Files
dusklight/src/d/actor/d_a_e_yd.cpp
T
Pieter-Jan Briers 00ed9402cd 26 02 27 pjb dev 2 (#41)
* fix kankyo UB

* Fix TEV Stage DL writing

BE issue

* BE Fixes in materials/shapes

* Move to Aurora GD impl

* JUTDataFileHeader

* j3d: load vertex and texture not through GD

* Endian swap vertex data (mostly)

* Just exit(0) when closing the game

Fix crashes :godo:

* fix fopAcM_ct_placement and remove memcpy

* J3D: track vertex arrays correctly, swap work

* fix visibility, turn off overridden new/delete when we call into aurora

* event: cut name be

* Default window improvements

Double size, allow OS to decide position

* survive TParse::parseHeader_next

* color swap fix

* swap endian/fixes oob function pointer

* Remove GXGetViewportv stub

Aurora has it now

* Set array pointers via GD again

Relies on https://github.com/encounter/aurora/pull/35

* Let Aurora decide graphics backend

* disable procbar drawing

* Fix TColor endianness conversion issues

Fixes the wrong color for the flashing logo

* cam param swap

* simplify vtx loading, mat/amb color fix

* endian swap stb/fvb data

* aurora stat changes

* fix storage buffer crash

dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things

* set bgobj spec fix

* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped

* JKRExpHeap: fix bad allocator slowdown

* solid tex

* texture caching

* log level

* fix window aspect ratio, disable bloom, endian swap camera type data

camera is now actually playing opening cutscene!!!!

* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs

* endian swap joint weight envelope data

* move to dusk config

* verbose arg errors

* better stub logging (for now)

* less logging, more BE

* more stubbing, move logging stuff around

* move all logging to aurora logging

* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.

* update aurora

* fix heap alignment mismatch and always head align for now

* prevent them from fucking up my shit

* forward jut warning to DuskLog

* remove report logging

* maybe and i must emphasize maybe fix JMessage parsing

* this was a dumb idea

* preserve negative alignment for JKRHeap

* use normal free on macos and linux

* ^

* fix JMAHermiteInterpolation c impl

* endian swap J2DScreen mColor (oops)

* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm

* typo fix

* Fix aligned_alloc() size issues on POSIX

aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.

Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.

* _Exit instead of exit()

Seriously I don't want destructors to run. Let the OS reclaim that shit.

* Reapply "Isolate JKRHeap operator overloads" (#39)

This reverts commit 78d4169929.

* Fix some oopsies

* Fix hardcoded pointer size in JUTCacheFont::allocArray

* More operator overload fixes

Add void template specialization for jkrDelete

Add new[] placement overload. Apparently.

* Fix delete macros on nullptr

TIL C++ allows that.

* fix delete[]

* fix new(std::nothrow) overload

* fix avoid ub

* swap remaining anim data needed for title logo

* get rid of op 7

* move aurora_end_frame to correct spot

* juttexture destroy tex

* j2d animation be

* shutdown crash

* link warp material fix

* mDoExt_3DlineMat1_c fix

* hacky keyboard controls

* endian swap J2DResReference, add kb_pad to files.cmake

* fix some missing endian swaps in J2D, remove addr alignment check

* Remove heap unsetting in aurora calls

Never worked properly and not the right solution even if it did

* Don't print in DC stubs

They're fine to never implement

* Fix alignment stuff again

* Compile GF from dolphin lib

Doesn't seem to break anything and shuts up some stub warnings

* j3dtexture tlut obj fix

* addTexMtxIndexInDL fix

* don't recreate null tex data every frame

* the actual fix i wanted to push

* its kinda fakematch city over here

* insert hte efb copy

* limited window size / viewport support

* IsDelete FIX

---------

Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <l_werdes@gmx.de>
2026-03-08 15:27:15 -07:00

