Files
dusklight/files.cmake
T
CraftyBoss 6984ae83bf add UI to selecting/creating archipelago seed
Next step will be to associate connection info to each save slot instead of overwriting the same config values for every slot. With these changes though, it should be possible to connect to an archipelago lobby without needing to use the ImGui debug window.
2026-06-22 03:25:01 -07:00

1656 lines
62 KiB
CMake

set(DOLZEL_FILES
src/m_Do/m_Do_main.cpp
#src/m_Do/m_Do_printf.cpp
src/m_Do/m_Do_audio.cpp
src/m_Do/m_Do_controller_pad.cpp
#src/m_Do/m_Re_controller_pad.cpp
src/m_Do/m_Do_graphic.cpp
src/m_Do/m_Do_machine.cpp
src/m_Do/m_Do_mtx.cpp
src/m_Do/m_Do_ext.cpp
src/m_Do/m_Do_lib.cpp
src/m_Do/m_Do_Reset.cpp
src/m_Do/m_Do_dvd_thread.cpp
src/m_Do/m_Do_DVDError.cpp
src/m_Do/m_Do_MemCard.cpp
src/m_Do/m_Do_MemCardRWmng.cpp
src/m_Do/m_Do_hostIO.cpp
src/c/c_damagereaction.cpp
src/c/c_dylink.cpp
src/f_ap/f_ap_game.cpp
src/f_op/f_op_actor.cpp
src/f_op/f_op_actor_iter.cpp
src/f_op/f_op_actor_tag.cpp
src/f_op/f_op_camera.cpp
src/f_op/f_op_actor_mng.cpp
src/f_op/f_op_camera_mng.cpp
src/f_op/f_op_overlap.cpp
src/f_op/f_op_overlap_mng.cpp
src/f_op/f_op_overlap_req.cpp
src/f_op/f_op_scene.cpp
src/f_op/f_op_scene_iter.cpp
src/f_op/f_op_scene_mng.cpp
src/f_op/f_op_scene_req.cpp
src/f_op/f_op_scene_tag.cpp
src/f_op/f_op_view.cpp
src/f_op/f_op_kankyo.cpp
src/f_op/f_op_msg.cpp
src/f_op/f_op_kankyo_mng.cpp
src/f_op/f_op_msg_mng.cpp
src/f_op/f_op_draw_iter.cpp
src/f_op/f_op_draw_tag.cpp
src/f_op/f_op_scene_pause.cpp
src/f_pc/f_pc_base.cpp
src/f_pc/f_pc_create_iter.cpp
src/f_pc/f_pc_create_req.cpp
src/f_pc/f_pc_create_tag.cpp
src/f_pc/f_pc_creator.cpp
src/f_pc/f_pc_delete_tag.cpp
src/f_pc/f_pc_deletor.cpp
src/f_pc/f_pc_draw_priority.cpp
src/f_pc/f_pc_executor.cpp
src/f_pc/f_pc_layer.cpp
src/f_pc/f_pc_leaf.cpp
src/f_pc/f_pc_layer_iter.cpp
src/f_pc/f_pc_layer_tag.cpp
src/f_pc/f_pc_line.cpp
src/f_pc/f_pc_load.cpp
src/f_pc/f_pc_manager.cpp
src/f_pc/f_pc_method.cpp
src/f_pc/f_pc_node.cpp
src/f_pc/f_pc_node_req.cpp
src/f_pc/f_pc_priority.cpp
src/f_pc/f_pc_profile.cpp
src/f_pc/f_pc_searcher.cpp
src/f_pc/f_pc_line_tag.cpp
src/f_pc/f_pc_line_iter.cpp
src/f_pc/f_pc_method_iter.cpp
src/f_pc/f_pc_method_tag.cpp
src/f_pc/f_pc_pause.cpp
src/f_pc/f_pc_draw.cpp
src/f_pc/f_pc_fstcreate_req.cpp
src/f_pc/f_pc_stdcreate_req.cpp
src/f_pc/f_pc_debug_sv.cpp
src/d/d_stage.cpp
src/d/d_map.cpp
src/d/d_com_inf_game.cpp
src/d/d_com_static.cpp
src/d/d_com_inf_actor.cpp
src/d/d_bomb.cpp
src/d/d_lib.cpp
src/d/d_save.cpp
src/d/d_save_init.cpp
src/d/d_jnt_col.cpp
src/d/d_a_obj.cpp
src/d/d_a_itembase_static.cpp
src/d/d_a_item_static.cpp
src/d/d_a_shop_item_static.cpp
src/d/d_a_horse_static.cpp
src/d/d_demo.cpp
src/d/d_door_param2.cpp
src/d/d_resorce.cpp
src/d/d_map_path.cpp
src/d/d_map_path_fmap.cpp
src/d/d_map_path_dmap.cpp
src/d/d_event.cpp
src/d/d_event_data.cpp
src/d/d_event_manager.cpp
src/d/d_event_lib.cpp
src/d/d_simple_model.cpp
src/d/d_particle.cpp
src/d/d_particle_name.cpp
src/d/d_particle_copoly.cpp
src/d/d_path.cpp
src/d/d_drawlist.cpp
src/d/d_kankyo_data.cpp
src/d/d_kankyo_wether.cpp
src/d/d_kankyo_rain.cpp
src/d/d_kankyo_debug.cpp
src/d/d_vibration.cpp
src/d/d_vib_pattern.cpp
src/d/d_attention.cpp
src/d/d_bg_parts.cpp
src/d/d_bg_pc.cpp
src/d/d_att_dist.cpp
src/d/d_bg_plc.cpp
src/d/d_bg_s.cpp
src/d/d_bg_s_acch.cpp
src/d/d_bg_s_capt_poly.cpp
src/d/d_bg_s_chk.cpp
src/d/d_bg_s_gnd_chk.cpp
src/d/d_bg_s_grp_pass_chk.cpp
src/d/d_bg_s_lin_chk.cpp
src/d/d_bg_s_movebg_actor.cpp
src/d/d_bg_s_sph_chk.cpp
src/d/d_bg_s_spl_grp_chk.cpp
src/d/d_bg_s_poly_pass_chk.cpp
src/d/d_bg_s_roof_chk.cpp
src/d/d_bg_s_wtr_chk.cpp
src/d/d_bg_w.cpp
src/d/d_bg_w_base.cpp
src/d/d_bg_w_kcol.cpp
src/d/d_bg_w_sv.cpp
src/d/d_cc_d.cpp
src/d/d_cc_mass_s.cpp
src/d/d_cc_s.cpp
src/d/d_cc_uty.cpp
src/d/d_cam_param.cpp
src/d/d_ev_camera.cpp
src/d/d_spline_path.cpp
src/d/d_item_data.cpp
src/d/d_item.cpp
src/d/d_tresure.cpp
src/d/d_model.cpp
src/d/d_eye_hl.cpp
src/d/d_error_msg.cpp
src/d/d_debug_viewer.cpp
src/d/d_debug_camera.cpp
src/d/actor/d_a_alink.cpp
src/d/actor/d_a_itembase.cpp
src/d/actor/d_a_no_chg_room.cpp
src/d/actor/d_a_npc.cpp
src/d/actor/d_a_npc_cd.cpp
src/d/actor/d_a_npc_cd2.cpp
src/d/actor/d_a_obj_item.cpp
src/d/d_insect.cpp
src/d/actor/d_a_obj_ss_base.cpp
src/d/actor/d_a_player.cpp
src/d/d_camera.cpp
src/d/d_envse.cpp
src/d/d_file_select.cpp
src/d/d_file_sel_warning.cpp
src/d/d_file_sel_info.cpp
src/d/d_bright_check.cpp
src/d/d_scope.cpp
src/d/d_select_cursor.cpp
src/d/d_select_icon.cpp
src/d/d_shop_camera.cpp
src/d/d_shop_item_ctrl.cpp
src/d/d_shop_system.cpp
src/d/d_gameover.cpp
src/d/d_kankyo.cpp
src/d/d_kyeff.cpp
src/d/d_kyeff2.cpp
src/d/d_ky_thunder.cpp
src/d/d_kantera_icon_meter.cpp
src/d/d_menu_calibration.cpp
src/d/d_menu_collect.cpp
src/d/d_menu_dmap.cpp
src/d/d_menu_dmap_map.cpp
src/d/d_menu_map_common.cpp
src/d/d_menu_fishing.cpp
src/d/d_menu_fmap.cpp
src/d/d_menu_fmap_map.cpp
src/d/d_menu_fmap2D.cpp
src/d/d_menu_insect.cpp
src/d/d_menu_item_explain.cpp
src/d/d_menu_letter.cpp
src/d/d_menu_option.cpp
src/d/d_menu_ring.cpp
src/d/d_menu_save.cpp
src/d/d_menu_skill.cpp
src/d/d_menu_window_HIO.cpp
src/d/d_menu_window.cpp
src/d/d_meter_HIO.cpp
src/d/d_meter_button.cpp
src/d/d_meter_haihai.cpp
src/d/d_meter_hakusha.cpp
src/d/d_meter_map.cpp
src/d/d_meter_string.cpp
src/d/d_meter2_draw.cpp
src/d/d_meter2_info.cpp
src/d/d_meter2.cpp
src/d/d_msg_out_font.cpp
src/d/d_msg_class.cpp
src/d/d_msg_object.cpp
src/d/d_msg_unit.cpp
src/d/d_msg_scrn_3select.cpp
src/d/d_msg_scrn_arrow.cpp
src/d/d_msg_scrn_base.cpp
src/d/d_msg_scrn_boss.cpp
src/d/d_msg_scrn_explain.cpp
src/d/d_msg_scrn_item.cpp
src/d/d_msg_scrn_howl.cpp
src/d/d_msg_scrn_jimaku.cpp
src/d/d_msg_scrn_kanban.cpp
src/d/d_msg_scrn_light.cpp
src/d/d_msg_scrn_place.cpp
src/d/d_msg_scrn_staff.cpp
src/d/d_msg_scrn_talk.cpp
src/d/d_msg_scrn_tree.cpp
src/d/d_msg_string_base.cpp
src/d/d_msg_string.cpp
src/d/d_msg_flow.cpp
src/d/d_name.cpp
src/d/d_npc_lib.cpp
src/d/d_ovlp_fade.cpp
src/d/d_ovlp_fade2.cpp
src/d/d_ovlp_fade3.cpp
src/d/d_pane_class.cpp
src/d/d_pane_class_alpha.cpp
src/d/d_pane_class_ex.cpp
src/d/d_s_logo.cpp
src/d/d_s_menu.cpp
src/d/d_s_name.cpp
src/d/d_s_play.cpp
src/d/d_s_room.cpp
src/d/d_s_title.cpp
src/d/d_save_HIO.cpp
src/d/d_timer.cpp
src/d/d_k_wmark.cpp
src/d/d_k_wpillar.cpp
src/DynamicLink.cpp
src/CaptureScreen.cpp
)
if(DEBUG)
list(APPEND DOLZEL_FILES src/d/d_event_debug.cpp)
endif(DEBUG)
set(Z2AUDIOLIB_FILES
src/Z2AudioLib/Z2Calc.cpp
src/Z2AudioLib/Z2AudioArcLoader.cpp
