_REALSMOKE01_IA = 0x836F,
/* 0x8370 */ ZL2_ROCK_2,
/* 0x8371 */ ZLM_SAND00_IA_2,
/* 0x8372 */ ZL2_SMOKE00_1,
/* 0x837C */ ZL2_ROCK_3 = 0x837C,
/* 0x837D */ ZLM_SAND00_IA_3,
/* 0x837E */ ZL2_SMOKE00_2,
/* 0x8373 */ ZL2_TSUBU_IA01_1 = 0x8373,
/* 0x8374 */ ZL2_TSUBU_IA01_2,
/* 0x8375 */ ZLM_SAND00_IA_4,
/* 0x8376 */ ZL2_ROCK_4,
/* 0x8377 */ ZLM_SAND00_IA_5,
/* 0x8378 */ ZLM_SAND00_IA_6,
};
namespace {
static dCcD_SrcSph cc_sph_src = {
{
{0, {{AT_TYPE_CSTATUE_SWING, 1, 0x1D}, {0xD8FBFDFF, 0x43}, 0x75}},
{dCcD_SE_SOFT_BODY, 0, 0, 0, 0},
{dCcD_SE_NONE, 0, 0, 0, 2},
{0},
},
{
{{0.0f, 0.0f, 0.0f}, 40.0f},
},
};
}
daE_SW_HIO_c::daE_SW_HIO_c() {
field_0x4 = -1;
basic_size = 1.0f;
bomb_notice_dist = 1500.0f;
bomb_attack_start_range = 800.0f;
human_attack_init_range = 400.0f;
horse_attack_init_range = 800.0f;
character_notice_dist = 1000.0f;
movement_range_debug_display = 0;
}
void daE_SW_c::bckSet(int i_resID, f32 i_morf, u8 i_attr, f32 i_rate) {
mpModelMorf->setAnm((J3DAnmTransform*)dComIfG_getObjectRes("E_SW", i_resID), i_attr, i_morf, i_rate, 0.0f, -1.0f);
}
int daE_SW_c::draw() {
if (field_0x694 == 1) {
return 1;
}
J3DModel* model = mpModelMorf->getModel();
g_env_light.settingTevStruct(0, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(model, &tevStr);
if (field_0x6e5 == 0) {
if (field_0x6b4) {
J3DModelData* modelData = model->getModelData();
for (u16 i = 0; i < modelData->getMaterialNum(); i++) {
J3DMaterial* matNodeP = modelData->getMaterialNodePointer(i);
matNodeP->getTevColor(0)->r = field_0x6b4;
matNodeP->getTevColor(0)->g = field_0x6b4;
matNodeP->getTevColor(0)->b = field_0x6b4;
}
}
mpModelMorf->entryDL();
}
if (field_0x6e4 == 0) {
cXyz i_pos;
i_pos.set(current.pos.x, current.pos.y + 100.0f, current.pos.z);
mShadowKey = dComIfGd_setShadow(mShadowKey, 1, model, &i_pos, 700.0f, 0.0f, current.pos.y,
mBgc.GetGroundH(), mBgc.m_gnd, &tevStr, 0, 1.0f,
dDlst_shadowControl_c::getSimpleTex());
}
return 1;
}
static int daE_SW_Draw(daE_SW_c* i_this) {
return i_this->draw();
}
void daE_SW_c::setBeforeJumpEffect() {
field_0xae8 = dComIfGp_particle_set(field_0xae8, ZL2_ROCK_1, &field_0x674, &tevStr, &shape_angle, NULL, 0xFF, NULL, -1, NULL, NULL, NULL);
field_0xaec = dComIfGp_particle_set(field_0xaec, ZLM_SAND00_IA_1, &field_0x674, &tevStr, &shape_angle, NULL, 0xFF, NULL, -1, NULL, NULL, NULL);
}
void daE_SW_c::setJumpEffect() {
field_0xae8 = dComIfGp_particle_set(field_0xae8, ZL2_TSUBU_IA01_1, &field_0x674, &tevStr, &shape_angle, NULL, 0xFF, NULL, -1, NULL, NULL, NULL);
field_0xaec = dComIfGp_particle_set(field_0xaec, ZL2_TSUBU_IA01_2, &field_0x674, &tevStr, &shape_angle, NULL, 0xFF, NULL, -1, NULL, NULL, NULL);
}
void daE_SW_c::setSmokeEffect() {
if (field_0x6e4 != 0 && speedF) {
cXyz sp14(field_0x674);
sp14.y += 100.0f;
field_0xaf0 = dComIfGp_particle_set(field_0xaf0, ZLM_SAND00_IA_4, &sp14, &tevStr, &shape_angle, NULL, 0xFF, NULL, -1, NULL, NULL, NULL);
field_0xaf4 = dComIfGp_particle_set(field_0xaf4, ZL2_ROCK_4, &sp14, &tevStr, &shape_angle, NULL, 0xFF, NULL, -1, NULL, NULL, NULL);
mSound.startCreatureSoundLevel(Z2SE_EN_SW_MOVE, field_0x6e9, -1);
}
}
void daE_SW_c::setDiveEffect() {
csXyz acStack_18(0, shape_angle.y, 0);
static u16 l_SW_DIVE_EFFECT_ID[4] = {DKM_REALSMOKE01_IA, ZL2_ROCK_2, ZLM_SAND00_IA_2, ZL2_SMOKE00_1};
for (int i = 0; i < 4; i++) {
dComIfGp_particle_set(l_SW_DIVE_EFFECT_ID[i], &current.pos, &tevStr, &acStack_18, NULL);
}
}
void daE_SW_c::setHideEffect() {
static u16 l_SW_HIDE_EFFECT_ID[3] = {ZL2_ROCK_3, ZLM_SAND00_IA_3, ZL2_SMOKE00_2};
for (int i = 0; i < 3; i++) {
dComIfGp_particle_set(l_SW_HIDE_EFFECT_ID[i], &current.pos, &tevStr, &shape_angle, NULL);
}
}
namespace {
static fopAc_ac_c* target_info;
static f32 target_dist;
};
static u8 data_807B0200;
static u8 data_807B0201;
static u8 data_807B0202;
static u8 hio_set;
void daE_SW_c::setActionMode(s16 i_actionMode, s16 i_moveMode) {
if (field_0x6e6 != 0) {
data_807B0200 = 0;
field_0x6e6 = 0;
}
field_0x6f0 = 0;
field_0x98c.SetTgType(0x4000);
mActionMode = i_actionMode;
mMoveMode = i_moveMode;
}
static void* s_b_sub(void* i_actor, void* i_data) {
if (!fpcM_IsCreating(fopAcM_GetID(i_actor)) && fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_NBOMB &&
!fopAcM_checkCarryNow((fopAc_ac_c*)i_actor) && !((dBomb_c*)i_actor)->checkStateExplode()) {
f32 fVar1 = fopAcM_searchActorDistance((fopAc_ac_c*)i_actor, (fopAc_ac_c*)i_data);
if (fVar1 < target_dist) {
target_info = (fopAc_ac_c*)i_actor;
target_dist = fVar1;
}
}
return NULL;
}
static daE_SW_HIO_c l_HIO;
fopAc_ac_c* daE_SW_c::search_bomb() {
target_info = NULL;
target_dist = l_HIO.bomb_notice_dist;
fpcM_Search(s_b_sub, this);
field_0x688 = fpcM_ERROR_PROCESS_ID_e;
if (target_info != NULL) {
field_0x688 = fopAcM_GetID(target_info);
}
return target_info;
}
BOOL daE_SW_c::bomb_check() {
if (field_0x68c == 0) {
fopAc_ac_c* bomb = search_bomb();
if (bomb != NULL && fopAcM_searchActorDistance(this, bomb) < l_HIO.bomb_notice_dist) {
setActionMode(4, 0);
return TRUE;
}
}
return FALSE;
}
bool daE_SW_c::setModeBack() {
if ((field_0x6bc & 3) == 0) {
setActionMode(0, 0);
current.pos = old.pos;
return true;
}
return false;
}
void daE_SW_c::checkFall() {
if (mActionMode == 11 || mActionMode == 5 || mActionMode == 13 || mActionMode == 3) {
return;
}
if (mBgc.ChkGroundHit()) {
return;
}
dBgS_GndChk gnd_chk;
cXyz i_pos(current.pos);
i_pos.y += 100.0f;
gnd_chk.SetPos(&i_pos);
f32 fVar1 = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (speed.y < 0.0f) {
if (fVar1 == -G_CM3D_F_INF || std::abs(fVar1 - current.pos.y) > 1000.0f || dComIfG_Bgsp().GetGroundCode(gnd_chk) == 4 ||
dComIfG_Bgsp().GetGroundCode(gnd_chk) == 10 || dComIfG_Bgsp().GetGroundCode(gnd_chk) == 5) {
setActionMode(13, 0);
}
}
}
bool daE_SW_c::checkBeforeWall() {
if (field_0x6f8[0].ChkWallHit()) {
if (abs((s16)(field_0x6f8[0].GetWallAngleY() - current.angle.y)) > 0x7000) {
return true;
}
}
if (field_0x6f8[1].ChkWallHit()) {
if (abs((s16)(field_0x6f8[1].GetWallAngleY() - current.angle.y)) > 0x7000) {
return true;
}
}
return false;
}
void daE_SW_c::executeWait() {
if (speedF > 2.0f) {
setSmokeEffect();
}
switch (mMoveMode) {
case 0:
field_0x6e4 = 1;
field_0x6e5 = 1;
bckSet(BCK_SW_WAIT, 10.0f, 2, 1.0f);
mMoveMode = 1;
field_0x6ea = 50;
// fallthrough
case 1:
if (field_0x6ea == 0) {
mMoveMode = 2;
if (field_0x6d0 > 1000.0f) {
field_0x6ea = 90;
} else {
field_0x6ea = 30;
}
if (field_0x6d0 > 600.0f) {
field_0x69e = cLib_targetAngleY(&current.pos, &home.pos);
} else {
field_0x69e = cM_rndFX(60000.0f);
}
}
cLib_addCalc2(&speedF, 0.0f, 0.2f, 10.0f);
break;
case 2:
cLib_addCalcAngleS2(&current.angle.y, field_0x69e, 8, 0x400);
