mirror of
https://github.com/TwilitRealm/dusklight
synced 2026-06-24 15:43:13 -04:00
6366ab61d1
For the most part, solo archipelago runs seem to work fine now using the original TP apworld, but im sure there are plenty of weird issues still that need to be handled.
5037 lines
168 KiB
C++
5037 lines
168 KiB
C++
#ifndef D_COM_D_COM_INF_GAME_H
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#define D_COM_D_COM_INF_GAME_H
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#if TARGET_PC
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#include "dusk/randomizer/game/randomizer_context.hpp"
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#endif
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#include "d/d_attention.h"
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#include "d/d_cc_s.h"
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#include "d/d_event.h"
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#include "d/d_event_manager.h"
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#include "d/d_particle.h"
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#include "d/d_resorce.h"
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#include "d/d_vibration.h"
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#include "d/d_drawlist.h"
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#include "d/d_stage.h"
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#include "d/d_save.h"
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#include "f_op/f_op_actor.h"
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#include "global.h"
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#include "m_Do/m_Do_controller_pad.h"
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#include "m_Do/m_Do_graphic.h"
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#include <cstring>
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#include "tracy/Tracy.hpp"
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enum dComIfG_ButtonStatus {
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/* 0x00 */ BUTTON_STATUS_NONE,
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/* 0x01 */ BUTTON_STATUS_LET_GO,
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/* 0x02 */ BUTTON_STATUS_PEEK,
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/* 0x03 */ BUTTON_STATUS_ATTACK,
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/* 0x04 */ BUTTON_STATUS_PUT_AWAY,
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/* 0x05 */ BUTTON_STATUS_HOWL,
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/* 0x06 */ BUTTON_STATUS_OPEN,
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/* 0x07 */ BUTTON_STATUS_ENTER,
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/* 0x08 */ BUTTON_STATUS_CHECK,
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/* 0x09 */ BUTTON_STATUS_DASH,
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/* 0x0A */ BUTTON_STATUS_CROUCH,
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/* 0x0B */ BUTTON_STATUS_DEFEND,
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/* 0x0C */ BUTTON_STATUS_PICK_UP,
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/* 0x0D */ BUTTON_STATUS_DIG,
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/* 0x0E */ BUTTON_STATUS_EAT,
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/* 0x0F */ BUTTON_STATUS_SELECT,
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/* 0x10 */ BUTTON_STATUS_LOCK,
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/* 0x11 */ BUTTON_STATUS_SWITCH,
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/* 0x12 */ BUTTON_STATUS_BACK,
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/* 0x13 */ BUTTON_STATUS_THROW,
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/* 0x14 */ BUTTON_STATUS_PLACE,
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/* 0x15 */ BUTTON_STATUS_GRAB,
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/* 0x16 */ BUTTON_STATUS_GET_OFF,
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/* 0x17 */ BUTTON_STATUS_GET_ON,
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/* 0x18 */ BUTTON_STATUS_PADDLE,
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/* 0x19 */ BUTTON_STATUS_JUMP,
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/* 0x1A */ BUTTON_STATUS_READ,
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/* 0x1B */ BUTTON_STATUS_LOOK,
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/* 0x1C */ BUTTON_STATUS_SPEAK,
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/* 0x1D */ BUTTON_STATUS_LIFT,
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/* 0x1E */ BUTTON_STATUS_SWING,
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/* 0x1F */ BUTTON_STATUS_UNK_31,
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/* 0x20 */ BUTTON_STATUS_UNK_32,
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/* 0x21 */ BUTTON_STATUS_UNK_33,
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/* 0x22 */ BUTTON_STATUS_CONFIRM,
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/* 0x23 */ BUTTON_STATUS_NEXT,
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/* 0x24 */ BUTTON_STATUS_INFO,
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/* 0x25 */ BUTTON_STATUS_UNK_37,
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/* 0x26 */ BUTTON_STATUS_UNK_38,
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/* 0x27 */ BUTTON_STATUS_UNK_39,
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/* 0x28 */ BUTTON_STATUS_WHOOP,
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/* 0x29 */ BUTTON_STATUS_ZOOM,
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/* 0x2A */ BUTTON_STATUS_QUIT,
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/* 0x2B */ BUTTON_STATUS_PICK,
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/* 0x2C */ BUTTON_STATUS_BLOW,
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/* 0x2D */ BUTTON_STATUS_DODGE,
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/* 0x2E */ BUTTON_STATUS_CUT,
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/* 0x2F */ BUTTON_STATUS_HINT,
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/* 0x30 */ BUTTON_STATUS_FINISH,
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/* 0x31 */ BUTTON_STATUS_SET_FREE,
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/* 0x32 */ BUTTON_STATUS_DISMOUNT,
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/* 0x33 */ BUTTON_STATUS_DROP_DOWN,
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/* 0x34 */ BUTTON_STATUS_UNK_52,
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/* 0x35 */ BUTTON_STATUS_TAKE,
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/* 0x36 */ BUTTON_STATUS_HURRY,
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/* 0x37 */ BUTTON_STATUS_PULL_DOWN,
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/* 0x38 */ BUTTON_STATUS_PET,
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/* 0x39 */ BUTTON_STATUS_UNK_57,
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/* 0x3A */ BUTTON_STATUS_SHIELD_ATTACK,
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/* 0x3B */ BUTTON_STATUS_LISTEN,
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/* 0x3C */ BUTTON_STATUS_DRINK,
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/* 0x3D */ BUTTON_STATUS_UNK_61,
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/* 0x3E */ BUTTON_STATUS_COVER,
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/* 0x3F */ BUTTON_STATUS_PUSH,
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/* 0x40 */ BUTTON_STATUS_RESIST,
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/* 0x41 */ BUTTON_STATUS_DIVE,
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/* 0x42 */ BUTTON_STATUS_PUT_TOGETHER,
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/* 0x43 */ BUTTON_STATUS_SKIP,
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/* 0x44 */ BUTTON_STATUS_SLAP,
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/* 0x45 */ BUTTON_STATUS_SNIFF,
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/* 0x46 */ BUTTON_STATUS_BITE,
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/* 0x47 */ BUTTON_STATUS_ROLL,
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/* 0x48 */ BUTTON_STATUS_FASTEN,
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/* 0x49 */ BUTTON_STATUS_GET_DOWN,
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/* 0x4A */ BUTTON_STATUS_HAWKEYE_OFF,
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/* 0x4B */ BUTTON_STATUS_UNK_75,
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/* 0x4C */ BUTTON_STATUS_SWIM,
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/* 0x4D */ BUTTON_STATUS_CANT_SKIP,
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/* 0x4E */ BUTTON_STATUS_SENSE,
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/* 0x4F */ BUTTON_STATUS_UNK_79,
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/* 0x50 */ BUTTON_STATUS_UNK_80,
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/* 0x51 */ BUTTON_STATUS_LAND,
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/* 0x52 */ BUTTON_STATUS_HOOK,
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/* 0x53 */ BUTTON_STATUS_CHANGE_LOCKS,
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/* 0x54 */ BUTTON_STATUS_EQUIP,
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/* 0x55 */ BUTTON_STATUS_PULL,
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/* 0x56 */ BUTTON_STATUS_REEL,
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/* 0x57 */ BUTTON_STATUS_EXTRACT,
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/* 0x58 */ BUTTON_STATUS_SPIN,
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/* 0x59 */ BUTTON_STATUS_UNK_89,
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/* 0x5A */ BUTTON_STATUS_SPIN_ATTACK,
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/* 0x5B */ BUTTON_STATUS_REEL_FAST,
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/* 0x5C */ BUTTON_STATUS_RAISE,
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/* 0x5D */ BUTTON_STATUS_RELEASE,
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/* 0x5E */ BUTTON_STATUS_UNK_94,
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/* 0x5F */ BUTTON_STATUS_MAP,
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/* 0x60 */ BUTTON_STATUS_ITEMS,
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/* 0x61 */ BUTTON_STATUS_INSERT,
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/* 0x62 */ BUTTON_STATUS_DRAW,
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/* 0x63 */ BUTTON_STATUS_STRIKE,
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/* 0x64 */ BUTTON_STATUS_BLANK,
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/* 0x65 */ BUTTON_STATUS_UNK_101,
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/* 0x66 */ BUTTON_STATUS_POINT_WII_REMOTE,
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/* 0x67 */ BUTTON_STATUS_FLIP,
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/* 0x68 */ BUTTON_STATUS_CHANGE_VIEW,
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/* 0x69 */ BUTTON_STATUS_UNK_105,
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/* 0x6A */ BUTTON_STATUS_UNK_106,
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/* 0x6B */ BUTTON_STATUS_CHANCE,
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/* 0x6C */ BUTTON_STATUS_SCOOP,
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/* 0x6D */ BUTTON_STATUS_SURVEY,
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/* 0x6E */ BUTTON_STATUS_CANCEL,
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/* 0x6F */ BUTTON_STATUS_SEIZE,
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/* 0x70 */ BUTTON_STATUS_COLLECTION,
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/* 0x71 */ BUTTON_STATUS_AREA_MAP,
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/* 0x72 */ BUTTON_STATUS_ACTION,
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/* 0x73 */ BUTTON_STATUS_SET_HOOK,
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/* 0x74 */ BUTTON_STATUS_TILT,
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/* 0x75 */ BUTTON_STATUS_THRUST,
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/* 0x76 */ BUTTON_STATUS_ROTATE,
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/* 0x77 */ BUTTON_STATUS_HELM_SPLITTER,
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/* 0x78 */ BUTTON_STATUS_MOVE,
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/* 0x79 */ BUTTON_STATUS_UNK_121,
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/* 0x7A */ BUTTON_STATUS_HOLD_ON,
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/* 0x7B */ BUTTON_STATUS_UNK_123,
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/* 0x7C */ BUTTON_STATUS_HELP,
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/* 0x7D */ BUTTON_STATUS_ZOOM_IN,
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/* 0x7E */ BUTTON_STATUS_ZOOM_OUT,
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/* 0x7F */ BUTTON_STATUS_MOVE_CLOSER_TV,
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/* 0x80 */ BUTTON_STATUS_UNK_128,
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/* 0x81 */ BUTTON_STATUS_UNK_129,
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/* 0x82 */ BUTTON_STATUS_UNK_130,
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/* 0x83 */ BUTTON_STATUS_UNK_131,
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/* 0x84 */ BUTTON_STATUS_UNK_132,
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/* 0x85 */ BUTTON_STATUS_UNK_133,
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/* 0x86 */ BUTTON_STATUS_UNK_134,
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/* 0x87 */ BUTTON_STATUS_UNK_135,
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/* 0x88 */ BUTTON_STATUS_UNK_136,
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/* 0x89 */ BUTTON_STATUS_UNK_137,
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/* 0x8A */ BUTTON_STATUS_UNK_138,
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/* 0x8B */ BUTTON_STATUS_UNK_139,
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/* 0x8C */ BUTTON_STATUS_UNK_140,
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/* 0x8D */ BUTTON_STATUS_UNK_141,
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/* 0x8E */ BUTTON_STATUS_UNK_142,
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/* 0x8F */ BUTTON_STATUS_UNK_143,
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/* 0x90 */ BUTTON_STATUS_UNK_144,
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/* 0x91 */ BUTTON_STATUS_UNK_145,
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/* 0x92 */ BUTTON_STATUS_UNK_146,
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/* 0x93 */ BUTTON_STATUS_UNK_147,
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/* 0x94 */ BUTTON_STATUS_UNK_148,
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/* 0x95 */ BUTTON_STATUS_UNK_149,
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/* 0x96 */ BUTTON_STATUS_UNK_150,
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/* 0x97 */ BUTTON_STATUS_UNK_151,
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/* 0x98 */ BUTTON_STATUS_UNK_152,
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/* 0x99 */ BUTTON_STATUS_UNK_153,
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};
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enum dComIfG_ButtonStatusFlag {
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/* 0x0 */ BUTTON_STATUS_FLAG_NONE,
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/* 0x2 */ BUTTON_STATUS_FLAG_EMPHASIS = 2,
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/* 0x4 */ BUTTON_STATUS_FLAG_CONTINUATION = 4,
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};
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class JKRAramArchive;
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class dSmplMdl_draw_c;
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class dTimer_c;
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class daPy_py_c;
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class scene_class;
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class __d_timer_info_c {
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public:
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__d_timer_info_c() {
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mTimerMode = -1;
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mTimerLimitTimeMs = 0;
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mTimerNowTimeMs = 0;
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mTimerPtr = NULL;
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}
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dTimer_c* mTimerPtr;
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s32 mTimerNowTimeMs;
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s32 mTimerLimitTimeMs;
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s32 mTimerMode;
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u8 mTimerType;
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};
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class phaseParam_c {
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public:
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phaseParam_c(const char* name, JKRHeap* heap) {
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mResName = name;
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mpHeap = heap;
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}
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/* 0x0 */ const char* mResName;
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/* 0x4 */ JKRHeap* mpHeap;
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};
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class camera_class;
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class camera_process_class;
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class dComIfG_camera_info_class {
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public:
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dComIfG_camera_info_class() {}
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~dComIfG_camera_info_class() {}
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/* 0x00 */ camera_class* mCamera;
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/* 0x04 */ s8 field_0x4;
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/* 0x05 */ s8 field_0x5;
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/* 0x06 */ s8 field_0x6;
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/* 0x07 */ u8 field_0x7;
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/* 0x08 */ u32 mCameraAttentionStatus;
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/* 0x0C */ f32 mCameraZoomScale;
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/* 0x10 */ f32 mCameraZoomForcus;
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/* 0x14 */ char* mCameraParamFileName;
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class {
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public:
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/* 0x18 */ cXyz mCameraPos;
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/* 0x24 */ cXyz mCameraTarget;
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/* 0x30 */ f32 mCameraFovy;
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/* 0x34 */ s16 mCameraBank;
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} mCamInfo;
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};
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STATIC_ASSERT(sizeof(dComIfG_camera_info_class) == 0x38);
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class dComIfG_resLoader_c {
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public:
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dComIfG_resLoader_c();
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~dComIfG_resLoader_c();
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int load(char const**, JKRHeap*);
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private:
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/* 0x0 */ const char** mResNameTable;
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/* 0x4 */ request_of_phase_process_class mPhase;
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/* 0xC */ u8 mLoadIndex;
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};
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enum PlayerPtr { LINK_PTR, HORSE_PTR };
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class daHorse_c;
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class dPa_control_c;
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class daAlink_c;
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class dMsgObject_c;
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class J2DOrthoGraph;
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class dComIfG_MesgCamInfo_c {
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public:
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/* 0x00 */ int mID;
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/* 0x04 */ int mBasicID;
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/* 0x08 */ fopAc_ac_c* mActor[10];
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};
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class dComIfG_item_info_class {
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public:
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/* 0x04E84 */ dMsgObject_c* mMsgObjectClass;
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/* 0x04E88 */ f32 mItemLifeCount;
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/* 0x04E8C */ s32 mItemRupeeCount;
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/* 0x04E90 */ s16 mItemKeyNumCount;
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/* 0x04E92 */ s16 mItemMaxLifeCount;
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/* 0x04E94 */ s16 mItemMagicCount;
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/* 0x04E96 */ s16 mItemNowMagicCount;
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/* 0x04E98 */ s16 mItemMaxMagicCount;
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/* 0x04E9A */ s16 field_0x4e9a;
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/* 0x04E9C */ s32 mItemOilCount;
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/* 0x04EA0 */ s32 mItemNowOil;
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/* 0x04EA4 */ int mItemMaxOilCount;
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/* 0x04EA8 */ int mOxygen;
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/* 0x04EAC */ int mNowOxygen;
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/* 0x04EB0 */ int mMaxOxygen;
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/* 0x04EB4 */ int mOxygenCount;
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/* 0x04EB8 */ int mMaxOxygenCount;
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/* 0x04EBC */ s16 mItemArrowNumCount;
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/* 0x04EBE */ s16 mItemPachinkoNumCount;
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/* 0x04EC0 */ s16 mItemMaxArrowNumCount;
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/* 0x04EC2 */ s16 mItemBombNumCount[3];
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/* 0x04EC8 */ s16 field_0x4ec8;
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/* 0x04ECA */ u8 field_0x4eca[2];
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/* 0x04ECC */ s16 mItemMaxBombNumCount1;
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/* 0x04ECE */ s16 mItemMaxBombNumCount2;
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/* 0x04ED0 */ u8 field_0x4ed0[4];
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/* 0x04ED4 */ int mMessageCountNum;
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/* 0x04ED8 */ s16 field_0x4ed8;
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/* 0x04EDA */ u8 field_0x4eda[0x4EDE - 0x4EDA];
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/* 0x04EDE */ u16 mItemNowLife;
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/* 0x04EE0 */ u8 field_0x4ee0[2];
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/* 0x04EE2 */ u8 mMesgStatus;
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/* 0x04EE3 */ u8 field_0x4ee3;
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/* 0x04EE4 */ u8 mRStatus;