1511 lines
53 KiB
C++

/**
* @file d_a_e_yd.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_e_yd.h"
#include "d/actor/d_a_e_yd_leaf.h"
#include "d/d_bg_w.h"
#include "d/d_cc_d.h"
#include "d/d_cc_uty.h"
#include "f_op/f_op_actor_enemy.h"
class daE_YD_HIO_c {
public:
daE_YD_HIO_c();
virtual ~daE_YD_HIO_c() {}
/* 0x4 */ s8 field_0x4;
/* 0x8 */ f32 field_0x8;
/* 0xC */ f32 field_0xc;
/* 0x10 */ f32 field_0x10;
/* 0x14 */ s16 field_0x14;
/* 0x16 */ s16 field_0x16;
/* 0x18 */ u8 field_0x18;
};
STATIC_ASSERT(sizeof(daE_YD_HIO_c) == 0x1c);
daE_YD_HIO_c::daE_YD_HIO_c() {
field_0x4 = -1;
field_0x8 = 1.0f;
field_0xc = 0.5f;
field_0x10 = 1.0f;
field_0x14 = 0x46;
field_0x16 = 0x1e;
field_0x18 = 1;
}
static void yd_disappear(e_yd_class* i_this) {
cXyz particleScale(1.5f, 1.5f, 1.5f);
dComIfGp_particle_set(0x826c, &i_this->actor.current.pos, NULL, &particleScale);
dComIfGp_particle_set(0x826d, &i_this->actor.current.pos, NULL, &particleScale);
fopAcM_seStart(&i_this->actor, Z2SE_DARK_VANISH, 0);
fopAcM_createItemFromEnemyID(0x2b, &i_this->actor.current.pos, -1, -1, NULL, NULL, NULL, NULL);
fopAcM_delete(&i_this->actor);
i_this->actor.field_0x567 = 1;
for (s32 i = 0; i <= 2; i++) {
JPABaseEmitter* emitter = dComIfGp_particle_getEmitter(i_this->field_0x1238[i]);
if (emitter != NULL) {
emitter->deleteAllParticle();
dComIfGp_particle_levelEmitterOnEventMove(i_this->field_0x1238[i]);
}
}
}
static void anm_init(e_yd_class* i_this, int param_1, f32 param_2, u8 param_3, f32 param_4) {
J3DAnmTransform* anmTransform = (J3DAnmTransform*)dComIfG_getObjectRes("E_yd", param_1);
i_this->mpMorf->setAnm(anmTransform, param_3, param_2, param_4, 0.0f, -1.0f);
i_this->field_0x664 = param_1;
}
static s32 leaf_anm_init(e_yd_class* i_this, int param_1, f32 param_2, u8 param_3, f32 param_4) {
e_yd_leaf_class* leaf = (e_yd_leaf_class*)fopAcM_SearchByID(i_this->mLeafId);
if (leaf != NULL) {
J3DAnmTransform* anmTransform = (J3DAnmTransform*)dComIfG_getObjectRes("E_yd", param_1);
leaf->mpMorf->setAnm(anmTransform, param_3, param_2, param_4, 0.0f, -1.0f, NULL);
return true;
}
return false;
}
static s32 daE_YD_Draw(e_yd_class* i_this) {
static GXColor l_color = { 0x14, 0x0F, 0x00, 0xFF };
fopAc_ac_c* actor = (fopAc_ac_c*)i_this;
g_env_light.settingTevStruct(2, &i_this->actor.current.pos, &i_this->actor.tevStr);
dComIfGd_setListDark();
J3DModel* model = i_this->mpMorf->getModel();
g_env_light.setLightTevColorType_MAJI(model, &i_this->actor.tevStr);
i_this->mBrkAnm->entry(model->getModelData());
i_this->mpMorf->entryDL();
i_this->mLineMat.update(12, l_color, &i_this->actor.tevStr);
dComIfGd_set3DlineMat(&i_this->mLineMat);
for (s32 i = 1; i < 11; i++) {
if (i_this->field_0x77c[i] != 0) {
g_env_light.setLightTevColorType_MAJI(i_this->field_0x77c[i], &i_this->actor.tevStr);
mDoExt_modelUpdateDL(i_this->field_0x77c[i]);
}
}
dComIfGd_setList();
cXyz unkXyz1(actor->current.pos.x, actor->current.pos.y + 50.0f + BREG_F(18),
actor->current.pos.z);
i_this->mShadowKey = dComIfGd_setShadow(i_this->mShadowKey, 1, model, &unkXyz1,
600.0f + MREG_F(19), 0.0f, i_this->actor.current.pos.y, fopAcM_gc_c::getGroundY(),
*fopAcM_gc_c::getGroundCheck(), &i_this->actor.tevStr, 0, 1.0f,
dDlst_shadowControl_c::getSimpleTex());
return 1;
}
static s32 pl_check(e_yd_class* i_this, f32 param_2) {
daPy_py_c* player = daPy_getPlayerActorClass();
if (i_this->mHomeDistFromPlayer < param_2 &&
(i_this->mLeafRoomNo != 0 ||
fopAcM_otherBgCheck(&i_this->actor, player) == 0)) {
return true;
}
return false;
}
static void damage_check(e_yd_class* i_this) {
fopAc_ac_c* pfVar1 = dComIfGp_getPlayer(0);
if (i_this->field_0x69c[3] == 0) {
i_this->mStts.Move();
if (i_this->field_0x9d8.ChkAtShieldHit()) {
i_this->field_0x69c[3] = 6;
i_this->field_0x66e = 7;
i_this->field_0x670 = 0;
i_this->field_0x69c[0] = 10;
i_this->field_0x69c[1] = 100;
i_this->field_0x684 = pfVar1->shape_angle.y;
i_this->field_0x1234 = 10;
dComIfGp_getVibration().StartShock(4, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
} else {
cCcD_Obj* uVar4;
s8 cVar6 = 0;
for (s32 i = 0; i < 4; i++) {
if (i_this->field_0xb14[i].ChkTgHit() != 0) {
i_this->field_0x69c[3] = 10;
uVar4 = i_this->field_0xb14[i].GetTgHitObj();
i_this->field_0xff4.mpCollider = uVar4;
s32 j = i_this->field_0xff4.mpCollider->ChkAtType(AT_TYPE_BOOMERANG);
if (j != 0) {
cVar6 = 1;
} else {
j = i_this->field_0xff4.mpCollider->ChkAtType(AT_TYPE_BOMB | AT_TYPE_40);
if (j != 0 || i_this->field_0x66e == 6) {
at_power_check(&i_this->field_0xff4);
if (daPy_getPlayerActorClass()->getCutType() != daPy_py_c::CUT_TYPE_NONE) {
cVar6 = 1;
} else {
cVar6 = 2;
}
} else {
i_this->field_0x66e = 7;
i_this->field_0x670 = 0;
i_this->field_0x69c[0] = 10;
i_this->field_0x69c[1] = 100;
i_this->field_0x684 = pfVar1->shape_angle.y;
def_se_set(&i_this->mCreatureSound, i_this->field_0xff4.mpCollider, 0x2d, 0);
i_this->field_0x1234 = 10;
}
}
break;
}
}
if (cVar6 == 0 && i_this->field_0x8a0.ChkTgHit() != 0) {
uVar4 = i_this->field_0x8a0.GetTgHitObj();
i_this->field_0xff4.mpCollider = uVar4;
dCc_GetAc(i_this->field_0xff4.mpCollider->GetAc());
if (i_this->field_0xff4.mpCollider->ChkAtType(
AT_TYPE_BOMB | AT_TYPE_40 | AT_TYPE_BOOMERANG | AT_TYPE_MIDNA_LOCK) != 0) {
cVar6 = 2;
} else {
i_this->field_0x69c[3] = 6;
i_this->field_0x66e = 7;
i_this->field_0x670 = 0;
i_this->field_0x69c[0] = 10;
i_this->field_0x69c[1] = 100;
i_this->field_0x684 = pfVar1->shape_angle.y;
i_this->field_0x1234 = 10;
def_se_set(&i_this->mCreatureSound, i_this->field_0xff4.mpCollider, 0x2d, 0);
}
}
if (cVar6 != 0) {
yd_disappear(i_this);
if (cVar6 == 1) {
dScnPly_c::setPauseTimer(4);
}
}
}
}
}
static u8 hio_set;
static daE_YD_HIO_c l_HIO;
static void e_yd_stay(e_yd_class* i_this) {
i_this->field_0x69c[3] = 0xf;
switch (i_this->field_0x670) {
case 0:
i_this->field_0x678.y = 0.0f;
case 1:
anm_init(i_this, 14, 10.0f, 0, 1.0f);
if (leaf_anm_init(i_this, 21, 10.0f, 2, 0.0f) != 0) {
i_this->field_0x670 = 5;
i_this->field_0x694 = 0;
i_this->field_0x69c[0] = 0x32;
}
break;
case 2:
if (i_this->mLeafRoomNo != 0) {
i_this->field_0x678.y = -170.0f;
} else {
i_this->field_0x678.y = 170.0f;