if (field_0x6ea == 0) {
mMoveMode = 1;
field_0x6ea = 50;
}
if (field_0x6d0 > 1000.0f) {
cLib_chaseF(&speedF, 20.0f, 1.0f);
} else {
cLib_chaseF(&speedF, 10.0f, 1.0f);
}
break;
}
shape_angle.y = current.angle.y;
if (!bomb_check()) {
if (daPy_getPlayerActorClass()->current.pos.absXZ(home.pos) < field_0x690 && !checkSuddenAttack(0)) {
setActionMode(1, 0);
}
}
}
int daE_SW_c::checkRunChase() {
if (field_0x6ee == 0) {
daPy_py_c* player = daPy_getPlayerActorClass();
f32 fVar1;
if (player->checkHorseRide() == 0) {
fVar1 = 19.0f;
} else {
fVar1 = 30.0f;
}
if (player->getSpeedF() > fVar1) {
return 1;
}
return -1;
}
return 0;
}
void daE_SW_c::executeChaseSlow() {
daPy_py_c* player = daPy_getPlayerActorClass();
cXyz sp3c(player->current.pos);
cXyz sp48, sp54;
f32 fVar1 = player->getSpeedF() + 5.0f;
if (fVar1 < 15.0f) {
fVar1 = 15.0f;
}
if (fVar1 > 70.0f) {
fVar1 = 70.0f;
}
setSmokeEffect();
if (!bomb_check() && !checkSuddenAttack(0)) {
if ((field_0x6bc & 1) == 0) {
setActionMode(7, 0);
return;
}
if (checkRunChase() > 0) {
if (current.pos.absXZ(daPy_getPlayerActorClass()->current.pos) > 400.0f) {
setActionMode(2, 0);
return;
}
}
if (home.pos.absXZ(sp3c) > field_0x690) {
setActionMode(6, 0);
return;
}
switch (mMoveMode) {
case 0:
field_0x6b8 = cM_rndF(100.0f) + 800.0f;
bckSet(BCK_SW_RUN, 10.0f, 2, 1.0f);
if (cM_rnd() < 0.5f) {
field_0x6a2 = -0x200;
} else {
field_0x6a2 = 0x200;
}
field_0x6a4 = field_0x6cc + 0x8000;
field_0x6ea = cM_rndFX(50.0f) + 100.0f;
field_0x6ec = cM_rndFX(50.0f) + 150.0f;
field_0x6ee = 30;
mMoveMode = 1;
// fallthrough
case 1:
sp54.set(0.0f, 0.0f, field_0x6b8 - 200.0f);
cLib_offsetPos(&sp48, &sp3c, field_0x6a4, &sp54);
if (abs((s16)(field_0x6cc + 0x8000 - (s16)cLib_targetAngleY(&sp3c, &sp48))) < 0x2000) {
field_0x6a4 += field_0x6a2;
}
cLib_chaseF(&speedF, fVar1, 0.3f);
cLib_addCalcAngleS2(&current.angle.y, cLib_targetAngleY(&current.pos, &sp48), 8, 0x400);
if (checkBeforeWall()) {
field_0x6ea = 30;
mMoveMode = 2;
field_0x6a4 = field_0x6cc + 0x8000;
field_0x6a2 = -field_0x6a2;
}
if (field_0x6ea == 0) {
s16 bVar1 = 0;
if (dComIfGp_getAttention()->LockonTruth()) {
if (dComIfGp_getAttention()->LockonTarget(0) == this) {
bVar1 = 1;
}
}
if (((s16)cLib_distanceAngleS(fopCamM_GetAngleY(dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0))), field_0x6cc) > 0x6000 || bVar1) && data_807B0200 == 0) {
field_0x6ea = 60;
data_807B0200 = 1;
field_0x6e6 = 1;
mMoveMode = 5;
return;
}
field_0x6ea = cM_rndF(30.0f) + 10.0f;
}
if (field_0x6ec == 0) {
field_0x6ea = 30;
mMoveMode = 2;
field_0x6a2 = -field_0x6a2;
}
break;
case 2:
sp54.set(0.0f, 0.0f, field_0x6b8 + 300.0f);
cLib_offsetPos(&sp48, &player->current.pos, field_0x6a4, &sp54);
if (abs((s16)(field_0x6cc + 0x8000 - (s16)cLib_targetAngleY(&sp3c, &sp48))) < 0x2000) {
field_0x6a4 += field_0x6a2;
}
cLib_chaseF(&speedF, fVar1 - 5.0f, 0.3f);
cLib_addCalcAngleS2(&current.angle.y, cLib_targetAngleY(&current.pos, &sp48), 8, 0x400);
if (field_0x6ea == 0) {
field_0x6b8 = cM_rndF(100.0f) + 800.0f;
field_0x6ea = cM_rndFX(50.0f) + 130.0f;
field_0x6ec = cM_rndFX(50.0f) + 150.0f;
mMoveMode = 1;
}
break;
case 5:
setBeforeJumpEffect();
sp54.set(0.0f, 0.0f, field_0x6b8 + 1000.0f + nREG_F(11));
cLib_offsetPos(&sp48, &player->current.pos, field_0x6a4, &sp54);
if (abs((s16)(field_0x6cc + 0x8000 - (s16)cLib_targetAngleY(&sp3c, &sp48))) < 0x2000) {
field_0x6a4 -= field_0x6a2;
}
cLib_chaseF(&speedF, fVar1 + 15.0f + nREG_F(12), 0.3f);
cLib_addCalcAngleS2(&current.angle.y, cLib_targetAngleY(&current.pos, &sp48), 8, 0x400);
if (field_0x6ea == 0) {
mMoveMode = 6;
}
break;
case 6:
cLib_chaseF(&speedF, fVar1 + 15.0f + nREG_F(12), 0.3f);
cLib_addCalcAngleS2(&current.angle.y, field_0x6cc, 8, 0x400);
if (field_0x6c8 < l_HIO.human_attack_init_range) {
setActionMode(3, 0);
field_0x69c = 0;
if (field_0x6e6 != 0) {
data_807B0200 = 0;
field_0x6e6 = 0;
}
}
break;
}
shape_angle.y = current.angle.y;
}
}
void daE_SW_c::executeChaseFast() {
daPy_py_c* player = daPy_getPlayerActorClass();
cXyz sp50(player->current.pos);
cXyz sp5c, sp68;
setSmokeEffect();
if (field_0x6f0 != 0) {
setBeforeJumpEffect();
}
if (!bomb_check() && !checkSuddenAttack(1)) {
if ((field_0x6bc & 1) == 0) {
setActionMode(7, 0);
return;
}
if (checkRunChase() < 0 && mMoveMode != 0) {
setActionMode(1, 0);
return;
}
if (home.pos.absXZ(sp50) > field_0x690) {
setActionMode(6, 0);
return;
}
switch (mMoveMode) {
case 0:
mMoveMode = 1;
field_0x6a0 = cM_rndFX(1.0f) * 12288.0f;
field_0x6a4 = 0;
field_0x6ea = cM_rndF(30.0f) + 30.0f;
field_0x6ee = 30;
// fallthrough
case 1:
if (field_0x6ea == 0) {
if (data_807B0200 == 0) {
if (field_0x6c8 < l_HIO.horse_attack_init_range) {
mMoveMode = 2;
field_0x6f0 = 60;
data_807B0200 = 1;
field_0x6e6 = 1;
}
} else {
field_0x6ea = cM_rndF(30.0f) + 30.0f;
}
}
// fallthrough
case 2:
if (mMoveMode == 2 && field_0x6f0 == 0) {
setActionMode(3, 0);
field_0x69c = 2;
if (field_0x6e6 == 0) {
return;
}
data_807B0200 = 0;
field_0x6e6 = 0;
return;
}
sp68.set(0.0f, 0.0f, -200.0f);
cLib_offsetPos(&sp5c, &sp50, (s16)(field_0x6a0 + shape_angle.y), &sp68);
if (field_0x6dc > 1.0) {
sp68.set(0.0f, 0.0f, 200.0f);
} else {
sp68.set(0.0f, 0.0f, 350.0f);
}
cLib_offsetPos(&field_0x668, &sp5c, shape_angle.y, &sp68);
f32 fVar1;
if (abs((s16)(field_0x6cc - shape_angle.y)) < 0x4000 || field_0x6e7 == 0) {
if (current.pos.absXZ(field_0x668) < 150.0f) {
fVar1 = -3.0f;
} else if (current.pos.absXZ(field_0x668) < 250.0f) {
fVar1 = 0.0f;
} else if (current.pos.absXZ(field_0x668) > 500.0f) {
fVar1 = 15.0f;
} else {
fVar1 = 5.0f;
}
cLib_chaseF(&speedF, fVar1 + player->getSpeedF(), 0.5f);
} else {
cLib_chaseF(&speedF, nREG_F(1) + 15.0f, 0.5f);
}
cLib_addCalcAngleS2(&current.angle.y, cLib_targetAngleY(&current.pos, &field_0x668), 0x10, 0x400);
field_0x6a4 += 0x200;
sp68.x = std::abs(cM_ssin(field_0x6a4)) * 20.0f;
sp68.z = cM_ssin(field_0x6a4) * 3.0f;
current.pos.x += sp68.x * cM_scos(shape_angle.y) + (sp68.z * cM_ssin(shape_angle.y));
current.pos.z += sp68.z * cM_scos(shape_angle.y) - (sp68.x * cM_ssin(shape_angle.y));
break;
}
if (current.pos.absXZ(sp50) < 500.0f) {
cLib_addCalcAngleS2(&shape_angle.y, player->shape_angle.y, 8, 0x400);
} else {
shape_angle.y = current.angle.y;
}
}
}
void daE_SW_c::executeBomb() {
setSmokeEffect();
if (field_0x6f0 != 0) {
setBeforeJumpEffect();
}
dBomb_c* bomb = NULL;
fopAcM_SearchByID(field_0x688, (fopAc_ac_c**)&bomb);
if (bomb == NULL || bomb->checkStateExplode()) {
setActionMode(0, 0);
return;
}
s16 actorAngleY = fopAcM_searchActorAngleY(this, bomb);
if (setModeBack()) {
return;
}
switch (mMoveMode) {
case 0:
bckSet(BCK_SW_RUN, 10.0f, 2, 1.0f);
mMoveMode = 1;
