Files
dusklight/src/d/actor/d_a_npc_grz.cpp
T
Pieter-Jan Briers 00ed9402cd 26 02 27 pjb dev 2 (#41)
* fix kankyo UB

* Fix TEV Stage DL writing

BE issue

* BE Fixes in materials/shapes

* Move to Aurora GD impl

* JUTDataFileHeader

* j3d: load vertex and texture not through GD

* Endian swap vertex data (mostly)

* Just exit(0) when closing the game

Fix crashes :godo:

* fix fopAcM_ct_placement and remove memcpy

* J3D: track vertex arrays correctly, swap work

* fix visibility, turn off overridden new/delete when we call into aurora

* event: cut name be

* Default window improvements

Double size, allow OS to decide position

* survive TParse::parseHeader_next

* color swap fix

* swap endian/fixes oob function pointer

* Remove GXGetViewportv stub

Aurora has it now

* Set array pointers via GD again

Relies on https://github.com/encounter/aurora/pull/35

* Let Aurora decide graphics backend

* disable procbar drawing

* Fix TColor endianness conversion issues

Fixes the wrong color for the flashing logo

* cam param swap

* simplify vtx loading, mat/amb color fix

* endian swap stb/fvb data

* aurora stat changes

* fix storage buffer crash

dont unnecessarily reassign vertex buffers in a way that forces aurora to recache things

* set bgobj spec fix

* add camera debug, endian swap more stb data, d_a_bg_obj::spec_data_c swapped

* JKRExpHeap: fix bad allocator slowdown

* solid tex

* texture caching

* log level

* fix window aspect ratio, disable bloom, endian swap camera type data

camera is now actually playing opening cutscene!!!!

* add GXDestroyTexObj to a couple stack init'd GXTexObjs, remove some diag printfs

* endian swap joint weight envelope data

* move to dusk config

* verbose arg errors

* better stub logging (for now)

* less logging, more BE

* more stubbing, move logging stuff around

* move all logging to aurora logging

* fix STUB_LOG, __FUNCTION__ isn't a string literal, wasn't building as it
was.

* update aurora

* fix heap alignment mismatch and always head align for now

* prevent them from fucking up my shit

* forward jut warning to DuskLog

* remove report logging

* maybe and i must emphasize maybe fix JMessage parsing

* this was a dumb idea

* preserve negative alignment for JKRHeap

* use normal free on macos and linux

* ^

* fix JMAHermiteInterpolation c impl

* endian swap J2DScreen mColor (oops)

* swap more J3D anim data, remove weird pointer addr check in J3DMaterial getMaterialAnm

* typo fix

* Fix aligned_alloc() size issues on POSIX

aligned_alloc() requires its input size to be a multiple of alignment. This wasn't being upheld so there were allocation failures in init code that made the game fail to start outside Windows.

Also just cleaned up some of this code a bit and removed fallback cases that *shouldn't* get hit.

* _Exit instead of exit()

Seriously I don't want destructors to run. Let the OS reclaim that shit.

* Reapply "Isolate JKRHeap operator overloads" (#39)

This reverts commit 78d4169929.

* Fix some oopsies

* Fix hardcoded pointer size in JUTCacheFont::allocArray

* More operator overload fixes

Add void template specialization for jkrDelete

Add new[] placement overload. Apparently.

* Fix delete macros on nullptr

TIL C++ allows that.

* fix delete[]

* fix new(std::nothrow) overload

* fix avoid ub

* swap remaining anim data needed for title logo

* get rid of op 7

* move aurora_end_frame to correct spot

* juttexture destroy tex

* j2d animation be

* shutdown crash

* link warp material fix

* mDoExt_3DlineMat1_c fix

* hacky keyboard controls

* endian swap J2DResReference, add kb_pad to files.cmake

* fix some missing endian swaps in J2D, remove addr alignment check

* Remove heap unsetting in aurora calls

Never worked properly and not the right solution even if it did

* Don't print in DC stubs

They're fine to never implement

* Fix alignment stuff again

* Compile GF from dolphin lib

Doesn't seem to break anything and shuts up some stub warnings

* j3dtexture tlut obj fix

* addTexMtxIndexInDL fix

* don't recreate null tex data every frame

* the actual fix i wanted to push

* its kinda fakematch city over here

* insert hte efb copy

* limited window size / viewport support

* IsDelete FIX

---------

Co-authored-by: madeline <qwertytrogi@gmail.com>
Co-authored-by: Jasper St. Pierre <jstpierre@mecheye.net>
Co-authored-by: Jeffrey Crowell <jeff@crowell.biz>
Co-authored-by: TakaRikka <takarikka@outlook.com>
Co-authored-by: CraftyBoss <talibabdulmaalik@gmail.com>
Co-authored-by: Lurs <l_werdes@gmx.de>
2026-03-08 15:27:15 -07:00