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/* 0x04EE5 */ u8 mAStatus; // B button
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/* 0x04EE6 */ u8 field_0x4ee6;
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/* 0x04EE7 */ u8 mNunStatus;
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/* 0x04EE8 */ u8 mBottleStatus;
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/* 0x04EE9 */ u8 mRemoConStatus;
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/* 0x04EEA */ u8 field_0x4eea[2];
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/* 0x04EEC */ u8 mDoStatus; // A button
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/* 0x04EED */ u8 field_0x4eed;
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/* 0x04EEE */ u8 m3DStatus;
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/* 0x04EEF */ u8 field_0x4eef; // related to NunStatusForce
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/* 0x04EF0 */ u8 field_0x4ef0; // related to NunStatus
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/* 0x04EF1 */ u8 field_0x4ef1; // related to RemoConStatusForce
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/* 0x04EF2 */ u8 field_0x4ef2; // related to RemoConStatus
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/* 0x04EF3 */ u8 field_0x4ef3[2];
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/* 0x04EF5 */ u8 m3DDirection;
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/* 0x04EF6 */ u8 m3DDirectionForce;
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/* 0x04EF7 */ u8 mCStickStatus;
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/* 0x04EF8 */ u8 mCStickDirection;
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/* 0x04EF9 */ u8 mCStickDirectionForce;
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/* 0x04EFA */ u8 mSButtonStatus;
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/* 0x04EFB */ u8 mZStatus;
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/* 0x04EFC */ u8 mRStatusForce;
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/* 0x04EFD */ u8 mAStatusForce;
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/* 0x04EFE */ u8 field_0x4efe;
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/* 0x04EFF */ u8 field_0x4eff; // related to NunStatusForce
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/* 0x04F00 */ u8 mBottleStatusForce;
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/* 0x04F01 */ u8 field_0x4f01; // related to RemoConStatusForce
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/* 0x04F02 */ u8 field_0x4f02[2];
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/* 0x04F04 */ u8 mDoStatusForce;
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/* 0x04F05 */ u8 mTouchStatusForce;
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/* 0x04F06 */ u8 m3DStatusForce;
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/* 0x04F07 */ u8 mCStickStatusForce;
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/* 0x04F08 */ u8 mSButtonStatusForce;
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/* 0x04F09 */ u8 mZStatusForce;
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/* 0x04F0A */ u8 mRSetFlag;
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/* 0x04F0B */ u8 mASetFlag;
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/* 0x04F0C */ u8 field_0x4f0c;
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/* 0x04F0D */ u8 mNunSetFlag;
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/* 0x04F0E */ u8 mBottleSetFlag;
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/* 0x04F0F */ u8 mRemoConSetFlag;
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/* 0x04F10 */ u8 field_0x4f10[2];
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/* 0x04F12 */ u8 mDoSetFlag;
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/* 0x04F13 */ u8 m3DSetFlag;
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/* 0x04F14 */ u8 mCStickSetFlag;
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/* 0x04F15 */ u8 mSButtonSetFlag;
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/* 0x04F16 */ u8 mZSetFlag;
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/* 0x04F17 */ u8 mRSetFlagForce;
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/* 0x04F18 */ u8 mASetFlagForce;
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/* 0x04F19 */ u8 field_0x4f19;
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/* 0x04F1A */ u8 field_0x4f1a; // related to NunStatusForce
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/* 0x04F1B */ u8 mBottleSetFlagForce;
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/* 0x04F1C */ u8 field_0x4f1c; // related to RemoConStatusForce
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/* 0x04F1D */ u8 field_0x4f1d[2];
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/* 0x04F1F */ u8 mDoSetFlagForce;
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/* 0x04F20 */ u8 m3DSetFlagForce;
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/* 0x04F21 */ u8 mCStickSetFlagForce;
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/* 0x04F22 */ u8 mSButtonSetFlagForce;
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/* 0x04F23 */ u8 mZSetFlagForce;
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/* 0x04F24 */ u8 mXStatus;
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/* 0x04F25 */ u8 mXStatusForce;
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/* 0x04F26 */ u8 mXSetFlag;
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/* 0x04F27 */ u8 mXSetFlagForce;
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/* 0x04F28 */ u8 mYStatus;
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/* 0x04F29 */ u8 mYStatusForce;
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/* 0x04F2A */ u8 mYSetFlag;
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/* 0x04F2B */ u8 mYSetFlagForce;
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/* 0x04F2C */ u8 mNunZStatus;
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/* 0x04F2D */ u8 mNunZSetFlag;
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/* 0x04F2E */ u8 field_0x4fc6; // related to NunZStatusForce
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/* 0x04F2F */ u8 field_0x4fc7; // related to NunZStatusForce
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/* 0x04F30 */ u8 mNunCStatus;
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/* 0x04F31 */ u8 mNunCSetFlag;
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/* 0x04F32 */ u8 field_0x4fca; // related to NunCStatusForce
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/* 0x04F33 */ u8 field_0x4fcb; // related to NunCStatusForce
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/* 0x04F34 */ u8 mSelectItem[8];
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/* 0x04F3C */ u8 mSelectEquip[6];
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/* 0x04F42 */ u8 mBaseAnimeID;
|
|
/* 0x04F43 */ u8 mFaceAnimeID;
|
|
/* 0x04F44 */ u8 mNowAnimeID;
|
|
/* 0x04F45 */ u8 mItemSlot;
|
|
/* 0x04F46 */ u8 mItemID;
|
|
/* 0x04F47 */ u8 field_0x4f47[2];
|
|
/* 0x04F49 */ u8 mDirection;
|
|
/* 0x04F4A */ u8 field_0x4f4a;
|
|
#if PLATFORM_WII || PLATFORM_SHIELD
|
|
/* 0x04FE3 */ u8 unk_0x4fe3;
|
|
#endif
|
|
/* 0x04F4B */ u8 field_0x4f4b; // related to itemInit
|
|
/* 0x04F4C */ u8 field_0x4f4c; // related to itemInit
|
|
/* 0x04F4D */ u8 field_0x4f4d;
|
|
/* 0x04F4E */ u8 mMesgCancelButton;
|
|
/* 0x04F4F */ u8 field_0x4f4f[2];
|
|
/* 0x04F51 */ u8 mGameoverStatus;
|
|
/* 0x04F52 */ u8 field_0x4f52[5];
|
|
/* 0x04F57 */ u8 mHeapLockFlag;
|
|
/* 0x04F58 */ u8 mSubHeapLockFlag[2];
|
|
/* 0x04F5A */ u8 mNowVibration;
|
|
/* 0x04F5B */ u8 field_0x4f5b[2];
|
|
/* 0x04F5D */ u8 mWolfAbility[12];
|
|
/* 0x04F69 */ u8 mNeedLightDropNum;
|
|
/* 0x04F6A */ u8 field_0x4f6a[18];
|
|
/* 0x04F7C */ u8 mMesgBgm;
|
|
/* 0x04F7D */ u8 mPauseFlag;
|
|
/* 0x04F7E */ u8 mItemLifeCountType;
|
|
/* 0x04F7F */ u8 mOxygenShowFlag;
|
|
/* 0x04F80 */ u8 mShow2D;
|
|
/* 0x04F84 */ JKRExpHeap* mExpHeap2D;
|
|
/* 0x04F88 */ JKRExpHeap* mSubExpHeap2D[2];
|
|
/* 0x04F90 */ JKRExpHeap* mMsgExpHeap;
|
|
/* 0x04F94 */ dSv_memBit_c::WarpItemData_c mWarpItemData;
|
|
};
|
|
|
|
class dComIfG_play_c {
|
|
public:
|
|
dComIfG_play_c() { this->ct(); }
|
|
void ct();
|
|
void init();
|
|
void itemInit();
|
|
void setItemBombNumCount(u8 i_item, s16 count);
|
|
s16 getItemBombNumCount(u8 i_item);
|
|
void clearItemBombNumCount(u8 i_item);
|
|
s16 getItemMaxBombNumCount(u8 i_bombType);
|
|
void setNowVibration(u8 vib_status);
|
|
u32 getNowVibration();
|
|
void setStartStage(dStage_startStage_c* p_startStage);
|
|
static int getLayerNo_common_common(char const* stageName, int roomId, int layer);
|
|
static int getLayerNo_common(char const* stageName, int roomId, int layer);
|
|
static int getLayerNo(int);
|
|
void createParticle();
|
|
dSmplMdl_draw_c* createSimpleModel();
|
|
void deleteSimpleModel();
|
|
void drawSimpleModel();
|
|
int addSimpleModel(J3DModelData* i_modelData, int roomNo, u8 drawBG);
|
|
int removeSimpleModel(J3DModelData* i_modelData, int roomNo);
|
|
void entrySimpleModel(J3DModel* i_model, int roomNo);
|
|
void setTimerNowTimeMs(int time);
|
|
int getTimerNowTimeMs();
|
|
void setTimerLimitTimeMs(int time);
|
|
int getTimerLimitTimeMs();
|
|
void setTimerMode(int mode);
|
|
int getTimerMode();
|
|
void setTimerType(u8 type);
|
|
u8 getTimerType();
|
|
void setTimerPtr(dTimer_c* ptr);
|
|
dTimer_c* getTimerPtr();
|
|
void setWarpItemData(const char* stage, cXyz pos, s16 angle, s8 roomNo, u8, u8);
|
|
~dComIfG_play_c() {}
|
|
|
|
dStage_startStage_c* getStartStage() { return &mStartStage; }
|
|
const char* getStartStageName() { return mStartStage.getName(); }
|
|
s16 getStartStagePoint() { return mStartStage.getPoint(); }
|
|
s8 getStartStageRoomNo() { return mStartStage.getRoomNo(); }
|
|
s8 getStartStageLayer() { return mStartStage.getLayer(); }
|
|
void setStartStageLayer(s8 layer) { mStartStage.setLayer(layer); }
|
|
s8 getStartStageDarkArea() { return mStartStage.getDarkArea(); }
|
|
void setStartStageDarkArea(s8 darkArea) { mStartStage.setDarkArea(darkArea); }
|
|
|
|
dStage_startStage_c* getNextStartStage() { return mNextStage.getStartStage(); }
|
|
const char* getNextStageName() { return mNextStage.getName(); }
|
|
s16 getNextStagePoint() { return mNextStage.getPoint(); }
|
|
s8 getNextStageRoomNo() { return mNextStage.getRoomNo(); }
|
|
s8 getNextStageLayer() { return mNextStage.getLayer(); }
|
|
BOOL isEnableNextStage() { return mNextStage.isEnable(); }
|
|
#if TARGET_PC
|
|
void setEnableNextStage() { return mNextStage.setEnable(); }
|
|
#endif
|
|
void offEnableNextStage() { mNextStage.offEnable(); }
|
|
s8 getNextStageWipe() { return mNextStage.getWipe(); }
|
|
u8 getNextStageWipeSpeed() { return mNextStage.getWipeSpeed(); }
|
|
void setNextStage(const char* stage, s8 roomNo, s16 point, s8 layer, s8 wipe, u8 wipe_speed) {
|
|
mNextStage.set(stage, roomNo, point, layer, wipe, wipe_speed);
|
|
}
|
|
|
|
dStage_stageDt_c& getStage() { return mStageData; }
|
|
dStage_roomControl_c* getRoomControl() { return &mRoomControl; }
|
|
dEvt_control_c* getEvent() { return &mEvent; }
|
|
dEvent_manager_c& getEvtManager() { return mEvtManager; }
|
|
dAttention_c* getAttention() { return &mAttention; }
|
|
dVibration_c& getVibration() { return mVibration; }
|
|
|
|
JKRAramArchive* getFieldMapArchive2() { return (JKRAramArchive*)mFieldMapArchive2; }
|
|
void setFieldMapArchive2(JKRArchive* arc) { mFieldMapArchive2 = arc; }
|
|
JKRArchive* getMsgArchive(int idx) { return mMsgArchive[idx]; }
|
|
void setMsgArchive(int i, JKRArchive* arc) { mMsgArchive[i] = arc; }
|
|
JKRArchive* getDemoMsgArchive() { return mDemoMsgArchive; }
|
|
void setDemoMsgArchive(JKRArchive* arc) { mDemoMsgArchive = arc; }
|
|
JKRArchive* getMeterButtonArchive() { return mMeterButtonArchive; }
|
|
void setMeterButtonArchive(JKRArchive* arc) { mMeterButtonArchive = arc; }
|
|
JKRArchive* getFontArchive() { return mFontArchive; }
|
|
void setFontArchive(JKRArchive* arc) { mFontArchive = arc; }
|
|
JKRArchive* getRubyArchive() { return mRubyArchive; }
|
|
void setRubyArchive(JKRArchive* arc) { mRubyArchive = arc; }
|
|
JKRArchive* getAnmArchive() { return mAnmArchive; }
|
|
void setAnmArchive(JKRArchive* arc) { mAnmArchive = arc; }
|
|
JKRArchive* getCollectResArchive() { return mCollectResArchive; }
|
|
void setCollectResArchive(JKRArchive* arc) { mCollectResArchive = arc; }
|
|
JKRArchive* getFmapResArchive() { return mFmapResArchive; }
|
|
void setFmapResArchive(JKRArchive* arc) { mFmapResArchive = arc; }
|
|
JKRArchive* getDmapResArchive() { return mDmapResArchive; }
|
|
void setDmapResArchive(JKRArchive* arc) { mDmapResArchive = arc; }
|
|
JKRArchive* getOptionResArchive() { return mOptionResArchive; }
|
|
void setOptionResArchive(JKRArchive* arc) { mOptionResArchive = arc; }
|
|
JKRArchive* getItemIconArchive() { return mItemIconArchive; }
|
|
void setItemIconArchive(JKRArchive* arc) { mItemIconArchive = arc; }
|
|
JKRArchive* getNameResArchive() { return mNameResArchive; }
|
|
void setNameResArchive(JKRArchive* arc) { mNameResArchive = arc; }
|
|
void setErrorResArchive(JKRArchive* arc) { mErrorResArchive = arc; }
|
|
JKRArchive* getAllMapArchive() { return mAllMapArchive; }
|
|
void setAllMapArchive(JKRArchive* arc) { mAllMapArchive = arc; }
|
|
JKRArchive* getMsgCommonArchive() { return mMsgCommonArchive; }
|
|
void setMsgCommonArchive(JKRArchive* arc) { mMsgCommonArchive = arc; }
|
|
JKRArchive* getRingResArchive() { return mRingResArchive; }
|
|
void setRingResArchive(JKRArchive* arc) { mRingResArchive = arc; }
|
|
JKRArchive* getCardIconResArchive() { return mCardIconResArchive; }
|
|
void setCardIconResArchive(JKRArchive* arc) { mCardIconResArchive = arc; }
|
|
JKRArchive* getMsgDtArchive() { return mMsgDtArchive[0]; }
|
|
JKRArchive* getMsgDtArchive(int idx) { return mMsgDtArchive[idx]; }
|
|
void setMsgDtArchive(int i, JKRArchive* arc) { mMsgDtArchive[i] = arc; }
|
|
JKRArchive* getMain2DArchive() { return mMain2DArchive; }
|
|
void setMain2DArchive(JKRArchive* arc) { mMain2DArchive = arc; }
|
|
|
|
dPa_control_c* getParticle() { return mParticle; }
|
|
dSmplMdl_draw_c* getSimpleModel() { return mSimpleModel; }
|
|
int getWindowNum() { return mWindowNum; }
|
|
void setWindowNum(u8 num) { mWindowNum = num; }
|
|
s8 getLayerOld() { return mLayerOld; }
|
|
s32 checkStatus(u16 flags) { return flags & mStatus; }
|
|
void setStatus(u16 status) { mStatus = status; }
|
|
void onStatus(u16 i_status) { mStatus |= i_status; }
|
|
dDlst_window_c* getWindow(int i) { return &mWindow[i]; }
|
|
void setWindow(int i, f32 param_1, f32 param_2, f32 param_3, f32 param_4, f32 param_5,
|
|
f32 param_6, int camID, int mode) {
|
|
mWindow[i].setViewPort(param_1, param_2, param_3, param_4, param_5, param_6);
|
|
mWindow[i].setScissor(param_1, param_2, param_3, param_4);
|
|
mWindow[i].setCameraID(camID);
|
|
mWindow[i].setMode(mode);
|
|
}
|
|
|
|
camera_class* getCamera(int idx) { return mCameraInfo[idx].mCamera; }
|
|
void setCamera(int i, camera_class* cam) { mCameraInfo[i].mCamera = cam; }
|
|
int getCameraWinID(int i) { return mCameraInfo[i].field_0x4; }
|
|
int getCameraPlayer1ID(int i) { return mCameraInfo[i].field_0x5; }
|
|
int getCameraPlayer2ID(int i) { return mCameraInfo[i].field_0x6; }
|
|
u32 getCameraAttentionStatus(int i) { return mCameraInfo[i].mCameraAttentionStatus; }
|
|
BOOL checkCameraAttentionStatus(int i, u32 flag) {
|
|
return mCameraInfo[i].mCameraAttentionStatus & flag;
|
|
}
|
|
void setCameraAttentionStatus(int i, u32 flag) { mCameraInfo[i].mCameraAttentionStatus = flag; }
|
|
void onCameraAttentionStatus(int i, u32 flag) { mCameraInfo[i].mCameraAttentionStatus |= flag; }
|
|
void offCameraAttentionStatus(int i, u32 flag) {
|
|
mCameraInfo[i].mCameraAttentionStatus &= ~flag;
|
|
}
|
|
void setCameraInfo(int camIdx, camera_class* p_cam, int param_2, int param_3, int param_4) {
|
|
mCameraInfo[camIdx].mCamera = p_cam;
|
|
mCameraInfo[camIdx].field_0x4 = param_2;
|
|
mCameraInfo[camIdx].field_0x5 = param_3;
|
|
mCameraInfo[camIdx].field_0x6 = param_4;
|
|
setCameraAttentionStatus(camIdx, 0);
|
|
}
|
|
f32 getCameraZoomScale(int i_no) { return mCameraInfo[i_no].mCameraZoomScale; }
|
|
void setCameraZoomScale(int i_no, f32 i_scale) { mCameraInfo[i_no].mCameraZoomScale = i_scale; }
|
|
f32 getCameraZoomForcus(int i_no) { return mCameraInfo[i_no].mCameraZoomForcus; }
|
|
void setCameraZoomForcus(int i_no, f32 i_focus) {
|
|
mCameraInfo[i_no].mCameraZoomForcus = i_focus;
|
|
}
|
|
const char* getCameraParamFileName(int i) { return mCameraInfo[i].mCameraParamFileName; }
|
|
void setCameraParamFileName(int i, char* name) { mCameraInfo[i].mCameraParamFileName = name; }
|
|
void saveCameraPosition(int i, cXyz* i_pos, cXyz* i_target, f32 i_fovy, s16 i_bank) {
|
|
mCameraInfo[i].mCamInfo.mCameraPos = *i_pos;
|
|
mCameraInfo[i].mCamInfo.mCameraTarget = *i_target;
|
|
mCameraInfo[i].mCamInfo.mCameraFovy = i_fovy;
|
|
mCameraInfo[i].mCamInfo.mCameraBank = i_bank;
|
|
}
|
|
void loadCameraPosition(int i, cXyz* o_pos, cXyz* o_target, f32* o_fovy, s16* o_bank) {
|
|
*o_pos = mCameraInfo[i].mCamInfo.mCameraPos;
|
|
*o_target = mCameraInfo[i].mCamInfo.mCameraTarget;
|
|
*o_fovy = mCameraInfo[i].mCamInfo.mCameraFovy;
|
|
*o_bank = mCameraInfo[i].mCamInfo.mCameraBank;
|
|
}
|
|
|
|
fopAc_ac_c* getPlayer(int idx) { return mPlayerInfo[idx].mpPlayer; }
|
|
void setPlayer(int i, fopAc_ac_c* player) { mPlayerInfo[i].mpPlayer = player; }
|
|
int getPlayerCameraID(int i) { return mPlayerInfo[i].mCameraID; }
|
|
void setPlayerInfo(int i, fopAc_ac_c* player, int cam) {
|
|
mPlayerInfo[i].mpPlayer = player;
|
|
mPlayerInfo[i].mCameraID = cam;
|
|
}
|
|
|
|
void* getPlayerPtr(int ptrIdx) { return mPlayerPtr[ptrIdx]; }
|
|
void setPlayerPtr(int i, fopAc_ac_c* ptr) { mPlayerPtr[i] = ptr; }
|
|
daHorse_c* getHorseActor() { return (daHorse_c*)mPlayerPtr[1]; }
|
|
|
|
dMsgObject_c* getMsgObjectClass() { return mItemInfo.mMsgObjectClass; }
|
|
void setMsgObjectClass(dMsgObject_c* obj) { mItemInfo.mMsgObjectClass = obj; }
|
|
f32 getItemLifeCount() { return mItemInfo.mItemLifeCount; }
|
|
u8& getItemLifeCountType() { return mItemInfo.mItemLifeCountType; }
|
|
void setItemLifeCount(f32 hearts, u8 type) {
|
|
mItemInfo.mItemLifeCount += hearts;
|
|
mItemInfo.mItemLifeCountType = type;
|
|
}
|
|
void clearItemLifeCount() {
|
|
mItemInfo.mItemLifeCount = 0.0f;
|
|
mItemInfo.mItemLifeCountType = 0;
|
|
}
|
|
s32 getItemRupeeCount() { return mItemInfo.mItemRupeeCount; }
|
|
void setItemRupeeCount(s32 rupees) { mItemInfo.mItemRupeeCount += rupees; }
|
|
void clearItemRupeeCount() { mItemInfo.mItemRupeeCount = 0; }
|
|
s16 getItemKeyNumCount() { return mItemInfo.mItemKeyNumCount; }
|
|
void setItemKeyNumCount(s16 keys) { mItemInfo.mItemKeyNumCount += keys; }
|
|
void clearItemKeyNumCount() { mItemInfo.mItemKeyNumCount = 0; }
|
|
s16 getItemMaxLifeCount() { return mItemInfo.mItemMaxLifeCount; }
|
|
void setItemMaxLifeCount(s16 max) { mItemInfo.mItemMaxLifeCount += max; }
|
|
void clearItemMaxLifeCount() { mItemInfo.mItemMaxLifeCount = 0; }
|
|
void setItemMagicCount(s16 magic) { mItemInfo.mItemMagicCount += magic; }
|
|
void setItemNowMagic(s16 magic) { mItemInfo.mItemNowMagicCount = magic; }
|
|
void setItemMaxMagicCount(s16 max) { mItemInfo.mItemMaxMagicCount += max; }
|
|
s32 getItemOilCount() { return mItemInfo.mItemOilCount; }
|
|
void setItemOilCount(s32 oil) { mItemInfo.mItemOilCount += oil; }
|
|
void setItemMaxOilCount(s32 oil) { mItemInfo.mItemMaxOilCount += oil; }
|
|
void clearItemOilCount() { mItemInfo.mItemOilCount = 0; }
|
|
s32 getItemNowOil() { return mItemInfo.mItemNowOil; }
|
|
void setItemNowOil(s32 oil) { mItemInfo.mItemNowOil = oil; }
|
|
s32 getItemMaxOilCount() { return mItemInfo.mItemMaxOilCount; }
|
|
void clearItemMaxOilCount() { mItemInfo.mItemMaxOilCount = 0; }
|
|
int getOxygen() { return mItemInfo.mOxygen; }
|
|
void setOxygen(s32 oxygen) { mItemInfo.mOxygen = oxygen; }
|
|
int getNowOxygen() { return mItemInfo.mNowOxygen; }
|
|
void setNowOxygen(s32 oxygen) { mItemInfo.mNowOxygen = oxygen; }
|
|
int getMaxOxygen() { return mItemInfo.mMaxOxygen; }
|
|
void setMaxOxygen(s32 max) { mItemInfo.mMaxOxygen = max; }
|
|
s32 getOxygenCount() { return mItemInfo.mOxygenCount; }
|
|
void setOxygenCount(s32 oxygen) { mItemInfo.mOxygenCount += oxygen; }
|
|
void clearOxygenCount() { mItemInfo.mOxygenCount = 0; }
|
|
void setMaxOxygenCount(s32 oxygen) { mItemInfo.mMaxOxygenCount += oxygen; }
|
|
s32 getMaxOxygenCount() { return mItemInfo.mMaxOxygenCount; }
|
|
void clearMaxOxygenCount() { mItemInfo.mMaxOxygenCount = 0; }
|
|
s16 getItemArrowNumCount() { return mItemInfo.mItemArrowNumCount; }
|
|
void setItemArrowNumCount(s16 arrows) { mItemInfo.mItemArrowNumCount += arrows; }
|
|
void clearItemArrowNumCount() { mItemInfo.mItemArrowNumCount = 0; }
|
|
s16 getItemPachinkoNumCount() { return mItemInfo.mItemPachinkoNumCount; }
|
|
void setItemPachinkoNumCount(s16 seeds) { mItemInfo.mItemPachinkoNumCount += seeds; }
|
|
void clearItemPachinkoNumCount() { mItemInfo.mItemPachinkoNumCount = 0; }
|
|
s16 getItemMaxArrowNumCount() { return mItemInfo.mItemMaxArrowNumCount; }
|
|
int getMessageCountNumber() { return mItemInfo.mMessageCountNum; }
|
|
void setMessageCountNumber(u32 number) { mItemInfo.mMessageCountNum = number; }
|
|
u16 getItemNowLife() { return mItemInfo.mItemNowLife; }
|
|
void setItemNowLife(u16 life) { mItemInfo.mItemNowLife = life; }
|
|
u8 getMesgStatus() { return mItemInfo.mMesgStatus; }
|
|
u8 getRStatus() { return mItemInfo.mRStatus; }
|
|
bool isRSetFlag(u8 flag) { return (mItemInfo.mRSetFlag & flag) ? true : false; }
|
|
void setRStatus(u8 status, u8 flag) {
|
|
mItemInfo.mRStatus = status;
|
|
mItemInfo.mRSetFlag = flag;
|
|
}
|
|
u8 getRStatusForce() { return mItemInfo.mRStatusForce; }
|
|
u8 getRSetFlagForce() { return mItemInfo.mRSetFlagForce; }
|
|
void setRStatusForce(u8 status, u8 flag) {
|
|
mItemInfo.mRStatusForce = status;
|
|
mItemInfo.mRSetFlagForce = flag;
|
|
}
|
|
u8 getAStatus() { return mItemInfo.mAStatus; }
|
|
bool isASetFlag(u8 flag) { return (mItemInfo.mASetFlag & flag) ? true : false; }
|
|
void setAStatus(u8 status, u8 flag) {
|
|
mItemInfo.mAStatus = status;
|
|
mItemInfo.mASetFlag = flag;
|
|
}
|
|
u8 getAStatusForce() { return mItemInfo.mAStatusForce; }
|
|
u8 getASetFlagForce() { return mItemInfo.mASetFlagForce; }
|
|
void setAStatusForce(u8 status, u8 flag) {
|
|
mItemInfo.mAStatusForce = status;
|
|
mItemInfo.mASetFlagForce = flag;
|
|
}
|
|
u8 getNunStatus() { return mItemInfo.mNunStatus; }
|
|
bool isNunSetFlag(u8 flag) { return (mItemInfo.mNunSetFlag & flag) ? true : false; }
|
|
void setNunStatus(u8 status, u8 param_1, u8 flag) {
|
|
mItemInfo.mNunStatus = status;
|
|
mItemInfo.field_0x4ef0 = param_1;
|
|
mItemInfo.mNunSetFlag = flag;
|
|
}
|
|
u8 getBottleStatus() { return mItemInfo.mBottleStatus; }
|
|
bool isBottleSetFlag(u8 flag) { return (mItemInfo.mBottleSetFlag & flag) ? true : false; }
|
|
void setBottleStatus(u8 status, u8 flag) {
|
|
mItemInfo.mBottleStatus = status;
|
|
mItemInfo.mBottleSetFlag = flag;
|
|
}
|
|
u8 getBottleStatusForce() { return mItemInfo.mBottleStatusForce; }
|
|
u8 getBottleSetFlagForce() { return mItemInfo.mBottleSetFlagForce; }
|
|
void setBottleStatusForce(u8 status, u8 flag) {
|
|
mItemInfo.mBottleStatusForce = status;
|
|
mItemInfo.mBottleSetFlagForce = flag;
|
|
}
|
|
u8 getRemoConStatus() { return mItemInfo.mRemoConStatus; }
|
|
bool isRemoConSetFlag(u8 flag) { return (mItemInfo.mRemoConSetFlag & flag) ? true : false; }
|
|
void setRemoConStatus(u8 status, u8 param_1, u8 flag) {
|
|
mItemInfo.mRemoConStatus = status;
|
|
mItemInfo.field_0x4ef2 = param_1;
|
|
mItemInfo.mRemoConSetFlag = flag;
|
|
}
|
|
u8 getDoStatus() { return mItemInfo.mDoStatus; }
|
|
bool isDoSetFlag(u8 flag) { return (mItemInfo.mDoSetFlag & flag) ? true : false; }
|
|
void setDoStatus(u8 status, u8 flag) {
|
|
mItemInfo.mDoStatus = status;
|
|
mItemInfo.mDoSetFlag = flag;
|
|
}
|
|
u8 getDoStatusForce() { return mItemInfo.mDoStatusForce; }
|
|
u8 getDoSetFlagForce() { return mItemInfo.mDoSetFlagForce; }
|
|
void setDoStatusForce(u8 status, u8 flag) {
|
|
mItemInfo.mDoStatusForce = status;
|
|
mItemInfo.mDoSetFlagForce = flag;
|
|
}
|
|
u8 get3DStatus() { return mItemInfo.m3DStatus; }
|
|
u8 get3DDirection() { return mItemInfo.m3DDirection; }
|
|
bool is3DSetFlag(u8 flag) { return (mItemInfo.m3DSetFlag & flag) ? true : false; }
|
|