src/Z2AudioLib/Z2Param.cpp
src/Z2AudioLib/Z2SoundMgr.cpp
src/Z2AudioLib/Z2SoundStarter.cpp
src/Z2AudioLib/Z2SoundHandles.cpp
src/Z2AudioLib/Z2SeMgr.cpp
src/Z2AudioLib/Z2SeqMgr.cpp
src/Z2AudioLib/Z2StatusMgr.cpp
src/Z2AudioLib/Z2SceneMgr.cpp
src/Z2AudioLib/Z2FxLineMgr.cpp
src/Z2AudioLib/Z2SoundInfo.cpp
src/Z2AudioLib/Z2Audience.cpp
src/Z2AudioLib/Z2SoundObject.cpp
src/Z2AudioLib/Z2SoundObjMgr.cpp
src/Z2AudioLib/Z2Creature.cpp
src/Z2AudioLib/Z2LinkMgr.cpp
src/Z2AudioLib/Z2EnvSeMgr.cpp
src/Z2AudioLib/Z2WolfHowlMgr.cpp
src/Z2AudioLib/Z2SpeechMgr2.cpp
src/Z2AudioLib/Z2AudioMgr.cpp
)
set(SSYSTEM_FILES
src/SSystem/SComponent/c_malloc.cpp
src/SSystem/SComponent/c_API.cpp
src/SSystem/SComponent/c_API_controller_pad.cpp
src/SSystem/SComponent/c_API_graphic.cpp
src/SSystem/SComponent/c_cc_d.cpp
src/SSystem/SComponent/c_cc_s.cpp
src/SSystem/SComponent/c_counter.cpp
src/SSystem/SComponent/c_list.cpp
src/SSystem/SComponent/c_list_iter.cpp
src/SSystem/SComponent/c_node.cpp
src/SSystem/SComponent/c_node_iter.cpp
src/SSystem/SComponent/c_tree.cpp
src/SSystem/SComponent/c_tree_iter.cpp
src/SSystem/SComponent/c_phase.cpp
src/SSystem/SComponent/c_request.cpp
src/SSystem/SComponent/c_tag.cpp
src/SSystem/SComponent/c_tag_iter.cpp
src/SSystem/SComponent/c_xyz.cpp
src/SSystem/SComponent/c_sxyz.cpp
src/SSystem/SComponent/c_math.cpp
src/SSystem/SComponent/c_bg_s_chk.cpp
src/SSystem/SComponent/c_bg_s_gnd_chk.cpp
src/SSystem/SComponent/c_bg_s_lin_chk.cpp
src/SSystem/SComponent/c_bg_s_shdw_draw.cpp
src/SSystem/SComponent/c_bg_s_poly_info.cpp
src/SSystem/SComponent/c_bg_w.cpp
src/SSystem/SComponent/c_m2d.cpp
src/SSystem/SComponent/c_m3d.cpp
src/SSystem/SComponent/c_m3d_g_aab.cpp
src/SSystem/SComponent/c_m3d_g_cir.cpp
src/SSystem/SComponent/c_m3d_g_cps.cpp
src/SSystem/SComponent/c_m3d_g_cyl.cpp
src/SSystem/SComponent/c_m3d_g_lin.cpp
src/SSystem/SComponent/c_m3d_g_pla.cpp
src/SSystem/SComponent/c_m3d_g_sph.cpp
src/SSystem/SComponent/c_m3d_g_tri.cpp
src/SSystem/SComponent/c_m3d_g_vtx.cpp
src/SSystem/SComponent/c_lib.cpp
src/SSystem/SComponent/c_angle.cpp
src/SSystem/SStandard/s_basic.cpp
)
add_library(JSystem_JParticle STATIC
libs/JSystem/src/JParticle/JPAResourceManager.cpp
libs/JSystem/src/JParticle/JPAResource.cpp
libs/JSystem/src/JParticle/JPABaseShape.cpp
libs/JSystem/src/JParticle/JPAExtraShape.cpp
libs/JSystem/src/JParticle/JPAChildShape.cpp
libs/JSystem/src/JParticle/JPAExTexShape.cpp
libs/JSystem/src/JParticle/JPADynamicsBlock.cpp
libs/JSystem/src/JParticle/JPAFieldBlock.cpp
libs/JSystem/src/JParticle/JPAKeyBlock.cpp
libs/JSystem/src/JParticle/JPATexture.cpp
libs/JSystem/src/JParticle/JPAResourceLoader.cpp
libs/JSystem/src/JParticle/JPAEmitterManager.cpp
libs/JSystem/src/JParticle/JPAEmitter.cpp
libs/JSystem/src/JParticle/JPAParticle.cpp
libs/JSystem/src/JParticle/JPAMath.cpp
)
add_library(JSystem_JFramework STATIC
libs/JSystem/src/JFramework/JFWSystem.cpp
libs/JSystem/src/JFramework/JFWDisplay.cpp
)
add_library(JSystem_J3DU STATIC
libs/JSystem/src/J3DU/J3DUClipper.cpp
libs/JSystem/src/J3DU/J3DUDL.cpp
)
add_library(JSystem_JKernel STATIC
libs/JSystem/src/JKernel/JKRHeap.cpp
libs/JSystem/src/JKernel/JKRExpHeap.cpp
libs/JSystem/src/JKernel/JKRSolidHeap.cpp
libs/JSystem/src/JKernel/JKRAssertHeap.cpp
libs/JSystem/src/JKernel/JKRDisposer.cpp
libs/JSystem/src/JKernel/JKRThread.cpp
libs/JSystem/src/JKernel/JKRAram.cpp
libs/JSystem/src/JKernel/JKRAramHeap.cpp
libs/JSystem/src/JKernel/JKRAramBlock.cpp
libs/JSystem/src/JKernel/JKRAramPiece.cpp
libs/JSystem/src/JKernel/JKRAramStream.cpp
libs/JSystem/src/JKernel/JKRFileLoader.cpp
libs/JSystem/src/JKernel/JKRFileFinder.cpp
libs/JSystem/src/JKernel/JKRFileCache.cpp
libs/JSystem/src/JKernel/JKRArchivePub.cpp
libs/JSystem/src/JKernel/JKRArchivePri.cpp
libs/JSystem/src/JKernel/JKRMemArchive.cpp
libs/JSystem/src/JKernel/JKRAramArchive.cpp
libs/JSystem/src/JKernel/JKRDvdArchive.cpp
libs/JSystem/src/JKernel/JKRCompArchive.cpp
libs/JSystem/src/JKernel/JKRFile.cpp
libs/JSystem/src/JKernel/JKRDvdFile.cpp
libs/JSystem/src/JKernel/JKRDvdRipper.cpp
libs/JSystem/src/JKernel/JKRDvdAramRipper.cpp
libs/JSystem/src/JKernel/JKRDecomp.cpp
)
add_library(JSystem_JMath STATIC
libs/JSystem/src/JMath/JMath.cpp
libs/JSystem/src/JMath/random.cpp
libs/JSystem/src/JMath/JMATrigonometric.cpp
)
add_library(JSystem_JSupport STATIC
libs/JSystem/src/JSupport/JSUList.cpp
libs/JSystem/src/JSupport/JSUInputStream.cpp
libs/JSystem/src/JSupport/JSUOutputStream.cpp
libs/JSystem/src/JSupport/JSUMemoryStream.cpp
libs/JSystem/src/JSupport/JSUFileStream.cpp
)
add_library(JSystem_JUtility STATIC
libs/JSystem/src/JUtility/JUTCacheFont.cpp
libs/JSystem/src/JUtility/JUTResource.cpp
libs/JSystem/src/JUtility/JUTTexture.cpp
libs/JSystem/src/JUtility/JUTPalette.cpp
libs/JSystem/src/JUtility/JUTNameTab.cpp
libs/JSystem/src/JUtility/JUTGraphFifo.cpp
libs/JSystem/src/JUtility/JUTFont.cpp
libs/JSystem/src/JUtility/JUTResFont.cpp
libs/JSystem/src/JUtility/JUTDbPrint.cpp
libs/JSystem/src/JUtility/JUTGamePad.cpp
libs/JSystem/src/JUtility/JUTException.cpp
libs/JSystem/src/JUtility/JUTDirectPrint.cpp
libs/JSystem/src/JUtility/JUTAssert.cpp
libs/JSystem/src/JUtility/JUTVideo.cpp
libs/JSystem/src/JUtility/JUTXfb.cpp
libs/JSystem/src/JUtility/JUTFader.cpp
libs/JSystem/src/JUtility/JUTProcBar.cpp
libs/JSystem/src/JUtility/JUTConsole.cpp
libs/JSystem/src/JUtility/JUTDirectFile.cpp
libs/JSystem/src/JUtility/JUTFontData_Ascfont_fix12.cpp
)
add_library(JSystem_JStage STATIC
libs/JSystem/src/JStage/JSGActor.cpp
libs/JSystem/src/JStage/JSGAmbientLight.cpp
libs/JSystem/src/JStage/JSGCamera.cpp
libs/JSystem/src/JStage/JSGFog.cpp
libs/JSystem/src/JStage/JSGLight.cpp
libs/JSystem/src/JStage/JSGObject.cpp
libs/JSystem/src/JStage/JSGSystem.cpp
)
add_library(JSystem_J2DGraph STATIC
libs/JSystem/src/J2DGraph/J2DGrafContext.cpp
libs/JSystem/src/J2DGraph/J2DOrthoGraph.cpp
libs/JSystem/src/J2DGraph/J2DTevs.cpp
libs/JSystem/src/J2DGraph/J2DMaterial.cpp
libs/JSystem/src/J2DGraph/J2DMatBlock.cpp
libs/JSystem/src/J2DGraph/J2DMaterialFactory.cpp
libs/JSystem/src/J2DGraph/J2DPrint.cpp
libs/JSystem/src/J2DGraph/J2DPane.cpp
libs/JSystem/src/J2DGraph/J2DScreen.cpp
libs/JSystem/src/J2DGraph/J2DWindow.cpp
libs/JSystem/src/J2DGraph/J2DPicture.cpp
libs/JSystem/src/J2DGraph/J2DTextBox.cpp
libs/JSystem/src/J2DGraph/J2DWindowEx.cpp
libs/JSystem/src/J2DGraph/J2DPictureEx.cpp
libs/JSystem/src/J2DGraph/J2DTextBoxEx.cpp
libs/JSystem/src/J2DGraph/J2DAnmLoader.cpp
libs/JSystem/src/J2DGraph/J2DAnimation.cpp