2555 lines
70 KiB
C++

/**
* @file d_a_npc_grz.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_npc_grz.h"
#include "d/actor/d_a_npc.h"
#include "d/actor/d_a_obj_grz_rock.h"
#include "Z2AudioLib/Z2Instances.h"
#include <cstring>
enum grZ_RES_File_ID {
/* BCK */
/* 0x06 */ BCK_GRZ_F_MUKIDASHI = 0x6,
/* 0x07 */ BCK_GRZ_F_TALK_A,
/* 0x08 */ BCK_GRZ_FH_TALK_A,
/* 0x09 */ BCK_GRZ_STEP,
/* 0x0A */ BCK_GRZ_TALK_A,
/* 0x0B */ BCK_GRZ_WAIT_A,
/* BMDR */
/* 0x0E */ BMDR_GRZ = 0xE,
/* BTK */
/* 0x11 */ BTK_GRZ = 0x11,
/* BTP */
/* 0x14 */ BTP_GRZ = 0x14,
};
enum grZ1_RES_File_ID {
/* BCK */
/* 0x05 */ BCK_GRZ_F_GETUP = 0x5,
/* 0x06 */ BCK_GRZ_F_LIEDOWN,
/* 0x07 */ BCK_GRZ_F_WEAK_TALK,
/* 0x08 */ BCK_GRZ_F_WEAK_TURN,
/* 0x09 */ BCK_GRZ_F_WEAK_WAIT,
/* 0x0A */ BCK_GRZ_GETUP,
/* 0x0B */ BCK_GRZ_LIEDOWN,
/* 0x0C */ BCK_GRZ_WEAK_STEP,
/* 0x0D */ BCK_GRZ_WEAK_TURN,
/* 0x0E */ BCK_GRZ_WEAK_WAIT,
/* BTK */
/* 0x11 */ BTK_GRZ_GETUP = 0x11,
/* BTP */
/* 0x14 */ BTP_GRZ_F_GETUP = 0x14,
/* 0x15 */ BTP_GRZ_F_LIEDOWN,
/* 0x16 */ BTP_GRZ_F_WEAK_TALK,
/* 0x17 */ BTP_GRZ_F_WEAK_TURN,
/* 0x18 */ BTP_GRZ_F_WEAK_WAIT,
};
enum grZ2_RES_File_ID {
/* BCK */
/* 0x05 */ BCK_GRZ_F_LAUGH = 0x5,
/* 0x06 */ BCK_GRZ_F_SNIFF,
/* 0x07 */ BCK_GRZ_FH_LAUGH,
/* 0x08 */ BCK_GRZ_LAUGH,
/* 0x09 */ BCK_GRZ_SNIFF,
/* 0x0A */ BCK_GRZ_UNAZUKI,
/* 0x0B */ BCK_GRZ_WAIT_B,
/* 0x0C */ BCK_GRZ_WALK_A,
/* BTK */
/* 0x0F */ BTK_GRZ_SNIFF = 0xF,
/* BTP */
/* 0x12 */ BTP_GRZ_F_LAUGH = 0x12,
/* 0x13 */ BTP_GRZ_F_SNIFF,
/* 0x14 */ BTP_GRZ_FH_LAUGH,
};
enum grZ3_RES_File_ID {
/* BCK */
/* 0x4 */ BCK_GRZ_F_PUNCH = 0x4,
/* 0x5 */ BCK_GRZ_F_PUNCHING,
/* 0x6 */ BCK_GRZ_F_RECOVER,
/* 0x7 */ BCK_GRZ_PUNCH,
/* 0x8 */ BCK_GRZ_PUNCHING,
/* 0x9 */ BCK_GRZ_RECOVER,
/* 0xA */ BCK_GRZ_ROTATE,
/* 0xB */ BCK_GRZ_TO_STONE_NORMAL,
/* BTP */
/* 0xE */ BTP_GRZ_F_RECOVER = 0xE,
};
enum grZD1_RES_File_ID {
/* EVT */
/* 0x3 */ EVT_GRZD1_EVENT_LIST = 0x3,
};
enum grZD3_RES_File_ID {
/* EVT */
/* 0x3 */ EVT_GRZD3_EVENT_LIST = 0x3,
};
enum RES_Names {
/* 0x0 */ GRZ,
/* 0x1 */ GRZ1,
/* 0x2 */ GRZ2,
/* 0x3 */ GRZ3,
/* 0x4 */ GRZD1,
/* 0x5 */ GRZD3,
};
enum Joint {
/* 0x00 */ JNT_CENTER,
/* 0x01 */ JNT_BACKBONE1,
/* 0x02 */ JNT_BACKBONE2,
/* 0x03 */ JNT_NECK,
/* 0x04 */ JNT_HEAD,
/* 0x05 */ JNT_CHIN,
/* 0x06 */ JNT_LIP2,
/* 0x07 */ JNT_LIP1,
/* 0x08 */ JNT_MAYUL,
/* 0x09 */ JNT_MAYUR,
/* 0x0A */ JNT_MOUTH,
/* 0x0B */ JNT_SHOULDERL,
/* 0x0C */ JNT_ARML1,
/* 0x0D */ JNT_ARML2,
/* 0x0E */ JNT_HANDL,
/* 0x0F */ JNT_FINGERL1,
/* 0x10 */ JNT_THAMBL,
/* 0x11 */ JNT_SHOULDERR,
/* 0x12 */ JNT_ARMR1,
/* 0x13 */ JNT_ARMR2,
/* 0x14 */ JNT_HANDR,
/* 0x15 */ JNT_FINGERR1,
/* 0x16 */ JNT_THAMBR,
/* 0x17 */ JNT_WAIST,
/* 0x18 */ JNT_LEGL1,
/* 0x19 */ JNT_LEGL2,
/* 0x1A */ JNT_FOOTL,
/* 0x1B */ JNT_LEGR1,
/* 0x1C */ JNT_LEGR2,
/* 0x1D */ JNT_FOOTR,
/* 0x1E */ JNT_SKIRT,
};
enum Event {
/* 0x0 */ EVT_NONE,
/* 0x1 */ EVT_TALK_STAND,
/* 0x2 */ EVT_STONE_SMASH,
/* 0x3 */ EVT_STONE_SMASH_SKIP,
};
enum Animation {
/* 0x00 */ ANM_NONE,
/* 0x01 */ ANM_F_MUKIDASHI,
/* 0x02 */ ANM_F_RECOVER,
/* 0x03 */ ANM_FH_TALK_A,
/* 0x04 */ ANM_F_TALK_A,
/* 0x05 */ ANM_LIEDOWN,
/* 0x06 */ ANM_GETUP,
/* 0x07 */ ANM_F_WEAK_WAIT,
/* 0x08 */ ANM_F_WEAK_TURN,
/* 0x09 */ ANM_F_WEAK_TALK,
/* 0x0A */ ANM_F_SNIFF,
/* 0x0B */ ANM_F_LAUGH,
/* 0x0C */ ANM_FH_LAUGH,
/* 0x0D */ ANM_F_PUNCHING,
/* 0x0E */ ANM_F_PUNCH,
/* 0x0F */ ANM_WAIT_A,
/* 0x10 */ ANM_TALK_A,
/* 0x11 */ ANM_TO_STONE_NORMAL,
/* 0x12 */ ANM_UNK_18,
/* 0x13 */ ANM_RECOVER,
/* 0x14 */ ANM_ROTATE,
/* 0x15 */ ANM_STEP,
/* 0x16 */ ANM_LIEDOWN_2,
/* 0x17 */ ANM_GETUP_2,
/* 0x18 */ ANM_WEAK_WAIT,
/* 0x19 */ ANM_WEAK_TURN,
/* 0x1A */ ANM_WEAK_STEP,
/* 0x1B */ ANM_WAIT_B,
/* 0x1C */ ANM_SNIFF,
/* 0x1D */ ANM_LAUGH,
/* 0x1E */ ANM_UNAZUKI,
/* 0x1F */ ANM_WALK_A,
/* 0x20 */ ANM_PUNCHING,
/* 0x21 */ ANM_PUNCH,
};
enum Expression_BTP {
/* 0x0 */ EXPR_BTP_GRZ,
/* 0x1 */ EXPR_BTP_F_LIEDOWN,
/* 0x2 */ EXPR_BTP_F_GETUP,
/* 0x3 */ EXPR_BTP_F_WEAK_WAIT,
/* 0x4 */ EXPR_BTP_F_WEAK_TURN,
/* 0x5 */ EXPR_BTP_F_WEAK_TALK,
/* 0x6 */ EXPR_BTP_F_SNIFF,
/* 0x7 */ EXPR_BTP_F_LAUGH,
/* 0x8 */ EXPR_BTP_FH_LAUGH,
/* 0x9 */ EXPR_BTP_F_RECOVER,
};
enum Expression {
/* 0x0 */ EXPR_TALK_A,
/* 0x1 */ EXPR_WEAK_TALK,
/* 0x2 */ EXPR_SNIFF,
/* 0x3 */ EXPR_LAUGH,
/* 0x4 */ EXPR_H_TALK_A,
/* 0x5 */ EXPR_PUNCHING,
/* 0x6 */ EXPR_PUNCH,
/* 0x7 */ EXPR_LIEDOWN,
/* 0x8 */ EXPR_GETUP,
/* 0x9 */ EXPR_WEAK_WAIT,
/* 0xA */ EXPR_NONE,
};
enum Motion {
/* 0x0 */ MOT_WAIT_A,
/* 0x1 */ MOT_WEAK_WAIT,
/* 0x2 */ MOT_WEAK_TURN,
/* 0x3 */ MOT_WAIT_B,
/* 0x4 */ MOT_SNIFF,
/* 0x5 */ MOT_LAUGH,
/* 0x6 */ MOT_PUNCHING,
/* 0x7 */ MOT_PUNCH,
/* 0x8 */ MOT_TO_STONE_NORMAL,
/* 0x9 */ MOT_UNAZUKI,
/* 0xA */ MOT_WALK_A,
/* 0xB */ MOT_LIEDOWN,
/* 0xC */ MOT_GETUP,
/* 0xD */ MOT_STEP,
/* 0xE */ MOT_WEAK_STEP,
};
enum Type {
/* 0x0 */ TYPE_YELIA,
/* 0x1 */ TYPE_LIEDOWN,
/* 0x2 */ TYPE_SMASH,
/* 0x3 */ TYPE_3,
};
enum Event_Cut_Nums {
/* 0x7 */ NUM_EVT_CUTS_e = 0x7,
};
static NPC_GRZ_HIO_CLASS l_HIO;
static int l_bmdGetParamList[1][2] = {
{BMDR_GRZ, GRZ},
};
static daNpc_GetParam1 l_bckGetParamList[34] = {
{-1, GRZ},
{BCK_GRZ_F_MUKIDASHI, GRZ},
{BCK_GRZ_F_RECOVER, GRZ3},
{BCK_GRZ_FH_TALK_A, GRZ},
{BCK_GRZ_F_TALK_A, GRZ},
{BCK_GRZ_LIEDOWN, GRZ1},
{BCK_GRZ_GETUP, GRZ1},
{BCK_GRZ_F_WEAK_WAIT, GRZ1},
{BCK_GRZ_F_WEAK_TURN, GRZ1},
{BCK_GRZ_F_WEAK_TALK, GRZ1},
{BCK_GRZ_F_SNIFF, GRZ2},
{BCK_GRZ_F_LAUGH, GRZ2},
{BCK_GRZ_FH_LAUGH, GRZ2},
{BCK_GRZ_F_PUNCHING, GRZ3},
{BCK_GRZ_F_PUNCH, GRZ3},
{BCK_GRZ_WAIT_A, GRZ},
{BCK_GRZ_TALK_A, GRZ},
{BCK_GRZ_TO_STONE_NORMAL, GRZ3},
{-1, GRZ},
{BCK_GRZ_RECOVER, GRZ3},
{BCK_GRZ_ROTATE, GRZ3},
{BCK_GRZ_STEP, GRZ},
{BCK_GRZ_LIEDOWN, GRZ1},
{BCK_GRZ_GETUP, GRZ1},
{BCK_GRZ_WEAK_WAIT, GRZ1},
{BCK_GRZ_WEAK_TURN, GRZ1},
{BCK_GRZ_WEAK_STEP, GRZ1},
{BCK_GRZ_WAIT_B, GRZ2},
{BCK_GRZ_SNIFF, GRZ2},
{BCK_GRZ_LAUGH, GRZ2},
{BCK_GRZ_UNAZUKI, GRZ2},
{BCK_GRZ_WALK_A, GRZ2},
{BCK_GRZ_PUNCHING, GRZ3},
{BCK_GRZ_PUNCH, GRZ3},
};
static daNpc_GetParam1 l_btpGetParamList[10] = {
{BTP_GRZ, GRZ},
{BTP_GRZ_F_LIEDOWN, GRZ1},
{BTP_GRZ_F_GETUP, GRZ1},
{BTP_GRZ_F_WEAK_WAIT, GRZ1},
{BTP_GRZ_F_WEAK_TURN, GRZ1},
{BTP_GRZ_F_WEAK_TALK, GRZ1},
{BTP_GRZ_F_SNIFF, GRZ2},
{BTP_GRZ_F_LAUGH, GRZ2},
{BTP_GRZ_FH_LAUGH, GRZ2},
{BTP_GRZ_F_RECOVER, GRZ3},
};
static daNpc_GetParam1 l_btkGetParamList[3] = {
{BTK_GRZ, GRZ},
{BTK_GRZ_GETUP, GRZ1},
{BTK_GRZ_SNIFF, GRZ2},
};
static daNpc_GetParam1 l_evtGetParamList[4] = {
{0, GRZ},
{1, GRZD1},
{2, GRZD3},
{3, GRZD3},
};
static char* l_evtNames[4] = {
NULL,
"TALK_STAND",
"STONE_SMASH",
"STONE_SMASH_SKIP",
};
static int l_loadRes_YELIA[5] = {
GRZ, GRZ2, -1, -1, -1,
};
static int l_loadRes_LieDown[5] = {
GRZ, GRZ1, GRZD1, -1, -1,
};
static int l_loadRes_Smash[5] = {
GRZ, GRZ2, GRZ3, GRZD3, -1,
};
static int l_loadRes_GRZa[5] = {
GRZ, GRZ2, -1, -1, -1,
};
static int l_loadRes_GRZ0[5] = {
GRZ, -1, -1, -1, -1,
};
static int* l_loadRes_list[5] = {
l_loadRes_YELIA, l_loadRes_LieDown, l_loadRes_Smash,
l_loadRes_GRZa, l_loadRes_GRZ0,
};
static char* l_resNames[6] = {
"grZ",
"grZ1",
"grZ2",
"grZ3",
"grZD1",
"grZD3",
};
static char* l_myName = "grZ";
char* daNpc_Grz_c::mEvtCutNameList[7] = {
"",
"WAIT",
"REBIRTH",
"TALK_STAND",
"GO_OUT",
"STONE_SMASH",
"STONE_SMASH_SKIP",
};
daNpc_Grz_c::cutFunc daNpc_Grz_c::mEvtCutList[7] = {
NULL,
&daNpc_Grz_c::doWaitCut,
&daNpc_Grz_c::doRebirthCut,
&daNpc_Grz_c::doTalkStandCut,
&daNpc_Grz_c::doGoOutCut,
&daNpc_Grz_c::doStoneSmashCut,
&daNpc_Grz_c::doStoneSmashSkipCut,
};
#if DEBUG
daNpc_Grz_HIO_c::daNpc_Grz_HIO_c() {
m = daNpc_Grz_Param_c::m;
}
void daNpc_Grz_HIO_c::listenPropertyEvent(const JORPropertyEvent* event) {
// NONMATCHING
}
void daNpc_Grz_HIO_c::genMessage(JORMContext* ctx) {