void set3DStatus(u8 status, u8 direction, u8 flag) {
|
|
mItemInfo.m3DStatus = status;
|
|
mItemInfo.m3DDirection = direction;
|
|
mItemInfo.m3DSetFlag = flag;
|
|
}
|
|
u8 get3DStatusForce() { return mItemInfo.m3DStatusForce; }
|
|
u8 get3DDirectionForce() { return mItemInfo.m3DDirectionForce; }
|
|
u8 get3DSetFlagForce() { return mItemInfo.m3DSetFlagForce; }
|
|
void set3DStatusForce(u8 status, u8 direction, u8 flag) {
|
|
mItemInfo.m3DStatusForce = status;
|
|
mItemInfo.m3DDirectionForce = direction;
|
|
mItemInfo.m3DSetFlagForce = flag;
|
|
}
|
|
u8 getCStickStatus() { return mItemInfo.mCStickStatus; }
|
|
u8 getCStickDirection() { return mItemInfo.mCStickDirection; }
|
|
bool isCStickSetFlag(u8 flag) { return (mItemInfo.mCStickSetFlag & flag) ? true : false; }
|
|
void setCStickStatus(u8 status, u8 param_1, u8 flag) {
|
|
mItemInfo.mCStickStatus = status;
|
|
mItemInfo.mCStickDirection = param_1;
|
|
mItemInfo.mCStickSetFlag = flag;
|
|
}
|
|
u8 getCStickStatusForce() { return mItemInfo.mCStickStatusForce; }
|
|
u8 getCStickDirectionForce() { return mItemInfo.mCStickDirectionForce; }
|
|
u8 getCStickSetFlagForce() { return mItemInfo.mCStickSetFlagForce; }
|
|
void setCStickStatusForce(u8 status, u8 param_1, u8 flag) {
|
|
mItemInfo.mCStickStatusForce = status;
|
|
mItemInfo.mCStickDirectionForce = param_1;
|
|
mItemInfo.mCStickSetFlagForce = flag;
|
|
}
|
|
u8 getSButtonStatus() { return mItemInfo.mSButtonStatus; }
|
|
bool isSButtonSetFlag(u8 flag) { return (mItemInfo.mSButtonSetFlag & flag) ? true : false; }
|
|
void setSButtonStatus(u8 status, u8 flag) {
|
|
mItemInfo.mSButtonStatus = status;
|
|
mItemInfo.mSButtonSetFlag = flag;
|
|
}
|
|
u8 getSButtonStatusForce() { return mItemInfo.mSButtonStatusForce; }
|
|
u8 getSButtonSetFlagForce() { return mItemInfo.mSButtonSetFlagForce; }
|
|
void setSButtonStatusForce(u8 status, u8 flag) {
|
|
mItemInfo.mSButtonStatusForce = status;
|
|
mItemInfo.mSButtonSetFlagForce = flag;
|
|
}
|
|
u8 getZStatus() { return mItemInfo.mZStatus; }
|
|
bool isZSetFlag(u8 flag) { return (mItemInfo.mZSetFlag & flag) ? true : false; }
|
|
void setZStatus(u8 status, u8 flag) {
|
|
mItemInfo.mZStatus = status;
|
|
mItemInfo.mZSetFlag = flag;
|
|
}
|
|
u8 getZStatusForce() { return mItemInfo.mZStatusForce; }
|
|
u8 getZSetFlagForce() { return mItemInfo.mZSetFlagForce; }
|
|
void setZStatusForce(u8 status, u8 flag) {
|
|
mItemInfo.mZStatusForce = status;
|
|
mItemInfo.mZSetFlagForce = flag;
|
|
}
|
|
u8 getXStatus() { return mItemInfo.mXStatus; }
|
|
bool isXSetFlag(u8 flag) { return (mItemInfo.mXSetFlag & flag) ? true : false; }
|
|
void setXStatus(u8 status, u8 flag) {
|
|
mItemInfo.mXStatus = status;
|
|
mItemInfo.mXSetFlag = flag;
|
|
}
|
|
u8 getXStatusForce() { return mItemInfo.mXStatusForce; }
|
|
u8 getXSetFlagForce() { return mItemInfo.mXSetFlagForce; }
|
|
void setXStatusForce(u8 status, u8 flag) {
|
|
mItemInfo.mXStatusForce = status;
|
|
mItemInfo.mXSetFlagForce = flag;
|
|
}
|
|
u8 getYStatus() { return mItemInfo.mYStatus; }
|
|
bool isYSetFlag(u8 flag) { return (mItemInfo.mYSetFlag & flag) ? true : false; }
|
|
void setYStatus(u8 status, u8 flag) {
|
|
mItemInfo.mYStatus = status;
|
|
mItemInfo.mYSetFlag = flag;
|
|
}
|
|
u8 getYStatusForce() { return mItemInfo.mYStatusForce; }
|
|
u8 getYSetFlagForce() { return mItemInfo.mYSetFlagForce; }
|
|
void setYStatusForce(u8 status, u8 flag) {
|
|
mItemInfo.mYStatusForce = status;
|
|
mItemInfo.mYSetFlagForce = flag;
|
|
}
|
|
u8 getNunZStatus() { return mItemInfo.mNunZStatus; }
|
|
bool isNunZSetFlag(u8 flag) { return (mItemInfo.mNunZSetFlag & flag) ? true : false; }
|
|
void setNunZStatus(u8 status, u8 flag) {
|
|
mItemInfo.mNunZStatus = status;
|
|
mItemInfo.mNunZSetFlag = flag;
|
|
}
|
|
u8 getNunCStatus() { return mItemInfo.mNunCStatus; }
|
|
bool isNunCSetFlag(u8 flag) { return (mItemInfo.mNunCSetFlag & flag) ? true : false; }
|
|
void setNunCStatus(u8 status, u8 flag) {
|
|
mItemInfo.mNunCStatus = status;
|
|
mItemInfo.mNunCSetFlag = flag;
|
|
}
|
|
u8 getSelectItem(int idx) { return mItemInfo.mSelectItem[idx]; }
|
|
void setSelectItem(int idx, u8 i_itemNo) { mItemInfo.mSelectItem[idx] = i_itemNo; }
|
|
void setSelectEquip(int idx, u8 item_id) { mItemInfo.mSelectEquip[idx] = item_id; }
|
|
u8 getBaseAnimeID() { return mItemInfo.mBaseAnimeID; }
|
|
void setBaseAnimeID(u8 id) { mItemInfo.mBaseAnimeID = id; }
|
|
void clearBaseAnimeID() { mItemInfo.mBaseAnimeID = 0; }
|
|
u8 getFaceAnimeID() { return mItemInfo.mFaceAnimeID; }
|
|
void setFaceAnimeID(u8 id) { mItemInfo.mFaceAnimeID = id; }
|
|
void clearFaceAnimeID() { mItemInfo.mFaceAnimeID = 0; }
|
|
void clearNowAnimeID() { mItemInfo.mNowAnimeID = -1; }
|
|
void setItem(u8 slot, u8 i_no) {
|
|
mItemInfo.mItemSlot = slot;
|
|
mItemInfo.mItemID = i_no;
|
|
}
|
|
u8 getDirection() { return mItemInfo.mDirection; }
|
|
void setDirection(u8 i_dir) { mItemInfo.mDirection = i_dir; }
|
|
u8 checkMesgCancelButton() { return mItemInfo.mMesgCancelButton; }
|
|
void setMesgCancelButton(u8 button) { mItemInfo.mMesgCancelButton = button; }
|
|
u8 getGameoverStatus() { return mItemInfo.mGameoverStatus; }
|
|
void setGameoverStatus(u8 status) { mItemInfo.mGameoverStatus = status; }
|
|
u8 isHeapLockFlag() { return mItemInfo.mHeapLockFlag; }
|
|
void setHeapLockFlag(u8 status) { mItemInfo.mHeapLockFlag = status; }
|
|
void offHeapLockFlag() { mItemInfo.mHeapLockFlag = 0; }
|
|
u8 getSubHeapLockFlag(int idx) { return mItemInfo.mSubHeapLockFlag[idx]; }
|
|
void setSubHeapLockFlag(int idx, u8 status) { mItemInfo.mSubHeapLockFlag[idx] = status; }
|
|
u8 getWolfAbility(int i_idx) { return mItemInfo.mWolfAbility[i_idx]; }
|
|
u8 getNeedLightDropNum() { return mItemInfo.mNeedLightDropNum; }
|
|
void setNeedLightDropNum(u8 i_num) { mItemInfo.mNeedLightDropNum = i_num; }
|
|
u8 checkMesgBgm() { return mItemInfo.mMesgBgm; }
|
|
void setMesgBgm(u8 param_0) { mItemInfo.mMesgBgm = param_0; }
|
|
u8 isPauseFlag() { return mItemInfo.mPauseFlag; }
|
|
void offPauseFlag() { mItemInfo.mPauseFlag = false; }
|
|
void onPauseFlag() { mItemInfo.mPauseFlag = true; }
|
|
u8 getOxygenShowFlag() { return mItemInfo.mOxygenShowFlag; }
|
|
void setOxygenShowFlag(u8 flag) { mItemInfo.mOxygenShowFlag = flag; }
|
|
u8 show2dCheck() { return mItemInfo.mShow2D; }
|
|
void show2dOn() { mItemInfo.mShow2D = 1; }
|
|
void show2dOff() { mItemInfo.mShow2D = 0; }
|
|
JKRExpHeap* getExpHeap2D() { return mItemInfo.mExpHeap2D; }
|
|
void setExpHeap2D(void* heap) { mItemInfo.mExpHeap2D = (JKRExpHeap*)heap; }
|
|
JKRExpHeap* getSubExpHeap2D(int idx) { return mItemInfo.mSubExpHeap2D[idx]; }
|
|
void setSubExpHeap2D(int idx, void* heap) { mItemInfo.mSubExpHeap2D[idx] = (JKRExpHeap*)heap; }
|
|
JKRExpHeap* getMsgExpHeap() { return mItemInfo.mMsgExpHeap; }
|
|
void setMsgExpHeap(void* heap) { mItemInfo.mMsgExpHeap = (JKRExpHeap*)heap; }
|
|
|
|
dComIfG_MesgCamInfo_c* getMesgCamInfo() { return &mMesgCamInfo; }
|
|
void setMesgCamInfoID(int param_0) { mMesgCamInfo.mID = param_0; }
|
|
void clearMesgCamInfoID() { mMesgCamInfo.mID = -1; }
|
|
void setMesgCamInfoBasicID(int id) { mMesgCamInfo.mBasicID = id; }
|
|
void clearMesgCamInfoBasicID() { mMesgCamInfo.mBasicID = 0; }
|
|
void setMesgCamInfoActor(fopAc_ac_c* param_1, fopAc_ac_c* param_2, fopAc_ac_c* param_3,
|
|
fopAc_ac_c* param_4, fopAc_ac_c* param_5, fopAc_ac_c* param_6,
|
|
fopAc_ac_c* param_7, fopAc_ac_c* param_8, fopAc_ac_c* param_9,
|
|
fopAc_ac_c* param_10) {
|
|
mMesgCamInfo.mActor[0] = param_1;
|
|
mMesgCamInfo.mActor[1] = param_2;
|
|
mMesgCamInfo.mActor[2] = param_3;
|
|
mMesgCamInfo.mActor[3] = param_4;
|
|
mMesgCamInfo.mActor[4] = param_5;
|
|
mMesgCamInfo.mActor[5] = param_6;
|
|
mMesgCamInfo.mActor[6] = param_7;
|
|
mMesgCamInfo.mActor[7] = param_8;
|
|
mMesgCamInfo.mActor[8] = param_9;
|
|
mMesgCamInfo.mActor[9] = param_10;
|
|
}
|
|
|
|
u32 checkPlayerStatus(int param_0, int i, u32 flag) { return mPlayerStatus[param_0][i] & flag; }
|
|
void setPlayerStatus(int param_0, int i, u32 flag) { mPlayerStatus[param_0][i] |= flag; }
|
|
void clearPlayerStatus(int param_0, int i, u32 flag) { mPlayerStatus[param_0][i] &= ~flag; }
|
|
|
|
void setCurrentWindow(dDlst_window_c* i_window) { mCurrentWindow = i_window; }
|
|
void setCurrentView(view_class* i_view) { mCurrentView = i_view; }
|
|
void setCurrentViewport(view_port_class* i_viewport) { mCurrentViewport = i_viewport; }
|
|
J2DGrafContext* getCurrentGrafPort() { return (J2DGrafContext*)mCurrentGrafPort; }
|
|
void setCurrentGrafPort(J2DOrthoGraph* i_graf) { mCurrentGrafPort = i_graf; }
|
|
void* getItemTable() { return mItemTable; }
|
|
void setItemTable(void* data) { mItemTable = data; }
|
|
char* getLastPlayStageName() { return mLastPlayStageName; }
|
|
void setLastPlayStageName(char* name) {
|
|
strncpy(mLastPlayStageName, name, 7);
|
|
mLastPlayStageName[7] = 0;
|
|
}
|
|
|
|
public:
|
|
/* 0x00000 */ dBgS mBgs;
|
|
/* 0x01404 */ dCcS mCcs;
|
|
/* 0x03EC8 */ dStage_startStage_c mStartStage;
|
|
/* 0x03ED6 */ dStage_nextStage_c mNextStage;
|
|
/* 0x03EE8 */ dStage_stageDt_c mStageData;
|
|
/* 0x03F8C */ dStage_roomControl_c mRoomControl;
|
|
/* 0x03F90 */ dEvt_control_c mEvent;
|
|
/* 0x040C0 */ dEvent_manager_c mEvtManager;
|
|
/* 0x04780 */ dAttention_c mAttention;
|
|
#if PLATFORM_WII || VERSION == VERSION_SHIELD
|
|
/* 0x04C9C */ u8 unk_0x4c9c[8];
|
|
#endif
|
|
/* 0x04C9C */ dVibration_c mVibration;
|
|
/* 0x04D2C */ u8 field_0x4d2c[4];
|
|
/* 0x04D30 */ JKRArchive* mFieldMapArchive2;
|
|
/* 0x04D34 */ JKRArchive* mMsgArchive[11];
|
|
/* 0x04D60 */ JKRArchive* mDemoMsgArchive;
|
|
/* 0x04D64 */ JKRArchive* mMeterButtonArchive;
|
|
/* 0x04D68 */ void* field_0x4d68;
|
|
/* 0x04D6C */ JKRArchive* mFontArchive;
|
|
/* 0x04D70 */ JKRArchive* mRubyArchive;
|
|
/* 0x04D74 */ JKRArchive* mAnmArchive;
|
|
/* 0x04D78 */ void* field_0x4d78[2];
|
|
/* 0x04D80 */ JKRArchive* mCollectResArchive;
|
|
/* 0x04D84 */ JKRArchive* mFmapResArchive;
|
|
/* 0x04D88 */ JKRArchive* mDmapResArchive;
|
|
/* 0x04D8C */ JKRArchive* mOptionResArchive;
|
|
/* 0x04D90 */ void* field_0x4d90[2];
|
|
/* 0x04D98 */ JKRArchive* mItemIconArchive;
|
|
/* 0x04D9C */ JKRArchive* mNameResArchive;
|
|
/* 0x04DA0 */ JKRArchive* mErrorResArchive;
|
|
/* 0x04DA4 */ void* field_0x4da4;
|
|
/* 0x04DA8 */ JKRArchive* mAllMapArchive;
|
|
/* 0x04DAC */ JKRArchive* mMsgCommonArchive;
|
|
/* 0x04DB0 */ JKRArchive* mRingResArchive;
|
|
/* 0x04DB4 */ void* field_0x4db4;
|
|
/* 0x04DB8 */ JKRArchive* mCardIconResArchive;
|
|
/* 0x04DBC */ JKRArchive* mMsgDtArchive[15];
|
|
/* 0x04DF8 */ JKRArchive* mMain2DArchive;
|
|
/* 0x04DFC */ void* field_0x4dfc[2];
|
|
/* 0x04E04 */ dPa_control_c* mParticle;
|
|
/* 0x04E08 */ dSmplMdl_draw_c* mSimpleModel;
|
|
/* 0x04E0C */ u8 mWindowNum;
|
|
/* 0x04E0D */ s8 mLayerOld;
|
|
/* 0x04E0E */ u16 mStatus;
|
|
/* 0x04E10 */ dDlst_window_c mWindow[1];
|
|
/* 0x04E3C */ dComIfG_camera_info_class mCameraInfo[1];
|
|
/* 0x04E74 */ struct {
|
|
/* 0x0 */ fopAc_ac_c* mpPlayer;
|
|
/* 0x4 */ s8 mCameraID;
|
|
} mPlayerInfo[1];
|
|
/* 0x04E7C */ fopAc_ac_c* mPlayerPtr[2]; // 0: Player, 1: Horse ; type may be wrong
|
|
/* 0x04E84 */ dComIfG_item_info_class mItemInfo;
|
|
/* 0x04FB0 */ dComIfG_MesgCamInfo_c mMesgCamInfo;
|
|
/* 0x04FE0 */ u32 mPlayerStatus[1][4];
|
|
/* 0x04FF0 */ u8 field_0x4ff0[0x8];
|
|
/* 0x04FF8 */ __d_timer_info_c mTimerInfo;
|
|
/* 0x0500C */ dDlst_window_c* mCurrentWindow;
|
|
/* 0x05010 */ view_class* mCurrentView;
|
|
/* 0x05014 */ view_port_class* mCurrentViewport;
|
|
/* 0x05018 */ J2DOrthoGraph* mCurrentGrafPort;
|
|
/* 0x0501C */ void* mItemTable;
|
|
/* 0x0501D */ u8 field_0x501d[4];
|
|
/* 0x05024 */ char mLastPlayStageName[8];
|
|
};
|
|
|
|
class dComIfG_inf_c {
|
|
public:
|
|
#if PLATFORM_WII || PLATFORM_SHIELD
|
|
class baseCsr_c : public mDoGph_gInf_c::csr_c {
|
|
public:
|
|
class navi_c {
|
|
public:
|
|
navi_c() : m_heap(NULL), m_model(NULL), field_0x40(0.0f, 0.0f, 0.0f), field_0x4c(0, 0, 0) {
|
|
field_0x54 = 0.0f;
|
|
mParticleId = 0;
|
|
}
|
|
virtual ~navi_c() {}
|
|
void create();
|
|
bool draw(f32, f32, u8);
|
|
u32 getParticleId() { return mParticleId; }
|
|
|
|
JKRSolidHeap* m_heap;
|
|
J3DModel* m_model;
|
|
mDoExt_bckAnm m_bck;
|
|
mDoExt_brkAnm m_brk;
|
|
cXyz field_0x40;
|
|
csXyz field_0x4c;
|
|
f32 field_0x54;
|
|
f32 field_0x58;
|
|
f32 field_0x5c;
|
|
u32 mParticleId;
|
|
};
|
|
|
|
virtual ~baseCsr_c() {}
|
|
baseCsr_c(u8);
|
|
void draw(f32, f32);
|
|
void create();
|
|
static void particleExecute();
|
|
static navi_c* getNavi() { return m_navi; }
|
|
|
|
dDlst_blo_c* getCsr() { return &field_0x8; }
|
|
void onNavi() { field_0x13d = 1; }
|
|
|
|
/* 0x008 */ dDlst_blo_c field_0x8;
|
|
/* 0x130 */ dDlst_blo_c::anm_c anm;
|
|
/* 0x13C */ u8 field_0x13c;
|
|
/* 0x13D */ u8 field_0x13d;
|
|
/* 0x13E */ u8 field_0x13e;
|
|
|
|
static dPa_hermiteEcallBack_c m_blurCB;
|
|
static u32 _m_blurID;
|
|
static navi_c* m_navi;
|
|
};
|
|
|
|
class anmCsr_c : public mDoGph_gInf_c::csr_c {
|
|
public:
|
|
virtual ~anmCsr_c() {}
|
|
void draw(f32, f32);
|
|
|
|
dDlst_blo_c field_0x8;
|
|
};
|
|
#endif
|
|
|
|
dComIfG_inf_c() { this->ct(); }
|
|
~dComIfG_inf_c() {}
|
|
void ct();
|
|
|
|
#if PLATFORM_WII || PLATFORM_SHIELD
|
|
static void createBaseCsr();
|
|
|
|
static baseCsr_c* getBaseCsr() {
|
|
return m_baseCsr;
|
|
}
|
|
#endif
|
|
|
|
/* 0x00000 */ dSv_info_c info;
|
|
/* 0x00F38 */ dComIfG_play_c play;
|
|
/* 0x05F64 */ dDlst_list_c drawlist;
|
|
/* 0x1C2F8 */ dRes_control_c mResControl;
|
|
/* 0x1DDF8 */ u8 mFadeBrightness;
|
|
/* 0x1DDF9 */ u8 mWorldDark;
|
|
/* 0x1DDFA */ s8 field_0x1ddfa;
|
|
/* 0x1DDFB */ s8 mPolyDamageOff;
|
|
/* 0x1DDFC */ s8 field_0x1ddfc;
|
|
/* 0x1DE00 */ u32 field_0x1de00;
|
|
/* 0x1DE04 */ u32 field_0x1de04;
|
|
/* 0x1DE08 */ u8 field_0x1de08;
|
|
/* 0x1DE09 */ u8 field_0x1de09;
|
|
/* 0x1DE0A */ u8 field_0x1de0a;
|
|
/* 0x1DE0B */ u8 mIsDebugMode;
|
|
#if DEBUG
|
|
/* 0x1DE0C */ OSStopwatch mStopwatch;
|
|
#endif
|
|
|
|
static __d_timer_info_c dComIfG_mTimerInfo;
|
|
#if PLATFORM_WII || PLATFORM_SHIELD
|
|
static baseCsr_c* m_baseCsr;
|
|
#endif
|
|
}; // Size: 0x1DE10
|
|
|
|
STATIC_ASSERT(122384 == sizeof(dComIfG_inf_c));
|
|
|
|
extern dComIfG_inf_c g_dComIfG_gameInfo;
|
|
extern GXColor g_blackColor;
|
|
extern GXColor g_clearColor;
|
|
extern GXColor g_whiteColor;
|
|
extern GXColor g_saftyWhiteColor;
|
|
|
|
int dComLbG_PhaseHandler(request_of_phase_process_class*, request_of_phase_process_fn*,
|
|
void*);
|
|
BOOL dComIfG_resetToOpening(scene_class* scene);
|
|
char* dComIfG_getRoomArcName(int roomNo);
|
|
void* dComIfG_getStageRes(char const* i_resName);
|
|
void* dComIfG_getOldStageRes(char const* i_resName);
|
|
void dComIfG_get_timelayer(int* layer);
|
|
int dComIfG_resDelete(request_of_phase_process_class* i_phase, char const* i_resName);
|
|
int dComIfG_changeOpeningScene(scene_class* scene, s16 procName);
|
|
int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* i_arcName);
|
|
int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* i_resName, JKRHeap* heap);
|
|
int dComIfG_TimerStop(int);
|
|
int dComIfG_TimerDeleteCheck(int);
|
|
int dComIfG_TimerDeleteRequest(int i_mode);
|
|
int dComIfG_TimerStart(int i_mode, s16 i_time);
|
|
u32 dComIfG_getTrigA(u32 i_padNo);
|
|
|
|
bool dComIfGp_isLightDropMapVisible();
|
|
int dComIfG_TimerReStart(int);
|
|
int dComIfG_TimerEnd(int i_mode, int param_1);
|
|
void dComIfGs_onStageBossEnemy(int i_stageNo);
|
|
|
|
u8 dComIfGs_getMixItemIndex(int i_no);
|
|
void dComIfGs_setSelectItemIndex(int i_no, u8 item_index);
|
|
void dComIfGs_setMixItemIndex(int i_no, u8 item_index);
|
|
u8 dComIfGs_getBottleMax();
|
|
u8 dComIfGs_checkGetItem(u8 i_itemNo);
|
|
void dComIfGs_setSelectEquipClothes(u8 i_itemNo);
|
|
void dComIfGs_setKeyNum(int i_stageNo, u8 i_keyNum);
|
|
s32 dComIfGs_isDungeonItemWarp(int i_stageNo);
|
|
void dComIfGs_BossLife_public_Set(s8);
|
|
s8 dComIfGs_sense_type_change_Get();
|
|
void dComIfGs_sense_type_change_Set(s8);
|
|
#if TARGET_PC
|
|
cXyz dComIfGs_getWarpPlayerPos();
|
|
#else
|
|
cXyz& dComIfGs_getWarpPlayerPos();
|
|
#endif
|
|
const char* dComIfGs_getWarpStageName();
|
|
s16 dComIfGs_getWarpPlayerAngleY();
|
|
s8 dComIfGs_getWarpRoomNo();
|
|
// dComIfGs_getWarpMarkFlag declared below
|
|
BOOL dComIfGs_isOneZoneSwitch(int i_swBit, int i_roomNo);
|
|
BOOL dComIfGs_isOneZoneItem(int i_swBit, int i_roomNo);
|
|
BOOL dComIfGs_isZoneSwitch(int, int);
|
|
BOOL dComIfGs_isZoneItem(int, int);
|
|
void dComIfGs_setLastWarpMarkItemData(const char* stage, cXyz pos, s16 angle, s8 roomNo, u8, u8);
|
|
u16 dComIfGs_getMaxLifeGauge();
|
|
void dComIfGs_setWarpMarkFlag(u8);
|
|
void dComIfGs_setSelectEquipSword(u8 i_itemNo);
|
|
void dComIfGs_setSelectEquipShield(u8 i_itemNo);
|
|
BOOL dComIfGs_isVisitedRoom(int i_roomNo);
|
|
void dComIfGs_onZoneSwitch(int i_swBit, int i_roomNo);
|
|
void dComIfGs_onOneZoneSwitch(int i_swBit, int i_roomNo);
|
|
void dComIfGs_offZoneSwitch(int i_swBit, int i_roomNo);
|
|
void dComIfGs_offOneZoneSwitch(int i_swBit, int i_roomNo);
|
|
s8 dComIfGp_getReverb(int i_roomNo);
|
|
void dComIfGs_gameStart();
|
|
BOOL dComIfGs_wolfeye_effect_check();
|
|
BOOL dComIfGs_Wolf_Change_Check();
|
|
void dComIfGs_onVisitedRoom(int param_0);
|
|
void dComIfGs_offVisitedRoom(int param_0);
|
|
void dComIfGs_setWarpItemData(char const* stage, cXyz pos, s16 angle, s8 roomNo, u8 param_4,
|
|
u8 param_5);
|
|
BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no);
|
|
BOOL dComIfGs_isStageTbox(int i_stageNo, int i_no);
|
|
#if TARGET_PC
|
|
void dComIfGs_onStageTbox(int i_stageNo, int i_no);
|
|
void dComIfGs_offStageTbox(int i_stageNo, int i_no);
|
|
|
|
void dComIfGs_onStageItem(int i_stageNo, int i_no);
|
|
void dComIfGs_offStageItem(int i_stageNo, int i_no);
|
|
|
|
#endif
|
|
|
|
void dComIfGs_onStageSwitch(int i_stageNo, int i_no);
|
|
void dComIfGs_offStageSwitch(int i_stageNo, int i_no);
|
|
BOOL dComIfGs_isStageSwitch(int i_stageNo, int i_no);
|
|
void dComIfGs_onDungeonItemMap(int i_stageNo);
|
|
void dComIfGs_offDungeonItemMap(int i_stageNo);
|
|
s32 dComIfGs_isDungeonItemMap(int i_stageNo);
|
|
void dComIfGs_onDungeonItemCompass(int i_stageNo);
|
|
void dComIfGs_offDungeonItemCompass(int i_stageNo);
|
|
s32 dComIfGs_isDungeonItemCompass(int i_stageNo);
|
|
void dComIfGs_onDungeonItemBossKey(int i_stageNo);
|
|
void dComIfGs_offDungeonItemBossKey(int i_stageNo);
|
|
s32 dComIfGs_isDungeonItemBossKey(int i_stageNo);
|
|
void dComIfGs_onStageBossEnemy(int i_stageNo);
|
|
void dComIfGs_offStageBossEnemy(int i_stageNo);
|
|
s32 dComIfGs_isStageBossEnemy(int i_stageNo);
|
|
void dComIfGs_onStageMiddleBoss(int i_stageNo);
|
|
void dComIfGs_offStageMiddleBoss(int i_stageNo);
|
|
s32 dComIfGs_isStageMiddleBoss(int i_stageNo);
|
|
void dComIfGs_onStageLife(int i_stageNo);
|
|
void dComIfGs_offStageLife(int i_stageNo);
|
|
s32 dComIfGs_isStageLife(int i_stageNo);
|
|
void dComIfGs_onStageBossDemo(int i_stageNo);
|
|
void dComIfGs_offStageBossDemo(int i_stageNo);
|
|
s32 dComIfGs_isStageBossDemo(int i_stageNo);
|
|
void dComIfGs_onDungeonItemWarp(int i_stageNo);
|
|
void dComIfGs_offDungeonItemWarp(int i_stageNo);
|
|
s32 dComIfGs_isDungeonItemWarp(int i_stageNo);
|
|
void dComIfGs_BossLife_public_Set(s8);
|
|
s8 dComIfGs_BossLife_public_Get();
|
|
void dComIfGs_sense_type_change_Set(s8);
|
|
s8 dComIfGs_sense_type_change_Get();
|
|
void dComIfGs_onZoneSwitch(int i_swBit, int i_roomNo);
|
|
void dComIfGs_offZoneSwitch(int i_swBit, int i_roomNo);
|
|
BOOL dComIfGs_isZoneSwitch(int i_swBit, int i_roomNo);
|
|
void dComIfGs_onOneZoneSwitch(int i_swBit, int i_roomNo);
|
|
void dComIfGs_offOneZoneSwitch(int i_swBit, int i_roomNo);
|
|
BOOL dComIfGs_isOneZoneSwitch(int i_swBit, int i_roomNo);
|
|
void dComIfGs_onZoneItem(int i_swBit, int i_roomNo);
|
|
void dComIfGs_offZoneItem(int i_swBit, int i_roomNo);
|
|
BOOL dComIfGs_isZoneItem(int i_swBit, int i_roomNo);
|
|
void dComIfGs_onOneZoneItem(int i_swBit, int i_roomNo);
|
|
void dComIfGs_offOneZoneItem(int i_swBit, int i_roomNo);
|
|
BOOL dComIfGs_isOneZoneItem(int i_swBit, int i_roomNo);
|
|
u16 dComIfGs_getMaxLifeGauge();
|
|
void dComIfGs_onGetMagicUseFlag();
|
|
void dComIfGs_setSelectItemIndex(int i_no, u8 item_index);
|
|
void dComIfGs_setMixItemIndex(int i_no, u8 item_index);
|
|
u8 dComIfGs_getSelectMixItemNoArrowIndex(int i_selmixItemIdx);
|
|
u8 dComIfGs_getMixItemIndex(int i_no);
|
|
u8 dComIfGs_checkGetInsectNum();
|
|
u8 dComIfGs_checkGetItem(u8 i_itemNo);
|
|
u8 dComIfGs_getBottleMax();
|
|
void dComIfGs_gameStart();
|
|
void dComIfGs_setSelectEquipClothes(u8 i_itemNo);
|
|
void dComIfGs_setSelectEquipSword(u8 i_itemNo);
|
|
void dComIfGs_setSelectEquipShield(u8 i_itemNo);
|
|
void dComIfGs_setKeyNum(int i_stageNo, u8 i_keyNum);
|
|
void dComIfGs_setWarpItemData(char const* stage, cXyz pos, s16 angle, s8 roomNo, u8 param_4,
|
|
u8 param_5);
|
|
void dComIfGs_setLastWarpMarkItemData(const char* stage, cXyz pos, s16 angle, s8 roomNo, u8, u8);
|
|
const char* dComIfGs_getWarpStageName();
|
|
#if TARGET_PC
|
|
cXyz dComIfGs_getWarpPlayerPos();
|
|
#else
|
|
cXyz& dComIfGs_getWarpPlayerPos();
|
|
#endif
|
|
s16 dComIfGs_getWarpPlayerAngleY();
|
|
s8 dComIfGs_getWarpRoomNo();
|
|
u8 dComIfGs_getWarpMarkFlag();
|
|
void dComIfGs_setWarpMarkFlag(u8);
|
|
BOOL dComIfGs_Wolf_Change_Check();
|
|
void dComIfGs_PolyDamageOff_Set(s8 i_setting);
|
|
s8 dComIfGs_PolyDamageOff_Check();
|
|
void dComIfGs_shake_kandelaar();
|
|
int dComIfGs_shake_kandelaar_check();
|
|
BOOL dComIfGs_wolfeye_effect_check();
|
|
void dComIfGs_Grass_hide_Set(s8);
|
|
void dComIfGs_onVisitedRoom(int i_roomNo);
|
|
void dComIfGs_offVisitedRoom(int i_roomNo);
|
|
BOOL dComIfGs_isVisitedRoom(int i_roomNo);
|
|
void dComIfGs_staffroll_next_go();
|
|
u8 dComIfGs_staffroll_next_go_check();
|
|
|
|
BOOL dComIfGp_checkItemGet(u8 i_itemNo, int param_1);
|
|
s8 dComIfGp_getReverb(int i_roomNo);
|
|
bool dComIfGp_getMapTrans(int i_roomNo, f32* o_transX, f32* o_transY, s16* o_angle);
|
|
stage_camera_class* dComIfGp_getRoomCamera(int i_roomNo);
|
|
stage_arrow_class* dComIfGp_getRoomArrow(int i_roomNo);
|
|
void dComIfGp_setNextStage(char const* i_stage, s16 i_point, s8 i_roomNo, s8 i_layer, f32 i_lastSpeed,
|
|
u32 i_lastMode, int, s8 i_wipe, s16 i_lastAngle, int param_9, int i_wipeSpeedT);
|
|
void dComIfGp_setNextStage(char const* i_stage, s16 i_point, s8 i_roomNo, s8 i_layer);
|
|
void dComIfGp_setSelectItem(int index);
|
|
u8 dComIfGp_getSelectItem(int index);
|
|
void dComIfGp_mapShow();
|
|
void dComIfGp_mapHide();
|
|
bool dComIfGp_checkMapShow();
|
|
s32 dComIfGp_setHeapLockFlag(u8 flag);
|
|
s32 dComIfGp_offHeapLockFlag(int flag);
|
|
void dComIfGp_createSubExpHeap2D();
|
|
void dComIfGp_destroySubExpHeap2D();
|
|
int dComIfGp_checkEmptySubHeap2D();
|
|
int dComIfGp_searchUseSubHeap2D(int flag);
|
|
JKRExpHeap* dComIfGp_getSubHeap2D(int flag);
|
|
s16 dComIfGp_getSelectItemNum(int index);
|
|
int dComIfGp_getSelectItemMaxNum(int index);
|
|
void dComIfGp_setSelectItemNum(int i_selItemIdx, s16 i_num);
|
|
void dComIfGp_addSelectItemNum(int index, s16 num);
|
|
void dComIfGp_calcNowRegion();
|
|
bool dComIfGp_isLightDropMapVisible();
|
|
u8 dComIfGp_getNowLevel();
|
|
void dComIfGp_ret_wp_set(s8);
|
|
void dComIfGp_world_dark_set(u8);
|
|
u8 dComIfGp_world_dark_get();
|
|
void dComIfGp_TargetWarpPt_set(u8);
|
|
void dComIfGp_SelectWarpPt_set(u8);
|
|
u8 dComIfGp_TargetWarpPt_get();
|
|
u8 dComIfGp_SelectWarpPt_get();
|
|
BOOL dComIfGp_TransportWarp_check();
|
|
|
|
void dComIfG_get_timelayer(int* o_layer);
|
|
int dComIfG_changeOpeningScene(scene_class* i_scene, s16 i_procName);
|
|
BOOL dComIfG_resetToOpening(scene_class* i_scene);
|
|
int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* i_arcName);
|
|
int dComIfG_resLoad(request_of_phase_process_class* i_phase, char const* i_resName, JKRHeap* i_heap);
|
|
int dComIfG_resDelete(request_of_phase_process_class* i_phase, char const* i_resName);
|
|
void dComIfG_playerStatusD();
|
|
void dComIfG_playerStatusD_pre_clear();
|
|
u32 dComIfG_getTrigA(u32 i_padNo);
|
|
u8 dComIfG_getNowCalcRegion();
|
|
void* dComIfG_getStageRes(char const* i_resName);
|
|
void* dComIfG_getOldStageRes(char const* i_resName);
|
|
char* dComIfG_getRoomArcName(int roomNo);
|
|
int dComIfG_TimerStart(int i_mode, s16 i_time);
|
|
int dComIfG_TimerStop(int);
|
|
int dComIfG_TimerReStart(int);
|
|
int dComIfG_TimerEnd(int i_mode, int param_1);
|
|
int dComIfG_TimerDeleteCheck(int);
|
|
int dComIfG_TimerDeleteRequest(int i_mode);
|
|