}
i_this->field_0x670 = 1;
break;
case 5:
cLib_addCalc2(&i_this->actor.current.pos.x, i_this->actor.home.pos.x, 0.2f,
i_this->field_0x694 * 10.0f);
cLib_addCalc2(&i_this->actor.current.pos.y,
i_this->actor.home.pos.y + i_this->field_0x678.y, 0.2f,
i_this->field_0x694 * 10.0f);
cLib_addCalc2(&i_this->actor.current.pos.z, i_this->actor.home.pos.z, 0.2f,
i_this->field_0x694 * 10.0f);
cLib_addCalc2(&i_this->field_0x694, 1.0f, 1.0f, 0.1f);
cXyz cStack_28 = i_this->actor.current.pos - i_this->actor.home.pos;
cStack_28.y = 0.0f;
if (cStack_28.abs() < 20.0f) {
cLib_addCalc0(&i_this->field_0x678.y, 1.0f, 4.0f);
if (i_this->mLeafRoomNo != 0) {
cLib_addCalcAngleS2(&i_this->actor.shape_angle.x, 0x4000, 4, 0x200);
} else {
cLib_addCalcAngleS2(&i_this->actor.shape_angle.x, -0x4000, 4, 0x200);
}
cLib_addCalc2(&i_this->field_0x84c, 0.4f, 1.0f, 0.02f);
cLib_addCalc2(&i_this->field_0x698, l_HIO.field_0xc, 1.0f, 0.05f);
}
if (i_this->field_0x69c[0] == 0 &&
(i_this->field_0x5b7 == 1 ||
pl_check(i_this, i_this->field_0x674) != 0)) {
if (i_this->mLeafRoomNo != 0) {
i_this->field_0x66e = 2;
} else {
i_this->field_0x66e = 1;
}
i_this->field_0x670 = 0;
}
break;
}
}
static void e_yd_appear(e_yd_class* i_this) {
s32 frame = i_this->mpMorf->getFrame();
switch (i_this->field_0x670) {
case 0:
anm_init(i_this, 6, 10.0f, 0, 1.0f);
leaf_anm_init(i_this, 20, 10.0f, 2, 1.0f);
i_this->field_0x670 = 1;
i_this->field_0x678.x = i_this->actor.home.pos.x + cM_rndFX(100.0f);
i_this->field_0x678.z = i_this->actor.home.pos.z + cM_rndFX(100.0f);
if (i_this->mLeafRoomNo != 0) {
i_this->field_0x678.y = i_this->actor.home.pos.y - (170.0f + cM_rndFX(50.0f));
} else {
i_this->field_0x678.y = i_this->actor.home.pos.y + 170.0f + cM_rndFX(50.0f);
}
i_this->field_0x694 = 0.2f;
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_DB_GRASS, 0, -1);
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_DB_APPEAR, 0, -1);
break;
case 1:
if (frame >= 15 && frame <= 35) {
i_this->field_0x1235 = 2;
}
i_this->field_0xb10 = 1;
cLib_addCalc2(&i_this->actor.current.pos.x, i_this->field_0x678.x, 0.1f, i_this->field_0x694 * 30.0f);
cLib_addCalc2(&i_this->actor.current.pos.z, i_this->field_0x678.z, 0.1f, i_this->field_0x694 * 30.0f);
cLib_addCalc2(&i_this->actor.current.pos.y, i_this->field_0x678.y, 0.1f, i_this->field_0x694 * 30.0f);
cLib_addCalc2(&i_this->field_0x694, 1.0f, 1.0f, 0.05f);
if (i_this->mpMorf->isStop()) {
i_this->field_0x66e = 3;
i_this->field_0x670 = 0;
}
break;
}
if (i_this->mLeafRoomNo != 0) {
cLib_addCalcAngleS2(&i_this->actor.shape_angle.y, i_this->mAngleToPlayer + 0x8000, 8, 0x800);
cLib_addCalcAngleS2(&i_this->actor.shape_angle.x, 0x8000, 8, 0x400);
} else {
cLib_addCalcAngleS2(&i_this->actor.shape_angle.y, i_this->mAngleToPlayer, 8, 0x800);
cLib_addCalcAngleS2(&i_this->actor.shape_angle.x, 0, 8, 0x400);
}
cLib_addCalc2(&i_this->field_0x698, l_HIO.field_0x10, 1.0f, 0.1f);
}
static void e_yd_appear_v(e_yd_class* i_this) {
cXyz local_34;
dComIfGp_getPlayer(0);
f32 fVar2 = TREG_F(17) + 60.0f;
s16 sVar1 = i_this->field_0x670;
switch (sVar1) {
case 0:
anm_init(i_this, 6, 5.0f, 0, 1.0f);
leaf_anm_init(i_this, 20, 5.0f, 2, 1.0f);
i_this->field_0x670 = 1;
i_this->field_0x69c[0] = JREG_S(6) + 30;
i_this->field_0x694 = 0;
i_this->mpMorf->setFrame(15.0f);
case 1:
local_34.x = fVar2 * cM_ssin(i_this->field_0x66c * (TREG_S(0) + 1200));
local_34.z = fVar2 * cM_scos(i_this->field_0x66c * (TREG_S(2) + 1500));
cLib_addCalc2(&i_this->actor.current.pos.x, i_this->actor.home.pos.x + local_34.x,
0.1f, i_this->field_0x694 * 40.0f);
cLib_addCalc2(&i_this->actor.current.pos.z, i_this->actor.home.pos.z + local_34.z,
0.1f, i_this->field_0x694 * 40.0f);
cLib_addCalc2(&i_this->actor.current.pos.y, i_this->actor.home.pos.y - (JREG_F(18) + 400.0f),
0.5f, i_this->field_0x694 * 40.0f);
cLib_addCalc2(&i_this->field_0x694, 1.0f, 1.0f, JREG_F(5) + 0.2f);
if (i_this->field_0x69c[0] == 0) {
i_this->field_0x66e = 3;
i_this->field_0x670 = 0;
i_this->field_0x850 = 0.0f;
}
default:
cLib_addCalcAngleS2(&i_this->actor.shape_angle.x, 0x4000, 4, 0x400);
cLib_addCalc2(&i_this->field_0x84c,
JREG_F(4) + 0.5f, 1.0f, 0.05f);
cLib_addCalc2(&i_this->field_0x698, l_HIO.field_0x10, 1.0f, 0.15f);
i_this->field_0xb10 = 1;
break;
}
}
static void e_yd_wait(e_yd_class* i_this) {
f32 fVar6 = TREG_F(12) + 30.0f;
if ((i_this->field_0x66c & 0xf) == 0 && cM_rndF(1.0f) < 0.75f) {
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_DB_V_WAIT, -1);
}
cXyz commonXyz;
switch (i_this->field_0x670) {
case -1:
if (i_this->mpMorf->isStop() != 0) {
i_this->field_0x670 = 0;
} else {
cXyz cStack_54(0.0f, 90.0f, -100.0f);
cMtx_YrotS(*calc_mtx, i_this->actor.shape_angle.y);
cXyz homeOffset;
MtxPosition(&cStack_54, &homeOffset);
i_this->field_0x678 = i_this->actor.home.pos + homeOffset;
cLib_addCalc2(&i_this->actor.current.pos.x, i_this->field_0x678.x, 0.3f, 30.0f);
cLib_addCalc2(&i_this->actor.current.pos.y, i_this->field_0x678.y, 0.3f, 30.0f);
cLib_addCalc2(&i_this->actor.current.pos.z, i_this->field_0x678.z, 0.3f, 30.0f);
break;
}
case 0:
anm_init(i_this, 19, 10.0f, 2, 1.0f);
leaf_anm_init(i_this, 21, 10.0f, 2, 1.0f);
i_this->field_0x670 = 1;
if (i_this->field_0x5b6 == 1) {
i_this->field_0x69c[1] = cM_rndF(20.0f) + 30.0f;
} else {
i_this->field_0x69c[1] = cM_rndF(l_HIO.field_0x16) + l_HIO.field_0x16;
}
i_this->field_0x69c[0] = 0;
break;
case 1:
if (i_this->field_0x69c[0] == 0) {
i_this->field_0x69c[0] = cM_rndF(30.0f) + 10.0f;
i_this->field_0x678.x = i_this->actor.home.pos.x + cM_rndFX(100.0f);
i_this->field_0x678.z = i_this->actor.home.pos.z + cM_rndFX(100.0f);
if (i_this->mLeafRoomNo != 0) {
i_this->field_0x678.y = i_this->actor.home.pos.y - (cM_rndFX(50.0f) + 170.0f);
} else {
i_this->field_0x678.y = i_this->actor.home.pos.y + 170.0f + cM_rndFX(50.0f);
}
i_this->field_0x694 = 0;
}
commonXyz.x = cM_ssin(i_this->field_0x66c * (TREG_S(0) + 1900)) * fVar6;
commonXyz.y = cM_ssin(i_this->field_0x66c * (TREG_S(1) + 2200)) * fVar6;
commonXyz.z = cM_scos(i_this->field_0x66c * (TREG_S(2) + 2000)) * fVar6;
cLib_addCalc2(&i_this->actor.current.pos.x, i_this->field_0x678.x + commonXyz.x,
