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dusklight/include/SSystem/SComponent/c_bg_s_shdw_draw.h
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Luke Street e0ab36b7d9 Stable game ABI: Use PARTIAL_DEBUG
To make sure that mods can work across debug and release build, we can utilize PARTIAL_DEBUG to enable only DEBUG changes that affect struct and vtable layout
2026-07-07 01:14:29 -06:00

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C++

#ifndef C_BG_S_SHDW_DRAW_H
#define C_BG_S_SHDW_DRAW_H
#include "SSystem/SComponent/c_bg_s_chk.h"
#include "SSystem/SComponent/c_m3d_g_aab.h"
struct cBgD_Vtx_t;
class cM3dGPla;
typedef int (*cBgS_ShdwDraw_Callback)(class cBgS_ShdwDraw*, cBgD_Vtx_t*, int, int, int, cM3dGPla*);
class cBgS_ShdwDraw : public cBgS_Chk {
public:
cBgS_ShdwDraw(void);
virtual ~cBgS_ShdwDraw(void);
void Set(cXyz&, cXyz&);
void SetCallback(cBgS_ShdwDraw_Callback);
cM3dGAab* GetBndP() { return &mM3dGAab; }
/* 0x14 */ cM3dGAab mM3dGAab;
/* 0x30 */ cBgS_ShdwDraw_Callback mCallbackFun;
#if PARTIAL_DEBUG || DEBUG
/* 0x34 */ int field_0x34;
#endif
};
#endif /* C_BG_S_SHDW_DRAW_H */