// fallthrough
case 1:
if (bomb->speedF < 0.1f && fopAcM_searchActorDistance(this, bomb) < l_HIO.bomb_attack_start_range) {
mMoveMode = 2;
field_0x6ea = cM_rndF(30.0f);
}
break;
case 2:
if (field_0x6ea == 0) {
mMoveMode = 3;
field_0x6f0 = 10;
}
break;
case 3:
if (field_0x6f0 == 0) {
field_0x6a8 = bomb->current.pos;
shape_angle.y = actorAngleY;
current.angle.y = actorAngleY;
setActionMode(3, 0);
field_0x69c = 1;
return;
}
break;
}
cLib_addCalc2(&speedF, 15.0f, 1.0f, 3.0f);
cLib_addCalcAngleS2(&current.angle.y, actorAngleY, 8, 0x400);
shape_angle.y = current.angle.y;
}
void daE_SW_c::executeAttack() {
daPy_py_c* player = daPy_getPlayerActorClass();
s16 sVar1;
f32 fVar1;
cXyz sp54, sp60;
switch (mMoveMode) {
case 0:
field_0x98c.SetTgType(0xd8fbfdff);
field_0x6e4 = 0;
field_0x6e5 = 0;
setDiveEffect();
mSound.startCreatureSound(Z2SE_EN_SW_JUMP_OUT, field_0x6e9, -1);
gravity = -4.0f;
bckSet(BCK_SW_ATTACK_MIDDLE, 0.0f, 0, 1.0f);
shape_angle.x = -0x4000;
if (field_0x69c == 1) {
field_0x69e = cLib_targetAngleY(&current.pos, &field_0x6a8);
} else {
field_0x69e = field_0x6cc;
}
sVar1 = field_0x69e;
shape_angle.y = sVar1;
current.angle.y = sVar1;
speed.y = 60.0f;
switch (field_0x69c) {
case 1:
speedF = current.pos.abs(field_0x6a8) / 25.0f;
break;
case 0:
speedF = field_0x6c8 / 25.0f;
break;
case 2:
if (player->checkHorseRide() == 0) {
fVar1 = 19.0f;
} else {
fVar1 = 30.0f;
}
if (player->getSpeedF() < fVar1) {
speedF = field_0x6c8 / 24.0f;
} else {
if (player->checkHorseRide()) {
speedF = field_0x6c8 / 23.0f;
} else {
speedF = field_0x6c8 / 25.0f;
}
sp54.x = player->getSpeedF() * cM_ssin(player->shape_angle.y);
sp54.z = player->getSpeedF() * cM_scos(player->shape_angle.y);
sp54.x += speedF * cM_ssin(field_0x69e);
sp54.z += speedF * cM_scos(field_0x69e);
field_0x69e = cM_atan2s(sp54.x, sp54.z);
speedF = sp54.absXZ();
}
break;
}
field_0x668 = current.pos;
mMoveMode = 1;
break;
case 1:
setJumpEffect();
cLib_chaseAngleS(&shape_angle.x, 0, 0x400);
if (speed.y < 0.0f) {
field_0x6d8 = 0.0f;
current.pos.y -= 120.0f;
bckSet(BCK_SW_ATTACK_END, 10.0f, 0, 1.0f);
field_0x6ea = 60;
mMoveMode = 2;
}
break;
case 2:
setJumpEffect();
cLib_chaseAngleS(&shape_angle.x, 0x4000, 0x400);
cLib_chaseF(&speedF, 0.0f, 1.0f);
if (mBgc.ChkGroundHit()) {
gravity = -5.0f;
field_0x6d8 = -60.0f;
if ((field_0x6bc & 1) == 0) {
setActionMode(7, 0);
} else {
field_0x6e4 = 1;
setDiveEffect();
mSound.startCreatureSound(Z2SE_EN_SW_JUMP_IN, field_0x6e9, -1);
mMoveMode = 3;
return;
}
shape_angle.x = 0;
} else if (field_0x6ea == 0) {
fopAcM_delete(this);
}
field_0x98c.OnAtSetBit();
break;
case 3:
cLib_chaseF(&speedF, 0.0f, 1.0f);
if (cLib_chaseF(&field_0x6d8, -120.0f, 60.0f)) {
field_0x6e5 = 1;
mMoveMode = 4;
shape_angle.x = 0;
field_0x6ec = 60;
if (player->checkHorseRide() == 0) {
fVar1 = 19.0f;
} else {
fVar1 = 30.0f;
}
if (player->getSpeedF() < fVar1) {
field_0x6ea = 15;
}
}
break;
case 4:
if (setModeBack()) {
return;
}
if (field_0x6ea != 0) {
cLib_chaseF(&speedF, 15.0f, 1.0f);
} else {
setActionMode(0, 0);
field_0x6d8 = -120.0f;
sp60 = current.pos;
sp60.y += 200.0f;
if (!fopAcM_gc_c::gndCheck(&sp60)) {
fopAcM_delete(this);
return;
}
current.pos.y = fopAcM_gc_c::getGroundY();
}
break;
}
cLib_addCalcAngleS2(&current.angle.y, field_0x69e, 4, 0x800);
shape_angle.y = current.angle.y;
}
void daE_SW_c::executeHook() {
cXyz sp24;
switch (mMoveMode) {
case 0:
mSound.startCreatureVoice(Z2SE_EN_SW_V_CATCH, -1);
field_0x6e4 = 0;
field_0x6e5 = 0;
field_0x98c.SetTgType(0);
bckSet(BCK_SW_DAMAGE, 1.0f, 2, 1.0f);
field_0x6d8 = 0.0f;
speed.y = 0.0f;
speedF = 0.0f;
gravity = 0.0f;
mMoveMode = 1;
if ((s16)(field_0x6cc - shape_angle.y) < 0) {
field_0x6a4 = -0x4000;
} else {
field_0x6a4 = 0x4000;
}
shape_angle.y = field_0x6cc + field_0x6a4;
if (field_0x6e8 >= 1) {
mDoMtx_stack_c::YrotS(shape_angle.y);
if (field_0x6a4 < 0) {
mDoMtx_stack_c::transM(40.0f, 15.0f, 0.0f);
} else {
mDoMtx_stack_c::transM(-40.0f, 15.0f, 0.0f);
}
mDoMtx_stack_c::multVecZero(&sp24);
} else {
sp24.set(0.0f, nREG_F(0) + 15.0f, 0.0f);
}
daPy_getPlayerActorClass()->setHookshotCarryOffset(fopAcM_GetID(this), &sp24);
// fallthrough
case 1:
cLib_addCalcAngleS(&shape_angle.y, (s16)(field_0x6cc + field_0x6a4), 4, 0x1000, 0x100);
current.angle.y = shape_angle.y;
if (!fopAcM_CheckStatus(this, 0x100000)) {
setActionMode(7, 10);
}
break;
}
}
void daE_SW_c::executeMoveOut() {
daPy_py_c* player = daPy_getPlayerActorClass();
cXyz sp3c(player->current.pos);
cXyz sp48;
f32 fVar1;
s16 sVar1;
setSmokeEffect();
switch (mMoveMode) {
case 0:
bckSet(BCK_SW_RUN, 10.0f, 2, 1.0f);
// fallthrough
case 1:
sVar1 = cLib_targetAngleY(&home.pos, &current.pos) + cM_rndFX(4096.0f);
sp48.set(0.0f, 0.0f, field_0x690 - 300.0f);
cLib_offsetPos(&field_0x668, &home.pos, sVar1, &sp48);
field_0x6ea = 30;
mMoveMode = 2;
// fallthrough
case 2:
cLib_chaseF(&speedF, 10.0f, 1.0f);
cLib_addCalcAngleS2(&current.angle.y, cLib_targetAngleY(&current.pos, &field_0x668), 8, 0x400);
shape_angle.y = current.angle.y;
if (field_0x6ea == 0) {
mMoveMode = 1;
}
if (home.pos.absXZ(sp3c) < field_0x690 - 100.0f) {
setActionMode(1, 0);
} else if (current.pos.absXZ(sp3c) > 1000.0f) {
setActionMode(0, 0);
}
break;
}
}
void daE_SW_c::executeChance() {
s16 sVar1;
switch (mMoveMode) {
case 10:
speed.y = 20.0f;
// fallthrough
case 0:
field_0x6d8 = 0.0f;
field_0x98c.SetTgType(0xd8fbfdff);
mMoveMode = 1;
bckSet(BCK_SW_CHANCE, 5.0f, 2, 1.0f);
speedF = 0.0f;
gravity = -5.0f;
field_0x6ea = 100;
field_0x6f2 = 10;
shape_angle.x = 0;
break;
case 1:
if (mBgc.ChkGroundHit()) {
mSound.startCreatureSound(Z2SE_EN_SW_BTBT, field_0x6e9, -1);
mMoveMode = 2;
}
// fallthrough
case 2:
if ((field_0x6bc & 1) != 0 && mBgc.ChkGroundHit()) {
field_0xae8 = dComIfGp_particle_set(field_0xae8, ZLM_SAND00_IA_6, &field_0x674, &tevStr, &shape_angle, NULL,
0xFF, NULL, -1, NULL, NULL, NULL);
}
if (mpModelMorf->checkFrame(19.0f) || mpModelMorf->checkFrame(36.0F)) {
mSound.startCreatureSound(Z2SE_EN_SW_BTBT, field_0x6e9, -1);
}
if (mpModelMorf->checkFrame(10.0f)) {
speedF = 7.0f;
sVar1 = cM_rndFX(32000.0f);
if (field_0x6bc != 3) {
field_0x6ea = 0;
sVar1 = cLib_targetAngleY(&current.pos, &field_0x65c) + cM_rndFX(8000.0f);
}
current.angle.y = sVar1;
shape_angle.y = sVar1;
} else if (mpModelMorf->checkFrame(20.0f)) {
speedF = 0.0f;
}
if (field_0x6ea == 0 && field_0x6bc == 3 && mBgc.ChkGroundHit()) {
setActionMode(8, 0);
}
break;
case 5:
field_0x98c.SetTgType(0xd8fbfdff);
bckSet(BCK_SW_DAMAGE, 3.0f, 2, 1.0f);
mMoveMode = 6;
speedF = 12.0f;
speed.y = 35.0f;
current.angle.y = mAtInfo.mHitDirection.y + 0x8000;
break;
case 6:
if (mBgc.ChkGroundHit()) {
mMoveMode = 0;
}
break;
}
}
