Files
dusklight/include/d/actor/d_a_obj_crystal.h
T
gymnast86 b748eaca1e Remove private specifiers from game code classes (#2375)
* remove private specifiers from game code

* fix formatting

* fix more formatting

* Add some missing public modifiers

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Co-authored-by: Luke Street <luke@street.dev>
2026-09-03 09:30:26 -06:00

34 lines
651 B
C++

#ifndef D_A_OBJ_CRYSTAL_H
#define D_A_OBJ_CRYSTAL_H
#include "f_op/f_op_actor_mng.h"
/**
* @ingroup actors-objects
* @class daObjCrystal_c
* @brief Crystal Switch
*
* @details
*
*/
class daObjCrystal_c : public fopAc_ac_c {
public:
void initBaseMtx();
void setBaseMtx();
int Create();
int CreateHeap();
int create();
int execute();
int draw();
int _delete();
/* 0x568 */ request_of_phase_process_class mPhase;
/* 0x570 */ J3DModel* mpModel[2];
/* 0x578 */ JPABaseEmitter* mpEmitter;
/* 0x57C */ u16 mJointID;
};
STATIC_ASSERT(sizeof(daObjCrystal_c) == 0x580);
#endif /* D_A_OBJ_CRYSTAL_H */