// NONMATCHING
}
#endif
daNpc_Grz_c::daNpc_Grz_c() {}
daNpc_Grz_c::~daNpc_Grz_c() {
for (int i = 0; l_loadRes_list[mType][i] >= 0; i++) {
dComIfG_resDelete(&mPhases[i], l_resNames[l_loadRes_list[mType][i]]);
}
if (heap != NULL) {
mAnm_p->stopZelAnime();
}
#if DEBUG
if (mpHIO != NULL) {
mpHIO->removeHIO();
}
#endif
}
daNpc_Grz_HIOParam const daNpc_Grz_Param_c::m = {
130.0f,
-3.0f,
1.0f,
1200.0f,
255.0f,
300.0f,
35.0f,
110.0f,
0.0f,
0.0f,
10.0f,
-10.0f,
30.0f,
-10.0f,
45.0f,
-45.0f,
0.6f,
12.0f,
7,
6,
9,
6,
80.0f,
500.0f,
300.0f,
-300.0f,
60,
8,
0,
0,
0,
false,
false,
60,
-40,
-40,
-40,
11.0f,
35.0f,
500.0f,
};
cPhs_Step daNpc_Grz_c::create() {
fopAcM_ct(this, daNpc_Grz_c);
mType = getTypeFromParam();
mSwNo = fopAcM_GetParam(this) >> 16;
if (home.angle.x != 0xFFFF) {
mMsgNo = home.angle.x;
} else {
mMsgNo = -1;
}
if (isDelete()) {
return cPhs_ERROR_e;
}
int iVar1 = 0;
int i = 0;
for (; l_loadRes_list[mType][i] >= 0; i++) {
cPhs_Step phase = dComIfG_resLoad(&mPhases[i], l_resNames[l_loadRes_list[mType][i]]);
if (phase == cPhs_ERROR_e || phase == cPhs_UNK3_e) {
return cPhs_ERROR_e;
}
if (phase == cPhs_COMPLEATE_e) {
iVar1++;
}
}
if (iVar1 == i) {
static int const heapSize[5] = {
0x3AE0, 0x3AF0, 0x3AE0, 0x3AF0, 0x0,
};
if (!fopAcM_entrySolidHeap(this, createHeapCallBack, heapSize[mType])) {
return cPhs_ERROR_e;
}
fopAcM_SetMtx(this, mAnm_p->getModel()->getBaseTRMtx());
fopAcM_setCullSizeBox(this, -300.0f, -50.0f, -300.0f, 300.0f, 450.0f, 300.0f);
mSound.init(&current.pos, &eyePos, 3, 1);
#if DEBUG
mpHIO = &l_HIO;
mpHIO->entryHIO("族長ゴロン");
#endif
mAcchCir.SetWall(mpHIO->m.common.width, mpHIO->m.common.knee_length);
mAcch.Set(fopAcM_GetPosition_p(this), fopAcM_GetOldPosition_p(this), this, 1, &mAcchCir, fopAcM_GetSpeed_p(this),
fopAcM_GetAngle_p(this), fopAcM_GetShapeAngle_p(this));
mCcStts.Init(mpHIO->m.common.weight, 0, this);
resetCol();
mAcch.CrrPos(dComIfG_Bgsp());
mGndChk = mAcch.m_gnd;
mGroundH = mAcch.GetGroundH();
setEnvTevColor();
setRoomNo();
reset();
Execute();
return cPhs_COMPLEATE_e;
}
return cPhs_INIT_e;
}
int daNpc_Grz_c::CreateHeap() {
J3DModelData* mdlData_p = NULL;
if (l_bmdGetParamList[0][0] >= 0) {
mdlData_p = (J3DModelData*)dComIfG_getObjectRes(l_resNames[l_bmdGetParamList[0][1]], l_bmdGetParamList[0][0]);
}
JUT_ASSERT(556, NULL != mdlData_p);
mAnm_p = JKR_NEW mDoExt_McaMorfSO(mdlData_p, NULL, NULL, NULL, -1, 1.0f, 0, -1, &mSound, 0x80000, 0x11020284);
if (mAnm_p != NULL && mAnm_p->getModel() == NULL) {
mAnm_p->stopZelAnime();
mAnm_p = NULL;
}
if (mAnm_p == NULL) {
return 0;
}
J3DModel* model = mAnm_p->getModel();
for (u16 i = 0; i < mdlData_p->getJointNum(); i++) {
mdlData_p->getJointNodePointer(i)->setCallBack(ctrlJointCallBack);
}
model->setUserArea((uintptr_t)this);
mpMatAnm = JKR_NEW daNpcF_MatAnm_c();
if (mpMatAnm == NULL) {
return 0;
}
if (!setExpressionAnm(ANM_F_MUKIDASHI, FALSE)) {
return 0;
}
setMotionAnm(ANM_WAIT_A, 0.0f);
return 1;
}
int daNpc_Grz_c::Delete() {
this->~daNpc_Grz_c();
return 1;
}
int daNpc_Grz_c::Execute() {
int rv = execute();
setPrtcl();
return rv;
}
int daNpc_Grz_c::Draw() {
J3DModel* model = mAnm_p->getModel();
J3DModelData* mdlData_p = mAnm_p->getModel()->getModelData();
if (checkHide()) {
return 1;
}
g_env_light.settingTevStruct(0, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(model, &tevStr);
for (u16 i = 0; i < mdlData_p->getMaterialNum(); i++) {
J3DMaterial* matNode_p = mdlData_p->getMaterialNodePointer(i);
J3DGXColorS10* color = matNode_p->getTevColor(0);
if (i != 1) {
color->r = mColor.r;
color->g = mColor.g;
color->b = mColor.b;
} else {
matNode_p->setMaterialAnm(mpMatAnm);
}
}
if (drawDbgInfo() == 0) {
if ((mAnmFlags & ANM_PLAY_BTP) != 0) {
mBtpAnm.entry(mdlData_p);
}
if ((mAnmFlags & ANM_PLAY_BTK) != 0) {
mBtkAnm.entry(mdlData_p);
}
if ((mAnmFlags & ANM_PLAY_BRK) != 0) {
mBrkAnm.entry(mdlData_p);
}
mAnm_p->entryDL();
if ((mAnmFlags & ANM_PLAY_BTP) != 0) {
mBtpAnm.remove(mdlData_p);
}
if ((mAnmFlags & ANM_PLAY_BTK) != 0) {
mBtkAnm.remove(mdlData_p);
}
if ((mAnmFlags & ANM_PLAY_BRK) != 0) {
mBrkAnm.remove(mdlData_p);
}
mShadowKey = dComIfGd_setShadow(mShadowKey, 1, model, &current.pos, mpHIO->m.common.real_shadow_size,
20.0f, current.pos.y, mGroundH, mGndChk, &tevStr,
0, 1.0f, dDlst_shadowControl_c::getSimpleTex());
drawOtherMdls();
}
return 1;
}
int daNpc_Grz_c::ctrlJoint(J3DJoint* i_joint, J3DModel* i_model) {
int jntNo = i_joint->getJntNo();
int i_jointList[3] = {JNT_BACKBONE1, JNT_NECK, JNT_HEAD};
if (jntNo == JNT_CENTER) {
mDoMtx_stack_c::copy(mAnm_p->getModel()->getAnmMtx(JNT_BACKBONE1));
mDoMtx_stack_c::multVecZero(&mLookatPos[0]);
mDoMtx_stack_c::copy(mAnm_p->getModel()->getAnmMtx(JNT_NECK));
mDoMtx_stack_c::multVecZero(&mLookatPos[1]);
mDoMtx_stack_c::copy(mAnm_p->getModel()->getAnmMtx(JNT_HEAD));
mDoMtx_stack_c::multVecZero(&mLookatPos[2]);
}
mDoMtx_stack_c::copy(i_model->getAnmMtx(jntNo));
switch (jntNo) {
case JNT_BACKBONE1:
case JNT_NECK:
case JNT_HEAD:
setLookatMtx(jntNo, i_jointList, mpHIO->m.common.neck_rotation_ratio);
break;
}
if (jntNo == JNT_BACKBONE1) {
mDoMtx_stack_c::YrotM(-field_0x908[0].z);
mDoMtx_stack_c::ZrotM(field_0x908[0].x);
} else if (jntNo == JNT_HEAD) {
mDoMtx_stack_c::YrotM(-field_0x908[2].z);
mDoMtx_stack_c::ZrotM(field_0x908[2].x);
}
i_model->setAnmMtx(jntNo, mDoMtx_stack_c::get());
MTXCopy(mDoMtx_stack_c::get(), J3DSys::mCurrentMtx);
if ((jntNo == JNT_HEAD || jntNo == JNT_MOUTH) && (mAnmFlags & ANM_PLAY_BCK) != 0) {
J3DAnmTransform* anm = mBckAnm.getBckAnm();
mBckAnm.changeBckOnly(mAnm_p->getAnm());
mAnm_p->changeAnm(anm);
}
return 1;
}
int daNpc_Grz_c::createHeapCallBack(fopAc_ac_c* a_this) {
return static_cast<daNpc_Grz_c*>(a_this)->CreateHeap();
}
int daNpc_Grz_c::ctrlJointCallBack(J3DJoint* i_joint, int param_2) {
if (param_2 == 0) {
J3DModel* model = j3dSys.getModel();
daNpc_Grz_c* i_this = (daNpc_Grz_c*)model->getUserArea();
if (i_this != NULL) {
i_this->ctrlJoint(i_joint, model);
}
}
return 1;
}
void daNpc_Grz_c::setParam() {
actionFunc action = mNextAction;
u32 flags = fopAc_AttnFlag_SPEAK_e | fopAc_AttnFlag_TALK_e;
selectAction();
if (!mTwilight && daPy_py_c::checkNowWolf()) {
flags = 0;
}
if (mNextAction != action) {
for (int i = 4; i < 4; i++) {
mActorMngrs[i].initialize();
}
}
field_0x1a64 = 0;
field_0x1a68 = 0;
attention_info.distances[fopAc_attn_LOCK_e] = 67;
attention_info.distances[fopAc_attn_TALK_e] = 67;
attention_info.distances[fopAc_attn_SPEAK_e] = 66;
switch (mType & 0xFF) {
case TYPE_SMASH:
if (daPy_py_c::checkNowWolf()) {
attention_info.flags = 0;
} else {
attention_info.flags = flags;
}
break;
default:
attention_info.flags = flags;
break;
}
scale.set(mpHIO->m.common.scale, mpHIO->m.common.scale, mpHIO->m.common.scale);
mAcchCir.SetWallR(mpHIO->m.common.width);
mAcchCir.SetWallH(mpHIO->m.common.knee_length);
gravity = mpHIO->m.common.gravity;
}
BOOL daNpc_Grz_c::main() {
if (!doEvent()) {
doNormalAction(1);
}
if (checkHide()) {
attention_info.flags = 0;
}
if (!mpHIO->m.common.debug_mode_ON) {
if (!dComIfGp_event_runCheck() || mOrderNewEvt && dComIfGp_getEvent()->isOrderOK()) {
if (mOrderEvtNo != EVT_NONE) {
eventInfo.setArchiveName(l_resNames[l_evtGetParamList[mOrderEvtNo].arcIdx]);
}
orderEvent(mOrderSpeakEvt, l_evtNames[l_evtGetParamList[mOrderEvtNo].fileIdx], 0xFFFF, 40, 0xFF, 1);
}
}
if (field_0x9ee) {
mExpressionMorfOverride = 0.0f;
mMotionMorfOverride = 0.0f;
field_0x9ee = false;
}
playExpression();
playMotion();
return TRUE;
}
BOOL daNpc_Grz_c::ctrlBtk() {
if (mpMatAnm != NULL) {
J3DAnmTextureSRTKey* btk = NULL;
if (l_btkGetParamList[0].fileIdx >= 0) {
btk = getTexSRTKeyAnmP(l_resNames[l_btkGetParamList[0].arcIdx], l_btkGetParamList[0].fileIdx);