libs/JSystem/src/J2DGraph/J2DManage.cpp
)
add_library(JSystem_J3DGraphBase STATIC
libs/JSystem/src/J3DGraphBase/J3DGD.cpp
libs/JSystem/src/J3DGraphBase/J3DSys.cpp
libs/JSystem/src/J3DGraphBase/J3DVertex.cpp
libs/JSystem/src/J3DGraphBase/J3DTransform.cpp
libs/JSystem/src/J3DGraphBase/J3DTexture.cpp
libs/JSystem/src/J3DGraphBase/J3DPacket.cpp
libs/JSystem/src/J3DGraphBase/J3DShapeMtx.cpp
libs/JSystem/src/J3DGraphBase/J3DShapeDraw.cpp
libs/JSystem/src/J3DGraphBase/J3DShape.cpp
libs/JSystem/src/J3DGraphBase/J3DMaterial.cpp
libs/JSystem/src/J3DGraphBase/J3DMatBlock.cpp
libs/JSystem/src/J3DGraphBase/J3DTevs.cpp
libs/JSystem/src/J3DGraphBase/J3DDrawBuffer.cpp
libs/JSystem/src/J3DGraphBase/J3DStruct.cpp
)
add_library(JSystem_J3DGraphAnimator STATIC
libs/JSystem/src/J3DGraphAnimator/J3DShapeTable.cpp
libs/JSystem/src/J3DGraphAnimator/J3DJointTree.cpp
libs/JSystem/src/J3DGraphAnimator/J3DModelData.cpp
libs/JSystem/src/J3DGraphAnimator/J3DMtxBuffer.cpp
libs/JSystem/src/J3DGraphAnimator/J3DModel.cpp
libs/JSystem/src/J3DGraphAnimator/J3DAnimation.cpp
libs/JSystem/src/J3DGraphAnimator/J3DMaterialAnm.cpp
libs/JSystem/src/J3DGraphAnimator/J3DSkinDeform.cpp
libs/JSystem/src/J3DGraphAnimator/J3DCluster.cpp
libs/JSystem/src/J3DGraphAnimator/J3DJoint.cpp
libs/JSystem/src/J3DGraphAnimator/J3DMaterialAttach.cpp
)
add_library(JSystem_J3DGraphLoader STATIC
libs/JSystem/src/J3DGraphLoader/J3DMaterialFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DMaterialFactory_v21.cpp
libs/JSystem/src/J3DGraphLoader/J3DClusterLoader.cpp
libs/JSystem/src/J3DGraphLoader/J3DModelLoader.cpp
libs/JSystem/src/J3DGraphLoader/J3DModelLoaderCalcSize.cpp
libs/JSystem/src/J3DGraphLoader/J3DJointFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DShapeFactory.cpp
libs/JSystem/src/J3DGraphLoader/J3DAnmLoader.cpp
)
add_library(JSystem_JStudio STATIC
libs/JSystem/src/JStudio/JStudio/ctb.cpp
libs/JSystem/src/JStudio/JStudio/ctb-data.cpp
libs/JSystem/src/JStudio/JStudio/functionvalue.cpp
libs/JSystem/src/JStudio/JStudio/fvb.cpp
libs/JSystem/src/JStudio/JStudio/fvb-data.cpp
libs/JSystem/src/JStudio/JStudio/fvb-data-parse.cpp
libs/JSystem/src/JStudio/JStudio/jstudio-control.cpp
libs/JSystem/src/JStudio/JStudio/jstudio-data.cpp
libs/JSystem/src/JStudio/JStudio/jstudio-math.cpp
libs/JSystem/src/JStudio/JStudio/jstudio-object.cpp
libs/JSystem/src/JStudio/JStudio/object-id.cpp
libs/JSystem/src/JStudio/JStudio/stb.cpp
libs/JSystem/src/JStudio/JStudio/stb-data-parse.cpp
libs/JSystem/src/JStudio/JStudio/stb-data.cpp
)
add_library(JSystem_JStudio_JStage STATIC
libs/JSystem/src/JStudio/JStudio_JStage/control.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-actor.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-ambientlight.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-camera.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-fog.cpp
libs/JSystem/src/JStudio/JStudio_JStage/object-light.cpp
)
add_library(JSystem_JStudio_JAudio2 STATIC
libs/JSystem/src/JStudio/JStudio_JAudio2/control.cpp
libs/JSystem/src/JStudio/JStudio_JAudio2/object-sound.cpp
)
add_library(JSystem_JStudio_JParticle STATIC
libs/JSystem/src/JStudio/JStudio_JParticle/control.cpp
libs/JSystem/src/JStudio/JStudio_JParticle/object-particle.cpp
)
add_library(JSystem_JAudio2 STATIC
libs/JSystem/src/JAudio2/JASCalc.cpp
libs/JSystem/src/JAudio2/JASTaskThread.cpp
libs/JSystem/src/JAudio2/JASDvdThread.cpp
libs/JSystem/src/JAudio2/JASCallback.cpp
libs/JSystem/src/JAudio2/JASHeapCtrl.cpp
libs/JSystem/src/JAudio2/JASResArcLoader.cpp
libs/JSystem/src/JAudio2/JASProbe.cpp
libs/JSystem/src/JAudio2/JASReport.cpp
libs/JSystem/src/JAudio2/JASCmdStack.cpp
libs/JSystem/src/JAudio2/JASTrack.cpp
libs/JSystem/src/JAudio2/JASTrackPort.cpp
libs/JSystem/src/JAudio2/JASRegisterParam.cpp
libs/JSystem/src/JAudio2/JASSeqCtrl.cpp
libs/JSystem/src/JAudio2/JASSeqParser.cpp
libs/JSystem/src/JAudio2/JASSeqReader.cpp
libs/JSystem/src/JAudio2/JASAramStream.cpp
libs/JSystem/src/JAudio2/JASBank.cpp
libs/JSystem/src/JAudio2/JASBasicBank.cpp
libs/JSystem/src/JAudio2/JASVoiceBank.cpp
libs/JSystem/src/JAudio2/JASBasicInst.cpp
libs/JSystem/src/JAudio2/JASDrumSet.cpp
libs/JSystem/src/JAudio2/JASBasicWaveBank.cpp
libs/JSystem/src/JAudio2/JASSimpleWaveBank.cpp
libs/JSystem/src/JAudio2/JASWSParser.cpp
libs/JSystem/src/JAudio2/JASBNKParser.cpp
libs/JSystem/src/JAudio2/JASWaveArcLoader.cpp
libs/JSystem/src/JAudio2/JASChannel.cpp
libs/JSystem/src/JAudio2/JASLfo.cpp
libs/JSystem/src/JAudio2/JASOscillator.cpp
libs/JSystem/src/JAudio2/JASAiCtrl.cpp
libs/JSystem/src/JAudio2/JASAudioThread.cpp
libs/JSystem/src/JAudio2/JASAudioReseter.cpp
libs/JSystem/src/JAudio2/JASDSPChannel.cpp
libs/JSystem/src/JAudio2/JASDSPInterface.cpp
libs/JSystem/src/JAudio2/JASDriverIF.cpp
libs/JSystem/src/JAudio2/JASSoundParams.cpp
libs/JSystem/src/JAudio2/JAIAudible.cpp
libs/JSystem/src/JAudio2/JAIAudience.cpp
libs/JSystem/src/JAudio2/JAISe.cpp
libs/JSystem/src/JAudio2/JAISeMgr.cpp
libs/JSystem/src/JAudio2/JAISeq.cpp
libs/JSystem/src/JAudio2/JAISeqDataMgr.cpp
libs/JSystem/src/JAudio2/JAISeqMgr.cpp
libs/JSystem/src/JAudio2/JAISound.cpp
libs/JSystem/src/JAudio2/JAISoundChild.cpp
libs/JSystem/src/JAudio2/JAISoundHandles.cpp
libs/JSystem/src/JAudio2/JAISoundInfo.cpp
libs/JSystem/src/JAudio2/JAISoundParams.cpp
libs/JSystem/src/JAudio2/JAISoundStarter.cpp
libs/JSystem/src/JAudio2/JAIStream.cpp
libs/JSystem/src/JAudio2/JAIStreamDataMgr.cpp
libs/JSystem/src/JAudio2/JAIStreamMgr.cpp
libs/JSystem/src/JAudio2/JAUAudioArcInterpreter.cpp
libs/JSystem/src/JAudio2/JAUAudioArcLoader.cpp
libs/JSystem/src/JAudio2/JAUAudioMgr.cpp
libs/JSystem/src/JAudio2/JAUBankTable.cpp
libs/JSystem/src/JAudio2/JAUClusterSound.cpp
libs/JSystem/src/JAudio2/JAUInitializer.cpp
libs/JSystem/src/JAudio2/JAUSectionHeap.cpp
libs/JSystem/src/JAudio2/JAUSeqCollection.cpp
libs/JSystem/src/JAudio2/JAUSeqDataBlockMgr.cpp
libs/JSystem/src/JAudio2/JAUSoundAnimator.cpp
libs/JSystem/src/JAudio2/JAUSoundTable.cpp
libs/JSystem/src/JAudio2/JAUStreamFileTable.cpp
)
add_library(JSystem_JMessage STATIC
libs/JSystem/src/JMessage/control.cpp
libs/JSystem/src/JMessage/data.cpp
libs/JSystem/src/JMessage/processor.cpp
libs/JSystem/src/JMessage/resource.cpp
libs/JSystem/src/JMessage/locale.cpp
)
add_library(JSystem_JGadget STATIC
libs/JSystem/src/JGadget/binary.cpp
libs/JSystem/src/JGadget/define.cpp
libs/JSystem/src/JGadget/linklist.cpp
libs/JSystem/src/JGadget/search.cpp
libs/JSystem/src/JGadget/std-vector.cpp
)
add_library(JSystem_JAHostIO STATIC
libs/JSystem/src/JAHostIO/JAHFrameNode.cpp