void daE_SW_c::executeDive() {
s16 sVar1 = 0x800;
f32 fVar1 = 14.0f;
switch (mMoveMode) {
case 0:
if (field_0x6ea == 0) {
bckSet(BCK_SW_DIVE, 5.0f, 0, 1.0f);
mMoveMode = 1;
setHideEffect();
}
break;
case 1:
if (mpModelMorf->checkFrame(15.0f)) {
mSound.startCreatureSound(Z2SE_EN_SW_DIVE, field_0x6e9, -1);
}
if (mpModelMorf->checkFrame(20.0f)) {
field_0x6e4 = 1;
}
if (mpModelMorf->isStop()) {
field_0x6e5 = 1;
setActionMode(0, 0);
field_0x6d8 = -120.0f;
}
sVar1 = 0;
fVar1 = 0.0f;
break;
}
cLib_addCalc2(&speedF, fVar1, 1.0f, 10.0f);
cLib_addCalcAngleS2(&current.angle.y, field_0x69e, 4, sVar1);
cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 8, 0x400);
}
void daE_SW_c::executeDamage() {
s16 sVar1;
field_0x6f2 = 10;
if (mBgc.ChkWallHit()) {
speedF = 0.0f;
if (speed.y > 0.0f) {
speed.y *= 0.5f;
}
}
switch (mMoveMode) {
case 0:
field_0x6d8 = 0.0f;
field_0x98c.OffTgSetBit();
field_0x6e4 = 0;
field_0x6e5 = 0;
bckSet(BCK_SW_DAMAGE, 3.0f, 2, 1.0f);
speed.y = cM_rndF(3.0f) + 48.0f;
speedF = cM_rndF(3.0f) + 15.0f;
mMoveMode = 1;
gravity = -5.0f;
sVar1 = mAtInfo.mHitDirection.y + 0x8000;
shape_angle.y = sVar1;
current.angle.y = sVar1;
shape_angle.x = -0x8000;
shape_angle.z = 0x4000;
attention_info.flags = 0;
break;
case 1:
if (mBgc.ChkGroundHit()) {
speed.y = cM_rndF(3.0f) + 28.0f;
speedF = cM_rndF(3.0f) + 8.0f;
mMoveMode = 2;
}
shape_angle.x = shape_angle.x - 1500.0f;
break;
case 2:
field_0xae8 = dComIfGp_particle_set(field_0xae8, ZLM_SAND00_IA_6, &field_0x674, &tevStr, &shape_angle, NULL,
0xFF, NULL, -1, NULL, NULL, NULL);
cLib_addCalcAngleS(&shape_angle.z, 0, 8, 0x800, 0x10);
if (mBgc.ChkGroundHit()) {
speed.y = 0.0f;
speedF = 0.0f;
setActionMode(10, 0);
shape_angle.x = 0;
shape_angle.z = 0;
gravity = 0.0f;
speed.y = 0.0f;
}
break;
}
}
void daE_SW_c::executeDie() {
switch (mMoveMode) {
case 0:
field_0x98c.SetTgType(0);
field_0x684 = 0;
if (mpModelMorf->checkFrame(2.0f)) {
mMoveMode = 1;
field_0x6d4 = 1.0f;
field_0x6ea = 10;
}
break;
case 1:
cLib_addCalc2(&field_0x6b4, nREG_F(9) + -50.0f, nREG_F(8) + 1.0f, nREG_F(7) + 0.5f);
if (field_0x6ea == 0) {
mMoveMode = 2;
bckSet(BCK_SW_DIE, 10.0f, 0, 1.0f);
gravity = -1.0f;
field_0x6ea = 30;
} else {
field_0x6d4 -= 0.1f;
mpModelMorf->setPlaySpeed(field_0x6d4);
}
break;
case 2:
cLib_addCalc2(&field_0x6b4, nREG_F(9) + -50.0f, nREG_F(8) + 1.0f, nREG_F(7) + 0.5f);
if (mpModelMorf->isStop() && field_0x6ea == 0) {
data_807B0202++;
if (data_807B0202 >= 10) {
data_807B0202 = 10;
}
fopAcM_createDisappear(this, &current.pos, 10, 0, 14);
fopAcM_delete(this);
}
break;
}
}
static void* s_child_sub(void* i_actor, void* i_data) {
if (!fpcM_IsCreating(fopAcM_GetID(i_actor)) && fopAcM_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_E_SW) {
if (fopAcM_GetLinkId((fopAc_ac_c*)i_actor) == fopAcM_GetID(i_data)) {
data_807B0201++;
}
}
return NULL;
}
void daE_SW_c::executeMaster() {
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
fopAcM_OffStatus(this, fopAcM_STATUS_UNK_0x100);
attention_info.flags = 0;
field_0x98c.OffTgSetBit();
field_0x98c.OffCoSetBit();
if (field_0x6ea == 0) {
field_0x6ea = 30;
if ((field_0x684 == 0 || !(field_0x6c8 < 1000.0f)) && !(field_0x6c8 > 10000.0f)) {
int iVar1 = abs((s16)(fopCamM_GetAngleY(camera) - (fopAcM_searchPlayerAngleY(this) + 0x8000)));
if (iVar1 < 0x2000) {
data_807B0201 = 0;
fpcM_Search(s_child_sub, this);
if (data_807B0201 < field_0x695) {
iVar1 = 2;
if (data_807B0202 >= 4) {
if (cM_rnd() <= 0.1f) {
iVar1 = 1;
}
}
u32 param = (iVar1 << 24) | ((fopAcM_GetParam(this) & 0xFFF) | 0x3000);
fopAcM_createChild(PROC_E_SW, fopAcM_GetID(this), param,
&home.pos, fopAcM_GetRoomNo(this), &shape_angle, NULL, -1, NULL);
}
}
}
}
}
bool daE_SW_c::checkSuddenAttack(int param_1) {
daPy_py_c* player = daPy_getPlayerActorClass();
f32 fVar1 = current.pos.absXZ(player->current.pos);
if (field_0x6e7 != 0) {
if (fVar1 > nREG_F(10) + 1500.0f && mActionMode == 0) {
field_0x6e7 = 0;
}
if (param_1 != 0 && fVar1 < 300.0f && abs((s16)(player->shape_angle.y - (field_0x6cc - 0x8000))) < nREG_S(1) + 0x2000) {
setActionMode(3, 0);
return true;
}
} else {
if (player->current.pos.absXZ(home.pos) < field_0x690 && fVar1 < nREG_F(10) + 1500.0f) {
field_0x6e7 = 1;
if (player->checkHorseRide() == 0) {
fVar1 = 19.0f;
} else {
fVar1 = 30.0f;
}
if (player->getSpeedF() > fVar1 && abs((s16)(player->shape_angle.y - (field_0x6cc - 0x8000))) < nREG_S(1) + 0x1800) {
setActionMode(12, 0);
return true;
}
}
}
return false;
}
void daE_SW_c::executeSuddenAttack() {
daPy_py_c* player = daPy_getPlayerActorClass();
cXyz sp1c(player->current.pos);
cXyz sp28;
setSmokeEffect();
setBeforeJumpEffect();
if (bomb_check()) {
return;
}
if (home.pos.absXZ(sp1c) > field_0x690) {
setActionMode(6, 0);
return;
}
if (abs(player->shape_angle.y - shape_angle.y) < 0x4000 || abs(shape_angle.y - field_0x6cc) > 0x3000) {
setActionMode(1, 0);
return;
}
switch (mMoveMode) {
case 0:
current.angle.y = field_0x6cc;
mMoveMode++;
data_807B0200 = 1;
field_0x6e6 = 1;
// fallthrough
case 1:
cLib_chaseF(&speedF, 30.0f, 0.5f);
cLib_addCalcAngleS2(&current.angle.y, field_0x6cc, 8, 0x800);
if (field_0x6c8 < cM_rndFX(100.0f) + 1000.0f) {
setActionMode(3, 0);
field_0x69c = 2;
if (field_0x6e6 != 0) {
data_807B0200 = 0;
field_0x6e6 = 0;
}
}
break;
}
shape_angle.y = current.angle.y;
}
void daE_SW_c::executeFall() {
switch (mMoveMode) {
case 0:
attention_info.flags = 0;
field_0x684 = 0;
field_0x98c.ClrTgHit();
field_0x98c.OffTgSetBit();
field_0x6ea = 90;
mMoveMode = 1;
field_0x6e5 = 0;
field_0x6d8 = 0.0f;
gravity = -3.0f;
maxFallSpeed = -50.0f;
// fallthrough
case 1:
cLib_chaseF(&speedF, 0.0f, 1.0f);
if (field_0x6ea == 0) {
bckSet(BCK_SW_RUN, 10.0f, 2, 1.0f);
fopAcM_delete(this);
}
break;
}
shape_angle.x = cM_atan2s(speedF, speed.y) - 0x4000;
}
void daE_SW_c::action() {
field_0x98c.OffAtSetBit();
damage_check();
if (mpModelMorf != NULL) {
mDoMtx_stack_c::copy(mpModelMorf->getModel()->getAnmMtx(1));
mDoMtx_stack_c::multVecZero(&field_0x674);
}
fopAcM_posMoveF(this, mStts.GetCCMoveP());
mBgc.CrrPos(dComIfG_Bgsp());
checkFall();
bool bVar1 = false;
switch (mActionMode) {
case ACTION_EXECUTE_WAIT:
executeWait();
break;
case ACTION_EXECUTE_CHASE_SLOW:
bVar1 = true;
executeChaseSlow();
break;
case ACTION_EXECUTE_CHASE_FAST:
bVar1 = true;
executeChaseFast();
break;
case ACTION_EXECUTE_ATTACK:
bVar1 = true;
executeAttack();
break;
case ACTION_EXECUTE_BOMB:
executeBomb();
break;
case ACTION_EXECUTE_HOOK:
executeHook();
break;
case ACTION_EXECUTE_MOVE_OUT:
executeMoveOut();
break;
case ACTION_EXECUTE_CHANCE:
bVar1 = true;
executeChance();
break;
case ACTION_EXECUTE_DIVE:
executeDive();
break;
case ACTION_EXECUTE_DAMAGE:
