Files
dusklight/src/d/actor/d_a_obj_lv4sand.cpp
T
TakaRikka dfa8efa97b project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

189 lines
4.8 KiB
C++

/**
* @file d_a_obj_lv4sand.cpp
*
*/
#include "d/dolzel_rel.h" // IWYU pragma: keep
#include "d/actor/d_a_obj_lv4sand.h"
#include "d/d_s_play.h"
static char* l_arcName = "P_L4Sand";
void daObjLv4Sand_c::initBaseMtx() {
mpModel->setBaseScale(scale);
setBaseMtx();
}
void daObjLv4Sand_c::setBaseMtx() {
mDoMtx_stack_c::transS(current.pos.x, current.pos.y + mHeight, current.pos.z);
mDoMtx_stack_c::YrotM(shape_angle.y);
mpModel->setBaseTRMtx(mDoMtx_stack_c::get());
MTXCopy(mDoMtx_stack_c::get(), mBgMtx);
}
int daObjLv4Sand_c::Create() {
if (fopAcM_isSwitch(this, getSwbit()) || dComIfGs_isStageBossEnemy() || BREG_S(9) != 0) {
mHeight = -3500.0f;
mode_init_dead();
fopAcM_onSwitch(this, getSwbit());
} else {
mHeight = 0.0f;
mode_init_wait();
}
initBaseMtx();
fopAcM_SetMtx(this, mpModel->getBaseTRMtx());
fopAcM_setCullSizeBox2(this, mpModel->getModelData());
return 1;
}
int daObjLv4Sand_c::CreateHeap() {
J3DModelData* modelData = (J3DModelData*)dComIfG_getObjectRes(l_arcName, 5);
JUT_ASSERT(167, modelData != NULL);
mpModel = mDoExt_J3DModel__create(modelData, J3DMdlFlag_DifferedDLBuffer, J3D_DIFF_FLAG(FALSE, FALSE, TRUE, 8, 2, FALSE, 0, 0, TRUE, FALSE, FALSE, FALSE, TRUE, FALSE));
if (mpModel == NULL) {
return 0;
}
J3DAnmTextureSRTKey* pbtk = (J3DAnmTextureSRTKey*)dComIfG_getObjectRes(l_arcName, 8);
JUT_ASSERT(181, pbtk != NULL);
mpBtk = new mDoExt_btkAnm();
if (mpBtk == NULL || !mpBtk->init(modelData, pbtk, TRUE, 2, 1.0f, 0, -1)) {
return 0;
}
return 1;
}
int daObjLv4Sand_c::create1st() {
int phase_state = dComIfG_resLoad(&mPhase, l_arcName);
if (phase_state == cPhs_COMPLEATE_e) {
phase_state = MoveBGCreate(l_arcName, 11, dBgS_MoveBGProc_TypicalRotY, 0x4000, NULL);
if (phase_state == cPhs_ERROR_e) {
return phase_state;
}
}
return phase_state;
}
int daObjLv4Sand_c::Execute(Mtx** param_0) {
action();
*param_0 = &mBgMtx;
if (fopAcM_isSwitch(this, 234)) {
mpBtk->play();
if (std::fabs(mHeight) < 3300.0f) {
eyePos = current.pos;
eyePos.y += mHeight;
fopAcM_seStartLevel(this, Z2SE_ENV_DS_SAND, 0);
}
}
setBaseMtx();
return 1;
}
void daObjLv4Sand_c::action() {
static void (daObjLv4Sand_c::*l_func[])() = {
&daObjLv4Sand_c::mode_wait,
&daObjLv4Sand_c::mode_move,
&daObjLv4Sand_c::mode_dead,
};
(this->*l_func[mMode])();
}
void daObjLv4Sand_c::mode_init_wait() {
mMode = MODE_WAIT;
}
void daObjLv4Sand_c::mode_wait() {
if (fopAcM_isSwitch(this, getSwbit())) {
mode_init_move();
}
}
void daObjLv4Sand_c::mode_init_move() {
speed.y = 0.0f;
mMode = MODE_MOVE;
}
void daObjLv4Sand_c::mode_move() {
cLib_chaseF(&speed.y, 8.5f + KREG_F(1), 0.3f + KREG_F(2));
if (cLib_chaseF(&mHeight, -3500.0f, speed.y)) {
mode_init_dead();
}
}
void daObjLv4Sand_c::mode_init_dead() {
mMode = MODE_DEAD;
}
void daObjLv4Sand_c::mode_dead() {}
bool daObjLv4Sand_c::eventStart() {
mode_init_move();
return true;
}
int daObjLv4Sand_c::Draw() {
g_env_light.settingTevStruct(16, &current.pos, &tevStr);
g_env_light.setLightTevColorType_MAJI(mpModel, &tevStr);
mpBtk->entry(mpModel->getModelData());
dComIfGd_setListBG();
mDoExt_modelUpdateDL(mpModel);
dComIfGd_setList();
return 1;
}
int daObjLv4Sand_c::Delete() {
dComIfG_resDelete(&mPhase, l_arcName);
return 1;
}
static int daObjLv4Sand_create1st(daObjLv4Sand_c* i_this) {
fopAcM_ct(i_this, daObjLv4Sand_c);
return i_this->create1st();
}
static int daObjLv4Sand_MoveBGDelete(daObjLv4Sand_c* i_this) {
return i_this->MoveBGDelete();
}
static int daObjLv4Sand_MoveBGExecute(daObjLv4Sand_c* i_this) {
return i_this->MoveBGExecute();
}
static int daObjLv4Sand_MoveBGDraw(daObjLv4Sand_c* i_this) {
return i_this->MoveBGDraw();
}
static actor_method_class daObjLv4Sand_METHODS = {
(process_method_func)daObjLv4Sand_create1st,
(process_method_func)daObjLv4Sand_MoveBGDelete,
(process_method_func)daObjLv4Sand_MoveBGExecute,
0,
(process_method_func)daObjLv4Sand_MoveBGDraw,
};
extern actor_process_profile_definition g_profile_Obj_Lv4Sand = {
fpcLy_CURRENT_e, // mLayerID
3, // mListID
fpcPi_CURRENT_e, // mListPrio
PROC_Obj_Lv4Sand, // mProcName
&g_fpcLf_Method.base, // sub_method
sizeof(daObjLv4Sand_c), // mSize
0, // mSizeOther
0, // mParameters
&g_fopAc_Method.base, // sub_method
573, // mPriority
&daObjLv4Sand_METHODS, // sub_method
0x00044100, // mStatus
fopAc_ACTOR_e, // mActorType
fopAc_CULLBOX_CUSTOM_e, // cullType
};