}
if (btk == mBtkAnm.getBtkAnm()) {
mpMatAnm->setNowOffsetX(cM_ssin(mEyeAngle.y) * 0.02f * -1.0f);
mpMatAnm->setNowOffsetY(cM_ssin(mEyeAngle.x) * 0.02f);
mpMatAnm->onEyeMoveFlag();
return TRUE;
}
mpMatAnm->offEyeMoveFlag();
}
return FALSE;
}
void daNpc_Grz_c::setAttnPos() {
static cXyz eyeOffset(20.0f, 40.0f, 0.0f);
cXyz sp80, sp8c, sp98, spa4;
f32 attention_offset = mpHIO->m.common.attention_offset;
f32 fVar2 = 0.0f;
f32 fVar3 = 0.0f;
mDoMtx_stack_c::YrotS(field_0x990);
cLib_addCalc2(&field_0x984[0], 0.0f, 0.1, 125.0f);
cLib_addCalc2(&field_0x984[2], 0.0f, 0.1f, 125.0f);
for (int i = 0; i < 3; i++) {
sp98.set(0.0f, 0.0f, field_0x984[i] * cM_ssin(field_0x992));
mDoMtx_stack_c::multVec(&sp98, &spa4);
field_0x908[i].x = -spa4.z;
field_0x908[i].z = -spa4.x;
}
cLib_chaseS(&field_0x992, 0, 0x555);
if (mLookMode == 1) {
for (int i = 0; i < 3; i++) {
mLookatAngle[i].setall(0);
}
}
setMtx();
lookat();
mDoMtx_stack_c::copy(mAnm_p->getModel()->getAnmMtx(JNT_HEAD));
mDoMtx_stack_c::multVecZero(&mHeadPos);
mDoMtx_stack_c::multVec(&eyeOffset, &eyePos);
eyeOffset.x = 0.0f;
mDoMtx_stack_c::multVec(&eyeOffset, &sp98);
mHeadAngle.x = cLib_targetAngleX(&mHeadPos, &sp98);
mHeadAngle.y = cLib_targetAngleY(&mHeadPos, &sp98);
cXyz* attnPos = mLookat.getAttnPos();
if (attnPos != NULL) {
sp8c = *attnPos - eyePos;
mEyeAngle.y = -(mLookatAngle[2].y + mCurAngle.y);
mEyeAngle.y += cM_atan2s(sp8c.x, sp8c.z);
mEyeAngle.x = -cM_atan2s(sp8c.y, sp8c.absXZ());
} else {
mEyeAngle.y = 0;
mEyeAngle.x = 0;
}
if (field_0x1a84 == 2) {
fVar3 = 100.0f;
fVar2 = 120.0f;
sp8c.set(0.0f, 0.0f, 100.0f);
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::YrotM(mCurAngle.y);
mDoMtx_stack_c::multVec(&sp8c, &sp80);
attention_info.position.set(sp80.x, sp80.y + attention_offset + 120.0f, sp80.z);
} else if (mMotion == MOT_TO_STONE_NORMAL) {
attention_info.position = current.pos;
attention_info.position.y += 200.0f;
} else {
fVar3 = 110.0f;
fVar2 = 50.0f;
sp8c.set(0.0f, 0.0f, 0.0f);
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::YrotM(mCurAngle.y);
mDoMtx_stack_c::multVec(&sp8c, &sp80);
attention_info.position.set(mHeadPos.x, mHeadPos.y + attention_offset, mHeadPos.z);
if (mType == TYPE_SMASH && !dComIfGp_event_runCheck()) {
fVar3 = 35.0f;
sp8c.set(0.0f, 0.0f, 35.0f);
mDoMtx_stack_c::multVec(&sp8c, &sp80);
}
}
mCcStts.Move();
if (!mHide && !mTwilight) {
if (!mIsDamaged) {
mCyl1.SetTgType(0xD8FBFDFF);
mCyl1.SetTgSPrm(0x1F);
mCyl1.OnTgNoHitMark();
} else {
mCyl1.SetTgType(0);
mCyl1.SetTgSPrm(0);
}
mCyl1.SetC(sp80);
mCyl1.SetH(mpHIO->m.common.height + fVar2);
mCyl1.SetR(mpHIO->m.common.width + fVar3);
dComIfG_Ccsp()->Set(&mCyl1);
}
mCyl1.ClrTgHit();
setCollisionPunch();
}
void daNpc_Grz_c::setCollisionPunch() {
if (mType == TYPE_SMASH) {
f32 frame = mAnm_p->getFrame();
if (mAnm == ANM_PUNCHING && ((frame >= 15.0f && frame < 16.0f) || (frame >= 35.0f && frame < 36.0f))) {
daPy_py_c* player = daPy_getPlayerActorClass();
f32 fVar2 = (player->current.pos - current.pos).absXZ();
if (fVar2 < 500.0f) {
dComIfGp_getVibration().StartShock(6, 15, cXyz(0.0f, 1.0f, 0.0f));
} else if (fVar2 < 700.0f) {
dComIfGp_getVibration().StartShock(5, 15, cXyz(0.0f, 1.0f, 0.0f));
} else if (fVar2 < 900.0f) {
dComIfGp_getVibration().StartShock(4, 15, cXyz(0.0f, 1.0f, 0.0f));
} else if (fVar2 < 1100.0f) {
dComIfGp_getVibration().StartShock(3, 15, cXyz(0.0f, 1.0f, 0.0f));
} else if (fVar2 < 1300.0f) {
dComIfGp_getVibration().StartShock(2, 15, cXyz(0.0f, 1.0f, 0.0f));
} else if (fVar2 < 1500.0f) {
dComIfGp_getVibration().StartShock(1, 15, cXyz(0.0f, 1.0f, 0.0f));
}
}
for (int i = 0; i < 4; i++) {
if (!mHide) {
if (mAnm == ANM_PUNCHING && ((frame >= 10.0f && frame < 18.0f && i >= 2) || ((frame < 2.0f || frame >= 29.0f) && i < 2))) {
cXyz sp60;
mSphs[i].OnAtSetBit();
J3DModel* model = mAnm_p->getModel();
static int l_attack_jnt[4] = {
JNT_ARML2, JNT_HANDL, JNT_ARMR2, JNT_HANDR,
};
mDoMtx_stack_c::copy(model->getAnmMtx(l_attack_jnt[i]));
mDoMtx_stack_c::scaleM(scale);
mDoMtx_stack_c::multVecZero(&sp60);
sp60.y += 10.0f;
mSphs[i].SetC(sp60);
mSphs[i].SetR(85.0f);
dComIfG_Ccsp()->Set(&mSphs[i]);
} else {
mSphs[i].OffAtSetBit();
}
}
mSphs[i].ClrAtHit();
}
if (mAnm == ANM_PUNCHING && !dComIfGp_event_runCheck()) {
cXyz sp6c(0.0f, 0.0f, 245.0f);
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::YrotM(mCurAngle.y);
mDoMtx_stack_c::multVec(&sp6c, &sp6c);
mCyl2.SetTgType(0xD8FBFDFF);
mCyl2.SetTgSPrm(0x1F);
mCyl2.OnTgNoHitMark();
mCyl2.SetC(sp6c);
f32 heightOffset = 50.0f;
mCyl2.SetH(mpHIO->m.common.height + heightOffset);
f32 widthOffset = 15.0f;
mCyl2.SetR(mpHIO->m.common.width + widthOffset);
dComIfG_Ccsp()->Set(&mCyl2);
}
}
}
bool daNpc_Grz_c::setExpressionAnm(int i_index, bool i_modify) {
J3DAnmTransform* anm = NULL;
int i_attr = J3DFrameCtrl::EMode_NONE;
mAnmFlags &= ~ANM_EXPRESSION_FLAGS;
if (l_bckGetParamList[i_index].fileIdx >= 0) {
anm = getTrnsfrmKeyAnmP(l_resNames[l_bckGetParamList[i_index].arcIdx], l_bckGetParamList[i_index].fileIdx);
}
bool bVar1 = false;
switch (i_index) {
case ANM_NONE:
bVar1 = setExpressionBtp(EXPR_BTP_GRZ);
break;
case ANM_F_MUKIDASHI:
bVar1 = setExpressionBtp(EXPR_BTP_GRZ);
i_attr = J3DFrameCtrl::EMode_LOOP;
break;
case ANM_F_RECOVER:
bVar1 = setExpressionBtp(EXPR_BTP_F_RECOVER);
break;
case ANM_FH_TALK_A:
bVar1 = setExpressionBtp(EXPR_BTP_GRZ);
i_attr = J3DFrameCtrl::EMode_LOOP;
break;
case ANM_F_TALK_A:
bVar1 = setExpressionBtp(EXPR_BTP_GRZ);
break;
case ANM_LIEDOWN:
bVar1 = setExpressionBtp(EXPR_BTP_F_LIEDOWN);
i_attr = J3DFrameCtrl::EMode_LOOP;
break;
case ANM_GETUP:
bVar1 = setExpressionBtp(EXPR_BTP_F_GETUP);
break;
case ANM_F_WEAK_WAIT:
bVar1 = setExpressionBtp(EXPR_BTP_F_WEAK_WAIT);
i_attr = J3DFrameCtrl::EMode_LOOP;
break;
case ANM_F_WEAK_TURN:
bVar1 = setExpressionBtp(EXPR_BTP_F_WEAK_TURN);
break;
case ANM_F_WEAK_TALK:
bVar1 = setExpressionBtp(EXPR_BTP_F_WEAK_TALK);
break;
case ANM_F_SNIFF:
bVar1 = setExpressionBtp(EXPR_BTP_F_SNIFF);
break;
case ANM_F_LAUGH:
bVar1 = setExpressionBtp(EXPR_BTP_F_LAUGH);
break;
case ANM_FH_LAUGH:
bVar1 = setExpressionBtp(EXPR_BTP_FH_LAUGH);
i_attr = J3DFrameCtrl::EMode_LOOP;
break;
case ANM_F_PUNCHING:
bVar1 = setExpressionBtp(EXPR_BTP_GRZ);
i_attr = J3DFrameCtrl::EMode_LOOP;
break;
case ANM_F_PUNCH:
bVar1 = setExpressionBtp(EXPR_BTP_GRZ);
break;
default:
anm = NULL;
break;
}
if (!bVar1) {
return false;
}
if (anm == NULL) {
return true;
}
if (setBckAnm(anm, 1.0f, i_attr, 0, -1, i_modify)) {
mAnmFlags |= ANM_PLAY_BCK | ANM_PAUSE_BCK;
mExpressionLoops = 0;
return true;
}
OS_REPORT("%s: 表情Bckアニメーションの登録に失敗しました!\n", __FILE__);
return false;
}
bool daNpc_Grz_c::setExpressionBtp(int i_index) {
J3DAnmTexPattern* btp = NULL;
int i_attr = J3DFrameCtrl::EMode_NONE;
mAnmFlags &= 0xFFFFF57F;
if (l_btpGetParamList[i_index].fileIdx >= 0) {
btp = getTexPtrnAnmP(l_resNames[l_btpGetParamList[i_index].arcIdx], l_btpGetParamList[i_index].fileIdx);
}
switch (i_index) {
case EXPR_BTP_GRZ:
case EXPR_BTP_F_LIEDOWN:
case EXPR_BTP_F_WEAK_WAIT:
case EXPR_BTP_FH_LAUGH:
i_attr = J3DFrameCtrl::EMode_LOOP;
break;
case EXPR_BTP_F_GETUP:
case EXPR_BTP_F_RECOVER:
break;
case EXPR_BTP_F_WEAK_TURN:
case EXPR_BTP_F_WEAK_TALK:
case EXPR_BTP_F_SNIFF:
case EXPR_BTP_F_LAUGH:
break;
default:
btp = NULL;
break;
}
if (btp == NULL) {
return true;
}
if (setBtpAnm(btp, mAnm_p->getModel()->getModelData(), 1.0f, i_attr)) {
mAnmFlags |= ANM_PLAY_BTP | ANM_PAUSE_BTP;
if (i_index == 0) {
mAnmFlags |= ANM_FLAG_800;
}
return true;
}
OS_REPORT("%s: 表情Btpアニメーションの登録に失敗しました!\n", "d_a_npc_grz.cpp");
return false;
}
void daNpc_Grz_c::setExpression(int i_expression, f32 i_morf) {
if (i_expression >= 0 && i_expression < 0xB) {
mExpression = i_expression;
