Files
dusklight/include/dusk/settings.h
T
TakaRikka dc5de83436 Merge pull request #503 from TwilitRealm/feature/rotate-link-doll
Add ability to rotate link on the collection screen
2026-04-22 23:36:55 -07:00

162 lines
4.2 KiB
C++

#ifndef DUSK_CONFIG_H
#define DUSK_CONFIG_H
#include "dusk/config_var.hpp"
namespace dusk {
using namespace config;
enum class BloomMode : int {
Off = 0,
Classic = 1,
Dusk = 2,
};
namespace config {
template <>
struct ConfigEnumRange<BloomMode> {
static constexpr auto min = BloomMode::Off;
static constexpr auto max = BloomMode::Dusk;
};
}
// Persistent user settings
struct UserSettings {
// Program settings
struct {
// Video
ConfigVar<bool> enableFullscreen;
ConfigVar<bool> enableVsync;
ConfigVar<bool> lockAspectRatio;
} video;
struct {
// Audio
ConfigVar<int> masterVolume;
ConfigVar<int> mainMusicVolume;
ConfigVar<int> subMusicVolume;
ConfigVar<int> soundEffectsVolume;
ConfigVar<int> fanfareVolume;
ConfigVar<bool> enableReverb;
} audio;
// Game settings
struct {
// QoL
ConfigVar<bool> enableQuickTransform;
ConfigVar<bool> hideTvSettingsScreen;
ConfigVar<bool> skipWarningScreen;
ConfigVar<bool> biggerWallets;
ConfigVar<bool> noReturnRupees;
ConfigVar<bool> disableRupeeCutscenes;
ConfigVar<bool> noSwordRecoil;
ConfigVar<int> damageMultiplier;
ConfigVar<bool> noHeartDrops;
ConfigVar<bool> instantDeath;
ConfigVar<bool> fastClimbing;
ConfigVar<bool> noMissClimbing;
ConfigVar<bool> fastTears;
ConfigVar<bool> instantSaves;
ConfigVar<bool> instantText;
ConfigVar<bool> sunsSong;
// Preferences
ConfigVar<bool> enableMirrorMode;
ConfigVar<bool> invertCameraXAxis;
ConfigVar<bool> disableMainHUD;
ConfigVar<bool> pauseOnFocusLost;
ConfigVar<bool> enableLinkDollRotation;
// Graphics
ConfigVar<BloomMode> bloomMode;
ConfigVar<float> bloomMultiplier;
ConfigVar<bool> disableWaterRefraction;
ConfigVar<bool> enableFrameInterpolation;
ConfigVar<int> internalResolutionScale;
ConfigVar<int> shadowResolutionMultiplier;
ConfigVar<bool> enableDepthOfField;
// Audio
ConfigVar<bool> noLowHpSound;
ConfigVar<bool> midnasLamentNonStop;
// Input
ConfigVar<bool> enableGyroAim;
ConfigVar<bool> enableGyroRollgoal;
ConfigVar<float> gyroSensitivityX;
ConfigVar<float> gyroSensitivityY;
ConfigVar<float> gyroSensitivityRollgoal;
ConfigVar<float> gyroSmoothing;
ConfigVar<float> gyroDeadband;
ConfigVar<bool> gyroInvertPitch;
ConfigVar<bool> gyroInvertYaw;
// Cheats
ConfigVar<bool> infiniteHearts;
ConfigVar<bool> infiniteArrows;
ConfigVar<bool> infiniteBombs;
ConfigVar<bool> infiniteOil;
ConfigVar<bool> infiniteOxygen;
ConfigVar<bool> infiniteRupees;
ConfigVar<bool> enableIndefiniteItemDrops;
ConfigVar<bool> moonJump;
ConfigVar<bool> superClawshot;
ConfigVar<bool> alwaysGreatspin;
ConfigVar<bool> enableFastIronBoots;
ConfigVar<bool> canTransformAnywhere;
ConfigVar<bool> fastSpinner;
ConfigVar<bool> freeMagicArmor;
// Technical
ConfigVar<bool> restoreWiiGlitches;
// Controls
ConfigVar<bool> enableTurboKeybind;
} game;
struct {
ConfigVar<std::string> isoPath;
ConfigVar<std::string> graphicsBackend;
ConfigVar<bool> skipPreLaunchUI;
ConfigVar<bool> showPipelineCompilation;
ConfigVar<bool> wasPresetChosen;
ConfigVar<bool> enableCrashReporting;
ConfigVar<bool> duskMenuOpen;
} backend;
};
UserSettings& getSettings();
void registerSettings();
// Transient settings
struct CollisionViewSettings {
bool enableTerrainView;
bool enableWireframe;
bool enableAtView;
bool enableTgView;
bool enableCoView;
float terrainViewOpacity;
float colliderViewOpacity;
float drawRange;
};
struct TransientSettings {
CollisionViewSettings collisionView;
bool skipFrameRateLimit;
bool moveLinkActive;
bool stateShareLoadActive;
};
TransientSettings& getTransientSettings();
}
#endif // DUSK_CONFIG_H