libs/JSystem/src/JAHostIO/JAHioMessage.cpp
libs/JSystem/src/JAHostIO/JAHioMgr.cpp
libs/JSystem/src/JAHostIO/JAHioNode.cpp
libs/JSystem/src/JAHostIO/JAHioUtil.cpp
libs/JSystem/src/JAHostIO/JAHVirtualNode.cpp
)
add_library(JSystem_JHostIO STATIC
libs/JSystem/src/JHostIO/JORFile.cpp
libs/JSystem/src/JHostIO/JORHostInfo.cpp
libs/JSystem/src/JHostIO/JORMessageBox.cpp
libs/JSystem/src/JHostIO/JORServer.cpp
libs/JSystem/src/JHostIO/JHIhioASync.cpp
libs/JSystem/src/JHostIO/JHIRMcc.cpp
libs/JSystem/src/JHostIO/JHIMccBuf.cpp
)
set(JSYSTEM_LIBRARIES
JSystem_JParticle
JSystem_JFramework
JSystem_J3DU
JSystem_JKernel
JSystem_JMath
JSystem_JSupport
JSystem_JUtility
JSystem_JStage
JSystem_J2DGraph
JSystem_J3DGraphBase
JSystem_J3DGraphAnimator
JSystem_J3DGraphLoader
JSystem_JStudio
JSystem_JStudio_JStage
JSystem_JStudio_JAudio2
JSystem_JStudio_JParticle
JSystem_JAudio2
JSystem_JMessage
JSystem_JGadget
JSystem_JAHostIO
JSystem_JHostIO
)
set(REL_FILES
src/f_pc/f_pc_profile_lst.cpp
src/d/actor/d_a_andsw.cpp
src/d/actor/d_a_bg.cpp
src/d/actor/d_a_bg_obj.cpp
src/d/actor/d_a_dmidna.cpp
src/d/actor/d_a_door_dbdoor00.cpp
src/d/actor/d_a_door_knob00.cpp
src/d/actor/d_a_door_shutter.cpp
src/d/actor/d_a_door_spiral.cpp
src/d/actor/d_a_dshutter.cpp
src/d/actor/d_a_ep.cpp
src/d/actor/d_a_hitobj.cpp
src/d/actor/d_a_kytag00.cpp
src/d/actor/d_a_kytag04.cpp
src/d/actor/d_a_kytag17.cpp
src/d/actor/d_a_obj_brakeeff.cpp
src/d/actor/d_a_obj_burnbox.cpp
src/d/actor/d_a_obj_carry.cpp
src/d/actor/d_a_obj_ito.cpp
src/d/actor/d_a_obj_movebox.cpp
src/d/actor/d_a_obj_swpush.cpp
src/d/actor/d_a_obj_timer.cpp
src/d/actor/d_a_path_line.cpp
src/d/actor/d_a_scene_exit.cpp
src/d/actor/d_a_set_bgobj.cpp
src/d/actor/d_a_swhit0.cpp
src/d/actor/d_a_tag_allmato.cpp
src/d/actor/d_a_tag_camera.cpp
src/d/actor/d_a_tag_chkpoint.cpp
src/d/actor/d_a_tag_event.cpp
src/d/actor/d_a_tag_evt.cpp
src/d/actor/d_a_tag_evtarea.cpp
src/d/actor/d_a_tag_evtmsg.cpp
src/d/actor/d_a_tag_howl.cpp
src/d/actor/d_a_tag_kmsg.cpp
src/d/actor/d_a_tag_lantern.cpp
src/d/actor/d_a_tag_mist.cpp
src/d/actor/d_a_tag_msg.cpp
src/d/actor/d_a_tag_push.cpp
src/d/actor/d_a_tag_telop.cpp
src/d/actor/d_a_tbox.cpp
src/d/actor/d_a_tbox2.cpp
src/d/actor/d_a_vrbox.cpp
src/d/actor/d_a_vrbox2.cpp
src/d/actor/d_a_arrow.cpp
src/d/actor/d_a_boomerang.cpp
src/d/actor/d_a_crod.cpp
src/d/actor/d_a_demo00.cpp
src/d/actor/d_a_disappear.cpp
src/d/actor/d_a_mg_rod.cpp
src/d/actor/d_a_midna.cpp
src/d/actor/d_a_nbomb.cpp
src/d/actor/d_a_obj_life_container.cpp
src/d/actor/d_a_obj_yousei.cpp
src/d/actor/d_a_spinner.cpp
src/d/actor/d_a_suspend.cpp
src/d/actor/d_a_tag_attention.cpp
src/d/actor/d_a_alldie.cpp
src/d/actor/d_a_andsw2.cpp
src/d/actor/d_a_bd.cpp
src/d/actor/d_a_canoe.cpp
src/d/actor/d_a_cstaF.cpp
src/d/actor/d_a_demo_item.cpp
src/d/actor/d_a_door_bossL1.cpp
src/d/actor/d_a_e_dn.cpp
src/d/actor/d_a_e_fm.cpp
src/d/actor/d_a_e_ga.cpp
src/d/actor/d_a_e_hb.cpp
src/d/actor/d_a_e_nest.cpp
src/d/actor/d_a_e_rd.cpp
src/d/actor/d_a_econt.cpp
src/d/actor/d_a_fr.cpp
src/d/actor/d_a_grass.cpp
src/d/actor/d_a_kytag05.cpp
src/d/actor/d_a_kytag10.cpp
src/d/actor/d_a_kytag11.cpp
src/d/actor/d_a_kytag14.cpp
src/d/actor/d_a_mg_fish.cpp
src/d/actor/d_a_npc_besu.cpp
src/d/actor/d_a_npc_fairy_seirei.cpp
src/d/actor/d_a_npc_fish.cpp
src/d/actor/d_a_npc_henna.cpp
src/d/actor/d_a_npc_kakashi.cpp
src/d/actor/d_a_npc_kkri.cpp
src/d/actor/d_a_npc_kolin.cpp
src/d/actor/d_a_npc_maro.cpp
src/d/actor/d_a_npc_taro.cpp
src/d/actor/d_a_npc_tkj.cpp
src/d/actor/d_a_obj_bhashi.cpp
src/d/actor/d_a_obj_bkdoor.cpp
src/d/actor/d_a_obj_bosswarp.cpp
src/d/actor/d_a_obj_cboard.cpp
src/d/actor/d_a_obj_digplace.cpp
src/d/actor/d_a_obj_eff.cpp
src/d/actor/d_a_obj_fmobj.cpp
src/d/actor/d_a_obj_gpTaru.cpp
src/d/actor/d_a_obj_hhashi.cpp
src/d/actor/d_a_obj_kanban2.cpp
src/d/actor/d_a_obj_kbacket.cpp
src/d/actor/d_a_obj_kgate.cpp
src/d/actor/d_a_obj_klift00.cpp
src/d/actor/d_a_obj_ktOnFire.cpp
src/d/actor/d_a_obj_ladder.cpp
src/d/actor/d_a_obj_lv2Candle.cpp
src/d/actor/d_a_obj_magne_arm.cpp
src/d/actor/d_a_obj_metalbox.cpp
src/d/actor/d_a_obj_mgate.cpp
src/d/actor/d_a_obj_nameplate.cpp
src/d/actor/d_a_obj_ornament_cloth.cpp
src/d/actor/d_a_obj_rope_bridge.cpp
src/d/actor/d_a_obj_sWallShutter.cpp
src/d/actor/d_a_obj_stick.cpp
src/d/actor/d_a_obj_stoneMark.cpp
src/d/actor/d_a_obj_swpropeller.cpp
src/d/actor/d_a_obj_swpush5.cpp
src/d/actor/d_a_obj_yobikusa.cpp
src/d/actor/d_a_scene_exit2.cpp
src/d/actor/d_a_shop_item.cpp
src/d/actor/d_a_sq.cpp
src/d/actor/d_a_swc00.cpp
src/d/actor/d_a_tag_CstaSw.cpp
src/d/actor/d_a_tag_ajnot.cpp
src/d/actor/d_a_tag_attack_item.cpp
src/d/actor/d_a_tag_gstart.cpp
src/d/actor/d_a_tag_hinit.cpp
src/d/actor/d_a_tag_hjump.cpp
src/d/actor/d_a_tag_hstop.cpp
src/d/actor/d_a_tag_lv2prchk.cpp
src/d/actor/d_a_tag_magne.cpp
src/d/actor/d_a_tag_mhint.cpp
src/d/actor/d_a_tag_mstop.cpp
src/d/actor/d_a_tag_spring.cpp
src/d/actor/d_a_tag_statue_evt.cpp
src/d/actor/d_a_ykgr.cpp
src/d/actor/d_a_L7demo_dr.cpp
src/d/actor/d_a_L7low_dr.cpp
src/d/actor/d_a_L7op_demo_dr.cpp
src/d/actor/d_a_b_bh.cpp
src/d/actor/d_a_b_bq.cpp
src/d/actor/d_a_b_dr.cpp
src/d/actor/d_a_b_dre.cpp
src/d/actor/d_a_b_ds.cpp
src/d/actor/d_a_b_gg.cpp
src/d/actor/d_a_b_gm.cpp
src/d/actor/d_a_b_gnd.cpp
src/d/actor/d_a_b_go.cpp
src/d/actor/d_a_b_gos.cpp
src/d/actor/d_a_b_mgn.cpp
src/d/actor/d_a_b_ob.cpp
src/d/actor/d_a_b_oh.cpp
src/d/actor/d_a_b_oh2.cpp
src/d/actor/d_a_b_tn.cpp
src/d/actor/d_a_b_yo.cpp
src/d/actor/d_a_b_yo_ice.cpp
src/d/actor/d_a_b_zant.cpp
src/d/actor/d_a_b_zant_magic.cpp
src/d/actor/d_a_b_zant_mobile.cpp
src/d/actor/d_a_b_zant_sima.cpp
src/d/actor/d_a_balloon_2D.cpp
src/d/actor/d_a_bullet.cpp
src/d/actor/d_a_coach_2D.cpp
src/d/actor/d_a_coach_fire.cpp
src/d/actor/d_a_cow.cpp
src/d/actor/d_a_cstatue.cpp
src/d/actor/d_a_do.cpp
src/d/actor/d_a_door_boss.cpp
src/d/actor/d_a_door_bossL5.cpp
src/d/actor/d_a_door_mbossL1.cpp
src/d/actor/d_a_door_push.cpp
src/d/actor/d_a_e_ai.cpp
src/d/actor/d_a_e_arrow.cpp
src/d/actor/d_a_e_ba.cpp
src/d/actor/d_a_e_bee.cpp
src/d/actor/d_a_e_bg.cpp
src/d/actor/d_a_e_bi.cpp
src/d/actor/d_a_e_bi_leaf.cpp
src/d/actor/d_a_e_bs.cpp
src/d/actor/d_a_e_bu.cpp
src/d/actor/d_a_e_bug.cpp
src/d/actor/d_a_e_cr.cpp
src/d/actor/d_a_e_cr_egg.cpp
src/d/actor/d_a_e_db.cpp
src/d/actor/d_a_e_db_leaf.cpp
src/d/actor/d_a_e_dd.cpp
src/d/actor/d_a_e_df.cpp
src/d/actor/d_a_e_dk.cpp
src/d/actor/d_a_e_dt.cpp
src/d/actor/d_a_e_fb.cpp
src/d/actor/d_a_e_fk.cpp
src/d/actor/d_a_e_fs.cpp
src/d/actor/d_a_e_fz.cpp