mExpressionMorfOverride = i_morf;
mExpressionPrevPhase = -1;
mExpressionPhase = 0;
}
}
void daNpc_Grz_c::setMotionAnm(int i_index, f32 i_morf) {
J3DAnmTransformKey* anm = NULL;
J3DAnmTextureSRTKey* btk = NULL;
int index = 0;
int i_attr = J3DFrameCtrl::EMode_LOOP;
int i_attr2 = J3DFrameCtrl::EMode_LOOP;
mAnmFlags &= ~ANM_MOTION_FLAGS;
if (l_bckGetParamList[i_index].fileIdx >= 0) {
anm = getTrnsfrmKeyAnmP(l_resNames[l_bckGetParamList[i_index].arcIdx], l_bckGetParamList[i_index].fileIdx);
}
mAnm = i_index;
switch (i_index) {
case ANM_WAIT_A:
case ANM_UNK_18:
case ANM_ROTATE:
case ANM_STEP:
case ANM_LIEDOWN_2:
case ANM_WEAK_WAIT:
case ANM_WAIT_B:
case ANM_WALK_A:
case ANM_PUNCHING:
break;
case ANM_TALK_A:
i_attr = J3DFrameCtrl::EMode_NONE;
break;
case ANM_TO_STONE_NORMAL:
i_attr = J3DFrameCtrl::EMode_NONE;
break;
case ANM_RECOVER:
i_attr = J3DFrameCtrl::EMode_NONE;
break;
case ANM_GETUP_2:
index = 1;
i_attr2 = J3DFrameCtrl::EMode_NONE;
i_attr = J3DFrameCtrl::EMode_NONE;
break;
case ANM_WEAK_TURN:
i_attr = J3DFrameCtrl::EMode_NONE;
break;
case ANM_WEAK_STEP:
i_attr = J3DFrameCtrl::EMode_NONE;
break;
case ANM_SNIFF:
index = 2;
i_attr2 = J3DFrameCtrl::EMode_NONE;
i_attr = J3DFrameCtrl::EMode_NONE;
break;
case ANM_LAUGH:
i_attr = J3DFrameCtrl::EMode_NONE;
break;
case ANM_UNAZUKI:
i_attr = J3DFrameCtrl::EMode_NONE;
break;
case ANM_PUNCH:
i_attr = J3DFrameCtrl::EMode_NONE;
break;
default:
anm = NULL;
btk = NULL;
break;
}
if (l_btkGetParamList[index].fileIdx >= 0) {
btk = getTexSRTKeyAnmP(l_resNames[l_btkGetParamList[index].arcIdx], l_btkGetParamList[index].fileIdx);
}
if (btk != NULL) {
if (setBtkAnm(btk, mAnm_p->getModel()->getModelData(), 1.0f, i_attr2)) {
mAnmFlags |= ANM_PLAY_BTK | ANM_PAUSE_BTK;
}
}
if (anm != NULL && setMcaMorfAnm(anm, 1.0f, i_morf, i_attr, 0, -1)) {
mAnmFlags |= ANM_PLAY_MORF | ANM_PAUSE_MORF;
mMotionLoops = 0;
}
}
void daNpc_Grz_c::setMotion(int i_motion, f32 i_morf, int param_3) {
s16 motion = i_motion;
if ((param_3 != 0 || mMotion != motion) && i_motion >= 0 && i_motion < 0xF) {
mMotion = motion;
mMotionMorfOverride = i_morf;
mMotionPrevPhase = -1;
mMotionPhase = 0;
}
}
int daNpc_Grz_c::drawDbgInfo() {
return 0;
}
void daNpc_Grz_c::drawOtherMdls() {
/* empty function */
}
int daNpc_Grz_c::getTypeFromParam() {
switch (fopAcM_GetParam(this) & 0xFF) {
case 0:
return TYPE_YELIA;
case 1:
return TYPE_LIEDOWN;
case 2:
return TYPE_SMASH;
default:
return TYPE_3;
}
}
BOOL daNpc_Grz_c::isDelete() {
if (mType == TYPE_3 || mType == TYPE_LIEDOWN) {
return FALSE;
}
if (mType == TYPE_YELIA) {
if (daNpcF_chkEvtBit(267) && // dSv_event_flag_c::F_0267 - Temple of Time - Temple of Time clear
!daNpcF_chkEvtBit(287)) { // dSv_event_flag_c::F_287 - Kakariko Village - Handed wood carving to Ilia
return FALSE;
}
} else if (mType == TYPE_SMASH) {
if (!dComIfGs_isSwitch(mSwNo, fopAcM_GetRoomNo(this))) {
return FALSE;
}
}
return TRUE;
}
void daNpc_Grz_c::reset() {
initialize();
mpMatAnm->initialize();
mPath.initialize();
if (mType == TYPE_SMASH) {
if (mPath.setPathInfo(getPathNoFromParam(), fopAcM_GetRoomNo(this), 0) != 0) {
mPath.setRange(100.0f);
}
}
mLookat.initialize();
for (int i = 0; i < 4; i++) {
mActorMngrs[i].initialize();
}
mNextAction = NULL;
mAction = NULL;
field_0x1a64 = 0;
field_0x1a68 = 0;
field_0x1a6c = 0;
field_0x1a70 = 0;
mLookMode = -1;
mMode = 0;
current.pos = home.pos;
old.pos = current.pos;
current.angle.set(0, home.angle.y, 0);
old.angle = current.angle;
shape_angle = current.angle;
mCurAngle = current.angle;
mOldAngle = mCurAngle;
speedF = 0.0f;
speed.setall(0.0f);
for (int i = 0; i < 1; i++) {
mPrtclMngr[i].mPaPo.init(&mAcch, 0.0f, 0.0f);
}
if (mType == TYPE_LIEDOWN) {
field_0x1a84 = 2;
mMsgNo = 208;
mColor.r = mpHIO->m.color_r;
mColor.g = mpHIO->m.color_g;
mColor.b = mpHIO->m.color_b;
setExpression(EXPR_LIEDOWN, -1.0f);
setMotion(MOT_LIEDOWN, 0.0f, 0);
} else {
field_0x1a84 = 0;
mColor.r = 0;
mColor.g = 0;
mColor.b = 0;
setExpression(EXPR_NONE, -1.0f);
setMotion(MOT_WAIT_A, -1.0f, 0);
}
mTimer = 0;
field_0x1a88 = 0;
field_0x1a9c = 0;
for (int i = 0; i < 3; i++) {
field_0x1aa0[i] = -1;
}
field_0x9ee = true;
}
void daNpc_Grz_c::resetCol() {
mCyl1.Set(mCcDCyl);
mCyl1.SetStts(&mCcStts);
mCyl1.SetTgHitCallback(tgHitCallBack);
mCyl2.Set(mCcDCyl);
mCyl2.SetStts(&mCcStts);
for (int i = 0; i < 4; i++) {
mSphs[i].Set(mCcDSph);
mSphs[i].SetStts(&mCcStts);
mSphs[i].SetAtSe(dCcD_SE_HARD_BODY);
mSphs[i].SetAtSpl((dCcG_At_Spl)1);
mSphs[i].SetAtType(AT_TYPE_800);
mSphs[i].OnAtSPrmBit(12);
mSphs[i].SetAtAtp(1);
mSphs[i].OnTgNoConHit();
mSphs[i].OffCoSetBit();
}
}
void daNpc_Grz_c::playExpression() {
daNpcF_anmPlayData dat0a = {ANM_F_TALK_A, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat0b= {ANM_FH_TALK_A, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat0[2] = {&dat0a, &dat0b};
daNpcF_anmPlayData dat1a = {ANM_F_WEAK_TALK, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat1b = {ANM_F_WEAK_WAIT, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat1[2] = {&dat1a, &dat1b};
daNpcF_anmPlayData dat2a = {ANM_F_SNIFF, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat2b = {ANM_FH_TALK_A, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat2[2] = {&dat2a, &dat2b};
daNpcF_anmPlayData dat3a = {ANM_F_LAUGH, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat3b = {ANM_NONE, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat3[2] = {&dat3a, &dat3b};
daNpcF_anmPlayData dat4 = {ANM_FH_TALK_A, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat4[1] = {&dat4};
daNpcF_anmPlayData dat5 = {ANM_F_PUNCHING, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat5[1] = {&dat5};
daNpcF_anmPlayData dat6a = {ANM_F_PUNCH, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat6b = {ANM_NONE, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat6[2] = {&dat6a, &dat6b};
daNpcF_anmPlayData dat7 = {ANM_LIEDOWN, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat7[1] = {&dat7};
daNpcF_anmPlayData dat8 = {ANM_GETUP, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData* pDat8[1] = {&dat8};
daNpcF_anmPlayData dat9 = {ANM_F_WEAK_WAIT, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat9[1] = {&dat9};
daNpcF_anmPlayData dat10 = {ANM_NONE, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat10[1] = {&dat10};
daNpcF_anmPlayData** ppDat[11] = {
pDat0,
pDat1,
pDat2,
pDat3,
pDat4,
pDat5,
pDat6,
pDat7,
pDat8,
pDat9,
pDat10,
};
if (mExpression >= 0 && mExpression < 0xB) {
playExpressionAnm(ppDat);
}
}
void daNpc_Grz_c::playMotion() {
daNpcF_anmPlayData dat0 = {ANM_WAIT_A, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat0[1] = {&dat0};
daNpcF_anmPlayData dat1 = {ANM_WEAK_WAIT, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat1[1] = {&dat1};
daNpcF_anmPlayData dat2a = {ANM_WEAK_TURN, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat2b = {ANM_WEAK_WAIT, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat2[2] = {&dat2a, &dat2b};
daNpcF_anmPlayData dat3 = {ANM_WAIT_B, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat3[1] = {&dat3};
daNpcF_anmPlayData dat4a = {ANM_SNIFF, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat4b = {ANM_WAIT_B, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat4[2] = {&dat4a, &dat4b};
daNpcF_anmPlayData dat5a = {ANM_LAUGH, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat5b = {ANM_WAIT_B, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat5[2] = {&dat5a, &dat5b};
daNpcF_anmPlayData dat6 = {ANM_PUNCHING, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat6[1] = {&dat6};
daNpcF_anmPlayData dat7a = {ANM_PUNCH, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat7b = {ANM_WAIT_A, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat7[2] = {&dat7a, &dat7b};
