Files
dusklight/src/f_pc/f_pc_draw.cpp
T
TakaRikka dfa8efa97b project cleanup (#2895)
* some wii OS fixes

* remove old dol2asm comments

* remove dol2asm.h

* remove function address comments

* normalize ATTRIBUTE_ALIGN usage

* DECL_WEAK macro

* fix gcc attribute weak macro

* wrap more mwcc specific things in ifdefs

* fixes

* fix revo sdk version flags

* fixes
2025-11-30 15:23:42 -07:00

41 lines
1.1 KiB
C++

/**
* f_pc_draw.cpp
* Framework - Process Draw
*/
#include "f_pc/f_pc_draw.h"
#include "SSystem/SComponent/c_API_graphic.h"
#include "f_pc/f_pc_leaf.h"
#include "f_pc/f_pc_node.h"
#include "f_pc/f_pc_pause.h"
s32 fpcDw_Execute(base_process_class* i_proc) {
if (!fpcPause_IsEnable(i_proc, 2)) {
layer_class* save_layer;
s32 ret;
process_method_func draw_func;
save_layer = fpcLy_CurrentLayer();
if (fpcBs_Is_JustOfType(g_fpcLf_type, i_proc->subtype)) {
draw_func = ((leafdraw_method_class*)i_proc->methods)->draw_method;
} else {
draw_func = ((nodedraw_method_class*)i_proc->methods)->draw_method;
}
fpcLy_SetCurrentLayer(i_proc->layer_tag.layer);
ret = draw_func(i_proc);
fpcLy_SetCurrentLayer(save_layer);
return ret;
}
return 0;
}
s32 fpcDw_Handler(fpcDw_HandlerFuncFunc i_iterHandler, fpcDw_HandlerFunc i_func) {
s32 ret;
cAPIGph_BeforeOfDraw();
ret = i_iterHandler(i_func);
cAPIGph_AfterOfDraw();
return ret;
}