int dComLbG_PhaseHandler(request_of_phase_process_class*, request_of_phase_process_fn*, void*);
|
|
BOOL dComIfG_isSceneResetButton();
|
|
|
|
int dComIfGd_setSimpleShadow(cXyz* i_pos, f32 param_1, f32 param_2, cBgS_PolyInfo& param_3, s16 i_angle,
|
|
f32 param_5, TGXTexObj* i_tex);
|
|
int dComIfGd_setShadow(u32 param_0, s8 param_1, J3DModel* param_2, cXyz* param_3, f32 param_4,
|
|
f32 param_5, f32 param_6, f32 param_7, cBgS_PolyInfo& param_8,
|
|
dKy_tevstr_c* param_9, s16 param_10, f32 param_11, TGXTexObj* param_12);
|
|
|
|
#if TARGET_PC
|
|
void dComIfGs_setupRandomizerSave();
|
|
#endif
|
|
|
|
inline dSv_info_c* dComIfGs_getSaveInfo() {
|
|
return &g_dComIfG_gameInfo.info;
|
|
}
|
|
|
|
inline dSv_save_c* dComIfGs_getSaveData() {
|
|
return &g_dComIfG_gameInfo.info.getSavedata();
|
|
}
|
|
|
|
inline u16 dComIfGs_getMaxLife() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getMaxLife();
|
|
}
|
|
|
|
inline void dComIfGs_setMaxLife(u8 i_maxLife) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setMaxLife(i_maxLife);
|
|
}
|
|
|
|
inline u16 dComIfGs_getLife() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getLife();
|
|
}
|
|
|
|
inline void dComIfGs_setLife(u16 i_life) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setLife(i_life);
|
|
}
|
|
|
|
inline u16 dComIfGs_getRupee() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getRupee();
|
|
}
|
|
|
|
inline void dComIfGs_setRupee(u16 i_rupees) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setRupee(i_rupees);
|
|
}
|
|
|
|
inline u16 dComIfGs_getMaxOil() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getMaxOil();
|
|
}
|
|
|
|
inline void dComIfGs_setMaxOil(u16 i_maxOil) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setMaxOil(i_maxOil);
|
|
}
|
|
|
|
inline u16 dComIfGs_getOil() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getOil();
|
|
}
|
|
|
|
inline void dComIfGs_setOil(u16 i_oil) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setOil(i_oil);
|
|
}
|
|
|
|
inline u8 dComIfGs_getSelectEquipClothes() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(COLLECT_CLOTHING);
|
|
}
|
|
|
|
inline u8 dComIfGs_getSelectEquipSword() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(COLLECT_SWORD);
|
|
}
|
|
|
|
inline u8 dComIfGs_getSelectEquipShield() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(COLLECT_SHIELD);
|
|
}
|
|
|
|
#if TARGET_PC
|
|
u8 dComIfGs_getCollectSmell();
|
|
#else
|
|
inline u8 dComIfGs_getCollectSmell() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(COLLECT_SMELL);
|
|
}
|
|
#endif
|
|
|
|
inline void dComIfGs_setCollectSmell(u8 smell) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setSelectEquip(COLLECT_SMELL, smell);
|
|
}
|
|
|
|
inline u8 dComIfGs_getBButtonItemKey() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectEquip(B_BUTTON_ITEM);
|
|
}
|
|
|
|
inline void dComIfGs_setBButtonItemKey(u8 i_itemNo) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setSelectEquip(B_BUTTON_ITEM, i_itemNo);
|
|
}
|
|
|
|
inline u8 dComIfGs_getWalletSize() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getWalletSize();
|
|
}
|
|
|
|
inline void dComIfGs_setWalletSize(u8 i_size) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setWalletSize(i_size);
|
|
}
|
|
|
|
inline u8 dComIfGs_getMaxMagic() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getMaxMagic();
|
|
}
|
|
|
|
inline void dComIfGs_setMaxMagic(u8 i_maxMagic) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setMaxMagic(i_maxMagic);
|
|
}
|
|
|
|
inline u8 dComIfGs_getMagic() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getMagic();
|
|
}
|
|
|
|
inline void dComIfGs_setMagic(u8 i_magic) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setMagic(i_magic);
|
|
}
|
|
|
|
inline u8 dComIfGs_getTransformStatus() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getTransformStatus();
|
|
}
|
|
|
|
inline void dComIfGs_setTransformStatus(u8 i_status) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().setTransformStatus(i_status);
|
|
}
|
|
|
|
inline u8 dComIfGs_getSelectItemIndex(int i_no) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getSelectItemIndex(i_no);
|
|
}
|
|
|
|
inline u16 dComIfGs_getRupeeMax() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().getRupeeMax();
|
|
}
|
|
|
|
inline void dComIfGs_offGetMagicUseFlag() {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().offMagicFlag(0);
|
|
}
|
|
|
|
inline s32 dComIfGs_isGetMagicUseFlag() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusA().isMagicFlag(0);
|
|
}
|
|
|
|
inline f32 dComIfGs_getTime() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().getTime();
|
|
}
|
|
|
|
inline void dComIfGs_setTime(f32 i_time) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().setTime(i_time);
|
|
}
|
|
|
|
inline u16 dComIfGs_getDate() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().getDate();
|
|
}
|
|
|
|
inline void dComIfGs_setDate(u16 i_date) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().setDate(i_date);
|
|
}
|
|
|
|
inline void dComIfGs_onDarkClearLV(int i_no) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().onDarkClearLV(i_no);
|
|
}
|
|
|
|
inline void dComIfGs_offDarkClearLV(int i_no) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().offDarkClearLV(i_no);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isDarkClearLV(int i_no) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().isDarkClearLV(i_no);
|
|
}
|
|
|
|
#if TARGET_PC
|
|
inline u8 dComIfGs_getDarkClearLV() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().getDarkClearLV();
|
|
}
|
|
#endif
|
|
|
|
inline void dComIfGs_onTransformLV(int i_no) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().onTransformLV(i_no);
|
|
}
|
|
|
|
inline void dComIfGs_offTransformLV(int i_no) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().offTransformLV(i_no);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isTransformLV(int i_no) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerStatusB().isTransformLV(i_no);
|
|
}
|
|
|
|
#if TARGET_PC
|
|
inline cXyz dComIfGs_getHorseRestartPos() {
|
|
#else
|
|
inline cXyz& dComIfGs_getHorseRestartPos() {
|
|
#endif
|
|
return g_dComIfG_gameInfo.info.getPlayer().getHorsePlace().getPos();
|
|
}
|
|
|
|
inline s16 dComIfGs_getHorseRestartAngleY() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getHorsePlace().getAngleY();
|
|
}
|
|
|
|
inline const char* dComIfGs_getHorseRestartStageName() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getHorsePlace().getStageName();
|
|
}
|
|
|
|
inline s8 dComIfGs_getHorseRestartRoomNo() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getHorsePlace().getRoomNo();
|
|
}
|
|
|
|
inline void dComIfGs_setHorseRestart(const char* i_stageName, cXyz& i_pos, s16 i_angle,
|
|
s8 i_roomNo) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getHorsePlace().set(i_stageName, i_pos, i_angle, i_roomNo);
|
|
}
|
|
|
|
#if TARGET_PC
|
|
inline cXyz dComIfGs_getPlayerFieldLastStayPos() {
|
|
#else
|
|
inline cXyz& dComIfGs_getPlayerFieldLastStayPos() {
|
|
#endif
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().getPos();
|
|
}
|
|
|
|
inline s16 dComIfGs_getPlayerFieldLastStayAngleY() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().getAngleY();
|
|
}
|
|
|
|
inline char* dComIfGs_getPlayerFieldLastStayName() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().getName();
|
|
}
|
|
|
|
inline u8 dComIfGs_getPlayerFieldLastStayRegionNo() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().getRegionNo();
|
|
}
|
|
|
|
inline bool dComIfGs_isPlayerFieldLastStayFieldDataExistFlag() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().isFieldDataExistFlag();
|
|
}
|
|
|
|
inline void dComIfGs_offPlayerFieldLastStayFieldDataExistFlag() {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().offFieldDataExistFlag();
|
|
}
|
|
|
|
inline void dComIfGs_onPlayerFieldLastStayFieldDataExistFlag() {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().onFieldDataExistFlag();
|
|
}
|
|
|
|
inline BOOL dComIfGs_isRegionBit(int i_region) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().isRegionBit(i_region);
|
|
}
|
|
|
|
inline void dComIfGs_onRegionBit(int i_region) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().onRegionBit(i_region);
|
|
}
|
|
|
|
#if TARGET_PC
|
|
inline void dComIfGs_setRegionBit(u8 i_region) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().setRegionBit(i_region);
|
|
}
|
|
#endif
|
|
|
|
inline void dComIfGs_setPlayerFieldLastStayInfo(const char* i_stage, cXyz& i_pos, s16 i_angle,
|
|
s8 i_point, u8 i_region) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerFieldLastStayInfo().set(i_stage, i_pos, i_angle,
|
|
i_point, i_region);
|
|
}
|
|
|
|
#if TARGET_PC
|
|
inline cXyz dComIfGs_getLastWarpMarkPlayerPos() {
|
|
#else
|
|
inline cXyz& dComIfGs_getLastWarpMarkPlayerPos() {
|
|
#endif
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().getPos();
|
|
}
|
|
|
|
inline s16 dComIfGs_getLastWarpMarkPlayerAngleY() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().getAngleY();
|
|
}
|
|
|
|
inline const char* dComIfGs_getLastWarpMarkStageName() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().getName();
|
|
}
|
|
|
|
inline u8 dComIfGs_getLastWarpMarkRoomNo() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().getRoomNo();
|
|
}
|
|
|
|
inline s8 dComIfGs_getLastWarpAcceptStage() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().getWarpAcceptStage();
|
|
}
|
|
|
|
inline void dComIfGs_setLastWarpAcceptStage(s8 param_0) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().setWarpAcceptStage(param_0);
|
|
}
|
|
|
|
inline void dComIfGs_resetLastWarpAcceptStage() {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerLastMarkInfo().resetWarpAcceptStage();
|
|
}
|
|
|
|
inline void dComIfGs_setItem(int i_slotNo, u8 i_itemNo) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItem().setItem(i_slotNo, i_itemNo);
|
|
}
|
|
|
|
inline u8 dComIfGs_getItem(int i_slotNo, bool i_checkCombo) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getItem().getItem(i_slotNo, i_checkCombo);
|
|
}
|
|
|
|
inline void dComIfGs_setLineUpItem() {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItem().setLineUpItem();
|
|
}
|
|
|
|
inline u8 dComIfGs_getLineUpItem(int i_slotNo) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getItem().getLineUpItem(i_slotNo);
|
|
}
|
|
|
|
inline void dComIfGs_setBottleItemIn(u8 curItem, u8 newItem) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItem().setBottleItemIn(curItem, newItem);
|
|
}
|
|
|
|
inline void dComIfGs_setEmptyBottleItemIn(u8 i_itemNo) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBottleItemIn(i_itemNo);
|
|
}
|
|
|
|
inline void dComIfGs_setEmptyBottle() {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBottle();
|
|
}
|
|
|
|
inline void dComIfGs_setEmptyBottle(u8 i_itemNo) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBottle(i_itemNo);
|
|
}
|
|
|
|
inline void dComIfGs_setEquipBottleItemIn(u8 i_curItem, u8 i_newItem) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItem().setEquipBottleItemIn(i_curItem, i_newItem);
|
|
}
|
|
|
|
inline void dComIfGs_setEquipBottleItemEmpty(u8 i_curItem) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItem().setEquipBottleItemEmpty(i_curItem);
|
|
}
|
|
|
|
inline u8 dComIfGs_checkBottle(u8 i_itemNo) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getItem().checkBottle(i_itemNo);
|
|
}
|
|
|
|
inline u8 dComIfGs_checkInsectBottle() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getItem().checkInsectBottle();
|
|
}
|
|
|
|
inline u8 dComIfGs_checkEmptyBottle() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getItem().checkEmptyBottle();
|
|
}
|
|
|
|
inline void dComIfGs_setEmptyBombBagItemIn(u8 i_newBomb, bool i_setNum) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBombBagItemIn(i_newBomb, i_setNum);
|
|
}
|
|
|
|
inline void dComIfGs_setEmptyBombBagItemIn(u8 i_newBomb, u8 i_bombNum, bool i_setNum) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBombBagItemIn(i_newBomb, i_bombNum,
|
|
i_setNum);
|
|
}
|
|
|
|
inline void dComIfGs_setEmptyBombBag() {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBombBag();
|
|
}
|
|
|
|
inline void dComIfGs_setEmptyBombBag(u8 i_newBomb, u8 i_bombNum) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItem().setEmptyBombBag(i_newBomb, i_bombNum);
|
|
}
|
|
|
|
inline u8 dComIfGs_checkBombBag(u8 i_itemNo) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getItem().checkBombBag(i_itemNo);
|
|
}
|
|
|
|
inline void dComIfGs_setWarashibeItem(u8 i_itemNo) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItem().setWarashibeItem(i_itemNo);
|
|
}
|
|
|
|
inline void dComIfGs_setRodTypeLevelUp() {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItem().setRodTypeLevelUp();
|
|
}
|
|
|
|
inline void dComIfGs_setBaitItem(u8 i_item) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItem().setBaitItem(i_item);
|
|
}
|
|
|
|
inline void dComIfGs_onItemFirstBit(u8 i_itemNo) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getGetItem().onFirstBit(i_itemNo);
|
|
}
|
|
|
|
inline void dComIfGs_offItemFirstBit(u8 i_itemNo) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getGetItem().offFirstBit(i_itemNo);
|
|
}
|
|
|
|
inline int dComIfGs_isItemFirstBit(u8 i_no) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getGetItem().isFirstBit(i_no);
|
|
}
|
|
|
|
inline u8 dComIfGs_getArrowNum() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getItemRecord().getArrowNum();
|
|
}
|
|
|
|
inline void dComIfGs_setArrowNum(u8 i_arrowNum) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setArrowNum(i_arrowNum);
|
|
}
|
|
|
|
inline u8 dComIfGs_getPachinkoNum() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getItemRecord().getPachinkoNum();
|
|
}
|
|
|
|
inline void dComIfGs_setPachinkoNum(u8 i_num) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setPachinkoNum(i_num);
|
|
}
|
|
|
|
#if TARGET_PC
|
|
inline u8 dComIfGs_getAncientDocumentNum() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getItemRecord().getAncientDocumentNum();
|
|
}
|
|
|
|
inline void dComIfGs_setAncientDocumentNum(u8 i_num) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setAncientDocumentNum(i_num);
|
|
}
|
|
#endif
|
|
|
|
inline u8 dComIfGs_getPachinkoMax() {
|
|
return 50;
|
|
}
|
|
|
|
inline void dComIfGs_setBombNum(u8 i_num) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setBombNum(0, i_num);
|
|
}
|
|
|
|
inline void dComIfGs_setBombNum(u8 i_bagIdx, u8 i_bombNum) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setBombNum(i_bagIdx, i_bombNum);
|
|
}
|
|
|
|
inline u8 dComIfGs_getBombNum(u8 i_bagIdx) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getItemRecord().getBombNum(i_bagIdx);
|
|
}
|
|
|
|
inline void dComIfGs_setBottleNum(u8 i_bottleIdx, u8 i_bottleNum) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().setBottleNum(i_bottleIdx, i_bottleNum);
|
|
}
|
|
|
|
inline void dComIfGs_addBottleNum(u8 i_bottleIdx, s16 i_num) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItemRecord().addBottleNum(i_bottleIdx, i_num);
|
|
}
|
|
|
|
inline u8 dComIfGs_getBottleNum(u8 i_bottleIdx) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getItemRecord().getBottleNum(i_bottleIdx);
|
|
}
|
|
|
|
inline u8 dComIfGs_getArrowMax() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getItemMax().getArrowNum();
|
|
}
|
|
|
|
inline void dComIfGs_setArrowMax(u8 i_arrowMax) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItemMax().setArrowNum(i_arrowMax);
|
|
}
|
|
|
|
inline void dComIfGs_setBombMax(u8 i_max) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItemMax().setBombNum(0, i_max);
|
|
}
|
|
|
|
inline void dComIfGs_setBombMax(u8 i_type, u8 i_max) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getItemMax().setBombNum(i_type, i_max);
|
|
}
|
|
|
|
inline u8 dComIfGs_getBombMax() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getItemMax().getBombNum(0);
|
|
}
|
|
|
|
inline u8 dComIfGs_getBombMax(u8 i_bombType) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getItemMax().getBombNum(i_bombType);
|
|
}
|
|
|
|
inline void dComIfGs_setPohSpiritNum(u8 i_num) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getCollect().setPohNum(i_num);
|
|
}
|
|
|
|
inline u8 dComIfGs_getPohSpiritNum() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getCollect().getPohNum();
|
|
}
|
|
|
|
inline void dComIfGs_addPohSpiritNum() {
|
|
g_dComIfG_gameInfo.info.getPlayer().getCollect().addPohNum();
|
|
}
|
|
|
|
inline BOOL dComIfGs_isCollectClothes(u8 i_clothesNo) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getCollect().isCollect(COLLECT_CLOTHING, i_clothesNo);
|
|
}
|
|
|
|
inline void dComIfGs_setCollectClothes(u8 i_clothesNo) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getCollect().setCollect(COLLECT_CLOTHING, i_clothesNo);
|
|
}
|
|
|
|
inline void dComIfGs_setCollectSword(u8 i_swordNo) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getCollect().setCollect(COLLECT_SWORD, i_swordNo);
|
|
}
|
|
|
|
inline void dComIfGs_setCollectShield(u8 i_shieldNo) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getCollect().setCollect(COLLECT_SHIELD, i_shieldNo);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isCollectClothing(u8 i_clothesNo) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getCollect().isCollect(COLLECT_CLOTHING,
|
|
i_clothesNo);
|
|
}
|
|
|
|
inline void dComIfGs_offCollectClothes(u8 i_clothesNo) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getCollect().offCollect(COLLECT_CLOTHING, i_clothesNo);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isCollectSword(u8 i_swordNo) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getCollect().isCollect(COLLECT_SWORD, i_swordNo);
|
|
}
|
|
|
|
inline void dComIfGs_offCollectSword(u8 i_swordNo) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getCollect().offCollect(COLLECT_SWORD, i_swordNo);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isCollectShield(u8 i_item) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getCollect().isCollect(COLLECT_SHIELD, i_item);
|
|
}
|
|
|
|
inline void dComIfGs_offCollectShield(u8 i_shieldNo) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getCollect().offCollect(COLLECT_SHIELD, i_shieldNo);
|
|
}
|
|
|
|
inline void dComIfGs_onCollectCrystal(u8 i_item) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getCollect().onCollectCrystal(i_item);
|
|
}
|
|
|
|
inline void dComIfGs_offCollectCrystal(u8 i_item) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getCollect().offCollectCrystal(i_item);
|
|
}
|
|
|
|
inline bool dComIfGs_isCollectCrystal(u8 i_item) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getCollect().isCollectCrystal(i_item);
|
|
}
|
|
|
|
inline void dComIfGs_onCollectMirror(u8 i_item) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getCollect().onCollectMirror(i_item);
|
|
}
|
|
|
|
inline void dComIfGs_offCollectMirror(u8 i_item) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getCollect().offCollectMirror(i_item);
|
|
}
|
|
|
|
inline bool dComIfGs_isCollectMirror(u8 i_item) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getCollect().isCollectMirror(i_item);
|
|
}
|
|
|
|
inline void dComIfGs_setLightDropNum(u8 i_level, u8 i_num) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getLightDrop().setLightDropNum(i_level, i_num);
|
|
}
|
|
|
|
inline u8 dComIfGs_getLightDropNum(u8 i_nowLevel) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getLightDrop().getLightDropNum(i_nowLevel);
|
|
}
|
|
|
|
inline void dComIfGs_onLightDropGetFlag(u8 i_nowLevel) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getLightDrop().onLightDropGetFlag(i_nowLevel);
|
|
}
|
|
|
|
inline void dComIfGs_offLightDropGetFlag(u8 i_level) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getLightDrop().offLightDropGetFlag(i_level);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isLightDropGetFlag(u8 i_nowLevel) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getLightDrop().isLightDropGetFlag(i_nowLevel);
|
|
}
|
|
|
|
inline void dComIfGs_onLetterGetFlag(int i_no) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().onLetterGetFlag(i_no);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isLetterGetFlag(int i_no) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().isLetterGetFlag(i_no);
|
|
}
|
|
|
|
inline void dComIfGs_onLetterReadFlag(int i_no) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().onLetterReadFlag(i_no);
|
|
}
|
|
|
|
inline int dComIfGs_isLetterReadFlag(int i_no) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().isLetterReadFlag(i_no);
|
|
}
|
|
|
|
inline u8 dComIfGs_getGetNumber(int i_no) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().getGetNumber(i_no);
|
|
}
|
|
|
|
inline void dComIfGs_setGetNumber(int i_no, u8 i_value) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().setGetNumber(i_no, i_value);
|
|
}
|
|
#if TARGET_PC
|
|
// For rando
|
|
inline void dComIfGs_setAllLetterGet() {
|
|
g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().setAllLetterGet();
|
|
}
|
|
|
|
inline void dComIfGs_setAllLetterRead() {
|
|
g_dComIfG_gameInfo.info.getPlayer().getLetterInfo().setAllLetterRead();
|
|
}
|
|
#endif
|
|
inline void dComIfGs_addFishNum(u8 param_0) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getFishingInfo().addFishCount(param_0);
|
|
}
|
|
|
|
inline u16 dComIfGs_getFishNum(u8 param_0) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getFishingInfo().getFishCount(param_0);
|
|
}
|
|
|
|
inline u8 dComIfGs_getFishSize(u8 param_0) {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getFishingInfo().getMaxSize(param_0);
|
|
}
|
|
|
|
inline void dComIfGs_setFishSize(u8 param_0, u8 param_1) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getFishingInfo().setMaxSize(param_0, param_1);
|
|
}
|
|
|
|
inline OSTime dComIfGs_getTotalTime() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().getTotalTime();
|
|
}
|
|
|
|
inline void dComIfGs_addDeathCount() {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().addDeathCount();
|
|
}
|
|
|
|
#if TARGET_PC
|
|
inline u16 dComIfGs_getDeathCount() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().getDeathCount();
|
|
}
|
|
#endif
|
|
|
|
inline TEXT_SPAN dComIfGs_getPlayerName() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().getPlayerName();
|
|
}
|
|
|
|
inline void dComIfGs_setPlayerName(const char* i_name) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().setPlayerName(i_name);
|
|
}
|
|
|
|
inline TEXT_SPAN dComIfGs_getHorseName() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().getHorseName();
|
|
}
|
|
|
|
inline void dComIfGs_setHorseName(const char* i_name) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().setHorseName(i_name);
|
|
}
|
|
|
|
inline u8 dComIfGs_getClearCount() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getPlayerInfo().getClearCount();
|
|
}
|
|
|
|
// Ruby inline names are from TWW debug.
|
|
inline u8 dComIfGs_getOptRuby() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getConfig().getRuby();
|
|
}
|
|
|
|
inline void dComIfGs_setOptRuby(u8 i_ruby) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getConfig().setRuby(i_ruby);
|
|
}
|
|
|
|
inline u8 dComIfGs_getOptAttentionType() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getConfig().getAttentionType();
|
|
}
|
|
|
|
inline void dComIfGs_setOptAttentionType(u8 i_attentionType) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getConfig().setAttentionType(i_attentionType);
|
|
}
|
|
|
|
inline void dComIfGs_setOptCalibrateDist(u16 i_calibrateDist) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getConfig().setCalibrateDist(i_calibrateDist);
|
|
}
|
|
|
|
inline void dComIfGs_setOptCalValue(s8 i_calValue) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getConfig().setCalValue(i_calValue);
|
|
}
|
|
|
|
inline u8 dComIfGs_getOptCameraControl() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getConfig().getCameraControl();
|
|
}
|
|
|
|
inline void dComIfGs_setOptCameraControl(u8 i_cameraControl) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getConfig().setCameraControl(i_cameraControl);
|
|
}
|
|
|
|
inline u8 dComIfGs_getOptPointer() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getConfig().getPointer();
|
|
}
|
|
|
|
inline void dComIfGs_setOptPointer(u8 i_pointer) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getConfig().setPointer(i_pointer);
|
|
}
|
|
|
|