0.1f, i_this->field_0x694 * 20.0f);
cLib_addCalc2(&i_this->actor.current.pos.z, i_this->field_0x678.z + commonXyz.z,
0.1f, i_this->field_0x694 * 20.0f);
cLib_addCalc2(&i_this->actor.current.pos.y, i_this->field_0x678.y + commonXyz.y,
0.1f, i_this->field_0x694 * 20.0f);
cLib_addCalc2(&i_this->field_0x694, 1.0f, 1.0f, 0.05f);
if (i_this->field_0x69c[2] == 0) {
if (i_this->field_0x5b7 != 1 && pl_check(i_this, i_this->field_0x674 + 100.0f) == 0)
{
i_this->field_0x66e = 0;
i_this->field_0x670 = 2;
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_DB_HIKKOMU, 0, -1);
} else {
if (i_this->field_0x69c[1] == 0 && pl_check(i_this, 700.0f) != 0)
{
i_this->field_0x66e = 4;
i_this->field_0x670 = 0;
}
}
}
default:
break;
}
if (i_this->mLeafRoomNo != 0) {
fopAc_ac_c* player = dComIfGp_getPlayer(0);
cLib_addCalcAngleS2(&i_this->actor.shape_angle.y, i_this->mAngleToPlayer + 0x8000, 8, 0x800);
cXyz playerOffset = player->eyePos - i_this->actor.current.pos;
fVar6 = JMAFastSqrt(playerOffset.x * playerOffset.x + playerOffset.z * playerOffset.z);
s32 sVar4 = cM_atan2s(playerOffset.y, fVar6);
cLib_addCalcAngleS2(&i_this->actor.shape_angle.x, sVar4 + 0x8000, 8, 0x400);
i_this->field_0xb10 = 1;
} else {
cLib_addCalcAngleS2(&i_this->actor.shape_angle.y, i_this->mAngleToPlayer, 8, 0x800);
cLib_addCalcAngleS2(&i_this->actor.shape_angle.x, 0, 8, 0x400);
}
}
static void e_yd_attack(e_yd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->actor;
fopAc_ac_c* player = (fopAc_ac_c*)dComIfGp_getPlayer(0);
cXyz commonXyz1;
cXyz commonXyz2;
s16 pitch = 0;
commonXyz1 = player->eyePos - enemy->current.pos;
pitch = (s16)cM_atan2s(commonXyz1.y,
JMAFastSqrt(commonXyz1.x * commonXyz1.x + commonXyz1.z * commonXyz1.z));
switch (i_this->field_0x670) {
case 0: {
i_this->field_0x670 = 1;
i_this->field_0x69c[0] = 17;
i_this->field_0x694 = 0;
i_this->field_0xb11 = 0;
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_DB_GRASS, 0, -1);
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_DB_V_ATTACK, -1);
leaf_anm_init(i_this, 20, 5.0f, 2, 1.0f);
anm_init(i_this, 7, 5.0f, 0, 1.0f);
}
case 1: {
if (i_this->mLeafRoomNo != 0) {
cLib_addCalcAngleS2(&enemy->shape_angle.y, i_this->mAngleToPlayer + 0x8000, 8, 0x800);
commonXyz1.x = 0.0f;
commonXyz1.y = TREG_F(3) + -170.0f;
commonXyz1.z = TREG_F(4) + 100.0f;
} else {
cLib_addCalcAngleS2(&enemy->shape_angle.y, i_this->mAngleToPlayer, 8, 0x800);
commonXyz1.x = 0.0f;
commonXyz1.y = TREG_F(3) + 170.0f;
commonXyz1.z = TREG_F(4) + -100.0f;
}
cMtx_YrotS(*calc_mtx, enemy->shape_angle.y);
MtxPosition(&commonXyz1, &commonXyz2);
i_this->field_0x678 = enemy->home.pos + commonXyz2;
cLib_addCalc2(&enemy->current.pos.x, i_this->field_0x678.x, 0.1f,
i_this->field_0x694 * 20.0f);
cLib_addCalc2(&enemy->current.pos.z, i_this->field_0x678.z, 0.1f,
i_this->field_0x694 * 20.0f);
cLib_addCalc2(&enemy->current.pos.y, i_this->field_0x678.y, 0.1f,
i_this->field_0x694 * 20.0f);
cLib_addCalc2(&i_this->field_0x694, 1.0f, 1.0f, 0.1f);
if (i_this->field_0x69c[0] == 0) {
i_this->field_0x670 = 2;
i_this->field_0x69c[1] = 10;
if (i_this->mLeafRoomNo != 0) {
cMtx_YrotS(*calc_mtx, enemy->shape_angle.y + 0x8000);
cMtx_XrotM(*calc_mtx, -pitch);
commonXyz1.x = 0.0f;
commonXyz1.y = TREG_F(5);
commonXyz1.z = TREG_F(6) + 350.0f;
MtxPosition(&commonXyz1, &commonXyz2);
i_this->field_0x678 = enemy->current.pos + commonXyz2;
} else {
cMtx_YrotS(*calc_mtx, enemy->shape_angle.y);
cMtx_XrotM(*calc_mtx, (s16)(-pitch + 0x800));
commonXyz1.x = 0.0f;
commonXyz1.y = 0.0f;
commonXyz1.z = TREG_F(6) + 350.0f;
MtxPosition(&commonXyz1, &commonXyz2);
i_this->field_0x678 = enemy->current.pos + commonXyz2;
}
enemy->speed.x = fabsf(i_this->field_0x678.x - enemy->current.pos.x);
enemy->speed.y = fabsf(i_this->field_0x678.y - enemy->current.pos.y);
enemy->speed.z = fabsf(i_this->field_0x678.z - enemy->current.pos.z);
i_this->field_0x694 = 0;
i_this->field_0x9d8.StartCAt(enemy->current.pos);
if (cM_rndF(1.0f) < 0.5f) {
i_this->field_0x690 = 0x4000;
} else {
i_this->field_0x690 = -0x4000;
}
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_DB_V_BITE, -1);
}
break;
}
case 2: {
if (i_this->field_0x69c[1] != 0) {
i_this->field_0xb10 = 1;
}
cLib_addCalc2(&enemy->current.pos.x, i_this->field_0x678.x, 0.8f,
enemy->speed.x * i_this->field_0x694);
cLib_addCalc2(&enemy->current.pos.z, i_this->field_0x678.z, 0.8f,
enemy->speed.z * i_this->field_0x694);
if (l_HIO.field_0x18 == 1) {
cLib_addCalcAngleS2(&enemy->shape_angle.z, i_this->field_0x690, 2, 0x2000);
cLib_addCalc2(&enemy->current.pos.y, i_this->field_0x678.y - 30.0f, 0.8f,
enemy->speed.y * i_this->field_0x694);
} else {
cLib_addCalc2(&enemy->current.pos.y, i_this->field_0x678.y, 0.8f,
enemy->speed.y * i_this->field_0x694);
}
cLib_addCalc2(&i_this->field_0x694, 0.2f, 1.0f, 0.05f);
if (!daPy_getPlayerActorClass()->getDkCaught()) {
if (!daPy_getPlayerActorClass()->getStCaught() && i_this->field_0x9d8.ChkAtHit()) {
OS_REPORT("E_YD//////////////AT SET 1 !!\n");
i_this->field_0x670 = 5;
i_this->field_0x694 = 20.0f;
anm_init(i_this, 8, 2.0f, 2, 1.0f);
i_this->field_0x69c[0] = 0x78;
daPy_getPlayerActorClass()->setDkCaught(enemy);
dComIfGp_getVibration().StartShock(6, 0x1f, cXyz(0.0f, 1.0f, 0.0f));
break;
}
}
if (i_this->mpMorf->isStop()) {
i_this->field_0x670 = 3;
i_this->field_0x69c[0] = 0;
}
break;
}
case 3: {
if (i_this->field_0x69c[0] == 0) {
i_this->field_0x66e = 3;
i_this->field_0x670 = 0;
}
break;
}
case 5: {
i_this->field_0x856 = 1;
i_this->mCreatureSound.startCreatureVoiceLevel(Z2SE_EN_DB_V_BITING, -1);
i_this->field_0x8a0.OffCoSetBit();
pitch = 0;
if (daPy_getPlayerActorClass()->getDkCaught()) {
if (i_this->field_0x69c[0] == 30) {
dComIfGp_setItemLifeCount(-1.0f, 0);
}
commonXyz1 = player->current.pos - enemy->home.pos;
s16 yaw = cM_atan2s(commonXyz1.x, commonXyz1.z);
commonXyz1.y = 0.0f;
f32 fVar8 = commonXyz1.abs();
if (fVar8 > 100.0f + YREG_F(2)) {
f32 fVar7 = (0.1f + YREG_F(0)) * (fVar8 - (100.0f + YREG_F(2)));
if (fVar7 > 100.0f + YREG_F(1)) {
fVar7 = 100.0f + YREG_F(1);
}
daPy_getPlayerActorClass()->setOutPower(fVar7, yaw + 0x8000, 0);
