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https://github.com/TwilitRealm/dusklight
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e0ab36b7d9
To make sure that mods can work across debug and release build, we can utilize PARTIAL_DEBUG to enable only DEBUG changes that affect struct and vtable layout
29 lines
704 B
C++
29 lines
704 B
C++
#ifndef C_BG_S_SHDW_DRAW_H
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#define C_BG_S_SHDW_DRAW_H
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#include "SSystem/SComponent/c_bg_s_chk.h"
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#include "SSystem/SComponent/c_m3d_g_aab.h"
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struct cBgD_Vtx_t;
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class cM3dGPla;
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typedef int (*cBgS_ShdwDraw_Callback)(class cBgS_ShdwDraw*, cBgD_Vtx_t*, int, int, int, cM3dGPla*);
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class cBgS_ShdwDraw : public cBgS_Chk {
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public:
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cBgS_ShdwDraw(void);
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virtual ~cBgS_ShdwDraw(void);
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void Set(cXyz&, cXyz&);
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void SetCallback(cBgS_ShdwDraw_Callback);
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cM3dGAab* GetBndP() { return &mM3dGAab; }
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/* 0x14 */ cM3dGAab mM3dGAab;
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/* 0x30 */ cBgS_ShdwDraw_Callback mCallbackFun;
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#if PARTIAL_DEBUG || DEBUG
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/* 0x34 */ int field_0x34;
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#endif
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};
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#endif /* C_BG_S_SHDW_DRAW_H */
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