inline u8 dComIfGs_checkOptVibration() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getConfig().checkVibration();
|
|
}
|
|
|
|
inline u8 dComIfGs_getOptSound() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getConfig().getSound();
|
|
}
|
|
|
|
inline void dComIfGs_setOptSound(u8 i_mode) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getConfig().setSound(i_mode);
|
|
}
|
|
|
|
inline u8 dComIfGs_getOptVibration() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getConfig().getVibration();
|
|
}
|
|
|
|
inline void dComIfGs_setOptVibration(u8 i_status) {
|
|
g_dComIfG_gameInfo.info.getPlayer().getConfig().setVibration(i_status);
|
|
}
|
|
|
|
inline u8 dComIfGs_getPalLanguage() {
|
|
return g_dComIfG_gameInfo.info.getPlayer().getConfig().getPalLanguage();
|
|
}
|
|
|
|
#if TARGET_PC
|
|
// Kinda hacky, but will do for now
|
|
inline void dComIfGs_onRegionFlag(int i_stageNo, int i_no) {
|
|
auto regionFlags = reinterpret_cast<u8*>(&g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit());
|
|
const int offset = i_no / 8;
|
|
const int shift = i_no % 8;
|
|
regionFlags[offset] |= (0x80 >> shift);
|
|
}
|
|
|
|
inline void dComIfGs_onSaveTbox(int i_stageNo, int i_no) {
|
|
g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().onTbox(i_no);
|
|
}
|
|
|
|
inline void dComIfGs_offSaveTbox(int i_stageNo, int i_no) {
|
|
g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().offTbox(i_no);
|
|
}
|
|
|
|
inline void dComIfGs_onSaveItem(int i_no) {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().onItem(i_no);
|
|
}
|
|
|
|
inline void dComIfGs_offSaveItem(int i_no) {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().offItem(i_no);
|
|
}
|
|
|
|
#endif
|
|
|
|
inline BOOL dComIfGs_isSaveTbox(int i_stageNo, int i_no) {
|
|
return g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().isTbox(i_no);
|
|
}
|
|
|
|
inline void dComIfGs_onSaveSwitch(int i_stageNo, int i_no) {
|
|
g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().onSwitch(i_no);
|
|
}
|
|
|
|
inline void dComIfGs_offSaveSwitch(int i_stageNo, int i_no) {
|
|
g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().offSwitch(i_no);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isSaveSwitch(int i_stageNo, int i_no) {
|
|
return g_dComIfG_gameInfo.info.getSavedata().getSave(i_stageNo).getBit().isSwitch(i_no);
|
|
}
|
|
|
|
inline void dComIfGs_onSaveVisitedRoom(int param_0, int i_roomNo) {
|
|
return g_dComIfG_gameInfo.info.getSavedata().getSave2(param_0)->onVisitedRoom(i_roomNo);
|
|
}
|
|
|
|
inline void dComIfGs_offSaveVisitedRoom(int param_0, int i_roomNo) {
|
|
return g_dComIfG_gameInfo.info.getSavedata().getSave2(param_0)->offVisitedRoom(i_roomNo);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isSaveVisitedRoom(int param_0, int i_roomNo) {
|
|
return g_dComIfG_gameInfo.info.getSavedata().getSave2(param_0)->isVisitedRoom(i_roomNo);
|
|
}
|
|
|
|
inline void* dComIfGs_getPEventBit() {
|
|
return g_dComIfG_gameInfo.info.getEvent().getPEventBit();
|
|
}
|
|
|
|
inline void dComIfGs_onEventBit(const u16 i_flag) {
|
|
g_dComIfG_gameInfo.info.getEvent().onEventBit(i_flag);
|
|
}
|
|
|
|
inline void dComIfGs_offEventBit(const u16 i_flag) {
|
|
g_dComIfG_gameInfo.info.getEvent().offEventBit(i_flag);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isEventBit(const u16 i_flag) {
|
|
return g_dComIfG_gameInfo.info.getEvent().isEventBit(i_flag);
|
|
}
|
|
|
|
inline void dComIfGs_setEventReg(u16 reg, u8 value) {
|
|
g_dComIfG_gameInfo.info.getEvent().setEventReg(reg, value);
|
|
}
|
|
|
|
inline u8 dComIfGs_getEventReg(u16 reg) {
|
|
return g_dComIfG_gameInfo.info.getEvent().getEventReg(reg);
|
|
}
|
|
|
|
inline int dComIfGs_getHookGameTime() {
|
|
return g_dComIfG_gameInfo.info.getMiniGame().getHookGameTime();
|
|
}
|
|
|
|
inline void dComIfGs_setHookGameTime(u32 i_time) {
|
|
g_dComIfG_gameInfo.info.getMiniGame().setHookGameTime(i_time);
|
|
}
|
|
|
|
inline u32 dComIfGs_getBalloonScore() {
|
|
return g_dComIfG_gameInfo.info.getMiniGame().getBalloonScore();
|
|
}
|
|
|
|
inline void dComIfGs_setBalloonScore(u32 i_score) {
|
|
g_dComIfG_gameInfo.info.getMiniGame().setBalloonScore(i_score);
|
|
}
|
|
|
|
inline int dComIfGs_getRaceGameTime() {
|
|
return g_dComIfG_gameInfo.info.getMiniGame().getRaceGameTime();
|
|
}
|
|
|
|
inline void dComIfGs_setRaceGameTime(int i_time) {
|
|
g_dComIfG_gameInfo.info.getMiniGame().setRaceGameTime(i_time);
|
|
}
|
|
|
|
inline u8 dComIfGs_getKeyNum() {
|
|
return g_dComIfG_gameInfo.info.getMemory().getBit().getKeyNum();
|
|
}
|
|
|
|
inline void dComIfGs_setKeyNum(u8 i_keyNum) {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().setKeyNum(i_keyNum);
|
|
}
|
|
|
|
#if TARGET_PC
|
|
u8 dComIfGs_getKeyNum(int i_stageNo);
|
|
#endif
|
|
|
|
inline void dComIfGs_onDungeonItemMap() {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemMap();
|
|
}
|
|
|
|
inline void dComIfGs_offDungeonItemMap() {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().offDungeonItemMap();
|
|
}
|
|
|
|
inline s32 dComIfGs_isDungeonItemMap() {
|
|
return g_dComIfG_gameInfo.info.getMemory().getBit().isDungeonItemMap();
|
|
}
|
|
|
|
inline void dComIfGs_onDungeonItemCompass() {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemCompass();
|
|
}
|
|
|
|
inline void dComIfGs_offDungeonItemCompass() {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().offDungeonItemCompass();
|
|
}
|
|
|
|
inline s32 dComIfGs_isDungeonItemCompass() {
|
|
return g_dComIfG_gameInfo.info.getMemory().getBit().isDungeonItemCompass();
|
|
}
|
|
|
|
inline void dComIfGs_onDungeonItemBossKey() {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemBossKey();
|
|
}
|
|
|
|
inline void dComIfGs_offDungeonItemBossKey() {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().offDungeonItemBossKey();
|
|
}
|
|
|
|
inline s32 dComIfGs_isDungeonItemBossKey() {
|
|
return g_dComIfG_gameInfo.info.getMemory().getBit().isDungeonItemBossKey();
|
|
}
|
|
|
|
inline void dComIfGs_onStageBossEnemy() {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().onStageBossEnemy();
|
|
}
|
|
|
|
inline void dComIfGs_offStageBossEnemy() {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().offStageBossEnemy();
|
|
}
|
|
|
|
inline s32 dComIfGs_isStageBossEnemy() {
|
|
return g_dComIfG_gameInfo.info.getMemory().getBit().isStageBossEnemy();
|
|
}
|
|
|
|
inline void dComIfGs_onStageLife() {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().onStageLife();
|
|
}
|
|
|
|
inline void dComIfGs_offStageLife() {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().offStageLife();
|
|
}
|
|
|
|
inline s32 dComIfGs_isStageLife() {
|
|
return g_dComIfG_gameInfo.info.getMemory().getBit().isStageLife();
|
|
}
|
|
|
|
inline void dComIfGs_onStageBossDemo() {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().onStageBossDemo();
|
|
}
|
|
|
|
inline void dComIfGs_offStageBossDemo() {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().offStageBossDemo();
|
|
}
|
|
|
|
inline s32 dComIfGs_isStageBossDemo() {
|
|
return g_dComIfG_gameInfo.info.getMemory().getBit().isStageBossDemo();
|
|
}
|
|
|
|
inline void dComIfGs_onDungeonItemWarp() {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().onDungeonItemWarp();
|
|
}
|
|
|
|
inline void dComIfGs_offDungeonItemWarp() {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().offDungeonItemWarp();
|
|
}
|
|
|
|
inline s32 dComIfGs_isDungeonItemWarp() {
|
|
return g_dComIfG_gameInfo.info.getMemory().getBit().isDungeonItemWarp();
|
|
}
|
|
|
|
inline void dComIfGs_onStageMiddleBoss() {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().onStageBossEnemy2();
|
|
}
|
|
|
|
inline void dComIfGs_offStageMiddleBoss() {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().offStageBossEnemy2();
|
|
}
|
|
|
|
inline BOOL dComIfGs_isStageMiddleBoss() {
|
|
return g_dComIfG_gameInfo.info.getMemory().getBit().isStageBossEnemy2();
|
|
}
|
|
|
|
inline void dComIfGs_onTbox(int i_no) {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().onTbox(i_no);
|
|
}
|
|
|
|
inline void dComIfGs_offTbox(int i_no) {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().offTbox(i_no);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isTbox(int i_no) {
|
|
return g_dComIfG_gameInfo.info.getMemory().getBit().isTbox(i_no);
|
|
}
|
|
|
|
inline void dComIfGs_onSaveSwitch(int i_no) {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().onSwitch(i_no);
|
|
}
|
|
|
|
inline void dComIfGs_offSaveSwitch(int i_no) {
|
|
g_dComIfG_gameInfo.info.getMemory().getBit().offSwitch(i_no);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isSaveSwitch(int i_no) {
|
|
return g_dComIfG_gameInfo.info.getMemory().getBit().isSwitch(i_no);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isSaveItem(int i_no) {
|
|
return g_dComIfG_gameInfo.info.getMemory().getBit().isItem(i_no);
|
|
}
|
|
|
|
inline void dComIfGs_onSaveDunSwitch(int i_swNo) {
|
|
g_dComIfG_gameInfo.info.getDan().onSwitch(i_swNo);
|
|
}
|
|
|
|
inline void dComIfGs_offSaveDunSwitch(int i_swNo) {
|
|
g_dComIfG_gameInfo.info.getDan().offSwitch(i_swNo);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isSaveDunSwitch(int i_no) {
|
|
return g_dComIfG_gameInfo.info.getDan().isSwitch(i_no);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isSaveDunItem(int i_no) {
|
|
return g_dComIfG_gameInfo.info.getDan().isItem(i_no);
|
|
}
|
|
|
|
inline void dComIfGs_resetDan() {
|
|
g_dComIfG_gameInfo.info.resetDan();
|
|
}
|
|
|
|
inline void dComIfGs_initDan(s8 i_stageNo) {
|
|
g_dComIfG_gameInfo.info.initDan(i_stageNo);
|
|
}
|
|
|
|
inline void dComIfGs_clearRoomSwitch(int i_zoneNo) {
|
|
g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().clearRoomSwitch();
|
|
}
|
|
|
|
inline void dComIfGs_clearRoomItem(int i_zoneNo) {
|
|
g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().clearRoomItem();
|
|
}
|
|
|
|
inline void dComIfGs_onSvZoneSwitch(int i_zoneNo, int i_swBit) {
|
|
g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().onSwitch(i_swBit);
|
|
}
|
|
|
|
inline void dComIfGs_offSvZoneSwitch(int i_zoneNo, int i_swBit) {
|
|
g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().offSwitch(i_swBit);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isSvZoneSwitch(int i_zoneNo, int i_swBit) {
|
|
return g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().isSwitch(i_swBit);
|
|
}
|
|
|
|
inline void dComIfGs_onSvOneZoneSwitch(int i_zoneNo, int i_swBit) {
|
|
g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().onOneSwitch(i_swBit);
|
|
}
|
|
|
|
inline void dComIfGs_offSvOneZoneSwitch(int i_zoneNo, int i_swBit) {
|
|
g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().offOneSwitch(i_swBit);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isSvOneZoneSwitch(int i_zoneNo, int i_swBit) {
|
|
return g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().isOneSwitch(i_swBit);
|
|
}
|
|
|
|
inline void dComIfGs_onSvZoneItem(int i_zoneNo, int i_swBit) {
|
|
g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().onItem(i_swBit);
|
|
}
|
|
|
|
inline void dComIfGs_offSvZoneItem(int i_zoneNo, int i_swBit) {
|
|
g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().offItem(i_swBit);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isSvZoneItem(int i_zoneNo, int i_swBit) {
|
|
return g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().isItem(i_swBit);
|
|
}
|
|
|
|
inline void dComIfGs_onSvOneZoneItem(int i_zoneNo, int i_swBit) {
|
|
g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().onOneItem(i_swBit);
|
|
}
|
|
|
|
inline void dComIfGs_offSvOneZoneItem(int i_zoneNo, int i_swBit) {
|
|
g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().offOneItem(i_swBit);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isSvOneZoneItem(int i_zoneNo, int i_swBit) {
|
|
return g_dComIfG_gameInfo.info.getZone(i_zoneNo).getBit().isOneItem(i_swBit);
|
|
}
|
|
|
|
inline void dComIfGs_removeZone(int i_zoneNo) {
|
|
g_dComIfG_gameInfo.info.removeZone(i_zoneNo);
|
|
}
|
|
|
|
inline s8 dComIfGs_getRestartRoomNo() {
|
|
return g_dComIfG_gameInfo.info.getRestart().getRoomNo();
|
|
}
|
|
|
|
inline s16 dComIfGs_getStartPoint() {
|
|
return g_dComIfG_gameInfo.info.getRestart().getStartPoint();
|
|
}
|
|
|
|
inline void dComIfGs_setStartPoint(s16 i_point) {
|
|
g_dComIfG_gameInfo.info.getRestart().setStartPoint(i_point);
|
|
}
|
|
|
|
inline s16 dComIfGs_getRestartRoomAngleY() {
|
|
return g_dComIfG_gameInfo.info.getRestart().getRoomAngleY();
|
|
}
|
|
|
|
inline const cXyz& dComIfGs_getRestartRoomPos() {
|
|
return g_dComIfG_gameInfo.info.getRestart().getRoomPos();
|
|
}
|
|
|
|
inline u32 dComIfGs_getRestartRoomParam() {
|
|
return g_dComIfG_gameInfo.info.getRestart().getRoomParam();
|
|
}
|
|
|
|
inline void dComIfGs_setRestartRoomParam(u32 i_param) {
|
|
g_dComIfG_gameInfo.info.getRestart().setRoomParam(i_param);
|
|
}
|
|
|
|
inline f32 dComIfGs_getLastSceneSpeedF() {
|
|
return g_dComIfG_gameInfo.info.getRestart().getLastSpeedF();
|
|
}
|
|
|
|
inline u32 dComIfGs_getLastSceneMode() {
|
|
return g_dComIfG_gameInfo.info.getRestart().getLastMode();
|
|
}
|
|
|
|
inline s16 dComIfGs_getLastSceneAngleY() {
|
|
return g_dComIfG_gameInfo.info.getRestart().getLastAngleY();
|
|
}
|
|
|
|
inline void dComIfGs_setRestartRoom(const cXyz& i_position, s16 i_angle, s8 i_roomNo) {
|
|
g_dComIfG_gameInfo.info.getRestart().setRoom(i_position, i_angle, i_roomNo);
|
|
}
|
|
|
|
inline void dComIfGs_onTmpBit(const u16 i_flag) {
|
|
g_dComIfG_gameInfo.info.getTmp().onEventBit(i_flag);
|
|
}
|
|
|
|
inline void dComIfGs_offTmpBit(const u16 i_flag) {
|
|
g_dComIfG_gameInfo.info.getTmp().offEventBit(i_flag);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isTmpBit(const u16 i_flag) {
|
|
return g_dComIfG_gameInfo.info.getTmp().isEventBit(i_flag);
|
|
}
|
|
|
|
inline void dComIfGs_setTmpReg(u16 i_reg, u8 i_no) {
|
|
g_dComIfG_gameInfo.info.getTmp().setEventReg(i_reg, i_no);
|
|
}
|
|
|
|
inline u8 dComIfGs_getTmpReg(const u16 i_reg) {
|
|
return g_dComIfG_gameInfo.info.getTmp().getEventReg(i_reg);
|
|
}
|
|
|
|
inline dSv_turnRestart_c& dComIfGs_getTurnRestart() {
|
|
return g_dComIfG_gameInfo.info.getTurnRestart();
|
|
}
|
|
|
|
inline const cXyz& dComIfGs_getTurnRestartPos() {
|
|
return g_dComIfG_gameInfo.info.getTurnRestart().getPos();
|
|
}
|
|
|
|
inline u32 dComIfGs_getTurnRestartParam() {
|
|
return g_dComIfG_gameInfo.info.getTurnRestart().getParam();
|
|
}
|
|
|
|
inline s16 dComIfGs_getTurnRestartAngleY() {
|
|
return g_dComIfG_gameInfo.info.getTurnRestart().getAngleY();
|
|
}
|
|
|
|
inline s8 dComIfGs_getTurnRestartRoomNo() {
|
|
return g_dComIfG_gameInfo.info.getTurnRestart().getRoomNo();
|
|
}
|
|
|
|
inline void dComIfGs_setTurnRestart(const cXyz& i_position, s16 i_angle, s8 param_2, u32 i_param) {
|
|
g_dComIfG_gameInfo.info.getTurnRestart().set(i_position, i_angle, param_2, i_param);
|
|
}
|
|
|
|
inline u8 dComIfGs_getDataNum() {
|
|
return g_dComIfG_gameInfo.info.getDataNum();
|
|
}
|
|
|
|
inline void dComIfGs_setDataNum(u8 i_num) {
|
|
return g_dComIfG_gameInfo.info.setDataNum(i_num);
|
|
}
|
|
|
|
inline u8 dComIfGs_getNewFile() {
|
|
return g_dComIfG_gameInfo.info.getNewFile();
|
|
}
|
|
|
|
inline void dComIfGs_setNewFile(u8 i_fileNo) {
|
|
return g_dComIfG_gameInfo.info.setNewFile(i_fileNo);
|
|
}
|
|
|
|
inline u8 dComIfGs_getNoFile() {
|
|
return g_dComIfG_gameInfo.info.getNoFile();
|
|
}
|
|
|
|
inline void dComIfGs_setNoFile(u8 i_file) {
|
|
g_dComIfG_gameInfo.info.setNoFile(i_file);
|
|
}
|
|
|
|
inline s64 dComIfGs_getSaveStartTime() {
|
|
return g_dComIfG_gameInfo.info.getStartTime();
|
|
}
|
|
|
|
inline void dComIfGs_setSaveStartTime(s64 i_time) {
|
|
g_dComIfG_gameInfo.info.setStartTime(i_time);
|
|
}
|
|
|
|
inline s64 dComIfGs_getSaveTotalTime() {
|
|
return g_dComIfG_gameInfo.info.getSaveTotalTime();
|
|
}
|
|
|
|
inline void dComIfGs_setSaveTotalTime(s64 i_time) {
|
|
g_dComIfG_gameInfo.info.setSaveTotalTime(i_time);
|
|
}
|
|
|
|
inline void dComIfGs_init() {
|
|
g_dComIfG_gameInfo.info.init();
|
|
}
|
|
|
|
inline void dComIfGs_getSave(int i_stageNo) {
|
|
g_dComIfG_gameInfo.info.getSave(i_stageNo);
|
|
}
|
|
|
|
inline void dComIfGs_putSave(int i_stageNo) {
|
|
g_dComIfG_gameInfo.info.putSave(i_stageNo);
|
|
}
|
|
|
|
inline void dComIfGs_initZone() {
|
|
g_dComIfG_gameInfo.info.initZone();
|
|
}
|
|
|
|
inline int dComIfGs_createZone(int roomNo) {
|
|
return g_dComIfG_gameInfo.info.createZone(roomNo);
|
|
}
|
|
|
|
inline void dComIfGs_onSwitch(int i_no, int i_roomNo) {
|
|
g_dComIfG_gameInfo.info.onSwitch(i_no, i_roomNo);
|
|
}
|
|
|
|
inline void dComIfGs_offSwitch(int i_no, int i_roomNo) {
|
|
g_dComIfG_gameInfo.info.offSwitch(i_no, i_roomNo);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isSwitch(int i_no, int i_roomNo) {
|
|
return g_dComIfG_gameInfo.info.isSwitch(i_no, i_roomNo);
|
|
}
|
|
|
|
inline void dComIfGs_revSwitch(int i_no, int i_roomNo) {
|
|
g_dComIfG_gameInfo.info.revSwitch(i_no, i_roomNo);
|
|
}
|
|
|
|
inline void dComIfGs_onItem(int i_bitNo, int i_roomNo) {
|
|
g_dComIfG_gameInfo.info.onItem(i_bitNo, i_roomNo);
|
|
}
|
|
|
|
#if TARGET_PC
|
|
inline void dComIfGs_offItem(int i_bitNo, int i_roomNo) {
|
|
g_dComIfG_gameInfo.info.offItem(i_bitNo, i_roomNo);
|
|
}
|
|
#endif
|
|
|
|
inline bool dComIfGs_isItem(int i_bitNo, int i_roomNo) {
|
|
return g_dComIfG_gameInfo.info.isItem(i_bitNo, i_roomNo);
|
|
}
|
|
|
|
inline void dComIfGs_onActor(int i_bitNo, int i_roomNo) {
|
|
g_dComIfG_gameInfo.info.onActor(i_bitNo, i_roomNo);
|
|
}
|
|
|
|
inline void dComIfGs_offActor(int i_no, int i_roomNo) {
|
|
g_dComIfG_gameInfo.info.offActor(i_no, i_roomNo);
|
|
}
|
|
|
|
inline BOOL dComIfGs_isActor(int i_no, int i_roomNo) {
|
|
return g_dComIfG_gameInfo.info.isActor(i_no, i_roomNo);
|
|
}
|
|
|
|
inline void dComIfGs_setMemoryToCard(u8* i_saveData, int i_dataNum) {
|
|
g_dComIfG_gameInfo.info.memory_to_card((char*)i_saveData, i_dataNum);
|
|
}
|
|
|
|
inline void dComIfGs_setCardToMemory(u8* card_ptr, int dataNum) {
|
|
g_dComIfG_gameInfo.info.card_to_memory((char*)card_ptr, dataNum);
|
|
}
|
|
|
|
inline void dComIfGs_setInitDataToCard(u8* i_saveData, int i_dataNum) {
|
|
g_dComIfG_gameInfo.info.initdata_to_card((char*)i_saveData, i_dataNum);
|
|
}
|
|
|
|
inline u8 dComIfGs_getWolfAbility(int i_idx) {
|
|
return g_dComIfG_gameInfo.play.getWolfAbility(i_idx);
|
|
}
|
|
|
|
inline s8 dComIfGs_Grass_hide_Check() {
|
|
return g_dComIfG_gameInfo.field_0x1ddfc;
|
|
}
|
|
|
|
inline dStage_startStage_c* dComIfGp_getStartStage() {
|
|
return g_dComIfG_gameInfo.play.getStartStage();
|
|
}
|
|
|
|
inline void dComIfGp_setStartStage(dStage_startStage_c* p_startStage) {
|
|
g_dComIfG_gameInfo.play.setStartStage(p_startStage);
|
|
}
|
|
|
|
inline const char* dComIfGp_getStartStageName() {
|
|
return g_dComIfG_gameInfo.play.getStartStageName();
|
|
}
|
|
|
|
inline s16 dComIfGp_getStartStagePoint() {
|
|
return g_dComIfG_gameInfo.play.getStartStagePoint();
|
|
}
|
|
|
|
inline s8 dComIfGp_getStartStageRoomNo() {
|
|
return g_dComIfG_gameInfo.play.getStartStageRoomNo();
|
|
}
|
|
|
|
#if TARGET_PC
|
|
inline s8 dComIfGp_getLayerNo() {
|
|
return g_dComIfG_gameInfo.play.getLayerNo(0);
|
|
}
|
|
#endif
|
|
|
|
inline s8 dComIfGp_getStartStageLayer() {
|
|
return g_dComIfG_gameInfo.play.getStartStageLayer();
|
|
}
|
|
|
|
inline void dComIfGp_setStartStageLayer(s8 layer) {
|
|
g_dComIfG_gameInfo.play.setStartStageLayer(layer);
|
|
}
|
|
|
|
inline s8 dComIfGp_getStartStageDarkArea() {
|
|
return g_dComIfG_gameInfo.play.getStartStageDarkArea();
|
|
}
|
|
|
|
inline void dComIfGp_setStartStageDarkArea(s8 darkArea) {
|
|
g_dComIfG_gameInfo.play.setStartStageDarkArea(darkArea);
|
|
}
|
|
|
|
inline dStage_startStage_c* dComIfGp_getNextStartStage() {
|
|
return g_dComIfG_gameInfo.play.getNextStartStage();
|
|
}
|
|
|
|
inline const char* dComIfGp_getNextStageName() {
|
|
return g_dComIfG_gameInfo.play.getNextStageName();
|
|
}
|
|
|
|
inline s16 dComIfGp_getNextStagePoint() {
|
|
return g_dComIfG_gameInfo.play.getNextStagePoint();
|
|
}
|
|
|
|
inline s16 dComIfGp_getNextStageRoomNo() {
|
|
return g_dComIfG_gameInfo.play.getNextStageRoomNo();
|
|
}
|
|
|
|
inline s16 dComIfGp_getNextStageLayer() {
|
|
return g_dComIfG_gameInfo.play.getNextStageLayer();
|
|
}
|
|
|
|
inline BOOL dComIfGp_isEnableNextStage() {
|
|
return g_dComIfG_gameInfo.play.isEnableNextStage();
|
|
}
|
|
|
|
inline void dComIfGp_offEnableNextStage() {
|
|
g_dComIfG_gameInfo.play.offEnableNextStage();
|
|
}
|
|
|
|
#if TARGET_PC
|
|
inline void dComIfGp_setEnableNextStage() {
|
|
g_dComIfG_gameInfo.play.setEnableNextStage();
|
|
}
|
|
#endif
|
|
|
|
inline s8 dComIfGp_getNextStageWipe() {
|
|
return g_dComIfG_gameInfo.play.getNextStageWipe();
|
|
}
|
|
|
|
inline u8 dComIfGp_getNextStageWipeSpeed() {
|
|
return g_dComIfG_gameInfo.play.getNextStageWipeSpeed();
|
|
}
|
|
|
|
inline dStage_stageDt_c* dComIfGp_getStage() {
|
|
return &g_dComIfG_gameInfo.play.getStage();
|
|
}
|
|
|
|
inline roomRead_class* dComIfGp_getStageRoom() {
|
|
return g_dComIfG_gameInfo.play.getStage().getRoom();
|
|
}
|
|
|
|
inline stage_palette_info_class* dComIfGp_getStagePaletteInfo() {
|
|
return g_dComIfG_gameInfo.play.getStage().getPaletteInfo();
|
|
}
|
|
|
|
inline stage_pselect_info_class* dComIfGp_getStagePselectInfo() {
|
|
return g_dComIfG_gameInfo.play.getStage().getPselectInfo();
|
|
}
|
|
|
|
inline stage_envr_info_class* dComIfGp_getStageEnvrInfo() {
|
|
return g_dComIfG_gameInfo.play.getStage().getEnvrInfo();
|
|
}
|
|
|
|
inline stage_vrboxcol_info_class* dComIfGp_getStageVrboxcolInfo() {
|
|
return g_dComIfG_gameInfo.play.getStage().getVrboxcolInfo();
|
|
}
|
|
|
|
inline stage_plight_info_class* dComIfGp_getStagePlightInfo() {
|
|
return g_dComIfG_gameInfo.play.getStage().getPlightInfo();
|
|
}
|
|
|
|
inline int dComIfGp_getStagePaletteNumInfo() {
|
|
return g_dComIfG_gameInfo.play.getStage().getPaletteNumInfo();
|
|
}
|
|
|
|
inline int dComIfGp_getStagePselectNumInfo() {
|
|
return g_dComIfG_gameInfo.play.getStage().getPselectNumInfo();
|
|
}
|
|
|
|
inline int dComIfGp_getStageEnvrNumInfo() {
|
|
return g_dComIfG_gameInfo.play.getStage().getEnvrNumInfo();
|
|
}
|
|
|
|
inline int dComIfGp_getStageVrboxcolNumInfo() {
|
|
return g_dComIfG_gameInfo.play.getStage().getVrboxcolNumInfo();
|
|
}
|
|
|
|
inline int dComIfGp_getStagePlightNumInfo() {
|
|
return g_dComIfG_gameInfo.play.getStage().getPlightNumInfo();
|
|
}
|
|
|
|
inline stage_stag_info_class* dComIfGp_getStageStagInfo() {
|
|
return g_dComIfG_gameInfo.play.getStage().getStagInfo();
|
|
}
|
|
|
|
inline stage_scls_info_dummy_class* dComIfGp_getStageSclsInfo() {
|
|
return g_dComIfG_gameInfo.play.getStage().getSclsInfo();
|
|
}
|
|
|
|
inline dStage_Multi_c* dComIfGp_getMulti() {
|
|
return g_dComIfG_gameInfo.play.getStage().getMulti();
|
|
}
|
|
|
|
inline void dComIfGp_setOldMulti() {
|
|
g_dComIfG_gameInfo.play.getStage().setOldMulti();
|
|
}
|
|
|
|
inline void dComIfGp_resetOldMulti() {
|
|
g_dComIfG_gameInfo.play.getStage().resetOldMulti();
|
|
}
|
|
|
|
inline s16 dComIfGp_getStageWorldRollAngleX() {
|
|
return g_dComIfG_gameInfo.play.getStage().getWorldRollAngleX();
|
|
}
|
|
|
|
inline s16 dComIfGp_getStageWorldRollDirAngleY() {
|
|
return g_dComIfG_gameInfo.play.getStage().getWorldRollDirAngleY();
|
|
}
|
|
|
|
inline int dComIfGp_roomControl_getStayNo() {
|
|
return dStage_roomControl_c::getStayNo();
|
|
}
|
|
|
|
inline BOOL dComIfGp_roomControl_getTimePass() {
|
|
return g_dComIfG_gameInfo.play.getRoomControl()->GetTimePass();
|
|
}
|
|
|
|
inline void dComIfGp_roomControl_setTimePass(int isPassing) {
|
|
g_dComIfG_gameInfo.play.getRoomControl()->SetTimePass(isPassing);
|
|
}
|
|
|
|
inline dKy_tevstr_c* dComIfGp_roomControl_getTevStr(int i_roomNo) {
|
|
return g_dComIfG_gameInfo.play.getRoomControl()->getTevStr(i_roomNo);
|
|
}
|
|
|
|
inline void dComIfGp_roomControl_setStatusFlag(int i_roomNo, u8 flag) {
|
|
return g_dComIfG_gameInfo.play.getRoomControl()->setStatusFlag(i_roomNo, flag);
|
|
}
|
|
|
|
inline void dComIfGp_roomControl_onStatusFlag(int i_roomNo, u8 flag) {
|
|
return g_dComIfG_gameInfo.play.getRoomControl()->onStatusFlag(i_roomNo, flag);
|
|
}
|
|
|
|
inline void dComIfGp_roomControl_offStatusFlag(int i_roomNo, u8 flag) {
|
|
return g_dComIfG_gameInfo.play.getRoomControl()->offStatusFlag(i_roomNo, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_roomControl_checkStatusFlag(int i_roomNo, u8 flag) {
|
|
return g_dComIfG_gameInfo.play.getRoomControl()->checkStatusFlag(i_roomNo, flag);