executeDamage();
break;
case ACTION_EXECUTE_DIE:
executeDie();
break;
case ACTION_EXECUTE_MASTER:
executeMaster();
break;
case ACTION_EXECUTE_SUDDEN_ATTACK:
executeSuddenAttack();
break;
case ACTION_EXECUTE_FALL:
executeFall();
break;
}
mSound.setLinkSearch(bVar1);
if (mpModelMorf != NULL) {
mpModelMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
}
}
void daE_SW_c::mtx_set() {
if (mpModelMorf != NULL) {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y + field_0x6d8, current.pos.z);
mDoMtx_stack_c::ZXYrotM(shape_angle);
f32 fVar1 = field_0x6dc;
if (l_HIO.basic_size != 1.0f) {
fVar1 = l_HIO.basic_size;
}
mDoMtx_stack_c::scaleM(fVar1, fVar1, fVar1);
mpModelMorf->getModel()->setBaseTRMtx(mDoMtx_stack_c::get());
mpModelMorf->modelCalc();
}
}
void daE_SW_c::cc_set() {
if (mpModelMorf != NULL) {
J3DModel* model = mpModelMorf->getModel();
if (field_0x694 != 1) {
MTXCopy(model->getAnmMtx(1), mDoMtx_stack_c::get());
mDoMtx_stack_c::multVecZero(&eyePos);
if (eyePos.y < mBgc.GetGroundH() + 50.0f) {
eyePos.y = mBgc.GetGroundH() + 50.0f;
}
f32 fVar1 = field_0x6dc;
if (l_HIO.basic_size != 1.0f) {
fVar1 = l_HIO.basic_size;
}
fVar1 = fVar1 * 50.0f;
if (mActionMode != ACTION_EXECUTE_CHANCE && field_0x98c.GetTgType() == (u32)0x4000 && fVar1 < 100.0f) {
fVar1 = 100.0f;
}
field_0x98c.SetC(eyePos);
field_0x98c.SetR(fVar1);
dComIfG_Ccsp()->Set(&field_0x98c);
attention_info.position = eyePos;
attention_info.position.y += nREG_F(8) + 50.0f;
fVar1 = mBgc.GetGroundH();
if (attention_info.position.y < fVar1) {
attention_info.position.y = fVar1;
}
if (eyePos.y < fVar1) {
eyePos.y = fVar1;
}
}
}
}
void daE_SW_c::damage_check() {
mStts.Move();
if (field_0x6f2 != 0 || mActionMode == ACTION_EXECUTE_DAMAGE || mActionMode == ACTION_EXECUTE_DIE) {
return;
}
if (field_0x98c.ChkAtShieldHit()) {
field_0x98c.OffAtShieldHit();
if (daPy_getPlayerActorClass()->checkPlayerGuard()) {
setActionMode(ACTION_EXECUTE_CHANCE, 0);
cc_at_check(this, &mAtInfo);
return;
}
}
if (field_0x98c.ChkTgHit()) {
mAtInfo.mpCollider = field_0x98c.GetTgHitObj();
if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_40) || field_0x698 > 1) {
health = 100;
} else {
health = 10;
}
cc_at_check(this, &mAtInfo);
if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_HOOKSHOT)) {
setActionMode(ACTION_EXECUTE_HOOK, 0);
executeHook();
} else if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_SHIELD_ATTACK) || mAtInfo.mpCollider->ChkAtType(AT_TYPE_40) || mAtInfo.mpCollider->ChkAtType(AT_TYPE_BOOMERANG)) {
setActionMode(ACTION_EXECUTE_CHANCE, 5);
} else {
if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_UNK)) {
field_0x6f2 = 20;
} else {
field_0x6f2 = 10;
}
if (mAtInfo.mAttackPower <= 1) {
field_0x6f2 = KREG_S(8) + 10;
}
int cutType = daPy_getPlayerActorClass()->getCutType();
if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_NORMAL_SWORD) && (cutType == daPy_py_c::CUT_TYPE_LARGE_TURN_LEFT || cutType == daPy_py_c::CUT_TYPE_LARGE_TURN_RIGHT ||
cutType == daPy_py_c::CUT_TYPE_MORTAL_DRAW_B || cutType == daPy_py_c::CUT_TYPE_LARGE_JUMP_INIT || cutType == daPy_py_c::CUT_TYPE_LARGE_JUMP ||
cutType == daPy_py_c::CUT_TYPE_LARGE_JUMP_FINISH)) {
field_0x698 = 0;
}
if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_IRON_BALL)) {
field_0x698 = 0;
}
field_0x698--;
if (field_0x698 <= 0) {
mSound.startCreatureSound(Z2SE_EN_SW_V_DEAD, field_0x6e9, -1);
setActionMode(ACTION_EXECUTE_DAMAGE, 0);
} else {
mSound.startCreatureVoice(Z2SE_EN_SW_V_DMG, -1);
}
}
}
}
void daE_SW_c::checkGroundSand() {
field_0x6bc = 0;
cXyz sp1c(0.0f, 200.0f, 0.0f);
cXyz sp28;
cLib_offsetPos(&sp28, &current.pos, shape_angle.y, &sp1c);
if (fopAcM_gc_c::gndCheck(&sp28) && fopAcM_gc_c::getPolyAtt0() == 3) {
field_0x6bc |= 1;
}
sp1c.z = 100.0f;
cLib_offsetPos(&sp28, &current.pos, shape_angle.y, &sp1c);
if (fopAcM_gc_c::gndCheck(&sp28) && fopAcM_gc_c::getPolyAtt0() == 3) {
field_0x6bc |= 2;
}
if (field_0x6bc == 3) {
field_0x65c = current.pos;
}
}
int daE_SW_c::execute() {
if (field_0x694 == 0) {
return d_execute();
}
field_0x6c8 = fopAcM_searchPlayerDistance(this);
if (field_0x684 != 0 && field_0x6c8 > nREG_F(15) + 5000.0f) {
return 1;
}
field_0x6cc = fopAcM_searchPlayerAngleY(this);
field_0x6d0 = current.pos.abs(home.pos);
if (field_0x6ea != 0) {
field_0x6ea--;
}
if (field_0x6ec != 0) {
field_0x6ec--;
}
if (field_0x6ee != 0) {
field_0x6ee--;
}
if (field_0x6f0 != 0) {
field_0x6f0--;
}
if (field_0x6f2 != 0) {
field_0x6f2--;
}
if (field_0x6f6 != 0) {
field_0x6f6--;
}
checkGroundSand();
action();
mtx_set();
cc_set();
if (mpModelMorf != NULL) {
if (field_0x6e5 != 0) {
if (daPy_getPlayerActorClass()->checkWolfLock(this)) {
daPy_getPlayerActorClass()->cancelWolfLock(this);
}
onWolfNoLock();
} else {
offWolfNoLock();
}
cXyz i_effPos;
mDoMtx_stack_c::copy(mpModelMorf->getModel()->getAnmMtx(1));
mDoMtx_stack_c::multVecZero(&i_effPos);
cXyz i_effSize(1.0f, 1.0f, 1.5f);
setMidnaBindEffect(this, &mSound, &i_effPos, &i_effSize);
}
return 1;
}
static int daE_SW_Execute(daE_SW_c* i_this) {
return i_this->execute();
}
static int daE_SW_IsDelete(daE_SW_c* i_this) {
return 1;
}
int daE_SW_c::_delete() {
dComIfG_resDelete(&mPhase, "E_SW");
if (field_0xaf9 != 0) {
hio_set = 0;
}
if (field_0xaf8 != 0) {
mSound.deleteObject();
}
return 1;
}
static int daE_SW_Delete(daE_SW_c* i_this) {
return i_this->_delete();
}
int daE_SW_c::CreateHeap() {
mpModelMorf = JKR_NEW mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_SW", BMDR_SW), NULL, NULL,
(J3DAnmTransform*)dComIfG_getObjectRes("E_SW", BCK_SW_WAIT), 0, 1.0f, 0, -1, &mSound, 0x80000, 0x11000084);
if (mpModelMorf == NULL || mpModelMorf->getModel() == NULL) {
return 0;
}
return 1;
}
static int useHeapInit(fopAc_ac_c* a_this) {
daE_SW_c* i_this = (daE_SW_c*)a_this;
return i_this->CreateHeap();
}
cPhs_Step daE_SW_c::create() {
fopAcM_ct(this, daE_SW_c);
field_0x68c = fopAcM_GetParam(this) & 15;
if (field_0x68c == 15) {
field_0x68c = 0;
}
u32 uVar1 = (fopAcM_GetParam(this) >> 4) & 0xFF;
if (uVar1 == 0xFF) {
field_0x690 = G_CM3D_F_INF;
} else {
field_0x690 = uVar1 * 100.0f;
}
field_0x694 = (fopAcM_GetParam(this) >> 12) & 15;
if (field_0x694 == 15) {
field_0x694 = 0;
}
field_0x695 = fopAcM_GetParam(this) >> 16;
if (field_0x695 == 0xFF || field_0x695 == 0) {
field_0x695 = 1;
}
u8 uVar2 = fopAcM_GetParam(this) >> 24;
if (uVar2 == 0xFF) {
uVar2 = 0;
}
field_0x6e8 = uVar2;
field_0xaf8 = 0;
if (field_0x694 == 0) {
field_0x696 = current.angle.x;
if (field_0x696 != 0xFF && dComIfGs_isSwitch(field_0x696, fopAcM_GetRoomNo(this))) {
OS_REPORT("E_SW やられ後なので再セットしません\n"); // Since it's after the E_SW has been executed, I won't reset it.
