Files
dusklight/include/dusk/audio/DuskAudioSystem.h
T
qwertyquerty 4ee0d8ed4b 1.1.1 fixes (#1168)
* fix keyboard npe

* fix autosave NPE

* hintTalkEvCamera UB

* fix UB in f_pc_base logging

* fix NPE in karg carry logic

* fix link model dangling pointers

* exponential audio slider and better audio default

* fix speedrun mode defaullt layer restore issue
2026-05-13 08:56:16 -06:00

32 lines
681 B
C++

#pragma once
#include <cmath>
#include <dolphin/types.h>
namespace dusk::audio {
// Converts a 0-1 volume to a linear amplitude multiplier.
// The curve is -4 dB per 10% step: 100% = 0 dB, 90% = -4 dB, ..., 0% = -inf dB
inline f32 MasterVolumeToLinear(f32 v) {
if (v <= 0.0f) {
return 0.0f;
}
return std::pow(10.0f, (v - 1.0f) * 2.0f);
}
/**
* Initialize the audio system and start playing audio.
*/
void Initialize();
void SetEnableReverb(bool value);
void SetMasterVolume(f32 value);
void SetPaused(bool paused);
u32 GetResetCount(int channelIdx);
f32 VolumeFromU16(u16 value);
}