daNpcF_anmPlayData dat8a = {ANM_TO_STONE_NORMAL, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat8b = {ANM_ROTATE, 6.0f, 0};
daNpcF_anmPlayData* pDat8[2] = {&dat8a, &dat8b};
daNpcF_anmPlayData dat9a = {ANM_UNAZUKI, mpHIO->m.common.morf_frame, 1};
daNpcF_anmPlayData dat9b = {ANM_WAIT_A, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat9[2] = {&dat9a, &dat9b};
daNpcF_anmPlayData dat10 = {ANM_WALK_A, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat10[1] = {&dat10};
daNpcF_anmPlayData dat11 = {ANM_LIEDOWN_2, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat11[1] = {&dat11};
daNpcF_anmPlayData dat12 = {ANM_GETUP_2, mpHIO->m.common.morf_frame, 0};
daNpcF_anmPlayData* pDat12[1] = {&dat12};
daNpcF_anmPlayData dat13 = {ANM_STEP, 6.0f, 0};
daNpcF_anmPlayData* pDat13[1] = {&dat13};
daNpcF_anmPlayData dat14 = {ANM_WEAK_STEP, 6.0f, 0};
daNpcF_anmPlayData* pDat14[1] = {&dat14};
daNpcF_anmPlayData** ppDat[15] = {
pDat0,
pDat1,
pDat2,
pDat3,
pDat4,
pDat5,
pDat6,
pDat7,
pDat8,
pDat9,
pDat10,
pDat11,
pDat12,
pDat13,
pDat14,
};
if (mMotion >= 0 && mMotion < 0xF) {
playMotionAnm(ppDat);
}
}
BOOL daNpc_Grz_c::chkAction(actionFunc action) {
return mAction == action;
}
BOOL daNpc_Grz_c::setAction(actionFunc action) {
mMode = 3;
if (mAction) {
(this->*mAction)(NULL);
}
mMode = 0;
mAction = action;
if (mAction) {
(this->*mAction)(NULL);
}
return TRUE;
}
BOOL daNpc_Grz_c::selectAction() {
mNextAction = NULL;
if (mpHIO->m.common.debug_mode_ON) {
mNextAction = &daNpc_Grz_c::test;
} else {
switch (mType) {
case TYPE_LIEDOWN:
if (field_0x1a84 > 0) {
mNextAction = &daNpc_Grz_c::lieDown;
} else {
mNextAction = &daNpc_Grz_c::waitWeak;
}
break;
case TYPE_SMASH:
mNextAction = &daNpc_Grz_c::waitSmash;
break;
default:
mNextAction = &daNpc_Grz_c::wait;
break;
}
}
return TRUE;
}
void daNpc_Grz_c::doNormalAction(int param_1) {
if (param_1 != 0 && hitChk2(&mCyl1, TRUE, FALSE)) {
int damage_time;
if (mCutType == 8) {
damage_time = 20;
} else {
damage_time = mpHIO->m.common.damage_time;
}
setDamage(damage_time, 10, 0);
setLookMode(LOOK_RESET);
} else if (mIsDamaged && mDamageTimer == 0) {
mMode = 0;
mIsDamaged = false;
}
mOrderEvtNo = EVT_NONE;
if (mNextAction) {
if (mAction == mNextAction) {
(this->*mAction)(NULL);
} else {
setAction(mNextAction);
}
}
}
BOOL daNpc_Grz_c::doEvent() {
BOOL rv = FALSE;
if (dComIfGp_event_runCheck()) {
dEvent_manager_c& eventManager = dComIfGp_getEventManager();
if (eventInfo.checkCommandTalk() || eventInfo.checkCommandDemoAccrpt()) {
mOrderNewEvt = false;
}
if (eventInfo.checkCommandTalk()) {
if (field_0x1a84 > 0) {
mOrderEvtNo = EVT_TALK_STAND;
changeEvent(l_resNames[l_evtGetParamList[mOrderEvtNo].arcIdx], l_evtNames[l_evtGetParamList[mOrderEvtNo].fileIdx], 1, 0xFFFF);
} else if (chkAction(&daNpc_Grz_c::talk)) {
(this->*mAction)(NULL);
} else if (dComIfGp_event_chkTalkXY() == FALSE || dComIfGp_evmng_ChkPresentEnd()) {
setAction(&daNpc_Grz_c::talk);
}
rv = TRUE;
} else {
int staffId = eventManager.getMyStaffId(l_myName, NULL, 0);
if (staffId != -1) {
mStaffID = staffId;
int evtCutNo = eventManager.getMyActIdx(staffId, mEvtCutNameList, 7, 0, 0);
JUT_ASSERT(2262, (0 <= evtCutNo) && (evtCutNo < NUM_EVT_CUTS_e));
JUT_ASSERT(2263, NULL != mEvtCutList[evtCutNo]);
if ((this->*mEvtCutList[evtCutNo])(staffId)) {
eventManager.cutEnd(staffId);
}
rv = TRUE;
}
if (eventInfo.checkCommandDemoAccrpt()) {
if (mEventIdx != -1 && eventManager.endCheck(mEventIdx)) {
switch (mOrderEvtNo) {
case EVT_STONE_SMASH:
dComIfGp_event_reset();
mOrderEvtNo = EVT_NONE;
mEventIdx = -1;
dComIfGs_onSwitch(mSwNo, fopAcM_GetRoomNo(this));
fopAcM_delete(this);
break;
default:
dComIfGp_event_reset();
mOrderEvtNo = EVT_NONE;
mEventIdx = -1;
break;
}
} else {
switch (mOrderEvtNo) {
case EVT_STONE_SMASH:
setSkipZev(2, 3);
break;
default:
break;
}
}
}
}
int msgTimer = mMsgTimer;
int i_expression, i_motion;
if (ctrlMsgAnm(i_expression, i_motion, this, FALSE)) {
if (!field_0x9eb) {
setExpression(i_expression, -1.0f);
setMotion(i_motion, -1.0f, 0);
}
} else if (msgTimer != 0 && !field_0x9eb) {
setExpressionTalkAfter();
}
switch (mExpression) {
case EXPR_LAUGH:
case EXPR_SNIFF:
if (mExpressionPhase != 0) {
mAnmFlags &= ~ANM_PAUSE_EXPRESSION;
}
break;
}
} else {
mMsgTimer = 0;
if (mStaffID != -1) {
mAction = NULL;
mStaffID = -1;
}
}
return rv;
}
bool daNpc_Grz_c::setSkipZev(int param_1, int param_2) {
dEvent_manager_c& eventManager = dComIfGp_getEventManager();
if (strcmp(eventManager.getRunEventName(), l_evtNames[param_1]) == 0) {
dComIfGp_getEvent()->setSkipZev(this, l_evtNames[param_2]);
dComIfGp_getEvent()->onSkipFade();
return true;
}
return false;
}
void daNpc_Grz_c::setLookMode(int i_lookMode) {
if (i_lookMode >= 0 && i_lookMode < 6 && i_lookMode != mLookMode) {
mLookMode = i_lookMode;
}
}
void daNpc_Grz_c::lookat() {
daPy_py_c* player = NULL;
J3DModel* model = mAnm_p->getModel();
BOOL bVar1 = FALSE;
f32 body_angleX_min = mpHIO->m.common.body_angleX_min;
f32 body_angleX_max = mpHIO->m.common.body_angleX_max;
f32 body_angleY_min = mpHIO->m.common.body_angleY_min;
f32 body_angleY_max = mpHIO->m.common.body_angleY_max;
f32 head_angleX_min = mpHIO->m.common.head_angleX_min;
f32 head_angleX_max = mpHIO->m.common.head_angleX_max;
f32 head_angleY_min = mpHIO->m.common.head_angleY_min;
f32 head_angleY_max = mpHIO->m.common.head_angleY_max;
s16 angle_delta = mCurAngle.y - mOldAngle.y;
cXyz lookat_pos[3] = {mLookatPos[0], mLookatPos[1], mLookatPos[2]};
csXyz* lookat_angle[3] = {&mLookatAngle[0], &mLookatAngle[1], &mLookatAngle[2]};
cXyz spe8;
switch (mLookMode) {
case LOOK_RESET:
bVar1 = TRUE;
break;
case LOOK_PLAYER:
case LOOK_PLAYER_TALK:
player = daPy_getPlayerActorClass();
if (mLookMode != LOOK_PLAYER_TALK) {
break;
}
head_angleY_min = -80.0f;
head_angleY_max = 80.0f;
break;
case LOOK_ACTOR:
player = (daPy_py_c*)mActorMngrs[1].getActorP();
break;
case LOOK_ATTN:
player = (daPy_py_c*)mActorMngrs[2].getActorP();
break;
}
if (player != NULL) {
mLookPos = player->attention_info.position;
if (mLookMode != 2 && mLookMode != 3 && mLookMode != 4) {
mLookPos.y -= 40.0f;
}
mLookat.setAttnPos(&mLookPos);
} else {
mLookat.setAttnPos(NULL);
}
mLookat.setParam(body_angleX_min, body_angleX_max, body_angleY_min, body_angleY_max, 0.0f, 0.0f, 0.0f, 0.0f,
head_angleX_min, head_angleX_max, head_angleY_min, head_angleY_max, mCurAngle.y, lookat_pos);
mLookat.calc(this, model->getBaseTRMtx(), lookat_angle, bVar1, angle_delta, FALSE);
}
void daNpc_Grz_c::setExpressionTalkAfter() {
switch (mExpression) {
case EXPR_TALK_A:
setExpression(EXPR_H_TALK_A, -1.0f);
break;
case EXPR_WEAK_TALK:
setExpression(EXPR_WEAK_WAIT, -1.0f);
break;
case EXPR_SNIFF:
break;
default:
setExpression(EXPR_NONE, -1.0f);
break;
}
}
int daNpc_Grz_c::wait(void* param_1) {
switch (mMode) {
case 0:
if (mType == TYPE_LIEDOWN) {
setExpression(EXPR_WEAK_WAIT, -1.0f);
setMotion(MOT_WEAK_WAIT, -1.0f, 0);
} else {
setExpression(EXPR_NONE, -1.0f);
setMotion(MOT_WAIT_A, -1.0f, 0);
}
setLookMode(LOOK_NONE);
mTurnMode = 0;
mMode = 2;
// fallthrough
case 2:
if (mType == TYPE_YELIA && mHide == true) {
fopAcM_delete(this);
}
if (!mIsDamaged) {
BOOL bVar1 = mActorMngrs[0].getActorP() != NULL;
if (chkFindPlayer2(bVar1, shape_angle.y)) {
if (!bVar1) {
mActorMngrs[0].entry(daPy_getPlayerActorClass());
mTurnMode = 0;
}
} else if (bVar1) {
mActorMngrs[0].remove();
mTurnMode = 0;
}
if (mActorMngrs[0].getActorP() != NULL) {
setLookMode(LOOK_PLAYER);
} else {
setLookMode(LOOK_NONE);
if (home.angle.y != mCurAngle.y) {
if (mType == TYPE_LIEDOWN) {
if (step(home.angle.y, 9, 14, 45)) {
mMode = 0;
}
} else if (step(home.angle.y, 10, 13, 15)) {
mMode = 0;