src/d/actor/d_a_e_gb.cpp
src/d/actor/d_a_e_ge.cpp
src/d/actor/d_a_e_gi.cpp
src/d/actor/d_a_e_gm.cpp
src/d/actor/d_a_e_gob.cpp
src/d/actor/d_a_e_gs.cpp
src/d/actor/d_a_e_hb_leaf.cpp
src/d/actor/d_a_e_hm.cpp
src/d/actor/d_a_e_hp.cpp
src/d/actor/d_a_e_hz.cpp
src/d/actor/d_a_e_hzelda.cpp
src/d/actor/d_a_e_is.cpp
src/d/actor/d_a_e_kg.cpp
src/d/actor/d_a_e_kk.cpp
src/d/actor/d_a_e_kr.cpp
src/d/actor/d_a_e_mb.cpp
src/d/actor/d_a_e_md.cpp
src/d/actor/d_a_e_mf.cpp
src/d/actor/d_a_e_mk.cpp
src/d/actor/d_a_e_mk_bo.cpp
src/d/actor/d_a_e_mm.cpp
src/d/actor/d_a_e_mm_mt.cpp
src/d/actor/d_a_e_ms.cpp
src/d/actor/d_a_e_nz.cpp
src/d/actor/d_a_e_oc.cpp
src/d/actor/d_a_e_oct_bg.cpp
src/d/actor/d_a_e_ot.cpp
src/d/actor/d_a_e_ph.cpp
src/d/actor/d_a_e_pm.cpp
src/d/actor/d_a_e_po.cpp
src/d/actor/d_a_e_pz.cpp
src/d/actor/d_a_e_rb.cpp
src/d/actor/d_a_e_rdb.cpp
src/d/actor/d_a_e_rdy.cpp
src/d/actor/d_a_e_s1.cpp
src/d/actor/d_a_e_sb.cpp
src/d/actor/d_a_e_sf.cpp
src/d/actor/d_a_e_sg.cpp
src/d/actor/d_a_e_sh.cpp
src/d/actor/d_a_e_sm.cpp
src/d/actor/d_a_e_sm2.cpp
src/d/actor/d_a_e_st.cpp
src/d/actor/d_a_e_st_line.cpp
src/d/actor/d_a_e_sw.cpp
src/d/actor/d_a_e_th.cpp
src/d/actor/d_a_e_th_ball.cpp
src/d/actor/d_a_e_tk.cpp
src/d/actor/d_a_e_tk2.cpp
src/d/actor/d_a_e_tk_ball.cpp
src/d/actor/d_a_e_tt.cpp
src/d/actor/d_a_e_vt.cpp
src/d/actor/d_a_e_warpappear.cpp
src/d/actor/d_a_e_wb.cpp
src/d/actor/d_a_e_ws.cpp
src/d/actor/d_a_e_ww.cpp
src/d/actor/d_a_e_yc.cpp
src/d/actor/d_a_e_yd.cpp
src/d/actor/d_a_e_yd_leaf.cpp
src/d/actor/d_a_e_yg.cpp
src/d/actor/d_a_e_yh.cpp
src/d/actor/d_a_e_yk.cpp
src/d/actor/d_a_e_ym.cpp
src/d/actor/d_a_e_ym_tag.cpp
src/d/actor/d_a_e_ymb.cpp
src/d/actor/d_a_e_yr.cpp
src/d/actor/d_a_e_zh.cpp
src/d/actor/d_a_e_zm.cpp
src/d/actor/d_a_e_zs.cpp
src/d/actor/d_a_formation_mng.cpp
src/d/actor/d_a_guard_mng.cpp
src/d/actor/d_a_horse.cpp
src/d/actor/d_a_hozelda.cpp
src/d/actor/d_a_izumi_gate.cpp
src/d/actor/d_a_kago.cpp
src/d/actor/d_a_kytag01.cpp
src/d/actor/d_a_kytag02.cpp
src/d/actor/d_a_kytag03.cpp
src/d/actor/d_a_kytag06.cpp
src/d/actor/d_a_kytag07.cpp
src/d/actor/d_a_kytag08.cpp
src/d/actor/d_a_kytag09.cpp
src/d/actor/d_a_kytag12.cpp
src/d/actor/d_a_kytag13.cpp
src/d/actor/d_a_kytag15.cpp
src/d/actor/d_a_kytag16.cpp
src/d/actor/d_a_mant.cpp
src/d/actor/d_a_mg_fshop.cpp
src/d/actor/d_a_mirror.cpp
src/d/actor/d_a_movie_player.cpp
src/d/actor/d_a_myna.cpp
src/d/actor/d_a_ni.cpp
src/d/actor/d_a_npc_aru.cpp
src/d/actor/d_a_npc_ash.cpp
src/d/actor/d_a_npc_ashB.cpp
src/d/actor/d_a_npc_bans.cpp
src/d/actor/d_a_npc_blue_ns.cpp
src/d/actor/d_a_npc_bou.cpp
src/d/actor/d_a_npc_bouS.cpp
src/d/actor/d_a_npc_cdn3.cpp
src/d/actor/d_a_npc_chat.cpp
src/d/actor/d_a_npc_chin.cpp
src/d/actor/d_a_npc_clerka.cpp
src/d/actor/d_a_npc_clerkb.cpp
src/d/actor/d_a_npc_clerkt.cpp
src/d/actor/d_a_npc_coach.cpp
src/d/actor/d_a_npc_df.cpp
src/d/actor/d_a_npc_doc.cpp
src/d/actor/d_a_npc_doorboy.cpp
src/d/actor/d_a_npc_drainSol.cpp
src/d/actor/d_a_npc_du.cpp
src/d/actor/d_a_npc_fairy.cpp
src/d/actor/d_a_npc_fguard.cpp
src/d/actor/d_a_npc_gnd.cpp
src/d/actor/d_a_npc_gra.cpp
src/d/actor/d_a_npc_grc.cpp
src/d/actor/d_a_npc_grd.cpp
src/d/actor/d_a_npc_grm.cpp
src/d/actor/d_a_npc_grmc.cpp
src/d/actor/d_a_npc_gro.cpp
src/d/actor/d_a_npc_grr.cpp
src/d/actor/d_a_npc_grs.cpp
src/d/actor/d_a_npc_grz.cpp
src/d/actor/d_a_npc_guard.cpp
src/d/actor/d_a_npc_gwolf.cpp
src/d/actor/d_a_npc_hanjo.cpp
src/d/actor/d_a_npc_henna0.cpp
src/d/actor/d_a_npc_hoz.cpp
src/d/actor/d_a_npc_impal.cpp
src/d/actor/d_a_npc_inko.cpp
src/d/actor/d_a_npc_ins.cpp
src/d/actor/d_a_npc_jagar.cpp
src/d/actor/d_a_npc_kasi_hana.cpp
src/d/actor/d_a_npc_kasi_kyu.cpp
src/d/actor/d_a_npc_kasi_mich.cpp
src/d/actor/d_a_npc_kdk.cpp
src/d/actor/d_a_npc_kn.cpp
src/d/actor/d_a_npc_knj.cpp
src/d/actor/d_a_npc_kolinb.cpp
src/d/actor/d_a_npc_ks.cpp
src/d/actor/d_a_npc_kyury.cpp
src/d/actor/d_a_npc_len.cpp
src/d/actor/d_a_npc_lf.cpp
src/d/actor/d_a_npc_lud.cpp
src/d/actor/d_a_npc_midp.cpp
src/d/actor/d_a_npc_mk.cpp
src/d/actor/d_a_npc_moi.cpp
src/d/actor/d_a_npc_moir.cpp
src/d/actor/d_a_npc_myna2.cpp
src/d/actor/d_a_npc_ne.cpp
src/d/actor/d_a_npc_p2.cpp
src/d/actor/d_a_npc_pachi_besu.cpp
src/d/actor/d_a_npc_pachi_maro.cpp
src/d/actor/d_a_npc_pachi_taro.cpp
src/d/actor/d_a_npc_passer.cpp
src/d/actor/d_a_npc_passer2.cpp
src/d/actor/d_a_npc_post.cpp
src/d/actor/d_a_npc_pouya.cpp
src/d/actor/d_a_npc_prayer.cpp
src/d/actor/d_a_npc_raca.cpp
src/d/actor/d_a_npc_rafrel.cpp
src/d/actor/d_a_npc_saru.cpp
src/d/actor/d_a_npc_seib.cpp
src/d/actor/d_a_npc_seic.cpp
src/d/actor/d_a_npc_seid.cpp
src/d/actor/d_a_npc_seira.cpp
src/d/actor/d_a_npc_seira2.cpp
src/d/actor/d_a_npc_seirei.cpp
src/d/actor/d_a_npc_shad.cpp
src/d/actor/d_a_npc_shaman.cpp
src/d/actor/d_a_npc_shoe.cpp
src/d/actor/d_a_npc_shop0.cpp
src/d/actor/d_a_npc_shop_maro.cpp
src/d/actor/d_a_npc_sola.cpp
src/d/actor/d_a_npc_soldierA.cpp
src/d/actor/d_a_npc_soldierB.cpp
src/d/actor/d_a_npc_sq.cpp
src/d/actor/d_a_npc_the.cpp
src/d/actor/d_a_npc_theB.cpp
src/d/actor/d_a_npc_tk.cpp
src/d/actor/d_a_npc_tkc.cpp
src/d/actor/d_a_npc_tkj2.cpp
src/d/actor/d_a_npc_tks.cpp
src/d/actor/d_a_npc_toby.cpp
src/d/actor/d_a_npc_tr.cpp
src/d/actor/d_a_npc_uri.cpp
src/d/actor/d_a_npc_worm.cpp
src/d/actor/d_a_npc_wrestler.cpp
src/d/actor/d_a_npc_yamid.cpp
src/d/actor/d_a_npc_yamis.cpp
src/d/actor/d_a_npc_yamit.cpp
src/d/actor/d_a_npc_yelia.cpp
src/d/actor/d_a_npc_ykm.cpp
src/d/actor/d_a_npc_ykw.cpp
src/d/actor/d_a_npc_zanb.cpp
src/d/actor/d_a_npc_zant.cpp
src/d/actor/d_a_npc_zelR.cpp
src/d/actor/d_a_npc_zelRo.cpp
src/d/actor/d_a_npc_zelda.cpp
src/d/actor/d_a_npc_zra.cpp
src/d/actor/d_a_npc_zrc.cpp
src/d/actor/d_a_npc_zrz.cpp
src/d/actor/d_a_obj_Lv5Key.cpp
src/d/actor/d_a_obj_Turara.cpp
src/d/actor/d_a_obj_TvCdlst.cpp
src/d/actor/d_a_obj_Y_taihou.cpp
src/d/actor/d_a_obj_amiShutter.cpp
src/d/actor/d_a_obj_ari.cpp
src/d/actor/d_a_obj_automata.cpp
src/d/actor/d_a_obj_avalanche.cpp
src/d/actor/d_a_obj_balloon.cpp
src/d/actor/d_a_obj_barDesk.cpp
src/d/actor/d_a_obj_batta.cpp
src/d/actor/d_a_obj_bbox.cpp
src/d/actor/d_a_obj_bed.cpp
src/d/actor/d_a_obj_bemos.cpp
src/d/actor/d_a_obj_bhbridge.cpp
src/d/actor/d_a_obj_bk_leaf.cpp
src/d/actor/d_a_obj_bky_rock.cpp
src/d/actor/d_a_obj_bmWindow.cpp
src/d/actor/d_a_obj_bmshutter.cpp
src/d/actor/d_a_obj_bombf.cpp
src/d/actor/d_a_obj_boumato.cpp
src/d/actor/d_a_obj_brg.cpp
src/d/actor/d_a_obj_bsGate.cpp
src/d/actor/d_a_obj_bubblePilar.cpp
src/d/actor/d_a_obj_catdoor.cpp
src/d/actor/d_a_obj_cb.cpp
