Files
dusklight/include/d/actor/d_a_obj_pdwall.h
T
gymnast86 b748eaca1e Remove private specifiers from game code classes (#2375)
* remove private specifiers from game code

* fix formatting

* fix more formatting

* Add some missing public modifiers

---------

Co-authored-by: Luke Street <luke@street.dev>
2026-09-03 09:30:26 -06:00

45 lines
1017 B
C++

#ifndef D_A_OBJ_PDWALL_H
#define D_A_OBJ_PDWALL_H
#include "f_op/f_op_actor_mng.h"
#include "d/d_bg_s_movebg_actor.h"
/**
* @ingroup actors-objects
* @class daObjPDwall_c
* @brief P - D Wall?
*
* @details
*
*/
class daObjPDwall_c : public dBgS_MoveBgActor, public request_of_phase_process_class {
public:
int create1st();
void setMtx();
virtual int CreateHeap();
virtual int Create();
virtual int Execute(Mtx**);
virtual int Draw();
virtual int Delete();
virtual ~daObjPDwall_c() {}
int getSwNo() { return fopAcM_GetParamBit(this, 0, 8); }
/* 0x5A8 */ Mtx field_0x5a8;
/* 0x5D8 */ J3DModel* mpModels[10];
/* 0x600 */ Mtx field_0x600[10];
/* 0x7E0 */ f32 field_0x7e0[10];
/* 0x808 */ f32 field_0x808[10];
/* 0x830 */ u8 field_0x830[10];
/* 0x83C */ dBgW* mpBgw[9];
/* 0x860 */ Mtx mMtx[9];
/* 0xA10 */ u8 field_0xa10;
/* 0xA14 */ int field_0xa14;
};
STATIC_ASSERT(sizeof(daObjPDwall_c) == 0xa18);
#endif /* D_A_OBJ_PDWALL_H */