}
if (i_this->mLeafRoomNo == 0) {
cMtx_YrotS(*calc_mtx, yaw);
cLib_addCalcAngleS2(&enemy->shape_angle.z,
(i_this->field_0x690 + (2000.0f + KREG_F(17)) *
cM_ssin(i_this->field_0x66c * (12000 + KREG_S(0)))),
2, 0x2000);
commonXyz1.x = 0.0f;
commonXyz1.y = (100.0f + XREG_F(2)) - 30.0f;
commonXyz1.z = XREG_F(3) - 50.0f;
MtxPosition(&commonXyz1, &i_this->field_0x678);
i_this->field_0x678 += player->current.pos;
cLib_addCalcAngleS2(&enemy->shape_angle.y, yaw, 2, 0x1000);
} else {
pitch = -0x4000;
i_this->field_0x678 = player->eyePos;
i_this->field_0x678.y += 70.0f + JREG_F(8);
}
cLib_addCalc2(&enemy->current.pos.x, i_this->field_0x678.x, 1.0f,
i_this->field_0x694);
cLib_addCalc2(&enemy->current.pos.z, i_this->field_0x678.z, 1.0f,
i_this->field_0x694);
cLib_addCalc2(&enemy->current.pos.y, i_this->field_0x678.y, 1.0f,
i_this->field_0x694);
cLib_addCalc2(&i_this->field_0x694, 200.0f, 1.0f, 10.0f);
} else {
i_this->field_0x66e = 3;
i_this->field_0x670 = -1;
anm_init(i_this, 0x11, 2.0f, 0, 1.0f);
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_DB_V_RELEASE, -1);
}
break;
}
}
if (i_this->field_0xb10 != 0) {
f32 fVar8 = 50.0f + JREG_F(11);
enemy->current.pos.y -= fVar8;
enemy->old.pos.y -= fVar8;
i_this->field_0x1058.CrrPos(dComIfG_Bgsp());
enemy->current.pos.y += fVar8;
enemy->old.pos.y += fVar8;
}
if (i_this->mLeafRoomNo != 0) {
cLib_addCalcAngleS2(&enemy->shape_angle.x, pitch + 0x8000, 8, 0x400);
i_this->field_0xb10 = 1;
} else {
cLib_addCalcAngleS2(&enemy->shape_angle.x, -pitch, 8, 0x400);
}
}
static void e_yd_chance(e_yd_class* i_this) {
switch (i_this->field_0x670) {
case 0:
if (i_this->mLeafRoomNo != 0) {
anm_init(i_this, 11, 5.0f, 2, 1.0f);
} else {
anm_init(i_this, 10, 5.0f, 2, 1.0f);
}
leaf_anm_init(i_this, 21, 5.0f, 2, 1.0f);
i_this->field_0x670 = 1;
i_this->field_0x69c[0] = 0x3c;
i_this->field_0x694 = 0;
case 1: {
cXyz unkXyz1;
unkXyz1.x = cM_ssin(i_this->field_0x66c * (900 + TREG_S(0))) * (60.0f + TREG_F(17));
unkXyz1.z = cM_scos(i_this->field_0x66c * (1000 + TREG_S(2))) * (60.0f + TREG_F(17));
cLib_addCalc2(&i_this->actor.current.pos.x,
i_this->actor.home.pos.x + unkXyz1.x,
0.1f, i_this->field_0x694 * 20.0f);
cLib_addCalc2(&i_this->actor.current.pos.z,
i_this->actor.home.pos.z + unkXyz1.z,
0.1f, i_this->field_0x694 * 20.0f);
if (i_this->mLeafRoomNo != 0) {
cLib_addCalc2(&i_this->actor.current.pos.y,
i_this->actor.home.pos.y - (230.0f + TREG_F(18)),
0.1f, i_this->field_0x694 * 20.0f);
} else {
cLib_addCalc2(&i_this->actor.current.pos.y,
i_this->actor.home.pos.y + 230.0f + TREG_F(18),
0.1f, i_this->field_0x694 * 20.0f);
}
cLib_addCalc2(&i_this->field_0x694, 1.0f, 1.0f, 0.1f);
if (i_this->field_0x69c[0] <= 50 && i_this->field_0x69c[0] >= 10) {
i_this->mCreatureSound.startCreatureSoundLevel(Z2SE_EN_DB_V_FAINT, 0, -1);
}
if (i_this->field_0x69c[0] == 0) {
i_this->field_0x670++;
anm_init(i_this, 18, 3.0f, 0, 1.0f);
leaf_anm_init(i_this, 20, 3.0f, 2, 1.0f);
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_DB_GRASS, 0, -1);
}
break;
}
case 2:
if (i_this->mpMorf->isStop()) {
i_this->field_0x66e = 3;
i_this->field_0x670 = 0;
i_this->field_0x850 = 0;
}
}
if (i_this->mLeafRoomNo != 0) {
cLib_addCalcAngleS2(&i_this->actor.shape_angle.x, 0x4000, 4, 0x400);
} else {
cLib_addCalcAngleS2(&i_this->actor.shape_angle.x, -0x4000, 4, 0x400);
}
cLib_addCalc2(&i_this->field_0x84c, 0.5f + JREG_F(4), 1.0f, 0.05f);
}
static void e_yd_s_damage(e_yd_class* i_this) {
cXyz unkXyz1;
switch (i_this->field_0x670) {
case 0:
anm_init(i_this, 12, 3.0f, 0, 1.0f);
leaf_anm_init(i_this, 20, 3.0f, 2, 0.0f);
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_DB_GRASS, 0, -1);
if (i_this->mLeafRoomNo != 0) {
cMtx_YrotS(*calc_mtx, i_this->actor.shape_angle.y + 0x8000);
} else {
cMtx_YrotS(*calc_mtx, i_this->actor.shape_angle.y);
}
unkXyz1.x = 0.0f;
unkXyz1.y = 15.0f;
unkXyz1.z = -50.0f + TREG_F(16);
MtxPosition(&unkXyz1, &i_this->actor.speed);
i_this->field_0x670 = 1;
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_DB_V_DAMAGE_S, -1);
break;
case 1:
i_this->actor.current.pos += i_this->actor.speed;
unkXyz1.x = i_this->actor.current.pos.x - i_this->actor.home.pos.x;
unkXyz1.z = i_this->actor.current.pos.z - i_this->actor.home.pos.z;
if (JMAFastSqrt(unkXyz1.x * unkXyz1.x + unkXyz1.z * unkXyz1.z) > 250.0f + nREG_F(8)) {
i_this->actor.speed.zero();
} else {
f32 mult = 0.92f;
i_this->actor.speed.x = i_this->actor.speed.x * mult;
i_this->actor.speed.y = i_this->actor.speed.y * mult;
i_this->actor.speed.z = i_this->actor.speed.z * mult;
}
if (i_this->field_0x69c[0] == 0) {
i_this->field_0x66e = 6;
i_this->field_0x670 = 0;
}
if (i_this->field_0x69c[1] == 0) {
i_this->field_0x66e = 3;
i_this->field_0x670 = 0;
i_this->field_0x850 = 0;
}
break;
}
if (i_this->mLeafRoomNo != 0) {
cLib_addCalcAngleS2(&i_this->actor.shape_angle.x, 0x4000, 4, 0x400);
} else {
cLib_addCalcAngleS2(&i_this->actor.shape_angle.x, -0x4000, 4, 0x400);
}
}
static void e_yd_damage(e_yd_class* i_this) {
cXyz unkXyz1;
switch (i_this->field_0x670) {
case 0:
anm_init(i_this, 12, 3.0f, 0, 1.0f);
leaf_anm_init(i_this, 20, 3.0f, 2, 0.0f);
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_DB_GRASS, 0, -1);
cMtx_YrotS(*calc_mtx, i_this->field_0x684);
unkXyz1.x = 0.0f;
if (i_this->field_0x5b4 != 1) {
if (i_this->field_0x5b4 == 2) {
unkXyz1.y = 20.0f + AREG_F(1);
} else {
unkXyz1.y = 30.0f;
}
unkXyz1.z = -50.0f;
} else {
unkXyz1.y = 0.0f;
unkXyz1.z = -20.0f;
}
MtxPosition(&unkXyz1, &i_this->actor.speed);
i_this->field_0x670 = 1;
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_DB_V_DAMAGE, -1);
break;
case 1:
unkXyz1 = i_this->actor.current.pos - i_this->actor.home.pos;
if (unkXyz1.abs() > 450.0f + TREG_F(15)) {
i_this->actor.current.pos = i_this->actor.old.pos;
i_this->actor.speed.x *= -0.1f;
i_this->actor.speed.z *= -0.1f;
i_this->field_0x670++;
}
case 2:
s16 sVar4;
if (i_this->field_0x5b4 == 2) {
sVar4 = 0;
} else {
sVar4 = -0x8000;
}
cLib_addCalcAngleS2(&i_this->actor.shape_angle.y, (i_this->field_0x684 + sVar4), 2, 0x2000);
i_this->actor.current.pos += i_this->actor.speed;
if (i_this->field_0x5b4 != 1) {