}
}
}
if (home.angle.y == mCurAngle.y) {
fopAc_ac_c* actor_p = getAttnActorP(mActorMngrs[0].getActorP() != NULL, srchAttnActor1,
mpHIO->m.common.search_distance, mpHIO->m.common.search_height,
mpHIO->m.common.search_depth, mpHIO->m.common.fov,
shape_angle.y, 120, TRUE);
if (actor_p != NULL) {
mActorMngrs[1].entry(actor_p);
setLookMode(LOOK_ACTOR);
}
} else {
mAttnChangeTimer = 0;
}
}
break;
case 3:
break;
}
return 1;
}
static void* s_sub(void* i_actor, void* i_data) {
if (fopAc_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_Obj_GrzRock) {
return i_actor;
}
return NULL;
}
static void* s_sub2(void* i_actor, void* i_data) {
if (fopAc_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_NPC_YELIA) {
return i_actor;
}
return NULL;
}
static void* s_sub3(void* i_actor, void* i_data) {
if (fopAc_IsActor(i_actor) && fopAcM_GetName(i_actor) == PROC_NPC_GRD) {
return i_actor;
}
return NULL;
}
int daNpc_Grz_c::waitSmash(void* param_1) {
switch (mMode) {
case 0:
setExpression(EXPR_PUNCHING, -1.0f);
setMotion(MOT_PUNCHING, -1.0f, 0);
setLookMode(LOOK_NONE);
mTurnMode = 0;
speedF = 0.0f;
mMode = 2;
// fallthrough
case 2:
if (mHide == true) {
mOrderEvtNo = EVT_NONE;
mEventIdx = -1;
dComIfGs_onSwitch(mSwNo, fopAcM_GetRoomNo(this));
fopAcM_delete(this);
} else {
if (mAnm == ANM_PUNCHING) {
f32 frame = mAnm_p->getFrame();
if ((frame >= 10.0f && frame < 11.0f) || (frame >= 28.0f && frame < 29.0f)) {
mSound.startCreatureVoice(Z2SE_GRZ_V_BREAK, -1);
}
}
if (mActorMngrs[3].getActorP() == NULL) {
fopAc_ac_c* actor_p = (fopAc_ac_c*)fpcM_Search(s_sub, this);
if (actor_p != NULL) {
mActorMngrs[3].entry(actor_p);
cXyz sp3c(0.0f, 100.0f, 400.0f);
mDoMtx_stack_c::YrotS(actor_p->current.angle.y);
mDoMtx_stack_c::multVec(&sp3c, &sp3c);
current.pos = sp3c + actor_p->current.pos;
if (fopAcM_gc_c::gndCheck(&current.pos)) {
current.pos.y = fopAcM_gc_c::getGroundY();
}
old.pos = current.pos;
home.pos = old.pos;
}
} else if (!daPy_py_c::checkNowWolf()) {
if ((daPy_getPlayerActorClass()->current.pos - current.pos).absXZ() < mpHIO->m.demo_start_distance) {
mOrderEvtNo = EVT_STONE_SMASH;
}
}
}
break;
case 3:
break;
}
return 1;
}
int daNpc_Grz_c::lieDown(void* param_1) {
switch (mMode) {
case 0:
setExpression(EXPR_LIEDOWN, -1.0f);
setMotion(MOT_LIEDOWN, -1.0f, 0);
setLookMode(LOOK_RESET);
mTurnMode = 0;
field_0x9ea = true;
mMode = 2;
break;
case 2:
break;
}
return 1;
}
int daNpc_Grz_c::waitWeak(void* param_1) {
switch (mMode) {
case 0:
setExpression(EXPR_WEAK_WAIT, -1.0f);
setMotion(MOT_WEAK_WAIT, -1.0f, 0);
setLookMode(LOOK_NONE);
mTurnMode = 0;
field_0x9ea = true;
mMode = 2;
break;
case 2:
break;
}
return 1;
}
int daNpc_Grz_c::talk(void* param_1) {
int rv = 0;
BOOL bVar1 = FALSE;
switch (mMode) {
case 0:
if (mIsDamaged) {
break;
}
initTalk(mMsgNo, NULL);
mTurnMode = 0;
mMode = 2;
// fallthrough
case 2:
if (field_0x9ea) {
bVar1 = TRUE;
} else {
setLookMode(LOOK_PLAYER_TALK);
mActorMngrs[0].entry(daPy_getPlayerActorClass());
if (mCurAngle.y == fopAcM_searchPlayerAngleY(this)) {
bVar1 = TRUE;
} else if (mType == TYPE_LIEDOWN) {
if (step(fopAcM_searchPlayerAngleY(this), 9, 14, 30)) {
setExpression(EXPR_WEAK_WAIT, -1.0f);
setMotion(MOT_WEAK_WAIT, -1.0f, 0);
mTurnMode = 0;
}
} else if (step(fopAcM_searchPlayerAngleY(this), 10, 13, 15)) {
setExpression(EXPR_NONE, -1.0f);
setMotion(MOT_WAIT_A, -1.0f, 0);
mTurnMode = 0;
}
}
if (bVar1 && talkProc(NULL, TRUE, NULL)) {
rv = 1;
}
if (rv != 0) {
mMode = 3;
if (!field_0x9ec) {
dComIfGp_event_reset();
}
field_0x9ec = false;
}
break;
case 3:
break;
}
return rv;
}
int daNpc_Grz_c::test(void* param_1) {
switch (mMode) {
case 0:
speedF = 0.0f;
speed.setall(0.0f);
mMode = 2;
// fallthrough
case 2:
if (mpHIO->m.common.face_expression != mExpression) {
setExpression(mpHIO->m.common.face_expression, mpHIO->m.common.morf_frame);
}
setMotion(mpHIO->m.common.motion, mpHIO->m.common.morf_frame, 0);
setLookMode(mpHIO->m.common.look_mode);
mOrderEvtNo = EVT_NONE;
attention_info.flags = 0;
break;
case 3:
break;
}
return 1;
}
int daNpc_Grz_c::setPrtcl() {
for (int i = 0; i < 1; i++) {
BOOL bVar1 = i == 0 ? TRUE : FALSE;
mPrtclMngr[i].mPaPo.setEffectCenter(&tevStr, &mPrtclMngr[i].mPos, bVar1, 0,
mPrtclMngr[i].field_0x0 == 1 ? &mPrtclMngr[i].mPos : NULL,
mPrtclMngr[i].field_0x0 == 1 ? &mPrtclMngr[i].mAngle : NULL, NULL,
fopAcM_GetRoomNo(this), 0.0f, speedF);
if (mPrtclMngr[i].field_0x0 != 0) {
JPABaseEmitter* emitter = mPrtclMngr[i].mPaPo.getCenterEmitter(0, 0);
if (emitter != NULL) {
switch (i) {
case 0:
mPrtclMngr[0].mScale.set(4.0f, 4.0f, 4.0f);
emitter->setGlobalParticleScale(mPrtclMngr[0].mScale);
emitter->setGlobalAlpha(64);
break;
}
}
}
mPrtclMngr[i].field_0x0 = 0;
}
return 1;
}
int daNpc_Grz_c::doWaitCut(int i_staffId) {
int rv = 0;
int timer = 0;
int* piVar1 = dComIfGp_evmng_getMyIntegerP(i_staffId, "timer");
if (piVar1 != NULL) {
timer = *piVar1;
}
if (dComIfGp_getEventManager().getIsAddvance(i_staffId)) {
mEventTimer = timer;
}
if (cLib_calcTimer(&mEventTimer) == 0) {
rv = 1;
}
return rv;
}
int daNpc_Grz_c::doRebirthCut(int i_staffId) {
int rv = 0;
if (dComIfGp_getEventManager().getIsAddvance(i_staffId)) {
mTimer = mpHIO->m.color_time;
}
if (cLib_calcTimer(&mTimer) == 0) {
mColor.r = 0;
mColor.g = 0;
mColor.b = 0;
rv = 1;
} else {
mColor.r = mpHIO->m.color_r * ((f32)mTimer / mpHIO->m.color_time);
mColor.g = mpHIO->m.color_g * ((f32)mTimer / mpHIO->m.color_time);
mColor.b = mpHIO->m.color_b * ((f32)mTimer / mpHIO->m.color_time);
}
return rv;
}
int daNpc_Grz_c::doTalkStandCut(int i_staffId) {
dEvent_manager_c& eventManager = dComIfGp_getEventManager();
int rv = 0;
int prm = -1;
int* piVar1 = dComIfGp_evmng_getMyIntegerP(i_staffId, "prm");
if (piVar1 != NULL) {
prm = *piVar1;
}
if (eventManager.getIsAddvance(i_staffId)) {
switch (prm) {
case 0:
speedF = 0.0f;
speed.set(0.0f, 0.0f, 0.0f);
mOrderSpeakEvt = false;
mTurnMode = 0;
field_0x1a84 = 0;
setLookMode(LOOK_NONE);
setExpression(EXPR_GETUP, -1.0f);
setMotion(MOT_GETUP, -1.0f, 0);
break;
case 10:
setExpression(EXPR_WEAK_WAIT, -1.0f);
setMotion(MOT_WEAK_WAIT, -1.0f, 0);
break;
case 20:
initTalk(mMsgNo, NULL);
break;
}
}
switch (prm) {
case 0:
if (mAnm == ANM_GETUP_2) {
if (mAnm_p->isStop()) {
rv = 1;
}
}
break;
case 10:
rv = 1;
break;
case 20:
if (talkProc(NULL, TRUE, NULL)) {
rv = 1;
}
break;
default:
rv = 1;
break;
}
return rv;
}
int daNpc_Grz_c::doGoOutCut(int i_staffId) {
cXyz sp30(150.0f, 0.0f, 1020.0f);
dEvent_manager_c* eventManager = (dEvent_manager_c*)&dComIfGp_getEventManager();
fopAc_ac_c* actor_p = NULL;
int rv = 0;
int* piVar1 = NULL;
int prm = -1;
int timer = 0;
piVar1 = dComIfGp_evmng_getMyIntegerP(i_staffId, "prm");
if (piVar1 != NULL) {
prm = *piVar1;
}
piVar1 = dComIfGp_evmng_getMyIntegerP(i_staffId, "timer");
if (piVar1 != NULL) {
timer = *piVar1;
}
if (eventManager->getIsAddvance(i_staffId)) {
fopAc_ac_c* actor;
switch (prm) {
case 0:
actor = (fopAc_ac_c*)fpcM_Search(s_sub2, this);
JUT_ASSERT(3349, NULL != actor);
mActorMngrs[2].entry(actor);
setLookMode(LOOK_ATTN);
break;
case 1:
actor = (fopAc_ac_c*)fpcM_Search(s_sub3, this);
JUT_ASSERT(3359, NULL != actor);
mActorMngrs[2].entry(actor);
setLookMode(LOOK_ATTN);
break;
case 10:
setMotion(MOT_UNAZUKI, -1.0f, 0);
setExpression(EXPR_NONE, -1.0f);
mSound.startCreatureVoice(Z2SE_GRZ_V_NOD, -1);
break;
case 20:
setLookMode(LOOK_NONE);
setMotion(MOT_WALK_A, -1.0f, 0);
setExpression(EXPR_NONE, -1.0f);
speedF = mpHIO->m.walk_speed;
mEventTimer = timer;
break;
case 21:
mAnm_p->setPlaySpeed(0.0f);
break;
case 99:
current.pos = sp30;
old.pos = current.pos;
mHide = true;
mEventTimer = timer;
break;
}
}
switch (prm) {
case 0: {
actor_p = mActorMngrs[2].getActorP();