|
|
}
|
|
|
|
inline s32 dComIfGp_roomControl_getZoneNo(int i_roomNo) {
|
|
return g_dComIfG_gameInfo.play.getRoomControl()->getZoneNo(i_roomNo);
|
|
}
|
|
|
|
inline void dComIfGp_roomControl_setZoneNo(int roomNo, int zoneNo) {
|
|
g_dComIfG_gameInfo.play.getRoomControl()->setZoneNo(roomNo, zoneNo);
|
|
}
|
|
|
|
inline void dComIfGp_roomControl_init() {
|
|
g_dComIfG_gameInfo.play.getRoomControl()->init();
|
|
}
|
|
|
|
inline void dComIfGp_roomControl_initZone() {
|
|
g_dComIfG_gameInfo.play.getRoomControl()->initZone();
|
|
}
|
|
|
|
inline dStage_roomDt_c* dComIfGp_roomControl_getStatusRoomDt(int room_no) {
|
|
return g_dComIfG_gameInfo.play.getRoomControl()->getStatusRoomDt(room_no);
|
|
}
|
|
|
|
inline void dComIfGp_roomControl_setStayNo(int stayNo) {
|
|
g_dComIfG_gameInfo.play.mRoomControl.setStayNo(stayNo);
|
|
}
|
|
|
|
inline BOOL dComIfGp_roomControl_checkRoomDisp(int i_roomNo) {
|
|
return g_dComIfG_gameInfo.play.getRoomControl()->checkRoomDisp(i_roomNo);
|
|
}
|
|
|
|
inline int dComIfGp_roomControl_loadRoom(int param_0, u8* param_1, bool param_2) {
|
|
return g_dComIfG_gameInfo.play.getRoomControl()->loadRoom(param_0, param_1, param_2);
|
|
}
|
|
|
|
inline void dComIfGp_roomControl_zoneCountCheck(int i_roomNo) {
|
|
g_dComIfG_gameInfo.play.getRoomControl()->zoneCountCheck(i_roomNo);
|
|
}
|
|
|
|
inline dEvt_control_c* dComIfGp_getEvent() {
|
|
return g_dComIfG_gameInfo.play.getEvent();
|
|
}
|
|
|
|
inline u16 dComIfGp_event_chkEventFlag(u16 i_flag) {
|
|
return g_dComIfG_gameInfo.play.getEvent()->chkEventFlag(i_flag);
|
|
}
|
|
|
|
inline void dComIfGp_event_onEventFlag(u16 i_flag) {
|
|
g_dComIfG_gameInfo.play.getEvent()->onEventFlag(i_flag);
|
|
}
|
|
|
|
inline void dComIfGp_event_onHindFlag(u16 i_flag) {
|
|
g_dComIfG_gameInfo.play.getEvent()->onHindFlag(i_flag);
|
|
}
|
|
|
|
inline void dComIfGp_event_offHindFlag(u16 i_flag) {
|
|
g_dComIfG_gameInfo.play.getEvent()->offHindFlag(i_flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_event_getMode() {
|
|
return g_dComIfG_gameInfo.play.getEvent()->getMode();
|
|
}
|
|
|
|
inline BOOL dComIfGp_event_runCheck() {
|
|
return g_dComIfG_gameInfo.play.getEvent()->runCheck();
|
|
}
|
|
|
|
inline u16 dComIfGp_event_checkHind(u16 i_hindFlag) {
|
|
if (!dComIfGp_event_runCheck()) {
|
|
return false;
|
|
}
|
|
return g_dComIfG_gameInfo.play.getEvent()->checkHind(i_hindFlag);
|
|
}
|
|
|
|
inline BOOL dComIfGp_event_chkTalkXY() {
|
|
return g_dComIfG_gameInfo.play.getEvent()->chkTalkXY();
|
|
}
|
|
|
|
inline u8 dComIfGp_event_getPreItemNo() {
|
|
return g_dComIfG_gameInfo.play.getEvent()->getPreItemNo();
|
|
}
|
|
|
|
inline f32 dComIfGp_event_getCullRate() {
|
|
return g_dComIfG_gameInfo.play.getEvent()->getCullRate();
|
|
}
|
|
|
|
inline void dComIfGp_event_setCullRate(f32 i_rate) {
|
|
g_dComIfG_gameInfo.play.getEvent()->setCullRate(i_rate);
|
|
}
|
|
|
|
inline int dComIfGp_event_order(u16 i_type, u16 i_prio, u16 i_flags, u16 i_hindFlags, void* i_requestActor,
|
|
void* i_targetActor, s16 i_eventID, u8 i_mapToolId) {
|
|
return g_dComIfG_gameInfo.play.getEvent()->order(i_type, i_prio, i_flags, i_hindFlags, i_requestActor,
|
|
i_targetActor, i_eventID, i_mapToolId);
|
|
}
|
|
|
|
inline void dComIfGp_event_reset() {
|
|
g_dComIfG_gameInfo.play.getEvent()->reset();
|
|
}
|
|
|
|
inline int dComIfGp_event_moveApproval(void* i_actor) {
|
|
return g_dComIfG_gameInfo.play.getEvent()->moveApproval(i_actor);
|
|
}
|
|
|
|
inline BOOL dComIfGp_event_compulsory(void* i_actor, const char* i_eventname, u16 i_hindFlag) {
|
|
return g_dComIfG_gameInfo.play.getEvent()->compulsory(i_actor, i_eventname, i_hindFlag);
|
|
}
|
|
|
|
inline void dComIfGp_event_remove() {
|
|
g_dComIfG_gameInfo.play.getEvent()->remove();
|
|
}
|
|
|
|
inline fopAc_ac_c* dComIfGp_event_getPt1() {
|
|
return g_dComIfG_gameInfo.play.getEvent()->getPt1();
|
|
}
|
|
|
|
inline fopAc_ac_c* dComIfGp_event_getPt2() {
|
|
return g_dComIfG_gameInfo.play.getEvent()->getPt2();
|
|
}
|
|
|
|
inline fopAc_ac_c* dComIfGp_event_getTalkPartner() {
|
|
return g_dComIfG_gameInfo.play.getEvent()->getPtT();
|
|
}
|
|
|
|
inline void dComIfGp_event_setTalkPartner(void* i_actor) {
|
|
g_dComIfG_gameInfo.play.getEvent()->setPtT(i_actor);
|
|
}
|
|
|
|
inline fopAc_ac_c* dComIfGp_event_getItemPartner() {
|
|
return g_dComIfG_gameInfo.play.getEvent()->getPtI();
|
|
}
|
|
|
|
inline void dComIfGp_event_setItemPartner(void* i_actor) {
|
|
g_dComIfG_gameInfo.play.getEvent()->setPtI(i_actor);
|
|
}
|
|
|
|
inline void dComIfGp_event_setItemPartnerId(fpc_ProcID i_id) {
|
|
g_dComIfG_gameInfo.play.getEvent()->setPtI_Id(i_id);
|
|
}
|
|
|
|
inline fopAc_ac_c* dComIfGp_event_getDoorPartner() {
|
|
return g_dComIfG_gameInfo.play.getEvent()->getPtD();
|
|
}
|
|
|
|
inline void dComIfGp_event_setDoorPartner(void* i_partner) {
|
|
g_dComIfG_gameInfo.play.getEvent()->setPtD(i_partner);
|
|
}
|
|
|
|
inline u8 dComIfGp_event_getGtItm() {
|
|
return g_dComIfG_gameInfo.play.getEvent()->getGtItm();
|
|
}
|
|
|
|
inline void dComIfGp_event_setGtItm(u8 i_itemNo) {
|
|
g_dComIfG_gameInfo.play.getEvent()->setGtItm(i_itemNo);
|
|
}
|
|
|
|
inline dEvent_manager_c& dComIfGp_getEventManager() {
|
|
return g_dComIfG_gameInfo.play.getEvtManager();
|
|
}
|
|
|
|
inline dEvent_manager_c* dComIfGp_getPEvtManager() {
|
|
return &g_dComIfG_gameInfo.play.getEvtManager();
|
|
}
|
|
|
|
inline int dComIfGp_evmng_cameraPlay() {
|
|
return dComIfGp_getPEvtManager()->cameraPlay();
|
|
}
|
|
|
|
inline int dComIfGp_evmng_startDemo(int i_mapToolId) {
|
|
return dComIfGp_getPEvtManager()->setStartDemo(i_mapToolId);
|
|
}
|
|
|
|
inline void dComIfGp_evmng_create() {
|
|
g_dComIfG_gameInfo.play.getEvtManager().create();
|
|
}
|
|
|
|
inline void dComIfGp_evmng_remove() {
|
|
g_dComIfG_gameInfo.play.getEvtManager().remove();
|
|
}
|
|
|
|
inline bool dComIfGp_evmng_existence(s16 eventId) {
|
|
return g_dComIfG_gameInfo.play.getEvtManager().getEventData(eventId) != NULL;
|
|
}
|
|
|
|
inline s16 dComIfGp_evmng_getEventIdx(const char* eventName, u8 mapToolID) {
|
|
return g_dComIfG_gameInfo.play.getEvtManager().getEventIdx(eventName, mapToolID, -1);
|
|
}
|
|
|
|
inline bool dComIfGp_evmng_existence(const char* eventname) {
|
|
return g_dComIfG_gameInfo.play.getEvtManager().getEventData(
|
|
dComIfGp_evmng_getEventIdx(eventname, 0xFF)) != NULL;
|
|
}
|
|
|
|
inline BOOL dComIfGp_evmng_isMapToolCamera(u8 mapToolID) {
|
|
return g_dComIfG_gameInfo.play.getEvtManager().isMapToolCamera(mapToolID, -1);
|
|
}
|
|
|
|
inline BOOL dComIfGp_evmng_startCheck(s16 i_eventId) {
|
|
return g_dComIfG_gameInfo.play.getEvtManager().startCheck(i_eventId);
|
|
}
|
|
|
|
inline BOOL dComIfGp_evmng_startCheck(char const* i_eventname) {
|
|
return g_dComIfG_gameInfo.play.getEvtManager().startCheckOld(i_eventname);
|
|
}
|
|
|
|
inline BOOL dComIfGp_evmng_endCheck(s16 i_eventID) {
|
|
return g_dComIfG_gameInfo.play.getEvtManager().endCheck(i_eventID);
|
|
}
|
|
|
|
inline BOOL dComIfGp_evmng_endCheck(const char* i_eventname) {
|
|
return g_dComIfG_gameInfo.play.getEvtManager().endCheckOld(i_eventname);
|
|
}
|
|
|
|
inline int dComIfGp_evmng_getMyStaffId(const char* i_staffname, fopAc_ac_c* i_actor, int i_tagId) {
|
|
return dComIfGp_getPEvtManager()->getMyStaffId(i_staffname, i_actor, i_tagId);
|
|
}
|
|
|
|
inline int dComIfGp_evmng_getIsAddvance(int i_staffId) {
|
|
return dComIfGp_getPEvtManager()->getIsAddvance(i_staffId);
|
|
}
|
|
|
|
inline int dComIfGp_evmng_getMyActIdx(int i_staffId, DUSK_CONST char* DUSK_CONST* i_actions, int i_actionNum, BOOL param_3, BOOL param_4) {
|
|
return dComIfGp_getPEvtManager()->getMyActIdx(i_staffId, i_actions, i_actionNum, param_3, param_4);
|
|
}
|
|
|
|
inline f32* dComIfGp_evmng_getMyFloatP(int i_staffId, DUSK_CONST char* i_dataname) {
|
|
return (f32*)dComIfGp_getPEvtManager()->getMySubstanceP(i_staffId, i_dataname, dEvDtData_c::TYPE_FLOAT);
|
|
}
|
|
|
|
inline cXyz* dComIfGp_evmng_getMyXyzP(int i_staffId, DUSK_CONST char* i_dataname) {
|
|
return (cXyz*)dComIfGp_getPEvtManager()->getMySubstanceP(i_staffId, i_dataname, dEvDtData_c::TYPE_VEC);
|
|
}
|
|
|
|
inline int* dComIfGp_evmng_getMyIntegerP(int i_staffId, DUSK_CONST char* i_dataname) {
|
|
return (int*)dComIfGp_getPEvtManager()->getMySubstanceP(i_staffId, i_dataname, dEvDtData_c::TYPE_INT);
|
|
}
|
|
|
|
inline char* dComIfGp_evmng_getMyStringP(int i_staffId, DUSK_CONST char* i_dataname) {
|
|
return (char*)dComIfGp_getPEvtManager()->getMySubstanceP(i_staffId, i_dataname, dEvDtData_c::TYPE_STRING);
|
|
}
|
|
|
|
inline int dComIfGp_evmng_getMySubstanceNum(int i_staffId, DUSK_CONST char* i_dataname) {
|
|
return dComIfGp_getPEvtManager()->getMySubstanceNum(i_staffId, i_dataname);
|
|
}
|
|
|
|
inline void dComIfGp_evmng_cutEnd(int i_staffId) {
|
|
dComIfGp_getPEvtManager()->cutEnd(i_staffId);
|
|
}
|
|
|
|
inline void dComIfGp_evmng_setGoal(cXyz* i_pos) {
|
|
dComIfGp_getPEvtManager()->setGoal(i_pos);
|
|
}
|
|
|
|
inline cXyz* dComIfGp_evmng_getGoal() {
|
|
return dComIfGp_getPEvtManager()->getGoal();
|
|
}
|
|
|
|
inline BOOL dComIfGp_evmng_ChkPresentEnd() {
|
|
return dComIfGp_getPEvtManager()->ChkPresentEnd();
|
|
}
|
|
|
|
inline int dComIfGp_evmng_checkStartDemo() {
|
|
return dComIfGp_getPEvtManager()->checkStartDemo();
|
|
}
|
|
|
|
inline dAttention_c* dComIfGp_getAttention() {
|
|
return g_dComIfG_gameInfo.play.getAttention();
|
|
}
|
|
|
|
inline fopAc_ac_c* dComIfGp_att_getZHint() {
|
|
return dComIfGp_getAttention()->getZHintTarget();
|
|
}
|
|
|
|
inline int dComIfGp_att_ZHintRequest(fopAc_ac_c* param_1, int param_2) {
|
|
return dComIfGp_getAttention()->ZHintRequest(param_1, param_2);
|
|
}
|
|
|
|
inline fopAc_ac_c* dComIfGp_att_getCatghTarget() {
|
|
return dComIfGp_getAttention()->getCatghTarget();
|
|
}
|
|
|
|
inline u8 dComIfGp_att_getCatchChgItem() {
|
|
return dComIfGp_getAttention()->getCatchChgItem();
|
|
}
|
|
|
|
inline int dComIfGp_att_CatchRequest(fopAc_ac_c* param_0, u8 param_1, f32 i_horizontalDist,
|
|
f32 i_upDist, f32 i_downDist, s16 i_angle, int param_5) {
|
|
return dComIfGp_getAttention()->CatchRequest(param_0, param_1, i_horizontalDist, i_upDist,
|
|
i_downDist, i_angle, param_5);
|
|
}
|
|
|
|
inline fopAc_ac_c* dComIfGp_att_getLookTarget() {
|
|
return dComIfGp_getAttention()->getLookTarget();
|
|
}
|
|
|
|
inline void dComIfGp_att_LookRequest(fopAc_ac_c* param_0, f32 i_horizontalDist, f32 i_upDist,
|
|
f32 i_downDist, s16 i_angle, int param_5) {
|
|
dComIfGp_getAttention()->LookRequest(param_0, i_horizontalDist, i_upDist, i_downDist, i_angle,
|
|
param_5);
|
|
}
|
|
|
|
inline dVibration_c& dComIfGp_getVibration() {
|
|
return g_dComIfG_gameInfo.play.getVibration();
|
|
}
|
|
|
|
inline JKRAramArchive* dComIfGp_getFieldMapArchive2() {
|
|
return g_dComIfG_gameInfo.play.getFieldMapArchive2();
|
|
}
|
|
|
|
inline void dComIfGp_setFieldMapArchive2(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setFieldMapArchive2(arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getMsgArchive(int idx) {
|
|
return g_dComIfG_gameInfo.play.getMsgArchive(idx);
|
|
}
|
|
|
|
inline void dComIfGp_setMsgArchive(int i, JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setMsgArchive(i, arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getDemoMsgArchive() {
|
|
return g_dComIfG_gameInfo.play.getDemoMsgArchive();
|
|
}
|
|
|
|
inline void dComIfGp_setDemoMsgArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setDemoMsgArchive(arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getMeterButtonArchive() {
|
|
return g_dComIfG_gameInfo.play.getMeterButtonArchive();
|
|
}
|
|
|
|
inline void dComIfGp_setMeterButtonArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setMeterButtonArchive(arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getFontArchive() {
|
|
return g_dComIfG_gameInfo.play.getFontArchive();
|
|
}
|
|
|
|
inline void dComIfGp_setFontArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setFontArchive(arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getRubyArchive() {
|
|
return g_dComIfG_gameInfo.play.getRubyArchive();
|
|
}
|
|
|
|
inline void dComIfGp_setRubyArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setRubyArchive(arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getAnmArchive() {
|
|
return g_dComIfG_gameInfo.play.getAnmArchive();
|
|
}
|
|
|
|
inline void dComIfGp_setAnmArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setAnmArchive(arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getCollectResArchive() {
|
|
return g_dComIfG_gameInfo.play.getCollectResArchive();
|
|
}
|
|
|
|
inline void dComIfGp_setCollectResArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setCollectResArchive(arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getFmapResArchive() {
|
|
return g_dComIfG_gameInfo.play.getFmapResArchive();
|
|
}
|
|
|
|
inline void dComIfGp_setFmapResArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setFmapResArchive(arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getDmapResArchive() {
|
|
return g_dComIfG_gameInfo.play.getDmapResArchive();
|
|
}
|
|
|
|
inline void dComIfGp_setDmapResArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setDmapResArchive(arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getOptionResArchive() {
|
|
return g_dComIfG_gameInfo.play.getOptionResArchive();
|
|
}
|
|
|
|
inline void dComIfGp_setOptionResArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setOptionResArchive(arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getItemIconArchive() {
|
|
return g_dComIfG_gameInfo.play.getItemIconArchive();
|
|
}
|
|
|
|
inline void dComIfGp_setItemIconArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setItemIconArchive(arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getNameResArchive() {
|
|
return g_dComIfG_gameInfo.play.getNameResArchive();
|
|
}
|
|
|
|
inline void dComIfGp_setNameResArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setNameResArchive(arc);
|
|
}
|
|
|
|
inline void dComIfGp_setErrorResArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setErrorResArchive(arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getAllMapArchive() {
|
|
return g_dComIfG_gameInfo.play.getAllMapArchive();
|
|
}
|
|
|
|
inline void dComIfGp_setAllMapArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setAllMapArchive(arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getMsgCommonArchive() {
|
|
return g_dComIfG_gameInfo.play.getMsgCommonArchive();
|
|
}
|
|
|
|
inline void dComIfGp_setMsgCommonArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setMsgCommonArchive(arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getRingResArchive() {
|
|
return g_dComIfG_gameInfo.play.getRingResArchive();
|
|
}
|
|
|
|
inline void dComIfGp_setRingResArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setRingResArchive(arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getCardIconResArchive() {
|
|
return g_dComIfG_gameInfo.play.getCardIconResArchive();
|
|
}
|
|
|
|
inline void dComIfGp_setCardIconResArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setCardIconResArchive(arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getMsgDtArchive() {
|
|
return g_dComIfG_gameInfo.play.getMsgDtArchive();
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getMsgDtArchive(int idx) {
|
|
return g_dComIfG_gameInfo.play.getMsgDtArchive(idx);
|
|
}
|
|
|
|
inline void dComIfGp_setMsgDtArchive(int i, JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setMsgDtArchive(i, arc);
|
|
}
|
|
|
|
inline JKRArchive* dComIfGp_getMain2DArchive() {
|
|
return g_dComIfG_gameInfo.play.getMain2DArchive();
|
|
}
|
|
|
|
inline void dComIfGp_setMain2DArchive(JKRArchive* arc) {
|
|
g_dComIfG_gameInfo.play.setMain2DArchive(arc);
|
|
}
|
|
|
|
inline JKRExpHeap* dComIfGp_particle_getResHeap() {
|
|
return g_dComIfG_gameInfo.play.getParticle()->getResHeap();
|
|
}
|
|
|
|
inline void dComIfGp_particle_levelExecute(u32 param_0) {
|
|
g_dComIfG_gameInfo.play.getParticle()->levelExecute(param_0);
|
|
}
|
|
|
|
inline void dComIfGp_particle_createCommon(const void* data) {
|
|
g_dComIfG_gameInfo.play.getParticle()->createCommon(data);
|
|
}
|
|
|
|
inline void dComIfGp_particle_readScene(u8 particle_no, mDoDvdThd_toMainRam_c** param_1) {
|
|
g_dComIfG_gameInfo.play.getParticle()->readScene(particle_no, param_1);
|
|
}
|
|
|
|
inline void dComIfGp_particle_createScene(const void* param_0) {
|
|
g_dComIfG_gameInfo.play.getParticle()->createScene(param_0);
|
|
}
|
|
|
|
inline void dComIfGp_particle_removeScene(bool param_0) {
|
|
g_dComIfG_gameInfo.play.getParticle()->removeScene(param_0);
|
|
}
|
|
|
|
inline void dComIfGp_particle_cleanup() {
|
|
g_dComIfG_gameInfo.play.getParticle()->cleanup();
|
|
}
|
|
|
|
inline void dComIfGp_particle_calc3D() {
|
|
g_dComIfG_gameInfo.play.getParticle()->calc3D();
|
|
}
|
|
|
|
inline void dComIfGp_particle_calc2D() {
|
|
g_dComIfG_gameInfo.play.getParticle()->calc2D();
|
|
}
|
|
|
|
inline void dComIfGp_particle_calcMenu() {
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->calcMenu();
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_draw(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->drawNormal(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_drawFog(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->drawNormalFog(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_drawP1(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->drawNormalP1(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_drawProjection(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->drawProjection(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_drawNormalPri0_A(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->drawNormalPri0_A(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_drawNormalPri0_B(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->drawNormalPri0_B(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_drawFogPri0_A(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->drawFogPri0_A(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_drawFogPri0_B(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->drawFogPri0_B(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_drawFogPri1(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->drawFogPri1(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_drawFogPri2(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->drawFogPri2(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_drawFogPri3(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->drawFogPri3(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_drawFogPri4(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->drawFogPri4(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_drawDarkworld(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->drawDarkworld(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_drawScreen(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->drawFogScreen(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_draw2Dgame(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->draw2Dgame(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_draw2Dfore(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->draw2Dfore(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_draw2Dback(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->draw2Dback(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_draw2DmenuFore(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->draw2DmenuFore(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_particle_draw2DmenuBack(JPADrawInfo* i_drawInfo) {
|
|
ZoneScoped;
|
|
if (g_dComIfG_gameInfo.play.getParticle() != NULL) {
|
|
g_dComIfG_gameInfo.play.getParticle()->draw2DmenuBack(i_drawInfo);
|
|
}
|
|
}
|
|
|
|
inline void dComIfGp_setHitMark(u16 i_hitmark, fopAc_ac_c* param_1, const cXyz* param_2,
|
|
const csXyz* param_3, const cXyz* param_4, u32 i_atType) {
|
|
g_dComIfG_gameInfo.play.getParticle()->setHitMark(i_hitmark, param_1, param_2, param_3, param_4,
|
|
i_atType);
|
|
}
|
|
|
|
inline void dComIfGp_particle_setWaterRipple(u32* param_0, cBgS_PolyInfo& param_1,
|
|
const cXyz* param_2, f32 param_3,
|
|
const dKy_tevstr_c* param_4, const cXyz* param_5,
|
|
s8 param_6) {
|
|
g_dComIfG_gameInfo.play.getParticle()->setWaterRipple(param_0, param_1, param_2, param_3,
|
|
param_4, param_5, param_6);
|
|
}
|
|
|
|
inline u32 dComIfGp_particle_setPolyColor(u32 param_0, u16 param_1, cBgS_PolyInfo& param_2,
|
|
const cXyz* param_3, const dKy_tevstr_c* param_4,
|
|
const csXyz* param_5, const cXyz* param_6, int param_7,
|
|
dPa_levelEcallBack* param_8, s8 param_9,
|
|
const cXyz* param_10) {
|
|
return g_dComIfG_gameInfo.play.getParticle()->setPoly(param_0, param_1, param_2, param_3,
|
|
param_4, param_5, param_6, param_7,
|
|
param_8, param_9, param_10);
|
|
}
|
|
|
|
inline JPABaseEmitter* dComIfGp_particle_setPolyColor(u16 param_1, cBgS_PolyInfo& param_2,
|
|
const cXyz* param_3,
|
|
const dKy_tevstr_c* param_4,
|
|
const csXyz* param_5, const cXyz* param_6,
|
|
int param_7, dPa_levelEcallBack* param_8,
|
|
s8 param_9, const cXyz* param_10) {
|
|
return g_dComIfG_gameInfo.play.getParticle()->setPoly(
|
|
param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9, param_10);
|
|
}
|
|
|
|
inline void dComIfGp_particle_setSimple(u16 param_0, cXyz* i_pos, u8 param_2, GXColor& param_3,
|
|
GXColor& param_4, int param_5, float param_6) {
|
|
g_dComIfG_gameInfo.play.getParticle()->setSimple(param_0, i_pos, 0, param_2, param_3, param_4,
|
|
param_5, param_6);
|
|
}
|
|
|
|
inline u32 dComIfGp_particle_setStopContinue(u32 param_0) {
|
|
return g_dComIfG_gameInfo.play.getParticle()->setStopContinue(param_0);
|
|
}
|
|
|
|
inline u32 dComIfGp_particle_setSimpleFoot(u32 param_0, u32* param_1, cBgS_PolyInfo& param_2,
|
|
cXyz const* param_3, dKy_tevstr_c const* param_4,
|
|
int param_5, csXyz const* param_6, cXyz const* param_7,
|
|
dPa_levelEcallBack* param_8, s8 param_9,
|
|
cXyz const* param_10) {
|
|
return g_dComIfG_gameInfo.play.getParticle()->setSimpleFoot(param_0, param_1, param_2, param_3,
|
|
param_4, param_5, param_6, param_7,
|
|
param_8, param_9, param_10);
|
|
}
|
|
|
|
inline u16 dComIfGp_particle_setCommonPoly(u32* param_0, cBgS_PolyInfo* param_1,
|
|
const cXyz* param_2, const cXyz* param_3,
|
|
const dKy_tevstr_c* param_4, u32 param_5, u32 param_6,
|
|
const csXyz* param_7, const cXyz* param_8, s8 param_9) {
|
|
return g_dComIfG_gameInfo.play.getParticle()->setCommonPoly(
|
|
param_0, param_1, param_2, param_3, param_4, param_5, param_6, param_7, param_8, param_9);
|
|
}
|
|
|
|
inline void dComIfGp_particle_levelEmitterOnEventMove(u32 param_0) {
|
|
g_dComIfG_gameInfo.play.getParticle()->forceOnEventMove(param_0);
|
|
}
|
|
|
|
inline JPABaseEmitter* dComIfGp_particle_getEmitter(u32 param_0) {
|
|
return g_dComIfG_gameInfo.play.getParticle()->getEmitter(param_0);
|
|
}
|
|
|
|
inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* i_pos,
|
|
const dKy_tevstr_c* param_3, const csXyz* i_rotation,
|
|
const cXyz* i_scale, u8 i_alpha, dPa_levelEcallBack* param_7,
|
|
s8 param_8, const GXColor* param_9, const GXColor* param_10,
|
|
const cXyz* param_11) {
|
|
return g_dComIfG_gameInfo.play.getParticle()->setNormal(
|
|
param_0, param_1, i_pos, param_3, i_rotation, i_scale, i_alpha, param_7, param_8, param_9,
|
|
param_10, param_11, 1.0f);
|
|
}
|
|
|
|
inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* i_pos,
|
|
const csXyz* i_rotation, const cXyz* i_scale, u8 param_5,
|
|
dPa_levelEcallBack* param_6, s8 param_7, const GXColor* param_8,
|
|
const GXColor* param_9, const cXyz* param_10) {
|
|
return g_dComIfG_gameInfo.play.getParticle()->setNormal(
|
|
param_0, param_1, i_pos, NULL, i_rotation, i_scale, param_5, param_6, param_7, param_8,
|
|
param_9, param_10, 1.0f);
|
|
}
|
|
|
|
inline JPABaseEmitter* dComIfGp_particle_set(u16 i_resID, const cXyz* i_pos,
|
|
const dKy_tevstr_c* param_3, const csXyz* i_rotation,
|
|
const cXyz* i_scale, u8 i_alpha,
|
|
dPa_levelEcallBack* i_callback, s8 param_8,
|
|
const GXColor* i_prmColor, const GXColor* i_envColor,
|
|
const cXyz* i_particleScale) {
|
|
return g_dComIfG_gameInfo.play.getParticle()->setNormal(
|
|
i_resID, i_pos, param_3, i_rotation, i_scale, i_alpha, i_callback, param_8, i_prmColor,
|
|
i_envColor, i_particleScale, 1.0f);
|
|
}
|
|
|
|
inline JPABaseEmitter* dComIfGp_particle_set(u16 i_resID, const cXyz* i_pos,
|
|
const csXyz* i_rotation, const cXyz* i_scale,
|
|