src/d/actor/d_a_obj_cblock.cpp
src/d/actor/d_a_obj_cdoor.cpp
src/d/actor/d_a_obj_chandelier.cpp
src/d/actor/d_a_obj_chest.cpp
src/d/actor/d_a_obj_cho.cpp
src/d/actor/d_a_obj_cowdoor.cpp
src/d/actor/d_a_obj_crope.cpp
src/d/actor/d_a_obj_crvfence.cpp
src/d/actor/d_a_obj_crvgate.cpp
src/d/actor/d_a_obj_crvhahen.cpp
src/d/actor/d_a_obj_crvlh_down.cpp
src/d/actor/d_a_obj_crvlh_up.cpp
src/d/actor/d_a_obj_crvsteel.cpp
src/d/actor/d_a_obj_crystal.cpp
src/d/actor/d_a_obj_cwall.cpp
src/d/actor/d_a_obj_damCps.cpp
src/d/actor/d_a_obj_dan.cpp
src/d/actor/d_a_obj_digholl.cpp
src/d/actor/d_a_obj_digsnow.cpp
src/d/actor/d_a_obj_dmelevator.cpp
src/d/actor/d_a_obj_drop.cpp
src/d/actor/d_a_obj_dust.cpp
src/d/actor/d_a_obj_enemy_create.cpp
src/d/actor/d_a_obj_fallobj.cpp
src/d/actor/d_a_obj_fan.cpp
src/d/actor/d_a_obj_fchain.cpp
src/d/actor/d_a_obj_fireWood.cpp
src/d/actor/d_a_obj_fireWood2.cpp
src/d/actor/d_a_obj_firepillar.cpp
src/d/actor/d_a_obj_firepillar2.cpp
src/d/actor/d_a_obj_flag.cpp
src/d/actor/d_a_obj_flag2.cpp
src/d/actor/d_a_obj_flag3.cpp
src/d/actor/d_a_obj_food.cpp
src/d/actor/d_a_obj_fw.cpp
src/d/actor/d_a_obj_gadget.cpp
src/d/actor/d_a_obj_ganonwall.cpp
src/d/actor/d_a_obj_ganonwall2.cpp
src/d/actor/d_a_obj_gb.cpp
src/d/actor/d_a_obj_geyser.cpp
src/d/actor/d_a_obj_glowSphere.cpp
src/d/actor/d_a_obj_gm.cpp
src/d/actor/d_a_obj_goGate.cpp
src/d/actor/d_a_obj_gomikabe.cpp
src/d/actor/d_a_obj_gra2.cpp
src/d/actor/d_a_obj_graWall.cpp
src/d/actor/d_a_obj_gra_rock.cpp
src/d/actor/d_a_obj_grave_stone.cpp
src/d/actor/d_a_obj_groundwater.cpp
src/d/actor/d_a_obj_grz_rock.cpp
src/d/actor/d_a_obj_h_saku.cpp
src/d/actor/d_a_obj_hakai_brl.cpp
src/d/actor/d_a_obj_hakai_ftr.cpp
src/d/actor/d_a_obj_hasu2.cpp
src/d/actor/d_a_obj_hata.cpp
src/d/actor/d_a_obj_hb.cpp
src/d/actor/d_a_obj_hbombkoya.cpp
src/d/actor/d_a_obj_heavySw.cpp
src/d/actor/d_a_obj_hfuta.cpp
src/d/actor/d_a_obj_hsTarget.cpp
src/d/actor/d_a_obj_ice_l.cpp
src/d/actor/d_a_obj_ice_s.cpp
src/d/actor/d_a_obj_iceblock.cpp
src/d/actor/d_a_obj_iceleaf.cpp
src/d/actor/d_a_obj_ihasi.cpp
src/d/actor/d_a_obj_ikada.cpp
src/d/actor/d_a_obj_inobone.cpp
src/d/actor/d_a_obj_ita.cpp
src/d/actor/d_a_obj_itamato.cpp
src/d/actor/d_a_obj_kabuto.cpp
src/d/actor/d_a_obj_kag.cpp
src/d/actor/d_a_obj_kage.cpp
src/d/actor/d_a_obj_kago.cpp
src/d/actor/d_a_obj_kaisou.cpp
src/d/actor/d_a_obj_kamakiri.cpp
src/d/actor/d_a_obj_kantera.cpp
src/d/actor/d_a_obj_katatsumuri.cpp
src/d/actor/d_a_obj_kazeneko.cpp
src/d/actor/d_a_obj_kbox.cpp
src/d/actor/d_a_obj_key.cpp
src/d/actor/d_a_obj_keyhole.cpp
src/d/actor/d_a_obj_ki.cpp
src/d/actor/d_a_obj_kiPot.cpp
src/d/actor/d_a_obj_kita.cpp
src/d/actor/d_a_obj_kjgjs.cpp
src/d/actor/d_a_obj_kkanban.cpp
src/d/actor/d_a_obj_knBullet.cpp
src/d/actor/d_a_obj_kshutter.cpp
src/d/actor/d_a_obj_kuwagata.cpp
src/d/actor/d_a_obj_kwheel00.cpp
src/d/actor/d_a_obj_kwheel01.cpp
src/d/actor/d_a_obj_kznkarm.cpp
src/d/actor/d_a_obj_laundry.cpp
src/d/actor/d_a_obj_laundry_rope.cpp
src/d/actor/d_a_obj_lbox.cpp
src/d/actor/d_a_obj_lp.cpp
src/d/actor/d_a_obj_lv1Candle00.cpp
src/d/actor/d_a_obj_lv1Candle01.cpp
src/d/actor/d_a_obj_lv3Candle.cpp
src/d/actor/d_a_obj_lv3Water.cpp
src/d/actor/d_a_obj_lv3Water2.cpp
src/d/actor/d_a_obj_lv3WaterB.cpp
src/d/actor/d_a_obj_lv3saka00.cpp
src/d/actor/d_a_obj_lv3waterEff.cpp
src/d/actor/d_a_obj_lv4CandleDemoTag.cpp
src/d/actor/d_a_obj_lv4CandleTag.cpp
src/d/actor/d_a_obj_lv4EdShutter.cpp
src/d/actor/d_a_obj_lv4Gate.cpp
src/d/actor/d_a_obj_lv4HsTarget.cpp
src/d/actor/d_a_obj_lv4PoGate.cpp
src/d/actor/d_a_obj_lv4RailWall.cpp
src/d/actor/d_a_obj_lv4SlideWall.cpp
src/d/actor/d_a_obj_lv4bridge.cpp
src/d/actor/d_a_obj_lv4chandelier.cpp
src/d/actor/d_a_obj_lv4digsand.cpp
src/d/actor/d_a_obj_lv4floor.cpp
src/d/actor/d_a_obj_lv4gear.cpp
src/d/actor/d_a_obj_lv4prelvtr.cpp
src/d/actor/d_a_obj_lv4prwall.cpp
src/d/actor/d_a_obj_lv4sand.cpp
src/d/actor/d_a_obj_lv5FloorBoard.cpp
src/d/actor/d_a_obj_lv5IceWall.cpp
src/d/actor/d_a_obj_lv5SwIce.cpp
src/d/actor/d_a_obj_lv5ychndlr.cpp
src/d/actor/d_a_obj_lv5yiblltray.cpp
src/d/actor/d_a_obj_lv6ChangeGate.cpp
src/d/actor/d_a_obj_lv6FurikoTrap.cpp
src/d/actor/d_a_obj_lv6Lblock.cpp
src/d/actor/d_a_obj_lv6SwGate.cpp
src/d/actor/d_a_obj_lv6SzGate.cpp
src/d/actor/d_a_obj_lv6Tenbin.cpp
src/d/actor/d_a_obj_lv6TogeRoll.cpp
src/d/actor/d_a_obj_lv6TogeTrap.cpp
src/d/actor/d_a_obj_lv6bemos.cpp
src/d/actor/d_a_obj_lv6bemos2.cpp
src/d/actor/d_a_obj_lv6egate.cpp
src/d/actor/d_a_obj_lv6elevta.cpp
src/d/actor/d_a_obj_lv6swturn.cpp
src/d/actor/d_a_obj_lv7BsGate.cpp
src/d/actor/d_a_obj_lv7PropellerY.cpp
src/d/actor/d_a_obj_lv7bridge.cpp
src/d/actor/d_a_obj_lv8KekkaiTrap.cpp
src/d/actor/d_a_obj_lv8Lift.cpp
src/d/actor/d_a_obj_lv8OptiLift.cpp
src/d/actor/d_a_obj_lv8UdFloor.cpp
src/d/actor/d_a_obj_lv9SwShutter.cpp
src/d/actor/d_a_obj_magLift.cpp
src/d/actor/d_a_obj_magLiftRot.cpp
src/d/actor/d_a_obj_maki.cpp
src/d/actor/d_a_obj_master_sword.cpp
src/d/actor/d_a_obj_mato.cpp
src/d/actor/d_a_obj_mhole.cpp
src/d/actor/d_a_obj_mie.cpp
src/d/actor/d_a_obj_mirror_6pole.cpp
src/d/actor/d_a_obj_mirror_chain.cpp
src/d/actor/d_a_obj_mirror_sand.cpp
src/d/actor/d_a_obj_mirror_screw.cpp
src/d/actor/d_a_obj_mirror_table.cpp
src/d/actor/d_a_obj_msima.cpp
src/d/actor/d_a_obj_mvstair.cpp
src/d/actor/d_a_obj_myogan.cpp
src/d/actor/d_a_obj_nagaisu.cpp
src/d/actor/d_a_obj_nan.cpp
src/d/actor/d_a_obj_ndoor.cpp
src/d/actor/d_a_obj_nougu.cpp
src/d/actor/d_a_obj_octhashi.cpp
src/d/actor/d_a_obj_oiltubo.cpp
src/d/actor/d_a_obj_onsen.cpp
src/d/actor/d_a_obj_onsenFire.cpp
src/d/actor/d_a_obj_onsenTaru.cpp
src/d/actor/d_a_obj_pdoor.cpp
src/d/actor/d_a_obj_pdtile.cpp
src/d/actor/d_a_obj_pdwall.cpp
src/d/actor/d_a_obj_picture.cpp
src/d/actor/d_a_obj_pillar.cpp
src/d/actor/d_a_obj_pleaf.cpp
src/d/actor/d_a_obj_poCandle.cpp
src/d/actor/d_a_obj_poFire.cpp
src/d/actor/d_a_obj_poTbox.cpp
src/d/actor/d_a_obj_prop.cpp
src/d/actor/d_a_obj_pumpkin.cpp
src/d/actor/d_a_obj_rcircle.cpp
src/d/actor/d_a_obj_rfHole.cpp
src/d/actor/d_a_obj_rgate.cpp
src/d/actor/d_a_obj_riverrock.cpp
src/d/actor/d_a_obj_rock.cpp
src/d/actor/d_a_obj_rotBridge.cpp
src/d/actor/d_a_obj_rotTrap.cpp
src/d/actor/d_a_obj_roten.cpp
src/d/actor/d_a_obj_rstair.cpp
src/d/actor/d_a_obj_rw.cpp
src/d/actor/d_a_obj_saidan.cpp
src/d/actor/d_a_obj_sakuita.cpp
src/d/actor/d_a_obj_sakuita_rope.cpp
src/d/actor/d_a_obj_scannon.cpp
src/d/actor/d_a_obj_scannon_crs.cpp
src/d/actor/d_a_obj_scannon_ten.cpp
src/d/actor/d_a_obj_sekidoor.cpp
src/d/actor/d_a_obj_sekizo.cpp