if (i_this->field_0x5b4 == 2) {
i_this->actor.speed.y -= (1.0f + AREG_F(0));
} else {
i_this->actor.speed.y -= 5.0f;
}
}
f32 fVar6 = i_this->field_0x698 * (40.0f + TREG_F(15)) * l_HIO.field_0x8;
i_this->actor.current.pos.y -= fVar6;
i_this->actor.old.pos.y -= fVar6;
i_this->field_0x1058.CrrPos(dComIfG_Bgsp());
i_this->actor.current.pos.y += fVar6;
i_this->actor.old.pos.y += fVar6;
if (i_this->mpMorf->isStop()) {
i_this->field_0x66e = 3;
i_this->field_0x670 = 0;
}
break;
}
}
static void kuki_control1(e_yd_class* i_this) {
fopEn_enemy_c* enemy = &i_this->actor;
cXyz stack_38;
cXyz stack_2c;
cXyz stack_20;
f32 x, y, z;
f32 fVar9;
f32 fVar11;
f32 fVar1;
f32 fVar2;
s32 i;
s16 yaw;
s16 pitch;
static s16 pow_xa[11] = {
0x0000, 0x0000, 0x1000, 0x2000,
0x3000, 0x4000, 0x3000, 0x2000,
0x1000, 0x0000, 0x0000
};
cXyz* curXyz = &i_this->mJointPositions[0];
curXyz[0] = enemy->home.pos;
cXyz stack_14;
stack_38.x = 0.0f;
stack_38.y = 0.0f;
stack_38.z = i_this->field_0x848;
curXyz++;
fVar1 = 50.0f + TREG_F(2);
stack_20.x = 0.0f;
stack_20.z = 0.0f;
if (i_this->field_0x66e == 6) {
stack_20.y = 0.0f;
fVar1 = 70.0f + JREG_F(1);
stack_14.set(0.0f, -30.0f + JREG_F(3), 0.0f);
} else {
stack_20.y = -(200.0f + TREG_F(0));
}
fVar2 = i_this->field_0x850;
for (i = 1; i < 12; i++, curXyz++) {
if (i_this->field_0x66e == 6) {
fVar9 = fVar1 * cM_ssin(i_this->field_0x66c * (1000 + TREG_S(0)) +
i * (12000 + TREG_S(1)));
fVar11 = fVar1 * cM_scos(i_this->field_0x66c * (1300 + TREG_S(2)) +
i * (10000 + TREG_S(3)));
} else {
fVar9 = fVar1 * cM_ssin(i_this->field_0x66c * (2000 + TREG_S(0)) +
i * (12000 + TREG_S(1)));
fVar11 = fVar1 * cM_scos(i_this->field_0x66c * (2300 + TREG_S(2)) +
i * (10000 + TREG_S(3)));
if (i_this->mLeafRoomNo != 0) {
cMtx_YrotS(*calc_mtx, (s16)enemy->shape_angle.y);
cMtx_XrotM(*calc_mtx, pow_xa[i - 1] + 0x8000);
} else {
cMtx_YrotS(*calc_mtx, (s16)enemy->shape_angle.y);
cMtx_XrotM(*calc_mtx, (s16)pow_xa[i - 1]);
}
MtxScale(fVar2, fVar2, fVar2, 1);
MtxPosition(&stack_20, &stack_14);
}
x = curXyz[0].x - curXyz[-1].x + stack_14.x + fVar9;
y = curXyz[0].y - curXyz[-1].y - stack_14.y;
z = curXyz[0].z - curXyz[-1].z + stack_14.z + fVar11;
pitch = (s16)cM_atan2s(x, z);
yaw = -cM_atan2s(y, JMAFastSqrt(x * x + z * z));
cMtx_YrotS(*calc_mtx, pitch);
cMtx_XrotM(*calc_mtx, yaw);
MtxPosition(&stack_38, &stack_2c);
curXyz[0] = curXyz[-1] + stack_2c;
}
}
static void kuki_control2(e_yd_class* i_this) {
i_this->mJointPositions[11] = i_this->actor.current.pos;
cXyz posMult;
posMult.x = 0.0f;
posMult.y = 0.0f;
posMult.z = i_this->field_0x848;
s32 i = 10;
s16 pitch;
s32 yaw;
cXyz* xyzArr = &i_this->mJointPositions[10];
csXyz* sxyzArr = &i_this->mJointRotations[10];
while (i >= 0) {
f32 xDiff = xyzArr[0].x - xyzArr[1].x;
f32 yDiff = xyzArr[0].y - xyzArr[1].y;
f32 zDiff = xyzArr[0].z - xyzArr[1].z;
yaw = cM_atan2s(xDiff, zDiff);
pitch = -cM_atan2s(yDiff, JMAFastSqrt(xDiff * xDiff + zDiff * zDiff));
cMtx_YrotS(*calc_mtx, yaw);
cMtx_XrotM(*calc_mtx, pitch);
cXyz pos;
MtxPosition(&posMult, &pos);
xyzArr[0] = xyzArr[1] + pos;
sxyzArr->x = pitch;
sxyzArr->y = yaw;
xyzArr -= 1;
sxyzArr -= 1;
i--;
}
}
static f32 dummy_4709() {
return -30.0f;
}
static f32 dummy_4710() {
return -200.0f;
}
static void kuki_control3(e_yd_class* i_this) {
cXyz base = i_this->mJointPositions[0] - i_this->actor.home.pos;
cXyz* vec = &i_this->mJointPositions[0];
for (s32 i = 0; i < 12; i++) {
*vec -= base * ((f32)(12 - i) / 11.0f);
vec++;
}
}
static f32 dummy_4861() {
return -10.0f;
}
static f32 dummy_4862() {
return 10000.0f;
}
static f32 dummy_4863() {
return 65536.0f;
}
static f32 dummy_4864() {
return -5.0f;
}
static void kuki_ha_set(e_yd_class* i_this) {
cXyz* pos = &i_this->mJointPositions[0];
csXyz* rot = &i_this->mJointRotations[0];
for (s32 i = 0; i < 12; i++, pos++, rot++) {
if (i > 0 && i < 11 && i_this->field_0x77c[i] != NULL) {
mDoMtx_stack_c::transS(pos->x, pos->y, pos->z);
mDoMtx_stack_c::YrotM(rot->y);
mDoMtx_stack_c::XrotM(rot->x);
mDoMtx_stack_c::ZrotM(i << 13);
#if DEBUG
if (i_this->actor.current.pos.x == 1.0f &&
i_this->actor.current.pos.y == 1.0f &&
i_this->actor.current.pos.z == 1.0f) {
mDoMtx_stack_c::scaleM(i_this->field_0x7dc[i], i_this->field_0x7dc[i],
i_this->field_0x7dc[i]);
} else {
mDoMtx_stack_c::scaleM(i_this->actor.current.pos.x, i_this->actor.current.pos.y,
i_this->actor.current.pos.z);
}
#else
mDoMtx_stack_c::scaleM(i_this->field_0x7dc[i], i_this->field_0x7dc[i],
i_this->field_0x7dc[i]);
#endif
i_this->field_0x77c[i]->setBaseTRMtx(mDoMtx_stack_c::get());
}
}
}
static void action(e_yd_class* i_this) {
fopEn_enemy_c* enemy = (fopEn_enemy_c*)&i_this->actor;
fopAc_ac_c* player = (fopAc_ac_c*)dComIfGp_getPlayer(0);
cXyz offsetFromHome;
cXyz unkXyz1;
i_this->mAngleToPlayer = fopAcM_searchPlayerAngleY(enemy);
i_this->mHomeDistFromPlayer = (enemy->home.pos - player->current.pos).abs();
enemy->field_0x566 = 0;
i_this->field_0x1235 = 1;
damage_check(i_this);
if (i_this->field_0x69c[3] != 0 && i_this->field_0x856 != 0) {
daPy_getPlayerActorClass()->offDkCaught();
daPy_getPlayerActorClass()->offDkCaught2();
}
s8 unkFlag1 = false;
s8 unusedFlag = false;
s8 unkFlag2 = false;
s8 unkFlag3 = false;
i_this->field_0x8a0.OnCoSetBit();
i_this->field_0x856 = 0;
switch (i_this->field_0x66e) {
case 0:
e_yd_stay(i_this);
i_this->field_0x1235 = 0;
break;
case 1:
e_yd_appear(i_this);
unkFlag1 = true;
unkFlag2 = true;
enemy->field_0x566 = 1;
unkFlag3 = true;
break;
case 2:
e_yd_appear_v(i_this);
unkFlag1 = true;
unkFlag2 = true;
enemy->field_0x566 = 1;
unkFlag3 = true;
break;
case 3:
e_yd_wait(i_this);
unkFlag1 = true;
unkFlag2 = true;
enemy->field_0x566 = 1;
unkFlag3 = true;
break;
case 4:
e_yd_attack(i_this);
unkFlag1 = true;
unkFlag2 = true;
enemy->field_0x566 = 1;
unkFlag3 = true;
break;
case 6:
e_yd_chance(i_this);
unkFlag1 = true;
unkFlag2 = true;
enemy->field_0x566 = 1;
unkFlag3 = true;
break;
case 7:
e_yd_s_damage(i_this);
unkFlag1 = true;
unkFlag2 = true;
enemy->field_0x566 = 1;
unkFlag3 = true;
break;
case 8:
e_yd_damage(i_this);
unkFlag1 = true;
}
if (unkFlag3) {
i_this->mCreatureSound.setLinkSearch(true);
} else {