u8 i_alpha, dPa_levelEcallBack* i_callback, s8 param_7,
|
|
const GXColor* i_prmColor, const GXColor* i_envColor,
|
|
const cXyz* i_particleScale) {
|
|
return g_dComIfG_gameInfo.play.getParticle()->setNormal(
|
|
i_resID, i_pos, NULL, i_rotation, i_scale, i_alpha, i_callback, param_7, i_prmColor,
|
|
i_envColor, i_particleScale, 1.0f);
|
|
}
|
|
|
|
inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* i_pos,
|
|
const dKy_tevstr_c* param_3) {
|
|
return dComIfGp_particle_set(param_0, param_1, i_pos, param_3, NULL, NULL, 0xFF, NULL, -1, NULL,
|
|
NULL, NULL);
|
|
}
|
|
|
|
inline JPABaseEmitter* dComIfGp_particle_set(u16 i_resID, const cXyz* i_pos,
|
|
const csXyz* i_rotation, const cXyz* i_scale) {
|
|
return dComIfGp_particle_set(i_resID, i_pos, NULL, i_rotation, i_scale, 255, NULL, -1, NULL,
|
|
NULL, NULL);
|
|
}
|
|
|
|
inline JPABaseEmitter* dComIfGp_particle_set(u16 i_resID, const cXyz* i_pos,
|
|
const dKy_tevstr_c* param_2, const csXyz* i_rotation,
|
|
const cXyz* i_scale) {
|
|
return dComIfGp_particle_set(i_resID, i_pos, param_2, i_rotation, i_scale, 255, NULL, -1, NULL,
|
|
NULL, NULL);
|
|
}
|
|
|
|
inline u32 dComIfGp_particle_set(u32 param_0, u16 param_1, const cXyz* i_pos,
|
|
const csXyz* param_3, const cXyz* param_4) {
|
|
return dComIfGp_particle_set(param_0, param_1, i_pos, param_3, param_4, 0xFF, NULL, -1, NULL,
|
|
NULL, NULL);
|
|
}
|
|
|
|
inline u32 dComIfGp_particle_setColor(u32 param_0, u16 param_1, const cXyz* i_pos,
|
|
const dKy_tevstr_c* param_3, const GXColor* param_4,
|
|
const GXColor* param_5, f32 param_6, u8 param_7,
|
|
const csXyz* param_8, const cXyz* param_9,
|
|
dPa_levelEcallBack* param_10, s8 param_11,
|
|
const cXyz* param_12) {
|
|
return g_dComIfG_gameInfo.play.getParticle()->setNormal(
|
|
param_0, param_1, i_pos, param_3, param_8, param_9, param_7, param_10, param_11, param_4,
|
|
param_5, param_12, param_6);
|
|
}
|
|
|
|
inline JPABaseEmitter* dComIfGp_particle_setColor(u16 param_0, const cXyz* i_pos,
|
|
const dKy_tevstr_c* param_2,
|
|
const GXColor* param_3, const GXColor* param_4,
|
|
f32 param_5, u8 param_6, const csXyz* param_7,
|
|
const cXyz* param_8, dPa_levelEcallBack* param_9,
|
|
s8 param_10, const cXyz* param_11) {
|
|
return g_dComIfG_gameInfo.play.getParticle()->setNormal(param_0, i_pos, param_2, param_7,
|
|
param_8, param_6, param_9, param_10,
|
|
param_3, param_4, param_11, param_5);
|
|
}
|
|
|
|
inline JPABaseEmitter* dComIfGp_particle_setColor(u16 param_0, const cXyz* i_pos,
|
|
const dKy_tevstr_c* param_2,
|
|
const GXColor* param_3, const GXColor* param_4,
|
|
f32 param_5, u8 param_6) {
|
|
return dComIfGp_particle_setColor(param_0, i_pos, param_2, param_3, param_4, param_5, param_6,
|
|
NULL, NULL, NULL, -1, NULL);
|
|
}
|
|
|
|
inline u32 dComIfGp_particle_getHeapSize() {
|
|
return g_dComIfG_gameInfo.play.getParticle()->getHeapSize();
|
|
}
|
|
|
|
inline u32 dComIfGp_particle_getSceneHeapSize() {
|
|
return g_dComIfG_gameInfo.play.getParticle()->getSceneHeapSize();
|
|
}
|
|
|
|
inline int dComIfGp_particle_getEmitterNum() {
|
|
return g_dComIfG_gameInfo.play.getParticle()->getEmitterNum();
|
|
}
|
|
|
|
inline int dComIfGp_particle_getParticleNum() {
|
|
return g_dComIfG_gameInfo.play.getParticle()->getParticleNum();
|
|
}
|
|
|
|
inline dSmplMdl_draw_c* dComIfGp_getSimpleModel() {
|
|
return g_dComIfG_gameInfo.play.getSimpleModel();
|
|
}
|
|
|
|
inline int dComIfGp_getWindowNum() {
|
|
return g_dComIfG_gameInfo.play.getWindowNum();
|
|
}
|
|
|
|
inline void dComIfGp_setWindowNum(int num) {
|
|
g_dComIfG_gameInfo.play.setWindowNum(num);
|
|
}
|
|
|
|
inline s8 dComIfGp_getLayerOld() {
|
|
return g_dComIfG_gameInfo.play.getLayerOld();
|
|
}
|
|
|
|
inline s32 dComIfGp_checkStatus(u16 flags) {
|
|
return g_dComIfG_gameInfo.play.checkStatus(flags);
|
|
}
|
|
|
|
inline void dComIfGp_setStatus(u16 status) {
|
|
g_dComIfG_gameInfo.play.setStatus(status);
|
|
}
|
|
|
|
inline void dComIfGp_onStatus(u16 i_status) {
|
|
g_dComIfG_gameInfo.play.onStatus(i_status);
|
|
}
|
|
|
|
inline dDlst_window_c* dComIfGp_getWindow(int i) {
|
|
return g_dComIfG_gameInfo.play.getWindow(i);
|
|
}
|
|
|
|
inline void dComIfGp_setWindow(u8 i, f32 param_1, f32 param_2, f32 param_3, f32 param_4,
|
|
f32 param_5, f32 param_6, int camID, int mode) {
|
|
g_dComIfG_gameInfo.play.setWindow(i, param_1, param_2, param_3, param_4, param_5, param_6,
|
|
camID, mode);
|
|
}
|
|
|
|
inline camera_process_class* dComIfGp_getCamera(int idx) {
|
|
return (camera_process_class*)g_dComIfG_gameInfo.play.getCamera(idx);
|
|
}
|
|
|
|
inline void dComIfGp_setCamera(int i, camera_class* cam) {
|
|
g_dComIfG_gameInfo.play.setCamera(i, cam);
|
|
}
|
|
|
|
inline int dComIfGp_getCameraWinID(int idx) {
|
|
return g_dComIfG_gameInfo.play.getCameraWinID(idx);
|
|
}
|
|
|
|
inline int dComIfGp_getCameraPlayer1ID(int idx) {
|
|
return g_dComIfG_gameInfo.play.getCameraPlayer1ID(idx);
|
|
}
|
|
|
|
inline int dComIfGp_getCameraPlayer2ID(int idx) {
|
|
return g_dComIfG_gameInfo.play.getCameraPlayer2ID(idx);
|
|
}
|
|
|
|
inline u32 dComIfGp_getCameraAttentionStatus(int i_no) {
|
|
return g_dComIfG_gameInfo.play.getCameraAttentionStatus(i_no);
|
|
}
|
|
|
|
inline BOOL dComIfGp_checkCameraAttentionStatus(int i, u32 flag) {
|
|
return g_dComIfG_gameInfo.play.checkCameraAttentionStatus(i, flag);
|
|
}
|
|
|
|
inline void dComIfGp_onCameraAttentionStatus(int i, u32 flag) {
|
|
g_dComIfG_gameInfo.play.onCameraAttentionStatus(i, flag);
|
|
}
|
|
|
|
inline void dComIfGp_offCameraAttentionStatus(int i, u32 flag) {
|
|
g_dComIfG_gameInfo.play.offCameraAttentionStatus(i, flag);
|
|
}
|
|
|
|
inline void dComIfGp_setCameraInfo(int camIdx, camera_class* p_cam, int param_2, int param_3,
|
|
int param_4) {
|
|
g_dComIfG_gameInfo.play.setCameraInfo(camIdx, p_cam, param_2, param_3, param_4);
|
|
}
|
|
|
|
inline f32 dComIfGp_getCameraZoomScale(int i_no) {
|
|
return g_dComIfG_gameInfo.play.getCameraZoomScale(i_no);
|
|
}
|
|
|
|
inline void dComIfGp_setCameraZoomScale(int i_no, f32 i_scale) {
|
|
g_dComIfG_gameInfo.play.setCameraZoomScale(i_no, i_scale);
|
|
}
|
|
|
|
inline f32 dComIfGp_getCameraZoomForcus(int i_no) {
|
|
return g_dComIfG_gameInfo.play.getCameraZoomForcus(i_no);
|
|
}
|
|
|
|
inline void dComIfGp_setCameraZoomForcus(int i_no, f32 i_focus) {
|
|
g_dComIfG_gameInfo.play.setCameraZoomForcus(i_no, i_focus);
|
|
}
|
|
|
|
inline const char* dComIfGp_getCameraParamFileName(int i) {
|
|
return g_dComIfG_gameInfo.play.getCameraParamFileName(i);
|
|
}
|
|
|
|
inline void dComIfGp_setCameraParamFileName(int i, char* name) {
|
|
g_dComIfG_gameInfo.play.setCameraParamFileName(i, name);
|
|
}
|
|
|
|
inline void dComIfGp_saveCameraPosition(int i, cXyz* i_pos, cXyz* i_target, f32 i_fovy,
|
|
s16 i_bank) {
|
|
g_dComIfG_gameInfo.play.saveCameraPosition(i, i_pos, i_target, i_fovy, i_bank);
|
|
}
|
|
|
|
inline void dComIfGp_loadCameraPosition(int i, cXyz* o_pos, cXyz* o_target, f32* o_fovy,
|
|
s16* o_bank) {
|
|
g_dComIfG_gameInfo.play.loadCameraPosition(i, o_pos, o_target, o_fovy, o_bank);
|
|
}
|
|
|
|
inline fopAc_ac_c* dComIfGp_getPlayer(int idx) {
|
|
return g_dComIfG_gameInfo.play.getPlayer(idx);
|
|
}
|
|
|
|
inline void dComIfGp_setPlayer(int i, fopAc_ac_c* player) {
|
|
g_dComIfG_gameInfo.play.setPlayer(i, player);
|
|
}
|
|
|
|
inline int dComIfGp_getPlayerCameraID(int idx) {
|
|
return g_dComIfG_gameInfo.play.getPlayerCameraID(idx);
|
|
}
|
|
|
|
inline void dComIfGp_setPlayerInfo(int plyrIdx, fopAc_ac_c* ptr, int camIdx) {
|
|
g_dComIfG_gameInfo.play.setPlayerInfo(plyrIdx, ptr, camIdx);
|
|
}
|
|
|
|
inline daPy_py_c* dComIfGp_getLinkPlayer() {
|
|
return (daPy_py_c*)g_dComIfG_gameInfo.play.getPlayerPtr(LINK_PTR);
|
|
}
|
|
|
|
inline daHorse_c* dComIfGp_getHorseActor() {
|
|
return (daHorse_c*)g_dComIfG_gameInfo.play.getPlayerPtr(HORSE_PTR);
|
|
}
|
|
|
|
inline void dComIfGp_setLinkPlayer(fopAc_ac_c* ptr) {
|
|
g_dComIfG_gameInfo.play.setPlayerPtr(0, ptr);
|
|
}
|
|
|
|
inline void dComIfGp_setHorseActor(fopAc_ac_c* i_horse) {
|
|
g_dComIfG_gameInfo.play.setPlayerPtr(1, i_horse);
|
|
}
|
|
|
|
inline void dComIfGp_setPlayerPtr(int i, fopAc_ac_c* ptr) {
|
|
g_dComIfG_gameInfo.play.setPlayerPtr(i, ptr);
|
|
}
|
|
|
|
inline dMsgObject_c* dComIfGp_getMsgObjectClass() {
|
|
return g_dComIfG_gameInfo.play.getMsgObjectClass();
|
|
}
|
|
|
|
inline void dComIfGp_setMsgObjectClass(dMsgObject_c* obj) {
|
|
return g_dComIfG_gameInfo.play.setMsgObjectClass(obj);
|
|
}
|
|
|
|
inline f32 dComIfGp_getItemLifeCount() {
|
|
return g_dComIfG_gameInfo.play.getItemLifeCount();
|
|
}
|
|
|
|
inline u8 dComIfGp_getItemLifeCountType() {
|
|
return g_dComIfG_gameInfo.play.getItemLifeCountType();
|
|
}
|
|
|
|
inline void dComIfGp_setItemLifeCount(f32 amount, u8 type) {
|
|
g_dComIfG_gameInfo.play.setItemLifeCount(amount, type);
|
|
}
|
|
|
|
inline void dComIfGp_clearItemLifeCount() {
|
|
g_dComIfG_gameInfo.play.clearItemLifeCount();
|
|
}
|
|
|
|
inline s32 dComIfGp_getItemRupeeCount() {
|
|
return g_dComIfG_gameInfo.play.getItemRupeeCount();
|
|
}
|
|
|
|
inline void dComIfGp_setItemRupeeCount(s32 amount) {
|
|
g_dComIfG_gameInfo.play.setItemRupeeCount(amount);
|
|
}
|
|
|
|
inline void dComIfGp_clearItemRupeeCount() {
|
|
g_dComIfG_gameInfo.play.clearItemRupeeCount();
|
|
}
|
|
|
|
inline s16 dComIfGp_getItemKeyNumCount() {
|
|
return g_dComIfG_gameInfo.play.getItemKeyNumCount();
|
|
}
|
|
|
|
inline void dComIfGp_setItemKeyNumCount(s16 count) {
|
|
g_dComIfG_gameInfo.play.setItemKeyNumCount(count);
|
|
}
|
|
|
|
inline void dComIfGp_clearItemKeyNumCount() {
|
|
g_dComIfG_gameInfo.play.clearItemKeyNumCount();
|
|
}
|
|
|
|
inline s16 dComIfGp_getItemMaxLifeCount() {
|
|
return g_dComIfG_gameInfo.play.getItemMaxLifeCount();
|
|
}
|
|
|
|
inline void dComIfGp_setItemMaxLifeCount(s16 count) {
|
|
g_dComIfG_gameInfo.play.setItemMaxLifeCount(count);
|
|
}
|
|
|
|
inline void dComIfGp_clearItemMaxLifeCount() {
|
|
g_dComIfG_gameInfo.play.clearItemMaxLifeCount();
|
|
}
|
|
|
|
inline void dComIfGp_setItemMagicCount(s16 count) {
|
|
g_dComIfG_gameInfo.play.setItemMagicCount(count);
|
|
}
|
|
|
|
inline void dComIfGp_setItemNowMagic(s16 magic) {
|
|
g_dComIfG_gameInfo.play.setItemNowMagic(magic);
|
|
}
|
|
|
|
inline void dComIfGp_setItemMaxMagicCount(s16 count) {
|
|
g_dComIfG_gameInfo.play.setItemMaxMagicCount(count);
|
|
}
|
|
|
|
inline s32 dComIfGp_getItemOilCount() {
|
|
return g_dComIfG_gameInfo.play.getItemOilCount();
|
|
}
|
|
|
|
inline void dComIfGp_setItemOilCount(s32 oil) {
|
|
g_dComIfG_gameInfo.play.setItemOilCount(oil);
|
|
}
|
|
|
|
inline void dComIfGp_setItemMaxOilCount(s32 oil) {
|
|
g_dComIfG_gameInfo.play.setItemMaxOilCount(oil);
|
|
}
|
|
|
|
inline void dComIfGp_clearItemOilCount() {
|
|
g_dComIfG_gameInfo.play.clearItemOilCount();
|
|
}
|
|
|
|
inline s32 dComIfGp_getItemNowOil() {
|
|
return g_dComIfG_gameInfo.play.getItemNowOil();
|
|
}
|
|
|
|
inline void dComIfGp_setItemNowOil(s32 oil) {
|
|
g_dComIfG_gameInfo.play.setItemNowOil(oil);
|
|
}
|
|
|
|
inline s32 dComIfGp_getItemMaxOilCount() {
|
|
return g_dComIfG_gameInfo.play.getItemMaxOilCount();
|
|
}
|
|
|
|
inline void dComIfGp_clearItemMaxOilCount() {
|
|
g_dComIfG_gameInfo.play.clearItemMaxOilCount();
|
|
}
|
|
|
|
inline int dComIfGp_getOxygen() {
|
|
return g_dComIfG_gameInfo.play.getOxygen();
|
|
}
|
|
|
|
inline void dComIfGp_setOxygen(s32 oxygen) {
|
|
g_dComIfG_gameInfo.play.setOxygen(oxygen);
|
|
}
|
|
|
|
inline int dComIfGp_getNowOxygen() {
|
|
return g_dComIfG_gameInfo.play.getNowOxygen();
|
|
}
|
|
|
|
inline void dComIfGp_setNowOxygen(s32 oxygen) {
|
|
g_dComIfG_gameInfo.play.setNowOxygen(oxygen);
|
|
}
|
|
|
|
inline s32 dComIfGp_getMaxOxygen() {
|
|
return g_dComIfG_gameInfo.play.getMaxOxygen();
|
|
}
|
|
|
|
inline void dComIfGp_setMaxOxygen(s32 i_oxygen) {
|
|
g_dComIfG_gameInfo.play.setMaxOxygen(i_oxygen);
|
|
}
|
|
|
|
inline s32 dComIfGp_getOxygenCount() {
|
|
return g_dComIfG_gameInfo.play.getOxygenCount();
|
|
}
|
|
|
|
inline void dComIfGp_setOxygenCount(s32 oxygen) {
|
|
g_dComIfG_gameInfo.play.setOxygenCount(oxygen);
|
|
}
|
|
|
|
inline void dComIfGp_clearOxygenCount() {
|
|
g_dComIfG_gameInfo.play.clearOxygenCount();
|
|
}
|
|
|
|
inline void dComIfGp_setMaxOxygenCount(s32 oxygen) {
|
|
g_dComIfG_gameInfo.play.setMaxOxygenCount(oxygen);
|
|
}
|
|
|
|
inline s32 dComIfGp_getMaxOxygenCount() {
|
|
return g_dComIfG_gameInfo.play.getMaxOxygenCount();
|
|
}
|
|
|
|
inline void dComIfGp_clearMaxOxygenCount() {
|
|
g_dComIfG_gameInfo.play.clearMaxOxygenCount();
|
|
}
|
|
|
|
inline s16 dComIfGp_getItemArrowNumCount() {
|
|
return g_dComIfG_gameInfo.play.getItemArrowNumCount();
|
|
}
|
|
|
|
inline void dComIfGp_setItemArrowNumCount(s16 count) {
|
|
g_dComIfG_gameInfo.play.setItemArrowNumCount(count);
|
|
}
|
|
|
|
inline void dComIfGp_clearItemArrowNumCount() {
|
|
g_dComIfG_gameInfo.play.clearItemArrowNumCount();
|
|
}
|
|
|
|
inline s16 dComIfGp_getItemPachinkoNumCount() {
|
|
return g_dComIfG_gameInfo.play.getItemPachinkoNumCount();
|
|
}
|
|
|
|
inline void dComIfGp_setItemPachinkoNumCount(s16 count) {
|
|
g_dComIfG_gameInfo.play.setItemPachinkoNumCount(count);
|
|
}
|
|
|
|
inline void dComIfGp_clearItemPachinkoNumCount() {
|
|
g_dComIfG_gameInfo.play.clearItemPachinkoNumCount();
|
|
}
|
|
|
|
inline s16 dComIfGp_getItemMaxArrowNumCount() {
|
|
return g_dComIfG_gameInfo.play.getItemMaxArrowNumCount();
|
|
}
|
|
|
|
inline int dComIfGp_getMessageCountNumber() {
|
|
return g_dComIfG_gameInfo.play.getMessageCountNumber();
|
|
}
|
|
|
|
inline void dComIfGp_setMessageCountNumber(s32 number) {
|
|
g_dComIfG_gameInfo.play.setMessageCountNumber(number);
|
|
}
|
|
|
|
inline u16 dComIfGp_getItemNowLife() {
|
|
return g_dComIfG_gameInfo.play.getItemNowLife();
|
|
}
|
|
|
|
inline void dComIfGp_setItemNowLife(u16 life) {
|
|
g_dComIfG_gameInfo.play.setItemNowLife(life);
|
|
}
|
|
|
|
inline u8 dComIfGp_getMesgStatus() {
|
|
return g_dComIfG_gameInfo.play.getMesgStatus();
|
|
}
|
|
|
|
inline u8 dComIfGp_getRStatus() {
|
|
return g_dComIfG_gameInfo.play.getRStatus();
|
|
}
|
|
|
|
inline bool dComIfGp_isRSetFlag(u8 flag) {
|
|
return g_dComIfG_gameInfo.play.isRSetFlag(flag);
|
|
}
|
|
|
|
inline void dComIfGp_setRStatus(u8 status, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setRStatus(status, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getRStatusForce() {
|
|
return g_dComIfG_gameInfo.play.getRStatusForce();
|
|
}
|
|
|
|
inline u8 dComIfGp_getRSetFlagForce() {
|
|
return g_dComIfG_gameInfo.play.getRSetFlagForce();
|
|
}
|
|
|
|
inline void dComIfGp_setRStatusForce(u8 status, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setRStatusForce(status, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getAStatus() {
|
|
return g_dComIfG_gameInfo.play.getAStatus();
|
|
}
|
|
|
|
inline bool dComIfGp_isASetFlag(u8 flag) {
|
|
return g_dComIfG_gameInfo.play.isASetFlag(flag);
|
|
}
|
|
|
|
inline void dComIfGp_setAStatus(u8 status, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setAStatus(status, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getAStatusForce() {
|
|
return g_dComIfG_gameInfo.play.getAStatusForce();
|
|
}
|
|
|
|
inline u8 dComIfGp_getASetFlagForce() {
|
|
return g_dComIfG_gameInfo.play.getASetFlagForce();
|
|
}
|
|
|
|
inline void dComIfGp_setAStatusForce(u8 status, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setAStatusForce(status, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getNunStatus() {
|
|
return g_dComIfG_gameInfo.play.getNunStatus();
|
|
}
|
|
|
|
inline bool dComIfGp_isNunSetFlag(u8 flag) {
|
|
return g_dComIfG_gameInfo.play.isNunSetFlag(flag);
|
|
}
|
|
|
|
inline void dComIfGp_setNunStatus(u8 status, u8 param_1, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setNunStatus(status, param_1, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getBottleStatus() {
|
|
return g_dComIfG_gameInfo.play.getBottleStatus();
|
|
}
|
|
|
|
inline bool dComIfGp_isBottleSetFlag(u8 flag) {
|
|
return g_dComIfG_gameInfo.play.isBottleSetFlag(flag);
|
|
}
|
|
|
|
inline void dComIfGp_setBottleStatus(u8 param_0, u8 param_1) {
|
|
g_dComIfG_gameInfo.play.setBottleStatus(param_0, param_1);
|
|
}
|
|
|
|
inline u8 dComIfGp_getBottleStatusForce() {
|
|
return g_dComIfG_gameInfo.play.getBottleStatusForce();
|
|
}
|
|
|
|
inline u8 dComIfGp_getBottleSetFlagForce() {
|
|
return g_dComIfG_gameInfo.play.getBottleSetFlagForce();
|
|
}
|
|
|
|
inline void dComIfGp_setBottleStatusForce(u8 param_0, u8 param_1) {
|
|
g_dComIfG_gameInfo.play.setBottleStatusForce(param_0, param_1);
|
|
}
|
|
|
|
inline u8 dComIfGp_getRemoConStatus() {
|
|
return g_dComIfG_gameInfo.play.getRemoConStatus();
|
|
}
|
|
|
|
inline bool dComIfGp_isRemoConSetFlag(u8 flag) {
|
|
return g_dComIfG_gameInfo.play.isRemoConSetFlag(flag);
|
|
}
|
|
|
|
inline void dComIfGp_setRemoConStatus(u8 status, u8 param_1, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setRemoConStatus(status, param_1, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getDoStatus() {
|
|
return g_dComIfG_gameInfo.play.getDoStatus();
|
|
}
|
|
|
|
inline bool dComIfGp_isDoSetFlag(u8 flag) {
|
|
return g_dComIfG_gameInfo.play.isDoSetFlag(flag);
|
|
}
|
|
|
|
inline void dComIfGp_setDoStatus(u8 status, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setDoStatus(status, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getDoStatusForce() {
|
|
return g_dComIfG_gameInfo.play.getDoStatusForce();
|
|
}
|
|
|
|
inline u8 dComIfGp_getDoSetFlagForce() {
|
|
return g_dComIfG_gameInfo.play.getDoSetFlagForce();
|
|
}
|
|
|
|
inline void dComIfGp_setDoStatusForce(u8 status, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setDoStatusForce(status, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_get3DStatus() {
|
|
return g_dComIfG_gameInfo.play.get3DStatus();
|
|
}
|
|
|
|
inline u8 dComIfGp_get3DDirection() {
|
|
return g_dComIfG_gameInfo.play.get3DDirection();
|
|
}
|
|
|
|
inline bool dComIfGp_is3DSetFlag(u8 flag) {
|
|
return g_dComIfG_gameInfo.play.is3DSetFlag(flag);
|
|
}
|
|
|
|
inline void dComIfGp_set3DStatus(u8 status, u8 direction, u8 flag) {
|
|
g_dComIfG_gameInfo.play.set3DStatus(status, direction, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_get3DStatusForce() {
|
|
return g_dComIfG_gameInfo.play.get3DStatusForce();
|
|
}
|
|
|
|
inline u8 dComIfGp_get3DDirectionForce() {
|
|
return g_dComIfG_gameInfo.play.get3DDirectionForce();
|
|
}
|
|
|
|
inline u8 dComIfGp_get3DSetFlagForce() {
|
|
return g_dComIfG_gameInfo.play.get3DSetFlagForce();
|
|
}
|
|
|
|
inline void dComIfGp_set3DStatusForce(u8 status, u8 direction, u8 flag) {
|
|
g_dComIfG_gameInfo.play.set3DStatusForce(status, direction, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getCStickStatus() {
|
|
return g_dComIfG_gameInfo.play.getCStickStatus();
|
|
}
|
|
|
|
inline u8 dComIfGp_getCStickDirection() {
|
|
return g_dComIfG_gameInfo.play.getCStickDirection();
|
|
}
|
|
|
|
inline bool dComIfGp_isCStickSetFlag(u8 flag) {
|
|
return g_dComIfG_gameInfo.play.isCStickSetFlag(flag);
|
|
}
|
|
|
|
inline void dComIfGp_setCStickStatus(u8 status, u8 param_1, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setCStickStatus(status, param_1, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getCStickStatusForce() {
|
|
return g_dComIfG_gameInfo.play.getCStickStatusForce();
|
|
}
|
|
|
|
inline u8 dComIfGp_getCStickDirectionForce() {
|
|
return g_dComIfG_gameInfo.play.getCStickDirectionForce();
|
|
}
|
|
|
|
inline u8 dComIfGp_getCStickSetFlagForce() {
|
|
return g_dComIfG_gameInfo.play.getCStickSetFlagForce();
|
|
}
|
|
|
|
inline void dComIfGp_setCStickStatusForce(u8 status, u8 param_1, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setCStickStatusForce(status, param_1, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getSButtonStatus() {
|
|
return g_dComIfG_gameInfo.play.getSButtonStatus();
|
|
}
|
|
|
|
inline bool dComIfGp_isSButtonSetFlag(u8 flag) {
|
|
return g_dComIfG_gameInfo.play.isSButtonSetFlag(flag);
|
|
}
|
|
|
|
inline void dComIfGp_setSButtonStatus(u8 status, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setSButtonStatus(status, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getSButtonStatusForce() {
|
|
return g_dComIfG_gameInfo.play.getSButtonStatusForce();
|
|
}
|
|
|
|
inline u8 dComIfGp_getSButtonSetFlagForce() {
|
|
return g_dComIfG_gameInfo.play.getSButtonSetFlagForce();
|
|
}
|
|
|
|
inline void dComIfGp_setSButtonStatusForce(u8 status, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setSButtonStatusForce(status, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getZStatus() {
|
|
return g_dComIfG_gameInfo.play.getZStatus();
|
|
}
|
|
|
|
inline bool dComIfGp_isZSetFlag(u8 flag) {
|
|
return g_dComIfG_gameInfo.play.isZSetFlag(flag);
|
|
}
|
|
|
|
inline void dComIfGp_setZStatus(u8 status, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setZStatus(status, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getZStatusForce() {
|
|
return g_dComIfG_gameInfo.play.getZStatusForce();
|
|
}
|
|
|
|
inline u8 dComIfGp_getZSetFlagForce() {
|
|
return g_dComIfG_gameInfo.play.getZSetFlagForce();
|
|
}
|
|
|
|
inline void dComIfGp_setZStatusForce(u8 status, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setZStatusForce(status, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getXStatus() {
|
|
return g_dComIfG_gameInfo.play.getXStatus();
|
|
}
|
|
|
|
inline bool dComIfGp_isXSetFlag(u8 flag) {
|
|
return g_dComIfG_gameInfo.play.isXSetFlag(flag);
|
|
}
|
|
|
|
inline void dComIfGp_setXStatus(u8 status, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setXStatus(status, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getXStatusForce() {
|
|
return g_dComIfG_gameInfo.play.getXStatusForce();
|
|
}
|
|
|
|
inline u8 dComIfGp_getXSetFlagForce() {
|
|
return g_dComIfG_gameInfo.play.getXSetFlagForce();
|
|
}
|
|
|
|
inline void dComIfGp_setXStatusForce(u8 status, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setXStatusForce(status, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getYStatus() {
|
|
return g_dComIfG_gameInfo.play.getYStatus();
|
|
}
|
|
|
|
inline bool dComIfGp_isYSetFlag(u8 flag) {
|
|
return g_dComIfG_gameInfo.play.isYSetFlag(flag);
|
|
}
|
|
|
|
inline void dComIfGp_setYStatus(u8 status, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setYStatus(status, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getYStatusForce() {
|
|
return g_dComIfG_gameInfo.play.getYStatusForce();
|
|
}
|
|
|
|
inline u8 dComIfGp_getYSetFlagForce() {
|
|
return g_dComIfG_gameInfo.play.getYSetFlagForce();
|
|
}
|
|
|
|
inline void dComIfGp_setYStatusForce(u8 status, u8 flag) {
|
|
g_dComIfG_gameInfo.play.setYStatusForce(status, flag);
|
|
}
|
|
|
|
inline u8 dComIfGp_getNunZStatus() {
|
|
return g_dComIfG_gameInfo.play.getNunZStatus();
|
|
}
|
|
|
|
inline bool dComIfGp_isNunZSetFlag(u8 flag) {
|
|
return g_dComIfG_gameInfo.play.isNunZSetFlag(flag);
|
|
}
|
|
|
|
inline void dComIfGp_setNunZStatus(u8 param_0, u8 param_1) {
|
|
g_dComIfG_gameInfo.play.setNunZStatus(param_0, param_1);
|
|
}
|
|
|
|
inline u8 dComIfGp_getNunCStatus() {
|
|
return g_dComIfG_gameInfo.play.getNunCStatus();
|
|
}
|
|
|
|
inline bool dComIfGp_isNunCSetFlag(u8 flag) {
|
|
return g_dComIfG_gameInfo.play.isNunCSetFlag(flag);
|
|
}
|
|
|
|
inline void dComIfGp_setNunCStatus(u8 param_0, u8 param_1) {
|
|
g_dComIfG_gameInfo.play.setNunCStatus(param_0, param_1);
|
|
}
|
|
|
|
inline void dComIfGp_setSelectEquipClothes(u8 i_clothNo) {
|
|
g_dComIfG_gameInfo.play.setSelectEquip(COLLECT_CLOTHING, i_clothNo);
|
|
}
|
|
|
|
inline void dComIfGp_setSelectEquipSword(u8 i_swordNo) {
|
|
g_dComIfG_gameInfo.play.setSelectEquip(COLLECT_SWORD, i_swordNo);
|
|
}
|
|
|
|
inline void dComIfGp_setSelectEquipShield(u8 i_shieldNo) {
|
|
g_dComIfG_gameInfo.play.setSelectEquip(COLLECT_SHIELD, i_shieldNo);
|
|
}
|
|
|
|
inline u8 dComIfGp_getMesgAnimeAttrInfo() {
|
|
return g_dComIfG_gameInfo.play.getBaseAnimeID();
|
|
}
|
|
|
|
inline void dComIfGp_setMesgAnimeAttrInfo(u8 param_1) {
|
|
g_dComIfG_gameInfo.play.setBaseAnimeID(param_1);
|
|
}
|
|
|
|
inline void dComIfGp_clearMesgAnimeAttrInfo() {
|
|
g_dComIfG_gameInfo.play.clearBaseAnimeID();
|
|
}
|
|
|
|
inline u8 dComIfGp_getMesgFaceAnimeAttrInfo() {
|
|
return g_dComIfG_gameInfo.play.getFaceAnimeID();
|
|
}
|
|
|
|
inline void dComIfGp_setMesgFaceAnimeAttrInfo(u8 id) {
|
|
g_dComIfG_gameInfo.play.setFaceAnimeID(id);
|
|
}
|
|
|
|
inline void dComIfGp_clearMesgFaceAnimeAttrInfo() {
|
|
g_dComIfG_gameInfo.play.clearFaceAnimeID();