return cPhs_ERROR_e;
}
} else {
field_0x696 = 0xFF;
}
cPhs_Step phase = dComIfG_resLoad(&mPhase, "E_SW");
if (phase == cPhs_COMPLEATE_e) {
OS_REPORT("E_SW PARAM %x %d %d\n", fopAcM_GetParam(this), field_0x696, fopAcM_GetID(this));
shape_angle.x = 0;
current.angle.x = 0;
if (field_0x694 != 1) {
if (!fopAcM_entrySolidHeap(this, useHeapInit, 0x1400)) {
return cPhs_ERROR_e;
}
}
if (hio_set == 0) {
field_0xaf9 = 1;
hio_set = 1;
l_HIO.field_0x4 = -1;
}
attention_info.flags = fopAc_AttnFlag_BATTLE_e;
if (mpModelMorf != NULL) {
fopAcM_SetMtx(this, mpModelMorf->getModel()->getBaseTRMtx());
}
fopAcM_SetMin(this, -200.0f, -200.0f, -200.0f);
fopAcM_SetMax(this, 200.0f, 200.0f, 200.0f);
mBgc.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 2, field_0x6f8, fopAcM_GetSpeed_p(this), NULL, NULL);
field_0x6f8[0].SetWall(10.0f, 50.0f);
field_0x6f8[1].SetWall(-10.0f, 50.0f);
health = 10;
field_0x560 = 10;
mStts.Init(100, 0, this);
field_0x98c.Set(cc_sph_src);
field_0x98c.SetStts(&mStts);
field_0xaf8 = 1;
mSound.init(&current.pos, &eyePos, 3, 1);
mSound.setEnemyName("E_sw");
mAtInfo.mpSound = &mSound;
mAtInfo.mPowerType = 1;
gravity = -5.0f;
switch (field_0x6e8) {
case 0:
field_0x6dc = 1.0f;
field_0x698 = 1;
field_0x6e9 = 2;
break;
case 2:
field_0x6dc = 0.5f;
field_0x698 = 1;
field_0x6e9 = 1;
break;
case 1:
field_0x6dc = 1.5f;
field_0x698 = 2;
field_0x6e9 = 3;
break;
case 3:
field_0x6dc = 3.0f;
field_0x698 = 5;
field_0x6e9 = 3;
break;
}
field_0x6d8 = -120.0f;
if (field_0x694 == 0) {
mBgc.OnLineCheck();
field_0x698 = 2;
attention_info.distances[fopAc_attn_BATTLE_e] = 3;
d_setAction(&daE_SW_c::d_wait);
} else {
attention_info.distances[fopAc_attn_BATTLE_e] = 4;
if (field_0x6dc > 1.0f) {
field_0x98c.SetAtSpl((dCcG_At_Spl)1);
} else {
field_0x98c.SetAtSpl((dCcG_At_Spl)0);
}
if (field_0x694 == 1) {
setActionMode(11, 0);
}
}
daE_SW_Execute(this);
field_0x684 = 1;
}
return phase;
}
static int daE_SW_Create(daE_SW_c* i_this) {
return i_this->create();
}
void daE_SW_c::d_setAction(void (daE_SW_c::*action)()) {
if (field_0xafc) {
mMoveMode = -1;
(this->*field_0xafc)();
}
field_0xb0c = field_0xafc;
field_0xafc = action;
mMoveMode = 0;
(this->*field_0xafc)();
}
static actor_method_class l_daE_SW_Method = {
(process_method_func)daE_SW_Create,
(process_method_func)daE_SW_Delete,
(process_method_func)daE_SW_Execute,
(process_method_func)daE_SW_IsDelete,
(process_method_func)daE_SW_Draw,
};
actor_process_profile_definition g_profile_E_SW = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_E_SW, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(daE_SW_c), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
191, // mPriority
&l_daE_SW_Method, // sub_method
0x000C0100, // mStatus
fopAc_ENEMY_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};
void daE_SW_c::d_checkFall() {
if (d_checkAction(&daE_SW_c::d_hook) || d_checkAction(&daE_SW_c::d_fall) || d_checkAction(&daE_SW_c::d_attk)) {
return;
}
if (mBgc.ChkGroundHit()) {
return;
}
dBgS_GndChk gnd_chk;
cXyz i_pos(current.pos);
i_pos.y += 100.0f;
gnd_chk.SetPos(&i_pos);
f32 fVar1 = dComIfG_Bgsp().GroundCross(&gnd_chk);
if (speed.y < 0.0f) {
if ((fVar1 == -G_CM3D_F_INF || std::abs(fVar1 - current.pos.y) > 1000.0f) || dComIfG_Bgsp().GetGroundCode(gnd_chk) == 4 ||
dComIfG_Bgsp().GetGroundCode(gnd_chk) == 10 || dComIfG_Bgsp().GetGroundCode(gnd_chk) == 5) {
d_setAction(&daE_SW_c::d_fall);
}
}
}
void daE_SW_c::d_damage_check() {
daPy_py_c* player = daPy_getPlayerActorClass();
mStts.Move();
if (field_0x6f2 == 0) {
if (d_checkAction(&daE_SW_c::d_damage) || d_checkAction(&daE_SW_c::d_die)) {
return;
}
if (field_0x98c.ChkAtShieldHit()) {
field_0x98c.OffAtShieldHit();
if (player->checkPlayerGuard()) {
d_setAction(&daE_SW_c::d_chance);
return;
}
}
if (field_0x98c.ChkTgHit()) {
mAtInfo.mpCollider = field_0x98c.GetTgHitObj();
if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_40)) {
health = 100;
} else if (field_0x698 > 1) {
health = 100;
} else {
health = 10;
}
cc_at_check(this, &mAtInfo);
if (!mAtInfo.mpCollider->ChkAtType(AT_TYPE_SLINGSHOT)) {
if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_UNK)) {
field_0x6f2 = 20;
} else {
field_0x6f2 = 10;
}
if (mAtInfo.mHitStatus != 0) {
field_0x6f2 = 10;
}
if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_NORMAL_SWORD) && (player->getCutType() == daPy_py_c::CUT_TYPE_LARGE_TURN_LEFT ||
player->getCutType() == daPy_py_c::CUT_TYPE_LARGE_TURN_RIGHT || player->getCutType() == daPy_py_c::CUT_TYPE_MORTAL_DRAW_B ||
player->getCutType() == daPy_py_c::CUT_TYPE_LARGE_JUMP_INIT || player->getCutType() == daPy_py_c::CUT_TYPE_LARGE_JUMP ||
player->getCutType() == daPy_py_c::CUT_TYPE_LARGE_JUMP_FINISH)) {
health = 0;
field_0x698 = 0;
d_setAction(&daE_SW_c::d_damage);
} else if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_IRON_BALL) || mAtInfo.mpCollider->ChkAtType(AT_TYPE_BOMB) ||
mAtInfo.mpCollider->ChkAtType(AT_TYPE_MIDNA_LOCK)) {
health = 0;
field_0x698 = 0;
d_setAction(&daE_SW_c::d_damage);
} else if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_HOOKSHOT)) {
d_setAction(&daE_SW_c::d_hook);
} else if (mAtInfo.mpCollider->ChkAtType(AT_TYPE_SHIELD_ATTACK) || mAtInfo.mpCollider->ChkAtType(AT_TYPE_40) ||
mAtInfo.mpCollider->ChkAtType(AT_TYPE_BOOMERANG)) {
if (!d_checkAction(&daE_SW_c::d_chance2)) {
d_setAction(&daE_SW_c::d_chance2);
}
} else {
field_0x698--;
d_setAction(&daE_SW_c::d_damage);
}
}
}
}
}
void daE_SW_c::d_action() {
field_0x98c.OffAtSetBit();
d_damage_check();
if (field_0x6dc > 1.0f) {
field_0x98c.SetAtSpl((dCcG_At_Spl)1);
} else {
field_0x98c.SetAtSpl((dCcG_At_Spl)0);
}
fopAcM_posMoveF(this, mStts.GetCCMoveP());
mBgc.CrrPos(dComIfG_Bgsp());
d_checkFall();
checkGroundSand();
(this->*field_0xafc)();
mSound.setLinkSearch(field_0xb14);
if (mpModelMorf != NULL) {
mpModelMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(this)));
mDoMtx_stack_c::copy(mpModelMorf->getModel()->getAnmMtx(1));
mDoMtx_stack_c::multVecZero(&field_0x674);
}
}
bool daE_SW_c::d_bomb_check() {
if (field_0x68c != 0) {
return false;
}
fopAc_ac_c* bomb = search_bomb();
if (bomb != NULL && fopAcM_searchActorDistance(this, bomb) < l_HIO.bomb_notice_dist) {
return true;
}
return false;
}
void daE_SW_c::d_bm_chase() {
if (mMoveMode != -1) {
dBomb_c* bomb = NULL;
fopAcM_SearchByID(field_0x688, (fopAc_ac_c**)&bomb);
if (bomb == NULL || bomb->checkStateExplode()) {
d_setAction(&daE_SW_c::d_wait);
} else {
switch (mMoveMode) {
case 0:
bckSet(BCK_SW_RUN, 10.0f, 2, 1.0f);
mMoveMode++;
return;
case 1:
if (bomb->speedF < 0.1f && current.pos.absXZ(bomb->current.pos) < l_HIO.bomb_attack_start_range) {
field_0x6ea = cM_rndF(30.0f);
mMoveMode++;
}
break;
case 2:
if (field_0x6ea == 0) {
field_0x6f0 = 10;
mMoveMode++;
}
break;