src/d/actor/d_a_obj_sekizoa.cpp
src/d/actor/d_a_obj_shield.cpp
src/d/actor/d_a_obj_sm_door.cpp
src/d/actor/d_a_obj_smallkey.cpp
src/d/actor/d_a_obj_smgdoor.cpp
src/d/actor/d_a_obj_smoke.cpp
src/d/actor/d_a_obj_smtile.cpp
src/d/actor/d_a_obj_smw_stone.cpp
src/d/actor/d_a_obj_snowEffTag.cpp
src/d/actor/d_a_obj_snow_soup.cpp
src/d/actor/d_a_obj_so.cpp
src/d/actor/d_a_obj_spinLift.cpp
src/d/actor/d_a_obj_ss_drink.cpp
src/d/actor/d_a_obj_ss_item.cpp
src/d/actor/d_a_obj_stairBlock.cpp
src/d/actor/d_a_obj_stone.cpp
src/d/actor/d_a_obj_stopper.cpp
src/d/actor/d_a_obj_stopper2.cpp
src/d/actor/d_a_obj_suisya.cpp
src/d/actor/d_a_obj_sw.cpp
src/d/actor/d_a_obj_swBallA.cpp
src/d/actor/d_a_obj_swBallB.cpp
src/d/actor/d_a_obj_swBallC.cpp
src/d/actor/d_a_obj_swLight.cpp
src/d/actor/d_a_obj_swchain.cpp
src/d/actor/d_a_obj_swhang.cpp
src/d/actor/d_a_obj_sword.cpp
src/d/actor/d_a_obj_swpush2.cpp
src/d/actor/d_a_obj_swspinner.cpp
src/d/actor/d_a_obj_swturn.cpp
src/d/actor/d_a_obj_syRock.cpp
src/d/actor/d_a_obj_szbridge.cpp
src/d/actor/d_a_obj_taFence.cpp
src/d/actor/d_a_obj_table.cpp
src/d/actor/d_a_obj_takaraDai.cpp
src/d/actor/d_a_obj_tatigi.cpp
src/d/actor/d_a_obj_ten.cpp
src/d/actor/d_a_obj_testcube.cpp
src/d/actor/d_a_obj_tgake.cpp
src/d/actor/d_a_obj_thashi.cpp
src/d/actor/d_a_obj_thdoor.cpp
src/d/actor/d_a_obj_timeFire.cpp
src/d/actor/d_a_obj_tks.cpp
src/d/actor/d_a_obj_tmoon.cpp
src/d/actor/d_a_obj_toaru_maki.cpp
src/d/actor/d_a_obj_toby.cpp
src/d/actor/d_a_obj_tobyhouse.cpp
src/d/actor/d_a_obj_togeTrap.cpp
src/d/actor/d_a_obj_tombo.cpp
src/d/actor/d_a_obj_tornado.cpp
src/d/actor/d_a_obj_tornado2.cpp
src/d/actor/d_a_obj_tp.cpp
src/d/actor/d_a_obj_treesh.cpp
src/d/actor/d_a_obj_twGate.cpp
src/d/actor/d_a_obj_udoor.cpp
src/d/actor/d_a_obj_usaku.cpp
src/d/actor/d_a_obj_vground.cpp
src/d/actor/d_a_obj_volcball.cpp
src/d/actor/d_a_obj_volcbom.cpp
src/d/actor/d_a_obj_warp_kbrg.cpp
src/d/actor/d_a_obj_warp_obrg.cpp
src/d/actor/d_a_obj_waterGate.cpp
src/d/actor/d_a_obj_waterPillar.cpp
src/d/actor/d_a_obj_waterfall.cpp
src/d/actor/d_a_obj_wchain.cpp
src/d/actor/d_a_obj_wdStick.cpp
src/d/actor/d_a_obj_web0.cpp
src/d/actor/d_a_obj_web1.cpp
src/d/actor/d_a_obj_well_cover.cpp
src/d/actor/d_a_obj_wflag.cpp
src/d/actor/d_a_obj_wind_stone.cpp
src/d/actor/d_a_obj_window.cpp
src/d/actor/d_a_obj_wood_pendulum.cpp
src/d/actor/d_a_obj_wood_statue.cpp
src/d/actor/d_a_obj_wsword.cpp
src/d/actor/d_a_obj_yel_bag.cpp
src/d/actor/d_a_obj_ystone.cpp
src/d/actor/d_a_obj_zcloth.cpp
src/d/actor/d_a_obj_zdoor.cpp
src/d/actor/d_a_obj_zrTurara.cpp
src/d/actor/d_a_obj_zrTuraraRock.cpp
src/d/actor/d_a_obj_zraMark.cpp
src/d/actor/d_a_obj_zra_freeze.cpp
src/d/actor/d_a_obj_zra_rock.cpp
src/d/actor/d_a_passer_mng.cpp
src/d/actor/d_a_tag_arena.cpp
src/d/actor/d_a_peru.cpp
src/d/actor/d_a_ppolamp.cpp
src/d/actor/d_a_skip_2D.cpp
src/d/actor/d_a_startAndGoal.cpp
src/d/actor/d_a_swBall.cpp
src/d/actor/d_a_swLBall.cpp
src/d/actor/d_a_swTime.cpp
src/d/actor/d_a_tag_Lv6Gate.cpp
src/d/actor/d_a_tag_Lv7Gate.cpp
src/d/actor/d_a_tag_Lv8Gate.cpp
src/d/actor/d_a_tag_TWgate.cpp
src/d/actor/d_a_tag_lv6CstaSw.cpp
src/d/actor/d_a_tag_assistance.cpp
src/d/actor/d_a_tag_bottle_item.cpp
src/d/actor/d_a_tag_chgrestart.cpp
src/d/actor/d_a_tag_csw.cpp
src/d/actor/d_a_tag_escape.cpp
src/d/actor/d_a_tag_firewall.cpp
src/d/actor/d_a_tag_gra.cpp
src/d/actor/d_a_tag_guard.cpp
src/d/actor/d_a_tag_instruction.cpp
src/d/actor/d_a_tag_kago_fall.cpp
src/d/actor/d_a_tag_lightball.cpp
src/d/actor/d_a_tag_lv5soup.cpp
src/d/actor/d_a_tag_mmsg.cpp
src/d/actor/d_a_tag_mwait.cpp
src/d/actor/d_a_tag_myna2.cpp
src/d/actor/d_a_tag_myna_light.cpp
src/d/actor/d_a_tag_pachi.cpp
src/d/actor/d_a_tag_poFire.cpp
src/d/actor/d_a_tag_qs.cpp
src/d/actor/d_a_tag_ret_room.cpp
src/d/actor/d_a_tag_river_back.cpp
src/d/actor/d_a_tag_rmbit_sw.cpp
src/d/actor/d_a_tag_schedule.cpp
src/d/actor/d_a_tag_setBall.cpp
src/d/actor/d_a_tag_setrestart.cpp
src/d/actor/d_a_tag_shop_camera.cpp
src/d/actor/d_a_tag_shop_item.cpp
src/d/actor/d_a_tag_smk_emt.cpp
src/d/actor/d_a_tag_spinner.cpp
src/d/actor/d_a_tag_sppath.cpp
src/d/actor/d_a_tag_ss_drink.cpp
src/d/actor/d_a_tag_stream.cpp
src/d/actor/d_a_tag_theB_hint.cpp
src/d/actor/d_a_tag_wara_howl.cpp
src/d/actor/d_a_tag_watchge.cpp
src/d/actor/d_a_tag_waterfall.cpp
src/d/actor/d_a_tag_wljump.cpp
src/d/actor/d_a_tag_yami.cpp
src/d/actor/d_a_talk.cpp
src/d/actor/d_a_tboxSw.cpp
src/d/actor/d_a_title.cpp
src/d/actor/d_a_warp_bug.cpp
)
set(DOLPHIN_FILES
libs/dolphin/src/gf/GFGeometry.cpp
libs/dolphin/src/gf/GFLight.cpp
libs/dolphin/src/gf/GFPixel.cpp
libs/dolphin/src/gf/GFTev.cpp
)
set(DUSK_FILES
include/dusk/action_bindings.h
include/dusk/endian_gx.hpp
include/dusk/config.hpp
include/dusk/dvd_asset.hpp
include/dusk/scope_guard.hpp
src/dusk/dvd_asset.cpp
src/d/actor/d_a_alink_dusk.cpp
src/dusk/android_frame_rate.hpp
src/dusk/android_frame_rate.cpp
src/dusk/asserts.cpp
src/dusk/batch.cpp
src/dusk/batch.hpp
src/dusk/config.cpp
src/dusk/crash_handler.cpp
src/dusk/crash_reporting.cpp
src/dusk/data.cpp
src/dusk/data.hpp
src/dusk/endian.cpp
src/dusk/extras.c
src/dusk/file_select.cpp
src/dusk/file_select.hpp
src/dusk/frame_interpolation.cpp
src/dusk/game_clock.cpp
src/dusk/globals.cpp
src/dusk/gyro.cpp
include/dusk/menu_pointer.h
src/dusk/menu_pointer.cpp
src/dusk/mouse.cpp
src/dusk/gamepad_color.cpp
src/dusk/autosave.cpp
src/dusk/http/http.hpp
src/dusk/io.cpp
src/dusk/layout.cpp
src/dusk/logging.cpp
src/dusk/settings.cpp
src/dusk/speedrun.cpp
src/dusk/string.cpp
src/dusk/stubs.cpp
include/dusk/texture_replacements.hpp
src/dusk/texture_replacements.cpp
src/dusk/touch_camera.cpp
src/dusk/update_check.cpp
src/dusk/update_check.hpp
#src/dusk/m_Do_ext_dusk.cpp
src/dusk/imgui/ImGuiConfig.hpp
src/dusk/imgui/ImGuiConsole.hpp
src/dusk/imgui/ImGuiConsole.cpp
src/dusk/imgui/ImGuiEngine.cpp
src/dusk/imgui/ImGuiEngine.hpp
src/dusk/imgui/ImGuiBloomWindow.cpp
src/dusk/imgui/ImGuiBloomWindow.hpp
src/dusk/imgui/ImGuiMenuTools.cpp
src/dusk/imgui/ImGuiMenuTools.hpp
src/dusk/imgui/ImGuiMenuRandomizer.cpp
src/dusk/imgui/ImGuiMenuRandomizer.hpp
src/dusk/imgui/ImGuiArchipelagoDebug.cpp
src/dusk/imgui/ImGuiActorSpawner.cpp
src/dusk/imgui/ImGuiProcessOverlay.cpp
src/dusk/imgui/ImGuiCameraOverlay.cpp
src/dusk/imgui/ImGuiHeapOverlay.cpp
src/dusk/imgui/ImGuiControllerOverlay.cpp
src/dusk/imgui/ImGuiStubLog.cpp
src/dusk/imgui/ImGuiSaveEditor.cpp
src/dusk/imgui/ImGuiStateShare.hpp
src/dusk/imgui/ImGuiStateShare.cpp
src/dusk/ui/achievements.cpp
