Files
dusklight/include/Z2AudioLib/Z2SoundMgr/Z2SoundMgr.h
T
lepelog ce8319486b Fix symbol names (#118)
* checkpoint

* checkpoint

* rename f_pc

* checkpoint

* small symbol rename and fix some fpc symbols

* remove unneeded entries from ldscript

* simplify ok check, update docker container

Co-authored-by: Pheenoh <pheenoh@gmail.com>
2021-03-15 02:12:44 -04:00

28 lines
774 B
C++

#ifndef Z2SOUNDMGR_H_
#define Z2SOUNDMGR_H_
class Z2SoundMgr;
extern "C" {
void resetFilterAll__10Z2SoundMgrFv(void);
void func_802A9EE8(void);
void seqCallback__FP8JASTrackUs(void);
void calc__10Z2SoundMgrFv(void);
void __ct__10Z2SoundMgrFv(void);
void framework__10Z2SoundMgrFv(void);
void initParams__10Z2SoundMgrFv(void);
void isPlayingSoundID__10Z2SoundMgrF10JAISoundID(void);
void mixOut__10Z2SoundMgrFv(void);
void multiVolumeSoundID__10Z2SoundMgrF10JAISoundIDf(void);
void pauseAllGameSound__10Z2SoundMgrFb(Z2SoundMgr* p0, bool p1);
void setFilterOff__10Z2SoundMgrFP8JAISound(void);
void setIIR__10Z2SoundMgrFP8JAISoundPCs(void);
void stop__10Z2SoundMgrFv(void);
void stopSoundID__10Z2SoundMgrF10JAISoundID(void);
void stopSync__10Z2SoundMgrFv(void);
};
#endif