Files
dusklight/include/dusk/settings.h
T
Olivia!! 42d9dd23c0 Add option for inverting Direct Select (#1841)
Adds a new subheading under Input for gameplay-related settings.
It's at the bottom because players probably will want to configure their camera
more than they care about ornery gameplay details.

The one and only toggle there right now is to invert the function of the L-trigger
on the Item Wheel. It renders the on-screen text properly if inverted too,
meaning with it on the game does tell you that holding L will rotate
and moving the stick without holding L will direct select.
2026-05-27 23:35:29 -06:00

299 lines
8.1 KiB
C++

#ifndef DUSK_CONFIG_H
#define DUSK_CONFIG_H
#include <array>
#include "dusk/config_var.hpp"
namespace dusk {
using namespace config;
enum class BloomMode : int {
Off = 0,
Classic = 1,
Dusk = 2,
};
enum class DepthOfFieldMode : int {
Off = 0,
Classic = 1,
Dusk = 2,
};
enum class Resampler : int {
Bilinear = 0,
Area = 1,
};
enum class GameLanguage : u8 {
English = OS_LANGUAGE_ENGLISH,
German = OS_LANGUAGE_GERMAN,
French = OS_LANGUAGE_FRENCH,
Spanish = OS_LANGUAGE_SPANISH,
Italian = OS_LANGUAGE_ITALIAN,
};
enum class DiscVerificationState : u8 {
Unknown = 0,
Success,
HashMismatch,
};
enum class GyroMode : u8 {
Sensor = 0,
Mouse = 1,
};
enum class FrameInterpMode : u8 {
Off = 0,
Capped = 1,
Unlimited = 2,
};
enum class MenuScaling : u8 {
GameCube = 0,
Wii = 1,
Dusklight = 2,
};
namespace config {
template <>
struct ConfigEnumRange<BloomMode> {
static constexpr auto min = BloomMode::Off;
static constexpr auto max = BloomMode::Dusk;
};
template <>
struct ConfigEnumRange<DepthOfFieldMode> {
static constexpr auto min = DepthOfFieldMode::Off;
static constexpr auto max = DepthOfFieldMode::Dusk;
};
template <>
struct ConfigEnumRange<Resampler> {
static constexpr auto min = Resampler::Bilinear;
static constexpr auto max = Resampler::Area;
};
template <>
struct ConfigEnumRange<GameLanguage> {
static constexpr auto min = GameLanguage::English;
static constexpr auto max = GameLanguage::Italian;
};
template <>
struct ConfigEnumRange<DiscVerificationState> {
static constexpr auto min = DiscVerificationState::Unknown;
static constexpr auto max = DiscVerificationState::HashMismatch;
};
template <>
struct ConfigEnumRange<GyroMode> {
static constexpr auto min = GyroMode::Sensor;
static constexpr auto max = GyroMode::Mouse;
};
template <>
struct ConfigEnumRange<FrameInterpMode> {
static constexpr auto min = FrameInterpMode::Off;
static constexpr auto max = FrameInterpMode::Unlimited;
};
template <>
struct ConfigEnumRange<MenuScaling> {
static constexpr auto min = MenuScaling::GameCube;
static constexpr auto max = MenuScaling::Dusklight;
};
} // namespace config
// Persistent user settings
struct UserSettings {
// Program settings
struct {
// Video
ConfigVar<bool> enableFullscreen;
ConfigVar<bool> enableVsync;
ConfigVar<bool> lockAspectRatio;
ConfigVar<bool> enableFpsOverlay;
ConfigVar<int> fpsOverlayCorner;
ConfigVar<int> maxFrameRate;
} video;
struct {
// Audio
ConfigVar<int> masterVolume;
ConfigVar<int> mainMusicVolume;
ConfigVar<int> subMusicVolume;
ConfigVar<int> soundEffectsVolume;
ConfigVar<int> fanfareVolume;
ConfigVar<bool> enableReverb;
ConfigVar<bool> enableHrtf;
ConfigVar<bool> menuSounds;
} audio;
// Game settings
struct {
ConfigVar<GameLanguage> language;
// QoL
ConfigVar<bool> enableQuickTransform;
ConfigVar<bool> hideTvSettingsScreen;
ConfigVar<bool> biggerWallets;
ConfigVar<bool> noReturnRupees;
ConfigVar<bool> disableRupeeCutscenes;
ConfigVar<bool> noSwordRecoil;
ConfigVar<int> damageMultiplier;
ConfigVar<bool> noHeartDrops;
ConfigVar<bool> instantDeath;
ConfigVar<bool> fastClimbing;
ConfigVar<bool> noMissClimbing;
ConfigVar<bool> fastTears;
ConfigVar<bool> no2ndFishForCat;
ConfigVar<bool> instantSaves;