JUT_ASSERT(3415, NULL != actor_p);
s16 angleY = fopAcM_searchActorAngleY(this, actor_p);
if (angleY == mCurAngle.y) {
mTurnMode = 0;
rv = 1;
} else if (step(angleY, 10, 13, 15)) {
mTurnMode = 0;
setMotion(MOT_WAIT_A, -1.0f, 0);
}
break;
}
case 1:
case 99:
rv = 1;
break;
case 10:
if (mMotion == MOT_UNAZUKI) {
if (mMotionPhase > 0) {
rv = 1;
}
}
break;
case 20:
if (mEventTimer != 0 || eventManager->getIsAddvance(i_staffId)) {
if ((current.pos - sp30).abs() > 50.0f) {
speedF = mpHIO->m.walk_speed;
cLib_addCalcAngleS2(&mCurAngle.y, cLib_targetAngleY(&current.pos, &sp30), 4, 0x400);
setAngle(mCurAngle.y);
} else {
mEventTimer = 0;
}
if (cLib_calcTimer(&mEventTimer) == 0) {
speedF = 0.0f;
}
} else {
mHide = true;
rv = 1;
}
break;
case 21:
if ((mEventTimer != 0 || eventManager->getIsAddvance(i_staffId)) && cLib_calcTimer(&mEventTimer) == 0) {
mDoAud_seStart(Z2SE_GRZ_DOOR_CL, NULL, 0, 0);
dComIfGp_getVibration().StartShock(7, 15, cXyz(0.0f, 1.0f, 0.0f));
}
if (mEventTimer == 0) {
rv = 1;
}
break;
default:
rv = 1;
break;
}
return rv;
}
int daNpc_Grz_c::doStoneSmashCut(int i_staffId) {
dEvent_manager_c& eventManager = dComIfGp_getEventManager();
int iVar1 = 0;
int rv = 0;
int* piVar1 = NULL;
int prm = -1;
piVar1 = dComIfGp_evmng_getMyIntegerP(i_staffId, "prm");
if (piVar1 != NULL) {
prm = *piVar1;
}
if (eventManager.getIsAddvance(i_staffId)) {
switch (prm) {
case 0: {
dComIfGs_offStageSwitch(6, 64);
cXyz sp58(-250.0f, 0.0f, -250.0f);
mDoMtx_stack_c::YrotS(shape_angle.y);
mDoMtx_stack_c::multVec(&sp58, &sp58);
sp58 += current.pos;
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&sp58, shape_angle.y + 0x2000, 0);
break;
}
case 10:
break;
case 20:
dComIfGp_getVibration().StartQuake(5, 15, cXyz(0.0f, 1.0f, 0.0f));
setMotion(MOT_PUNCH, -1.0f, 0);
setExpression(EXPR_PUNCH, -1.0f);
mSound.startCreatureVoice(Z2SE_GRZ_V_BREAK_FINISH_M, -1);
break;
case 30:
break;
case 40:
setLookMode(LOOK_PLAYER_TALK);
mActorMngrs[0].entry(daPy_getPlayerActorClass());
break;
case 50:
initTalk(mMsgNo, NULL);
break;
case 60:
setLookMode(LOOK_NONE);
break;
case 70:
setMotion(MOT_TO_STONE_NORMAL, -1.0f, 0);
setExpression(EXPR_NONE, -1.0f);
break;
case 75:
mAnm_p->setPlaySpeed(0.0f);
mAnm_p->setEndFrame(10.0f);
break;
case 80:
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&home.pos, (s16)home.angle.y, 0);
break;
}
}
switch (prm) {
case 0:
if (mAnm_p->getFrame() == mAnm_p->getStartFrame()) {
field_0x1a9c++;
}
if (field_0x1a9c >= 2) {
if (mAnm_p->getFrame() >= 20.0f) {
rv = 1;
}
} else {
cXyz sp64(-250.0f, 0.0f, -250.0f);
mDoMtx_stack_c::YrotS(shape_angle.y);
mDoMtx_stack_c::multVec(&sp64, &sp64);
sp64 += current.pos;
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&sp64, shape_angle.y + 0x2000, 0);
}
if (mAnm == ANM_PUNCHING) {
f32 frame = mAnm_p->getFrame();
if ((frame >= 10.0f && frame < 11.0f) || (frame >= 28.0f && frame < 29.0f)) {
mSound.startCreatureVoice(Z2SE_GRZ_V_BREAK, -1);
}
}
break;
case 10:
if (mAnm_p->getFrame() == mAnm_p->getStartFrame()) {
rv = 1;
}
if (mAnm == ANM_PUNCHING) {
f32 frame = mAnm_p->getFrame();
if ((frame >= 10.0f && frame < 11.0f) || (frame >= 28.0f && frame < 29.0f)) {
mSound.startCreatureVoice(Z2SE_GRZ_V_BREAK, -1);
}
}
break;
case 20:
if (mAnm_p->getFrame() >= 17.0f) {
dComIfGp_getVibration().StopQuake(31);
rv = 1;
}
break;
case 30:
if (mMotionPhase > 0) {
rv = 1;
} else if (mAnm_p->getFrame() == 35.0f) {
dComIfGp_getVibration().StartShock(8, 15, cXyz(0.0f, 1.0f, 0.0f));
daObjGrzRock_c* rock_p = (daObjGrzRock_c*)mActorMngrs[3].getActorP();
if (rock_p != NULL) {
rock_p->setSmashFlag(1);
}
}
break;
case 40:
if (mCurAngle.y == fopAcM_searchPlayerAngleY(this)) {
rv = 1;
} else if (step(fopAcM_searchPlayerAngleY(this), 10, 13, 15)) {
setExpression(EXPR_NONE, -1.0f);
setMotion(MOT_WAIT_A, -1.0f, 0);
mTurnMode = 0;
}
break;
case 50:
if (talkProc(NULL, TRUE, NULL)) {
rv = 1;
} else if (mAnm == ANM_SNIFF) {
mSound.startCreatureVoiceLevel(Z2SE_GRZ_V_SNIFF, -1);
} else {
mSound.startCreatureVoiceLevel(Z2SE_GRZ_V_BREATH, -1);
}
break;
case 60:
if ((s16)(home.angle.y + 0x8000) == mCurAngle.y) {
rv = 1;
} else if (step(home.angle.y + 0x8000, 10, 13, 15)) {
setExpression(EXPR_NONE, -1.0f);
setMotion(MOT_WAIT_A, -1.0f, 0);
mTurnMode = 0;
}
break;
case 70:
if (mMotion == MOT_TO_STONE_NORMAL) {
if (mMotionPhase > 0) {
rv = 1;
} else if (mAnm_p->checkFrame(14.0f)) {
cXyz sp70(0.0f, 0.0f, 20.0f);
mDoMtx_stack_c::transS(current.pos);
mDoMtx_stack_c::YrotM(mCurAngle.y);
mDoMtx_stack_c::multVec(&sp70, &mPrtclMngr[0].mPos);
mPrtclMngr[0].mAngle = mCurAngle;
mPrtclMngr[0].field_0x0 = 1;
}
}
break;
case 80:
case 75:
if (mPath.getPathInfo() != NULL) {
cXyz sp7c;
mPath.getDstPos(current.pos, sp7c);
cLib_addCalcAngleS2(&mCurAngle.y, cLib_targetAngleY(&current.pos, &sp7c), 6, 0x400);
setAngle(mCurAngle.y);
f32 playSpeed = mAnm_p->getPlaySpeed();
cLib_addCalc2(&playSpeed, 1.0f, 0.1f, 0.1f);
mAnm_p->setPlaySpeed(playSpeed);
speedF = mpHIO->m.rotation_movement_speed * playSpeed;
}
rv = 1;
break;
default:
rv = 1;
break;
}
if (mMotion == MOT_TO_STONE_NORMAL && mMotionPhase > 0 && mAnm_p->getPlaySpeed() >= 0.5f) {
JPABaseEmitter* emitter = NULL;
cXyz pos(current.pos);
cXyz scale(1.2f, 1.2f, 1.2f);
static u16 const l_prticles_id[3] = {
dPa_RM(ID_ZF_S_ROLLINGG00_ROCK),
dPa_RM(ID_ZF_S_ROLLINGG01_SMKTAIL),
dPa_RM(ID_ZF_S_ROLLINGG02_SMKCRCL),
};
for (int i = 0; i < 3; i++) {
if (i == 0) {
field_0x1aa0[i] = dComIfGp_particle_set(field_0x1aa0[i], l_prticles_id[i], &pos, &tevStr, &current.angle, &scale, 0xFF, NULL, -1, NULL, NULL, NULL);
} else {
field_0x1aa0[i] = dComIfGp_particle_setPolyColor(field_0x1aa0[i], l_prticles_id[i], mAcch.m_gnd, &pos, &tevStr, &current.angle, &scale, 0, NULL, -1, NULL);
}
emitter = dComIfGp_particle_getEmitter(field_0x1aa0[i]);
if (emitter != NULL) {
emitter->setGlobalTranslation(pos.x, pos.y, pos.z);
}
}
}
return rv;
}
int daNpc_Grz_c::doStoneSmashSkipCut(int i_staffId) {
dEvent_manager_c& eventManager = dComIfGp_getEventManager();
int prm = -1;
int* piVar1 = dComIfGp_evmng_getMyIntegerP(i_staffId, "prm");
if (piVar1 != NULL) {
prm = *piVar1;
}
if (eventManager.getIsAddvance(i_staffId)) {
switch (prm) {
case 10:
dComIfGs_offStageSwitch(6, 64);
setMotion(MOT_WAIT_A, -1.0f, 0);
setExpression(EXPR_NONE, -1.0f);
daPy_getPlayerActorClass()->setPlayerPosAndAngle(&home.pos, home.angle.y, 0);
mHide = true;
fopAc_ac_c* actor_p = mActorMngrs[3].getActorP();
if (actor_p != NULL) {
fopAcM_delete(actor_p);
}
break;
}
}
int rv;
switch (prm) {
case 10:
rv = 1;
break;
default:
rv = 1;
break;
}
return rv;
}
static int daNpc_Grz_Create(void* a_this) {
return static_cast<daNpc_Grz_c*>(a_this)->create();
}
static int daNpc_Grz_Delete(void* a_this) {
return static_cast<daNpc_Grz_c*>(a_this)->Delete();
}
static int daNpc_Grz_Execute(void* a_this) {
return static_cast<daNpc_Grz_c*>(a_this)->Execute();
}
static int daNpc_Grz_Draw(void* a_this) {
return static_cast<daNpc_Grz_c*>(a_this)->Draw();
}
static int daNpc_Grz_IsDelete(void* a_this) {
return 1;
}
AUDIO_INSTANCES;
static actor_method_class daNpc_Grz_MethodTable = {
(process_method_func)daNpc_Grz_Create,
(process_method_func)daNpc_Grz_Delete,
(process_method_func)daNpc_Grz_Execute,
(process_method_func)daNpc_Grz_IsDelete,
(process_method_func)daNpc_Grz_Draw,
};
actor_process_profile_definition g_profile_NPC_GRZ = {
fpcLy_CURRENT_e, // mLayerID
7, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_NPC_GRZ, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(daNpc_Grz_c), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
314, // mPriority
&daNpc_Grz_MethodTable, // sub_method
0x00044100, // mStatus
fopAc_NPC_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};