case 3:
if (field_0x6f0 != 0) {
break;
}
field_0x6a8 = bomb->current.pos;
d_setAction(&daE_SW_c::d_attk);
return;
default:
return;
}
setSmokeEffect();
cLib_addCalc2(&speedF, 15.0f, 1.0f, 3.0f);
s16 sVar1;
if (bomb != NULL) {
sVar1 = cLib_targetAngleY(&current.pos, &bomb->current.pos);
}
cLib_addCalcAngleS2(&current.angle.y, sVar1, 8, 0x400);
shape_angle.y = current.angle.y;
}
}
}
void daE_SW_c::d_wait() {
switch (mMoveMode) {
case 0:
field_0x98c.SetTgType(0x4000);
field_0x6e4 = 1;
field_0x6e5 = 1;
bckSet(BCK_SW_RUN, 10.0f, 2, 1.0f);
field_0x6ea = 50;
field_0x6ec = cM_rndF(30.0f) + 30.0f;
mMoveMode++;
return;
case 1:
if ((field_0x6bc & 2) != 0) {
if (field_0x6d0 > 1000.0f) {
field_0x69e = cLib_targetAngleY(&current.pos, &home.pos);
} else {
field_0x69e = cM_rndFX(60000.0f);
}
} else {
field_0x69e = cM_rndFX(30000.0f) + 32768.0f;
}
// fallthrough
case 2:
if (field_0x6ec == 0) {
if (field_0x6f8[0].ChkWallHit()) {
field_0x6ec = 96;
field_0x69e = field_0x6f8[0].GetWallAngleY();
} else if (field_0x6f8[1].ChkWallHit()) {
field_0x6ec = 96;
field_0x69e = field_0x6f8[1].GetWallAngleY();
}
}
cLib_addCalcAngleS2(&current.angle.y, field_0x69e, 8, 0x400);
if (field_0x6ea == 0) {
field_0x6ea = 50;
mMoveMode++;
}
cLib_chaseF(&speedF, 15.0f, 1.0f);
break;
case 3:
if (field_0x6ea == 0) {
mMoveMode = 1;
if (field_0x6d0 > 1000.0f) {
field_0x6ea = 90;
} else {
field_0x6ea = 30;
}
}
if (field_0x6ec == 0) {
if (field_0x6f8[0].ChkWallHit()) {
field_0x6ec = 96;
field_0x69e = field_0x6f8[0].GetWallAngleY();
} else if (field_0x6f8[1].ChkWallHit()) {
field_0x6ec = 96;
field_0x69e = field_0x6f8[1].GetWallAngleY();
}
}
cLib_addCalcAngleS2(&current.angle.y, field_0x69e, 8, 0x400);
cLib_addCalc2(&speedF, 0.0f, 0.2f, 10.0f);
break;
default:
return;
}
if (speedF > 2.0f) {
setSmokeEffect();
}
shape_angle.y = current.angle.y;
if (d_bomb_check()) {
d_setAction(&daE_SW_c::d_bm_chase);
} else if (field_0x6ec == 0 && d_chaseCheck()) {
d_setAction(&daE_SW_c::d_chase);
}
}
bool daE_SW_c::d_chaseCheck() {
daPy_py_c* player = daPy_getPlayerActorClass();
f32 fVar1 = current.pos.absXZ(player->current.pos);
BOOL bVar1 = false;
if (fVar1 >= l_HIO.character_notice_dist) {
return false;
}
if (dComIfGp_getAttention()->LockonTruth()) {
if (dComIfGp_getAttention()->LockonTarget(0) == this) {
bVar1 = true;
}
}
camera_process_class* camera = dComIfGp_getCamera(dComIfGp_getPlayerCameraID(0));
s16 sVar1 = cLib_distanceAngleS(fopCamM_GetAngleY(camera), field_0x6cc);
if (bVar1 || (sVar1 > 0x6000 && (abs((s16)(current.angle.y - field_0x6cc)) < 0x2000 ||
fVar1 < l_HIO.human_attack_init_range))) {
return true;
}
return false;
}
void daE_SW_c::d_chase() {
daPy_py_c* player = daPy_getPlayerActorClass();
s16 sVar1;
switch (mMoveMode) {
case 0:
bckSet(BCK_SW_RUN, 10.0f, 2, 1.0f);
field_0xb14 = true;
field_0x6ea = 60;
field_0x6ee = 240;
mMoveMode++;
return;
case 1:
setSmokeEffect();
if (field_0x6ee == 0) {
d_setAction(&daE_SW_c::d_wait);
return;
}
if (player->current.pos.absXZ(current.pos) >= l_HIO.character_notice_dist) {
d_setAction(&daE_SW_c::d_wait);
return;
}
if (player->current.pos.absXZ(current.pos) < l_HIO.human_attack_init_range) {
d_setAction(&daE_SW_c::d_attk);
return;
}
if (field_0x6ec == 0) {
if (mBgc.ChkWallHit()) {
if (field_0x6f8[0].ChkWallHit()) {
sVar1 = field_0x6f8[0].GetWallAngleY();
} else if (field_0x6f8[1].ChkWallHit()) {
sVar1 = field_0x6f8[1].GetWallAngleY();
}
if (abs((s16)(current.angle.y - (sVar1 - 0x8000))) < 0x2000) {
field_0x69e = sVar1;
field_0x6ec = 60;
}
} else {
field_0x69e = field_0x6cc;
}
}
cLib_addCalcAngleS2(&current.angle.y, field_0x69e, 8, 0x400);
cLib_chaseF(&speedF, 15.0f, 1.0f);
break;
default:
return;
}
shape_angle.y = current.angle.y;
if (field_0x6ea != 0) {
setBeforeJumpEffect();
}
}
void daE_SW_c::d_attk() {
daPy_py_c* player = daPy_getPlayerActorClass();
s16 sVar1;
switch (mMoveMode) {
case 0:
field_0x98c.SetTgType(0xd8fbfdff);
field_0x6e4 = 0;
field_0x6e5 = 0;
setDiveEffect();
mSound.startCreatureSound(Z2SE_EN_SW_JUMP_OUT, field_0x6e9, -1);
bckSet(BCK_SW_ATTACK_MIDDLE, 0.0f, 0, 1.0f);
shape_angle.x = -0x4000;
field_0xb14 = true;
sVar1 = field_0x69e;
shape_angle.y = sVar1;
current.angle.y = sVar1;
gravity = -4.0f;
if (d_checkOldAction(&daE_SW_c::d_bm_chase)) {
field_0x69e = cLib_targetAngleY(&current.pos, &field_0x6a8);
speedF = current.pos.abs(field_0x6a8) / 25.0f;
} else {
field_0x69e = field_0x6cc;
field_0x6c8 = player->current.pos.absXZ(current.pos);
speedF = field_0x6c8 / 25.0f;
}
speed.y = 65.0f;
mMoveMode++;
return;
case 1:
setJumpEffect();
cLib_chaseAngleS(&shape_angle.x, 0, 0x400);
if (speed.y <= 0.0f) {
field_0x6d8 = 0.0f;
current.pos.y -= 120.0f;
bckSet(BCK_SW_ATTACK_END, 10.0f, 0, 1.0f);
field_0x6ea = 60;
mMoveMode++;
}
break;
case 2:
setJumpEffect();
cLib_chaseAngleS(&shape_angle.x, 0x4000, 0x400);
cLib_chaseF(&speedF, 0.0f, 1.0f);
if (mBgc.ChkGroundHit()) {
gravity = -5.0f;
field_0x6d8 = -60.0f;
if ((field_0x6bc & 1) == 0) {
d_setAction(&daE_SW_c::d_chance);
} else {
field_0x6e4 = 1;
setDiveEffect();
mSound.startCreatureSound(Z2SE_EN_SW_JUMP_IN, field_0x6e9, -1);
mMoveMode++;
}
current.angle.y = 0;
} else if (field_0x6ea == 0) {
fopAcM_delete(this);
}
field_0x98c.OnAtSetBit();
break;
case 3:
cLib_chaseF(&speedF, 0.0f, 1.0f);
if (cLib_chaseF(&field_0x6d8, -120.0f, 60.0f) != 0) {
field_0x6e5 = 1;
shape_angle.x = 0;
f32 fVar1;
if (player->checkHorseRide() == 0) {
fVar1 = 19.0f;
} else {
fVar1 = 30.0f;
}
if (player->getSpeedF() < fVar1) {
field_0x6ea = 15;
}
mMoveMode++;
}
break;
case 4:
if ((field_0x6bc & 3) == 0) {
d_setAction(&daE_SW_c::d_wait);
current.pos = old.pos;
break;
} else {
if (field_0x6ea != 0) {
cLib_chaseF(&speedF, 15.0f, 1.0f);
return;
}
d_setAction(&daE_SW_c::d_wait);
field_0x6d8 = -120.0f;
cXyz sp30(current.pos);
sp30.y += 200.0f;
if (!fopAcM_gc_c::gndCheck(&sp30)) {
fopAcM_delete(this);
return;
}
current.pos.y = fopAcM_gc_c::getGroundY();
}
// fallthrough
default:
return;
}
cLib_addCalcAngleS2(&current.angle.y, field_0x69e, 4, 0x800);
shape_angle.y = current.angle.y;
}
void daE_SW_c::d_chance() {
s16 sVar1;
switch (mMoveMode) {
case 0:
field_0xb14 = true;
field_0x6d8 = 0.0f;
field_0x98c.OnTgSetBit();
field_0x98c.SetTgType(0xd8fbfdff);
gravity = -5.0f;
mMoveMode++;
bckSet(BCK_SW_CHANCE, 5.0f, 2, 1.0f);
speedF = 0.0f;
if (d_checkOldAction(&daE_SW_c::d_hook)) {
field_0x6ea = 200;
} else {
field_0x6ea = 100;
}
field_0x6f2 = 10;
shape_angle.x = 0;
break;
case 1:
if (mBgc.ChkGroundHit()) {
mSound.startCreatureSound(Z2SE_EN_SW_BTBT, field_0x6e9, -1);
mMoveMode++;
}
break;
case 2:
if ((field_0x6bc & 1) != 0 && mBgc.ChkGroundHit()) {
field_0xae8 = dComIfGp_particle_set(field_0xae8, ZLM_SAND00_IA_6, &field_0x674, &tevStr, &shape_angle,