ConfigVar<bool> instantText;
ConfigVar<bool> sunsSong;
ConfigVar<bool> autoSave;
ConfigVar<bool> enhancedMapMenus;
// Preferences
ConfigVar<bool> enableMirrorMode;
ConfigVar<bool> minimalHUD;
ConfigVar<bool> pauseOnFocusLost;
ConfigVar<bool> enableLinkDollRotation;
ConfigVar<bool> enableAchievementToasts;
ConfigVar<bool> enableControllerToasts;
ConfigVar<bool> enableDiscordPresence;
ConfigVar<MenuScaling> menuScalingMode;
// Graphics
ConfigVar<BloomMode> bloomMode;
ConfigVar<float> bloomMultiplier;
ConfigVar<DepthOfFieldMode> depthOfFieldMode;
ConfigVar<bool> disableWaterRefraction;
ConfigVar<bool> enableTextureReplacements;
ConfigVar<FrameInterpMode> enableFrameInterpolation;
ConfigVar<int> internalResolutionScale;
ConfigVar<int> shadowResolutionMultiplier;
ConfigVar<Resampler> resampler;
ConfigVar<bool> enableMapBackground;
ConfigVar<bool> disableCutscenePillarboxing;
// Audio
ConfigVar<bool> noLowHpSound;
ConfigVar<bool> midnasLamentNonStop;
// Input
ConfigVar<GyroMode> gyroMode;
ConfigVar<bool> enableGyroAim;
ConfigVar<bool> enableGyroRollgoal;
ConfigVar<float> gyroSensitivityX;
ConfigVar<float> gyroSensitivityY;
ConfigVar<float> gyroSensitivityRollgoal;
ConfigVar<float> gyroSmoothing;
ConfigVar<float> gyroDeadband;
ConfigVar<bool> gyroInvertPitch;
ConfigVar<bool> gyroInvertYaw;
ConfigVar<bool> freeCamera;
ConfigVar<bool> invertCameraXAxis;
ConfigVar<bool> invertCameraYAxis;
ConfigVar<bool> invertFirstPersonXAxis;
ConfigVar<bool> invertFirstPersonYAxis;
ConfigVar<bool> invertAirSwimX;
ConfigVar<bool> invertAirSwimY;
ConfigVar<float> freeCameraSensitivity;
ConfigVar<bool> debugFlyCam;
ConfigVar<bool> debugFlyCamLockEvents;
ConfigVar<bool> allowBackgroundInput;
ConfigVar<bool> swapDirectSelect;
// Cheats
ConfigVar<bool> infiniteHearts;
ConfigVar<bool> infiniteArrows;
ConfigVar<bool> infiniteSeeds;
ConfigVar<bool> infiniteBombs;
ConfigVar<bool> infiniteOil;
ConfigVar<bool> infiniteOxygen;
ConfigVar<bool> infiniteRupees;
ConfigVar<bool> enableIndefiniteItemDrops;
ConfigVar<bool> moonJump;
ConfigVar<bool> superClawshot;
ConfigVar<bool> alwaysGreatspin;
ConfigVar<bool> enableFastIronBoots;
ConfigVar<bool> canTransformAnywhere;
ConfigVar<bool> fastRoll;
ConfigVar<bool> fastSpinner;
ConfigVar<bool> freeMagicArmor;
ConfigVar<bool> invincibleEnemies;
// Technical
ConfigVar<bool> restoreWiiGlitches;
// Controls
ConfigVar<bool> enableTurboKeybind;
ConfigVar<bool> enableResetKeybind;
// Tools
ConfigVar<bool> speedrunMode;
ConfigVar<bool> liveSplitEnabled;
ConfigVar<bool> showSpeedrunRTATimer;
ConfigVar<bool> recordingMode;
ConfigVar<bool> removeQuestMapMarkers;
ConfigVar<bool> showInputViewer;
ConfigVar<bool> showInputViewerGyro;
} game;
struct {
ConfigVar<std::string> isoPath;
ConfigVar<DiscVerificationState> isoVerification;
ConfigVar<std::string> graphicsBackend;
ConfigVar<bool> skipPreLaunchUI;
ConfigVar<bool> showPipelineCompilation;
ConfigVar<bool> wasPresetChosen;
ConfigVar<bool> checkForUpdates;
ConfigVar<int> cardFileType;
ConfigVar<bool> enableAdvancedSettings;
} backend;
// Arrays of size 4 for 4 ports
struct {
std::array<ActionBindConfigVar, 4> firstPersonCamera;
std::array<ActionBindConfigVar, 4> callMidna;
std::array<ActionBindConfigVar, 4> openDusklightMenu;
std::array<ActionBindConfigVar, 4> turboSpeedButton;
} actionBindings;
};
UserSettings& getSettings();
void registerSettings();
// Transient settings
struct CollisionViewSettings {
bool enableTerrainView;
bool enableWireframe;
bool enableAtView;
bool enableTgView;
bool enableCoView;
float terrainViewOpacity;
float colliderViewOpacity;
float drawRange;
};
struct TransientSettings {
CollisionViewSettings collisionView;
bool skipFrameRateLimit;
bool moveLinkActive;
bool stateShareLoadActive;
};
TransientSettings& getTransientSettings();
}
#endif // DUSK_CONFIG_H