|
|
}
|
|
|
|
inline void dComIfGp_clearMesgAnimeTagInfo() {
|
|
g_dComIfG_gameInfo.play.clearNowAnimeID();
|
|
}
|
|
|
|
inline void dComIfGp_setItem(u8 slot, u8 i_no) {
|
|
g_dComIfG_gameInfo.play.setItem(slot, i_no);
|
|
}
|
|
|
|
inline u8 dComIfGp_getAdvanceDirection() {
|
|
return g_dComIfG_gameInfo.play.getDirection();
|
|
}
|
|
|
|
inline void dComIfGp_setAdvanceDirection(u8 i_dir) {
|
|
g_dComIfG_gameInfo.play.setDirection(i_dir);
|
|
}
|
|
|
|
inline u8 dComIfGp_checkMesgCancelButton() {
|
|
return g_dComIfG_gameInfo.play.checkMesgCancelButton();
|
|
}
|
|
|
|
inline void dComIfGp_setMesgCancelButton(u8 button) {
|
|
g_dComIfG_gameInfo.play.setMesgCancelButton(button);
|
|
}
|
|
|
|
inline u8 dComIfGp_getGameoverStatus() {
|
|
return g_dComIfG_gameInfo.play.getGameoverStatus();
|
|
}
|
|
|
|
inline void dComIfGp_setGameoverStatus(u8 i_status) {
|
|
return g_dComIfG_gameInfo.play.setGameoverStatus(i_status);
|
|
}
|
|
|
|
inline u8 dComIfGp_isHeapLockFlag() {
|
|
return g_dComIfG_gameInfo.play.isHeapLockFlag();
|
|
}
|
|
|
|
inline u8 dComIfGp_getSubHeapLockFlag(int idx) {
|
|
return g_dComIfG_gameInfo.play.getSubHeapLockFlag(idx);
|
|
}
|
|
|
|
inline void dComIfGp_setSubHeapLockFlag(int idx, u8 status) {
|
|
g_dComIfG_gameInfo.play.setSubHeapLockFlag(idx, status);
|
|
}
|
|
|
|
inline u8 dComIfGp_getNeedLightDropNum() {
|
|
return g_dComIfG_gameInfo.play.getNeedLightDropNum();
|
|
}
|
|
|
|
inline void dComIfGp_setNeedLightDropNum(u8 i_num) {
|
|
g_dComIfG_gameInfo.play.setNeedLightDropNum(i_num);
|
|
}
|
|
|
|
inline u8 dComIfGp_checkMesgBgm() {
|
|
return g_dComIfG_gameInfo.play.checkMesgBgm();
|
|
}
|
|
|
|
inline void dComIfGp_setMesgBgmOff() {
|
|
g_dComIfG_gameInfo.play.setMesgBgm(0);
|
|
}
|
|
|
|
inline void dComIfGp_setMesgBgmOn() {
|
|
g_dComIfG_gameInfo.play.setMesgBgm(1);
|
|
}
|
|
|
|
inline u8 dComIfGp_isPauseFlag() {
|
|
return g_dComIfG_gameInfo.play.isPauseFlag();
|
|
}
|
|
|
|
inline void dComIfGp_offPauseFlag() {
|
|
g_dComIfG_gameInfo.play.offPauseFlag();
|
|
}
|
|
|
|
inline void dComIfGp_onPauseFlag() {
|
|
g_dComIfG_gameInfo.play.onPauseFlag();
|
|
}
|
|
|
|
inline u8 dComIfGp_getOxygenShowFlag() {
|
|
return g_dComIfG_gameInfo.play.getOxygenShowFlag();
|
|
}
|
|
|
|
inline void dComIfGp_offOxygenShowFlag() {
|
|
g_dComIfG_gameInfo.play.setOxygenShowFlag(0);
|
|
}
|
|
|
|
inline void dComIfGp_onOxygenShowFlag() {
|
|
g_dComIfG_gameInfo.play.setOxygenShowFlag(1);
|
|
}
|
|
|
|
inline u8 dComIfGp_2dShowCheck() {
|
|
return g_dComIfG_gameInfo.play.show2dCheck();
|
|
}
|
|
|
|
inline void dComIfGp_2dShowOn() {
|
|
g_dComIfG_gameInfo.play.show2dOn();
|
|
}
|
|
|
|
inline void dComIfGp_2dShowOff() {
|
|
g_dComIfG_gameInfo.play.show2dOff();
|
|
}
|
|
|
|
inline JKRExpHeap* dComIfGp_getExpHeap2D() {
|
|
return g_dComIfG_gameInfo.play.getExpHeap2D();
|
|
}
|
|
|
|
inline void dComIfGp_setExpHeap2D(void* heap) {
|
|
g_dComIfG_gameInfo.play.setExpHeap2D(heap);
|
|
}
|
|
|
|
inline JKRExpHeap* dComIfGp_getSubExpHeap2D(int idx) {
|
|
return g_dComIfG_gameInfo.play.getSubExpHeap2D(idx);
|
|
}
|
|
|
|
inline void dComIfGp_setSubExpHeap2D(int idx, void* heap) {
|
|
g_dComIfG_gameInfo.play.setSubExpHeap2D(idx, heap);
|
|
}
|
|
|
|
inline JKRExpHeap* dComIfGp_getMsgExpHeap() {
|
|
return g_dComIfG_gameInfo.play.getMsgExpHeap();
|
|
}
|
|
|
|
inline void dComIfGp_setMsgExpHeap(void* heap) {
|
|
g_dComIfG_gameInfo.play.setMsgExpHeap(heap);
|
|
}
|
|
|
|
inline dComIfG_MesgCamInfo_c* dComIfGp_getMesgCameraInfo() {
|
|
return g_dComIfG_gameInfo.play.getMesgCamInfo();
|
|
}
|
|
|
|
inline void dComIfGp_setMesgCameraTagInfo(int id) {
|
|
g_dComIfG_gameInfo.play.setMesgCamInfoID(id);
|
|
}
|
|
|
|
inline void dComIfGp_clearMesgCameraTagInfo() {
|
|
g_dComIfG_gameInfo.play.clearMesgCamInfoID();
|
|
}
|
|
|
|
inline void dComIfGp_setMesgCameraAttrInfo(int param_1) {
|
|
g_dComIfG_gameInfo.play.setMesgCamInfoBasicID(param_1);
|
|
}
|
|
|
|
inline void dComIfGp_clearMesgCameraAttrInfo() {
|
|
g_dComIfG_gameInfo.play.clearMesgCamInfoBasicID();
|
|
}
|
|
|
|
inline void dComIfGp_setMesgCameraInfoActor(fopAc_ac_c* param_1, fopAc_ac_c* param_2,
|
|
fopAc_ac_c* param_3, fopAc_ac_c* param_4,
|
|
fopAc_ac_c* param_5, fopAc_ac_c* param_6,
|
|
fopAc_ac_c* param_7, fopAc_ac_c* param_8,
|
|
fopAc_ac_c* param_9, fopAc_ac_c* param_10)
|
|
|
|
{
|
|
g_dComIfG_gameInfo.play.setMesgCamInfoActor(param_1, param_2, param_3, param_4, param_5,
|
|
param_6, param_7, param_8, param_9, param_10);
|
|
}
|
|
|
|
inline u32 dComIfGp_checkPlayerStatus0(int param_0, u32 flag) {
|
|
return g_dComIfG_gameInfo.play.checkPlayerStatus(param_0, 0, flag);
|
|
}
|
|
|
|
inline u32 dComIfGp_checkPlayerStatus1(int param_0, u32 flag) {
|
|
return g_dComIfG_gameInfo.play.checkPlayerStatus(param_0, 1, flag);
|
|
}
|
|
|
|
inline void dComIfGp_setPlayerStatus0(int param_0, u32 flag) {
|
|
g_dComIfG_gameInfo.play.setPlayerStatus(param_0, 0, flag);
|
|
}
|
|
|
|
inline void dComIfGp_setPlayerStatus1(int param_0, u32 flag) {
|
|
g_dComIfG_gameInfo.play.setPlayerStatus(param_0, 1, flag);
|
|
}
|
|
|
|
inline void dComIfGp_clearPlayerStatus0(int param_0, u32 flag) {
|
|
g_dComIfG_gameInfo.play.clearPlayerStatus(param_0, 0, flag);
|
|
}
|
|
|
|
inline void dComIfGp_clearPlayerStatus1(int param_0, u32 flag) {
|
|
g_dComIfG_gameInfo.play.clearPlayerStatus(param_0, 1, flag);
|
|
}
|
|
|
|
inline void dComIfGp_setCurrentWindow(dDlst_window_c* i_window) {
|
|
g_dComIfG_gameInfo.play.setCurrentWindow(i_window);
|
|
}
|
|
|
|
inline void dComIfGp_setCurrentView(view_class* i_view) {
|
|
g_dComIfG_gameInfo.play.setCurrentView(i_view);
|
|
}
|
|
|
|
inline void dComIfGp_setCurrentViewport(view_port_class* i_viewport) {
|
|
g_dComIfG_gameInfo.play.setCurrentViewport(i_viewport);
|
|
}
|
|
|
|
inline J2DGrafContext* dComIfGp_getCurrentGrafPort() {
|
|
return g_dComIfG_gameInfo.play.getCurrentGrafPort();
|
|
}
|
|
|
|
inline void dComIfGp_setCurrentGrafPort(J2DOrthoGraph* i_graf) {
|
|
g_dComIfG_gameInfo.play.setCurrentGrafPort(i_graf);
|
|
}
|
|
|
|
inline void* dComIfGp_getItemTable() {
|
|
return g_dComIfG_gameInfo.play.getItemTable();
|
|
}
|
|
|
|
inline void dComIfGp_setItemTable(void* data) {
|
|
g_dComIfG_gameInfo.play.setItemTable(data);
|
|
}
|
|
|
|
inline char* dComIfGp_getLastPlayStageName() {
|
|
return g_dComIfG_gameInfo.play.getLastPlayStageName();
|
|
}
|
|
|
|
inline void dComIfGp_setLastPlayStageName(char* name) {
|
|
g_dComIfG_gameInfo.play.setLastPlayStageName(name);
|
|
}
|
|
|
|
inline void dComIfGp_init() {
|
|
g_dComIfG_gameInfo.play.init();
|
|
}
|
|
|
|
inline void dComIfGp_itemDataInit() {
|
|
g_dComIfG_gameInfo.play.itemInit();
|
|
}
|
|
|
|
inline void dComIfGp_setItemBombNumCount(u8 i_item, s16 count) {
|
|
g_dComIfG_gameInfo.play.setItemBombNumCount(i_item, count);
|
|
}
|
|
|
|
inline s16 dComIfGp_getItemBombNumCount(u8 i_no) {
|
|
return g_dComIfG_gameInfo.play.getItemBombNumCount(i_no);
|
|
}
|
|
|
|
inline void dComIfGp_clearItemBombNumCount(u8 i_no) {
|
|
g_dComIfG_gameInfo.play.clearItemBombNumCount(i_no);
|
|
}
|
|
|
|
inline s16 dComIfGp_getItemMaxBombNumCount() {
|
|
return g_dComIfG_gameInfo.play.getItemMaxBombNumCount(dItemNo_NORMAL_BOMB_e);
|
|
}
|
|
|
|
inline void dComIfGp_setNowVibration(u8 status) {
|
|
g_dComIfG_gameInfo.play.setNowVibration(status);
|
|
}
|
|
|
|
inline u32 dComIfGp_getNowVibration() {
|
|
return g_dComIfG_gameInfo.play.getNowVibration();
|
|
}
|
|
|
|
inline void dComIfGp_particle_create() {
|
|
g_dComIfG_gameInfo.play.createParticle();
|
|
}
|
|
|
|
inline void dComIfGp_createSimpleModel() {
|
|
g_dComIfG_gameInfo.play.createSimpleModel();
|
|
}
|
|
|
|
inline void dComIfGp_deleteSimpleModel() {
|
|
g_dComIfG_gameInfo.play.deleteSimpleModel();
|
|
}
|
|
|
|
inline void dComIfGp_drawSimpleModel() {
|
|
g_dComIfG_gameInfo.play.drawSimpleModel();
|
|
}
|
|
|
|
inline int dComIfGp_addSimpleModel(J3DModelData* i_modelData, int roomNo, u8 i_drawBG) {
|
|
return g_dComIfG_gameInfo.play.addSimpleModel(i_modelData, roomNo, i_drawBG);
|
|
}
|
|
|
|
inline void dComIfGp_removeSimpleModel(J3DModelData* i_modelData, int roomNo) {
|
|
g_dComIfG_gameInfo.play.removeSimpleModel(i_modelData, roomNo);
|
|
}
|
|
|
|
inline void dComIfGp_entrySimpleModel(J3DModel* model, int roomNo) {
|
|
g_dComIfG_gameInfo.play.entrySimpleModel(model, roomNo);
|
|
}
|
|
|
|
inline void dComIfG_ct() {
|
|
g_dComIfG_gameInfo.ct();
|
|
}
|
|
|
|
inline dBgS& dComIfG_Bgsp() {
|
|
return g_dComIfG_gameInfo.play.mBgs;
|
|
}
|
|
|
|
inline dCcS* dComIfG_Ccsp() {
|
|
return &g_dComIfG_gameInfo.play.mCcs;
|
|
}
|
|
|
|
inline dCcS& dComIfG_Ccsp2() {
|
|
return g_dComIfG_gameInfo.play.mCcs;
|
|
}
|
|
|
|
inline void dComIfG_setTimerNowTimeMs(int time) {
|
|
g_dComIfG_gameInfo.play.setTimerNowTimeMs(time);
|
|
}
|
|
|
|
inline int dComIfG_getTimerNowTimeMs() {
|
|
return g_dComIfG_gameInfo.play.getTimerNowTimeMs();
|
|
}
|
|
|
|
inline void dComIfG_setTimerLimitTimeMs(int i_time) {
|
|
g_dComIfG_gameInfo.play.setTimerLimitTimeMs(i_time);
|
|
}
|
|
|
|
inline int dComIfG_getTimerLimitTimeMs() {
|
|
return g_dComIfG_gameInfo.play.getTimerLimitTimeMs();
|
|
}
|
|
|
|
inline void dComIfG_setTimerMode(int mode) {
|
|
return g_dComIfG_gameInfo.play.setTimerMode(mode);
|
|
}
|
|
|
|
inline int dComIfG_getTimerMode() {
|
|
return g_dComIfG_gameInfo.play.getTimerMode();
|
|
}
|
|
|
|
inline void dComIfG_setTimerType(u8 i_type) {
|
|
g_dComIfG_gameInfo.play.setTimerType(i_type);
|
|
}
|
|
|
|
inline u8 dComIfG_getTimerType() {
|
|
return g_dComIfG_gameInfo.play.getTimerType();
|
|
}
|
|
|
|
inline void dComIfG_setTimerPtr(dTimer_c* i_ptr) {
|
|
g_dComIfG_gameInfo.play.setTimerPtr(i_ptr);
|
|
}
|
|
|
|
inline dTimer_c* dComIfG_getTimerPtr() {
|
|
return g_dComIfG_gameInfo.play.getTimerPtr();
|
|
}
|
|
|
|
/**
|
|
* Attempts to add a new Object Resource Archive (*.arc) into the Resource Control.
|
|
* @param i_arcName Name of archive to be added
|
|
* @param i_mountDirection The direction to mount the archive. mDoDvd_MOUNT_DIRECTION_HEAD or
|
|
* mDoDvd_MOUNT_DIRECTION_TAIL
|
|
* @param i_heap Pointer to heap to load resources into
|
|
* @return TRUE if successful, FALSE otherwise
|
|
*/
|
|
inline int dComIfG_setObjectRes(const char* i_arcName, u8 i_mountDirection, JKRHeap* i_heap) {
|
|
return g_dComIfG_gameInfo.mResControl.setObjectRes(i_arcName, i_mountDirection, i_heap);
|
|
}
|
|
|
|
inline int dComIfG_setObjectRes(const char* i_arcName, void* i_archiveRes, u32 i_bufferSize, JKRHeap* i_heap) {
|
|
UNUSED(i_heap);
|
|
return g_dComIfG_gameInfo.mResControl.setObjectRes(i_arcName, i_archiveRes, i_bufferSize, NULL);
|
|
}
|
|
|
|
/**
|
|
* Attempts to add a new Stage Resource Archive (*.arc) into the Resource Control.
|
|
* @param i_arcName Name of archive to be added
|
|
* @param i_heap Pointer to heap to load resources into
|
|
* @return TRUE if successful, FALSE otherwise
|
|
*/
|
|
inline int dComIfG_setStageRes(const char* i_arcName, JKRHeap* i_heap) {
|
|
return g_dComIfG_gameInfo.mResControl.setStageRes(i_arcName, i_heap);
|
|
}
|
|
|
|
inline int dComIfG_syncObjectRes(const char* i_arcName) {
|
|
return g_dComIfG_gameInfo.mResControl.syncObjectRes(i_arcName);
|
|
}
|
|
|
|
inline int dComIfG_syncStageRes(const char* i_arcName) {
|
|
return g_dComIfG_gameInfo.mResControl.syncStageRes(i_arcName);
|
|
}
|
|
|
|
inline int dComIfG_deleteObjectResMain(const char* i_arcName) {
|
|
return g_dComIfG_gameInfo.mResControl.deleteObjectRes(i_arcName);
|
|
}
|
|
|
|
inline int dComIfG_deleteStageRes(const char* i_arcName) {
|
|
return g_dComIfG_gameInfo.mResControl.deleteStageRes(i_arcName);
|
|
}
|
|
|
|
inline void* dComIfG_getStageRes(const char* i_arcName, const char* i_resName) {
|
|
return g_dComIfG_gameInfo.mResControl.getStageRes(i_arcName, i_resName);
|
|
}
|
|
|
|
inline void* dComIfG_getObjectRes(const char* i_arcName, const char* i_resName) {
|
|
return g_dComIfG_gameInfo.mResControl.getObjectRes(i_arcName, i_resName);
|
|
}
|
|
|
|
inline void* dComIfG_getObjectRes(const char* i_arcName, int i_index) {
|
|
return g_dComIfG_gameInfo.mResControl.getObjectRes(i_arcName, i_index);
|
|
}
|
|
|
|
inline void dComIfG_dumpResControl() {
|
|
g_dComIfG_gameInfo.mResControl.dump();
|
|
}
|
|
|
|
inline dRes_info_c* dComIfG_getObjectResInfo(const char* i_arcName) {
|
|
return g_dComIfG_gameInfo.mResControl.getObjectResInfo(i_arcName);
|
|
}
|
|
|
|
inline dRes_info_c* dComIfG_getStageResInfo(const char* i_arcName) {
|
|
return g_dComIfG_gameInfo.mResControl.getStageResInfo(i_arcName);
|
|
}
|
|
|
|
inline int dComIfG_syncAllObjectRes() {
|
|
return g_dComIfG_gameInfo.mResControl.syncAllObjectRes();
|
|
}
|
|
|
|
inline void* dComIfG_getObjectIDRes(const char* i_arcName, u16 i_resID) {
|
|
return g_dComIfG_gameInfo.mResControl.getObjectIDRes(i_arcName, i_resID);
|
|
}
|
|
|
|
inline int dComIfG_getObjctResName2Index(const char* i_arcName, const char* i_resName) {
|
|
return g_dComIfG_gameInfo.mResControl.getObjectResName2Index(i_arcName, i_resName);
|
|
}
|
|
|
|
inline u8 dComIfG_getBrightness() {
|
|
return g_dComIfG_gameInfo.mFadeBrightness;
|
|
}
|
|
|
|
inline void dComIfG_setBrightness(u8 brightness) {
|
|
g_dComIfG_gameInfo.mFadeBrightness = brightness;
|
|
}
|
|
|
|
inline BOOL dComIfG_isDebugMode() {
|
|
return g_dComIfG_gameInfo.mIsDebugMode;
|
|
}
|
|
|
|
inline u32 dComIfG_getTrigB(u32 i_padNo) {
|
|
return mDoCPd_c::getTrig(i_padNo) & PAD_BUTTON_B;
|
|
}
|
|
|
|
inline u32 dComIfG_getObjectAllSize() {
|
|
return g_dComIfG_gameInfo.mResControl.getObjectAllSize();
|
|
}
|
|
|
|
inline u32 dComIfG_getStageAllSize() {
|
|
return g_dComIfG_gameInfo.mResControl.getStageAllSize();
|
|
}
|
|
|
|
inline u32 dComIfG_getObjectSize(const char* i_arcName) {
|
|
return g_dComIfG_gameInfo.mResControl.getObjectSize(i_arcName);
|
|
}
|
|
|
|
inline u32 dComIfG_getStageSize(const char* i_arcName) {
|
|
return g_dComIfG_gameInfo.mResControl.getStageSize(i_arcName);
|
|
}
|
|
|
|
#if DEBUG
|
|
inline void dComIfG_initStopwatch() {
|
|
OSInitStopwatch(&g_dComIfG_gameInfo.mStopwatch, "dComIfG");
|
|
}
|
|
#endif
|
|
|
|
inline int dComIfGd_setRealShadow(u32 param_0, s8 param_1, J3DModel* param_2, cXyz* param_3,
|
|
f32 param_4, f32 param_5, dKy_tevstr_c* param_6) {
|
|
return g_dComIfG_gameInfo.drawlist.setRealShadow(param_0, param_1, param_2, param_3, param_4,
|
|
param_5, param_6);
|
|
}
|
|
|
|
inline int dComIfGd_setSimpleShadow(cXyz* pos, f32 param_1, f32 param_2, cXyz* param_3, s16 angle,
|
|
f32 param_5, TGXTexObj* tex) {
|
|
return g_dComIfG_gameInfo.drawlist.setSimpleShadow(pos, param_1, param_2, param_3, angle,
|
|
param_5, tex);
|
|
}
|
|
|
|
inline bool dComIfGd_addRealShadow(u32 key, J3DModel* model) {
|
|
return g_dComIfG_gameInfo.drawlist.addRealShadow(key, model);
|
|
}
|
|
|
|
inline void dComIfGd_drawListItem3d() {
|
|
g_dComIfG_gameInfo.drawlist.drawOpaListItem3d();
|
|
g_dComIfG_gameInfo.drawlist.drawXluListItem3d();
|
|
}
|
|
|
|
# if VERSION > VERSION_GCN_JPN
|
|
inline void dComIfGd_drawListCursor() {
|
|
g_dComIfG_gameInfo.drawlist.drawOpaListCursor();
|
|
g_dComIfG_gameInfo.drawlist.drawXluListCursor();
|
|
}
|
|
#endif
|
|
|
|
inline void dComIfGd_reset() {
|
|
g_dComIfG_gameInfo.drawlist.reset();
|
|
}
|
|
|
|
inline void dComIfGd_set2DOpa(dDlst_base_c* dlst) {
|
|
g_dComIfG_gameInfo.drawlist.set2DOpa(dlst);
|
|
}
|
|
|
|
inline void dComIfGd_set2DXlu(dDlst_base_c* dlst) {
|
|
g_dComIfG_gameInfo.drawlist.set2DXlu(dlst);
|
|
}
|
|
|
|
inline void dComIfGd_set2DOpaTop(dDlst_base_c* dlst) {
|
|
g_dComIfG_gameInfo.drawlist.set2DOpaTop(dlst);
|
|
}
|
|
|
|
inline void dComIfGd_setCopy2D(dDlst_base_c* dlst) {
|
|
g_dComIfG_gameInfo.drawlist.setCopy2D(dlst);
|
|
}
|
|
|
|
inline view_class* dComIfGd_getView() {
|
|
return g_dComIfG_gameInfo.drawlist.getView();
|
|
}
|
|
|
|
inline Mtx44* dComIfGd_getProjViewMtx() {
|
|
return &(g_dComIfG_gameInfo.drawlist.getView()->projViewMtx);
|
|
}
|
|
|
|
inline MtxP dComIfGd_getInvViewMtx() {
|
|
return g_dComIfG_gameInfo.drawlist.getView()->invViewMtx;
|
|
}
|
|
|
|
inline view_port_class* dComIfGd_getViewport() {
|
|
return g_dComIfG_gameInfo.drawlist.getViewport();
|
|
}
|
|
|
|
inline MtxP dComIfGd_getViewRotMtx() {
|
|
return g_dComIfG_gameInfo.drawlist.getView()->viewMtxNoTrans;
|
|
}
|
|
inline MtxP dComIfGd_getViewMtx() {
|
|
return g_dComIfG_gameInfo.drawlist.getView()->viewMtx;
|
|
}
|
|
|
|
inline J3DDrawBuffer* dComIfGd_getListFilter() {
|
|
return g_dComIfG_gameInfo.drawlist.getOpaListFilter();
|
|
}
|
|
|
|
inline J3DDrawBuffer* dComIfGd_getOpaListIndScreen() {
|
|
return g_dComIfG_gameInfo.drawlist.getOpaListP0();
|
|
}
|
|
|
|
inline J3DDrawBuffer* dComIfGd_getListPacket() {
|
|
return g_dComIfG_gameInfo.drawlist.getOpaListPacket();
|
|
}
|
|
|
|
inline void dComIfGd_setListSky() {
|
|
g_dComIfG_gameInfo.drawlist.setOpaListSky();
|
|
g_dComIfG_gameInfo.drawlist.setXluListSky();
|
|
}
|
|
|
|
inline void dComIfGd_setListDark() {
|
|
g_dComIfG_gameInfo.drawlist.setOpaListDark();
|
|
g_dComIfG_gameInfo.drawlist.setXluListDark();
|
|
}
|
|
|
|
inline void dComIfGd_setListInvisisble() {
|
|
g_dComIfG_gameInfo.drawlist.setOpaListInvisible();
|
|
g_dComIfG_gameInfo.drawlist.setXluListInvisible();
|
|
}
|
|
|
|
inline void dComIfGd_setListDarkBG() {
|
|
g_dComIfG_gameInfo.drawlist.setOpaListDarkBG();
|
|
g_dComIfG_gameInfo.drawlist.setXluListDarkBG();
|
|
}
|
|
|
|
inline void dComIfGd_setXluListDarkBG() {
|
|
g_dComIfG_gameInfo.drawlist.setXluListDarkBG();
|
|
}
|
|
|
|
inline void dComIfGd_setList() {
|
|
g_dComIfG_gameInfo.drawlist.setOpaList();
|
|
g_dComIfG_gameInfo.drawlist.setXluList();
|
|
}
|
|
|
|
inline void dComIfGd_setListItem3D() {
|
|
g_dComIfG_gameInfo.drawlist.setOpaListItem3D();
|
|
g_dComIfG_gameInfo.drawlist.setXluListItem3D();
|
|
}
|
|
|
|
inline void dComIfGd_setList3Dlast() {
|
|
g_dComIfG_gameInfo.drawlist.setOpaList3Dlast();
|
|
g_dComIfG_gameInfo.drawlist.setXluList3Dlast();
|
|
}
|
|
|
|
inline void dComIfGd_setXluList2DScreen() {
|
|
g_dComIfG_gameInfo.drawlist.setXluList2DScreen();
|
|
}
|
|
|
|
inline void dComIfGd_setXluListBG() {
|
|
g_dComIfG_gameInfo.drawlist.setXluListBG();
|
|
}
|
|
|
|
inline void dComIfGd_setListBG() {
|
|
g_dComIfG_gameInfo.drawlist.setOpaListBG();
|
|
g_dComIfG_gameInfo.drawlist.setXluListBG();
|
|
}
|
|
|
|
inline void dComIfGd_setListIndScreen() {
|
|
g_dComIfG_gameInfo.drawlist.setOpaListP0();
|
|
g_dComIfG_gameInfo.drawlist.setXluListP0();
|
|
}
|
|
|
|
inline void dComIfGd_setListMiddle() {
|
|
g_dComIfG_gameInfo.drawlist.setOpaListMiddle();
|
|
g_dComIfG_gameInfo.drawlist.setXluListMiddle();
|
|
}
|
|
|
|
inline void dComIfGd_setListZxlu() {
|
|
g_dComIfG_gameInfo.drawlist.setOpaListZxlu();
|
|
g_dComIfG_gameInfo.drawlist.setXluListZxlu();
|
|
}
|
|
|
|
inline J3DDrawBuffer* dComIfGd_getOpaList() {
|
|
return g_dComIfG_gameInfo.drawlist.getOpaList();
|
|
}
|
|
|
|
inline J3DDrawBuffer* dComIfGd_getOpaListBG() {
|
|
return g_dComIfG_gameInfo.drawlist.getOpaListBG();
|
|
}
|
|
|
|
inline J3DDrawBuffer* dComIfGd_getOpaListDark() {
|
|
return g_dComIfG_gameInfo.drawlist.getOpaListDark();
|
|
}
|
|
|
|
inline J3DDrawBuffer* dComIfGd_getXluListBG() {
|
|
return g_dComIfG_gameInfo.drawlist.getXluListBG();
|
|
}
|
|
|
|
inline void dComIfGd_setListFilter() {
|
|
g_dComIfG_gameInfo.drawlist.setOpaListFilter();
|
|
g_dComIfG_gameInfo.drawlist.setXluListFilter();
|
|
}
|
|
|
|
inline void dComIfGd_init() {
|
|
g_dComIfG_gameInfo.drawlist.init();
|
|
}
|
|
|
|
inline void dComIfGd_peekZ(s16 param_0, s16 param_1, u32* param_2) {
|
|
g_dComIfG_gameInfo.drawlist.newPeekZdata(param_0, param_1, param_2);
|
|
}
|
|
|
|
inline void dComIfGd_peekZdata() {
|
|
g_dComIfG_gameInfo.drawlist.peekZdata();
|
|
}
|
|
|
|
inline void dComIfGd_setView(view_class* view) {
|
|
g_dComIfG_gameInfo.drawlist.setView(view);
|
|
}
|
|
|
|
inline void dComIfGd_setWindow(dDlst_window_c* window) {
|
|
g_dComIfG_gameInfo.drawlist.setWindow(window);
|
|
}
|
|
|
|
inline void dComIfGd_setViewport(view_port_class* port) {
|
|
g_dComIfG_gameInfo.drawlist.setViewport(port);
|
|
}
|
|
|
|
inline void dComIfGd_entryZSortListZxlu(J3DPacket* i_packet, cXyz& param_1) {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.entryZSortListZxlu(i_packet, param_1);
|
|
}
|
|
|
|
inline void dComIfGd_entryZSortXluList(J3DPacket* i_packet, cXyz& param_1) {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.entryZSortXluList(i_packet, param_1);
|
|
}
|
|
|
|
inline void dComIfGd_drawCopy2D() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawCopy2D();
|
|
}
|
|
|
|
inline void dComIfGd_drawOpaListSky() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawOpaListSky();
|
|
}
|
|
|
|
inline void dComIfGd_drawXluListSky() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawXluListSky();
|
|
}
|
|
|
|
inline void dComIfGd_drawOpaListBG() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawOpaListBG();
|
|
}
|
|
|
|
inline void dComIfGd_drawOpaListDarkBG() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawOpaListDarkBG();
|
|
}
|
|
|
|
inline void dComIfGd_drawOpaListMiddle() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawOpaListMiddle();
|
|
}
|
|
|
|
inline void dComIfGd_drawOpaList() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawOpaList();
|
|
}
|
|
|
|
inline void dComIfGd_drawOpaListDark() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawOpaListDark();
|
|
}
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|
|
|
inline void dComIfGd_drawOpaListPacket() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawOpaListPacket();
|
|
}
|
|
|
|
inline void dComIfGd_drawXluListBG() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawXluListBG();
|
|
}
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|
|
|
inline void dComIfGd_drawXluListDarkBG() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawXluListDarkBG();
|
|
}
|
|
|
|
inline void dComIfGd_drawXluList() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawXluList();
|
|
}
|
|
|
|
inline void dComIfGd_drawXluListDark() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawXluListDark();
|
|
}
|
|
|
|
inline void dComIfGd_drawXluListInvisible() {
|
|
ZoneScoped;
|
|
#ifdef TARGET_PC
|
|
if (!dusk::getSettings().game.disableWaterRefraction) {
|
|
#endif
|
|
g_dComIfG_gameInfo.drawlist.drawXluListInvisible();
|
|
#ifdef TARGET_PC
|
|
}
|
|
#endif
|
|
}
|
|
|
|
inline void dComIfGd_drawOpaListInvisible() {
|
|
ZoneScoped;
|
|
#ifdef TARGET_PC
|
|
if (!dusk::getSettings().game.disableWaterRefraction) {
|
|
#endif
|
|
g_dComIfG_gameInfo.drawlist.drawOpaListInvisible();
|
|
#ifdef TARGET_PC
|
|
}
|
|
#endif
|
|
}
|
|
|
|
inline void dComIfGd_drawXluListZxlu() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawXluListZxlu();
|
|
}
|
|
|
|
inline void dComIfGd_drawXluList2DScreen() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawXluList2DScreen();
|
|
}
|
|
|
|
inline void dComIfGd_drawOpaList3Dlast() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawOpaList3Dlast();
|
|
}
|
|
|
|
inline void dComIfGd_draw2DOpa() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.draw2DOpa();
|
|
}
|
|
|
|
inline void dComIfGd_draw2DOpaTop() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.draw2DOpaTop();
|
|
}
|
|
|
|
inline void dComIfGd_draw2DXlu() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.draw2DXlu();
|
|
}
|
|
|
|
inline void dComIfGd_drawOpaListFilter() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawOpaListFilter();
|
|
}
|
|
|
|
inline void dComIfGd_drawIndScreen() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawOpaListP0();
|
|
}
|
|
|
|
inline void dComIfGd_drawListZxlu() {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawXluListZxlu();
|
|
}
|
|
|
|
inline void dComIfGd_drawShadow(Mtx param_0) {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.drawShadow(param_0);
|
|
}
|
|
|
|
inline void dComIfGd_imageDrawShadow(Mtx param_0) {
|
|
ZoneScoped;
|
|
g_dComIfG_gameInfo.drawlist.imageDrawShadow(param_0);
|
|
}
|
|
|
|
inline void dComIfGd_set3DlineMat(mDoExt_3DlineMat_c* param_0) {
|
|
g_dComIfG_gameInfo.drawlist.set3DlineMat(param_0);
|
|
}
|
|
|
|
inline void dComIfGd_set3DlineMatDark(mDoExt_3DlineMat_c* param_0) {
|
|
g_dComIfG_gameInfo.drawlist.set3DlineMatDark(param_0);
|
|
}
|
|
|
|
#if PLATFORM_WII || VERSION == VERSION_SHIELD_DEBUG
|
|
inline void dComIfGd_setListCursor() {
|
|
g_dComIfG_gameInfo.drawlist.setOpaListCursor();
|
|
g_dComIfG_gameInfo.drawlist.setXluListCursor();
|
|
}
|
|
#endif
|
|
|
|
#endif /* D_COM_D_COM_INF_GAME_H */
|