i_this->mCreatureSound.setLinkSearch(false);
}
if (unkFlag1) {
fopAcM_OnStatus(enemy, 0);
enemy->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
} else {
fopAcM_OffStatus(enemy, 0);
enemy->attention_info.flags = 0;
}
if (!unusedFlag) {
offsetFromHome = enemy->current.pos - enemy->home.pos;
i_this->field_0x848 = offsetFromHome.abs() * (0.2f + TREG_F(1)) * i_this->field_0x84c;
if (i_this->field_0x848 > 25.0f + TREG_F(7)) {
i_this->field_0x848 = 25.0f + TREG_F(7);
}
cLib_addCalc2(&i_this->field_0x84c, 1.0f, 1.0f, 0.01f);
kuki_control1(i_this);
kuki_control2(i_this);
kuki_control3(i_this);
kuki_ha_set(i_this);
player = fopAcM_SearchByID(i_this->mLeafId);
if (player != NULL) {
((e_yd_leaf_class*)player)->mpMorf->play(NULL, 0, 0);
}
cLib_addCalc2(&i_this->field_0x850, 1.0f, 1.0f, 0.05f);
} else {
//kuki_control1_e(i_this); // method is stripped in release build
kuki_ha_set(i_this);
}
cXyz* jointPos = &i_this->mJointPositions[0];
cXyz* lineMatPos = i_this->mLineMat.getPos(0);
cXyz unkXyz2(-30000.0f, 300000.0f, 30000.0f);
s32 sphIdx = 0;
for (s32 i = 0; i < 12;) {
*lineMatPos = *jointPos;
if (i == 3 || i == 5 || i == 7 || i == 9) {
if (unkFlag2) {
i_this->field_0xb14[sphIdx].SetC(*jointPos);
i_this->field_0xb14[sphIdx].SetR(30.0f);
} else {
i_this->field_0xb14[sphIdx].SetC(*jointPos + unkXyz2);
}
dComIfG_Ccsp()->Set(&i_this->field_0xb14[sphIdx]);
sphIdx++;
}
i++;
lineMatPos++;
cXyz* _ = jointPos++; // debug match
}
cLib_addCalc0(&i_this->field_0x858, 1.0f, 5.0f + TREG_F(12));
cXyz xyz(1.0f, 1.0f, 1.0f);
setMidnaBindEffect(enemy, &i_this->mCreatureSound, &enemy->eyePos, &xyz);
}
static void eff_set(e_yd_class* i_this) {
static u16 p_name[3] = {
0x8811,
0x8812,
0x8813,
};
static s32 p_idx[3] = { 2, 2, 6 };
f32 fVar1;
J3DModel* model;
bool bVar5;
u32 uVar2;
JPABaseEmitter* pJVar3;
Mtx* pMVar4;
s32 iVar6;
cXyz acStack_48;
if (i_this->actor.field_0x567 == 0) {
model = i_this->mpMorf->getModel();
if (i_this->field_0x1234 != 0) {
i_this->field_0x1234 -= 1;
i_this->field_0x1235 = 3;
}
if (i_this->field_0x1235 != 1) {
fVar1 = 0.0f;
} else {
fVar1 = 1.0f;
}
cLib_addCalc2(&i_this->field_0x1250, fVar1, 1.0f, 0.05f);
for (iVar6 = 0; iVar6 <= 2; iVar6++) {
uVar2 = dComIfGp_particle_set(i_this->field_0x1238[iVar6],
p_name[iVar6], &i_this->actor.current.pos, 0, 0);
i_this->field_0x1238[iVar6] = uVar2;
pJVar3 = dComIfGp_particle_getEmitter(i_this->field_0x1238[iVar6]);
if (pJVar3 != NULL) {
pMVar4 = (Mtx*)model->getAnmMtx(p_idx[iVar6]);
MTXCopy(*pMVar4, *calc_mtx);
MtxScale(i_this->field_0x1250, i_this->field_0x1250, i_this->field_0x1250, 1);
pJVar3->setGlobalSRTMatrix(*calc_mtx);
}
}
if (i_this->field_0x1235 != 0) {
if (i_this->field_0x1235 == 1) {
acStack_48 = i_this->actor.current.pos;
acStack_48.y += 100.0f;
bVar5 = fopAcM_gc_c::gndCheck(&acStack_48);
if (bVar5) {
acStack_48.y = fopAcM_gc_c::getGroundY();
}
uVar2 = dComIfGp_particle_set(i_this->field_0x1248, 0x8810, &acStack_48, 0, 0);
i_this->field_0x1248 = uVar2;
} else if (i_this->field_0x1235 == 2) {
uVar2 = dComIfGp_particle_set(i_this->field_0x1244,
0x880e, &i_this->actor.current.pos, 0, 0);
i_this->field_0x1244 = uVar2;
pJVar3 = dComIfGp_particle_getEmitter(i_this->field_0x1244);
if (pJVar3 != NULL) {
pMVar4 = (Mtx*)model->getAnmMtx(1);
MTXCopy(*pMVar4, *calc_mtx);
pJVar3->setGlobalRTMatrix(*calc_mtx);
}
} else if (i_this->field_0x1235 == 3) {
uVar2 = dComIfGp_particle_set(i_this->field_0x124c,
0x880f, &i_this->actor.current.pos, 0, 0);
i_this->field_0x124c = uVar2;
pJVar3 = dComIfGp_particle_getEmitter(i_this->field_0x124c);
if (pJVar3 != NULL) {
pMVar4 = (Mtx*)model->getAnmMtx(1);
MTXCopy(*pMVar4, *calc_mtx);
pJVar3->setGlobalRTMatrix(*calc_mtx);
}
}
i_this->field_0x1235 = 0;
}
}
}
static void anm_se_set(e_yd_class* i_this) {
if (i_this->field_0x664 == 6) {
if (i_this->mpMorf->checkFrame(22.0f) != 0) {
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_DB_BERON, 0, -1);
}
} else if (i_this->field_0x664 == 7) {
if (i_this->mpMorf->checkFrame(21.0f) != 0) {
i_this->mCreatureSound.startCreatureSound(Z2SE_EN_DB_ATTACK, 0, -1);
}
} else if (i_this->field_0x664 == 18) {
if (i_this->mpMorf->checkFrame(15.0f) != 0) {
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_DB_V_AWAKE, -1);
}
} else if (i_this->field_0x664 == 16) {
if (i_this->mpMorf->checkFrame(3.0f) != 0) {
i_this->mCreatureSound.startCreatureVoice(Z2SE_EN_DB_V_CREEP, -1);
}
}
}
static int daE_YD_Execute(e_yd_class* i_this) {
i_this->field_0x66c++;
for (s32 i = 0; i < 3; i++) {
if (i_this->field_0x69c[i] != 0) {
i_this->field_0x69c[i]--;
}
}
if (i_this->field_0x69c[3] != 0) {
i_this->field_0x69c[3]--;
}
action(i_this);
anm_se_set(i_this);
mDoMtx_stack_c::transS(i_this->actor.current.pos.x, i_this->actor.current.pos.y,
i_this->actor.current.pos.z);
mDoMtx_stack_c::YrotM(i_this->actor.shape_angle.y);
mDoMtx_stack_c::XrotM(i_this->actor.shape_angle.x);
mDoMtx_stack_c::ZrotM(i_this->actor.shape_angle.z);
cLib_addCalcAngleS2(&i_this->actor.shape_angle.z, 0, 8, 0x400);
f32 scale = l_HIO.field_0x8 * i_this->field_0x698;
mDoMtx_stack_c::scaleM(scale, scale, scale);
J3DModel* model = i_this->mpMorf->getModel();
model->setBaseTRMtx(mDoMtx_stack_c::get());
i_this->mpMorf->play(0, dComIfGp_getReverb(fopAcM_GetRoomNo(&i_this->actor)));
i_this->mBrkAnm->play();
i_this->mpMorf->modelCalc();
cXyz cStack_2c;
cXyz cStack_20;
cXyz cStack_14(-30000.0f, 10000.0f, -20000.0f);
MTXCopy(model->getAnmMtx(1), *calc_mtx);
cStack_2c.set(JREG_F(0) + 30.0f, KREG_F(1), KREG_F(2));
if (i_this->mLeafRoomNo != 0) {
i_this->actor.eyePos = i_this->mJointPositions[6 + YREG_S(3)];
i_this->actor.attention_info.position = i_this->actor.eyePos;
i_this->field_0x8a0.SetTgType(0xd8fbfdbf);
} else {
MtxPosition(&cStack_2c, &i_this->actor.eyePos);
i_this->actor.attention_info.position = i_this->actor.eyePos;
i_this->actor.attention_info.position.y += 60.0f;
i_this->field_0x8a0.SetTgType(0xd8fbfdff);
}
MtxPosition(&cStack_2c, &cStack_20);
if (i_this->field_0x69c[3] != 0) {
cStack_20 += cStack_14;
}
i_this->field_0x8a0.SetC(cStack_20);
i_this->field_0x8a0.SetR(l_HIO.field_0x8 * (JREG_F(2) + 40.0f) * i_this->field_0x698);