NULL, 0xFF, NULL, -1, NULL, NULL, NULL);
}
if (mpModelMorf->checkFrame(19.0f) || mpModelMorf->checkFrame(36.0f)) {
mSound.startCreatureSound(Z2SE_EN_SW_BTBT, field_0x6e9, -1);
}
if (mpModelMorf->checkFrame(10.0f)) {
speedF = 7.0f;
sVar1 = cM_rndFX(32000.0f);
if (field_0x6bc != 3) {
sVar1 = cLib_targetAngleY(&current.pos, &field_0x65c) + cM_rndFX(8000.0f);
}
current.angle.y = sVar1;
shape_angle.y = sVar1;
} else if (mpModelMorf->checkFrame(20.0f)) {
speedF = 0.0f;
}
if (field_0x6ea == 0 && mBgc.ChkGroundHit() && field_0x6bc == 3) {
d_setAction(&daE_SW_c::d_dive);
}
break;
}
}
void daE_SW_c::d_chance2() {
switch (mMoveMode) {
case 0:
field_0x98c.SetTgType(0xd8fbfdff);
bckSet(BCK_SW_DAMAGE, 3.0f, 2, 1.0f);
speedF = 12.0f;
speed.y = 35.0f;
current.angle.y = fopAcM_searchPlayerAngleY(this) + 0x8000;
mMoveMode++;
break;
case 1:
if (mpModelMorf->checkFrame(19.0f) || mpModelMorf->checkFrame(36.0f)) {
mSound.startCreatureSound(Z2SE_EN_SW_BTBT, field_0x6e9, -1);
}
if (mBgc.ChkGroundHit()) {
mSound.startCreatureSound(Z2SE_EN_SW_BTBT, field_0x6e9, -1);
d_setAction(&daE_SW_c::d_chance);
}
break;
}
}
void daE_SW_c::d_dive() {
switch (mMoveMode) {
case 0:
if (field_0x6ea == 0) {
bckSet(BCK_SW_DIVE, 5.0f, 0, 1.0f);
setHideEffect();
mMoveMode++;
}
return;
case 1:
if (mpModelMorf->checkFrame(15.0f)) {
mSound.startCreatureSound(Z2SE_EN_SW_DIVE, field_0x6e9, -1);
}
if (mpModelMorf->checkFrame(20.0f)) {
field_0x6e4 = 1;
}
if (!mpModelMorf->isStop()) {
break;
}
field_0x6e5 = 1;
field_0x6d8 = -120.0f;
d_setAction(&daE_SW_c::d_wait);
break;
default:
return;
}
cLib_addCalc2(&speedF, 0.0f, 1.0f, 10.0f);
cLib_addCalcAngleS2(&current.angle.y, field_0x69e, 4, 0);
cLib_addCalcAngleS2(&shape_angle.y, current.angle.y, 8, 0x400);
}
void daE_SW_c::d_damage() {
s16 sVar1;
switch (mMoveMode) {
case 0:
field_0x6d8 = 0.0f;
field_0x98c.ClrTgHit();
field_0x98c.OffTgSetBit();
field_0x6e4 = 0;
field_0x6e5 = 0;
bckSet(BCK_SW_DAMAGE, 3.0f, 2, 1.0f);
speed.y = cM_rndF(3.0f) + 48.0f;
speedF = cM_rndF(3.0f) + 15.0f;
gravity = -4.0f;
sVar1 = mAtInfo.mHitDirection.y + 0x8000;
shape_angle.y = sVar1;
current.angle.y = sVar1;
shape_angle.x = -0x8000;
shape_angle.z = 0x4000;
if (field_0x698 <= 0) {
attention_info.flags = 0;
mSound.startCreatureSound(Z2SE_EN_SW_V_DEAD, field_0x6e9, -1);
} else {
mSound.startCreatureVoice(Z2SE_EN_SW_V_DMG, -1);
}
mMoveMode++;
return;
case 1:
if (mBgc.ChkGroundHit()) {
speed.y = cM_rndF(3.0f) + 28.0f;
speedF = cM_rndF(3.0f) + 8.0f;
mMoveMode++;
}
shape_angle.x = (int)shape_angle.x - 1500.0f;
break;
case 2:
field_0xae8 = dComIfGp_particle_set(field_0xae8, ZLM_SAND00_IA_6, &field_0x674, &tevStr, &shape_angle,
NULL, 0xFF, NULL, -1, NULL, NULL, NULL);
cLib_addCalcAngleS(&shape_angle.z, 0, 8, 0x800, 0x10);
if (!mBgc.ChkGroundHit()) {
break;
}
speed.y = 0.0f;
speedF = 0.0f;
shape_angle.x = 0;
shape_angle.z = 0;
gravity = 0.0f;
speed.y = 0.0f;
if (field_0x698 <= 0) {
d_setAction(&daE_SW_c::d_die);
return;
}
d_setAction(&daE_SW_c::d_chance);
return;
default:
gravity = -5.0f;
return;
}
if (mBgc.ChkWallHit()) {
speedF = 0.0f;
if (speed.y > 0.0f) {
speed.y *= 0.5f;
}
}
}
void daE_SW_c::d_die() {
switch (mMoveMode) {
case 0:
field_0x98c.SetTgType(0);
field_0x684 = 0;
if (mpModelMorf->checkFrame(2.0f)) {
field_0x6d4 = 1.0f;
field_0x6ea = 10;
mMoveMode++;
}
break;
case 1:
cLib_addCalc2(&field_0x6b4, nREG_F(9) + -50.0f, nREG_F(8) + 1.0f, nREG_F(7) + 0.5f);
if (field_0x6ea == 0) {
bckSet(BCK_SW_DIE, 10.0f, 0, 1.0f);
gravity = -1.0f;
field_0x6ea = 30;
mMoveMode++;
} else {
field_0x6d4 -= 0.1f;
mpModelMorf->setPlaySpeed(field_0x6d4);
}
break;
case 2:
cLib_addCalc2(&field_0x6b4, nREG_F(9) + -50.0f, nREG_F(8) + 1.0f, nREG_F(7) + 0.5f);
if (mpModelMorf->isStop() && field_0x6ea == 0) {
data_807B0202++;
if (data_807B0202 >= 10) {
data_807B0202 = 10;
}
if (field_0x694 == 0) {
dComIfGs_onSwitch(field_0x696, fopAcM_GetRoomNo(this));
}
fopAcM_createDisappear(this, &current.pos, 10, 0, 14);
fopAcM_delete(this);
}
break;
}
}
void daE_SW_c::d_hook() {
daPy_py_c* player = daPy_getPlayerActorClass();
cXyz spb4;
switch (mMoveMode) {
case 0:
field_0x6e4 = 0;
field_0x6e5 = 0;
field_0x98c.SetTgType(0);
bckSet(BCK_SW_DAMAGE, 1.0f, 2, 1.0f);
field_0x6d8 = 0.0f;
speed.y = 0.0f;
speedF = 0.0f;
gravity = 0.0f;
field_0x668 = current.pos;
mMoveMode++;
mSound.startCreatureVoice(Z2SE_EN_SW_V_CATCH, -1);
if ((s16)(field_0x6cc - shape_angle.y) < 0) {
field_0x6a4 = -0x4000;
} else {
field_0x6a4 = 0x4000;
}
shape_angle.y = field_0x6cc + field_0x6a4;
if (field_0x6e8 >= 1) {
mDoMtx_stack_c::YrotS(shape_angle.y);
if (field_0x6a4 < 0) {
mDoMtx_stack_c::transM(40.0f, 15.0f, 0.0f);
} else {
mDoMtx_stack_c::transM(-40.0f, 15.0f, 0.0f);
}
mDoMtx_stack_c::multVecZero(&spb4);
} else {
spb4.set(0.0f, nREG_F(0) + 15.0f, 0.0f);
}
daPy_getPlayerActorClass()->setHookshotCarryOffset(fopAcM_GetID(this), &spb4);
break;
case 1:
cLib_addCalcAngleS(&shape_angle.y, (s16)(field_0x6cc + field_0x6a4), 4, 0x1000, 0x100);
current.angle.y = shape_angle.y;
if (!fopAcM_CheckStatus(this, 0x100000)) {
speed.y = 20.0f;
speedF = -10.0f;
gravity = -5.0f;
field_0x6d8 = 0.0f;
d_setAction(&daE_SW_c::d_chance);
}
break;
case -1:
if (field_0x668.absXZ(current.pos) < 200.0f) {
dBgS_LinChk lin_chk;
lin_chk.Set(&field_0x668, &current.pos, NULL);
if (dComIfG_Bgsp().LineCross(&lin_chk)) {
cM3dGPla plane;
cXyz spc0;
dComIfG_Bgsp().GetTriPla(lin_chk, &plane);
cXyz* planeNormal = plane.GetNP();
spc0 = lin_chk.GetCross();
spc0.x += planeNormal->x * 50.0f;
spc0.y += planeNormal->y * 50.0f;
spc0.z += planeNormal->z * 50.0f;
current.pos = spc0;
}
}
break;
}
}
void daE_SW_c::d_fall() {
switch (mMoveMode) {
case 0:
field_0x684 = 0;
field_0x6ea = 90;
mMoveMode = 1;
field_0x6e5 = 0;
field_0x6d8 = 0.0f;
gravity = -3.0f;
maxFallSpeed = -50.0f;
break;
case 1:
cLib_chaseF(&speedF, 0.0f, 1.0f);
if (field_0x6ea == 0) {
bckSet(BCK_SW_RUN, 10.0f, 2, 1.0f);
fopAcM_delete(this);
}
break;
}
}
int daE_SW_c::d_execute() {
if (field_0x6ea != 0) {
field_0x6ea--;
}
if (field_0x6ec != 0) {
field_0x6ec--;
}
if (field_0x6ee != 0) {
field_0x6ee--;
}
if (field_0x6f0 != 0) {
field_0x6f0--;
}
if (field_0x6f2 != 0) {
field_0x6f2--;
}
if (field_0x6f6 != 0) {
field_0x6f6--;
}
field_0x6cc = fopAcM_searchPlayerAngleY(this);
field_0x6d0 = current.pos.abs(home.pos);
d_action();
mtx_set();
cc_set();
if (mpModelMorf != NULL) {
if (field_0x6e5 != 0) {
if (daPy_getPlayerActorClass()->checkWolfLock(this)) {
daPy_getPlayerActorClass()->cancelWolfLock(this);
}
onWolfNoLock();
} else {
offWolfNoLock();
}
cXyz i_effPos;
mDoMtx_stack_c::copy(mpModelMorf->getModel()->getAnmMtx(1));
mDoMtx_stack_c::multVecZero(&i_effPos);
cXyz i_effSize(1.0f, 1.0f, 1.5f);
setMidnaBindEffect(this, &mSound, &i_effPos, &i_effSize);
}
return 1;
}
AUDIO_INSTANCES;