src/dusk/ui/achievements.hpp
src/dusk/ui/bool_button.cpp
src/dusk/ui/bool_button.hpp
src/dusk/ui/button.cpp
src/dusk/ui/button.hpp
src/dusk/ui/component.cpp
src/dusk/ui/component.hpp
src/dusk/ui/controls.hpp
src/dusk/ui/controller_config.cpp
src/dusk/ui/controller_config.hpp
src/dusk/ui/document.cpp
src/dusk/ui/document.hpp
src/dusk/ui/editor.cpp
src/dusk/ui/editor.hpp
src/dusk/ui/event.cpp
src/dusk/ui/event.hpp
src/dusk/ui/graphics_tuner.cpp
src/dusk/ui/graphics_tuner.hpp
src/dusk/ui/input.cpp
src/dusk/ui/input.hpp
src/dusk/ui/icon_provider.cpp
src/dusk/ui/icon_provider.hpp
src/dusk/ui/modal.cpp
src/dusk/ui/modal.hpp
src/dusk/ui/nav_types.hpp
src/dusk/ui/number_button.cpp
src/dusk/ui/number_button.hpp
src/dusk/ui/overlay.cpp
src/dusk/ui/overlay.hpp
src/dusk/ui/pane.cpp
src/dusk/ui/pane.hpp
src/dusk/ui/menu_bar.cpp
src/dusk/ui/menu_bar.hpp
src/dusk/ui/prelaunch.cpp
src/dusk/ui/prelaunch.hpp
src/dusk/ui/preset.cpp
src/dusk/ui/preset.hpp
src/dusk/ui/reporting.cpp
src/dusk/ui/reporting.hpp
src/dusk/ui/select_button.cpp
src/dusk/ui/select_button.hpp
src/dusk/ui/settings.cpp
src/dusk/ui/settings.hpp
src/dusk/ui/string_button.cpp
src/dusk/ui/string_button.hpp
src/dusk/ui/tab_bar.cpp
src/dusk/ui/tab_bar.hpp
src/dusk/ui/touch_controls_common.cpp
src/dusk/ui/touch_controls_common.hpp
src/dusk/ui/touch_controls.cpp
src/dusk/ui/touch_controls.hpp
src/dusk/ui/touch_controls_editor.cpp
src/dusk/ui/touch_controls_editor.hpp
src/dusk/ui/ui.cpp
src/dusk/ui/ui.hpp
src/dusk/ui/warp.cpp
src/dusk/ui/warp.hpp
src/dusk/ui/window.cpp
src/dusk/ui/window.hpp
src/dusk/ui/rando_config.cpp
src/dusk/ui/rando_config.hpp
src/dusk/ui/rando_seed_generation.cpp
src/dusk/ui/rando_seed_generation.hpp
src/dusk/ui/archi_connect_modal.cpp
src/dusk/ui/archi_connect_modal.hpp
src/dusk/achievements.cpp
src/dusk/iso_validate.cpp
src/dusk/livesplit.cpp
src/dusk/offset_ptr.cpp
src/dusk/OSContext.cpp
src/dusk/OSReport.cpp
src/dusk/OSThread.cpp
src/dusk/OSMutex.cpp
src/dusk/discord.cpp
src/dusk/discord.hpp
src/dusk/discord_presence.cpp
src/dusk/version.cpp
src/dusk/action_bindings.cpp
# Randomizer files
src/dusk/randomizer/game/flags.cpp
src/dusk/randomizer/game/flags.h
src/dusk/randomizer/game/messages.cpp
src/dusk/randomizer/game/messages.hpp
src/dusk/randomizer/game/stages.cpp
src/dusk/randomizer/game/stages.h
src/dusk/randomizer/game/tools.cpp
src/dusk/randomizer/game/tools.h
src/dusk/randomizer/game/verify_item_functions.cpp
src/dusk/randomizer/game/verify_item_functions.h
src/dusk/randomizer/game/randomizer_context.cpp
src/dusk/randomizer/game/randomizer_context.hpp
src/dusk/randomizer/generator/logic/area.cpp
src/dusk/randomizer/generator/logic/area.hpp
src/dusk/randomizer/generator/logic/dungeon.cpp
src/dusk/randomizer/generator/logic/dungeon.hpp
src/dusk/randomizer/generator/logic/entrance.cpp
src/dusk/randomizer/generator/logic/entrance.hpp
src/dusk/randomizer/generator/logic/entrance_shuffle.cpp
src/dusk/randomizer/generator/logic/entrance_shuffle.hpp
src/dusk/randomizer/generator/logic/fill.cpp
src/dusk/randomizer/generator/logic/fill.hpp
src/dusk/randomizer/generator/logic/flatten/bits.cpp
src/dusk/randomizer/generator/logic/flatten/bits.hpp
src/dusk/randomizer/generator/logic/flatten/flatten.cpp
src/dusk/randomizer/generator/logic/flatten/flatten.hpp
src/dusk/randomizer/generator/logic/flatten/simplify_algebraic.cpp
src/dusk/randomizer/generator/logic/flatten/simplify_algebraic.hpp
src/dusk/randomizer/generator/logic/hints.cpp
src/dusk/randomizer/generator/logic/hints.hpp
src/dusk/randomizer/generator/logic/item.cpp
src/dusk/randomizer/generator/logic/item.hpp
src/dusk/randomizer/generator/logic/item_pool.cpp
src/dusk/randomizer/generator/logic/item_pool.hpp
src/dusk/randomizer/generator/logic/location.cpp
src/dusk/randomizer/generator/logic/location.hpp
src/dusk/randomizer/generator/logic/plandomizer.cpp
src/dusk/randomizer/generator/logic/plandomizer.hpp
src/dusk/randomizer/generator/logic/requirement.cpp
src/dusk/randomizer/generator/logic/requirement.hpp
src/dusk/randomizer/generator/logic/search.cpp
src/dusk/randomizer/generator/logic/search.hpp
src/dusk/randomizer/generator/logic/spoiler_log.cpp
src/dusk/randomizer/generator/logic/spoiler_log.hpp
src/dusk/randomizer/generator/logic/world.cpp
src/dusk/randomizer/generator/logic/world.hpp
src/dusk/randomizer/generator/randomizer.cpp
src/dusk/randomizer/generator/randomizer.hpp
src/dusk/randomizer/generator/seedgen/config.cpp
src/dusk/randomizer/generator/seedgen/config.hpp
src/dusk/randomizer/generator/seedgen/packed_bits.hpp
src/dusk/randomizer/generator/seedgen/seed.cpp
src/dusk/randomizer/generator/seedgen/seed.hpp
src/dusk/randomizer/generator/seedgen/settings.cpp
src/dusk/randomizer/generator/seedgen/settings.hpp
src/dusk/randomizer/generator/test/test.cpp
src/dusk/randomizer/generator/test/test.hpp
src/dusk/randomizer/generator/utility/base64pp.hpp
src/dusk/randomizer/generator/utility/color.cpp
src/dusk/randomizer/generator/utility/color.hpp
src/dusk/randomizer/generator/utility/crc32.hpp
src/dusk/randomizer/generator/utility/common.cpp
src/dusk/randomizer/generator/utility/common.hpp
src/dusk/randomizer/generator/utility/container.hpp
src/dusk/randomizer/generator/utility/endian.cpp
src/dusk/randomizer/generator/utility/endian.hpp
src/dusk/randomizer/generator/utility/exception.hpp
src/dusk/randomizer/generator/utility/file.cpp
src/dusk/randomizer/generator/utility/file.hpp
src/dusk/randomizer/generator/utility/general.hpp
src/dusk/randomizer/generator/utility/log.cpp
src/dusk/randomizer/generator/utility/log.hpp
src/dusk/randomizer/generator/utility/math.hpp
src/dusk/randomizer/generator/utility/path.cpp
src/dusk/randomizer/generator/utility/path.hpp
src/dusk/randomizer/generator/utility/platform.cpp
src/dusk/randomizer/generator/utility/platform.hpp
src/dusk/randomizer/generator/utility/random.cpp
src/dusk/randomizer/generator/utility/random.hpp
src/dusk/randomizer/generator/utility/string.cpp
src/dusk/randomizer/generator/utility/string.hpp
src/dusk/randomizer/generator/utility/text.cpp
src/dusk/randomizer/generator/utility/text.hpp
src/dusk/randomizer/generator/utility/thread_local.hpp
src/dusk/randomizer/generator/utility/time.cpp
src/dusk/randomizer/generator/utility/time.hpp
src/dusk/randomizer/generator/utility/yaml.hpp
# Archipelago Files
src/dusk/archipelago/archipelago_context.cpp
)
set(DUSK_HTTP_BACKEND_FILES
src/dusk/http/no_backend.cpp
src/dusk/http/curl.cpp
src/dusk/http/winhttp.cpp
src/dusk/http/url_session.mm
)