dComIfG_Ccsp()->Set(&i_this->field_0x8a0);
if (i_this->field_0xb10 != 0) {
i_this->field_0x9d8.MoveCAt(cStack_20);
i_this->field_0xb10 = 0;
} else {
i_this->field_0x9d8.SetC(cStack_20 + cStack_14);
}
i_this->field_0x9d8.SetR(l_HIO.field_0x8 * (JREG_F(3) + 30.0f) * i_this->field_0x698);
dComIfG_Ccsp()->Set(&i_this->field_0x9d8);
eff_set(i_this);
return 1;
}
static int daE_YD_IsDelete(e_yd_class* i_this) {
return 1;
}
static int daE_YD_Delete(e_yd_class* i_this) {
dComIfG_resDelete(&i_this->field_0x5ac, "E_yd");
if (i_this->field_0x1268 != 0) {
hio_set = 0;
}
if (i_this->actor.heap != NULL) {
i_this->mpMorf->stopZelAnime();
}
return 1;
}
static int useHeapInit(fopAc_ac_c* i_this) {
f32 fVar10;
e_yd_class* a_this = (e_yd_class*)i_this;
a_this->mpMorf = JKR_NEW mDoExt_McaMorfSO((J3DModelData*)dComIfG_getObjectRes("E_yd", 24),
NULL, NULL, (J3DAnmTransform*)dComIfG_getObjectRes("E_yd", 19), 2, 1.0f, 0, -1,
&a_this->mCreatureSound, 0x80000, 0x11000084);
if (a_this->mpMorf == NULL || a_this->mpMorf->getModel() == NULL) {
return 0;
}
J3DModel* model = a_this->mpMorf->getModel();
a_this->mBrkAnm = JKR_NEW mDoExt_brkAnm();
if (a_this->mBrkAnm == NULL) {
return 0;
}
s32 brkAnmRes = a_this->mBrkAnm->init(model->getModelData(),
(J3DAnmTevRegKey*)dComIfG_getObjectRes("E_yd", 29), 1, 2, 1.0f, 0, -1);
if (brkAnmRes == 0) {
return 0;
}
if (!a_this->mLineMat.init(1, 12, (ResTIMG*)dComIfG_getObjectRes("E_yd", 32), 1)) {
return 0;
}
f32* lineMatSize = a_this->mLineMat.getSize(0);
for (s32 i = 0; i < 0xc; i++, lineMatSize++) {
*lineMatSize = (f32)XREG_F(0) * 0.1f + 5.0f;
}
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes("E_yd", 26);
JUT_ASSERT(2943, modelData != NULL);
for (s32 uVar9 = 1; uVar9 < 11; uVar9++) {
if ((uVar9 & 1) != 0) {
model = mDoExt_J3DModel__create(modelData, 0x80000, 0x11000084);
a_this->field_0x77c[uVar9] = model;
if (a_this->field_0x77c[uVar9] == 0) {
return 0;
}
fVar10 = cM_rndF(1.0f);
a_this->field_0x7dc[uVar9] = fVar10 + 1.0f;
}
}
return 1;
}
static int daE_YD_Create(fopAc_ac_c* i_this) {
static dCcD_SrcSph cc_sph_src = {
{
{0x0, {{0x0, 0x0, 0xd}, {0xd8fbfdff, 0x3}, 0x25}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_STONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 40.0f} // mSph
} // mSphAttr
};
static dCcD_SrcSph at_sph_src = {
{
{0x0, {{AT_TYPE_CSTATUE_SWING, 0x1, 0xd}, {0x0, 0x0}, 0x0}}, // mObj
{dCcD_SE_HARD_BODY, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 35.0f} // mSph
} // mSphAttr
};
static dCcD_SrcSph kuki_sph_src = {
{
{0x0, {{0x0, 0x0, 0xd}, {0xd8fbfdff, 0x3}, 0x0}}, // mObj
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x0}, // mGObjAt
{dCcD_SE_NONE, 0x0, 0x0, 0x0, 0x2}, // mGObjTg
{0x0}, // mGObjCo
}, // mObjInf
{
{{0.0f, 0.0f, 0.0f}, 20.0f} // mSph
} // mSphAttr
};
fopAcM_ct(i_this, e_yd_class);
e_yd_class* a_this = (e_yd_class*)i_this;
s32 loadRv = dComIfG_resLoad(&a_this->field_0x5ac, "E_yd");
if (loadRv == 4) {
OS_REPORT("E_YD PARAM %x\n", fopAcM_GetParam(i_this));
a_this->field_0x5b4 = fopAcM_GetParam(i_this) & 0xf;
a_this->field_0x5b6 = fopAcM_GetParam(i_this) >> 4 & 0x3;
a_this->field_0x5b7 = fopAcM_GetParam(i_this) >> 6 & 0x3;
a_this->field_0x5b5 = fopAcM_GetParam(i_this) >> 8;
if (a_this->field_0x5b4 == 0xf) {
a_this->field_0x5b4 = 0;
}
if (((e_yd_class*)i_this)->field_0x5b5 == 0xff || ((e_yd_class*)i_this)->field_0x5b5 == 0) {
((e_yd_class*)i_this)->field_0x674 = 500.0f;
} else {
((e_yd_class*)i_this)->field_0x674 = ((e_yd_class*)i_this)->field_0x5b5 * 100.0f;
}
OS_REPORT("E_YD//////////////E_YD SET 1 !!\n");
if (!fopAcM_entrySolidHeap(i_this, useHeapInit, 0x4700)) {
OS_REPORT("//////////////E_YD SET NON !!\n");
return 5;
}
OS_REPORT("//////////////E_YD SET 2 !!\n");
if (hio_set == 0) {
((e_yd_class*)i_this)->field_0x1268 = 1;
hio_set = 1;
l_HIO.field_0x4 = -1;
}
i_this->attention_info.flags = fopAc_AttnFlag_BATTLE_e;
fopAcM_SetMtx(i_this, ((e_yd_class*)i_this)->mpMorf->getModel()->getBaseTRMtx());
fopAcM_SetMin(i_this, -300.0f, -400.0f, -300.0f);
fopAcM_SetMax(i_this, 300.0f, 400.0f, 300.0f);
i_this->health = 30;
i_this->field_0x560 = 30;
a_this->mStts.Init(100, 0, i_this);
a_this->field_0x8a0.Set(cc_sph_src);
a_this->field_0x8a0.SetStts(&a_this->mStts);
a_this->field_0x9d8.Set(at_sph_src);
a_this->field_0x9d8.SetStts(&a_this->mStts);
for (s32 i = 0; i < 4; i++) {
a_this->field_0xb14[i].Set(kuki_sph_src);
a_this->field_0xb14[i].SetStts(&a_this->mStts);
}
a_this->field_0x1058.Set(fopAcM_GetPosition_p(i_this), fopAcM_GetOldPosition_p(i_this), i_this, 1,
&a_this->field_0x1018, fopAcM_GetSpeed_p(i_this), NULL, NULL);
a_this->field_0x1018.SetWall(50.0f, 50.0f);
a_this->mCreatureSound.init(&i_this->current.pos, &i_this->eyePos, 3, 1);
a_this->mCreatureSound.setEnemyName("E_yd");
a_this->field_0xff4.mpSound = &a_this->mCreatureSound;
a_this->field_0xff4.mPowerType = 1;
a_this->field_0xff4.field_0x18 = 45;
s8 leafRoomNo = 1;
a_this->field_0x66c = cM_rndF(65535.0f);
a_this->field_0x698 = l_HIO.field_0xc;
if (a_this->field_0x5b4 == 2) {
i_this->current.angle.x = -0x8000;
i_this->shape_angle.x = -0x8000;
a_this->mLeafRoomNo = leafRoomNo;
}
leafRoomNo = fopAcM_GetRoomNo(i_this);
a_this->mLeafId = fopAcM_createChild(PROC_E_YD_LEAF, fopAcM_GetID(i_this), 0,
&i_this->current.pos, leafRoomNo, &i_this->shape_angle, NULL, -1, NULL);
i_this->field_0x565 = fopAcM_GetParam(i_this) >> 16;
i_this->field_0x564 = fopAcM_GetParam(i_this) >> 24;
daE_YD_Execute((e_yd_class*)i_this);
}
return loadRv;
}
static actor_method_class l_daE_YD_Method = {
(process_method_func)daE_YD_Create,
(process_method_func)daE_YD_Delete,
(process_method_func)daE_YD_Execute,
(process_method_func)daE_YD_IsDelete,
(process_method_func)daE_YD_Draw,
};
actor_process_profile_definition g_profile_E_YD = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_E_YD, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(e_yd_class), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
143, // mPriority
&l_daE_YD_Method, // sub_method
0x10050100, // mStatus
fopAc_ENEMY_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};