Files
dusklight/include/d/actor/d_a_obj_stairBlock.h
T
Luke Street eed14acdc6 Annotate all data with DUSK_GAME_DATA (#2214)
The hope of auto-importing data via lld MinGW
+ pseudo_reloc is now dead thanks to ARM64,
so I just wrote a script to go annotate every
exported data symbol in the game instead.
2026-07-14 13:49:21 -06:00

51 lines
1.1 KiB
C++

#ifndef D_A_OBJ_STAIRBLOCK_H
#define D_A_OBJ_STAIRBLOCK_H
#include "d/d_cc_d.h"
#include "d/d_com_inf_game.h"
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daStairBlock_c
* @brief Stair Block
*
* @details
*
*/
class daStairBlock_c : public fopAc_ac_c {
public:
void setBaseMtx();
virtual int CreateHeap();
int create();
static int createHeapCallBack(fopAc_ac_c*);
virtual int Execute();
virtual int Draw();
virtual int Delete();
static DUSK_GAME_DATA dCcD_SrcGObjInf const mCcDObjInfo;
static DUSK_GAME_DATA dCcD_SrcSph mCcDSph;
private:
/* 0x056C */ request_of_phase_process_class mPhaseReq;
/* 0x0574 */ J3DModel* mpModel[10];
/* 0x059C */ mDoExt_bckAnm mBckAnm[10];
/* 0x06B4 */ u8 mHit[10];
/* 0x06C0 */ dCcD_Stts mStts;
/* 0x06FC */ dCcD_Sph mSpheres[10];
};
STATIC_ASSERT(sizeof(daStairBlock_c) == 0x132c);
class daStairBlock_HIO_c : public mDoHIO_entry_c {
public:
daStairBlock_HIO_c();
virtual ~daStairBlock_HIO_c() {}
void genMessage(JORMContext*);
/* 0x4 */ f32 collision_radius[10];
}; // Size: 0x2C
#endif /* D_A_OBJ_STAIRBLOCK_H */